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October 21 2018

==STORY INFO==

The current year is 212 of the Commonalty Calendar. War has ravaged the continent of Faedrun for 13 years. Reports have circulated that the Syndar Kingdoms, devastated by war and taking the brunt of the initial undead forces, have slowly retreated north further into their territories for the last few years. Some kingdoms have abandoned their lands and consolidated forces as the undead plague and penitent followers continue to push into the heart of Faedrun.

The Grand Alliance is made up of a number of human and Syndar kingdoms and has stood together for the last 7 years. With its strengths come weaknesses as the different military forces and their leaders continue to try to work together as a cohesive force. The first few years had been costly, but by now enough time has passed that the Grand Alliance has been working together quite well… but the war on Faedrun is beyond the scope of anything anybody had ever imagined.

One of the military forces deployed to the Grand Alliance is the Mushalee Boluk, a “company” of soldiers under the command of the current ranking commander, the Boluk-Bashi. This specialized military unit is made up of soldiers and support personnel that are sent to deal with undead forces that have been able to cross the searing heat of the desert of the May’Kar Dominion.

Scouts have reported to the Boluk-Bashi; allied syndar forces have become aware of some sort of anomaly that appears to have been discovered in one of the Oasis’ on the edges of the May’Kar Dominion. It has some of the higher ranking syndar officers concerned and the Mushalee Boluk military unit has been ordered to scout out the oasis. Reports also confirm the presence of incoming penitent forces so it appears to be a race against time to discover anything that they can…

 

==EVENT SUMMARY==

 

As the Mushalee Boluk of the May’Kar Dominion marched with other Grand Alliance forces, the Penitent forces in the area moved in with equal vigor and tenacity. For hours the two forces crashed into each other, fighting over supplies and critical locations of territory as well as trying to avoid the ire of the undead that seemed to crawl out from the swamp lands around.

After a brief pause in the fighting, the source of the anomaly in the area was a crypt with a village built over the top of it. A strange magic emanated from the crypt’s depths and both sides wanted to either control it or cleanse it.

Wave after wave of Grand Alliance and Penitent forces clashed in pitched battle which saw immense casualties for both sides of the conflict.

The Penitent’s initial success of controlling territory and gaining supplies during the day was countered by the success of the armed forces of the Mushalee Boluk and its allies during this final push at the crypt.

At the end of the day it seemed that both sides had come to a tie. The Penitents willingness to die for their cause had helped them come out on top when fighting for control of the surrounding areas but it could not out weigh the Mushalee Boluk and the Grand Alliance’s defensive tactics and training which helped them to withstand the tides of Penitent and undead that were crashing against them in the village atop the crypt. Both sides being on equal footing moved from the area in order to consolidate what they had gained and lost from this endeavor. What either side will do to that end remains to be seen.

 

==PHOTOS==

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October 20, 2018 – Mardrun Camp Split Event

==STORY INFO==

 

Barleyrow Village

After the recent events in Clan Whiteoak territory, all of Mardrun holds its breath to see if the proud warriors of Clan Whiteoak and Clan Axhound are willing to continue with the peace talks presented to them. Although slow at first, the heroic story of brotherhood by both of the recently fallen Chieftains assigned to the outposts has spurred on others to stand down and give this a chance. After all, the mordok are the real and biggest threat facing the peoples of Mardrun. The eastern front of the Shield of Mardrun will need a bit more time to be fully secure, but the collaboration between these two Clans could prove to be the biggest victory so far in the mobilization efforts of this season.

As rumors abound as to the upcoming push into the Dirge Swamp, there is a small village in Pack Goldenfield territory that is far removed from the trials and tribulations of the conflict on the swamp’s border. A small farming community has begun to form around a collective group of colonists and ulven alike. This collaborative, multi-cultural village has been spearheaded by a local ulven Chieftain. Vahness Barleyrow, Cheiftain of Pack Barleyrow, has welcomed all to join her pack and help produce crops and prepare food for the upcoming war effort. A number of colonists that visited to help with the harvest have decided to stay and “put down roots” of their own. Previously known for its quality brewed ale, this village has come to be known simply as “Barleyrow” and is a shining example of what can happen when all the peoples of Mardrun work together.

Adventurers and travelers alike have come to try a pint of Barleyrow ale, share their views of the world, help with honest hard work for the war effort, discuss future plans for themselves and others, or simply reminisce about stories of the past.

 

==EVENT SUMMARY==

 

Barleyrow Village

Barleyrow village was abuzz with activity as word had spread of their success and many flocked to see for themselves this growing pack. Many of the locals were overjoyed to find the visitors more than willing to put in a hard days work for some simple pay. Three work crews were organized and set about completing tasks for the village. Those who were not interested in the work crews helped to keep spirits high with good conversation and exciting stories. Unfortunately it would seem that trouble could find its way even into a town so peaceful as Barelyrow. Some rough looking individuals arrived to delivery dire warnings from “concerned parties” to a small number of the groups in attendance but they did not sour the mood for long as they left soon after their messages were delivered.  As the day went on a letter from Branthur Nightriver was read to the gathered crowds bringing a reminder of the impending war in the swamp. As night came and many turned in the thoughts and expressions from most seemed to be that of steeled determination.

 

==PHOTOS==

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September 15th and 16th, 2018 – Peace or Perish – Adventure Event

== STORY INFO ==
After a rocky beginning to their portion of the Shield of Mardrun, Clan Whiteoak was able to rebound immensely last month. With the help of numerous adventurers and factions from all corners of the continent, Chieftain Knut Frostflow of Clan Whiteoak was able to lead a daring mission to retake the lost outpost. The nearby warpacks keeping the mordok forces in the area in check now have a base of operations to return to. In addition, expensive supplies were purchased and delivered or recovered from lost wagons and donated to the efforts to make the outpost more viable. Clan Whiteoak has quickly gone from being the weakest front in the Shield of Mardrun to regaining lost ground and pushing ahead to being a solid defensive line.

However, there is still a lot of work to be done. With the fall season fast approaching, the various leaders involved in the Shield of Mardrun and the war effort know that this is one of the last chances to get the mobilization efforts under control before taking the fight into the Dirge Swamp. If the allies of Mardrun have any hope to be able to launch an offensive against the mordok, the stability of the Shield of Mardrun will be critical to this effort.

Pack Frostflow has been granted the honor and the responsibility of continuing to get the outpost up and running and to expand on any tasks that could further solidify defenses or the logistical and martial potential of the area. Rumor has it that a delegate or Chieftain from Clan Axhound will be making an appearance in order to discuss the Clan’s relationship with Clan Whiteoak and to seek out opportunities for how Clan Axhound can get involved. Based on the recent attempts of Pack Redwind, the neutral pack of former Axhound and Whiteoak members, to get these two clans to set aside differences could prove to be very difficult. The idealistic prize of getting these clans to set aside their feud is still worth it to the Pack and despite their efforts falling on deaf or uninterested ears, they are attempting one final delegation to see if the two clans can see reason.

In this third and final event of the Clan Whiteoak chapter of the War against the Dirge Swamp, players will have a chance to make profound decisions that could result in major changes regarding the Shield of Mardrun and the friend-or-foe status of two ulven clans.

== EVENT SUMMARY ==

Picking up with the goings-on of Pack Frostflow and their newly established outpost, political stirrings were abundant from the get go. Chieftain Knut Frostflow begrudgingly hosted both Faye Redwind and Chieftain Arnbjorn Axhound within his walls as the two sides were urged to put aside their differences and face the Mordok as one. A handful of missions were proposed and completed to bolster the efforts of one group in attendance. Though the voting was split, the adventurers made it clear that they supported the unity proposed by Pack Redwind. Disgruntled as they were, the two chieftains had little recourse against such a majority.

As the day wound on, the missions were pushed and summarily completed. Time and time again, Faye Redwind and her supporters showed the chieftains that there was hope for a truce. The mordok presence, though noticeable, was lighter than had been expected. Throughout the day, Knut and Arnbjorn were even convinced to sit down together to begin talks; no one expected much in the way of results, but even just breaking the ice between the two would be a step in the right direction.

As the day gave way to the night and yielded to the next morning, Faye was called away for family matters. In her stead, Ianok Redwind took the reins of the negotiations and represented a more forceful Redwind mindset. Despite the unified front pushing them to come together, Knut and Arnbjorn continued to bicker and refused to see eye to eye on much of anything. In a last ditch effort to bridge the gap, Ianok brought the two out into the woods with a handful of guards to watch over them. Their return was more than a little bittersweet: of the seven who left the outpost, none were uninjured and the two chieftains lay dead. A mordok ambush overwhelmed the group, hoping to cut down the leaders of a number of influential organizations across Mardrun. Reminiscent of the founding of Pack Redwind, however, Arnbjorn and Knut cast aside their differences and held off the advancing Mordok to buy time for the others to escape. In their final moments, they were no longer Axhound and Whiteoak, but Ulven, and they died fighting as one. Though the loss was tragic, their final actions will send ripples through their clans. With any luck, this will be the beginning of a new era for the two ancient rivals.

== PHOTOS ==
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August 267

It seems that persistence has finally paid off. Clan Axhound has agreed to meet with Clan Whiteoak to begin negotiations between the two, as led by Pack Redwind. Word quickly spreads outward from Axhound territory, however, that their leadership is unconvinced that Clan Whiteoak will bring anything to the table, much less honor any agreement made. Still, even though it was likely through the continued pressure from Pack Redwind and Clan Grimward, this could be the vital first step to a lasting peace between Clan Whiteoak and Clan Axhound.

 

Clan Squallborn continues to find itself treading water as they are unable to retake their best farmlands from New Aldoria and Stormjarl. Their people continue to ration carefully, and while this will certainly keep them away from starvation, it has bred a bitterness within them. They are raiders and warriors; Squallborn ships crave the sea as their blades crave the blood of Mordok. Unfortunately for their cravings, their current situation will allow them neither as they must focus first and foremost on their own survival.

 

Clan Axhound has claimed a great feat which, while unconfirmed, has been supported by the recent stillness of the Great Forest. A warpack led by Warleader Hoskul Axhound himself claims to have slain the Mordok shaman which had infested the Great Forest since the beginning of the year. Thus far, it had eluded capture and combat and while not a large-scale threat, the caster was more than an inconvenience to those who made their living near the tree line. Hopefully, they can rest a little easier now.

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July 267

Grand Duke Richards emphatically declares his recent market faire to be a resounding success. The mood was high despite the dark times; drinks and silver flowed like the Yurnai River as merchants set up their tents and hawked their wares to the gathered crowds. Warriors from across Mardrun competed in honorable combat for prizes and the entertainment of the masses. Even Prince Aylin made an appearance so far from home, and without knowing any better, one might think that this was a time of peace, prosperity, and joy rather than the beginnings of a continent-wide war.

 

On a darker note, wisps of a rumor have floated around about a massive fight that broke out on the coast near the border of Clan Grimward. Apparently, the town guard had a revolt on their hands and was barely able to contain the situation before the army had to be called in. You’d think with something so major, you would have heard a bit more about it.

 

Pack Redwind, a clanless pack made up of former members of both Clans Axhound and Whiteoak, has been suing for peace between the two rivals for generations, though they have doubled their efforts with the Shield of Mardrun in the forefront of everyone’s mind. Their negotiations have been a string of misfortunes, however: their first negotiator was found dead in Whiteoak territory, and not through an accident or Mordok attack. Their letters have also been met with stubbornness and pride, each side willing to demand sacrifices from the other but neither willing to give anything in return. They have expressed, however, that they plan to continue in their push to unite the clans, or at the very least get them to agree to stop killing each other for a little while.

 

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June 267

As trade in her settlement of Daven’s Hold increases, Governess Katherine renews her vigor in recruiting the men and women of Vandregon, or those who will uphold their ideals of virtue and strength, to join her in reforming the once great kingdom. Recruits have been seen venturing to the town, though it can be described as a trickle at best. Still, her heart seems unchanged and her dedication to this reformation has long been considered unshakable.

 

Pillars of smoke can be seen rising from Starkhaven for miles around. Tales of the siege eventually spread to every corner of Mardrun, telling of the negotiations, the maneuvering, and the battles that took place within those walls. Ultimately, though, they settle on the final outcome: a large portion of the keep burned to the ground before an agreement was reached. The Hand of Arnath was lost in the fire, as was the Council of Griffins. Leadership for the Order of the Fist was taken into custody, leading to an uncountable number of rumors about the exact details of what happened.

 

As focus shifts to the eastern front of the Shield of Mardrun, an outpost manned by Clan Whiteoak is lost to the Mordok. Unable to hold the territory against the constant churning of their enemy, the clan is forced to retreat, though one of their warpacks is able to regroup with their allies not long after. With Ulven, human, and Syndar steel glinting in the sun, a brutal fight ensues. As the dust settles, the Mordok either lay dead or have long since retreated. The outpost once again belongs to Clan Whiteoak and the Shield of Mardrun.

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May 267

Bonfires rage next to funeral pyres as the Shield of Mardrun continues to meet with success on the western front. Clan Shattered Spear, with Pack Dawnrock at the vanguard, continue to steadily take territory from the Mordok as their allies push construction of outposts along the way. To the east, however, Clan Whiteoak continues to struggle to keep pace. Distracted by their ancient rivals to the south, the leadership of Clan Whiteoak has begun to call in favors from other clans, pleading with them to put an end to Axhound aggression. Most clans are slow to action on this request, seeing the issue as one outside their jurisdiction if they could even spare the resources to help. Most of Whiteoak’s support has come from letters bearing the names of Branthur Nightriver and Haygreth Grimward, each strongly wording their displeasure with Axhound.

 

Prince Aylin has announced recently that he has contracted several of the finest shipwrights in Aylin’s Reach to begin construction on a new vessel, to be named the I.A.S. Horizon. Though he has been accused of doing so simply for publicity’s sake, the Prince has claimed that this ship will be faster and better equipped to handle the waters in and around Mardrun than any vessel, human or ulven.

 

Newhope has seen a recent uptick in security. Guards at the main gate have nearly doubled, and patrols of Watch members can be felt around every other corner. Duchess Mary cul-Tricuspis has personally taken to overseeing the training of the new guards, while Duchess Madeline d’Argent has declared a number of recruitment drives seeking armed warriors to serve as escorts and security to merchant caravans. Is this a response to the Shield of Mardrun, or to some threat as of yet undisclosed by the leadership?

 

Early in the month, the forces recalled by the Order of Arnath’s Fist moved quickly to secure the keep from the inside out, denouncing the corruption inherent in the Order of the Light. They isolated the Hand of Arnath from the rest of the settlement and implemented a form of martial law. In response, the Order of the Light has accused the Order of the Fist of performing a coup of Starkhaven and have moved to cut off supplies, effectively besieging their brothers and sisters within their homes.

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April 267

Whispers of a coming conflict facing the Order of Arnath have emerged as troops seem to be retreating within the sturdy walls of Starkhaven. Fist Lions and militia stationed in Serai have made preparations to return home, and it seems the Light has been caught by surprise by these actions. Maybe there was just a miscommunication?

 

To the north, Clan Ironmound has been hard at work supplying the materials necessary to construct a string of military outposts along the Shield of Mardrun. Through this grueling effort, hammers rang and forges flared; songs to the Great Wolf were raised, yet their spirits grew as tired as their limbs. Many smiths of Ironmound are armorsmiths or weaponsmiths eager to forge tools of war for their brothers and sisters. They have found a great honor in forging tools for the outposts to be sure, but their passionate fires have not been stoked as of late. They have seen the light at the end of the tunnel, however, as the orders for the outposts have been filled slowly but surely. Soon, they can tell themselves, we can return to crafting blades, shields, and mail!

 

In reference to her recent departure from Newhope’s ruling council, Governess Katherine has officially renamed the settlement of Daven’s Reach to Daven’s Hold. She has also taken to improving the infrastructure and economy of the settlement, taking a far more involved route than she had previously. Her most recent efforts have been to establish exports from the town, while Baron Montesque helps to administer agricultural reform. Lady Al-Azarma, while still removed from any position of official power, has been called upon to advise the Governess in matters of culture, magic, and education. Time will tell how effective these new initiatives prove to be.

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March 267

Following the news of the fracturing of the Council of Ten, much of the work in the city-state has slowed. Politicians swarm like vultures to help fill the power vacuum left by Governess Katherine, Lady Al-Azarma, and Baron Montesque, hoping to pick the bones clean after their employers have had their fill. Grand Duke Richards seems to be doing his part to keep the city-state running, taking a more hands-on approach with policies and showing his face more frequently to keep the populace satisfied and relaxed. Celestial Arragonnes has also been more of a public figure, as many speculate that she may be best suited for the position vacated by Katherine.

 

The Shield of Mardrun has been established and the initial pushes into the Swamp to combat the Mordok have begun: Clan Shattered Spear, bolstered not only by their recent absorption of Clan Riverhead, but also by reinforcements from Clan Grimward, has led the charge. Their assaults have caught the Mordok off guard and have proven surprisingly effective. To the east, however, Clan Whiteoak has struggled to keep pace with their neighbor. Harassed by Clan Axhound to the south, they have been unable to devote the necessary troops to the Shield of Mardrun. To make matters worse, Clan Stormjarl has refused to lend their substantial martial might to any front where it might directly benefit Clan Grimward. It seems that the wounds inflicted during the civil war have not yet healed.

 

Clan Squallborn, still reeling from the harsh winter and the loss of much of their farmland, has been able to cling to hope on the back of wagons sent from Clan Whiteoak and from around Mardrun, keeping their demoralized civilians fed throughout the season. As the snow melts, they have also set about establishing new farms. This effort has put them back in a stable position moving forward. Times may be tough, but they will be manageable with proper planning and rationing.

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August 18th 2018 – Whiteoak Warfront Event – New Lisbon, WI

== STORY INFO ==
All across Mardrun, the pieces in the large scale project that is the Shield of Mardrun continue to move. Logistical requirements and infighting among the Clans were feared to erode this effort but the hard work of those involved as continued to pay off. The mordok have been pushed back or kept in control among the northern borders. Despite some of the odd movements and tactics of the mordok, it looks like the Shield of Mardrun may prove to be successful.

However, the largest weakpoint in the Shield of Mardrun is throughout the territories of Clan Whiteoak. Suffering a defeat earlier this year, the brave efforts of Clan Whiteoak warriors and supporting allies were able to push back and re-secure the lost northern territory. Two months ago, the fighting was intense and cost the lives of a number of Whiteoak. Determined not to be the “weak point” in the Shield of Mardrun, Clan Whiteoak has shown that they wish to see this through.

Now, a counter offensive is being planned in order to take back the lost outpost. The mordok in the area have lost their momentum and find themselves unable to fight back against large numbers, but even a light presence could slow down Clan Whiteoak’s efforts. While several war packs will move through the territories nearby to help drive back any mordok, a group needs to be sent directly to the outpost and take advantage of this movement of warriors in the area. This could make establishing the outpost a bit difficult as supplies need to be carried in or expensive wagon caravans used to deliver them once the location is secure.

During this martial conflict, there is also political turmoil. Clan Axhound continues to be a thorn in Clan Whiteoak’s side. With the murder… or disappearance… of the Pack Redwind negotiator several months ago, it seems that most of the traction gained in getting these two clans to finally set aside their grudges is lost. However, Pack Redwind is sending another person to the area to learn about what happened previously and to attempt to continue peace talks. The Whiteoak Warpack leader in charge of this mission is rather influential; coordinating with this leader could find ways to get Clan Whiteoak to agree to certain terms.

Both the martial strength of Clan Whiteoak’s northern border and the political tension between the two clans will be influenced heavily by the actions and focus of those choosing to assist during this counter-offensive.

 

== EVENT SUMMARY ==

The Sun held high in the sky, dipping behind the occasional cloud, as a band of brave adventurers joined with the forces of Chieftain Knut Frostflow and a collection of caravan guards with one collective goal: retake and bolster the Whiteoak Outpost that had been lost to the Mordok in the previous months. Heat, Mordok, narrow trails, and the discovery of a viscerally disturbing corruption idol all interfered with the party’s ability to move their caravan to the abandoned outpost, but through grit and determination the various people were able to come together and press through and retake the outpost, but they did not do so without some loss. Along the path many warriors sustained life-threatening wounds and others had much of their equipment damaged. Once in the outpost they were able to breathe a sigh of relief. Within minutes of arrival the sounds of blacksmiths and drums rang out, echoing through the landscape as healers began their work of tending to wounds.

Throughout the day Mordok came in sporadic, small groups, but they fought with strength and intensity when they made their presence known. Allied warriors have reported several sightings of Mordok casting powerful spells and some have witnessed rituals of some sort that whipped Mordok warriors into a blind, raging fury. The seemingly excessive use of Mordok magic raised some questions, perhaps there are simply more casters living in the swamp, perhaps the war has stirred more Mordok to action, or perhaps their magic is in a way connected to and bolstered by the blighted landscape of the swamp.

Throughout the day the delegates from Pack Redwind as well as some other interested parties attempted to appeal to the Whiteoak Chieftain to impress on him the importance of bridging peace between Whiteoak and Axhound. Though the Chieftain listened to all appeals with relative politeness, there were no arguments strong enough to sway his opinion. The Redwind delegates are forced to return home with nothing to show for their attempts.

As the day progressed and the adventurers began to feel they had a strong hold over the outpost, they began to turn their attention outward. A party was dispatched to cleanse and destroy the corruption idol that had been discovered on the way toward the outpost. The idol itself didn’t seem to be out of the ordinary, but that didn’t stop the Mordok from making an attempt to defend their work. Luckily, stalwart warriors were able to defend their magically-focused counterparts as they poured themselves into a ritual cleansing. Previous experience with idols allowed the present Daughter of Gaia to gain invaluable insight into the corrupted idol while simultaneously cleansing and destroying it and while t may take the young Daughter-in-Training a while to process what she gleaned from her ritual, there is little doubt that her knowledge will prove useful in the future.

Running high on their previous successes another party was dispatched to locate and return supplies from a caravan that had reportedly gone missing months prior. They were able to quickly discover the cart and surrounding it were the obvious signs of battle. Though the contents of the cart were strewn about, the adventurers were able to recover a good deal of supplies that were delivered to the outpost without much issue.

As the day came to an end the Mordok presence seemed to dwindle, no doubt frustrated by the walls of the outpost and distracted by the battles with the surrounding warpacks. The day was a resounding success and the outpost was able to truly relax for the first time.

 

== PHOTOS ==
Click here to see pictures from the event!

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