1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Page 90

Syndar

Who are the Syndar?

The Syndar are the eldest and most long-lived of the three playable races in Last Hope Live Action Roleplay. Their culture goes back farther than the history books of man can document. Their skin varies in pigmentation far beyond the normal coloration of humans, and they have ears which taper into points. From the shadows, they watched mankind take its first faltering steps towards creating the kingdoms of the old world. They are the children of the Sun and the Moon, and the stewards of the mana stream which gives life to every living creature and is the source of all things magic. To outsiders, they appear to be a fae and mysterious race, and rumors and campfire stories paint pictures of them as kin to spirits of nature; wild and fierce one moment, wise and calm the next, wielding powerful magic as if it were second nature to them.
Of course, the best campfire stories have at least some basis in reality.

If you like a proud, long lived magical race with varied appearance and a unique culture, then perhaps you should consider making a Syndar character for Last Hope Live Action Roleplay.

Known Syndar Bloodlines and Groups

These groups are only a sample of what exists within the world and all were created by players. If you are interested in playing a Syndar they do not need to belong to any of the below listed groups. If you wish to create your own group or bloodline feel free to work with staff! The following groups can be great inspiration either way.

Io’Larian (Called Feral by the Serous and Celestine Syndar, a name assumed to be their proper name by Humans and Ulven):

  • The Lost
    • A Large Io’Larian Tribe from Faedrun with a rich cultural history
  • The Tribe of The Jaguar
    • A Large Io’Larian Tribe from Faedrun. They have managed to bring a very sizable portion of their population to Mardrun where they have flourished.
  • The Calavera
    • A secretive an insular Io’Larian Tribe living off the coast of Mardrun. They keep to themselves, but occasionally their members are seen on the mainland.
  • The Shattered Tribes
    • A loose connection of Io’Larian Syndar who have lost their individual tribes during The Fall of Faedrun and have come together to support each other and maintain their cultures.
  • The First Born
    • A group of Io’Larian Supremacists who have grown tired of being looked down on by other Syndar and have taken inspiration from the Syndar Creation Story that tells that Io’Larians are the Eldest of the Syndar Bloodlines.
  • The Wolfgang Commune
    • A once large Io’Larian Syndar Tribe nestled near the city of Fawyth back on Faedrun.  They have now been heavily reduced on the new land of Mardrun and spread out throughout the continent.

Serous:

  • The Phoenix
    • A commune made up primarily of Serous Syndar, though they will adopt members from any race or bloodline. They live on Fire Isle off the Southern coast of Mardrun
  • The Reclamant
    • A defunct religious order of Syndar who make it their life goal to remove mana from deceased Syndar as part of their funerary rites.

Celestine:

  • The Enlightened
    • An order of Serous and Celestine Syndar whose soul-purpose is the advancement of arcane knowledge and the education of all young Celestine Syndar.

The Syndar FAQ is a great resource that covers a lot of the cultural elements of the Syndar. If you have any questions that aren’t answered there or in any of the other links don’t hesitate to send an e-mail in and ask.

Syndar FAQ

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Page 90

Ulven

The Ulven are one of the two races indigenous to Mardrun, the other being the Mordok. The Ulven were considered demons by the first setlers due to their apearence and this led to several battles. Ulven religion centers around a nature Goddess named Gaia, with women they call Witches as the spiritual leaders. They also believe when they die they must answer to The Great Wolf for their deeds in life. The People of the Wolf, or just the Pack, as they call themselves, are somewhat wolf like in appearance. With some this is just their eyes or fangs but with others it is both. Their style of dress is very reminiscent of Viking or Celt, and they are most definitely a tribal culture.

If you like a race with tribal culture, strong ties to the earth, and a strict code of honor, you should play an Ulven.

Ulven Culture and Religion

Ulven FAQ

Ulven Clans & Packs

A Clan is a larger group of Ulven by geography and is made up of numerous Packs. A clan is led by a Clanleader and is advised by an appointed Warleader and the clan’s High Priestess. A clan’s population is usually about a thousand members (smaller clan) up to tens of thousands or more (for the larger clans).

A Pack is a smaller group of Ulven that band together for a singular purpose and carry on traditions within their own Pack and is made up of a number of families. A pack is led by a Chieftan and a Priestess. A pack can number roughly several dozen to several hundred members.
*NOTE: These estimates are still being worked on.

Clan Nightriver

Clan Grimward

Clan Stormjarl

Watchwolves Clan

Clan Spiritclaw

  • Pack Stargazer

Former Clan Riverhead

Clan Shattered Spear

Clan Axehounds

Clan Whiteoak

Former Clan Squallborn

Clan Steinjotunn

Clan Ironmound

Clan Goldenfield

The Clanless:
Pack Longfang
Pack Bloodfang
Pack Ironhide

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Page 90

Broken Blade Company

BROKEN BLADE COMPANY

HISTORY

  • Year 171 – The battle of Deighcrag
    At one point, the regions of Cul’Claimete and Kupferhügel were in a dispute over the lairdship of Deighcrag. This land was known for two things, its large hardy trees, and it’s high quality iron ore. There were of course trade agreements originally, but the greed of the nearby laird in Cul’Claimete finally overcame his honor. He sent his force of three-hundred strong warriors along with one-hundred-fifty Ioclaochra. But what this laird didn’t account for was that Deighcrag was home to a large amount of warriors from Kupferhügel including home to a rather large and well armed company of Ioclaochra called the Silver Blades. However, the combined numbers of Deighcrag was still only three-hundred.For two weeks the battle went on, wave after wave upon the heavily guarded valley of Deighcrag. But eventually on the fifteenth day, the wall fell and all out slaughter began. Soon the enemy was deep inside Deighcrag’s walls when they came upon the one-hundred-eighty members of Silver Blade Company. The company was led by a monster of a man, who stood as high as a draft horse and used a blade just as massive, he went by the name of Bjorn. Under him was a young warrior of similar stature, Yjor “Battle-Born” Hinrich. The two forces paused for only a moment, then they clashed. The battle went on for hours, the Silver Blade Company fought hard, leveling the odds more in their favor, but the enemy forces rallied and pushed them back, causing about a sixty percent loss in warriors for the company.As the company fell back, their leader now dead and lost. Their eyes turned to the second in command, who was behind enemy lines fighting ten men alone. The soldiers were cruel in how they fought Yjor, torturing him and teasing his honor. However, when one came in to finish Yjor, his head flew from his shoulders and onto the ground. The next one came in, then another, soon four of those soldiers were dead. Finally an enemy officer decided to put an end to it, and charged with his massive war hammer. Yjor parried, and though it saved his life, shattered his great sword. Now the men laughed again, if only for a moment. It was then that Yjor bellowed as if he was a bear and screamed “For honor! For Glory! For the Battle Father!” It was said that this scream carried over the sounds of battle to the remaining Silver Blade members, which caused them to rally, but this is just a popular rumor. From there on Yjor fought with only a broken sword the length of a short sword. It was then that the forces of Deighcrag rallied and pushed the enemy back, and was led by Yjor himself.After this event though, the main force of Cul’Claimete came in from the sides of the steep valley and took the keep. Deighcrag now belonged to them… But this was the beginning for Yjor, for he saw that his company was in tatters and was in need of new leadership. So on that day, The Broken Blade Company was born.
  • Year 186Torcol Hinrich was born from Commander Yjor “Battle-Born” Hinrich and Shieldmadien Elsa Brach
  • Year 210Commander Yjor “Battle-Born” Hinrich dies on mission to escort high ranking Syndar officals to safety.
    Son Torcol “The Crimson” Hinrich takes up the mantle of command
  • Year 226 – Ioclaochra Moot in Deighcrag (secured from Dominion control )This marks the day that The Broken Blade Union was created by Commander Torcol “The Crimson” Hinrich. The union consisted of two-hundred Broken Blade Company members and over four-hundred other companies and organizations of mercenaries and Ioclaochra. Even in that dark time the company would hire it’s members out armies in return for supplies, fair treatment, and other conditions to help make the lives of those who fought for silver more livable and fair.
  • Year 235 – The Fall of the May’karThe Broken Blade Union consisted over one-thousand members at this point, and was stationed in Vandregon to wait for orders from Vandregonian commander. It split into two groups, with the army. However, the Northern half the Union was devastated while the seven-hundred remaining warriors helped and succeeded in the south with little to no casualties.
    Volrok Hinrich is born to Commander Torcol “The Crimson” Hinrich and his wife Blacksmith Frejya Hinrich
  • Year 236Deighcrag finally falls to the forces of the Penitent and the undead. Blacksmith Frejya Hinrich sacrifices herself to save Commander Torcol “The Crimson” Hinrich and yearling Volrok Hinrich.
  • Year 246 – The RenderingThe Broken Blade Union is disbanded unanimously by all ranking officials in understanding that they need to start looking out for themselves and their men. If they are to survive the conflict then they are allowed to rejoin and help rebuild the Union.
  • Year 249Volrok becomes an Ioclaochra and earns the title “Battle-Born.”
  • Year 250 – DepartureBroken Blade Company takes it’s best unit, Blood Bath Core, to Mardrun led by Commander Torcol “The Crimson” Hinrich himself gets over to Mardrun, economic disaster occurs for the company leaving them in poverty. Loss of 30 warriors leaves the company in poor shape.
  • Year 251 – New Hope!?!Treaty is signed and leaves employment opportunities everywhere!
    Broken Blade Company finally begins to make revenue.
    Broken Blade company takes on a contract with a minor noble to transport goods from Daven’s Reach to New Hope.
    Merchants and caravan a ploy, is a transport of ex-convicts and straw. Led straight into a Mordok Raiding party.
    Volrok “Battle-Born” Hinrich is sole-survivor….
  • Year 263 – Stoking the ForgeVolrok reappears in the trade of Ioclaochra for the first time in 13 years of doing odd jobs as a bodyguard here and there.
    Begins to make plans to rebuild The Broken Blade Company and Union.
  • Year 264 – Begin the ForgingRecruits begin to pour into Commander Volrok “Battle-Born” Hinrich’s ranks. Training with the aid of Pack Longfang going smoothly.

 

About Broken Blade Company

Symbol/Standard: Silver hand holding a broken sword on a crimson field

The Broken Blade Company started back three generations ago in the Warring Nation of Richtcrag. Each generation has left a mark upon the world in some shape or form: The First commander helped get an important Syndar Dignitary to meet with Vandergonian forces to the south, The second created the largest union of mercenaries ever seen in history and helped save the Aldorian Royal Family in their flight, the third and current commander has revived the group and is moving to do great things in this time.

Within the organization itself there are three branches that mercenaries are sorted into: Martial, Divine, and Arcane. Each branch has certain expectations and duties within the organization as well as different requirements of advancement in rank. The only shared trait for advancement between all ranks is the amount of contracts one has completed during their time with the organization itself. The higher the rank, the more responsibility and more respect comes from within the organization. 

When it comes to getting these contracts, senior members of the organization will help newer members make sure they are getting the best contract possible for the task they are agreeing to do for a fee/service/favor. This helps our members learn their value as mercenaries, merchants, or other trades so they can better help themselves in the future as they advance in rank and status.

The general theme of the Broken Blade Company is that of honor, respect, and flamboyant clothing and accessories. If you don’t have a large hat covered in feathers, armor that shines like a beacon, or clothes that are shocking to the eyes on the battlefield, then you probably aren’t on the front lines too often. Our organization wants us to stand out and attract the enemy to us, so that while they are focused on attacking, our allies can do what they do best and attack them. That being said, we require a minimal amount of armor to be in our organization to guarantee your survivability (4 points of armor).

On the battlefield we tend to be either support or front line based on what our Player Character’s are built to handle. Some of us fight in the shield wall with shields, or behind with massive swords and long spears. We may even have an archer in the background taking shots when able. Off the battlefield we are a typical rowdy, fun loving, and honorable mercs that people have come to love over the years.

How to join:
You don’t need to have an entirely new character built, you can have your existing character join us, as long as you have the minimum requirements to join (armor and an honorable reputation) then you can get a hold of us at an in-game event or Facebook. One way or another we will respond and go through talking to you about the Organization, our history, and much more. 

 

Files

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Page 90

The Silverhowl Pack

The Silverhowl pack is a Watchwolf pack that has traveled south to the new colony of Humans and Syndar, based on the wind portents read by Anjan Ravensmark, one of their Priestesses. The Silverhowl pack is the first Watchwolf pack to have any significant contact with the colonists. Their report will likely influence the political actions of the elder Watchwolves.

The Silverhowl pack believes themselves to be descended from Howl Silvermane (see Howl’s Homecoming), a legendary Watchwolf hero noted for his incredible size and toughness.

Current Membership:
Ylsa Stormherald – Rogue
Raskolf Vakr – Warrior/Warder
Anjan Ravensmark – Priestess
Elise Vakr-Ravensmark – Warrior
Rhodi Vakr – Warrior

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Page 90

Howl’s Homecoming

Howl’s Homecoming:

The sun burnt hot on the heroes five
From a faraway war, in a faraway land, the last of the pack alive

Freya, Grin, Agnon, Genesis, and Howl

Held together by stitches and linen strip
The heroes trudge on, the bandages drip

Freya, Grin, Agnon, Genesis, and Howl

Howl is the worst of them, wounds so deep
He sees the Great Wolf on the road in his sleep

Freya, Grin, Agnon, Genesis, and Howl

The biggest and strongest of the five brave fighters
His friends all now wish he were a little bit lighter

Freya, Grin, Agnon, and Genesis

For many a mile they carry him, until they can no more
Their strength is failing fast, these remaining four

Freya, Grin, Agnon, and Genesis

On unsacred ground, the burial rites must Genesis have Spake
For nowhere near, was stream or lake

Freya, Grin, Agnon, and Genesis

Here is placed the stone
Of Howl, buried alone

Freya, Grin, Agnon, and Genesis

He deserved a funeral barge, engulfed by holy fire,
But settled for less, than even a funeral pyre

Freya, Grin, Agnon, and Genesis

The bite of the iron is sharp, as vigil they cannot stand
Runes of shame are self inflicted, with a red hot brand

Freya, Grin, Agnon, and Genesis

They gnash their teeth and stumble ahead
Their duty failed, their friend is dead

Freya, Grin, Agnon, and Genesis

To die on the field is much preferred
Than to die on the road where no one heard

Freya, Grin, Agnon, and Genesis

Now out of water, they struggle on,
The next thing they know, Genesis is almost gone.

Freya, Grin, Agnon, and Genesis

The three take turns, dragging her
On a litter made, from staves and fur

Freya, Grin, Agnon, and Genesis

The dust, it blew
The Carrion bird flew,

over

Freya, Grin, Agnon, and Genesis

And Genesis, in fever spake,

“None should lie alone,
upon that plain of bone.”

“Please leave me here or take me back,
to Howl, a brother of my pack.”

“But never homeward bound.
The Wolf our friend did meet, is surely still around.”

Freya, Grin, Agnon, and Genesis

Agnon, her Warder, turned around,
And dragged her back towards burial ground

Freya, Grin, Agnon, and Genesis

All four they turned around, to face their fate as five,
Rather than return, with runes of shame alive

Freya, Grin, Agnon, and Genesis

Upon return to barrow mound,
The four in shock, without a sound

Freya, Grin, Agnon, and Genesis

Rocks were scattered all about
And a body, was that grave without!

Freya, Grin, Agnon, and Genesis

When suddenly, across the plain, there came a fearsome Growl,
Standing there as plain as day, the heroic figure of Howl!

Spake He:

“Those runes of shame befit thee, you stupid pieces of shit.
After all our years together, you forgot I have True Grit!”

Freya, Grin, Agnon, Genesis, and Howl

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Page 90

Rhodi Vakr

Played by: Erich
Gender: Male
Age: 40
Race: Ulven
Hair: Brown
Eyes: Brown

Occupation: Ulven Warrior, Blacksmith
Known Skills: Battle Hammer, Archer, Blacksmithing, Brewing
Tribe: The Watchwolves of Luna
Pack: The Silverhowl Pack
Rumors: Can out drink anyone in the Silverhowl Pack.

Bio: Rhodi is a Veteran Warrior who nearly had his career ended following a spinal injury from getting stabbed in the back. His injuries were sustained during the same battle in which Anjan Ravensmark received her head injury.

Unable to take an active role in combat, Rhodi put his energy into refining his blacksmithing skills. (mostly because he does not have any of his Fathers skill with farming)
Rhodi is also philosophical at times and mischievous at others.

After Rhodis spinal injury, he became a heavy drinker. Some say he would rather challenge someone to A drinking contest than a duel.
His drinking habits have led him to become an accomplished brewer. His mischievous side has led him to making unusual styles of mead, yet still makes traditional lagers and spice wines.

Not having any children of his own, Rhodi has taken to raising rabbits (much to the delight of Raskolfs daughter Elise). Knowing full well they make tasty soup and warm clothing, he sees an individual personality in each rabbit. Perhaps its the mischievousness of both creatures that allows them to get along so well.

Rhodi is respected for both his martial skills and his wisdom, and delights in teaching Ulven children.

Relationships: Twin Brother of Raskolf Vakr. Their births were seen by the Priestesses as a powerful portent. The Ulven almost never have multiple births.
Rhodi Vakr and Ylsa Stormherald are lovers.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Page 90

Elise Vakr-Ravensmark

Played by: Seraphina
Gender: Female
Age: 8
Race: Ulven
Hair: Brown
Eyes: Brown

Occupation: Ulven Warrior and Medic
Known Skills: Skilled with the short-sword, First-Aid
Appearance: Adorable

 

Bio: Elise is the daughter of Raskolf Vakr and High Priestess Anjan Ravensmark. She first saw combat when she was only six years old. She attacked and seriously injured a Mordok Shaman at Daven’s Reach. Though small, she is very quick, and has practiced the sword since she was able to lift it. She has also learned a thing or two about healing from her mother, the Priestess.
Relationships: Elise is well liked by the community. She is respected for her courage, and even at such a young age has already slowly begun to repair the honor of her father’s name.

 

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Page 90

Raskolf Vakr

RaskulfR Found in Old Swedish as Raskolf. The first element Rask- is from the OW.Norse adjective röskr “mature in age; quick, doughty.” For the second element -ólfr see above. Occurs in the accusative case form raskulf in the inscription U1155: “Hrólfr and raised the stone in memory of Raskulfr. May God help his spirit.” FJ p. 351 s.n.-ulfr; CV p. 668 s.v. úlfr; NR s.nn.RaskulfR, Rask-, -ulfR
Vakr This name appears in Hrana saga hrings and is also used as one of the by-names of the god Óðinn in Gylfaginning, where it means “the watchful; the vigilant.” GB p. 15 s.n.Vakr

Played by: Lima Zulu
Name: Raskolf Vakr
Gender: Male
Age: 40
Race: Ulven
Hair: Brown
Eyes: Yellow
Occupation: Warder, Disgraced Former Military Officer
Relationships: Warder/Mate of Priestess Anjan Ravensmark, Father of Elise Vakr-Ravensmark, Brother of Rhodi Vakr
Tribe: The Watchwolves of Luna
Pack: The Silverhowl Pack
Rumors: Mostly true

Raskolf Vakr (The wolf who is spirited, quick, and vigilant)

Raskolf awoke before the sun was up. He stepped outside and watched the Dawn Patrol undergoing their final inspection. Raskolf nursed the campfire back to life with the wood his daughter had gathered the previous day, and sat down with his pipe. As the fire was slowly revived, the pink and golden hues of the rising sun began to creep across the autumn landscape, warming the blue shadows of night. Raskolf rose to his feet to salute the Dawn Patrol as they passed. He remained standing after they were gone, squinting in the early light. It was nearing the anniversary of the battle that changed their lives.

Anjan Ravensmark used to like sunrises too.

They were both warriors, once upon a time. Raskolf remembered well the last sunrise that Anjan ever saw. It was bloody, and red. The clouds were yellow. Raskolf was the inspecting Packleader that day, and he had selected the route they were to take that morning. It was his fault that they were ambushed. He should have taken the patrol back to the village when the tracks were discovered, but he decided to do some further scouting first. Breka, Norri, and Hranbjorn were killed in the initial ambush. Grolf lost both his legs. Anjan received a severe head injury. The entire patrol would have been lost were it not for her. She fought like a rabid animal, striking so hard that she broke her weapon on an opponent. She killed six more with just the hilt and her fists. Anjan headbutted the Mordok Chieftain so hard, that her helmet became embedded in his face and slipped off of her head. She suffered many wounds, but only went down after getting a mace buried in her skull. The patrol managed to fend off the attackers just long enough for the village to respond to their call for help.

Raskolf smoked his pipe and watched the last member of the patrol disappear into the trees. Raskolf didn’t lead patrols anymore. His job was to guard the Priestess. He followed her by day, and slept with her at night. She was the mother of his daughter. The job he had been given was the most honorable position a warrior could hope for, but it was also his penance. He loved her, but he couldn’t forgive himself for what had happened to her. It had been 9 years. She permanently lost her sight when she took that mace to the head, and in the fevered nightmares of her recovery, the Goddess spoke to her. Anjan had become a Priestess, and Raskolf was her Warder.

Raskolf was born to an Ulven warrior and a poor turnip farmer from the White Howler Pack. From a young age, his mother taught him the use of the sword, and his father taught him the secrets of agriculture. He tried real hard not to learn anything from his father. After joining the Warrior Caste at a young age and quickly rising through the ranks, he found himself commanding troops in a winter campaign against the Mordok. It was at this point that he really started to take an interest in turnip farming.

Raskolf had a natural talent for leading troops. He was well liked by his fellow warriors, and people looked up to him. His unit was very successful on their campaigns against the Mordok, and developed a reputation among both friend and foe. After years together on the battlefield, the Tundra Wolves were an elite unit, comprised of veteran warriors from all across the Ulven nation.

Raskolf had a successful career as a Soldier until a large patrol under his command was nearly wiped out in an ambush. The hand-picked patrol was comprised of Raskolf’s best friends and most trusted comrades. They found sign that indicated a very large number of Mordok in the area. Raskolf should have turned his patrol around and sent runners ahead to warn the village, but he wanted to get more information for his report first. He was overconfident, and felt that his troops could handle a numerically superior foe in the event that they made contact. Refusing the advice of his most trusted colleagues, he led them right into an ambush. The Mordok attack was overwhelming. Most of his troops died in the first minute. When the charge came, the Tundra Wolves were outnumbered ten to one. The Soldiers who were killed were all elite veterans, including some high ranking officials. Raskolf lost his command over the incident. Many of the warriors killed in the ambush were not only veterans, but heroes, or the sons and daughters of prominent Ulven leaders. Raskolf lost everything he had paying the blood debts to their families. When he had run out of wealth and possessions, he found himself indentured to one of the survivors who had been maimed in the attack.

He is now the Warder of Anjan Ravensmark, an Ulven High Priestess. There are some who say he doesn’t deserve the position, as it is normally one of honor. Recently, he has been entrusted with the title of “Voice of the Watchwolves”, and has been sent to the colonies to serve as the Ambassador of the Watchwolf Clan. He was integral in the drafting of the Watchwolf Resolution, which demanded that the colonists pay certain respects to the Ulven lands and the Ulven Gods if they were to live there. Despite the initial positive response of the Human and Syndar settlers to comply with the resolution and begin burning, rather than burying their dead, Clan Grimward have declared war on the colonists, and the Watchwolves have been dragged into the civil war they tried to prevent. Raskolf was present at the disastrous Greytide Peace Summit, where the Clans turned on each other and Human diplomats from the New Hope colony were murdered by their hosts. He was also present at Daven’s Reach when the Undead were first discovered to have migrated to Mardrun. Raskolf strongly believes that an alliance between the three races of Ulven, Human, and Syndar is the last hope that his people have of surviving the invasion of hungry ghosts and avoiding the apocalyptic prophetic dreams of his Priestess.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Page 90

Ylsa Stormherald

Played by: M Cerys Jenks
Name: Ylsa Stormherald
Gender: Female
Lifespan: 235 – present
Race: Ulven
Occupation: Lorekeeper, trapper
Known Skills: Dual Wielding
Birthplace: The Stormherald family lodgings, at Griogair’s Pass on the eastern reaches of the Great Wolf’s Hackles.
Bio:
Ylsa collects stories. She began her collection with the story of grandmother Bloodskin and the Great Squirrel-Cache Caper, and learned what the runes carved across the lintel of Coywolf longhouses promised, and eventually was told the story of how the Coywolves came to be. The stories in Ylsa’s collection, like the people of the world, do not exist in self-contained little bubbles. She takes them out, holds them side-by-side, to see how they work together. She finds the little loops and hooks and forgotten fragments that connect one tale to another without the teller even realizing. She connected a little girl finding a stash of nuts in winter to a band of stranded adventurers far more easily than her family would have liked.

The stories of the Ulven were not enough to satisfy her curiosity. She was still little more than a child when the truce between Ulven and colonists was called, and at her first opportunity, Ylsa began to follow the Humans and Syndar around, pestering them with questions about Faedrun and everything else she could think of. Come to think of it, she pestered everyone who would hold still long enough. She had to find their stories, you see. Eventually, she realized that silence often yielded better results, and learned to be quiet (an old Lorespeaker named Lygari claims full credit for teaching her this lesson, although by her account she figured it out on her own). She still follows the Humans and Syndar around when possible, though. Their stories are newer, and they do not describe any life quite like the one she has lived.

Which is not so say she lost her interest in stories of the Ulven. Her mate, veteran warrior Rhodi Vakr, first drew her in and away from the Coywolves’ holdings by telling her tales of his glory days with the Tundra Wolves, and kept her with crazed yarns that generally start in a tavern and end with either dead Mordok or traumatized livestock (occasionally both). She strongly suspects that any story out of Rhodi’s mouth is at best only two-fifths true, but she writes them down anyways (and then asks his brother and mate-sister about them).

The news of strange idol in the woods near Daven’s Reach made her thirst for an even newer tale, a first chapter in a whole new book of Ulven and Human and Syndar living side-by-side. A chapter that demands investigation only the unhealthily curious can bring. So far, learning this new tale has proven beyond dangerous, bringing Ylsa face-to-face with things Ulven would have been happy to live in ignorance of. But Ylsa has never been one for ignorance, and the only thing better than hearing a good story is being in one.

Relationships:
Mate of Rhodi Vakr
Great-Granddaughter of Branwen Stormherald
Former student of Lygari Lore-Speaker

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Page 90

Pack Fieldcrow

Clan: Grimward

Estimated Size: 30 permanent females, 20 male or female guards and mates, and 10-15 females from other packs being trained

Insignia: A single black feather

 

The Fieldcrow are an isolated pack, dedicated to teaching ulven females in all kinds of ulven magic and spirituality.They have a council of five Priestesses, who oversee and govern the pack and each one specializes in different aspects of magic. New apprentices are taught the basics together, and are then sent to another female in the pack to teach them further in whatever path they choose.

The Fieldcrow train Witches and Daughters of Gaia, as well as lesser known and esoteric ulven magics. There is a certain prestige to be trained by the Fieldcrow, and other packs will often provide guards and supplies in return for the Fieldcrow taking in a female and training her in the use of her magics. Fieldcrow healers are among the most skilled in the ulven lands.

The Fieldcrow do not have an official stance on the colonists, instead choosing to concentrate on their day to day life of magic and mysticism. In fact, some of the permanent and older members of the pack have never even met any humans or syndar.

The Fieldcrow do not have any male members. Any males within their lands are guards against the mordok, as well as mates. They do not have any farms or livestock, instead trading their services and teachings for any supplies they themselves cannot generate.When not teaching, the Fieldcrow engage in experimenting with making new potions and healing concoctions, and are often at the forefront in dealings with any new magics.