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April 20th, 2019 – Great Forest Expedition

Story Event Info

 

Worried about overstaying their “welcome” in Clan Grimward territory, the expeditionary forces made haste to leave and returned to the City-State of Newhope.

 

After the successful completion of the first expedition into Watchwolf territory, Celestial Arragones’ scholars have deciphered some of the texts and, as promised, the information was made public. Within those texts show proof that Syndar had indeed visited Mardrun in the past and seem to have had some sort of hand in the shaping of the Ulven as they are today. The public outrage of these texts being denounced in February has seem to have grown in volume as more and more Ulven find these “truths” and “evidence” hard to believe. While some answers are found, more questions remain. One aspect that has been unsettling is the sudden and coordinated appearance of Ulven that claimed allegiance to the Lorespeakers and their cause, refusing to back down even when up against suicidal odds. Dozens of Ulven lay dead after repeated attempts to stop the Research Team and their allies failed. What the Lorespeaker’s true agenda in this is still unknown.

 

Now, the Celestial’s scholars have pointed at the second area of note which is deep within the Great Forest of Mardrun. Something inside the Great Forest has shown up during the divination rituals of the Scholars of the City-State. The southern region of the Great Forest was host to a bloody campaign as Mordok forces pushed into Clan Riverhead territory several years ago. Wayward villages or remote settlements in the Forest were massacred or pushed away from their homelands. Although the survivors were absorbed into several Clans, existing Riverhead Ulven to this day have been concerned about the dead left behind in their former territory and have been more vocal since others have joined them in this concern due to the end of the battles of the War in the Dirge.

 

The concern to properly put to rest the fallen Ulven combined with increasing reports of walking corpses and hungry ghosts in the forest also combined with the strange magics being detected with the Great Forest have many speculating that something abnormal is going on this side of the border to the Dirge Swamp.

 

Event Summary

 

The Celestial’s team and a number of allies went into the Great Forest to uncover the meaning behind the anomalous readings of the area. Armed with the notes and locations found out from the divination ritual and a rediscovered tool for reading into the mana stream the Celestial’s scholars began their research.

 

It was a difficult start to the expedition with the threat of the undead looming. Luckily the many allies had come along to help deterring or destroying the restless dead. The scholar’s team was able to take readings of the mana flow in the area from a number of points of interest. During the day some sort of device had been discovered and reported to the scholar. A team was assembled and sent to investigate the object. It was determined that this device was left here by the ancient Syndar and was designed to draw in some form of mana but it had broken at some point in history and was reaching a catastrophic state. It was decided on by the investigating team that it must be destroyed before it caused a bigger problem. It was also discovered that a corruption idol had been set up in the area by some of the Mordok and a team was organized to dispatch this threat as well.

 

In the end the research mission was a resounding success for all of those involved. Celestial Arragones has promised the quick dissemination of the information brought back by her scholars.

 

From the libraries of the illustrious Celestial Arragones,

We would like to start this proclamation with giving many thanks and our appreciation to  those who gave their time and dedication to uncovering the anomaly within the Great Forest. With everyone’s aid given to helping our scholars and the readings taken by them we have been able to determine that this area of the Great Forest has been flooded by a deformed and broken version of mana. We have not determined what has caused this malformation but it seems that this mana is not naturally drawn into the mana stream. The Syndar device found in the forest that seems to be referred to as a Pylon appears to have been created to collect this broken down mana and store it for some purpose. We have run some smaller tests and determined that this malformed and broken mana does seem to exist in many areas of Mardrun. This is concerning to us as whatever may be causing this deformation most likely is adding to the Siphoning that has been plaguing us all for quite some time.   

 

Compiled by the scholars of the esteemed Celestial Arragones.

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March 23rd 2019 – Watchwolf Village Adventure Event

Story Event Info

After last month’s political assembly, all of Mardrun is abuzz with rumors as to what is going on. Could the revelation of Celestial Arragones, that Syndar had visited Mardrun long ago, be true? While some draw correlation between events such as a common knowledge and existing similar symbolisms, a cry of outrage has erupted by some of the Ulven people. Not only has their recent history been shattered by the arrival of the colonists and the proof of the Lorespeaker Conspiracy, this new revelation again questions the history of the Ulven people. Several loud voices have begun to question these theories and have called for others to denounce them.

However, what is true is the existence of some undeniable evidence and places that have been noted as holding some sort of importance. Research of ancient Ulven texts point towards a “cache” of importance in the western Watchwolf territory. A Research Expedition is being put together to travel to the area detailed by Celestial Arragones and her scholars. A hawk has been sent to a local Chieftain to try to see if they will cooperate and they have agreed; this cache is actually something their people have kept hidden for a very long time, but they have not been able to possess the ability to open it.

The Watchwolves seem intent on helping in any way that they can. Considering the guarding of this cache a part of the former Clan’s sacred duties to the Ulven people, they feel that they must help in discovering what it could mean. They have replied via hawk to the Celestial’s scholars that they know the location of this cache and that it is cryptic, difficult to understand, and has several security functions that suggest tampering with it is dangerous. Rumor has it that not every Watchwolf is viewing the hosting of this expedition favorably; it seems that some of them have mixed feelings on how the Ulven Civil War turned out.

Unfortunately, the previous territories of the Watchwolves of Luna were conquered by Clan Grimward during the Ulven Civil War. Exploring this location of note would mean walking straight into Clan Grimward territory. The Watchwolf Chieftain who has pledged to help is attempting to stall local Clan Grimward concerns about colonists in their lands and have given “guest rights” to the Research Expedition. While this may keep most of Clan Grimward’s forces at bay, it is only a matter of time before the Watchwolves can no longer hold back ambitious Grimward Chieftains who may wish to confront the Expedition or get involved in what is going on in the Clan’s territories.

It is a race against time to discover the answers that could gain access to the cache.

After Event Summary

The beginning of the day was tense as the two sides of the Watchwolves interacted with the colonists. Few words were shared, but many actions were taken as the group of adventurers helped the Truthseeker as well as the Researcher from Celestial Arragones.  Many came lightly equipped, expecting the expedition to help open this Lorespeaker cache to not carry many martial threats, but rather came with the power of knowledge and magic to help discover what truths have been hidden for countless years. Rituals were completed in time to divine the location of the long lost keys, rituals that seemed only to speak themselves to the most powerful of the Syndar ritualists. The tablet that had lain dormant in the protection of the Watchwolves for generations, came alive in the presence of the Syndar.

In the outing to locate the first of the three missing keys, the land proved itself to be more hazardous than anticipated. Icy water stood in many areas of the landscape, sitting above the ankle at it’s shallow points, and well up to the waist as it grew deeper.  Many bodies were soaked with the land’s icy chill and all could feel it penetrate deep to their bones. However, they persevered and headed towards the first divined area of where one of the keys  was hidden.  It was then that they were set upon by Lorespeakers and those sworn or indebted to them. Words were had, but it eventually came to combat as the Lorespeaker agents descended upon the group. While there were no major injuries other than some dented armor and some light wounds, it was now clear that the expedition became more dangerous than anticipated.

When the location of the second key was divined, the adventurers took to the trails with a more martial mindset. The Lorespeaker agents again struck out with ferocity and determination. Through the pointed efforts of the adventurers and researchers, the key was located and the antagonizing forces were held back long enough to allow everyone to escape, though they did so along the shortest path available to them,  through thigh high icy cold water.

The third outing was one of frustration for both the researchers and those protecting them from the Lorespeaker forces. However, time, grit, and patience prevailed, and the third piece of the puzzle was finally discovered and then quickly returned to the encampment so that it could be examined and worked into the puzzle so that the cache could be opened. Through the combined efforts of the Ulven and Syndar people, with a degree of aid from their Human counterparts, portions of the puzzle were translated and the meanings of the riddles that obscured the placement and orientation of the keys were uncovered. Together in a ritual, a Syndar and two Ulven worked in tandem to unlock the tablet.

The Truthseeker thanked the adventurers for their help and announced that he would be returning to his village immediately to be sure that the tablet was kept safe. Several people volunteered to escort him home for both his and the tablet’s safety. As they made their preparations to exit the camp a call came from the edge of the outpost.  Several agents of the Lorespeaker forces pressed through the deep water descended upon the encampment and began to attack in earnest in hopes of stopping those who wished to dig up a past they thought best left buried. The Researcher and Truthseeker were able to escape unharmed with the puzzle and get to the location of the cache.  While the rest of the encampment fought hard to kill the Lorespeakers that rushed them. There were some more wounds taken, but no one heard the call of the afterlife just yet, the day was won.

As for the cache itself, the Researcher was rather shocked, for after some quick glances and very cursory research, came to the realization that this cache was Syndar in origin rather than Ulven as previously thought. Within were some very delicate and ancient scrolls and notes left by whatever Syndar came to this land, and within these notes were some odd mentions of their activities, though they were often vague on details, they offered much insight into their motives..

Most of the notes seemed to be detailing various readings of arcane energies, but one set of pages seemed to be the most prominent. Though the scroll was in rough shape from it’s years spent in the cache, Arragones’ researchers were able to clean and translate most of the text.:

Siala Kai nu, Children of Solar and Lunara, to the land we have named Mardrun.

On this small and distant land, you will find much that will bring you curiosity the same as we have. We have le_________    ____ these brief notes on ____ _____ _ ______ ____ and our reasons for doing so. It is our sincerest hope that our notes here will help you to find your bearings on what must look to you to be a savage and untamed land. Once you are properly oriented we hope to see you. Recent breakthroughs in our research have caused us to call all of our people to our Northern _______ _______, near to what we have come to call The  ___xus. I could not start to explain my excitement to share the fruits of our labors with you, brothers and sisters. That time, however has not yet come. Take our words and see us soon.

When we first arrived on this land we were unsure what we would encounter. We did not assume that there would be other sentient beings here, but on that note we were quickly proven wrong. The native peoples of these lands, whom we found refer to themselves as the Ulven, are entirely different from us. And we have found them as a people fascinating in multiple aspects. 

First most is their noted ability to channel both Arcane and Divine energies. Our people have made attempts to research how they do this, but through questions and observations we have not been able to determine how it is that they accomplish this feat. It seems as though these people don’t see a difference in the schools of magic. All magic is simply magic to them. This is fascinating, if not frustrating.

Secondly their physiology, it seems to have adapted to become extremely resilient to the venomous fauna and many poisonous flora on this land, so if they do become stricken with aliment, it is either shortened or the effects seem to take longer to begin their cycle. After some _____ on _____ we have discovered that the liver secretes ________ ______ than our Syndar kind. Which allows for ______ ____ of the foreign____. Also the blood seems to be ____ ___ _______ ___  than what we anticipated, which may explain it’s ability to endure venom.  They are a hardy people through and through and what they lack in civilization and proper culture, they make up for with strength of both body and will.

As a society it seems that they are very similar to our lesser Feral kin, tribal and primitive in their actions and structure. They have yet to _____ ______ ___  _____ with magic but have the potential to do so. They seem to follow a high priestess, or some sort of a female shaman, that is then followed by a chieftain. Together these two help guide their tribe through the wilds and survive. They seemed to have structured themselves in to “clans” and smaller groups within which they call “packs.”  It seems to be a society of the strongest leads their “clan” and makes decisions for that clan. Some clans have been noted to have a new Clan Leader every fortnight. Overall this seems to be a culture where the one who is most powerful has the right to lead their people. Physical strength determines the rightful chieftain and spiritual strength determines the most rightful priestess.

As for their religion we have found that the belief of the Ulven people is quite malleable. Gods are not set in stone and it seems that stories and words can easily shape and define their religions. The pack that you are no doubt surrounded by now has taken a strong liking to our gods, Solar and Lunara. It was through sharing our gods with them we were able to bridge the culture gap between our people and settle into a friendly relationship. That is not to say that the Ulven did not have their own divinity when we arrived. We have found that they have belief in _ _____ who ______ the important aspects of life and death. Life, Death, and ______. We have found this fascinating, their beliefs…their malleability, it has great potential for helping in our desires to help the Syndar.  We can expand more on this at our northern research station. Things have quickly grown incredibly interesting.

As you may know: Our Reason for being here is a simple desire, with complex questions and even more complex potential answers. Simply put; we are seeking to end the Syphoning. We discovered this land through an oddity in a divination ritual while on Faedrun. A ritual was developed by a team of Reclaimant Scholars to pin-point areas where the Siphoning seemed to be strongest. Upon completion this ritual did not point to any known lands or areas of Faedrun, instead it continually pointed far out into the seas off the eastern coasts. Given that there was no known land to the east in the ocean, the majority of scholars assumed that there must have been a mistake somewhere in the ritual itself. This one, along with my research team believed that there was a reason we were being aimed this direction. Though we were ridiculed for our choice we prepared our supplies and chartered passage eastward. Our colleagues maligned our efforts and hardly anyone came to the docks to see us off.. We sailed eastward and landed on a beach near this spot and found this land to be untouched by our people and our gods. The Ulven that we met did not have a name for this land, seeming confused by the question itself. We named this land Mardrun, or in trade speech: The Untouched Land.

After we had settled and made friends with the Ulven race we set into our research of the siphoning. It seemed as though ___ _____ _____ _____ was a major factor in leading to the siphoning itself. We explained this to our new Ulven friends and through their help developed a sort of pylon that was capable of reclaiming the mana that was being lost to the Siphoning. We found that one pylon would not be enough and instead we would have to build a network of these pylons, all linked, all looking to draw in this lost mana so that we could find a way of returning it to the mana stream. We as a way to test our hypothesis we set up a network in the north-central area of the continent. The southern most pylon was placed near a massive freshwater lake in a forest of large trees. The northern most pylon was placed nearly at the north most point of the continent, when you arrive at our station we will happily show you how it functions. We are ecstatic to say that our pylons seem to be functioning almost exactly as we had intended. We have reclaimed lost mana and we have sent it to the ___xus. This breakthrough has lead to a new  thoughts and new ideas, all of which more grand than the last, and all so very well within our reach. This is why we have recalled all of our scholars to our Northern ______ ______. This one simply cannot wait to share the fruits of our continued research with you and hopes that this small taste has stoked your curiosity.

This one does apologize for the lack of thorough explanation, however we can only fit so much in this cache and the glorious extent of our progress really must be seen to be properly understood. So much has happened in such a short period of time. Take time to orient yourself on Mardrun, but then please come north, and we will reveal so much more to you on our plans and efforts to elevate our people.

May Solar and Lunara bless you and your travels north,

In their pen and hand,

Celestial Galwarchanar, High Arcanus, Prime Scholar of Mardrun, Bringer of Divinity, Ulven Friend

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February 16th, 2019 – Newhope City-State Gathering Event

Story Info

A deep winter cold has settled into Mardrun, bringing an end to a brutal campaign to the north. Multiple ulven clans were involved in the first ever Dirge Swamp War and after heavy fighting and a coordinated retreat those forces have either returned home or have been stationed at the outposts in the Shield of Mardrun. It is estimated that almost two thousand ulven died in the war but an even greater number of mordok were slain. At this time, the mordok army in the Dirge have not pushed to the Shield of Mardrun and seemed to have simply faded back into the swamp.

Far to the south, the City-State of Newhope is going to be hosting an assembly styled political gathering and dinner. The City-State Council is already starting to plan what they will be doing and what they will be involved in for the upcoming year. Representatives, nobles, and people of note are being invited to this assembly. A gathering like this is a step above a public assembly, similar to what you would see in smaller villages, and a step below a swanky and exclusive political affair. Colonial and Clan representatives will be in attendance to talk to visitors and discuss all sorts of important topics and work towards their agendas. Those planning to attend would be wise to pay attention to customs, manner of dress, and avoid any social faux pas while interacting with others.

Their are two major topics rumored to be talked about at this gathering. The first being that a diplomat from Clan Grimward will be in attendance to talk about life on Mardrun after the Dirge Swamp War. The second being that a representative from Duchess Arragones will be in attendance to discuss a major breakthrough in magical research. Many believe this was due to the breakthroughs and focus last year on different magical projects and the successful evacuation of the scholars of Serai.

After a year of mobilization to war and a harrowing series of battles in the Dirge Swamp, the people of Mardrun look forward to seeing what agendas are on the minds of the different groups. Although seen as boring or stuffy to some of the more adventurous type, these assemblies can be critically important to digging for information, making yourself or your factions known to important parties, or learning what different groups are looking into.

After Event Summary

During the dinner, time was opened up for those in attendance to speak on news of the lands.  Celestial Arragones herself spoke of some new information that had been learned of Mardrun’s history. She says that her researchers are confident that the Syndar have visited Mardrun long ago in the past and that the Dirge Swamp is some sort of unnatural phenomenon. What does this mean other than open up more questions than answer existing ones? The Council member is pushing for expeditions in the near future to seek out some “areas of note” that they have become aware of, possibly to hunt down more answers.

Khulgar Graytide announced that Clans Grimward and Ironmound were coming together to form an alliance for prosperity and defense of each other, aptly named the Ironward Alliance. Ideas for the future of the Shield were put forward but no hard decisions were made. Tensions between Clan Grimward and Clan Stormjarl representatives came to a head, but representatives for both sides seemed intent on pushing for their views to be heard and acknowledged. Whether this boils over into (more) open conflict remains to be seen.

The rest of the dinner went without a hitch as those in attendance ate and shared stories and ideas for the future.

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January 27th, 2019 – War in the Dirge Event

Story Info

As the final horns bellow and the sounds of combat die down from the previous month’s battle, the Ulven forces and their allies find themselves on blood soaked snow and frozen ground. After struggling to keep routes open for warriors and supply carts to freely move, the mordok forces opposing the Ulven army seemed to dominate the perimeters. Warriors and adventurers alike fought and died in the swamp trying to oppose them and it appeared the mordok would solidify their hold of the area.

In a desperate move to try to turn the tide of battle, the Clan Steinjottun warpack and their allied forces chose to draw out as many mordok as possible to their section of the camp’s perimeter defenses. This bold gamble paid off as wave upon wave of frenzied mordok, led again by this new mordok figure, broke upon the defenses of the outpost. Failure would result in their entire camp being massacred which steeled the resolve and pushed the defenders to fight and endure whatever the mordok could throw at them. The battle was over and the mordok were driven back after suffering staggering casualties.

With this victory came reports that the Ulven army was able to decisively defeat mordok forces on a number of other fronts of the battle. Instead of finding themselves on losing footing and unsure of the fate of the Ulven army in the swamp, the Ulven forces and their allies find themselves back on even ground against the mordok. Controlled but heated arguments have broken out among several Ulven leaders in the camp. One side is pushing for the Ulven to take advantage of this victory and push hard against mordok forces which, if successful, could crush the largest mordok threat ever known and put an end to the war for now. This would also allow the Ulven army the chance to properly put to rest countless Ulven dead that have yet to be recovered. The other side is pushing for using this breathing room to coordinate supplies and wounded and get back to the Shield of Mardrun before the Ulven army finds itself cut off and overrun. This would give ground to the mordok but it would allow the remaining Ulven forces to survive to fight another day.

Both sides have merit and they have enough followers to make it a stalemate. In an effort to recognize the bravery and honor gained by fighting alongside the Ulven in the Dirge Swamp, the leaders have allowed the adventurers and allies stationed at the camp to cast the tie-breaking decision on whether to push or regroup. The fate of the end of of the Dirge Swamp War lies with the allied forces stationed inside the Ulven army’s camp.

To make matters even more complicated, the fighting and the movement of the two armies has brought them dangerously close to the settlement of Serai. Former home to Bos Mezar, these May’Kar Dominion settlers had created their settlement far to the north and find themselves on the wrong side of the Shield of Mardrun. After receiving word that the mordok army is much larger than previously anticipated and at the urging of several colonial and faction leaders, the Mayor of Serai has ordered the settlement to be evacuated. Without help it could mean that the settlement is overrun and the seventy or so settlers killed by the mordok forces. However, this will take time and allied forces will need to make the choice to pledge critical resources to helping them or not. The Mayor has sent a messenger to the Ulven forces asking for help, even offering a reward of coin or pledging scholarly research should those documents survive the evacuation.

After Event Summary

The Dirge Swamp War has drawn to a close. After a tense stalemate between the Clans and Warleaders of the army was going nowhere, it was put to those at the forward command to cast the deciding vote…. push into the swamp and defeat the mordok or fall back to the Shield of Mardrun. After a narrow vote for falling back to the Shield winning out, different groups in attendance began springing to action. Several missions went out, wounded were triaged, tactics were discussed over the war map, and the people of Serai were comforted with the knowledge that they would be taken care of.

As time was running out as a large mordok force was approaching Serai, the final missions were concluded. The Serai people were all escorted to safety including their possessions and their research and have pledged their knowledge and skill to magical projects in the future. After a daring and almost suicidal mission was conducted that took on an overwhelming mordok force, the Shaman from last year was sighted and driven back despite heavy losses. This allowed the Ulven army forces to take on the mordok assaulting them and open up a path to safely return to the Shield of Mardrun.

What happens next is anyone’s guess as the war draws to a close.

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March 268

Spring is here, but it seems the icy grip of winter is extremely reluctant to release the world just yet. The citizens of Mardrun slowly are clawing their way out of their snow covered huts and retaking the world.

 

In the north, the remnants of the former Order of the Fist have been fighting hard and long along the Shield. Many among the patrols that make up the shield notice that these devoted warriors are camping in canvas tents, wearing thick furs and hides under and over their chain and plate. Day by day they wake up, don their gear, and fight off a group of mordok. Each time they become a little more injured, and a little more wounded, and a little thinner. When a small patrol from Nightriver approached and offered them some spare food, they gladly took only what was offered and fed it to those who needed it to most, down to those who needed it least. Many are curious if they will even survive this crusade, or as some ulven are calling it, a death march.

 

Word from Davin’s Hold is that a freshly formed unit of Vandregonian’s, and they are continuing their training into soldiers who can effectively use a shield wall. Some others within the unit are working on scouting, and others are working on becoming marksmen with bow and crossbow. Whatever their desire, this unit that is forming is quickly gaining form, and may be the start of a slow and return of the Vandregonian preasense on Mardrun.

 

The researcher’s in the Celestial Arragones’ library are all a blaze with more questions than they have answers for with the reveal of the Syndar cache. What did they exactly research and why on the ulven? Where did they go? What northern research site? These seem to be the main questions that continue to float around the library as scribes, scholars, researchers, and many others focus madly on finding out the answers.

 

Clan Stormjarl seems to have taken up defensive positions along its borders and coastlines. Many Jarl’s and Hersir’s are scrambling to get organized and prepare for a possible retaliation against them due to the many raids taken against their Northern Grimward foes. Other clan’s have voiced that Clan Stormjarl may be reaping what they sowed. Others are secretly hoping that they succeed and hold off or even get away with what they did. Only a few clans simply don’t care, rather focusing on their own problems.

 

In the Pass in the Great Wolf Hackles, a name is being whispered, some with reverience, others in fear. It seems the Dread Pirate Captain Morty has assembled small band of bandits and loyal followers and have built up a sizable amount of supplies over the winter’s raids. Slowly other bandit parties and bands are recognizing the infamous name and figure a the head of this new venture, some are even rumored to be offering alliances. However, to true number of supporters that Captain Morty has at his beck and call is unknown.

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February 268

The world is frozen by the frigid air that has come off the north seas, even the Mordok in the north have slowed down significantly. Here is some of what was going on in the icy world.

 

Around the City State of New Hope, there has been a slowly growing issue of banditry along its roads. Even in the cold weather, these ne’er do wells have been sacking  caravan’s along their routes, robbing villages and even some of the supplies going towards the Shield of Mardrun. It seems that these raiders are only just starting, and don’t seem to have a desire to stop anytime soon either.

 

The Celestial Arragones seems to have revealed some exciting information at the last political dinner, and many are curious as to what may be uncovered. Research teams, theologists, historians, and many adventurers eagerly pack and prepare for the coming dangers and thrills ahead of them. Many are curious to what the purposed Syndar were doing here, others curious about the true nature and origin of the Dirge Swamp.

 

It seems the security around the mansion of Dominet Martingale has increased a small amount from it’s usual garrison. Many wonder if the partying and generous lord may have made an enemy during one of his lavish nights, or if a group of people are after him for something that he said. Whatever the case, many are curious as to why the sudden change.

 

Clan Ironmound and Clan Grimward have announced to Mardrun that they are forming a very surprising alliance, and dubbing it the Ironward Alliance. This alliance now gives them strict control over the flow of The Pass in the Great Wolf Hackles, the flow of quality armor and weapons, and military strength. This announcement though has stirred the other clans to begin talks of their own. Diplomats from Clan Shattered Spear and Clan Whiteoak were reported to be seen together at a tavern. Rumors of meetings between Clan Goldenfield and Clan Nightriver have been floating about the two long friendly clans.

 

At the Shield of Mardrun, the lines report very little activity, only small skirmishers or runners trying to sneak by, with the runners often ending up dead. The battles, if there are any, tend to be quick but never decisive enough for either side to claim victory. Those in their garrisons continue their vigil, some even making snow ulven to make it look as if they are standing guard along some of the outposts walkways and gates.

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January 268

The war rages on in the North, and the world seems to freeze as winter’s grasp finally takes hold on Mardrun. However, much is going on despite the weather.

 

In the north the war has stopped progress and has opted to perform a tactical retreat back to the Shield of Mardrun. While some Clans, like Clan Grimward, Axehound, Shattered Spear, and Ironmound, wanted to push further, they were convinced to fall back to prevent over exhaustion and unneeded death of more warriors on a gamble.  With the Outposts now garrisoned with a sufficient force to drive back any possible waves of Mordok for the moment, the remaining forces return home to rest, or in some cases, protect themselves.

 

During the retreat back to the Shield, a very certain  Mordok Shaman appeared and gave chase to the forces helping defend the forces. It seems Clan Axehound’s proclamation of killing the Mordok Shaman that was within the Great Forest last year have been proven false as the creature caused extensive damage to the forces. Other clans are demanding an explanation to how this may have happened, but Clan Axehound has yet to make a statement about these sightings and attacks.

 

The City State of New Hope seems to be increasing it’s taxes on the people once again. While some are crying out that these taxes are actually hurting them, others are seeing the benefits of their infrastructure being better taken care of and increased guard patrols to handle the bandits. While the true motives of this tax increase are unknown, many are curious as to why and what it will do for them in the future.

 

The Lictor Mary cul Tricuspis seems to have been cracking down on corruption within the City Guard of New Hope. The reasoning behind this is unknown at this time, but guards have been imprisoned, fined, dismissed, and even executed for some of their crimes. The Watchman, head of the City Guard of New Hope, seems to be working side-by-side with the Lictor. Whatever the reason may be, the small folk are seeing the results of this cleansing and restructuring. Many are feeling safer due to the corrupt officials being punished for their crimes, however there are now reports of bandits and gangs taking up the places of where these guards once thrived.

 

It seems the world almost forgot about the infamous Captain Morty, for it seems to have been a long time since any news of his doings have come to the ears of Mardrun. Bandits and other roughians speak of his reappearance, and is searching for new members to join his crew. Some are convinced this is the reason why bandits have been so active this winter, trying to impress and make their mark. However, others believe these are different bandit gangs that are vying for power and prestige, but as to what ends is unknown.

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Eydis Fieldcrow

CHARACTER NAME: Eydis Fieldcrow Grimward

GENDER: Female

CLASS: Cleric

AGE: 24

RACE: Ulven

OCCUPATION: Daughter of Gaia

KNOWN SKILLS: Skilled in healing, knowledge of rituals, witch.

BIRTHPLACE: Pack Fieldcrow

APPEARANCE/NOTABLE TRAITS: Dressed in typical Ulven clothing, the main thing that stands out is the numerous beads and bones from various animals she is adorned with all having runes marked onto them.

BIO:

I remember so many times hearing from other packs in Grimward that the colonists need to be driven out. That they are dangerous and the cause of our problems. That once they are gone all will be well…

I remember when the civil war first broke out there was much talk of what we would do but Fieldcrow remained neutral in the civil war. We just lived our lives, continued to practice our magics and rituals. I finished my studies under my teacher. We just continued life like normal but it never felt right.

I heard stories of how the fighting was going and how it eventually ended. When the war was over nothing changed. We lived our lives as normal and I heard the same things from other Grimward about the colonists I heard before the fighting.

The civil war was a failure on Grimward’s part. They fought and killed fellow Ulven. Ulven that had mates and children that now mourn their loss. All for nothing. It was all pointless.

Now these colonists are helping to rediscover our history where other Ulven failed us?

I myself am not certain what to make of these colonists. We have barely interacted with any of them. I’ve never met a… Sinder? I’m not even certain how to spell what they call themselves let alone their packs and clans.
Any of my sisters that have traveled and met these strangers haven’t really spoken of them or their customs. Even when Rilla came back without her arm, she spoke more of the Mordok then she ever did of the colonists.

So many things heard from other Grimward. They are called arrogant and cruel. They think us primitive savages. Various other things I won’t write. It doesn’t matter as I will find out soon enough.

I find that I cannot sit idly as these new discoveries happen. It seems to be all I think and dream of. I have no doubt it is what I am supposed to do.

I have never left my home in Fieldcrow. Never journeyed to other clan’s territories. Since I was a child all I have known are my family, my friends, and my studies. But now I leave my family and friends for my studies.

This doesn’t surprise them. It is the way of the Fieldcrow to put our work above all else. They understand this. I go to whatever Gaia deems my fate to be.

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Amalia Nordstoga

Player: Megan Winn
Name: Amalia Nordstoga
Gender: Female
Age: 20
Race: Ulven
Hair: Dark brown
Eyes: Grey
Class: Warrior

I am Amalia Nordstoga and hail from the pack Forestheart of the honorable clan Steinjottun.
The pack itself is mainly made up of warriors due to our proximity to the Axehound border.
Historically, Forestheart has always guarded this border. Yet, because of the war and the
creation of the shield of Mardrun the has now been charged with training warriors to send the
Shield.
For all my life I’ve lived in one of the pack’s northernmost villages on the cusp of the Great
Forest. My parents have served their duty as protectors of the border settled down in this village
to train the next generation of warriors. Together they taught my twin brother, Vanir, and I to
fight, to survive, and to bring honor.
Since we were born my father would joke that Vanir and I were as inseparable as lightning and
thunder. If you saw either one of us you could assume the other was not far. Yet as fate would
have it our father died when we were older and our widowed mother was too heartbroken to
continue our training. As the firstborn, Vanir, took the mantle as head of the house and became
a protector of the border. As for myself, I continued my training as an apprentice warrior under a
family friend.
However, a year ago many of the young able bodies of our village left together to join
Steinjottun’s call to arms against the mordok. Vanir, dreaming of honoring our parents’ legacy,
left with them. Being one of the few young adults to stay behind I was forced to turn attention
away from fighting to caring for the village. In that time nurturing the young ones and caring for
the elders.
But a year has now passed and so has our mother. I haven’t heard from Vanir in months nor do
any of those that have returned know what has become of him. I wish I could say I know in my
bones that Vanir is alive but I don’t.
The chief of Forestheart had witnessed me despite my sorrow continuing to care for the village,
they recognized all that I had lost and all that I could become. So, at my request they let me
leave with my honor to find my place in this world without my family, without Vanir.
I am Amalia, last of my kin, I carry my mother’s shield, my mentor’s sword, the memories of my
father, and the honor of my brother. Before I die, I will continue to aid all that I can and slaughter any Mordok that crosses my path.

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Kor

Played by: Miles Daniels
Character name: Kor
Gender: Male
Age: 16
Race: Human
Occupation: Mercenary
Known skills: toughness, staff weapons , rage, respite
Birth place: Secretly, New Aldoria
Appearance: Road Worn/Dusty
Notable traits: Reckless

Kor was born in New Aldoria to a pair of fairly wealthy bakers. Although he never liked baking himself, throughout his life he developed a fond taste for bread and pastries. Around age 10, he developed a nasty temper and would bully the few kids who were smaller and weaker than him. His parents went to a wise man for advice on what to do with Kor. The wise man told them that they should send him to a monastary to help him control and channel his rage. After some thought, his parents decided to do as advised and sent him away.

Life at the monastery changed Kor’s life forever. Due to his nature, he had to learn the hard way to quell his anger, for whenever he let his anger out in an unhealthy way, he was punished severely.

Finally, after months of hard anger management lessons, Kor was ready to start the process of channeling his anger. Surprisingly, channeling his anger proved to be easier than controlling it. For several weeks he worked hard to channel his rage. Finally, his mentor came to him with a long ashwood staff and said he was on the final step of his training… the art of quarter staff fighting.

Kor advanced fast in the training and soon was ready to strike out on his own. He asked his mentor if there was anything he could give him. His mentor looked at him calmly and gave him his staff and a sack, and sent him on his way.

To this day, Kor has been finding work in the form of a hired guard.

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