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Dria Eastwind

My name is Dria Eastwind, I come from the far North and East, from the Beothunk Clan. My Clan was untouched from these new settlers from across the great sea. I may be the last from my Clan, so please, let me tell you the tale of my people as I have come to know it; we were a small group who only wished to preserve our heritage and honor The Great Wolf. And at first we did just that, originally from the south, farming on the plains. But long ago, in the time even before that of my grandfather, these beast came from the west; they had always been out there, bothering us in small bands, but never gathered together to attack like they had then. They were fierce warriors and chased us out of our land. In generations since, we have continuously migrated away from these aggressive and hostile people you call Mordok. Our history has always been one of movement, being displaced from time to time, pushed to the far corner of this land, by tribes of bloodthirsty Mordok.
For we, like all those in The Pack, only wished to live close to nature, hunting only for food and skins for clothing. We lived in harmony with the earth; we knew which plant to use for food and medicine. But the force of these Mordok made us take stand. Members of our clan rallied us to take action and fight not run. These were our lands, from Gaia and The Great Wolf, belonging not to these crazed savages. So rally we did; we trained, and became skillful warriors and then we to shared in this history of violent warfare.
The First of our stands was not to long ago when I was still saw as a child, yet being that young did not hinder me, I picked up my fathers hunting bow and a small hatchet and fought along side my fellow people. I remember the fear I felt when I first saw the Mordok up close; they are ugly things with flesh from their kills hanging on their bodies, their clothes muddy, bloody, and torn. They care only about blood and war, their leaders even wear the bones of their victims around their necks.
After the fight I was told that I was to young, that I must wait before I make my mark on our world. I argued back; I had fought and held my own, and I would fight again. And so I did just that, and I started proving myself to them; we held thanks to The Great Wolf for our victories.
We were beginning to reclaim our land, many of our warriors shot bows as tall as they, made of slender cane, or wield axes and hammers even more fierce then those of the Mordok. I soon showed promise and was given a battle axe to replace my father’s hatchet and bow. We learned to show up suddenly, seemingly out of no where, to attack. We would retreat or escape the same way. We were learning. I was learning. I made a name for myself, being so small yet fighting with such strength and vigor. And soon after we began our fight back to our homeland, I fell in love.
He was not a fighter; he understood our need to fight, my need to fight, but he wished there was no need. He was truly one with nature and His ears will ring with his name… I am sorry it pains me to think of him even now.
It seemed the harder we fought, the harder they fought; the more we killed, the more that came. And sadly after years of us holding our own, they came with to great of numbers and crushed us. I’m not sure how many, if any survived, but my lover did not; he gave his life, fighting off so many at once, so that I could escape into the night. I ran throughout the night and all the next day. I just kept running till I ran into more Clans and heard these rumors of new people and newhope.
So I head to these lands now for a new start, to meet with these new people, anyone who is against those damned beast I will gladly call friend. Maybe together we will finally be rid of these cursed creatures…

north

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March 2026 – Reap What You Sow

Reap What You Sow

=IMPORTANT DATES=

Tuesday, March 10th:
Resources and Downtime Actions Deadline

Wednesday, March 11th:
Early Bird Pre-Registration Cut-Off
Expanded NPC roles, prize giveaway raffle entry, guaranteed PC spot, faster PC reg.

Monday, March 16th:
PC Skill Purchases Via Email Deadline
There is no guarantee there will be time at event registration to update your PC’s skills.

=EVENT DATE AND TIMES=

Saturday, March 21st:

– Early Arrival Time – 8:30am
– Registration opens – 9:00am
– Registration closes – 10:30am
– All Player Event Briefing – 10:45am
– Scenario Begins / “Game On” – 11:30am
– Scenario Ends / “Game Over” – 5:30pm
– Check-Out & Clean Up – 5:30pm+ until whenever

***NOTE: If you are unable to make it before the official start time, it is your responsibility to discreetly notify Staff and get checked-in and NOT disturb the game in progress. ***

==Event Story==

Ice and snow across Mardrun quickly turns to muck as the seasons turn over to warmer, more unreliable weather. Between the melting snow and the pouring rain, trails and footpaths all over the continent are becoming pitted and borderline un-traversable without extra hands to pull both feet and supplies out of the mud. 
Ice and snow across Mardrun quickly turns to muck as the seasons turn over to warmer, more unreliable weather. Between the melting snow and the pouring rain, trails and footpaths all over the continent are becoming pitted and borderline un-traversable without extra hands to pull both feet and supplies out of the mud. 

But through the muck, mud, rain, and slop, Nightriver’s army pushes on. After Prince Aylin’s agreement to pledge his martial forces to Clan Goldenfield, many expected Nightriver to focus their efforts alongside Newhope to secure their foothold on the other side of the Yurnai, but Nightriver is not a Clan known for leaving their allies behind. While Aylin’s Reach and Nightriver’s forces come together to start pushing back the Stonetooth incursion, land is lost and won in a constant battle of attrition. Supplies are constantly moving into the area to support these battles and keep the line moving forward as Nightriver’s forces continue to push Stonetooth back.

These rear supply lines have seen quick, intense fights over the control and safety of the supplies. Between either small groups of bandits or Stonetooth forces trying to take them from Goldenfield, with rumors of even bandits sometimes fighting Stonetooth.. Clan Goldenfield, already hit hard by Stonetooth’s initial blunt-force offensive into their lands through the winter, cannot afford to lose even more supplies to these quick-and-dirty raids. With Nightriver’s present forces and Aylin’s Reach still-arriving troops keeping the main fight well-in-hand, allies are called in to fill the gaps and secure the supply routes behind the main fights.

Blood spilled across golden fields will stain the grain forever, but the grass can only grow greener where you water it.



SPECIAL GAME MECHANICS APPLIED UNTIL FURTHER NOTICE:
Traveling to or from Clan Stormjarl: For both this event and moving forward, travel to or from Clan Stormjarl carries the risk of seeing sea combat which can cause PCs to be injured, supplies to be lost, and units to be forced into combat.
Current Danger Level: Danger is LOW due to Grimward’s fleet predicted to be currently recovering.

To Clarify (Click for more):

All PCs traveling to Stormjarl territory will be subject to survival-style rolls to see if they encounter combat/hardship on their way in. All PCs interacting with Stormjarl territory via attendance at events in person, or using Downtime Actions to interact with Stormjarl territory, will be tracked. All players that have a PC that is tracked in Stormjarl territory that signup for a future event outside of Stormjarl territory will also be subject to survival-style rolls to see if they encounter combat/hardship on their way out, This special “territory travel mechanic” will remain in effect until in-game narrative changes warrant it’s removal; all events that are influenced by this dangerous travel mechanic will be noted in future event mechanics

==New NPC Bonus==

  • Players will gain a +1, +2, or +3 XP bonus based on the level of membership they purchased if they NPC for an event.
  • This bonus does not apply to Old World since we already have a membership boost built into that event
  • Brand new players will be awarded double this bonus for the first 6 events they attend (modifies to +2, +4, or +6 XP based on their membership choices)
  • Monsters will continue to get +2 XP. This stacks with the NPC role XP bonus.

= EVENT SPECIAL MECHANICS =

1) Event Theme: “Secure and Defend” Event:

This event will take place on a main supply line behind the front-lines of Nightriver and Stonetooth in Goldenfield territory. This event’s theme will focus on patrolling to keep the roads safe, helping the people of Clan Goldenfield, various tradeskill-based work projects, and handling any unexpected encounters throughout the day.

2) Pre-Event Setup:

Players will be allowed pre-event set-up. However, due to the muddy nature of springtime in Wisconsin, the exact physical location of the day at LARP land may change based on weather and the condition of the Outpost. Pending event space requirements, space can be reserved via Downtime Actions or Org Actions, then the remaining space is first-come-first-served.

3) Story Arc Special NPC Roles:

This story is planned to be an ongoing story with a higher chance of recurring characters and themes. There are opportunities for players to sign up for recurring NPCs that could show up again next month. These NPC roles must be signed up for by the Early-Bird registration date. Please select “I am available to play this role again next month” under the NPC roles section if you’re interested in a recurring role.

4) NPC Roles:

NPC players will be representing many different NPCs at this event. Most players will either play support from Aylin’s Reach, the people of Clan Goldenfield, potential bandits coming to exploit the chaos, potential Stonetooth invaders, or mixed roles that swap based on story needs. 

5) Decorum & Out-Of-Game Clarifications:
Please note that the entire in-game area is monitored for decorum, immersion, and in-game discussions. Players will call each other on Decorum if they are not following this. However, please make an effort to check-in with others and make clear “Out of Game” clarifications discreetly if needed.

6) Updated 1.7 Rules!
The 1.7 version of the rules is now ready in electronic format.
Please go to the rules section of the Last Hope LARP website to get a copy of the 1.7 rules.

=EVENT LOCATION=
W7111 New Frontage Road
New Lisbon, WI 53950

– Take interstate to New Lisbon, take 61 exit
– Turn onto Frontage Rd near Mobil/McDonald’s
– Go 1.3 miles on Frontage Rd/42nd St (Drive past Victory Fireworks and Car Dealership)
– Destination will be on the right

Membership and Event Sign-Up Info

There is no cost/charge/entry fee required to participate in this event and all are welcome to participate regardless of their membership status or not. However, certain perks require additional membership.

=FOOD, WATER, PROPERTY, AND SAFETY INFO=

=Food & Water=
– We will be providing a simple, optional, pre-packaged food and/or fruit snack for players at this event.
– This will NOT be enough to sustain you all day/event!
– Players may be bringing food to share/sell but it is NOT guaranteed.
– Make sure you bring feastware if you intend to eat in-game!
– There is no running water at this location; all water must be brought in.
– There will be some drinking water brought in BUT players should also plan to bring their own and carry it with them.
*** You should plan on bringing some extra food/snacks and water to tide you over for the rest of the event. ***
*** Plan ahead, be self-sufficient, and bring your own food/water! ***

=Camping, Bathrooms, Fire, and Electricity=
– This event is a single day event; players should plan on driving home once it is over.
– If you need a motel, there is a Comfort Inn and the Edge of the Woods Motel nearby.
– There is a porta-potty onsite in the parking area for players. HOWEVER, in winter time, this porta-potty is for emergencies ONLY as it cannot be pumped out until the Spring when it thaws. If you need a full bathroom facility, please plan on driving 1.3 miles back to the Gas Station.
– Campfires are allowed as long as they are PRE-APPROVED BY STAFF and either in an above-ground fire-pit or dug into a below-ground fire-pit.
Any additional fires will be strictly, enforced, monitored, and must be pre-approved.
– There is electricity at the site; please coordinate with Staff for anything that needs electricity and bring your own cables/extension. Simple things like fans or charging cell phones is fine, but portable heaters or anything that draws a lot of power must be pre-approved.

New Lisbon, WI
– The entrance to the property is flanked by several driveways we (might) have permission to park on if needed. Please check-in or get directions before you park. You are allowed to park on the road as an overflow but you MUST park on our side of a road, try to keep the entire vehicle off the road, and minimize foot traffic on the road.
– The property boundaries to the north, west, and east are marked by GREEN flagging tape. The neighbor’s driveway is also a boundary to the east. The southern boundary is the clearing leading up to the interstate.
There are several deer stands on the property; at this time, we ask that you do not go into any of them.

– You may use Hawkins Tower as a look-out/archers post; max of 2 people up top at once.
– The bridges are to be used for traversal only; no fighting on the bridges.
– Do not cut down any trees without approval.
– Do not use adjacent driveways/neighbor property without explicit permission!
– Be cautious about driving into the property due to sunken/mucky areas and existing stumps.
– Our property usually gets a lot of ticks early on and then a lot of mosquitos during mosquito season. Please plan accordingly with bug spray, layers, etc!
– Our property is a wetlands and has run-off creeks and soaks up water considerably in the spring melt and if there is steady rain in the area. Players should be prepared for mud and muck or even standing water on parts of the property. Some players buy rubber boots and alter them to pass decorum, others have water-proof boots, others simply prepare a change of socks/shoes for when they get wet. Take the time to plan this out for your garb and footwear!

= WEATHER CONDITIONS, PARKING, & DRIVEWAY=

– Make sure to plan to bring weather/temperature appropriate base layers.
*** Base/thermal layers do not need to fit Decorum but outer layers do… please make sure you get your garb checked! PLAN ACCORDINGLY! ***
– There is ample room on the gravel pad to park 8-10 vehicles, even in rainy/muddy/snowy conditions.
– Make sure you check with Staff before driving into the parking area in case it is muddy/rutted. When in doubt, park on the pad/road and then ask for help.
 Because of the wet nature of the property, the parking lot may not be easily accessible if it rains/snows before or during the event. If needed, we will plan on shuttling players back to the nearby gas station to park vehicles and then get shuttled back to the event property.
– If you park on the road, all participants must do their best to park ALL VEHICLE WHEELS off of the road and on the grass. An easy way to remember this; if you can park and all 4 tires are in the grass, you are good.

= SAFETY RULES =


– A number of Staff and approved players are trained or able to assist during emergencies (Raised hands will be shown during briefing). Staff have access to a Snake Bite/CPR/First Aid Kit if needed. In case of any emergencies, immediately contact Staff and let them handle it.
– Make sure you adhere to our Alcohol and Tobacco guidelines; no one under the age of 21 can consume Alcohol or Tobacco products. These products CANNOT be sold for real-world money and serving them to a minor will get you ejected from the LARP. *** Check the PC cards/NPC sheets/discreetly check for IDs. ***
– If at any time a player feels uncomfortable or unsafe due to role play, be aware of our “Out of Game Stop” call. Please use this discreetly and/or contact Staff if needed.
– If at any time a player needs to remove themselves, physically or mentally, from the game please do so as discreetly as possible. Notify staff if possible or coordinate staff if you cannot do this discreetly.
– Be aware of proper encroaching, medium hit strength, and be courteous to others.
– If flooded, the Bridge is for traversal only; do not fight on it, don’t attack anyone on it, let them move beyond the flooded spots and then reengage. If the property is NOT flooded, do not use the bridge at all in combat! Use the terrain around it.

COVID 19 RESTRICTIONS & PRECAUTIONS

– All players ages 5+ must be either fully Covid-19 Vaccinated, be medically exempt (pre-approval needed and this includes children under the age of 5), or be in the process of getting vaccinated. This will be handled at Check-In.
– All players are REQUIRED to wear masks UNTIL they have Covid-19 Vaccination Proof on record with us. Masks are no longer required to be worn before check-in as long as players have their Covid-19 Vaccination on file and they do not have concerning symptoms.
– Players are required to do symptom checking at registration/Check-In.
– Players can still be asked to wear a mask if they have concerning symptoms/exposure and any questions about this should be asked ahead of time for Staff to coordinate.
– For full information regarding our Covid-19 Restrictions & Guidelines, click the link below:
lasthope.kitsufox.com/wiki/covid-19-policy-practices/

== CUT-OFF DATE, SKILLS, & PLAYER INFO ==

= MONTHLY EVENT CUT-OFF DATE =
– The Monthly Event Cut-Off date is a deadline that is critical to the preparation of the monthly story/event. This allows us to prepare PC bags, write NPC more detailed roles, finalize mechanics based on who we know is planning on attending, and properly tie in player influences like Resources and Organizations.
– The Event Cut-Off date for this event is Wednesday, March 12th.
– Players that want a more detailed NPC role must purchase the applicable membership AND signup for the event by that date.
– Players that want a guaranteed spot for their PC must sign-up by this date.
– Players that want to be added to the Prize Giveaway for the month must signup by that date.

= PC SKILL UPDATES =
– If you sign-up and choose a membership by the Event Cut-Off date, staff will prepare your PC bag with items, coin, and condition ahead of time.
– If you have updates to your PC, do them ahead of time and email us the changes.
– The deadline for these PC skill changes is the Monday before the event!
– If we have time then we can update your PC skills at an event. *** There is no guarantee we can do this at an event due to the registration time needs. ***

= ATTENDING EVENT BONUSES =
– Players attending events in-person are granted several bonuses:
– A PC may roll applicable Profession and/or Tradeskill rolls for coin/affects. You MUST bring your trade manual to check-in to make your rolls.
– A PC may open and review applicable Lore cards at Check-In (and copy them over into their own Lore books if they so choose)
– PCs that are part of an Organization may earn +1 Organization Exp per event day that they attend and prominently display Org heraldry
– PCs that are part of an Organization may earn +1 Organization Exp for attending and prominently displaying Organization Standard/Banner (Min 3 PCs)

= DOWNTIME ACTIONS, ORGANIZATIONS, & LORE SKILL USAGE =
– Players may have a PC(s) use Downtime Actions to make an impact on an event.
– Organizations may pledge their monthly Actions and/or applicable Units to make an impact on an event.
– Downtime Actions & Org Actions influencing this event must submitted by the Monthly Event Cut-Off date OR the 10th (Whichever is first)
– Relevant information gained or a summary of the influence of these efforts will be available at Check-In at the event; a player must attend to be able to see that info.
– IT IS YOUR RESPONSIBILITY TO ASK FOR THAT INFO!
– PCs with applicable Lore skills may have access to certain Lore cards at check-in. Frequently, there are Lore cards available for you to read that represent your characters ability to know about things going on in the area. Some of this information can be really useful to know!
– You may not take these Lore cards but you are welcome to copy the information they have into your own Lore book but it must be done at Check-In.

= PC SPOTS & LATE PLAYERS =
– To guarantee a spot for your PC at this event you must sign-up and pay for membership services before the Monthly Event Cut-Off date.
– If you sign-up after this date, we will coordinate a waiting list for players wanting to play their PCs.
– If NPC roles are needed, you will be notified before an event what those roles are so you can prepare.
– If NPC roles are not needed, you will be notified that you’re approved to play your PC.
– This helps us balance event mechanics and needed NPC roles to adequately facilitate an event but still allows ample opportunity for players to guarantee being able to show up as their PC.

We are following a strict time-block for check-in/registration so players will be expected to arrive on time to get registered and then attend the game briefing.
 If a player is going to be late and they are going to arrive after registration closes, they are expected to notify the staff by emailing the lasthopelarp@gmail.com address to let us know.
– This allows us to prep their NPC materials or pull their PC cards prepare their items/coin for when they arrive. Failure to do this may result in a forced NPC role if the player arrives after the briefing as all registration supplies are packed up and put away.
– This does not mean we do not have wiggle room; all you have to do is notify us ahead of time via email so we can prepare accordingly.

= MANDATORY CHECK-OUT =
– All players are required to properly check-out at every event; this means that all in-game items and PC cards with PC conditions will be turned over to Staff for proper record keeping.
– We will be doing a dedicated Check-Out after each day.
– If you plan on leaving before the end of the event day/scheduled Check-Out time, it is your responsibility to seek out Staff in order to properly check-out.
– If you checkout as a PC, you may not “check back in” after a period of time. Once you check out as a PC, your PC is done for the event day.
– There may be limitations on how and where PCs can check out at an event; ask instead of assuming if you feel like your PC would leave early, and then staff can assign you a role after that.

== SPONSORSHIP ==

=Wizard Quest=
Our continued sponsorship for 2026 is Wizard Quest! Mention the LARP for a local’s discount and remember to share with us a picture of you attending for cross-promotion EXP!
www.wizardquest.com/
Wizard Quest in Wisconsin Dells
400 Broadway Ave
Wisconsin Dells, WI 53965

== HELP! THIS IS MY FIRST EVENT! ==


– It is understandable (and normal) to be completely lost and overwhelmed coming to your first event.
– Staff and/or Veteran players will be on hand to help guide you and answer questions. We want your first event experience to be a positive one!
– It is very normal for staff and players to be running around doing things to get the event going on time; you may need to seek out someone with a gold belt flag and ask for assistance.

UPON ARRIVAL
– When you arrive, the most important thing is checking to see if you need to park in specific areas.
– Make your way to Check-In, wherever that is for the event. This will be where a number of players are at and also where Staff are at checking people into the game. This is also where Staff can guide you to the proper areas (such as New Player Helpers or NPC Wranglers)

AFTER CHECK-IN
– Once you have checked in, the most important person/station for you to search for is the “NPC Wrangler”. This is usually 1-2 Staff members that are taking care of garbing up and handing out NPC roles.
– There will be time available to make sure you are prepped for your NPC role. This is a great opportunity to ask questions!
– If you need anything else from your vehicle or for any setup, this would be the time to do so.

BEFORE BRIEFING
– Once you have your NPC role and you know who you can contact for questions, there is usually extra time before the event briefing.
– During this time, we will do a Combat Tutorial so you know the basics of combat. This usually takes about 30 minutes, so try to factor that into your event arrival time.
– There will be announcements of when briefing will take place; make sure you are available to listen to the briefing of an event as it covers a lot of story, safety, and property information.

AFTER BRIEFING
– Normally right after briefing, all NPCs and the NPC Wranglers are assembled into a group to discuss NPC roles, any connections they may have, answer more questions, and review the overall event theme/goal.

DURING EVENTS
– Once “Game On” is called, it is very important to maintain decorum in the game area. This can be very intimidating at first!
– If you need anything, please discreetly find a gold belt flag staff member and ask for assistance. Most of the time we will move off to the side for a quick out-of-game clarification or move out of the game area entirely to be able to have a full discussion.
– If you are confused on what to do, please seek out staff discreetly to double check your NPC motives and goals or discuss ideas on what you can do.

AFTER THE EVENT

– All of your borrowed garb, gear, coin, etc will get returned back to the NPC Wrangler as soon as the event is over.
– This will also be a chance to discuss any meaningful interactions you had as an NPC that we might want to follow up on
– The NPC Wrangler and potentially other staff will be available to answer any questions you have.

For more New Player Info, please click the link below:
lasthope.kitsufox.com/new-player-information/

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February 2026 – Quills and Quarrels

==Event Story==

The cold of winter settles even deeper across Mardrun as the violence and bloodshed slows on the main battlefields, yet rumors still pass of Clan Grimward’s forces probing against the Yurnai bridge defenses, skirmishes happening on Clan Stormjarl’s borders, and a smaller allied incursion into Grimward lands turning precarious. Piercing-cold winds have made several areas completely impossible to risk spending prolonged time outside of a shelter or away from a campfire. While the year has seen significant success on the southern warfronts, Clan Stonetooth’s resolve has not lessened despite the blistering weather. Clan Nightriver’s push into the north is still slow-going and costly on supplies, but their people remain hopeful as reinvigorated Shattered Spear warpacks have bolstered the efforts of freeing Clan Goldenfield from the marauding warpacks.

Following the success of Newhope’s Yurnai Bridge offensive and Clan Stormjarl’s counter-offensive against Clan Grimward, the flames of morale have begun to rise from the embers and glow brightly again after being dimmed for so long. And now, the continent of Mardrun is buzzing with anticipation for the annual Newhope Political Dinner. Duchess Mary cul Tricuspis, better known for her title as Lictor, has sent an invitation across the continent to leadership from allied territories as well as neutral clans.

Many expect to see representatives from all over the continent come together in celebration or simply to discuss what comes next as the tides of war will surely rise again come spring. Interest has peaked within Newhope as news of arriving larger names from Clan Nightriver, Aylin’s Reach, Clan Stormjarl, and even other council members as Lictor Mary herself will be in attendance. The prospect of representatives from neutral clans’ potential arrival also has everyone abuzz and rumors flying. Many have waited for the opportunity to express their opinions and concerns to some of these elusive figureheads, and now just may be the perfect time to meet and to learn should they arrive.

The already busy streets of Newhope alight like their signature arcane lanterns and become bustling and busier once more as travelers, merchants, ambassadors, and the plain curious arrive to the city. One thing is certain; many eyes are watching to see who arrives and what could come from this year’s Political Dinner.

==Event Summary==

The City-State of Newhope is alight with intrigue after the dramatic events at the Political Dinner. The evening began with Lictor Mary cul Tricuspus introducing the major representatives. Newhope’s representation included the Lictor Herself, and a Knight under Duchess Madeline D’Argent. Ulven clan representation included leadership from Clan Nightriver, Goldenfield, Stormjarl, and, taking the room by surprise, Pack Redwind. Clan Axehound and Whiteoak’s chosen representative being of Pack Redwind came as an unexpected, but very welcome surprise for those who were hoping to communicate with one or both clans. Clan Spiritclaw had sent representation, but the Jarl had fallen ill upon arrival to Newhope. The Knight sent by Duchess D’Argent accepted messages for him in his absence. 

Duke Joakim Ventrini’s late arrival created quite the buzz, with his announcement of a “Great Hall for Great Artists” and his generous offers to pay, board, and supply those artists with everything they need to do their craft– all in interest of his future retirement party. Very quickly, the room was filled with the sounds of bards showing off their skill, vying for a chance at playing for the Duke in his great estate. Ventrini’s little black book was soon full of names, all those within it promised to be contacted for further performances in the coming months. 

Conversation flowed all across the room for the entirety of the Dinner. Each representative was certainly kept busy all day, between wanting to know more about each groups movements in the war, hopes for more involvement in war planning, and the desire to be involved in whatever decisions would be made that day. A few individuals managed quite the conversation with the representatives of Nightriver, Goldenfield, and Newhope– a proposition for Mardrun that the group decided to share with the attendees. Should all parties agree after the representatives return to their leadership, Stormjarl and Aylin’s Reach would form a neutral defense pact in order to free Prince Aylin’s martial forces to push into Clan Goldenfield, which would also put Nightriver and Newhope into the advantageous positions to redouble their efforts on the Stormjarl/Yurnai warfront they have already dug their heels into. This presents a hopeful solution to the ever-looming worry about the future of supplies and food to the allied forces of Mardrun.

Towards the end of the Dinner, an incredible moment of drama unfolded, leaving the artists and performers previously thought to have been offered great opportunities to ply their talents with uneasy minds. The arrest of Duke Joakim Ventrini on the charges of Embezzlement, Entrapment, Conspiracy to Commit Murder, Kidnapping, Unlawful Imprisonment, and Treason, with the support of Prince Aylin and 4 of the 5 remaining Council members, left the Dinner attendees in a state of shock. With the room very suddenly cleared of all Newhope officials escorting the Duke out and likely to his prison for the foreseeable future, the dinner was officially over.

Between proclamations, title-honoring, and war-planning, anyone would be hard pressed to find a bored soul in that room.

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January 2026 – The Woes of Whiteoak

== Event Story ==

The chill of winter has well and truly settled across Mardrun. Short days and long nights have brought many areas on the war fronts to slow crawls, while the crushing weight of Clan Stonetooth feels like they have been minimally slowed after capturing so much of Clan Goldenfield’s food stores and burning their homes. After finding Grimward’s ‘great army’ in The Pass to be a ruse, Clan Nightriver now begins moving reinforcements to immediately aid Clan Goldenfield, but are at great risk of straining their already limited winter supply. Far to the south, news passes of Grimward’s great raider fleet having made a push for the Yurnai river, colliding head on with the combined naval forces of Newhope, Nightriver, and Stormjarl. Rumors come that neither side truly came out ahead, but Grimward did not reach the mouth of the river to attack the bridge. Clan Grimward has lost territory on the river and Stormjarl borders, but few would believe they have lost the war as the fighting seems to have stalled for both sides with winter arriving in full last month.

News of heightened but expected Mordok activity at Clan Whiteoak’s Shield of Mardrun outposts has spread, along with a call for help from the clan which is not expected. The Mordok threat may typically be no problem for a formidable Clan like Whiteoak who has fought them for generations, but a dangerous threat within their own walls has their leadership on edge– The Nightmare Plague has returned, this time in Pack Briarthorn and their outpost on The Shield. While Whiteoak scrambles warriors to ward off the Mordok, healers to quarantine and heal the sick, and sending supply runners to both places, fears are rising that the Plague could spread through the clan, rapidly depleting their winter supplies and taking more warriors off The Shield, where many have already fallen ill.

After hearing of the successful treatment of the Nightmare Plague in Clan Nightriver, Clan Whiteoak has decided to call for aid. Thanks to the clan’s neutrality, any brave healers– but especially those with knowledge of The Nightmare Plague– any warriors who can cut down the Mordok, any tradespeople to move or make supplies– all are called to aid the effort to save the Ulven of Pack Briarthorn before Mordok find and exploit their weakness, or worse, the plague takes them. Time is not on Whiteoak’s side, as the plague can be quick to spread and each night brings new dead.

= Post Event Summary =

The start of the day started like any other day with the Nightmare plague in Pack Briarthorn, more dead to bring out to burn after a patrol brought some in which appeared to have passed away a few days ago. However, the dreadfully normal chore turned deadly as the dead began to move and attack the healers in the quarantine area.  Thanks to the quick actions of the volunteers, they were laid back to rest, but the damage was done and there were those that needed healing from two different types of plague. The bites were quickly healed and cleansed before they could become lethal, and those once hurt were able to assist once more.

With ingredients scarce for cures in the immediate area, some patrols were sent out to gather reagents and keep the Mordok from attacking the outpost while the healers were working. Frequently the Mordok would attack the patrols which would lure undead into the middle of the patrols, and then attack in the chaos. However, skill, determination and pure grit of the volunteers would overcome these obstacles, and the teams were able to successfully gather enough reagents to help supply the healers and stop the Mordok from endangering the outpost full of the sick people of Clan Whiteoak. This came at a cost though, as many patrols returned with wounds, broken gear, and bear traps attached to their legs.

While the chaos was going on with Patrols, many worked in the quarantine area. Tensions were high with the arrival of Clans Stonetooth and Grimward, but a greater enemy and neutral clan brought opposing sides in the war together. A “Hearthsworn” from Clan Stonetooth worked with those from enemy forces, without open hostility, to achieve the goal of healing and curing the Nightmare Plague as fast as possible. Alchemists from all walks of life worked in tandem to make potions upon potions to keep the healers supplied with what they needed. Bard’s worked hard to keep up spirits and energy for those working in such a grim environment. Tavern keeps and blacksmiths worked to keep the patrols geared, fed, and invigorated to continue their forays into the dangerous dirge to continue their harvesting.

As the bitterly cold day dragged on, auras that protected against the plague were eventually placed on all volunteers assisting Pack Briarthorn. The fear of the plague, while weighing on everyone’s minds, did not deter them but rather embolden their actions to work harder and more efficiently. By the end of the day, the majority of Pack Briarthorn’s outpost was cured of the plague, and the honorable Chieftain of the pack who was delaying any treatment till others were cured, finally acquiesced to being treated. The plague spread has been slowed and should now start to fade with the coming spring.

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February 2026 – Quills and Quarrels

Quills and Quarrels – The 2026 Political Dinner

=IMPORTANT DATES=

Tuesday, February 10th:
Resources and Downtime Actions Deadline

Monday, February 16th:
PC Skill Purchases Via Email Deadline
There is no guarantee there will be time at event registration to update your PC’s skills.

=EVENT DATE AND TIMES=

Saturday, February 21st

  • Early Arrival Time – 10 am
  • Registration opens – 10:30 am
  • Registration closes – 11:30 am
  • All Player Event Briefing – 11:45 am
  • Scenario Begins / “Game On” – 12:00 pm
  • Scenario Ends / “Game Over” – 4 pm
  • Check-Out & Clean Up – 4-4:30 pm

We must be out of the building in time for Wizard Quest to close at 5pm.

***NOTE: If you are unable to make it before the official start time, it is your responsibility to discreetly notify Staff and get checked-in and NOT disturb the game in progress. ***

=Event Story=

The cold of winter settles even deeper across Mardrun as the violence and bloodshed slows on the main battlefields, yet rumors still pass of Clan Grimward’s forces probing against the Yurnai bridge defenses, skirmishes happening on Clan Stormjarl’s borders, and a smaller allied incursion into Grimward lands turning precarious. Piercing-cold winds have made several areas completely impossible to risk spending prolonged time outside of a shelter or away from a campfire. While the year has seen significant success on the southern warfronts, Clan Stonetooth’s resolve has not lessened despite the blistering weather. Clan Nightriver’s push into the north is still slow-going and costly on supplies, but their people remain hopeful as reinvigorated Shattered Spear warpacks have bolstered the efforts of freeing Clan Goldenfield from the marauding warpacks.

Following the success of Newhope’s Yurnai Bridge offensive and Clan Stormjarl’s counter-offensive against Clan Grimward, the flames of morale have begun to rise from the embers and glow brightly again after being dimmed for so long. And now, the continent of Mardrun is buzzing with anticipation for the annual Newhope Political Dinner. Duchess Mary cul Tricuspis, better known for her title as Lictor, has sent an invitation across the continent to leadership from allied territories as well as neutral clans.

Many expect to see representatives from all over the continent come together in celebration or simply to discuss what comes next as the tides of war will surely rise again come spring. Interest has peaked within Newhope as news of arriving larger names from Clan Nightriver, Aylin’s Reach, Clan Stormjarl, and even other council members as Lictor Mary herself will be in attendance. The prospect of representatives from neutral clans’ potential arrival also has everyone abuzz and rumors flying. Many have waited for the opportunity to express their opinions and concerns to some of these elusive figureheads, and now just may be the perfect time to meet and to learn should they arrive.

The already busy streets of Newhope alight like their signature arcane lanterns and become bustling and busier once more as travelers, merchants, ambassadors, and the plain curious arrive to the city. One thing is certain; many eyes are watching to see who arrives and what could come from this year’s Political Dinner.



SPECIAL GAME MECHANICS APPLIED UNTIL FURTHER NOTICE:
Traveling to or from Clan Stormjarl: For both this event and moving forward, travel to or from Clan Stormjarl carries the risk of seeing sea combat which can cause PCs to be injured, supplies to be lost, and units to be forced into combat.
Current Danger Level: Danger is VERY LOW due to decreased Grimward raider ships.

To Clarify (Click for more):

All PCs traveling to Stormjarl territory will be subject to survival-style rolls to see if they encounter combat/hardship on their way in. All PCs interacting with Stormjarl territory via attendance at events in person, or using Downtime Actions to interact with Stormjarl territory, will be tracked. All players that have a PC that is tracked in Stormjarl territory that signup for a future event outside of Stormjarl territory will also be subject to survival-style rolls to see if they encounter combat/hardship on their way out, This special “territory travel mechanic” will remain in effect until in-game narrative changes warrant it’s removal; all events that are influenced by this dangerous travel mechanic will be noted in future event mechanics

= EVENT SPECIAL MECHANICS =

1) Event Theme: “Political Dinner” Event:

This event may feature representatives from various colonies, clans, and groups around Mardrun. They will be discussing important topics to their respective groups and this could be a great way to learn what is going on in the world. They may be seeking out different players or factions to get information to take back to their groups. Be aware though… proper social etiquette will be important when dealing with them! This would be a great opportunity to use Resources: Gather Info/ Resources: Political ahead of time or interacting with more politically minded players to learn what these might be. Giving the wiki a good read in the Ulven FAQ, the Syndar FAQ, and the Titles of Prestige and Peerage could be very useful!

2) Special NPC Roles:

Representative and other special NPC roles are available in higher than normal quantities, both NPCs from past events and new NPCs. Be aware that these roles are more complex and have a higher standard of garb; but for anyone who would like to potentially play one of these roles, please select one of the leader role options in your NPC pre-reg signup.

3) Peaceful Assembly and Causing Trouble:
Out-of-game: There cannot be any combat in the Wizard Quest building. There always could be some encounters that could develop, but these are coordinated ahead of time and will not be including regular combat mechanics.
In-game: There are numerous guards and security forces present and nearby the assembly room to deter and control any trouble. Any players that attempt to steal or or start a fight and run will be subject to the City-State Watch attempting to detain or kill them (depending on severity). All characters can assume that Newhope Watch Officers are ever-present, nearby enough to respond fairly quickly, but not hovering over everyone at the assembly.

4) Controlled Environment (Weapons and Trades):
Due to the presence of multiple high profile guests, Newhope is increasing it’s usual weapon restriction. Visitors to the assembly are limited to a single dagger type weapon (dagger, knife, seax, etc), unless they are a part of the official security force of the assembly (which would require prior approval in-game) or received special permissions in-game. This is NOT an out-of-game rule; this is an in-game policy and players are free to adhere to it, or break it and face the consequences.
Trade skills that require physical set-ups (Blacksmiths, Healers, Alchemists, etc) are prohibited at this political function. However, trades that do not require set-ups (bards, companions, etc) are allowed at the assembly.

5) Catering Stipend:
The assembly coordinator of Newhope has made it publicly known that a stipend has been made available to help cater in foods for the political gathering. They are offering a small payment of silver for organizations or individuals who bring dishes to share. The amount and quality of food brought to share will be factored into the payment. All dishes must be in decorum legal trays/containers and have appropriate serving ware to be eligible for the payment. The assembly will be able to pay between 1-3 silver per dish, with a maximum payout of 10 silver per individual caterer. If you intend to bring a dish that requires electricity (crockpot, freezer space, etc,) coordinate with staff ahead of time!
We kindly ask that if you plan to bring a dish, take a look at this list of known allergies among our players and label your dish with any of these it may contain. Please keep in mind this list could be updated with more allergies after the Early Bird cutoff: Player Allergy List

6) Alcoholic Beverages:
Wizard Quest only allows Beer and Wine to be brought in. No liquor is permitted. Alcoholic beverages are not included in the Catering Stipend.
All players who want to partake in any alcoholic beverage will need to have their IDs checked and “papers” marked at check-in. Your “papers” are either your PC card, or your NPC sheet. Anyone sharing alcohol will need to check these papers for age verification or face consequences of the game (ejection for sharing with a minor).

7) Decorum & Out-Of-Game Clarifications:

Please note that the entire in-game area is monitored for decorum, immersion, and in-game discussions. Players will call each other on Decorum if they are not following this. However, please make an effort to check-in with others and make clear “Out of Game” clarifications discreetly if needed.

8) Updated 1.7 Rules!

The 1.7 version of the rules is now ready in electronic format.

Please go to the rules section of the Last Hope LARP website to get a copy of the 1.7 rules.

=EVENT LOCATION=
Wizard Quest
400 Broadway, Wisconsin Dells, WI 53965

Parking on the street is free in the off-season, and there is additional parking behind the building.

Membership and Event Sign-Up Info

There is no cost/charge/entry fee required to participate in this event and all are welcome to participate regardless of their membership status or not. However, certain perks require additional membership.

=FOOD, WATER, PROPERTY, AND SAFETY INFO=

=Food & Water=
– We will be providing a simple, optional, pre-packaged food and/or fruit snack for players at this event.
– This will NOT be enough to sustain you all day/event!
– Players may be bringing food to share/sell but it is NOT guaranteed.
– Make sure you bring feastware if you intend to eat in-game!
*** You should plan on bringing some extra food/snacks and water to tide you over for the rest of the event. ***
*** Plan ahead, be self-sufficient, bring your own food/water and bring bags to take your trash! ***

=Camping, Bathrooms, Fire, and Electricity=
– This event is a single-day event at a public location. Camping will not be allowed.
If you need a hotel, the Wisconsin Dells has many to choose from.
– There is a bathroom with running water at this location.
– Campfires are not allowed as this is an indoor event.
– There is electricity at the site; please coordinate with Staff for anything that needs electricity and bring your own cables/extension. Simple things like fans or charging cell phones is fine, but portable heaters or anything that draws a lot of power must be pre-approved.

= SAFETY RULES =


– A number of Staff and approved players are trained or able to assist during emergencies (Raised hands will be shown during briefing). Staff have access to a Snake Bite/CPR/First Aid Kit if needed. In case of any emergencies, immediately contact Staff and let them handle it.
– Make sure you adhere to our Alcohol guidelines; no one under the age of 21 can consume Alcohol products, and this location does not allow hard liquor. Additionally, no tobacco will be allowed as this is an indoor event. These products CANNOT be sold for real-world money and serving them to a minor will get you ejected from the LARP. *** Check the PC cards/NPC sheets/discreetly check for IDs. ***
– If at any time a player feels uncomfortable or unsafe due to role play, be aware of our “Out of Game Stop” call. Please use this discreetly and/or contact Staff if needed.
– If at any time a player needs to remove themselves, physically or mentally, from the game please do so as discreetly as possible. Notify staff if possible or coordinate staff if you cannot do this discreetly.

COVID 19 RESTRICTIONS & PRECAUTIONS

– All players ages 5+ must be either fully Covid-19 Vaccinated, be medically exempt (pre-approval needed and this includes children under the age of 5), or be in the process of getting vaccinated. This will be handled at Check-In.
– All players are REQUIRED to wear masks UNTIL they have Covid-19 Vaccination Proof on record with us. Masks are no longer required to be worn before check-in as long as players have their Covid-19 Vaccination on file and they do not have concerning symptoms.
– Players are required to do symptom checking at registration/Check-In.
– Players can still be asked to wear a mask if they have concerning symptoms/exposure and any questions about this should be asked ahead of time for Staff to coordinate.
– For full information regarding our Covid-19 Restrictions & Guidelines, click the link below:
lasthope.kitsufox.com/wiki/covid-19-policy-practices/

== CUT-OFF DATE, SKILLS, & PLAYER INFO ==

= MONTHLY EVENT CUT-OFF DATE =
– The Monthly Event Cut-Off date is a deadline that is critical to the preparation of the monthly story/event. This allows us to prepare PC bags, write NPC more detailed roles, finalize mechanics based on who we know is planning on attending, and properly tie in player influences like Resources and Organizations.
– The Event Cut-Off date for this event is Wednesday, February 11th.
– Players that want a more detailed NPC role must purchase the applicable membership AND signup for the event by that date.
– Players that want a guaranteed spot for their PC must sign-up by this date.
– Players that want to be added to the Prize Giveaway for the month must signup by that date.

= PC SKILL UPDATES =
– If you sign-up and choose a membership by the Event Cut-Off date, staff will prepare your PC bag with items, coin, and condition ahead of time.
– If you have updates to your PC, do them ahead of time and email us the changes.
– The deadline for these PC skill changes is the Monday before the event!
– If we have time then we can update your PC skills at an event. *** There is no guarantee we can do this at an event due to the registration time needs. ***

= ATTENDING EVENT BONUSES =
– Players attending events in-person are granted several bonuses:
– A PC may roll applicable Profession and/or Tradeskill rolls for coin/affects. You MUST bring your trade manual to check-in to make your rolls.
– A PC may open and review applicable Lore cards at Check-In (and copy them over into their own Lore books if they so choose)
– PCs that are part of an Organization may earn +1 Organization Exp per event day that they attend and prominently display Org heraldry. Bring and show your heraldry to check-in!
– PCs that are part of an Organization may earn +1 Organization Exp for attending and prominently displaying Organization Standard/Banner (Min 3 PCs) Please tell check-in that you will be displaying a banner!

= DOWNTIME ACTIONS, ORGANIZATIONS, & LORE SKILL USAGE =
– Players may have a PC(s) use Downtime Actions to make an impact on an event.
– Organizations may pledge their monthly Actions and/or applicable Units to make an impact on an event.
– Downtime Actions & Org Actions influencing this event must submitted by the Monthly Event Cut-Off date OR the 10th (Whichever is first)
– Relevant information gained or a summary of the influence of these efforts will be available at Check-In at the event; a player must attend to be able to see that info.
– IT IS YOUR RESPONSIBILITY TO ASK FOR THAT INFO!
– PCs with applicable Lore skills may have access to certain Lore cards at check-in. Frequently, there are Lore cards available for you to read that represent your characters ability to know about things going on in the area. Some of this information can be really useful to know!
– You may not take these Lore cards but you are welcome to copy the information they have into your own Lore book but it must be done at Check-In.

= PC SPOTS & LATE PLAYERS =
To guarantee a spot for your PC at this event you must sign-up and pay for membership services before the Monthly Event Cut-Off date.
– If you sign-up after this date, we will coordinate a waiting list for players wanting to play their PCs.
– If NPC roles are needed, you will be notified before an event what those roles are so you can prepare.
– If NPC roles are not needed, you will be notified that you’re approved to play your PC.
– This helps us balance event mechanics and needed NPC roles to adequately facilitate an event but still allows ample opportunity for players to guarantee being able to show up as their PC.

We are following a strict time-block for check-in/registration so players will be expected to arrive on time to get registered and then attend the game briefing.
 If a player is going to be late and they are going to arrive after registration closes, they are expected to notify the staff by emailing the lasthopelarp@gmail.com address to let us know.
– This allows us to prep their NPC materials or pull their PC cards prepare their items/coin for when they arrive. Failure to do this may result in a forced NPC role if the player arrives after the briefing as all registration supplies are packed up and put away.
– This does not mean we do not have wiggle room; all you have to do is notify us ahead of time via email so we can prepare accordingly.

= MANDATORY CHECK-OUT =
– All players are required to properly check-out at every event; this means that all in-game items and PC cards with PC conditions will be turned over to Staff for proper record keeping.
– We will be doing a dedicated Check-Out after each day.
– If you plan on leaving before the end of the event day/scheduled Check-Out time, it is your responsibility to seek out Staff in order to properly check-out.
– If you checkout as a PC, you may not “check back in” after a period of time. Once you check out as a PC, your PC is done for the event day.
– There may be limitations on how and where PCs can check out at an event; ask instead of assuming if you feel like your PC would leave early, and then staff can assign you a role after that.

== SPONSORSHIP ==

=Wizard Quest=
Our continued sponsorship for 2026 is Wizard Quest! Mention the LARP for a local’s discount and remember to share with us a picture of you attending for cross-promotion EXP!
www.wizardquest.com/
Wizard Quest in Wisconsin Dells
400 Broadway Ave
Wisconsin Dells, WI 53965

== HELP! THIS IS MY FIRST EVENT! ==


– It is understandable (and normal) to be completely lost and overwhelmed coming to your first event.
– Staff and/or Veteran players will be on hand to help guide you and answer questions. We want your first event experience to be a positive one!
– It is very normal for staff and players to be running around doing things to get the event going on time; you may need to seek out someone with a gold belt flag and ask for assistance.

UPON ARRIVAL
– When you arrive, the most important thing is checking to see if you need to park in specific areas.
– Make your way to Check-In, wherever that is for the event. This will be where a number of players are at and also where Staff are at checking people into the game. This is also where Staff can guide you to the proper areas (such as New Player Helpers or NPC Wranglers)

AFTER CHECK-IN
– Once you have checked in, the most important person/station for you to search for is the “NPC Wrangler”. This is usually 1-2 Staff members that are taking care of garbing up and handing out NPC roles.
– There will be time available to make sure you are prepped for your NPC role. This is a great opportunity to ask questions!
– If you need anything else from your vehicle or for any setup, this would be the time to do so.

BEFORE BRIEFING
– Once you have your NPC role and you know who you can contact for questions, there is usually extra time before the event briefing.
– During this time, we will do a Combat Tutorial so you know the basics of combat. This usually takes about 30 minutes, so try to factor that into your event arrival time.
– There will be announcements of when briefing will take place; make sure you are available to listen to the briefing of an event as it covers a lot of story, safety, and property information.

AFTER BRIEFING
– Normally right after briefing, all NPCs and the NPC Wranglers are assembled into a group to discuss NPC roles, any connections they may have, answer more questions, and review the overall event theme/goal.

DURING EVENTS
– Once “Game On” is called, it is very important to maintain decorum in the game area. This can be very intimidating at first!
– If you need anything, please discreetly find a gold belt flag staff member and ask for assistance. Most of the time we will move off to the side for a quick out-of-game clarification or move out of the game area entirely to be able to have a full discussion.
– If you are confused on what to do, please seek out staff discreetly to double check your NPC motives and goals or discuss ideas on what you can do.

AFTER THE EVENT

– All of your borrowed garb, gear, coin, etc will get returned back to the NPC Wrangler as soon as the event is over.
– This will also be a chance to discuss any meaningful interactions you had as an NPC that we might want to follow up on
– The NPC Wrangler and potentially other staff will be available to answer any questions you have.

For more New Player Info, please click the link below:
lasthope.kitsufox.com/new-player-information/

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January 275 – News & Rumors

Across Aylin’s Reach, rumors are buzzing about the Northern Syndar having returned after their seemingly short return home. Seeing them traveling further out from the busking city center than their previous visit, the people of Aylin’s Reach are eagerly waiting to see what’s next from the mysterious new friends the city-state seems to have made. 

In the Pass— the thin area connecting Clan Nightriver to Grimward between the rocky mountains of the Great Wolf Hackles— Champion Holmar Bloodmoon has led a charge against Grimward forces in the area in an attempt to gain ground on this heavily-contested war front. The warpacks expected a hard fight against Grimward’s great army in the area, full of blood and singing steel, but instead were met with a skeleton crew of Grimward raiders. After the realization that Grimward successfully carried a ruse for months, Nightriver leadership has been moving warpacks to drive Clan Stonetooth out of Clan Goldenfield lands, and been in discussions to train up more… stealthy scouts in the coming months.

Clan Whiteoak’s shared border with former Clan Shattered Spear territory has remained heavily patrolled by Stonetooth forces. As Clan Whiteoak sees their first responsibility to see the Shield of Mardrun hold steady despite the war ravaging to their southwest, a supply sharing mission was embarked during a break in the cold temperatures. Despite this winter being the coldest the continent has seen in years, Stonetooth turned away the supplies, stating definitively that their outposts are taken care of. It’s unclear to Whiteoak leadership if the truth was shared, or if the lack of previous mordok activity over the year has contributed to their supposed successful outposts, but it is clear that whatever Stonetooth is doing— they’re confident in their ability to do it.

Pups in Pack Sjoulfur are being kept awake at night by a wandering spirit they’ve coined as “The Gouglar”. The cackling of these “spirits” can supposedly be heard all night while they terrorize households with small misfortunes. Lanterns emptied of oil, a blanket gone missing, a tangled ball of wool yarn— all are sure signs of The Gouglars presence. 

Worry not, children of Sjoulfur. The presence of mischievous spirits in the winter will surely mean a great fishing harvest come springtime.

The waters around Clan Stormjarl are finally looking more like ground gained against Grimward this month. After months of Grimward domination in the area with very little outside help for the allied fleet, they were able to push back against the Grimward naval fleet enough to turn the area into a highly contested war-zone. The war of attrition here may be finally looking up for the Stormjarl coastline, and those trying to travel it.

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Amrod

PLAYED BY: Tyler Dubey

CHARACTER NAME: Amrod

GENDER: Male

PREFFERED PRONOUN(S): He/Him

CLASS: Mage

AGE: 97

RACE: Syndar (Io’Larian, Shattered Tribes)

HAIR: Brown or none

EYES: Hazel

OCCUPATION: Retired Soldier of Lairthuduil, Now Farmer

BIRTHPLACE: Southern Border of Lairthuduil

APPEARANCE: Wears simple clothes, has a pack and a large wrapped bundle on his back if traveling.

NOTABLE TRAITS: Beard, tired eyes, Scars across face, , gold and black lines

RUMORS: Served many years in the Grand Alliance, was on one of the few ships from Tielorrien. Prefers to be alone, does NOT like fighting if it can be avoided. Seems to be trying to atone for the sins of the past or move past the horrors of war.

BIO / BACKGROUND HISTORY: Amrod’s first memories are that of the peaceful lands of Lairthuduil, learning to farm from his parents in the small remote commune of the Goldenshade Tribe of Io’Larian’s. While the lowest in the caste at the time, their commune was known for their herbs and spices that they grew along the forest and mountain edges.
However, that life came to an end once the undead that invaded Richtcrag began to travel north through the pass. The Penitent began to push into the Kingdom of Lairthuduil with the undead by the time Amrod was just a young man, and decimated his tribe. Fleeing with the few members of his commune to Tielorrien, Amrod made a choice to be a foot soldier for what would eventually become the Grand Alliance.

The memories blur or become repressed. Bloody shield lines filled with the screams of the dying as friends and allies are torn apart by undead. The smell of decay and sick back at the camp as wounds infected with magical disease flood the air. Food with very little flavor, or just broth to keep them alive. This portion of Amrod’s life was an utter nightmare, much of which he wishes he could forget.

When news of a ship was sailing towards a new land and some rumored colonies that were set up by New Aldoria, Amrod has survived countless battles by luck, skill, and endurance. The small fleeting glimmer of hope in his almost emotionless soul sparked, and requested to be assigned to protect the Syndar that were to set sail. It took a few months of deliberation, however, they agreed that Amrod had served his fair share for the Grand Alliance, and allowed him to be discharged and go to Mardrun.

Once on the soil of Mardrun, Amrod was faced with another war. Taking up his glaive and armor, he went to battle against the Ulven. Thankfully the war ended quickly, but only for a brief moment till the Ulven Civil War came into action. Those that knew him back while he served the Grand Alliance, asked him to serve one last time. He said he would, however, require from them a small farm of his own, away from the rest of the people, and to never be asked to serve again once the war was done. The small group of Syndar Representatives from Newhope agreed, and facing the horrors of war again, donned his armor and glaive.

The Civil War finally ended at the Battle of Pyre Hills, and with it his volunteer service to Newhope. Before snow even hit the ground, Amrod demanded the representatives make true their promise. By the next spring, Amrod had a small cottage and small farm at the very edge of the colonies. Near a known commune of other Shatter Tribes members, it is here where Amrod now resides, and rests his weary battered soul. He travels in his off time, finding work with the soil and land as his ancestors did. However, memories seldom fade, and old habits die hard.

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Talmore Kard

PLAYED BY: Elias Lambert

CHARACTER NAME: Talmore Kard

GENDER: male

PRONOUN(S): he/him

CLASS: Warrior

AGE: 17

RACE: human

HAIR: brown

EYES: hazel

OCCUPATION: Blade of Sol Specialist

KNOWN SKILLS: Combat, tactics and strategy, dabbles with hunting

BIRTHPLACE: near the docks of newhope

APPEARANCE: an armored and scruffy looking teen, carries a very recognizable shield

NOTABLE TRAITS: fought as a young kid in the Gladiator arenas of Newhope.

RELATIONSHIPS: The Blades of Sol member

RUMORS: why was he a gladiator, and if so why did he stop performing

BIO / BACKGROUND HISTORY:
If you care to ask, my life was and is a case for serious speculation of the sanity of myself and the people around me. Pull up a chair, and a beer, and I’ll tell you my tale.

It all began 17 years ago when a small boy was born on the docks of Newhope. I’ve always loved to explore. As a lad, I would run down the docks of my home and greet the fisherman that returned with the daily catch. I remember quite vividly my boyhood daydreams of one day exploring beyond the edges of the maps and seeing what I might find there. But with age came the reality I couldn’t simply sail off into the horizon leaving my family and friends behind. I would have to settle for barely scraping by on money from working at my father’s smithy. I was just 15 when I saw my first show at the great gladiatorial arena of Newhope. By the end of the first fight, I knew this was the profession I truly wished to pursue. Later that day, I tracked down the proprietor and host of the arena, a surly old Syndar by the name of Yvan Ixil. At first he was not eager to hire a teenager to fight in his arena, but after a few pints of ale he agreed under one condition; he would decide the fights I was to partake in. And so it was, I would get out of bed, run to the arena, and train. I learned to fight with swords, axes, spears, shields, and many more. I would take breaks only to eat and sleep.

I remember it was a sunny day in May when Yvan interrupted me during axe training. “You’re ready lad,” he said “tonight’s fight is very relaxed. There will be few spectators, and you will use the sword and shield as your weapons. The fighter you will be facing is Cillan Vox. He is known for underhanded tricks, so watch for those”.

When the time came, I walked through the training area and into the main fighting ground of the arena. Vox stood still on the other side of the arena, spear and net clutched in his hand. Without warning, he rushed forward. I met him in the center of the arena floor. He opened by throwing his net on my sword arm. I tried to shake it loose, but it seemed to be sticking to me in some way. I didn’t feel any pain until I looked at my arm. There were small metal barbs built into the net, and the more I struggled, the more it would cut. I took his follow up blow on the shield and tried to swing my sword at him. White hot pain stabbed through my arm, so I let it go limp at my side. I was driven back across the sand by a flurry of thrusts from his spear.

As I was being driven back, I devised a plan. Not the most sound plan, but it would do. As he thrust out again instead of blocking, I threw my shoulder against the shield and slammed it into the spear. It tumbled from his grip onto the ground, he immediately dropped to the ground to pick it up. Just as he righted himself, I slammed my shield into his head as hard as I could. Vox fell to the ground, unconscious. The scarce crowd cheered rather quietly for the arena, but for me, it seemed louder than any other sound I had ever heard. When I looked down, I saw the net drenched in blood. When I made it back to the training area, Yvan tended to my wounds, removing the net as well as cleaning and stitching my wounds. As he did, he prayed to Solar, the god of the sun, to preserve me.

After that, I fought almost every night at that arena. I became quite proficient in tactics and strategy, and for a year I was happy. Until the war came. I remember the day that a squad of armed soldiers arrived at the arena  and began to train us as real soldiers.

Yvan knew I was not prepared for war, so one day he smuggled me a pouch of coins and a spare sword and shield, then he sent me on my way. I don’t hold it against him, but nevertheless those months of unemployment were among my hardest. My father had retired from the forge at almost the perfect time, so there was no job for me to fall back on. I did odd jobs around town for a while, but that began to bore me, and the pay was too inconsistent to live off of. Soon after my sixth rejection from a potential job opportunity, I realized if I wanted to find work that wasn’t mining or smithing I would need to seek it northward. So I packed my meager possessions and put every scrap of money I had into provisions, then I departed as promptly as I could. It wasn’t long until I crossed into Nightriver territory, stopping at towns looking for work on occasion. When none were found, I would continue on. I continued my trek and soon found myself on the border to Goldenfield, moved through Goldenfield and Spiritclaw, mostly staying on the shoreline until I crossed the border of Aylin’s Reach.

The first town I ran across, I had entered in need of provisions and supplies. I sat down at the bar, waved the bartender over, and asked if they knew of any work for a former gladiator of Newhope.

He leaned in and whispered conspiratorily “Not presently, but north of here is a place called Lumiria. The Night Owl tavern, in its basement, was an arena of sorts. If it’s fighting you like, that’s the place for you.”

I thanked the man and left the tavern. Finally, a new arena. A place to hone my skills to perfection. I almost ran the whole way to Lumiria. When I arrived five days later, I made it straight for the Night Owl tavern. I approached the innkeeper and asked about the arena.

“It’s less of an arena” he said, “and more of a… private combat club.” He then pointed me to the stairs.

The basement smelt of liquor and sweat. A crowd covering the walls stood on their raised benches, leaning towards the fenced off area in the pit of the basement. Within the fences were a pair of combatants, engaged in a fistfight.

“Not really what I was expecting, but good enough” I whispered to myself.

One of the contestants collapsed after a particularly sharp right hook to the jaw.

“Any of ya’ brave enough to be my next victim?” the victor shouted.

“I will” I shouted over the crowd.

“A boy?” He laughed, “well come on down here then.”

I walked calmly to my opponent, he threw a jab at my head that I ducked under. I took the opportunity to maneuver under his guard and punch him in the side of the head, making sure that one of my knuckles slammed into his temple. Needless to say, he collapsed.

I fought for the next hour. By the end I was sore and tired but felt on top of the world. After the fight I was approached by a man in a blue outfit. “Hey kid, I’m one of the captains with the Blades of Sol. We could always use another fighter, or helping hand, or whatever. If you’re interested, go talk to Elzerith. He’s the golden Celestine Syndar who is usually in the offices, he runs the show.”

So I did. For a few days, I looked around Lumiria for Elzerith. Just as I was about to give up, I spotted a man who fit his description giving a speech about the Light of Sol in the town square. After his speech, I intercepted him as he was leaving the marketplace and explained my situation to him.

“Ah, Seymore sent you. This one must inquire if one had a relationship with Solar prior to interaction with Seymore” Elzerith inquired in the strangely roundabout Syndar mannerisms rumors whispered of.

“Yes, my martial trainer back in Newhope was a worshiper of Solar, and many of the healing magicks he performed to restore my health were done in his name.”

Elzerith studied me for a moment, “You are more than welcome to join our group. Should you be willing, we shall teach you more of Sol and his ways, as well as be taught the tenets of the Blades of Sol.”

And so I spent my first few weeks in their company studying Sol. At the end of that small time, I signed my name with their group. Ever since, I have been traveling in their company. I haven’t a clue where my story will go next, but I know that I’ll be ready for it.

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The Woes of Whiteoak – January 2026 Event

The Woes of Whiteoak

=IMPORTANT DATES=

Saturday, January 10th:
Resources and Org Action submission deadline.

Wednesday, January 14th:
Early Bird Pre-Registration Cut-Off
Expanded NPC roles, prize giveaway raffle entry, guaranteed PC spot, faster PC reg.

Monday, January 19th:
PC Skill Purchases Via Email Deadline
There is no guarantee there will be time at event registration to update your PC’s skills.

=EVENT DATE AND TIMES=

Saturday, January 24th:
– Early Arrival Time – 9:00am
– Registration opens – 9:30am
– Registration closes – 11:00am
– All Player Event Briefing – 11:15am
– Scenario Begins / “Game On” – 12:00pm
– Scenario Ends / “Game Over” – 5:00pm
– Check-Out & Clean Up – 5:00pm+ until whenever

***NOTE: If you are unable to make it before the official start time, it is your responsibility to discreetly notify Staff and get checked-in and NOT disturb the game in progress. ***

=EVENT STORY=

The chill of winter has well and truly settled across Mardrun. Short days and long nights have brought many areas on the war fronts to slow crawls, while the crushing weight of Clan Stonetooth feels like they have been minimally slowed after capturing so much of Clan Goldenfield’s food stores and burning their homes. After finding Grimward’s ‘great army’ in The Pass to be a ruse, Clan Nightriver now begins moving reinforcements to immediately aid Clan Goldenfield, but are at great risk of straining their already limited winter supply. Far to the south, news passes of Grimward’s great raider fleet having made a push for the Yurnai river, colliding head on with the combined naval forces of Newhope, Nightriver, and Stormjarl. Rumors come that neither side truly came out ahead, but Grimward did not reach the mouth of the river to attack the bridge. Clan Grimward has lost territory on the river and Stormjarl borders, but few would believe they have lost the war as the fighting seems to have stalled for both sides with winter arriving in full last month.

News of heightened but expected Mordok activity at Clan Whiteoak’s Shield of Mardrun outposts has spread, along with a call for help from the clan which is not expected. The Mordok threat may typically be no problem for a formidable Clan like Whiteoak who has fought them for generations, but a dangerous threat within their own walls has their leadership on edge– The Nightmare Plague has returned, this time in Pack Briarthorn and their outpost on The Shield. While Whiteoak scrambles warriors to ward off the Mordok, healers to quarantine and heal the sick, and sending supply runners to both places, fears are rising that the Plague could spread through the clan, rapidly depleting their winter supplies and taking more warriors off The Shield, where many have already fallen ill.

After hearing of the successful treatment of the Nightmare Plague in Clan Nightriver, Clan Whiteoak has decided to call for aid. Thanks to the clan’s neutrality, any brave healers– but especially those with knowledge of The Nightmare Plague– any warriors who can cut down the Mordok, any tradespeople to move or make supplies– all are called to aid the effort to save the Ulven of Pack Briarthorn before Mordok find and exploit their weakness, or worse, the plague takes them. Time is not on Whiteoak’s side, as the plague can be quick to spread and each night brings new dead.



SPECIAL GAME MECHANICS APPLIED UNTIL FURTHER NOTICE:
Traveling to or from Clan Stormjarl: For both this event and moving forward, travel to or from Clan Stormjarl carries the risk of seeing sea combat which can cause PCs to be injured, supplies to be lost, and units to be forced into combat.
Current Danger Level: Danger is LOW due to Grimward’s fleet predicted to be recovering currently.

To Clarify (Click for more):

All PCs traveling to Stormjarl territory will be subject to survival-style rolls to see if they encounter combat/hardship on their way in. All PCs interacting with Stormjarl territory via attendance at events in person, or using Downtime Actions to interact with Stormjarl territory, will be tracked. All players that have a PC that is tracked in Stormjarl territory that signup for a future event outside of Stormjarl territory will also be subject to survival-style rolls to see if they encounter combat/hardship on their way out, This special “territory travel mechanic” will remain in effect until in-game narrative changes warrant it’s removal; all events that are influenced by this dangerous travel mechanic will be noted in future event mechanics

= EVENT SPECIAL MECHANICS =


1) Event Theme: “Quarantine & Outpost Support” Event:
This event features a rescue for people afflicted with the Nightmare Plague and efforts to maintain patrols against mordok roaming the area. Players can expect objective goals both in the form of both combat and non-combat through healing the afflicted Ulven, repelling mordok in the area, and supporting the outpost’s needs. In addition, players can expect to need to control the sick with a quarantine zone.

2) Indoor Mechanics:
During the event, characters who join needed patrols or go reagent hunting will need to speak with a staff member first and then step out of the main play area to represent them ‘leaving the outpost’. Dice rolls will be made with a staff member to determine what is encountered during the chosen action, and the outcome of the characters involved. Coordination and care should be considered before leaving, as dangers likely lie beyond the safety of the outpost.

3) Plague Warning & Risk:
There will be characters who are afflicted and contagious with the Nightmare Plague that will need to be healed. Players can expect a high risk of contracting the Nightmare Plague if they interact with those characters without careful preparations, and characters who end the event while sick with the plague may have a risk of dying.

4) Controlled Environment (Neutral Territory):
In-game, Clan Whiteoak is neutral territory in the current “Conquering” story line. It would be highly frowned upon and potentially detrimental to any characters who choose to engage in any Conquering-aligned tasks, talks, or anything that could jeopardize Whiteoak’s neutrality. This is NOT an out-of-game rule; this is an in-game policy and players are free to adhere to it or break it if they so choose (but be aware there are in-game consequences).

5) Tradeskills:
Tradeskills are still be allowed with the event moving indoors and will be important for succeeding in event goals, but we ask that loud tradeskills like blacksmithing be muffled. If you have a tradeskill requiring the outdoors (laborer, herbalist, etc) then opportunities may still be available and will be coordinated by staff, but will have a risk of danger due to the mordok presence.

6) Food Stipend:
With Clan Whiteoak deploying additional forces to The Shield due to the quarantined outpost and winter striking hard, this has caused supplies to temporarily be drawn thin for their forces. Clan Whiteoak is offering silver for those who bring food to share at the outpost to help alleviate the supply issue. Characters who bring food to share potluck-style will receive 1-3 silver per dish, to a maximum of 10 silver per character. Please keep in mind, we cannot guarantee outlets will be available for things like Crock-Pots or Nescos.

7) Monster Roles:
Mordok roles will no longer be available for this event due to the event moving indoors. Players who pre-registered for a monster role have been sent an email for role changes.

8) Decorum & Out-Of-Game Clarifications:
Please note that the entire in-game area is monitored for decorum, immersion, and in-game discussions. Players will call each other on Decorum if they are not following this. However, please make an effort to check-in with others and make clear “Out of Game” clarifications discreetly if needed.

9) Updated 1.7 Rules!
The 1.7 version of the rules is now ready in electronic format.
Please go to the rules section of the Last Hope LARP website to get a copy of the 1.7 rules.

=EVENT LOCATION=
Necedah Siegler Memorial Library
217 Oak Grove Dr. Necedah, WI 54646

There is plenty of onsite parking available.

Membership and Event Sign-Up Info

There is no cost/charge/entry fee required to participate in this event and all are welcome to participate regardless of their membership status or not. However, certain perks require additional membership.

=FOOD, WATER, PROPERTY, AND SAFETY INFO=

=Food & Water=
– Catering stipend is available for this event.
– We will be providing a simple, optional, pre-packaged food and/or fruit snack for players at this event.
– This will NOT be enough to sustain you all day/event!
– Players may be bringing food to share/sell but it is NOT guaranteed.
– Make sure you bring feastware if you intend to eat in-game!
– There is no running water at this location; all water must be brought in.
– There will be some drinking water brought in BUT players should also plan to bring their own and carry it with them.
*** You should plan on bringing some extra food/snacks and water to tide you over for the rest of the event. ***
*** Plan ahead, be self-sufficient, and bring your own food/water! ***

=Camping, Bathrooms, Fire, and Electricity=
– This event is a single day event; players should plan on driving home once it is over.
– There is bathrooms at the library.
– Campfires are not allowed this event.
– There is electricity at the site; please coordinate with Staff for anything that needs electricity and bring your own cables/extension. Simple things like fans or charging cell phones is fine, but portable heaters or anything that draws a lot of power must be pre-approved.

= SAFETY RULES =


– A number of Staff and approved players are trained or able to assist during emergencies (Raised hands will be shown during briefing). Staff have access to a Snake Bite/CPR/First Aid Kit if needed. In case of any emergencies, immediately contact Staff and let them handle it.
– Make sure you adhere to our Alcohol and Tobacco guidelines; no one under the age of 21 can consume Alcohol or Tobacco products. These products CANNOT be sold for real-world money and serving them to a minor will get you ejected from the LARP. *** Check the PC cards/NPC sheets/discreetly check for IDs. ***
– If at any time a player feels uncomfortable or unsafe due to role play, be aware of our “Out of Game Stop” call. Please use this discreetly and/or contact Staff if needed.
– If at any time a player needs to remove themselves, physically or mentally, from the game please do so as discreetly as possible. Notify staff if possible or coordinate staff if you cannot do this discreetly.
– Be aware of proper encroaching, medium hit strength, and be courteous to others.
– If flooded, the Bridge is for traversal only; do not fight on it, don’t attack anyone on it, let them move beyond the flooded spots and then reengage. If the property is NOT flooded, do not use the bridge at all in combat! Use the terrain around it.

COVID 19 RESTRICTIONS & PRECAUTIONS

– All players ages 5+ must be either fully Covid-19 Vaccinated, be medically exempt (pre-approval needed and this includes children under the age of 5), or be in the process of getting vaccinated. This will be handled at Check-In.
– All players are REQUIRED to wear masks UNTIL they have Covid-19 Vaccination Proof on record with us. Masks are no longer required to be worn before check-in as long as players have their Covid-19 Vaccination on file and they do not have concerning symptoms.
– Players are required to do symptom checking at registration/Check-In.
– Players can still be asked to wear a mask if they have concerning symptoms/exposure and any questions about this should be asked ahead of time for Staff to coordinate.
– For full information regarding our Covid-19 Restrictions & Guidelines, click the link below:
lasthope.kitsufox.com/wiki/covid-19-policy-practices/

== CUT-OFF DATE, SKILLS, & PLAYER INFO ==

= MONTHLY EVENT CUT-OFF DATE =
– The Monthly Event Cut-Off date is a deadline that is critical to the preparation of the monthly story/event. This allows us to prepare PC bags, write NPC more detailed roles, finalize mechanics based on who we know is planning on attending, and properly tie in player influences like Resources and Organizations.
– The Event Cut-Off date for this event is Friday, January 5th.
– Players that want a more detailed NPC role must purchase the applicable membership AND signup for the event by that date.
– Players that want a guaranteed spot for their PC must sign-up by this date.
– Players that want to be added to the Prize Giveaway for the month must signup by that date.

= PC SKILL UPDATES =
– If you sign-up and choose a membership by the Event Cut-Off date, staff will prepare your PC bag with items, coin, and condition ahead of time.
– If you have updates to your PC, do them ahead of time and email us the changes.
– The deadline for these PC skill changes is the Monday before the event!
– If we have time then we can update your PC skills at an event. *** There is no guarantee we can do this at an event due to the registration time needs. ***

= ATTENDING EVENT BONUSES =
– Players attending events in-person are granted several bonuses:
– A PC may roll applicable Profession and/or Tradeskill rolls for coin/affects. You MUST bring your trade manual to check-in to make your rolls.
– A PC may open and review applicable Lore cards at Check-In (and copy them over into their own Lore books if they so choose)
– PCs that are part of an Organization may earn +1 Organization Exp per event day that they attend and prominently display Org heraldry
– PCs that are part of an Organization may earn +1 Organization Exp for attending and prominently displaying Organization Standard/Banner (Min 3 PCs)

= DOWNTIME ACTIONS, ORGANIZATIONS, & LORE SKILL USAGE =
– Players may have a PC(s) use Downtime Actions to make an impact on an event.
– Organizations may pledge their monthly Actions and/or applicable Units to make an impact on an event.
– Downtime Actions & Org Actions influencing this event must submitted by the Monthly Event Cut-Off date OR the 10th (Whichever is first)
– Relevant information gained or a summary of the influence of these efforts will be available at Check-In at the event; a player must attend to be able to see that info.
– IT IS YOUR RESPONSIBILITY TO ASK FOR THAT INFO!
– PCs with applicable Lore skills may have access to certain Lore cards at check-in. Frequently, there are Lore cards available for you to read that represent your characters ability to know about things going on in the area. Some of this information can be really useful to know!
– You may not take these Lore cards but you are welcome to copy the information they have into your own Lore book but it must be done at Check-In.

= PC SPOTS & LATE PLAYERS =
– To guarantee a spot for your PC at this event you must sign-up and pay for membership services before the Monthly Event Cut-Off date.
– If you sign-up after this date, we will coordinate a waiting list for players wanting to play their PCs.
– If NPC roles are needed, you will be notified before an event what those roles are so you can prepare.
– If NPC roles are not needed, you will be notified that you’re approved to play your PC.
– This helps us balance event mechanics and needed NPC roles to adequately facilitate an event but still allows ample opportunity for players to guarantee being able to show up as their PC.

We are following a strict time-block for check-in/registration so players will be expected to arrive on time to get registered and then attend the game briefing.
 If a player is going to be late and they are going to arrive after registration closes, they are expected to notify the staff by emailing the lasthopelarp@gmail.com address to let us know.
– This allows us to prep their NPC materials or pull their PC cards prepare their items/coin for when they arrive. Failure to do this may result in a forced NPC role if the player arrives after the briefing as all registration supplies are packed up and put away.
– This does not mean we do not have wiggle room; all you have to do is notify us ahead of time via email so we can prepare accordingly.

= MANDATORY CHECK-OUT =
– All players are required to properly check-out at every event; this means that all in-game items and PC cards with PC conditions will be turned over to Staff for proper record keeping.
– We will be doing a dedicated Check-Out after each day.
– If you plan on leaving before the end of the event day/scheduled Check-Out time, it is your responsibility to seek out Staff in order to properly check-out.
– If you checkout as a PC, you may not “check back in” after a period of time. Once you check out as a PC, your PC is done for the event day.
– There may be limitations on how and where PCs can check out at an event; ask instead of assuming if you feel like your PC would leave early, and then staff can assign you a role after that.

== SPONSORSHIP ==

=Wizard Quest=
Our continued sponsorship for 2025 is Wizard Quest! Mention the LARP for a local’s discount and remember to share with us a picture of you attending for cross-promotion EXP!
www.wizardquest.com/
Wizard Quest in Wisconsin Dells
400 Broadway Ave
Wisconsin Dells, WI 53965

== HELP! THIS IS MY FIRST EVENT! ==


– It is understandable (and normal) to be completely lost and overwhelmed coming to your first event.
– Staff and/or Veteran players will be on hand to help guide you and answer questions. We want your first event experience to be a positive one!
– It is very normal for staff and players to be running around doing things to get the event going on time; you may need to seek out someone with a gold belt flag and ask for assistance.

UPON ARRIVAL
– When you arrive, the most important thing is checking to see if you need to park in specific areas.
– Make your way to Check-In, wherever that is for the event. This will be where a number of players are at and also where Staff are at checking people into the game. This is also where Staff can guide you to the proper areas (such as New Player Helpers or NPC Wranglers)

AFTER CHECK-IN
– Once you have checked in, the most important person/station for you to search for is the “NPC Wrangler”. This is usually 1-2 Staff members that are taking care of garbing up and handing out NPC roles.
– There will be time available to make sure you are prepped for your NPC role. This is a great opportunity to ask questions!
– If you need anything else from your vehicle or for any setup, this would be the time to do so.

BEFORE BRIEFING
– Once you have your NPC role and you know who you can contact for questions, there is usually extra time before the event briefing.
– During this time, we will do a Combat Tutorial so you know the basics of combat. This usually takes about 30 minutes, so try to factor that into your event arrival time.
– There will be announcements of when briefing will take place; make sure you are available to listen to the briefing of an event as it covers a lot of story, safety, and property information.

AFTER BRIEFING
– Normally right after briefing, all NPCs and the NPC Wranglers are assembled into a group to discuss NPC roles, any connections they may have, answer more questions, and review the overall event theme/goal.

DURING EVENTS
– Once “Game On” is called, it is very important to maintain decorum in the game area. This can be very intimidating at first!
– If you need anything, please discreetly find a gold belt flag staff member and ask for assistance. Most of the time we will move off to the side for a quick out-of-game clarification or move out of the game area entirely to be able to have a full discussion.
– If you are confused on what to do, please seek out staff discreetly to double check your NPC motives and goals or discuss ideas on what you can do.

AFTER THE EVENT

– All of your borrowed garb, gear, coin, etc will get returned back to the NPC Wrangler as soon as the event is over.
– This will also be a chance to discuss any meaningful interactions you had as an NPC that we might want to follow up on
– The NPC Wrangler and potentially other staff will be available to answer any questions you have.

For more New Player Info, please click the link below:
lasthope.kitsufox.com/new-player-information/

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2025 Events

Below is an archive of events from 2025 while we continue working on an archive of all previous events.