March 269

Spring has finally arrived and the land begins to show signs of life returning to the once frozen wastelands.

 

The grizzly murders that have been plaguing the colonies of Newhope continue on, with the guards continually baffled by how these atrocities happen beneath their noses. The citizens continue to worry, barricade, and  arm themselves to what seems to be no avail as the number of victims continue to grow.

In the streets of Newhope rumors tell of Lictor Mary cul Tricuspis becoming increasingly frustrated. The common folk whisper of her working on some secret project with her secret police and spies, trying to find information on some important matter or another. However, it can be seen upon her face that her progress in those matters are providing no fruit and getting her nowhere.

In Daven’s Hold, Governess Cathrine is proud to announce the opening of one of her more ambitious construction projects with the coming of the spring thaw. With the roads opening back up, the brand new and well built market district. This new district comes with the new roads and holds throughout the territory that create a hub of trade activity from all over Mardrun. Some say this district was to slight those that may have betrayed her trust, but others state it is a power move to claim more economic prowess for the people of Daven’s Hold, and for the Council of Three.

 

Outside the city of Newhope, Duke Martingale of Westhaven has finished his fighting pits in time for the coming of warmer weather. Surrounding them, market stalls, taverns, inns, gambling dens, bordellos, blacksmiths, and many more tradesfolk and businesses have sprouted up. Creating an area where those who wish to feel relaxed and enjoy what life has to offer can go and spend some time, and money, to do so. That being said, Duke Martingale stated that illegal activities will be not allowed in the area and will have the guard in the area heavily increased to enforce these laws. That being said, with the first sound of the robins one can also hear the first sounds of battle from these grand fighting arenas. 

 

In Clan Ironmound the recovery effort continues steadily. However, runeseers are shocked as their runes keep pointing them towards the center of the calamity that occurred last month. The runeseers gather together and continue to cast their runes and divination rituals, however they keep pointing towards the center of the odd calamity that happened in the Great Wolf Hackles, and the runes keep hinting about knowledge and memory. Leading those who have seen the runes, and the runeseers themselves, to believe another Lorespeaker cache has been unearthed.  

 

With the expedition into the heart of the swamp about to head north, hawks fly from the Shield of Mardrun written by the Northern Shield Protectorate. The Mordok are back, and are attacking the shield in massive numbers due to the early spring thaw. They highly advise against any attempts to venture into the Dirge Swamp and are pleading for aid as the forces of the Mordok are unrelenting and putting the forces of the Shield into a war of attrition as warriors are tiring and becoming too weary and wounded to continue.

February 269

The lands of Mardrun shiver as the blustery cold wind blows through the homes and cities that dot it, however the world still seems to stir within the frozen wasteland. 

 

To the north along the Shield of Mardrun, the Dirge stirs and releases a hoard of Mordok upon the Ulven along the shield. Many Ulven feel the force of these Mordok as the sheer number of the abyss seems to charge forth and strike. Clan Shattered Spear, Clan Whiteoak, and Clan Axehound warriors, along with those manning the outposts fight the seemingly endless forces. However, as soon as it started, it ended with the forces of the Shield tired and weary. However, war drums can be heard off in the distance; the threat looming over the heads of the who man the shield.

 

In the colonies of Newhope, a mystery is afoot. For a string of murders are occurring throughout their lands. The bodys are often heavily disfigured and left out in the freezing cold. With this mad individual on the loose, the guards are doing their best to prevent further deaths by increasing patrols and recommending citizens board their windows and not let those they do not know into the buildings. The latest killing was a guard that started this practice and was left a note: Wiser folk than you have stood; Even wiser folk have turned their hood. Hide, run, matters not to me; You can search, fight or even flee. But be warned those who seek; Death awaits all who I deem weak.

 

In Clan Steinjottun, some hunters discovered a series of caves along the northern coast during a low tide while tracking their quarry.  They went inside the caves and noticed a massive network of tunnels. After searching down one they came across pockets carved into the side of the cave walls. The hunters searched these pockets and found what they believed to be a Lorespeaker cache. As they neared the exit, the cache began to burn their hands and steam. As they wrapped their clothes around the handles the fabric caught fire. They decided to bring it back and were able to do so with moderate burns up on their hands. They left and came back the next day with a Daughter of Gaia, but when they came to where the cave opened into the inner network they found that a rockslide had caused the opening to become buried in a seemingly impenetrable wall of stone.

 

Fisherfolk from Clan Stormjarl off the coast of Fire Isle celebrate as the fishing season for Red Snapper is beginning. Many fishing boats are hauling in the large red fish by the barrel load, but others are setting their sights on larger fish, such as Marlin and Swordfish. With the winter fishing season underway, a small competition, as usual, breaks out between boats to see who can reel or spear the largest fish.

January 269

The residents of the land know nothing but ice and snow, all things else that seemed to have been living have either frozen in freezing winds and rain, or fled to find shelter from the dreadfully cold winter.

 

In Aylin’s Reach, a group of cartographers, sea captains, and logistics personnel gathered around a table to discuss what to do with the islands to the north of Whiteoak and what they could gain. The ships sent out previously discovered rich reefs filled with fish, islands covered in towering pines and hardwoods, and shores perfect for docks and ports. They argued, bickered, and talked long into the night as the candles went from new to small nubs on the table. Eventually an agreement was made, they would attempt to build in the spring.

 

In the west in Clan Ironmound, the land suddenly shook as if the land itself was angry. Multiple mines collapsed and avalanches came down from the Great Wolf Hackles. After the terror and shaking was done, workers labored tirelessly to try and free those that were stuck inside these mines. Which many wondered if this had happened in the past, to which a few greybeards said it happened back in their grandfather’s time, when the mountains shook with a fury that flattened houses and opened cracks within Gaia herself. With that knowledge, many in Clan Ironmound wonder what caused such calamity and if the Goddess Gaia was angry for some unknown reason.

In settlements throughout the Colonies of Newhope and Aylin’s Reach, individuals are appearing at libraries and leaving books at their doorsteps. Librarians are baffled as these books contain small bits of wisdom, knowledge of the local lands, healing remedies, how to craft certain objects out of wood, and so on. It was when a librarian was able to grab onto the hand of an older individual and asked what was happening with these seemingly random donations.
It was then that the individual said that these people are those that worship the Elder Deities of Richtcrag and are following an ancient tradition and rite of the Elder God Tyrl, The Elder Deity of Wisdom and Winter. When the librarian relayed this information to his colleges, many remembered on the Winter Solstice that there were an unusual amount of scrolls, maps, and books also donated. With the source behind these gifts unveiled, they began to decipher and categorize the books gifted to them.

December 268

Winter has come to the continent of Mardrun, blanketing the lands in snow and ice as gods and spirits of winter grasp control. The world slows, but not quite yet still for life must continue on.

In the south in the Colonies of Newhope slow as the lands become hidden by snow, however trade continues throughout the land as salted fish, alcohol, and lumber is brought to settlements before the full force of winter lays roads impassable. Inn’s slow and share of rumors and tales are shared around hearth with soups and warm bread. Tales of individuals doing extraordinary tasks and deeds, tales of love, stories of thrilling adventure and danger, and stories of woe and sorrow.

To the north the Clans Shattered Spear, Whiteoak, and Axehound have united and created the alliance named The Northern Shield Protectorate. Through their unity, they vow to not allow another Mordok attack to happen again, without their effort to halt it at the Shield of Mardrun. The clans have already started to work to improve roads and trails between outposts to allow easier patrols, transport of supplies, and further sight into the undergrowth of the abyss that is the Dirge Swamp. During this time they fought hard and pushed back against multiple attempts to get through, but the Mordok were denied each and every time.

Some rumors have cropped up along the mountain passes of individuals carrying chests along backroads. As for what these chests may contain, many have guessed treasures and fortunes of untold wealth. However, the stories also speak of the individuals who carry these chests as vagrants, ruffians, rogues, and bandits. Some adventurous fools at one point did decide to try and follow them into the mountains on these back roads. A knock came to an inn door one eve and what was found was a chest with not a note upon it. The innkeep eagerly brought it into the building and opened it for all to see. But to the horror of everyone within, laid the heads of the party that tried to follow. And a note was nailed to one head, “Follow us again and we will make your town disappear…”

Grollen – The Child Lord of Peace

Grollen, The Child Lord of Peace, Former Elder God of Health, Summer, Forests, and Youth. (Deceased)

There are no longer any worshipers of Grollen. However, when there were worshipers, they came from all over Richtcrag. While he existed, he was widely revered and viewed as an extremely benevolent and caring deity, which was an odd shift from the wild and brutal ways of his siblings in the pantheon. However, the Child Lord was the best-loved in the pantheon by all except Vardel, who was extremely jealous of him.

Grollen was the last to rise into power, receiving prayers from the forests where many medicinal herbs and plants grew in the heat of summer. Through those prayers, he slowly began to take up the mantle of a deity of healing and summer.

Grollen was an extremely active deity when he was alive, usually granting prayers of healing and protection, most often to help save children and young adults from illness and wounds. He would often reward his followers for good deeds done for the children of the land.

The Child Lord often appeared as a lean adolescent boy with short, curly light brown hair. His face was always depicted with a kind and innocent smile, showing the naiveté and hopefulness of youth. His eyes were always the color of white opals, as if the taint and darkness of the world was yet to touch them. In murals he is often wearing a brass circlet with three feathers of white, red, and blue, with a scarlet tanager on his shoulder.

His image was often found in places of healing throughout Richtcrag before his death. Even now, it is said, a few forgotten shrines lie in hidden forest glades where the fine medicinal herbs still grow.

 

The Tale of Grollen: The Death of Peace, the Birth of the Warring Nations

Long ago, before Richtcrag was ravaged by warring lairds and clans, there was peace in the land. For while Grollen lived, he alone could cool the fiery temper of Ulfkell, his eldest sibling.

For many years the people of the land lived with this life, as did the deities in their daily routines. However, Vardel grew jealous of the love and calm that Grollen spread throughout the lands. So the Skybound Trickster devised a scheme to gain power.

One day, Yasin allowed their younger brother, Grollen, to join in on a hunt for a powerful white stag in a nearby woodland. The two loved these hunts, enjoying the journey, the explorations, and the company of one another. Neither of them realized that this day would turn out differently from every other.

They traced the stag to a nearby glade and spotted it. While Yasin strung their bow, Vardel, lurking in the shadows, created an illusion that made the stag flee from the glade. Grollen ran into the glade and looked about for the stag, only to see it appear behind him, emerging from a bush.

When Yasin witnessed their quarry return, they let loose their barbed arrow and let it fly true towards the stag. However, Vardel had played a trick on them both, for the stag was but an illusion. The arrow went through the phantom and straight into the body of the Child Lord. Yasin cried out and wept as they watched their brother and most beloved fall to the ground with an arrow shaft sticking from his heart.

Vardel couldn’t help but rejoice at the misfortune and cackled in glee. It was then that Yasin’s rage erupted, and the calm that covered the lands died. Every being in Richtcrag felt it and felt the death of something so innocent and pure.

The rest of the Pantheon appeared then, The Battle-Father, the Lord of Wilds, the Lord of Mountains, and the Lady of the Fields. They joined Yasin in their mourning of their beloved sibling and son.

It was then that the rest of them took up a piece of Grollen, as memory of their beloved brother and son. Yasin took a ring and placed it around their neck as a remembrance of the deception of Vardel, now his sworn enemy. Sylv took some strands of the Child Lord’s hair and planted them in secret groves, so that the medicinal herbs may always grow. Tyrl took from his youngest son his memories and placed them within the opal gem upon his crown. Bjar burned the body and took the bones, making them into totems to place in the wildlands where the beasts may know peace and calm. Tyrl took the ashes and used them to forge a mighty blade which now rests at his side as a reminder of what peace can be, forever to be a rein upon his rage.

Vardel fled the into the wilds, and with Grollen now gone, he began to slowly rise in power. However, he is always reminded of his deeds, for he must forever be on the move lest Yasin catch him and slay him in cold and righteous fury.

But through this selfish act for power and gain, the once-peaceful lands of Richtcrag became the land of conflict and chaos that we now know today.

Bjar – The Lord of the Wilds

Bjar, The Lord of the Wilds, Elder God of Beasts, Survival, the Steppes, and Fertility

Worshipers of Bjar are usually found on the steppes of Olon Zyjl, a land of almost pure wilderness. When Bjar was created, he took up the prayers of those around him: a proud, strong, wild people.

He is often viewed as a chaotic deity due to his wild nature and his control over the beasts of the land of Richtcrag, often caring for them more than those who follow him. However, none can deny his power over them, for those who pray properly will find themselves able to survive a difficult ordeal in the wilderness due to an easier kill or finding more food than usual. Due to his wild nature and animalistic tendencies, he is often prayed to for fertility by both men and women looking for a strong child.

Bjar is a passive deity when it comes to his followers, usually turning his attention to the creatures of the land rather than worshipers. However, he will reward his followers with favor if they do the same and help tend to the animals. He will also help those who are just trying to survive the harshness of the wilderness, or those trying to conceive a child.

The Wild God is often depicted as an extremely muscular man wearing furs covering his feet, torso, and waist. His body covered in scars and tattoos of the many animals of the land. His face is always covered by a highly decorated animal mask, usually depicting a boar or a hawk. However, his eyes are always jet-black. He has three feathers attached the mask: yellow, red, and black.

His image is often found on the nomadic people’s saddles, tents, or in scrimshaw necklaces, due to their mobile nature. There are the rare occasions of a shrine being found on a high point of a rocky outcropping. There is rumor that there is a larger one atop a massive granite outcropping somewhere on the steppes.

 

Worship of Bjar

Bjar’s worshipers traditionally pray at night, praying for help to survive, help keeping predators away in the darkness, or the ability to produce strong seed or receive it to conceive. An offering of blood is often required to make sure the prayers are heard.

For meditation, a worshiper must slice their palm and let it soak into scrimshaw or another carved holy symbol from animal remains.

 

Rituals of Bjar

Strength of Beast: When a warrior is about to head into an important battle, a cleric may perform a ritual where they sacrifice an animal to Bjar in return for imparting the essence of the beast to the warrior. They may seek great agility from a large cat, amazing strength from a bear, superb endurance from a boar, and so on. While these may not actually have magical effects, the spiritual implications often influence the warrior’s resolve.

Strength of Seed: If one was wanting to conceive a child and has had ill luck, this ritual requires the two participating to prepare a meal. This meal usually consists of rabbit, horse, root tubers, and medicinal herbs. During the consumption, the two are to let an herbal mixture smoke and smolder in a brazier. These often have a psychedelic effect.

After the meal, the two are shall attempt to conceive. The mixture of herbs, food, and incense often create a heightened state of mind, sensitivity, and endurance.

Sylv – The Lady of Fields

Sylv, The Lady of Fields, The Elder Goddess of Plains, Spring, Life, Hearth, and Farmers.

Sylv’s worshipers tend to be found mostly in the region of Richtcrag known as Cul’Claimete, an area with rolling hills and grasslands. Due to the type of land surrounding where she woke, it wasn’t too surprising that she picked up certain traits. With the rich soil and fair weather, she easily became a goddess of the common folk, and slowly turned into a goddess of the hearth and life. Because she provides her worshipers with good soil and weather for the crops, healthy livestock, and safety of the home, she is often prayed to by the common folk and farmers. She is viewed as a motherly and embracing deity who teaches patience and to wait to see the fruition of one’s hard work.

Sylv is an active deity when it comes to her followers, helping moderate the weather and the condition of the soil, and ensuring that her worshipers’ livestock is strong and fertile. Many pray to her for strength during childbirth, and during planting season for a good year for the crops to come.

The Lady of Fields is usually depicted as a young woman with long red hair with green eyes as bright as a clear sky. She is often wearing a bright green dress and a simple corset. Upon her head is a circlet of polished copper with three feathers: yellow, green, and blue. Usually fluttering around her in the depictions are cardinals, ovenbirds, and golden finches.

Sylv is often worshiped in small village temples or at small family shrines near the house or farm.

 

Worship of Sylv

Sylv’s worshipers traditionally pray at noon, praying for the strength of their crops and livestock and protection of their family and home. The prayers often have small and meager offerings, usually of flowers and other small gifts.

For meditation, there are generally no rules regarding asking for mana from Sylv to perform spells for her.

 

Rituals of Sylv

Blessing of Hearth: This ritual is often done when a new home is built or being moved into. A cleric will go through the house and place protective wards, cleansing the area with sage and often consecrating a shrine within the household to Sylv. This often takes around thirty minutes but allows the family some modicum of protection from negative influences and often helps with safe childbirth.

Blessing of Fields: Before the planting of the fields in the spring, a cleric of Sylv is often called to bless the fields with a long chant, prayer, and an offering of holy water from a freshwater spring. These prayers often bring the blessing and careful eye and touch of the goddess to the field in question, and usually show great results during harvest.

Yasin – The Lord of Hunts

Yasin, The Lord of Hunts, The Elder God of Swamps, Hunters, Fall, Freedom, and Vengeance.

Yasin’s worship is mostly found in the region of Richtcrag known as Marais-Enceinte, the vast swamp region. Yasin answered the prayers of those in this harsh land by helping them find game and food to survive in this harsh environment. Eventually their portfolio began to cover freedom, as those who settled there wished to not be under a feudal rule.

However, their powers grew once more upon the death of their youngest brother, Grollen, the young god of the forest. Thus, Yasin took a vow to continuously hunt down Vardel until the trickster god is dead and his head upon a spike. (Story below, under Grollen.)

Yasin’s worshipers are primarily farmers, fishermen, and hunters who are only seeking food to survive or for a worthy quarry to hunt. However, they also receive prayers of those seeking vengeance against those who have wronged them. Due to this, they are often a deity turned to by those who wish justice served to those beyond their grasp.

Yasin is an active deity when it comes to their followers, helping guide their arrows true and guiding them towards fertile lands, rich fishing holes, and food in the wilds. However, when it comes to vengeance, Yasin’s influence is often seen in some form of unfortunate accident, a reversal of fortunes, or some other act that will bring down the target of prayers that reach him.

The Lord of Hunts is usually depicted as a middle-aged human with long brown hair escaping from a dark green hood and black scarf, leaving only bright gray eyes to be seen. They wear a green tunic, black trousers, and leather boots, and are covered in small trophies of hunts, knives, and runes. In one hand they carry a large oaken bow and in the other, a long slender arrow with three feather fletchings of different colors: brown, black, and red. Always next to them is a green heron, and herons are said to be their heralds of areas of abundant fish and game.

Yasin is usually worshiped at shrines found along roadsides or in homes at private altars.

 

Worship of Yasin

Yasin’s worshipers traditionally pray at dawn, praying for sustenance and luck on the hunts they will take on that day. The prayers of vengeance are often accompanied by a sacrifice of some sort — usually of the feathers of a predatory bird.

For meditation, a person only needs to meditate for thirty minutes with their tool of hunting or a trophy from a past hunt in order to have a proper connection with Yasin.

 

Rituals of Yasin

Grand Hunt: Once a year, a worshiper of Yasin must partake in one ritualistic hunt. To perform this hunt, the worshiper must fast for two whole days, drinking only water or wine. After this period, the hunter is to eat a stew made from specific moss, mushrooms, fish, and edible root tubers.

Once they have eaten, the hunt begins, and the hunter must now go forth into the wild with whatever gear they have and hunt whatever prey Yasin leads them towards. They are to use any means necessary to slay their quarry, and once slain, the hunter is to eat the heart to gain its strength. They are then to pray one last time to Yasin, and the ritual is finished.

Rite of Vengeance: This is one of the darkest rituals known within Richtcrag and isn’t invoked lightly. This ritual normally only takes place when an extremely dire wrong has been done to oneself, family, or community. The worshiper makes a large fire, making sure it is twice their own height.

Once the fire is the proper height, they are to roast a green heron with specific herbs and spices. During the cooking, the worshiper is to take the entrails and viscera of the heron and grind it into a paste. They then paint ancient runes upon themselves in this paste. Upon doing this they are to ingest a very specific wine spiced with a powerful reagent, and then the eat the heron.

By doing this, the worshiper engages in an act of blasphemy that can only be redeemed by slaying the one or group that they have vowed to kill. They are then spiritually and culturally bound to this oath and must complete it before being able to move on with their life. Some of these oaths last years, while some only last a few months as the hunter tracks the person or group that has wronged them.

Any clerics who perform this ritual have their divine gifts stripped from them until they have killed those they have sworn to kill.

Tyrl – The Mountain Lord

Tyrl , The Mountain Lord, Elder God of Wisdom, Winter, Mountains, Death, and Mines

Worship of the Mountain Lord begins in Richtcrag. Richtcrag is a land filled with a variety of different geographies, and one of them is Kupferhügel, a land of mountains, snow, and mining. As such, a god was bound to step up to help represent this land and all it held: harsh winters, rich mines, mountains, wisdom required to survive in the land, and the death that can come so easily in the land.

His worshipers are mainly peasants and common folk who work, live, or come from the land. However, priests and lairds of other lands often pray to him, looking for wisdom when in need or unsure of what would be the better decision or road to take.

His primary portfolio is that of Wisdom, Mountains, and Winter, but has some hold over Death and the treasures within the mountains themselves. With such a large and unusual array of realms in his control, Tyrl is an ancient and powerful member of Richtcrag’s pantheon.

Tyrl is a passive deity when it comes to his followers, usually rewarding them for patience and learning. When it comes to intervening in mortal affairs, he usually only directly intervenes in times of extreme danger while in the mountains.

The Mountain Lord is usually depicted as an old man with a long snow-white beard, his body muscular and scarred. He is often depicted wearing a rich stone-gray robe with a silver chain wrapped many times around his waist. Upon his head is a crown of gold with five gems, each a different color (ruby, emerald, diamond, jet, and white opal).

In one hand, he carries a tome which holds the wisdom of the lands with a quill of Grey, purple, and blue feathers. In the other, he holds a mace. While many debates what the tome represents, a popular theory is that it represents the truth of the world: what it holds and what it could become. Upon his shoulder sits a peregrine falcon, and falcons are often believed to be his messengers of warning and caution in the near future.

His image is often found in temples, libraries, and places of learning where his power is said to hold more sway. However, wealthier lairds and nobles often have effigies, statues, or stained-glass depictions put into their homes to help grant them the wisdom to lead their people.

Worship of Tyrl

Tyrl’s worshipers traditionally pray at dusk, praying and mentioning what they learned throughout their day. The prayers generally take around thirty minutes to perform and include offerings of incense, a blank scroll, and prayers of wisdom and knowledge-seeking.

For meditation, a person must find peace within, hold onto a scroll and begin their meditations, praying for the gift of mana to further bring wisdom to the people.

 

Rituals of Tyrl

Offering of Wisdom: Once a year, a holy person of Tyrl must offer up one scroll or book to a place of learning. This scroll or book must contain the knowledge learned throughout the previous year on one subject of their choice. This is usually given at the winter solstice at night.

Ritual of Sending: Upon the death of an individual, it is the duty of the priest to prepare the body for either burial or cremation. They are to place tokens of loved ones, weapons or items held in importance to the individual, and religious symbols. Before they are to be sent, the holy person is to meditate with the body in front of them, seeking any knowledge the spirit is willing to offer up before departing to the mana stream. Once the ritual is performed, they are to aid in the performance of the preferred ritual of death for that individual’s deity.

The Deities of the Warring Nation of Richtcrag

The Beginning

Before beings inhabited the lands of Richtcrag, it was believed an ancient deity lived in the land and often took the shape of a massive bird with feathers of many different colors. It lived in peace with nature and the elements, protecting the wildlife with its power. However, it was startled one day by the passing of another god and took to the skies. In its flight over the land, it left behind six feathers, and each fell on different parts of the land: one in a hallowed mountain, one in deep in the largest swamp, one in the most secret part of the largest forest, one in the largest spring, one on upon a hidden crag in the steeps, and the final and largest upon the highest peak.

On that peak, the wind bellowed, the snow churned, and the rumbles of below shook it. It stayed there for countless years till a tribe of humans settled around the lands near the feather. It was when they spoke their first prayers that the feather began to take shape: winter, death, wisdom, hidden treasure, and those who seek them. From those first five prayers, Tyrl was shaped and began his reign as the eldest of the gods of the land.

However, when he took shape, his shadow also formed and the trickster god Vardel came into being. He instantly fled from Tyrl and went to cause mischief amongst the humans below and thrived in their confusion and chaos.

Tyrl decided to help the humans against Vardel by creating his children. He sent dreams to their shamans and wise folk to send prayers towards the deep swamp, the fiery volcano, the wind-swept steeps, the largest spring, and the secretive forest. They did so and five deities rose to answer their prayers in turn: Yasin the Hunter from the swamps, Ulfkell The Warrior from the Volcano, Bjar the Wild One from the Steeps, Sylv the Life Bringer of the plains, and Grollen the Peacekeeper of the forest. With their creation they provided protection from Vardel, allowing the humans of the lands to thrive and grow in number, knowledge, wisdom, and skill.

 

Bound to the Land

The elder deities of Richtcrag are not like deities of the Syndar and other human nations. These divine beings are tied to the land they woke from upon their creation, with each one holding domain and power over the type of land that is there. The only partial exception to this rule is Ulfkell the Battle-Father, who was still tied to the volcano Veerokeer but took on the traits of the trades that surrounded his lands. Each deity was linked to certain regions:

• Cul’Claimete: Sylv and Ulfkell
• Kupferhugel: Tyrl and Ulfkell
• Marais-Enceinte: Yasin
• Olon Zyjl: Bjar
• Valinate: Vardel
• Pericht: Tyrl

It is even rumored that the regions formed around these deities and began to shape their cultural identities based on each of them.

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