This page contains the various religions and faiths of Faedrun and Mardrun. We’re working on adding more as time goes on, including a few more background gods and faiths.
As a note on religions – as per the rulebook, p. 7, players should be aware that, “[a]ny references to religion or divine powers are strictly for in-game role play purposes Players are not allowed to bring or visibly wear real world religious symbols or reference them or discuss out-of-game religion. This is not meant to be offensive, but is meant to maintain the immersion of the game.” So, if you’re working on a religion for the game, then you should try to avoid simply “re-writing” another faith. Look to them for inspiration, but avoid being offensive.
If you’re interesting in creating a religion for your character or background, here are some tips and guidelines to get you started: In-Character Religion Guide
The gods and goddesses of humanity are as varied as their cultures – with such a wide range of cultures and belief structures, the humans have all kinds of figures for their worship, ranging from ancient deities with mighty temples and untold followers to the simplest of natural spirits with only a shrine left.
- Arnath: From Faedrun, Arnath is a human deity, and the patron of the Order of Arnath. He prizes individuality, defense of the weak, and martial skill.
- Vardel: God of chaos and trickery from Richtcrag, Vardel is a capricious deity whose worshippers mainly seek to amuse him.
- The Mahsai: Prime religion of the May’Kar Dominion before the Fall, the Mahsai is a religion of apparent contradiction – it is one of many gods and of acceptance of faith and beauty, rather than of a specific god or goddess. Some have likened it to a philosophy, rather than a religion, but it is spoken of as religion just the same.
- The Four: Worshipped by the nomadic Kae’rim people of the May’kar Dominion, these natural gods and godesses espouse pacifism and are inexorably tied to their culture, which reveres both the written word and their sacred beverage, khoefi.
- Ilyara of the West: A May’kar goddess of beauty, worshipped in places of great beauty. Ilyara is a goddess of artists, creators, and warriors who see the beauty and grace of fighting.
- The Sea Hound: Worshipped in Aldoria and by sailors seeking protection, the Sea Hound is a protective god of the ocean.
- Ulfkell, the Battle Father: A deity of battle, worshipped by some of the Richtcrag in Cul’Claimete, the Battle Father is patron to all those who see violence and warfare as honorable pursuits.
Much like the humans, the Syndar worship a variety of gods and goddesses, although their smaller numbers and tendency towards more closely-knit cultures leads them to have many fewer deities. Similar to the Ulven, however, is their reverence of a single pair of gods above all others.
- Solar and Lunara: The high gods of the Syndar people and held in great esteem by all Syndar, Solar and Lunara are the patrons of their people.
- Celaeno: Goddess of Fate and Destiny, depicted as a robed, blind woman holding a scroll. First daughter of Solaros and Lunara.
- Theros: God of Wisdom and Thought. Depicted as a bearded man in somber robes bearing a book bound in thorns.
- Archtelios: The Hunter, The Bear, God of Hunters and Nature. Depicted as a bear with stars for eyes, or sometimes as a man with a bow.
- Lyara: Goddess of Dreams. Depicted as a woman with long flowing hair robed in ever-changing colors. The patron of storytellers and also of the insane.
- Fieros: God of Battle and Conflict. Depicted as a broad-shouldered man bearing a spear and shield, with a helm shaped like a golden lion.
- Omeria: Goddess of Fertility and the Harvest. Depicted as a robust woman crowned with flowers and bearing a basket overflowing with fruit and grains.
- Felenia: Goddess of Healing and Charity. Sister of Omeria. Depicted as a kindly woman with a crown of willow and bearing a bundle of rosemary and lavender.
- Gryx: The Hungry One, servant of Irunaki. Depicted as a black hound with crimson eyes, or as an empty vessel. Gryx consumes the essences of those deemed unworthy to return to the Lifestream.
- Irunaki: God of Entropy. Depicted as a formless shadow or a crumbling tower, or sometimes as a broken sword. Also considered the God of Time and Aging. The child of Khruki and Sialig, conceived by stealth and trickery.
- The Mercies: The 3 daughters of Celaeno and Irunaki, conceived by rape during Celaeno’s exile and bondage in the Outerworld. Depicted as vultures with the heads of beautiful women, or sometimes as three women; maiden, mother, crone. The Mercies pass judgment on wrongdoers and criminals, and deliver the condemned to the hands of Gryx.
- The Seven Star Maidens: Daughters of Lunara and Theros. Considered to be the patrons of art and music.
In addition to the main pantheon, the Wild Syndar revere their own gods, as well as the spirits of places and animals. They prefer not to directly petition the gods
- Sialig: The Earth, Mother of All, and – according to the beliefs of the Wild Syndar – mother to both Solar and Lunara.
- Io’laros: Lord of the Air, and – according to the beliefs of the Wild Syndar – father to both Solar and Lunara.
- Khruki: Brother of Io’laros, Lord of Darkness. His worshippers tend to believe in sacrifice and, thus, gave rise to many of the dark legends surrounding many of the Syndar.
While Ulven culture is seen as universally worshipping Gaia and the Great Wolf, each Clan and Pack has different traditions related to their worship, and many also hold other, smaller spirits in reverence.
- Gaia and the Great Wolf: God and Goddess of the Ulven, they are universally worshipped by the Ulven people.
- Luna and Sol: The deities of the Watchwolves of Luna and Sol, they are seen as the first children of Gaia and the Great Wolf by the Watchwolves,and as the brother and sister of Gaia and the Great Wolf by Clan Spiritclaw.