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March 22nd, 2025 – Waking Stormjarl

March 2025 Event – Waking Stormjarl

=IMPORTANT DATES=

Monday, March 10th:
Resources and Downtime Actions Deadline

Wednesday, March 12th:
Early Bird Pre-Registration Cut-Off
Expanded NPC roles, prize giveaway raffle entry, guaranteed PC spot, faster PC reg.

Monday, March 17th:
PC Skill Purchases Via Email Deadline
There is no guarantee there will be time at event registration to update your PC’s skills.

=EVENT DATE AND TIMES=

Saturday, March 22nd:

– Early Arrival Time – 8:30am
– Registration opens – 9:00am
– Registration closes – 10:30am
– All Player Event Briefing – 10:45am
– Scenario Begins / “Game On” – 11:30am
– Scenario Ends / “Game Over” – 5:30pm
– Check-Out & Clean Up – 5:30pm+ until whenever

***NOTE: If you are unable to make it before the official start time, it is your responsibility to discreetly notify Staff and get checked-in and NOT disturb the game in progress. ***

=EVENT STORY=
The sunrise across the continent has started to bring warmer, longer days. The snow is melting despite the bitter wind, and everyday it brings the people of Mardrun closer and closer to the perfect conditions for war. The stockpiles are ready, the fighters are warming up, and the forges are being lit as Clan Stormjarl and Nightriver prepare for the renewed onslaught Grimward and Stonetooth are sure to bring to their borders. 

Clan Stormjarl’s defenses have been bolstered even before the war broke out with many in the Clan focusing special attention on training warriors along Haygreth’s Scar and the more recent influx of trained healers, leading the defensive line of settlements south of The Scar looking very well-prepared for the coming defense. Nightriver has also taken the winter months to begin movement into Stormjarl territory to begin preparations for supporting the Clan in the fight everyone is sure is coming.

As Grimward begins probing Stormjarl’s defenses, it’s easy to see the Clan is still in recovery from the winter month’s harsh conditions and the ally’s offensive movement across the Yurnai River last year. While they stir up action across the border between the Clans, allies from across Mardun begin to move in to support the Clan, whether that be defending against Grimward’s grapplers keeping their warriors busy, or another offensive move while Grimward is still on the back foot. As the spring thaw fast approaches, one thing is for certain; this war is far from over.

= EVENT SPECIAL MECHANICS =


1) Event Theme: “Outpost Preparation and Defense” Event:
This event will take place at an outpost along Haygreth’s Scar, against the border of Clan Nightriver and Clan Grimward. This event’s theme will focus on the local challenges of the Stormjarl warfront that is near the edge of their border, including Outpost protection and various missions or tasks outside the safety of the camp perimeter. Players are free to travel around and interact with things as they see fit.

2) Specific NPC Roles:
– NPC players will be representing Ulven NPCs at this event and are asked to bring Ulven-centric garb, weapons, and armor to be able to fill in where needed.
– Most players will either play Grimward warriors, Stormjarl or Nightriver warriors, or Stormjarl supporters.
– Very few Stonetooth NPC roles are available for this event. Players interested in Clan Stonetooth roles must contact staff via email at lasthopelarp@gmail.com for the details of these roles. Note that Clan Stonetooth roles come with special garb requirements and require staff approval to play.

3) Pre-Event Setup:
PCs will be allowed pre-event set-up in the Outpost. Spaces can be reserved via Downtime Actions or Org Actions, then the remaining space is first-come-first-served.

4) Decorum & Out-Of-Game Clarifications:
Please note that the entire in-game area is monitored for decorum, immersion, and in-game discussions. Players will call each other on Decorum if they are not following this. However, please make an effort to check-in with others and make clear “Out of Game” clarifications discreetly if needed.

5) Updated 1.7 Rules!

The 1.7 version of the rules is now ready in electronic format.
Please go to the rules section of the Last Hope LARP website to get a copy of the 1.7 rules.

=EVENT LOCATION=
W7111 New Frontage Road
New Lisbon, WI 53950

– Take interstate to New Lisbon, take 61 exit
– Turn onto Frontage Rd near Mobil/McDonald’s
– Go 1.3 miles on Frontage Rd/42nd St (Drive past Victory Fireworks and Car Dealership)
– Destination will be on the right

Membership and Event Sign-Up Info

There is no cost/charge/entry fee required to participate in this event and all are welcome to participate regardless of their membership status or not. However, certain perks require additional membership.

=FOOD, WATER, PROPERTY, AND SAFETY INFO=

=Food & Water=
– We will be providing a simple, optional, pre-packaged food and/or fruit snack for players at this event.
– This will NOT be enough to sustain you all day/event!
– Players may be bringing food to share/sell but it is NOT guaranteed.
– Make sure you bring feastware if you intend to eat in-game!
– There is no running water at this location; all water must be brought in.
– There will be some drinking water brought in BUT players should also plan to bring their own and carry it with them.
*** You should plan on bringing some extra food/snacks and water to tide you over for the rest of the event. ***
*** Plan ahead, be self-sufficient, and bring your own food/water! ***

=Camping, Bathrooms, Fire, and Electricity=
– This event is a single day event; players should plan on driving home once it is over.
– If you need a motel, there is a Comfort Inn and the Edge of the Woods Motel nearby.
– There is a porta-potty onsite in the parking area for players. HOWEVER, in winter time, this porta-potty is for emergencies ONLY as it cannot be pumped out until the Spring when it thaws. If you need a full bathroom facility, please plan on driving 1.3 miles back to the Gas Station.
– Campfires are allowed as long as they are PRE-APPROVED BY STAFF and either in an above-ground fire-pit or dug into a below-ground fire-pit.
Any additional fires will be strictly, enforced, monitored, and must be pre-approved.
– There is electricity at the site; please coordinate with Staff for anything that needs electricity and bring your own cables/extension. Simple things like fans or charging cell phones is fine, but portable heaters or anything that draws a lot of power must be pre-approved.

New Lisbon, WI
– The entrance to the property is flanked by several driveways we (might) have permission to park on if needed. Please check-in or get directions before you park. You are allowed to park on the road as an overflow but you MUST park on our side of a road, try to keep the entire vehicle off the road, and minimize foot traffic on the road.
– The property boundaries to the north, west, and east are marked by GREEN flagging tape. The neighbor’s driveway is also a boundary to the east. The southern boundary is the clearing leading up to the interstate.
There are several deer stands on the property; at this time, we ask that you do not go into any of them.

– You may use Hawkins Tower as a look-out/archers post; max of 2 people up top at once.
– The bridges are to be used for traversal only; no fighting on the bridges.
– Do not cut down any trees without approval.
– Do not use adjacent driveways/neighbor property without explicit permission!
– Be cautious about driving into the property due to sunken/mucky areas and existing stumps.
– Our property usually gets a lot of ticks early on and then a lot of mosquitos during mosquito season. Please plan accordingly with bug spray, layers, etc!
– Our property is a wetlands and has run-off creeks and soaks up water considerably in the spring melt and if there is steady rain in the area. Players should be prepared for mud and muck or even standing water on parts of the property. Some players buy rubber boots and alter them to pass decorum, others have water-proof boots, others simply prepare a change of socks/shoes for when they get wet. Take the time to plan this out for your garb and footwear!

= WEATHER CONDITIONS, PARKING, & DRIVEWAY=

– Make sure to plan to bring weather/temperature appropriate base layers.
*** Base/thermal layers do not need to fit Decorum but outer layers do… please make sure you get your garb checked! PLAN ACCORDINGLY! ***
– There is ample room on the gravel pad to park 8-10 vehicles, even in rainy/muddy/snowy conditions.
– Make sure you check with Staff before driving into the parking area in case it is muddy/rutted. When in doubt, park on the pad/road and then ask for help.
 Because of the wet nature of the property, the parking lot may not be easily accessible if it rains/snows before or during the event. If needed, we will plan on shuttling players back to the nearby gas station to park vehicles and then get shuttled back to the event property.
– If you park on the road, all participants must do their best to park ALL VEHICLE WHEELS off of the road and on the grass. An easy way to remember this; if you can park and all 4 tires are in the grass, you are good.

= SAFETY RULES =


– A number of Staff and approved players are trained or able to assist during emergencies (Raised hands will be shown during briefing). Staff have access to a Snake Bite/CPR/First Aid Kit if needed. In case of any emergencies, immediately contact Staff and let them handle it.
– Make sure you adhere to our Alcohol and Tobacco guidelines; no one under the age of 21 can consume Alcohol or Tobacco products. These products CANNOT be sold for real-world money and serving them to a minor will get you ejected from the LARP. *** Check the PC cards/NPC sheets/discreetly check for IDs. ***
– If at any time a player feels uncomfortable or unsafe due to role play, be aware of our “Out of Game Stop” call. Please use this discreetly and/or contact Staff if needed.
– If at any time a player needs to remove themselves, physically or mentally, from the game please do so as discreetly as possible. Notify staff if possible or coordinate staff if you cannot do this discreetly.
– Be aware of proper encroaching, medium hit strength, and be courteous to others.
– If flooded, the Bridge is for traversal only; do not fight on it, don’t attack anyone on it, let them move beyond the flooded spots and then reengage. If the property is NOT flooded, do not use the bridge at all in combat! Use the terrain around it.

COVID 19 RESTRICTIONS & PRECAUTIONS

– All players ages 5+ must be either fully Covid-19 Vaccinated, be medically exempt (pre-approval needed and this includes children under the age of 5), or be in the process of getting vaccinated. This will be handled at Check-In.
– All players are REQUIRED to wear masks UNTIL they have Covid-19 Vaccination Proof on record with us. Masks are no longer required to be worn before check-in as long as players have their Covid-19 Vaccination on file and they do not have concerning symptoms.
– Players are required to do symptom checking at registration/Check-In.
– Players can still be asked to wear a mask if they have concerning symptoms/exposure and any questions about this should be asked ahead of time for Staff to coordinate.
– For full information regarding our Covid-19 Restrictions & Guidelines, click the link below:
lasthope.kitsufox.com/wiki/covid-19-policy-practices/

== CUT-OFF DATE, SKILLS, & PLAYER INFO ==

= MONTHLY EVENT CUT-OFF DATE =
– The Monthly Event Cut-Off date is a deadline that is critical to the preparation of the monthly story/event. This allows us to prepare PC bags, write NPC more detailed roles, finalize mechanics based on who we know is planning on attending, and properly tie in player influences like Resources and Organizations.
– The Event Cut-Off date for this event is Wednesday, March 12th.
– Players that want a more detailed NPC role must purchase the applicable membership AND signup for the event by that date.
– Players that want a guaranteed spot for their PC must sign-up by this date.
– Players that want to be added to the Prize Giveaway for the month must signup by that date.

= PC SKILL UPDATES =
– If you sign-up and choose a membership by the Event Cut-Off date, staff will prepare your PC bag with items, coin, and condition ahead of time.
– If you have updates to your PC, do them ahead of time and email us the changes.
– The deadline for these PC skill changes is the Monday before the event!
– If we have time then we can update your PC skills at an event. *** There is no guarantee we can do this at an event due to the registration time needs. ***

= ATTENDING EVENT BONUSES =
– Players attending events in-person are granted several bonuses:
– A PC may roll applicable Profession and/or Tradeskill rolls for coin/affects. You MUST bring your trade manual to check-in to make your rolls.
– A PC may open and review applicable Lore cards at Check-In (and copy them over into their own Lore books if they so choose)
– PCs that are part of an Organization may earn +1 Organization Exp per event day that they attend and prominently display Org heraldry
– PCs that are part of an Organization may earn +1 Organization Exp for attending and prominently displaying Organization Standard/Banner (Min 3 PCs)

= DOWNTIME ACTIONS, ORGANIZATIONS, & LORE SKILL USAGE =
– Players may have a PC(s) use Downtime Actions to make an impact on an event.
– Organizations may pledge their monthly Actions and/or applicable Units to make an impact on an event.
– Downtime Actions & Org Actions influencing this event must submitted by the Monthly Event Cut-Off date OR the 10th (Whichever is first)
– Relevant information gained or a summary of the influence of these efforts will be available at Check-In at the event; a player must attend to be able to see that info.
– IT IS YOUR RESPONSIBILITY TO ASK FOR THAT INFO!
– PCs with applicable Lore skills may have access to certain Lore cards at check-in. Frequently, there are Lore cards available for you to read that represent your characters ability to know about things going on in the area. Some of this information can be really useful to know!
– You may not take these Lore cards but you are welcome to copy the information they have into your own Lore book but it must be done at Check-In.

= PC SPOTS & LATE PLAYERS =
– To guarantee a spot for your PC at this event you must sign-up and pay for membership services before the Monthly Event Cut-Off date.
– If you sign-up after this date, we will coordinate a waiting list for players wanting to play their PCs.
– If NPC roles are needed, you will be notified before an event what those roles are so you can prepare.
– If NPC roles are not needed, you will be notified that you’re approved to play your PC.
– This helps us balance event mechanics and needed NPC roles to adequately facilitate an event but still allows ample opportunity for players to guarantee being able to show up as their PC.

We are following a strict time-block for check-in/registration so players will be expected to arrive on time to get registered and then attend the game briefing.
 If a player is going to be late and they are going to arrive after registration closes, they are expected to notify the staff by emailing the lasthopelarp@gmail.com address to let us know.
– This allows us to prep their NPC materials or pull their PC cards prepare their items/coin for when they arrive. Failure to do this may result in a forced NPC role if the player arrives after the briefing as all registration supplies are packed up and put away.
– This does not mean we do not have wiggle room; all you have to do is notify us ahead of time via email so we can prepare accordingly.

= MANDATORY CHECK-OUT =
– All players are required to properly check-out at every event; this means that all in-game items and PC cards with PC conditions will be turned over to Staff for proper record keeping.
– We will be doing a dedicated Check-Out after each day.
– If you plan on leaving before the end of the event day/scheduled Check-Out time, it is your responsibility to seek out Staff in order to properly check-out.
– If you checkout as a PC, you may not “check back in” after a period of time. Once you check out as a PC, your PC is done for the event day.
– There may be limitations on how and where PCs can check out at an event; ask instead of assuming if you feel like your PC would leave early, and then staff can assign you a role after that.

== SPONSORSHIP ==

=Wizard Quest=
Our continued sponsorship for 2024 is Wizard Quest! Mention the LARP for a local’s discount and remember to share with us a picture of you attending for cross-promotion EXP!
www.wizardquest.com/
Wizard Quest in Wisconsin Dells
400 Broadway Ave
Wisconsin Dells, WI 53965

== HELP! THIS IS MY FIRST EVENT! ==


– It is understandable (and normal) to be completely lost and overwhelmed coming to your first event.
– Staff and/or Veteran players will be on hand to help guide you and answer questions. We want your first event experience to be a positive one!
– It is very normal for staff and players to be running around doing things to get the event going on time; you may need to seek out someone with a gold belt flag and ask for assistance.

UPON ARRIVAL
– When you arrive, the most important thing is checking to see if you need to park in specific areas.
– Make your way to Check-In, wherever that is for the event. This will be where a number of players are at and also where Staff are at checking people into the game. This is also where Staff can guide you to the proper areas (such as New Player Helpers or NPC Wranglers)

AFTER CHECK-IN
– Once you have checked in, the most important person/station for you to search for is the “NPC Wrangler”. This is usually 1-2 Staff members that are taking care of garbing up and handing out NPC roles.
– There will be time available to make sure you are prepped for your NPC role. This is a great opportunity to ask questions!
– If you need anything else from your vehicle or for any setup, this would be the time to do so.

BEFORE BRIEFING
– Once you have your NPC role and you know who you can contact for questions, there is usually extra time before the event briefing.
– During this time, we will do a Combat Tutorial so you know the basics of combat. This usually takes about 30 minutes, so try to factor that into your event arrival time.
– There will be announcements of when briefing will take place; make sure you are available to listen to the briefing of an event as it covers a lot of story, safety, and property information.

AFTER BRIEFING
– Normally right after briefing, all NPCs and the NPC Wranglers are assembled into a group to discuss NPC roles, any connections they may have, answer more questions, and review the overall event theme/goal.

DURING EVENTS
– Once “Game On” is called, it is very important to maintain decorum in the game area. This can be very intimidating at first!
– If you need anything, please discreetly find a gold belt flag staff member and ask for assistance. Most of the time we will move off to the side for a quick out-of-game clarification or move out of the game area entirely to be able to have a full discussion.
– If you are confused on what to do, please seek out staff discreetly to double check your NPC motives and goals or discuss ideas on what you can do.

AFTER THE EVENT

– All of your borrowed garb, gear, coin, etc will get returned back to the NPC Wrangler as soon as the event is over.
– This will also be a chance to discuss any meaningful interactions you had as an NPC that we might want to follow up on
– The NPC Wrangler and potentially other staff will be available to answer any questions you have.

For more New Player Info, please click the link below:
lasthope.kitsufox.com/new-player-information/

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February 2025 – Concord Controversy

=EVENT STORY=

After Newhope’s long effort to stockpile and prep for the coming year that is sure to be filled with blood and war, the colony of New Hope has lit up with excitement at the recent news of the Annual Politcal Dinner. The Council has made an exciting announcement; the newest member of the Council, Duke Aailmyr, will be hosting this year’s Political dinner within the City-State’s walls. After concluding his work of lighting up the streets of New Hope with more and more enchanted lanterns and his creation of an Enchanter Trade school, those keeping up with the movements of the Council have been waiting to see what he does next. 

The Duke has spread word across the City-State and beyond– once again the Glinting Emerald will be opening its doors, not only for those looking to rub elbows with politicians, but scholars of every domain are invited to bring their research projects to the table. The grand invitation and offer of space for ethical and safe research to be done is sure to bring many scholars out to both aid in other’s research and conduct their own. 

Though, the final announcement from Duke Aailmyr has piqued the interest of many across the continent. Many have noticed the presence of the Northern Syndar present in the city over the past months, and the Duke has announced that the City-State has negotiated a sort-of partnership with the group. As a result, the Northern Syndar have donated a number of items to be researched by those in attendance, as their own lack of magical abilities has left them with no way to investigate them themselves. No other details of those items have been announced, but the hope for something new, and maybe even something that can aid in the Conquering, has sparked within many.

As the streets of Newhope begin to flood with people once again, the buzz of excitement for the Annual Political Dinner continues to grow with a new type of air: curiosity.

=EVENT SUMMARY=

The day started with Duke Aailmyr greeting those assembled and introducing two Northern Syndar. These syndar brought with them several things; a sample of flesh from one of the mysterious creatures they call a “Yolqui”, notes written in Ancient Syndar that needed translating, and an equally mysterious box, seemingly sealed by magical means. The state in which they existed, being unaffected by any magic seemed to also prevent them from being able to open the box. They made one request- the contents of the box were to remain in the box and no one was to look inside. Duke Aailmyr stressed the importance of this request to the group, backed by the City-State of Newhope’s authority, and the items were handed off.

As they handed off the box to one of the co-headmistresses of the Duke’s new enchanting trade school, a blank expression washed over her face. It seemed to slowly drain the mana from her as she was stuck in a trance with no recognition of the events around her. Only when one of the syndar from the north took the box from the headmistress’ grasp did she regain her mind. Research quickly began as the rest of those assembled began their regular discussions and politicking that was expected. 

As the Duke entertained those present, even auctioning off several newly enchanted items crafted in his school, several discoveries were made in the research. 

Many speculated on the nature of the Yolqui, comparing them both to Syndar and Ulven due to their animalistic features. The sample of hide was naturally high in salt and found to be as tough as leather armor even though it was thinner and much more pliable. Those studying the hide meditated, discovering that it was in tune with both arcane and divine magic, giving them the innate ability to cast magic. Some even theorized that the hide could be used as infused leather for enchanting items, though it would decay rapidly with unstable mana, requiring a fresh specimen.

While progress was made on studying the hide, there was great success with translating the notes and several trials involving the box. Whispers of doubt and thoughts of refusal to complete the box opening-ritual were heard, citing the ominous letter that had been previously translated. It was eventually determined that only a syndar leading a ritual could break the magic seal, so a small group gathered to do so despite the doubts. They were successful. The seal broke, but the room was quickly filled with shouts and screams as those involved with the ritual beheld a terrible vision. The exact details of the visions are not known, but word spread that they involved seeing Syndar fleeing some sort of calamity. Even more worrying though, some say the ritualists saw the Mother, even whispering that she spoke directly to them.

As a result of these harrowing visions, some present voiced strong concerns and opposition to opening the box the rest of the way. After a lengthy argument with the Duke in front of the syndar from the north, the box was eventually opened. Though the visitors from the north got what they asked for, reports indicate they left unhappy with all that transpired at the Glinting Emerald.

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In the Quiet Snow

I am in the woods at night, walking. The new moon, high overhead. The soft snow, gently falling, muffles the sounds around me. It’s beautiful in its eeriness. A snap of a twig echoes through the strange, muted quiet. Looking behind me, I can see no movement through the trees.

A limb must have broken from the weight of the snow.

I think to myself. I continue on my way. Another snap and I whip around and catch a glimpse of some great shadow moving behind the trees a few miles back. I start walking more quickly now. A low, mournful howl echoes through the branches of the forest. My knife is in my hand now as I run. I can hear paws padding softly on the snow behind me.

It’s catching up

I think to myself. I stop and turn, my knife pointed at the beast. My body shakes as I try to stand my ground. Finally I can see it coming up. A massive, emaciated wolf. It’s flesh, a map of scars. I can see knives and needles stuck into its body as it slowly approaches. I can feel the deep and desperate hunger radiating out from the creature. It’s only a few short feet away now. Tears stream down its snout from its blue eyes. She lets out a soft whine before she lays down right at my feet.

I sit bolt upright in bed and I look around.

Blue, enchanted sconces. A four poster bed. Soft sheets. A woman next to me. It was a dream. I feel my own face, damp from tears. My underwraps are still on me but my ropes are undone. I shut my eyes and dig my nails into my palm.

It was just a dream.

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Conservation Stewardship Program

Last Hope LARP and the owners of LARP Land are working with the NRCS to develop a conservation plan that improves forest health, forest diversity, and provides a better habitat for wildlife!

By working towards creating a better habitat for wildlife, animals native to the area are able to thrive in higher numbers than we saw when we first started the Conservation Program!

Even during the game, we are able to continue conservation work by actually cutting trees! Laborers in our game have the option to ask staff about potential real work they can be doing, and its often incentivized with in-game rewards as well.

Supporting forest health and forest diversity means the land that we LARP on will always be full of beautiful plant life, and our continued efforts mean we’re leaving the land better than we found it

Here are some examples of what Land Conservation at LARP land looks like!

Before

After

Firewood for cold winter events!
Clearing paths for adventure!
Opening a clearing for a battle!

Want to get involved?

Keep on checking on our Events page for updates about when we’re holding Conservation Work Days, or like us on Facebook and watch for events there!

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Borda “Thʊm” Nightquill

PLAYED BY: Isaac Lytle

CHARACTER NAME: Borda “Thʊm” Nightquill

GENDER: Male

PRONOUN(S): He/Him

CLASS: Mage

AGE: 23

RACE: Ulven

OCCUPATION: Politician and researcher

BIRTHPLACE: Pack Nightquill

NOTABLE TRAITS: None

RELATIONSHIPS: has a rather nice family

BIO / BACKGROUND HISTORY:
Born To loving parents, and named after my grandfather. I grew up in the customs
of my people, nothing eventful. On a few occasions I accompanied my father to
the grand halls of different pack leaders on business, where I fell in love with the
art of politics and the world. On my 23rd birthday I was given permission to travel
with the intent to learn and grow. There isn’t much to be said of my life up till
now, I am not one to write about past events. I’m hopeful to see what the future
has for me moving forward.

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February 2025 – Duke Aailmyr’s Political Dinner

Duke Aailmyr’s Political Dinner

=IMPORTANT DATES=

Friday, February 10th:
Resources and Downtime Actions Deadline

Wednesday, February 12th:
Early Bird Pre-Registration Cut-Off
Expanded NPC roles, prize giveaway raffle entry, guaranteed PC spot, faster PC reg.

Monday, February 17th:
PC Skill Purchases Via Email Deadline
There is no guarantee there will be time at event registration to update your PC’s skills.

=EVENT DATE AND TIMES=

Saturday, February 22nd:

– Early Arrival Time – 10 am
– Registration opens – 10:30 am
– Registration closes – 11:30 am
– All Player Event Briefing – 11:45 am
– Scenario Begins / “Game On” – 12:00 pm
– Scenario Ends / “Game Over” – 4 pm
– Check-Out & Clean Up – 4-4:30 pm

We must be out of the building in time for Wizard Quest to close at 5pm.

***NOTE: If you are unable to make it before the official start time, it is your responsibility to discreetly notify Staff and get checked-in and NOT disturb the game in progress. ***

=EVENT STORY=

After Newhope’s long effort to stockpile and prep for the coming year that is sure to be filled with blood and war, the colony of New Hope has lit up with excitement at the recent news of the Annual Politcal Dinner. The Council has made an exciting announcement; the newest member of the Council, Duke Aailmyr, will be hosting this year’s Political dinner within the City-State’s walls. After concluding his work of lighting up the streets of New Hope with more and more enchanted lanterns and his creation of an Enchanter Trade school, those keeping up with the movements of the Council have been waiting to see what he does next.

The Duke has spread word across the City-State and beyond– once again the Glinting Emerald will be opening its doors, not only for those looking to rub elbows with politicians, but scholars of every domain are invited to bring their research projects to the table. The grand invitation and offer of space for ethical and safe research to be done is sure to bring many scholars out to both aid in other’s research and conduct their own. 

Though, the final announcement from Duke Aailmyr has piqued the interest of many across the continent. Many have noticed the presence of the Northern Syndar present in the city over the past months, and the Duke has announced that the City-State has negotiated a sort-of partnership with the group. As a result, the Northern Syndar have donated a number of items to be researched by those in attendance, as their own lack of magical abilities has left them with no way to investigate them themselves. No other details of those items have been announced, but the hope for something new, and maybe even something that can aid in the Conquering, has sparked within many.

As the streets of Newhope begin to flood with people once again, the buzz of excitement for the Annual Political Dinner continues to grow with a new type of air: curiosity.

= EVENT SPECIAL MECHANICS =


1) Event Theme: “Political Dinner” Event:
This event may feature representatives from various colonies, clans, and groups around Mardrun. They will be discussing important topics to their respective groups and this could be a great way to learn what is going on in the world. They may be seeking out different players or factions to get information to take back to their groups. Be aware though… proper social etiquette will be important when dealing with them! This would be a great opportunity to use Resources: Gather Info/ Resources: Political ahead of time or interacting with more politically minded players to learn what these might be. Giving the wiki a good read in the Ulven FAQ, the Syndar FAQ, and the Titles of Prestige and Peerage could be very useful!

2) Peaceful Assembly and Causing Trouble:
Out-of-game: there cannot be any combat in the Wizard Quest building.
In-game: There are numerous guards and security forces present and nearby the assembly room to deter and control any trouble. There may be some encounters that could develop, but these are coordinated ahead of time and will not be including regular combat mechanics. Any players that attempt to steal or or start a fight and run will be subject to the City-State Watch attempting to detain or kill them (depending on severity). All characters can assume that Newhope Watch Officers are ever-present, nearby enough to respond fairly quickly, but not hovering over everyone at the assembly.

3) Controlled Environment (Weapons and Trades):
Visitors to the assembly are being allowed 1 single-handed weapon (sword, axe, mace, dagger, etc) unless they are officially part of the security force of the assembly (which would require prior approval in-game) or received special permissions in-game. This is NOT an out-of-game rule; this is an in-game policy and players are free to adhere to it or break it and face the consequences.
Trade skills that require physical set-ups (Blacksmiths, Healers, Alchemists, etc) are prohibited at this political function. However, trades that do not require set-ups (bards, companions, etc) are allowed at the assembly.

4) Catering Stipend:
The assembly coordinator of Newhope has made it publicly known that a stipend has been made available to help cater in foods for the political gathering. They are offering a small payment of silver for organizations or individuals who bring dishes to share. The amount and quality of food brought to share will be factored into the payment. All dishes must be in decorum legal trays/containers and have appropriate serving ware to be eligible for the payment. The assembly will be able to pay between 1-3 silver per dish, with a maximum payout of 10 silver per individual caterer. If you intend to bring a dish that requires electricity (crockpot, freezer space, etc,) coordinate with staff ahead of time!
We kindly ask that if you plan to bring a dish, take a look at this list of known allergies among our players and label your dish with any of these it may contain. Please keep in mind this list could be updated with more allergies after the Early Bird cutoff: Player Allergy List

5) Alcoholic Beverages:
Out-of-game: Wizard Quest only allows Beer and Wine to be brought in. No liquor is permitted.
In-game: Duke Aailmyr requested only wine for the dinner event, but came to allow beer after an unexpectedly high number of appeals. He has retained the prohibition of harder alcohol out of safety for the event attendees, as magic research and drunken-ness are a dangerous mixture. Alcoholic beverages are not included in the Catering Stipend.
All players who want to partake in any alcoholic beverage will need to have their IDs checked and “papers” marked at check-in. Your “papers” are either your PC card, or your NPC sheet. Anyone sharing alcohol will need to check these papers for age verification or face consequences of the game (ejection for sharing with a minor.)

6) Magical Research Invitation:
Duke Aailmyr has invited those attending the assembly to bring any magical research with them and work on it while there. This is an excellent opportunity to work on any cyphers, puzzles, or other magical research your character may have. Keep in mind, this is a peaceful political gathering, and bringing unethical or nefarious research could have very large consequences for your character.

7) Decorum & Out-Of-Game Clarifications:
Please note that the entire in-game area is monitored for decorum, immersion, and in-game discussions. Players will call each other on Decorum if they are not following this. However, please make an effort to check-in with others and make clear “Out of Game” clarifications discreetly if needed.

8) Updated 1.7 Rules!

The 1.7 version of the rules is now ready in electronic format.
Please go to the rules section of the Last Hope LARP website to get a copy of the 1.7 rules.

=EVENT LOCATION=
Wizard Quest
400 Broadway, Wisconsin Dells, WI 53965

Parking on the street is free in the off-season, and there is additional parking behind the building.

Membership and Event Sign-Up Info

There is no cost/charge/entry fee required to participate in this event and all are welcome to participate regardless of their membership status or not. However, certain perks require additional membership.

=FOOD, WATER, PROPERTY, AND SAFETY INFO=

=Food & Water=
– The event theme encourages players to bring food to this event. This means there will likely be plenty of food, but you should bring something for yourself just in-case.
– Make sure you bring feastware if you intend to eat in-game!

– Beer and Wine is allowed, but NO hard liquor is permitted. Every player who wishes to partake in any alcoholic beverage has to have their ID checked by staff at check-in, and every player who brings alcohol is responsible for checking others “papers” (PC cards, NPC sheets) to verify age before sharing.


*** You should plan on bringing some extra food/snacks and water to tide you over for the rest of the event. ***
*** Plan ahead, be self-sufficient, and bring your own food/water! ***

=Camping, Bathrooms, Fire, and Electricity=
– This event is a single day event; players should plan on driving home once it is over.
– If you need a motel, the Wisconsin Dells is a tourist destination packed full of motels, hotels, and theme park hotels.
– There is a bathroom in Wizard Quest that we have access to.
– NO FIRES ARE ALLOWED. This is an indoor location, you should not need a fire.
– There is electricity at the site; please coordinate with Staff for anything that needs electricity and bring your own cables/extension. Simple things like fans or charging cell phones is fine, but portable heaters or anything that draws a lot of power must be pre-approved.

Wizard Quest Info

Wizard Quest is a sponsor for Last Hope events and is allowing us to use their flex space for our Political Dinner!

The Wizard Quest game involves traveling through their massive maze, completing quests and solving puzzles. Last Hope players who play Wizard Quest can receive a 5 XP reward with proof of their game!

= SAFETY RULES =


– A number of Staff and approved players are trained or able to assist during emergencies (Raised hands will be shown during briefing). Staff have access to a Snake Bite/CPR/First Aid Kit if needed. In case of any emergencies, immediately contact Staff and let them handle it.
– Make sure you adhere to our Alcohol and Tobacco guidelines; no one under the age of 21 can consume Alcohol or Tobacco products. These products CANNOT be sold for real-world money and serving them to a minor will get you ejected from the LARP. *** Check the PC cards/NPC sheets/discreetly check for IDs. ***
– Tobacco is NOT ALLOWED in the building.
– If at any time a player feels uncomfortable or unsafe due to role play, be aware of our “Out of Game Stop” call. Please use this discreetly and/or contact Staff if needed.
– If at any time a player needs to remove themselves, physically or mentally, from the game please do so as discreetly as possible. Notify staff if possible or coordinate staff if you cannot do this discreetly.

COVID 19 RESTRICTIONS & PRECAUTIONS

– All players ages 5+ must be either fully Covid-19 Vaccinated, be medically exempt (pre-approval needed and this includes children under the age of 5), or be in the process of getting vaccinated. This will be handled at Check-In.
– All players are REQUIRED to wear masks UNTIL they have Covid-19 Vaccination Proof on record with us. Masks are no longer required to be worn before check-in as long as players have their Covid-19 Vaccination on file and they do not have concerning symptoms.
– Players are required to do symptom checking at registration/Check-In.
– Players can still be asked to wear a mask if they have concerning symptoms/exposure and any questions about this should be asked ahead of time for Staff to coordinate.
– For full information regarding our Covid-19 Restrictions & Guidelines, click the link below:
lasthope.kitsufox.com/wiki/covid-19-policy-practices/

== CUT-OFF DATE, SKILLS, & PLAYER INFO ==

= MONTHLY EVENT CUT-OFF DATE =
– The Monthly Event Cut-Off date is a deadline that is critical to the preparation of the monthly story/event. This allows us to prepare PC bags, write NPC more detailed roles, finalize mechanics based on who we know is planning on attending, and properly tie in player influences like Resources and Organizations.
– The Event Cut-Off date for this event is Wednesday, February 12th.
– Players that want a more detailed NPC role must purchase the applicable membership AND signup for the event by that date.
– Players that want a guaranteed spot for their PC must sign-up by this date.
– Players that want to be added to the Prize Giveaway for the month must signup by that date.

= PC SKILL UPDATES =
– If you sign-up and choose a membership by the Event Cut-Off date, staff will prepare your PC bag with items, coin, and condition ahead of time.
– If you have updates to your PC, do them ahead of time and email us the changes.
– The deadline for these PC skill changes is the Monday before the event!
– If we have time then we can update your PC skills at an event. *** There is no guarantee we can do this at an event due to the registration time needs. ***

= ATTENDING EVENT BONUSES =
– Players attending events in-person are granted several bonuses:
– A PC may roll applicable Profession and/or Tradeskill rolls for coin/affects. You MUST bring your trade manual to check-in to make your rolls.
– A PC may open and review applicable Lore cards at Check-In (and copy them over into their own Lore books if they so choose)
– PCs that are part of an Organization may earn +1 Organization Exp per event day that they attend and prominently display Org heraldry
– PCs that are part of an Organization may earn +1 Organization Exp for attending and prominently displaying Organization Standard/Banner (Min 3 PCs)

= DOWNTIME ACTIONS, ORGANIZATIONS, & LORE SKILL USAGE =
– Players may have a PC(s) use Downtime Actions to make an impact on an event.
– Organizations may pledge their monthly Actions and/or applicable Units to make an impact on an event.
– Downtime Actions & Org Actions influencing this event must submitted by the Monthly Event Cut-Off date OR the 10th (Whichever is first)
– Relevant information gained or a summary of the influence of these efforts will be available at Check-In at the event; a player must attend to be able to see that info.
– IT IS YOUR RESPONSIBILITY TO ASK FOR THAT INFO!
– PCs with applicable Lore skills may have access to certain Lore cards at check-in. Frequently, there are Lore cards available for you to read that represent your characters ability to know about things going on in the area. Some of this information can be really useful to know!
– You may not take these Lore cards but you are welcome to copy the information they have into your own Lore book but it must be done at Check-In.

= PC SPOTS & LATE PLAYERS =
– To guarantee a spot for your PC at this event you must sign-up and pay for membership services before the Monthly Event Cut-Off date.
– If you sign-up after this date, we will coordinate a waiting list for players wanting to play their PCs.
– If NPC roles are needed, you will be notified before an event what those roles are so you can prepare.
– If NPC roles are not needed, you will be notified that you’re approved to play your PC.
– This helps us balance event mechanics and needed NPC roles to adequately facilitate an event but still allows ample opportunity for players to guarantee being able to show up as their PC.

We are following a strict time-block for check-in/registration so players will be expected to arrive on time to get registered and then attend the game briefing.
 If a player is going to be late and they are going to arrive after registration closes, they are expected to notify the staff by emailing the lasthopelarp@gmail.com address to let us know.
– This allows us to prep their NPC materials or pull their PC cards prepare their items/coin for when they arrive. Failure to do this may result in a forced NPC role if the player arrives after the briefing as all registration supplies are packed up and put away.
– This does not mean we do not have wiggle room; all you have to do is notify us ahead of time via email so we can prepare accordingly.

= MANDATORY CHECK-OUT =
– All players are required to properly check-out at every event; this means that all in-game items and PC cards with PC conditions will be turned over to Staff for proper record keeping.
– We will be doing a dedicated Check-Out after each day.
– If you plan on leaving before the end of the event day/scheduled Check-Out time, it is your responsibility to seek out Staff in order to properly check-out.
– If you checkout as a PC, you may not “check back in” after a period of time. Once you check out as a PC, your PC is done for the event day.
– There may be limitations on how and where PCs can check out at an event; ask instead of assuming if you feel like your PC would leave early, and then staff can assign you a role after that.

== SPONSORSHIP ==

=Wizard Quest=
Our continued sponsorship for 2025 is Wizard Quest! Mention the LARP for a local’s discount and remember to share with us a picture of you attending for cross-promotion EXP!
www.wizardquest.com/
Wizard Quest in Wisconsin Dells
400 Broadway Ave
Wisconsin Dells, WI 53965

== HELP! THIS IS MY FIRST EVENT! ==


– It is understandable (and normal) to be completely lost and overwhelmed coming to your first event.
– Staff and/or Veteran players will be on hand to help guide you and answer questions. We want your first event experience to be a positive one!
– It is very normal for staff and players to be running around doing things to get the event going on time; you may need to seek out someone with a gold belt flag and ask for assistance.

UPON ARRIVAL
– When you arrive, the most important thing is checking to see if you need to park in specific areas.
– Make your way to Check-In, wherever that is for the event. This will be where a number of players are at and also where Staff are at checking people into the game. This is also where Staff can guide you to the proper areas (such as New Player Helpers or NPC Wranglers)

AFTER CHECK-IN
– Once you have checked in, the most important person/station for you to search for is the “NPC Wrangler”. This is usually 1-2 Staff members that are taking care of garbing up and handing out NPC roles.
– There will be time available to make sure you are prepped for your NPC role. This is a great opportunity to ask questions!
– If you need anything else from your vehicle or for any setup, this would be the time to do so.

BEFORE BRIEFING
– Once you have your NPC role and you know who you can contact for questions, there is usually extra time before the event briefing.
– During this time, we will do a Combat Tutorial so you know the basics of combat. This usually takes about 30 minutes, so try to factor that into your event arrival time.
– There will be announcements of when briefing will take place; make sure you are available to listen to the briefing of an event as it covers a lot of story, safety, and property information.

AFTER BRIEFING
– Normally right after briefing, all NPCs and the NPC Wranglers are assembled into a group to discuss NPC roles, any connections they may have, answer more questions, and review the overall event theme/goal.

DURING EVENTS
– Once “Game On” is called, it is very important to maintain decorum in the game area. This can be very intimidating at first!
– If you need anything, please discreetly find a gold belt flag staff member and ask for assistance. Most of the time we will move off to the side for a quick out-of-game clarification or move out of the game area entirely to be able to have a full discussion.
– If you are confused on what to do, please seek out staff discreetly to double check your NPC motives and goals or discuss ideas on what you can do.

AFTER THE EVENT

– All of your borrowed garb, gear, coin, etc will get returned back to the NPC Wrangler as soon as the event is over.
– This will also be a chance to discuss any meaningful interactions you had as an NPC that we might want to follow up on
– The NPC Wrangler and potentially other staff will be available to answer any questions you have.

For more New Player Info, please click the link below:
lasthope.kitsufox.com/new-player-information/

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January 2025 – Waking from the Nightmare

=EVENT STORY=

Fires are burning bright across Mardrun as the population works hard to stave off the chill of winter. The longest night of the year has passed, bringing more sunshine, even as the cold refuses to wane. While the cold may have slowed down many trade routes, small batches of bandits have still found their way to menace those routes. 

In an unfortunate turn of events, news of Clan Nightriver has spread once again. The mysterious food poisoning that was presented as a concern at the Nightriver Moot a few months ago has proven all the theories true; this sickness is no mere food poisoning. Pack Blackknife now faces one of the worst epidemics the Clan has seen since the mordok’s creeping corruption. What started as food poisoning from a bad batch of supplies left the Ulven of the Pack susceptible to a much worse sickness. The Ulven local to the area have quarantined the main settlement of the pack in hopes to stop the spread while they begin to work towards a solution. A cure to this sickness was found, but its application is too slow for a real chance at survival.

As delirium begins to set in and the first few deaths due to this plague go neither peacefully nor painlessly, Clan Nightriver begins to fear the possibility of losing Pack Blackknife. 

A call to action has been issued across Mardrun. Nightriver requests for aid from healers, surgeons, clerics, and anyone able to ease their suffering or aid in the search for an improved cure. They request warriors to stave off the small groups of bandits ready to take advantage of the Pack’s weakened state, herbalists to scour the area for healing reagents, and able-bodied people to keep the fires hot. Without a concentrated effort to more efficiently cure the sick Ulven, the sickness will continue to get worse, and could even run rampant across the continent. Nightriver’s request for aid must be met with quick, decisive action, or the future of Pack Blackknife, and maybe even the continent, is uncertain.

=EVENT SUMMARY=

Clan Nightriver quickly found the area around Pack Blackknife surrounded in support. Healers and clerics worked tirelessly to conjure and deduce the precise workings of this plague, while herbalists scoured the woods despite troublesome bandit pressure, and even later on, plagued bandits. Alchemists braved the quarantine to collect samples from living plagued Ulven for the healer’s research, while others took the task of handling bodies to aid in the research. Some of these brave helpers were unfortunately afflicted by the plague, leaving them no choice but to wait in the quarantine zone with the other plagued villagers.

As time went on and more questions became answers, with the added discovery of a modified Protection aura that kept the wearer protected from the plague, the group was able to set off into the quarantine zone and begin their attempts to heal the village.

The quarantine zone was a bleak sight. The worst cases of the plague, Ulven nearly dead, were left at the mouth of the village to be the first to receive aid. Armed with the knowledge that this plague was deadly at night, the healers rushed to work, racing against the sun. In the final minutes of sunset as more sick Ulven trickled into the area, proof of the group’s hard work reached the ears of those both in and out of the quarantined area. More healers have entered the area and begun working, and as the sun rises again in the morning, those tired healers can take their rest with a smile, knowing the Nightmare Plague is done reaping their lands in the night. 

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Jaerreth Delles Ollenroc

PLAYED BY: Matthew “Platt” Johnson

CHARACTER NAME: Jaerreth Delles Ollenroc

PRONOUNCED: Yeh-reth

GENDER: Male

PREFERRED PRONOUN(S): He/Him

CLASS: Cleric

AGE: Late 80’s.

RACE: Serous Syndar

HAIR: Blonde/Gray

EYES: Blue

OCCUPATION: Cleric

KNOWN SKILLS: First Aid. Healer. Divine.  Meditation.

BIRTHPLACE: Unknown. Jarreth was orphaned at birth and found by clerics of Solar.

APPEARANCE: Prefers to dress in lighter clothes. He is missing an part of his ear and a finger from when he was captured by Ulven bandits.

NOTABLE TRAITS: Optimistic about life despite losing an ear. Enjoys listening to other’s stories. Dislikes violence and would rather help than harm.

RELATIONSHIPS: Before being captured by bandits he was associated with the Guardians of the Wall.

RUMORS: He always tries to be joyous and leave others with either a smile on their face or a groan from a terrible joke.

BIO / BACKGROUND HISTORY: Loud voices and laughter rang out from a small tavern as the cheery crowd sang along with the local bards. Everyone’s face wore a smile and their hands all occupied a drink. And near the bar sat a group of men. Here we find Jaerreth as his mug clinked against his neighbors as they all exclaimed cheers to the man who just finished telling his tale.

“Your story was indeed quite fine to hear! Full of joy and laughter, you have been truly blessed with fortune. Sadly, what can I say about my story that doesn’t sound like so many others already? Life was not easy growing up not knowing who you are or where you came from. The elder Cleric Syndars told me that they found me one day crying in an empty house. They called out to see if anyone was home but got no response. So they agreed to take me back to their temple and raise me.

Long story short, I did my best to follow the ways and teachings, but alas, I did cause an unfortunate amount of chaos for the elders who took care of me. But it wasn’t all bad. Occasionally, we would get a traveler seeking aid. Sometimes this would require our elders to use their healing abilities. I would sit fascinated by how my elders manipulated the mana to close the wounds and calm their weary spirit. I was so enthralled that I, too, wanted to learn how to heal. But the best part was after, when I would get to sit and talk with the traveler and hear all their adventures. I yearned to experience what that traveler had endured. So much so that I soon realized that that was what I craved most, an adventure.

When I was old enough, the elders had finally recognized my need to explore. And so they sent me out to spread the word of Solar and use my healing skills to help those in trouble. Though I gotta admit, I’ve never been very good at teaching others about that awesome entity. Ha ha ha!

Anyways, you can probably figure out the rest from here. Times got tough. The land got dangerous. And then rumors spread of a boat that could take us to safer lands. So I made haste to board that sailing haven and ended up here drinking with you. I never really knew what happened to the elders who raised me or my friends, but what I can do now is the best that they taught me. Now, who’s up for another round, eh?!”

A nearby human tugged on Jaerreth’s shirt and asked to hear another story from the old world.

“What’s that? You want to hear more. Well, the rest isn’t very exciting but I’ll tell you if you can outdrink me. Ha ha ha!”

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Niklaus “Klaus” Devereaux

PLAYED BY: Kevin Novy

CHARACTER NAME: Niklaus (Klaus) Devereaux

GENDER: Male

PREFFERED PRONOUN(S): He/Him

CLASS: Mage

AGE: 37

RACE: Human

HAIR: Long hair

EYES: Green

OCCUPATION: Spymaster

KNOWN SKILLS: Skilled in arcane

BIRTHPLACE: Faedrun

APPEARANCE: Tall, dark clothes, long hair, mask over one eye

NOTABLE TRAITS: Nothing of note, blends in.

RELATIONSHIPS: None

RUMORS: He drinks and he knows things.

BIO / BACKGROUND HISTORY:

Klaus felt the rain pour down from the heavens and felt its cool touch run down his face.  How did it come to this he pondered as he held his burnt face.  The rain did little to dull the painful ache that the fire had left  upon him all those years ago.  He stared down at his feet and  rage swelled inside him.  He was so far away from achieving his revenge yet his quarry was so close.  He felt the calm hand of the man on his shoulder.   The man spoke.

” Easy Klaus, easy”

Referring to his white clenched fist.

“Tell me my everything”, he said calmly.”

Klaus tried to calm himself and tell the man what he could.  He was born in Faedrun like most humans were.  In his youth he developed an arcane potential and was sent away to an academy.  He could not recall the name of the academy or the location of his old home.  That part of his life seemed a distant shadow now.  He did remember constantly getting into trouble and often being reprimanded.   But Klaus knew he was different then the rest of the students there.  Klaus spent his time bullying and attacking his fellow students.  It would lead to his eventual expulsion.  He would spend most of his teen years as a grifter, going town to town stealing to survive.   Sometimes killing those who got in the way.  For instance, when the undead arose and forced the denizens off Faedrun, he killed an entire family just to secure space on a boat.  To the detriment of all living species, Klaus would survive his journey and start a new on Mardrun.

The next chapter of his life had him joining a gang of liars and cheats.  A small group of goons called the swamp rats.  They moved from town to town swindling people out of their money but managed to keep themselves small and hidden enough to evade the law.  They went about their business for a good 10 years or so and Klaus came to see the gang as a family.   They looked out for each other and kept each other safe.  Life seemed to be on the up and up for a murdering thief like Klaus, that was until the silver crossing job.

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Arthur Tanner

PLAYED BY: Matthew Timmons

CHARACTER NAME: Arthur Tanner

GENDER: Male

PREFFERED PRONOUN(S): He/Him

CLASS: Rogue

AGE: 36

RACE: Human

HAIR: Brown

EYES: Blue

OCCUPATION: Traveler, trader, merchant

KNOWN SKILLS: Useful with a sword, some slight magic

BIRTHPLACE: Faedrun

APPEARANCE: Tall and plain. No bright colors, fairly drab

NOTABLE TRAITS: Nothing unique or special. He is smart and well spoken, but otherwise nothing.

RELATIONSHIPS: Doesn’t remember his family. Was an only child, but was given to a mage at a young age.

RUMORS: Nothing noteworthy. Quiet guy, keeps to himself.

BIO / BACKGROUND HISTORY:

“You did it wrong AGAIN!” The instructor yelled as the young boy attempted to push the cup of water off the stool. “BOTH hands, extended! Gods, you’re useless!” A resounding slap echoed across the dimly lit hall. He had been doing this for hours. His hands hurt, as the mana coursed through the tips of his fingers. He couldn’t concentrate. He hadn’t eaten in what felt like days. “Get out of my sight.”

He lay curled up in his little cell. The walls around him acrid with the scent of filth and grime, years of mold and mildew caked throughout the stone slabs that housed the young boy. He spent the night, hungry, belly aching in fits of cramps, as he tried and tried to push the little doll he carried with him over. But, no matter how much he tried, he felt unable to muster the mana or the strength.

“AGAIN!”

*SLAP* The man backhanded the boy once more as the morning rays bounced into the long hall, holding the master mage and his apprentice. The boy could feel his ears ringing with blood, as the pain surged through his head. He hated being hit. He hated being weak. His small frame struggled enough to keep itself alive, let along channel mana into some semblance of a spell. He brought himself to his feet and tried again. The tall tower in which they lived seemed to sway within the heavy winds that collided with the sides of the immense structure. The breeze kicked the curtains within the hall to and fro. Shoving both hands forward, he attempted to send the mana from his soul through his fingertips. But alas, the little cup barely moved.

“BOTH HANDS, BOTH FEET! Hands forward, feet planted! ARE YOU EVEN LISTENING?!?”

*SLAP* He crumpled once again to the floor. This time, he could swear a tooth was loose within his bleeding cheeks. His head panged with bursts of anger and resentment.

“Stop hitting me…” He squeaked, as he brought himself to his feet, rubbing a fresh tear from his eye.

“What did you say to me, you fucking little worm?”

*SLAP* The boy was sent again to the marbled floor, his head colliding with the cleanly polished floor he had buffed barely hours before. As he lifted his body again, he could see the little splats of blood fleck across the carved stone beneath him. He stood, angrily staring at the teacher.

“I said stop hitting me!” He yelled, feeling the blood within him boil. A sense of energy began welling within his core as he began channeling mana, counting to himself silently.

“You impudent little ant, how DARE you!” The man raised his cane high and brought it down with anger upon the boy’s head. But, with a flash of blue light, the weapon bounced off, electricity rippling through the air around the tip of the cane. Seconds later, he felt the force of a thousand winds collide with this torso, as he saw the outstretched hands of the boy and heard the little child explode in an bloodcurddling scream of hatred.

The boy gathered his remaining strength and stood to his feet. The hall was silent, the curtains ripped from the rod that held them above the window, and looking out, he could see the distinct tiny figure of a broken man lying a hundred feet below, in a crumpled heap of shattered bones.

Years later, he wandered the streets. Poor. Destitute. He had no name to call his own, but it meant nothing. His family had long since abandoned him. All he had to his name was a trifling of minor magic and the ability to remain to himself.