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Stanrick Longfang

“You see this? This is the end of the world. And that, that is the Dirge Swamp. So tomorrow you will kill ten, and I will kill ten, and again the next day, and the day after that. Till there are no more Mordok to kill and the swamp is ours. Then I will come and help you reclaim your lands.” ~Stanrick Longfang


Played by: Jake Nitzel
Name: Stanrick Longfang
Gender: Male
Age: Born in the summer of the year 224, age 38
Race: Ulven
Hair: Dark Brown
Eyes: Green

Occupation: Out Post Guard / Warrior
Known Skills: Shield, armor, true grit, toughness, archery
Birthplace:Longfang village near Onsallas Outpost (Mardrun)
Appearance: Commonly seen with black leather armor with fur, Scars on his chest and arms that he tries to keep covered. Has a brown goatee.
Relationships: Mated to Selena Stargazer, Half-brother of Yawn Longfang, Father of Siren Longfang, Cousin of Harlok Longfang, Rill Longfang, and Reyna Longfang, Great Nephew of Solvig Longfang.

Bio: Stanrick was born in the village of Onsallas to Yoreden, and Dennagrath Longfang. He is the oldest of her 7 children and at the age of 5 he was killing mordok with little help from his father, he earned a reputation for being the “Clever Longfang” when he figured out how to burn down a section of swamp. Since then he had all ways took a few moments to think outside the box. This type of thinking saved his life and others time and time again. At 9 he started his training to be a hunter for the pack and had great skill, but his younger brother Ranmir out classed his skills with a bow. After much thought on the subject he decided that a warrior might be his calling he trained long and hard and found his place in the pack. He found a mate, Mina, who bore him a daughter, Siren. The Colonist came from across the Sea and Stanrick with the other warriors of pack Longfang went to fight. Only Stanrick and his cousin Harlok returned to Onsallas. Stanrick became the quartermaster of the outpost and was put to the task of training the new hunters and warriors, a task he was well suited to giving his skills as both a hunter and warrior.
Stanrick is unique when it comes to Longfang warriors, he is just as likely to talk to you about a problem he has, as he would draw his sword. He has no fear of any one based on size. He fights and trains like the Longfang warrior he is but also keeps his hunter skills up so he has something to fall back on if need be. If he can avoid a conflict he will but will gladly rid Gaia’s earth of you and send you to the Great Wolf if need be.
Stanrick family grows smaller every day, and only Yawn remains of his brothers and sisters. He is fond of his little brother and belives that yawns casting is a gift from Gaia, even if his brother is lost on the path. Siren is the only one of his children who got her fangs. His son die on a hunting raid in the swamp and his other daughter died of an illness at the age of 4. He lost 2 more mates over time one to mordok the other in childbirth. But he still lived his dreams that he had as a child now haunted him more and more and he feared that all the deeds he had done would be forgotten and he would not have the glory of dieing in battle. But times were changing at 36 he once again meet with humans and syndar, but this time not in battle but rather in peace. A group of adventures had come to the outpost and soon had proven themselves to be honorable. They helped save the outpost and village from other humans and mordok. From that day forward he realized he could call some friend.

Rumors:
At first when you meet him he is grumpy a fact he won’t deny, but get him in the right mood and he will tell you a good story.

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Valdir Jackal

Player Name: Nic Pitt

Character: Valdir Jackal

Gender: Male

Race: Human

Faction: The Rangers, as a mercenary

Age: He doesn’t like to talk about it because it’s older than Guthrum.

Bio:

I was born back on old Faedrun. My family came from Richtcrag, . One of the few families that were moved South due to the Undead and to live in a single place and possess farmable lands. My parents, whose names I could never remember, were killed when I was very young in a dispute of ownership. The farm was lost and I ended up an orphan left to wander the steppes between small settlements. I eventually made my way to the more permanent settlements in the south of Faedrun where I made my living as a cut-purse. As I grew older, I started to perform more serious tasks for various groups. Suffice it to say, I made sure their message was heard loud and clear to whoever they figured needed it. Once I had established myself with sufficient experience and coin, I traveled back to my family home. I delivered the current occupants a message that was long overdue. They caught on fast enough though, and the remaining few fled. For a time I returned to my roots, content to farm the land as my father had. Whenever I grew tired of the mundane affair of farming, I would venture back south for some more exciting work. This cycle continued for a time, until the dead came. I imagine many stories are now told this way. I survived the ordeal like most, alone and penniless in a new world, with new rules. There was plenty of work for those who had my skill set in this place. The peace with the locals had broken down and there were always plenty of messages that needed to be delivered as many different factions vied for control and influence over their new home. The day came I was approached by one of the strange local inhabitants of this new world, claiming lineage from some clan, grim something or another, it mattered not to me. He had a message to send and the coin to see its deliverance. That message proved to be one of the more arduous affairs of my life. I had to track down a “lion” as they called them, who were roaming about the countryside and make it look like “they was casualties of war” as it was. You see, it was easier then than it would have been now, relations with the locals bad as they were. Nasty armored zealots prattling on about their god of such and another even as they drew their last breaths. This started a downward spiral in my luck; on my journey back I constantly came across various other unfriendly individuals. My wounds began to grow deep, their toll was heavy. I found myself wandering in a daze of sweat and fever dreams until one day I awoke in a small camp. A man by the name of I’sa had found me unconscious in the forest and treated me. I questioned why a stranger would go to such lengths, to which he responded: “Got enough dead back home”. It was through this man I found my way to the Brotherhood of the Long Winter. It was led by a man they called Jarl Ivar. He led us north and established a small camp that was to grow into a settlement. Those days did not last. The Brotherhood was beset with hard times and harsh weather, and soon began to erode into something twisted. I left, when it became obvious that to stay was to fall with it.

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Katonomaru Himurashi

PLAYED BY: Antonio Archie
GENDER: Male
CLASS: Rogue
AGE: 23
RACE: Human (Naran)
HAIR: Black
EYES: Brown
OCCUPATION: Sell Sword
KNOWN SKILLS: Observation, Archery, swordsman
APPEARANCE: Stands around 6′ tall, shaved haircut except top, usually kept up. Clean shaven, wears light armor on black clothing
NOTABLE TRAITS: Kato is soft-spoken, more likely to hear than speak. He has a tendency to speak in proverbs, and is less condescending as a Naran would be. Has yet to meet the “spouse” portion of the three most precious entities: themselves, their family, spouse.
RELATIONSHIPS: None

BIO / BACKGROUND HISTORY: I am called Himurashi Katonomaru. I was born 23 years ago in the land of Aldoria. My mother met the next life as a result of my birth, and my father took an active fight against the Undead scourge. In my twelfth year, we had traveled to a land called Mardrun with the colony of New Hope. There my father lost his life to Ulven forces. For many years, my heart bore a resentment for those who had ended his life, but became clear along my travels. Now I make my way through this life seeking understanding, and to hold my honor defined in dignity. Not only this, but I wish to redeem myself for my hatred of the Ulven. Subete no sui wa meiyo shokan dey meiyo o ataeru.

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Felix Klein

Player Name: Ty Springer
Gender: Male
Age: 23
Race: Human
Hair: Brown
Eyes: Hazel
Occupation: Íoclaochra (Mercenary)
Known Skills: Archery, Ranged combat
Birthplace: Vandregon
Appearance: Wears a lot of dark colors and has a scar on his upper forehead.

When he was a small child, he was raised in Vandregon to a family displaced from Richtcrag. He was born to blacksmith named Adalgar who had begun to train his son in the trade when the undead began to invade. His family sent him away as soon as they heard of the undead pressing closer.

While sailing towards Mardrun, his ship was taken by pirates. Felix’s sarcasm and willingness to talk back to them ended up getting him struck by the captain’s sword in the head. He was then press-ganged into the crew and learned various forms of combat during his travels. Eventually, the captain retired and the crew split up, leading to Felix moving to Mardrun.

In Mardrun, he chose to adopt the identity of the Íoclaochra his father sold weapons to. While not the most honorable of the Íoclaochra, he still got commissioned for swamp excursions. While his last one failed, he made an ally with Heralt Von Khun-Wolff. They have since joined the Ravens.

 

UPDATE: (RETIRED)

Summer 270
Felix walked into Alestear’s tent. The two of them had been planning on going on the Dirge Swamp expedition and Felix wanted to confirm their plans. The one thing he didn’t expect was to find the baron sobbing in front of a letter.

“What’s all this about?” Felix asked, less out of concern and more out of shock.

“I can’t fight anymore.” Alestear said between sobs, “I can’t hurt anyone else.”

Felix clenched his fist and stared at the floor. “So what does that mean?” He asked through gritted teeth.

Alestear hands the letter to him with a shaky hand. “I can’t leave them behind and cause more pain.” Alestear pauses a moment and, despite Felix’s best attempts, looks him in the eye, “We could just walk away. Come with me. We can walk away from all this pain and suffering.”

Felix read the letter. His hands shook with each word and the growing realization that Alestear’s position was drastically different from his own. Each word cemented the two facts in Felix’s head; Alestear was cared for and he was not.

“What about this makes you think anyone would want me there?” feelings he didn’t realize he could have anymore boiled over. “They give a shit about you. You earned a retirement, you earned some peace. Me? I’m just a piece of shit who couldn’t help anyone, who doesn’t matter to anyone? What makes you think I wouldn’t be better off giving this life for someone who actually fucking matters?”

With every word his muscles tensed, this was a problem he couldn’t fight. All the pent up rage and grief had no outlet, so he fell to the floor. For the first time in a decade, Felix cried. 

“No one is worth dying for,” Felix hadn’t noticed Alestear get up, cross the room, and place a hand on his shoulder. “And I want you around. I know everyone would be crushed if we lost and I don’t want to lose anyone else precious to me. There is enough pain and loss in this world.”

Felix bit his lip and turned away from his boss, the only person he ever truly respected. “You can’t make me believe the others give a shit, but I believe you do.” For the first time in so long, Felix let himself keep crying, “I just want to be someone worth caring about.”

“It is the hardest thing to feel for yourself. But you are more than worth it.” Alestear’s eyes were pleading, “Please, let’s just go.”

Felix sighed and couldn’t help but smile a little. “Okay.”

Fall 270
Felix slumped the bag over his left shoulder. The weather was calm and warm as he stood on the pier of Key’s Crossing. He didn’t have much in the way of belongings. Most of what he’d owned had been weaponry, and he didn’t need that where he was going. 

The boat bobbed gently, its red and black flags waving in the wind. It took all his strength not to turn around and find the nearest bar, but he was tired of running away. Felix took a deep breath and walked up the ramp to the former Baron.

His doubts crept in as he walked. The friendly smiles of the Phoenix aboard were conniving grins. He felt hundreds of eyes staring. Felix tensed and held his trembling hand where his sword would usually be.

“I’m glad you came.” a familiar voice broke Felix’s paranoia. Alestear stood next to Saffiyah. She gave Felix an awkward but friendly smile which he returned with his own. Alestear looked happy for the first time since Felix knew him. 

“Yeah,” Felix said, “I am too.”

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Cordyn Lockwell

PLAYED BY: Cody Jackson

GENDER: Male

CLASS: Warrior

AGE: 30

RACE: Human

HAIR: Brown

EYES: Brown

OCCUPATION: Former Caravan Guard turned “Adventurer” now Currently the Magistrate of Key’s Crossing and Headmaster of The Ravens University

KNOWN SKILLS: Being a pain in the ass, but a competent Alchemist

BIRTHPLACE: Vandregon

RELATIONSHIPS: Traveling Companion with Gwynevive Cotorelle, Friend of The Phoenix, Magistrate and Headmaster of the Ravens

RUMORS: Heard he once talked his way out of being murdered by Lorespeakers, but no really he did.

_

The True History of Cordyn Lockwell

Part One: On Caravans and Backstories

Year: 261 (21 Years Old)

Cordyn quietly walked next to the ornate covered cart, absentmindedly fiddling with the strap keeping his shield secured to his back. He’d long forgotten about the dull ache in his feet from his worn boots on the hard dirt roads. It had been a few days since they had seen much more than a small shanty town and he’d yet to find a leather-worker or a cobbler able to make him a new pair of shoes that wouldn’t have fallen apart within a week of hardship that he put his footwear through.

A sudden voice snapped Cordyn out of his day dreaming as a man came stamping up from behind the wagon. He was easily ten to fifteen years older than Cordyn and was dressed in fine clothes that showed his merchant status even through the thick coat of road dust that he had accumulated in his traveling.

“I’m getting so damned sick of these travel rations! Gods among us what I wouldn’t give for a real meal!” The man threw a small, dense nut bar into the dirt and Cordyn cracked a small smile.

“Oh Vistero, do you ever stop complaining?” Cordyn chided, picking up the bar and tucking it into a pouch on his belt.

“Oh, you aren’t really going to save that, are you?” Vistero asked in faux disbelief. He already knew the answer, and Cordyn already knew his retort.

“Well you know, I wouldn’t have to if you paid me better.”

“And you know damn well that I pay you far more than you’re worth as a sell-sword, Cordyn. You know if I didn’t like you so much, I would have stopped paying for your services after your first contract was up years ago!” Vistero snapped playfully while Cordyn imitated him using his hand as a puppet. “Hey! Stop that! You’re a lousy swordsman, you know that, right?”

“I’d say I’m a mite better than you are, Vistero.” Both men smiled for a moment before Vistero’s face grew slightly more serious.

“You know. We’ve been traveling together for five years and you’ve never told me about how you came to be on that boat where we met. Now I know all about the part where I told you that you had a nice sword and you told me that it was for sale. We had a lovely little misunderstanding and that’s how you came into my employ. But how did you end up on that ship with that sword in the first place?”

Cordyn’s face hardened slightly. It was hard to think of what his life had been on Faedrun and how everything changed so quickly. He had spent most of his time in Mardrun assuming his family was still alive back in the old world. That maybe the undead scourge hadn’t touched them somehow. It became harder and harder, however, to ignore the chatter that Vandregon and Aldoria had been crushed and that Faedrun as he had known it was no more. Still, maybe it would help him to talk about it.

“Well. I guess I might as well tell you. I was born in a small village in Vandregon outside of the capitol…”

Our village was barely a drop of ink on the map. Not many people passed through, and those who did tended not to bother to stop. Now before you get ahead of yourself, this isn’t one of those stories where my little village was beset by marauders and I, as the lone survivor, picked up my father’s sword and swore vengeance upon my enemies. If that were the case, I’d hope I would be a better swordsman. No, while this story may be sad, it’s nowhere near as dramatic.

I had a happy childhood. We heard whispers about the undead plague, but our little hamlet seemed to be in a world of its own away from it all. My father was a farmer. He grew mostly grains for breads and beers, but he grew enough vegetables to help keep the village running as well. My mother was a seamstress. First by necessity; farmers and adolescent boys tend to wear through their clothes rather quickly, but later by trade when her handiwork was seen throughout the village. Things were good. They were quiet. When I was around twelve I started to spend time with the apothecary, making runs into the woods for reagents and portioning them out for the apothecary to mix into salves and potions. I’d spend my time in the forests pretending to be a sword wielding adventurer as I plucked morels and roots. I would always stop by the blacksmith’s shop on my way out to look at the swords in the windows. I think my father took notice.

It wasn’t for a few more years that we would even start to feel like there was really something going wrong outside of our little bubble. When I was sixteen my father gave me this sword and enough money to book passage on a ship to Mardrun. He knew something was coming and we didn’t have enough money for us all to get out. I didn’t want to leave. I wanted to stay and be with my family, but he wouldn’t take no for an answer. He told me that when I get to New Hope if I ever needed money to sell the sword. It was supposed to be a gift when I turned seventeen, but he felt time was running out. My parents escorted me to the docks and watched me leave.

And now with what we’ve been hearing…I doubt they’re still alive back there.

“So that’s why you told me that sword was for sale.” Vistero shook his head lightly, “And that does explain why you’re so gods awful with it. I am sorry about your parents, Cordyn, but your father was a smart man. I also sensed that something big was coming and that chances to get out were dwindling. That’s how I ended up on that boat with you. For what it’s worth, I’m glad to have you here with me, even if it’s just because I pay you.”

Part Two: Magic Tomes and a Burgeoning Taste for Adventure

Years: 261-264

Age: 21-24

Cordyn continued to travel with Vistero for the next few years. While other caravan guards came and went over the years, Cordyn was always there. He did manage to pick up a little more sword skills by training with the others. He always had a hard time finding a good cobbler on the road and Vistero never really got used to the taste of travel rations, so when the two ended up in decent sized towns they always made sure to make the most of it.

Sometime in the summer of 263, Cordyn came across a book during a brief stop-over in New Hope between outings. The book contained introductory lessons into Arcane teachings and he quickly stowed it away for further reading.

The tome opened up Cordyn’s eyes to a world of possibilities outside of his current line of work. He poured through it anytime the caravan stopped for the night, silently reading to himself. He even developed a type of walking-meditation that he would practice while Vistero slept in the back of a cart. While the book didn’t delve into the real-world applications of mana weaving, it opened Cordyn’s eyes to the ever-present mana stream that surrounded him and he practiced during most of his free time to learn to tap into it.

The first time Cordyn tapped into the mana stream, he was so excited and overwhelmed that he immediately lost contact and gave himself a slight case of backlash. He was more careful and more reserved in the future, but he quickly came up on a road block in his studies. He was to the point where the book could no longer help him. He could tap into the mana stream, but he had no idea how to do anything with that knowledge. He needed a teacher and as much as he enjoyed his time with Vistero, he needed an adventure.

“There’s a whole world out there, Vistero. I’m getting tired of walking the same roads again and again. I want to go out and find my place. I want to learn magic.” Cordyn explained to his old friend, “It’s nothing against you. I’m very grateful for everything you’ve done for me. It’s just…well it’s just -”

“It’s just that your twenty-four, Cordyn. I completely understand, you don’t have to explain it to me. I’ve known you for seven years now. I’m just surprised it’s taken you this long to get itchy feet.” Vistero smiled knowingly. “You know, I was your age once, boy. I remember what it was like to want to find my place in the world. I’m just lucky I found it so young.”

Cordyn felt his relief wash over himself. He had been trying to find a way to tell Vistero that he was interested in leaving the caravan for weeks.

“Tell you what. You stick it out with me until you find a good start to your adventure. We travel through plenty of towns. Now that you’re open, I’m sure it won’t take long to find what you’re looking for.”

“Thanks Vistero. For everything.”

_

Cordyn didn’t stay much longer with Vistero. Within a few months he bumped into a Syndar woman who shared his thirst for adventure, and lucky for Cordyn, she happened to be an arcane mage. She agreed to travel with him and try to teach him about magic as long as she could accompany him on his adventures. He may have embellished a bit when she asked him if he was good with his sword . . .

UPDATE:

Life took a series of interesting and unforeseen turns for Cordyn as he tried to find his way in the world. His interest in herbalism and arcane magic eventually distilled itself into a lasting love and aptitude for Alchemy. Cordyn invented a few interesting and unique potions and through this found himself on the payroll of The Ravens. Life continued to twist and turn and in time and after a night he will never forget, Cordyn found himself giving up the sword, sickened by the quickness with which it draws blood.

In the Fall of the year 269 the Baron, Alestear seemed to have completely vanished from Keys Crossing, but truthfully he’d been absent in all ways but physical for long before that. With no one else stepping up to steer the ship, Cordyn felt that he would have to take the responsibility. Alongside his guidance the settlement began a stark shift away from it’s former status as a house of nobility and toward something that could more adequately help all of the people of Mardrun. Public Markets and a Grand Public University were built attracting merchants and traders to the streets of Keys Crossing and soon Cordyn found himself not as a leader, but as a humble voice for the people of Keys Crossing with The Ravens acting as his ears among the populace.

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Haralt Von Khun-Wolff

Player Name: Jared Helgestad
Character Name: Haralt von Khün-Wolff
Gender: Male
Age: 25
Race: Human
Hair: Brown
Eyes: Greyish Blue
Occupation: Íoclaochra (Mercenary or ‘Paid Warrior’)
Known Skills: Melee combat
Birthplace: Richtcrag
Appearance: Always dressed in nice, red and black clothing with large sleeves and a fancy hat, thick accent, and a lot of weapons.

Haralt was born in the Kupferhügel region of Richtcrag. His father was named Burslav and was an Íoclaochra. Burslav started training him to become an Íoclaochra like he was, but not long after the undead blight began to worsen. Fearing for the life of his son, he sent Haralt with his uncle, a fellow Íoclaochra who was recently injured and could no longer fight at the time, named Joramir to Mardrun to wait out the war and return if it turned around. It obviously did not turn around and needing a way to make a living in a new world, his uncle continued training Haralt.

Once he was fully trained and his uncle thought he was ready they loaned out their services as mercenaries and hired muscle to random thugs and people who could pay. Some time later Haralt and his uncle were hired to help escort some Syndar who was interested in researching the swamps and the Mordok. After a long time away, only Haralt returned and resumed taking jobs when he could until he got enough of a reputation to be hired for better work. He was then hired for another excursion towards the swamps, which ended badly again. But this time he and one other survived, another Íoclaochra named Felix Klein. They decided to partner together and eventually they were hired by the Ravens.

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Leon Beldwick

Character name: Leon Beldwick

Played by: Hamish Cummings

Gender: male

Class: rogue

Age: 26

Race: human

Hair: black

Eyes: brown

Birthplace: unknown

UPDATE: Leon Beldwick was killed in July of 267 after a fight broke out in the town of Haven. Leon jumped in to help his comrades and fight back against the town guard, but when losses began to mount, the group had to retreat and try to escape. On the run and outnumbered, Leon was cornered by some of the guards of Haven and was killed.

Bio: Born in the year 240. His birthplace is unknown as he was left at the doorstep of a church in the village of Glendale around the age of one. Until the age of 13 he worked in the fields and studied at the church. After that he was recruited by the military where he learned battle tactics and, became a scout.

When he was 16 he met his wife Elizabeth Merchant. A year later he married Elizabeth and, retired his sword to become a farmer. Quickly after being married Elizabeth gave birth to Samuel Beldwick. Life was perfect for Leon and, he finally felt he had found a peaceful and, happy way of life. That is until two years later when a hoard of barbarians from the nation of Richtcrag raided and, burned down his village. They broke into his house and murdered Leon’s wife and son in the process. Leon quickly got revenge by hunting down and killing the barbarians that raided his village. This brought Leon no closure though and, he soon became a drunken sell sword for a country in turmoil from the Undead.

He wandered Faedrun for a few years drinking and, working any odd jobs he could find. One afternoon in his usual drunken state he was walking down a pier in a harbor city in the eastern part of Faedrun when he thought he saw his wife Elizabeth getting on to a ship heading to the continent of Mardrun. Without hesitation he paid the coin to board the ship. Leon searched the ship for days looking for Elizabeth before accepting the fact that it was just a drunken mirage. He decided then to give up drinking to inebriation.

After the long travel across sea Leon finally made it to Mardrun. While traveling to the Town of New Hope his group was ambushed by Mordok and, Leon and, a man named Lux were separated from the group. A few Mordok saw the two and, gave chase. Leon and, Lux started running but, had to stop as another savage humanoid was in their path. This humanoid was not as dark skinned as the Mordok, but looked just as savage. The two were running from danger, but this man didn’t look any less dangerous. Leon would come to find out that this humanoid was an Ulven. This was the first time Leon had seen a Mordok as well as the first time he had seen an Ulven. At first he saw the Ulven as an enemy but, his view quickly changed when the Ulven helped them fight off the Mordok.

After the fight Leon learned that the Ulvens name was Toralf Grimmsvulker. The three soon became allies and, decided to join together and become battle brothers.

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Lux

Sir Lux Hallowed Knight of The Lady of Ice and Bloodshed

PLAYED BY: Nicholas Hansen
CHARACTER NAME: Sir Lux formerly Lucas Victorson
GENDER: Male
CLASS: Warrior
AGE: 28
RACE: Human
HAIR: Long dark red hair. generally tied back in a pony tail
EYES: Hazel
OCCUPATION: Mercenary. Thinks he’s a Knight. Formerly a medic in the Vandregon Army but he doesn’t remember that.
KNOWN SKILLS:
Was a skilled Healer prior to retrograde amnesia resulting from major cranial trauma.
Proficient in the use of one handed weapons and all armor and shields.
Too stubborn to die.
Decent cook.
BIRTHPLACE: The village of Antia
NOTABLE TRAITS: Long scar from an axe or sword stretching from front to back on the top of his head
RELATIONSHIPS:
Lux has no memory of:
Victor, Priest of Antia and Father of Lucas, Undead.
Older brother, right hand of the priest, status unknown.
Older sister, fled Antia, Mercenary, Presumed dead.
2 younger sisters, Left Antia with Lucas, Became seamstresses, avoid combat, Presumed Alive
Baby brother, Left behind, gods forgive me, he’s only a child, don’t let him be one of those things.
Lux knows:
Toralf Grimmsvulkerr
James Stewert

RUMORS: He’s a mad bastard, praying to a god no-one’s ever heard of. He’s strong as an ox and just as stubborn.

BIO / BACKGROUND HISTORY:

Year 237: Lucas Victorson, who would later become Sir Lux, was born in late April to the village priest and his wife. He was their second son, or third depending upon how you counted and how much of an ass you are. His older brother and sister were 6 and 3 years his senior, respectively.

Year 238: News of the betrayal of the May’Kar Dominion finally reaches Antia. Victor narrowly avoids panic among the villagers.

Year 239: First little sister is born.

Year 241: Second little sister is born

Year 242: Victor starts training his eldest son to be his right hand.
Life in Antia was hard at the best of times and was only made harder by the demands of her priest. He was a power hungry fool who strangled what he should have shepherded. Using fear and threats both real and imagined, he brought Antia to its knees.
Lucas’s eldest brother was little better. As their father’s chosen heir, he was employed as an enforcer. A constant reminder of the will of “the gods” while his father looked down upon his domain. By the time his older brother was 20, he had already “disposed” of three people who would have caused the mad priest problems.

Year 245: Lucas befriended and started helping out an old herbalist in the village, and began learning how to put people back together.

Year 247: Baby brother is born and mother dies due to complications from childbirth. Victor goes into morning and never recovers.

Year 250: Victor uses his heir as an enforcer, a patrolling reminder of the will of “the gods” while the Priest looked down upon his domain. In this year, three people who had been a threat to Victor’s power had “accidents” and Lucas caught his elder brother one night with bloodied hands.

Year 251: Older sister came out against the treatment of the village, there were arguments both public and private which quickly escalated to fighting then to physical confrontations. This mess forced Lucas to realize how terrible their father was and had been since the death of his mother. His sister fled the village when she realized that her father and elder brother were planning her demise. Lucas promised to find her after he got as many people out as he could and sealed promise with tattoo on his right shoulder.

Year 252: Escape from Antia. Lucas spent nearly a year sneaking around behind his father and elder brother talking to citizens of the village, feeling them out and trying to convince as many to leave as possible before his father caught on. It was early spring when his brother discovered the plot and Lucas fled in the night with almost two dozen people including his two little sisters. He couldn’t manage to get to his baby brother in the chaos.

Year 253: Lucas was fielded as a medic in the Vandregon army at the beginning of the year and stayed with them in Faedrun for as long as he could, defending evacuating citizens and sending messages looking for his older sister. Lucas never found her. Lucas was no hero, he just helped patch them up and get them back to the field.

However, Lux doesn’t know any of that. In fact, “Lux” didn’t exist until after he nearly died the previous winter and lost all memory from before taking an axe to the head.

Year 265: January He awoke in a small cabin filled with the tools and supplies of a healer, looked around the room for a few moments, grabbed a pile of gear that had been set aside, and left.

  • Tattoo on right shoulder blade interpreted as a combination of a flag and a personal symbol.
  • He assumed himself to be a knight due to the armor, sword and shield in the bundle of belongings.
  • He assumed himself to be favored by a deity due to the simple fact of his survival.
  • Red and white were the colors of his deity, red and gray/black, his companions.
  • The domains of his god were, following the colors and that it was winter, Ice and Bloodshed.
  • Any true knight ought to serve a lady.
  • Therefor the Lady of Ice and Bloodshed

He met and started working alongside James Stewart and Toralf Grimmsvulkerr not long after he “figured out” who he was.

The Lady of Ice and Bloodshed
Origin: the first mention of her was by Lux shortly after rising from his near death. Considering that all information about her comes from one individual who suffered major head trauma, it is not unreasonable to conclude that she doesn’t actually exist.

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Isaac Halragoth

Name: Captain Isaac Halragoth

Played by: Drake Nelson

Age: 40

Class: Rogue

Race: Human

First Mate Isaac Halragoth thought the Captain mad when the Phoenix convinced them to unload half their ships weapons and sail into the unknown. The crew insisted on retaining the remainder of the ship’s armaments, “to fend off the Kraken.”, but they needed all the extra space for supplies they could make. With it’s shallow keel, heavy armament, and modest cargo hold, the Maelstrom was a warship, built for coastal duels, raids, and maneuverability in treacherous waters, not lengthy expeditions.

Days into the voyage, the ship hit a fierce storm. The crew battled to keep the ship above the waves. Halragoth was no stranger to inclement weather, but this was like the wrath of the gods. “You said Solaras put you up to this?” Isaac screamed over the rolling thunder and titanic waves. “And Lunara controls the tides?” The shaken Syndar listened on intently. “Great, we’re pawns in a marital dispute.”

The joke didn’t raise morale as much as he hoped. After hours of battling the storm, they finally escaped, but the ship tailing his was lost. In the aftermath, the Phoenix finally change the vessel’s formally crass name to the one it is known by today.

Blown off course, supplies began to dwindle. It was only on empty stomachs that the crew admitted that the ballistae they had sacrificed precious cargo space to carry were actually intended to fend off coastal pirates.

At last, after many more hardships. After weeks of starvation, sickness and suicide, they at last found land. It would come to be known as the Fire Isles.
A village was built, and Isaac Halragoth spent some time enjoying comfort and the company of his now dear friends the Phoenix. Eventually however, their ship was loaded back up, and the Maelstrom reluctantly departed for home.

“Wait until they hear this back in Faedrun, I’ll be famous.” The Captain stated.
——————————-
Years later, as he sat marooned on a desolate island cove, those words would haunt Isaac Halragoth. When they returned to Faedrun, nobody believed the stories of their exploits. Their luck kept getting worse, until sickly and in deep debt, the former captain died.

Isaac Halragoth inherited the Maelstrom and became it’s new captain. Exhausted by dwindling profits privateering on behalf of Aldoria. Captain Halragoth sailed for the Fire Isles, hoping to reconnect with the Pheonix. Once again, ill fortune would ravage the Maelstrom. The Maelstrom hit a second storm shortly before arriving. Struggling to keep the vessel afloat, Captain Halragoth barely managed to save the ship by running it aground on an island cove.

Unequipped to repair the ship, Isaac Halragoth languished on the small pile of rocks which was to be his prison. Eventually, driven to utter desperation, Isaac attempted to sail to freedom on a dinghy he had managed to repair. He carefully charted the islands position, intent on returning some day to repair and recover the wounded Maelstrom.

Remarkably, after days at sea, he landed on a landmass he would later learn was called “Mardrun” Encountering monstrous creatures with dark skin and pointed ears, he imagined he had found the land of the dead. Fleeing south, he eventually encountered another race of beings with a warrior culture and pointed fangs. Again, he kept his distance. He took to living as a hermit, avoiding the natives, who never thought much of the stunted-toothed outcast in the woods. It would be years more until Isaac met another Human or Syndar.

Since then, Captain Isaac Halragoth has been working as a merchant, trying to save up the coin to hire a barge, lumber, and shipwrights to go recover the Maelstrom.

After Vazra’s expulsion from The Spire, Captain Halragoth joined with a cult of fanatic Vazra followers and perished fighting against The Rangers of Crow’s Landing and the Magus Tyrannus of The Spire.

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Valerian

Character Name: Valerian
Played by: Max

Species: Human
Skills: Bard, Arcane Magic
Age: 23
Born: Year 241, Autumn

It was a spring morning when the Stewart came to find Valerian, apparently a young man had arrived at the Spire seeking an interview. He refused at first, but the stewart persisted, “Listen… apparently they’re a huge fan, could you just give them five minutes of your time?”

With reluctance, Valerian finally agreed and sat down with the boy. He had a droopy face and star struck eyes. It wasn’t an attractive combination. Introductions were made and the conversation began. The boy felt it necessary to preface each question with “Hey Valerian.” It was a dreadful habit.

Hey, Valerian: Why did you join the Archons?
: Archons. They’re called Archons. No shit, I joined them.

Hey, Valerian: There was a rumor going around that you might… sleep with folk, for silver?
: My dear, that is completely not a rumor. People give me money to do what I want. Wouldn’t you say that’s a good deal?

Do you… sleep with any of the Archons?
: Are you insane? Of course I don’t! The archons are my business affairs, I don’t mix my business affairs with… my other business affairs. Things get messy that way.

Hey, Valerian: What do your parents think of that?
: Ama and father disagree with my decisions. They tried to convince me that, because we were well off enough, I didn’t need to, so I shouldn’t- I knew that well enough already. I don’t much care for what I do and do not need to do- I like sleeping with men and they’ll pay me money for it. It’s fun. It’s profitable. Why wouldn’t I?

Hey, Valerian. What exactly do your parents do, that you wouldn’t need to work?
: Silver trade. I would rather not discuss it.

Hey Valerian, is it true you’re a bard? Where did you learn?

: My parents thought it important that I learned music. I don’t think they expected that I would take it up as a trade.

Hey, Valerian. Where were you born? How did you get to Mardrun?
: Aldoria. Boat. Boring. Can’t you make these questions more interesting?

Uhm. Are you a powerful mage?
: Are you a mage at all? I feel like that’s relative.

Well, I’m not an Archon.
: Exactly.

The interview continued to go nowhere. Fifteen minutes later, the Magi Tyrannous heralded the Archmage’s return, Valerian used the chance to dismiss the boy “Important Archon matters to attend to, please make an appointment next time.”

He would have words with the Stewart for putting him on the spot.