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Yawn Longfang

Played by: Wiley Allard (rasp1445@yahoo you can find me on facebook)

Name: Yawn Longfang

Gender: Male

Age: 17

Race: Ulven

Hair: Brown

Eyes: Green

Occupation: Longfang Warrior

Known Skills: Shieldman. Has a preference for maces.

Birthplace: Longfang Village.

Appearance: Yawn stand five ten, two hundred and fifty pounds. Strong looking arms, thick skinned, and broad in the shoulders. His hair tends to be tussled, a bit of curl in from his mother side of the family. His complexion is usual reddish about the arms and face, long hours in the sun keeping watch. His dress is mostly simple, black with a splash of green, usual over his sword arm. Marking the sword arm in his family is said to bring luck in combat.

Notable Traits: Miniscule scar running from his left eye lid to just over the tear duct. Miniscule scar above the bridge of his nose. Thickened and slight discolored knuckles. Has not yet come into his fangs or eyes.

Bio: Yawn trails began differently then his peers. At the start, when the young choose there names and celebrate, Yawn was drinking in the long house, and smoking, when three of his peers started ribbing him for his “late blooming” his lack of the eyes and fangs. Yawn held his temper. As the night wore on they became so drunk as to forget Yawns presence, or perhaps drunk enough not to care and began questioning if an Ulven had in fact fathered Yawn. Yawn brawled with the three. It was short, violent and left the other three sprawled on the ground, and Yawn very bloodied himself. Realized his mistake in not having challenged one or all them Yawn sat, refilled his pipe and cup, and await the guard and punishment. When the guard reached him, something Yawn never expected happened. Harlok interceded with the guards on his behalf. The next day he appeared before the Priestess, and punishment was handed down. He was to begin his trails as the lowest of the low at the out post under Rill.

1st Event: Of Watcher and Wolves
Five days went by on his penance. Gathering herbs, water, wood, setting fires, checking traps, cooking, digging latrines, filling them in, setting the lamps. Everything and anything needed. Then all hell broke lose on the fifth night. One minute he settling the business of a new latrine, the next Gunther running for the Outpost blowing the horn and Mordok teeming from the swamp behind him. The fight was long and costly. But in the end Rill rallied her men, Yawn was to remain with Stanrick and Rill to guard the outpost. No reinforcements, they were to act as the early scouts should the Mordok try again they were to fight, sound the alarm and make with all speed for the Village. On the Sixth day Rill sent yawn out to confront a column of Humans and Syndar. Among them step Kragen Bloodriver, allies, come hunting a Shaman who fled into the black of the Dirge Swamp. The Outpost may yet hold.
That night Yawn and Stanrick set out to report to village of the goings on. They found the Mordok thick in the pines and fled to the outpost for the Bastards and the aid of Kragen. Not once by twice Yawn, Fenris, and Fredrick ventured in, first to stop the drums, the second time pull a downed man from the pines. Fredrick patched him up while the group and Magrat held the pine road. The pair set out again early in the morning, bringing the news to the Priestess and set back. Upon the return the learned a group that hand appeared along with the Bastards had tried to take the Outpost and been struck down by the Bastards and Kragen. And to top it off the Greytide had been stirring up trouble in Longfang Territory. Yawn and Stanrick had brought a wander in from the swamp, and he attacked the Green One. Magrat lay choking out the poison, Yawn and Stanrick set out armed to the teeth and gave chase after the Syndar they’d taken in with Rill only order being that he die only after he’d given answer for his attack in Longfang territories, against one under there protection. They never did catch the Syndar, but ran head long in to a pack of Mordok headed straight for the Village. As the fight raged on They realized the pack they’d run into was only the tip of the horde, and gave retreat fighting and falling back for the Village. The pair managed to reach the Village ahead of the main force (or main lump of bodies) losing nearly every bit of weaponry they’d carried (either broken, out of arrows, or in the case of the hewing spear stuck through a Mordoks skull too deep to retrieve with out being over run) save for maces and shields. After the village held it own, the pair struck out for the outpost. In there absence the Shaman had appeared, and made for the village. Had the Bastards lot not given chase the village would not of held. The Village held, the Outpost was kept. Andy Yawn found himself with a bit of respectablity despite his lack of eyes and fangs. After all eyes and fangs do not a warrior make.

Relationships: Younger half brother (they share the same mother) to Stanrick Longfang. Friend of Kragen Bloodriver. Friend and some times underling to Rill Longfang, and along side her, Magrat (whose he’s become fast friends with) and Stanrick trained with Harlok over the winter.

Rumors: Yawn is on friendly terms with Magrat and has spent much time smoking and talking with the Syndar.
“I heard he hasn’t gotten his fangs yet, because his father wasn’t even an ulven….”

Has an issue with trying to out do his big brother, with fighting, the ladies, everything…

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Bite

Played by: Jane Halpern

Name: Bite
Gender: Female
Age: 15 in LH, 28 outside.
Race: Ulven
Occupation: Scout in training for Crow’s Landing
Known Skills: Archery (developing).
Birthplace: A sacked Ulven village, pack unknown, outside Crows’ Landing.
Notable Traits: Short. Very, very, short. In fact, quite possibly the Littlest Ulven.

Bio: Bite was raised from infancy by humans who discovered her amongst the remains of her sacked village and took pity on her–her name derives from the first action she took when picked up. Although she is curious about other Ulven and her own racial heritage (she does not know which pack or even which clan her parents belonged to), Bite is culturally human. She does not know who was responsible for the slaughter of her birth family, but does not share other Ulven’s broad-spectrum distrust of humankind–she credits humans with having saved her from certain death and considers the members of Crow’s Landing her family.

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Urlijk

“I’ve heard say that the Gods favor the children. Hmmph. If that’s true, that damned dog will outlast us all.”Urlijk

Played by: Jess
Character Website: Coming

Race: Ulven
Gender: Female
Age: Exact uncertain… Early 20’s.
Hair: Umber
Eyes: Brown
Birthplace: Rushthaw.

Class: Rogue
Occupation: Professional Irritant
Known Skills: Games. Namely “Lets disable the metal things.”
Appearance: Tall, tends to wear the leathers and weave cloth of humans.
Notable Traits: Claws, crooked filed teeth (fangs) and a predilection for stowing random items in her hair.
Hates ‘unnatural’ (overly bright) light enough to actually ‘yell’ at people for using it. Irrepressibly energetic & inquisitive.
Bio: Born in Rushthaw

Relationships:
Issandra (sp?) – Human Fortune Teller & Urlijk’s newest bestest friend.
Fennel – Human Thief & Urlijk’s ‘mentor’, her first bestest friend. Missing?

Rumors:
~ Name yourself friend and that slow pup will do anything you say.
~ If I’d born a child like that. I wouldn’t come looking for it either.

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Moarte Darksky

Played by: Dale Kraemer
Name: Moarte DarkSky
Gender: Male
Age: 19 years
Race: Ulven
Hair: brown
Eyes:: blue
Occupation: Hunter
Known Skills: archery, throwing
Birthplace: outskirts of Clan Grimward territory
Appearance: Tall, Skinny, brown hair, and blue eyes
Notable Traits: scar across one of my eyes

Bio: I was a part of a pack Graytide in Clan Grimward; they believed that all Humans and Syndar should leave Mardrun, whether it means killing them or just driving them back to the sea. I didn’t like the genocidal methods they were using so I spoke up and was banished. So, now I find myself on the side of the humans and syndar, but I still don’t like them.

The reason I chose speak up against the pack was because one day we went to look for supplies, found a caravan of humans and syndar. My pack slaughtered everyone, even non-combatants, and burned the wagons. I witnessed a pack member, Yeliw Graytide, take his sword and cut a human child’s head off. The child must have been only 10, and had already lost his parents. Even though this child picked up a sword, he didn’t look like a threat at all. After witnessing the child’s murder at the hands of a pack member I decided enough was enough.

That night around the pack’s campfire I stood up and spoke against the packs way of dealing with the outsider colonist. The others did not agree with my point of view they gave me my sword and the scar across my eye and told me to not return or they would take my life. I took my sword and, decided to make my way to the closest ulven colony I could find that wouldn’t use terrible methods to remove the Humans and Syndar. I decided that I would head northwest toward clan Ironmound who had not taken a side in the war in the hopes that they would welcome me into their clan.

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Fritha Stormjarl – [Jarl] [Renowned]

Player: Mischelle Maas
Character: Fritha Stormjarl
Race: Ulven
Class: Cleric
Skills: Archery, Divine Magic, Witch Magic, Shield Proficiency
Notable Traits: Fritha has deep blue eyes and normally braids her hair. Having an affinity for water, she commonly wears light blue and sky blue colors.

Fritha’s childhood was that of many of the Ulven children in her village. She was born to two loving parents and grew up on a farm and when she was old enough to walk, her chores began. Anything from helping her mother with cooking and some of the house chores to helping her father move firewood or repair fences, Fritha grew up alongside her parents as a farmer. Fritha took a close fondness to some of the animals, including a favored goat and some chickens she named. She was always running out to feed them and make sure they were accounted for, sometimes numerous times a day.

As she grew older, Fritha’s mother began teaching her the ways of the Ulven and began her lessons in becoming a Daughter of Gaia. Her parents also blessed her with two younger brothers. The small village they lived in was near the coast on the western edge of Stormjarl territory. Coming from Pack Stormjarl, Fritha’s village was one of many villages that made up the enormous central pack of Clan Stormjarl. Each village reported to a representative to the Clanleader himself, and tradesmen and Daughters in training could travel to the massive settlement that was home to the Clanleader and his family. In exchange for an easier life and protection, Fritha’s immediate family would fulfill their duty by farming and teaching the local Ulven children about the ways of the Ulven and specifically would work with some of the young girls to begin them for their journey to become Daughters of Gaia. Fritha’s mother was very traditional in the scope of her duties to her family and her Pack and with her father coming from a line of wealthy landowners in Clan Stormjarl, she had a bit of a “proper” background if one could be expected from the Ulven. She firmly believed that the Daughters of Gaia held a revered post within Ulven society and were meant for better tasks than some of the day to day struggles and left most of the dirty work on the farm to her husband. It was no surprise then that she was a bit at odds with her mother when Fritha would roll up her sleeves, hike up her skirt, and jump in the muck and mud with her father to help with the farm and with the animals. She was not afraid of hard work or of getting dirty. Fritha’s mother was not either, but every attempt at persuading Fritha to return to more pressing duties such as the faith of the Daughters and of their sacred rituals was met with resistance. It also did not amuse her mother when Fritha would disappear for hours with her father and her brothers, going on mini adventures and learning how to fight with a sword. The family farm also had a lake nearby that fed into a river and Fritha would spend hours swimming and enjoying the cool and clear waters.

Fritha eventually learned to love gardening, tending to plants and herbs and trading the extra vegetables and crops to the other villagers. This is how she met Thrand, a local farm boy whose father was also a wealthy landowner. Thrand sometimes came to the village with his family to trade goods and visit the shops. Hungry, Thrand once picked a yellow flower and presented it to Fritha in exchange for a turnip and although the flower held little value, the amusement was enough to hand over the turnip to the hungry boy. They talked for a short and become friends and over time would play and visit each other periodically when Thrand made a visit to the village but they lived too far apart to become close friends. Fritha became a friend to a number of the other pups in the village, holding her own in scuffles between them and standing up for the younger ones. Several times some of the young Ulven would pick a fight with one of the smaller pups and Fritha would step in on their behalf. One time, a bully of an ulven child told Fritha he would knock her head so hard her fangs wouldn’t grow in if she got in his way. Fritha tried to ask the bully to stop and attempted to be diplomatic about it; quite a feat for someone that one but a byproduct of her initial training as a Daughter. The bully refused. When diplomacy failed, Fritha resorted to force. Instead of backing down, Fritha tackled him and beat him up and caused the bully to cry, ending his small reign of terror on the younger pups.

Fritha became well known throughout the village and continued her studies as a Daughter. Her progression would expand her powers of the divine and her affinity to tap into the other school of magic came to her quickly. Her mother was proud with her progress and continued to teach her. Even as she grew older, Fritha still kept rolling her sleeves up and helped her father on the farm and knew how to care for the animals. Fritha even became quite skilled with a sword when her father began to teach her in earnest how to fight, teaching her some of the basics of combat and how to hold and use one of the wooden shields he had made. They would spar and practice after their chores were finished and her father would call her his “little shield maiden” much to the dismay of her mother.

Then the messenger hawks came… strangers from a distant land had arrived on the coast in Clan Nightriver territory. The rumors said they looked like Ulven but they either had the eyes and fangs of Ulven pups but were full grown or pointed ears and colored skin. Fighting had broken out as these strangers, these outsiders, came into conflict with the Clan Nightriver Ulven in the area. They fought with skill in ranks of metal armor and used weapons never before seen by the Ulven. A call went out for help from the Clan; either to fight or to assist in the warriors who would repel these invaders. A number of people from the village volunteered and as part of her testing to become a Daughter, Fritha volunteered to go and use her magic to help. A handful of other helpers and her childhood friend Thrand all packed up their belongings and traveled east across the Yurnai River and into Nightriver territory. For months they helped gather supplies, heal the wounded, and assist where they could. The number of wounded and dead Ulven was staggering; the ability for these strangers to fight was unlike anything the Ulven had ever seen before. Fritha truly understood her role during this time as she was tending to the wounds of the fallen and to the spiritual needs of the Ulven around her. Several times Fritha would help a fallen warrior too mangled to save but not yet on his journey by sending him off to meet the Great Wolf with an honorable prayer and a merciful dagger between the ribs. In these gruesome days Fritha discovered two things. One, was that she now knew that her role as a Daughter may sometimes be unpleasant and that she was willing to do what was necessary for her people. And two, this is when she genuinely took an interest in Thrand. He had learned the healing arts and worked alongside her to help the wounded and they started to get to know one another.

After the truce was called and Clan Nightriver allowed the outsiders to stay, the volunteers returned home. Fritha returned to her duties and Thrand to his. They continued to meet and grow closer over the year, Thrand eventually asking if Fritha would someday become her mate. He would surprise her randomly with small yellow flowers, a thing that had become special between them. Thrand learned more about healing arts from her and Fritha expanded her skillset to that of archery and hunting under the guidance of Thrand.

One day, Fritha’s world was flipped upside down when Thrand came to see her. He had packed all his belongings into a pack and loaded some supplies onto a small hunter’s travois. Thrand was leaving; he had been selected as an honor pledge to serve Pack Longfang far to the Northeast and he had came to say goodbye. He was departing in the morning with a handful of other Clan Stormjarl honor pledges to serve, permanently, another pack. Fritha was heartbroken and tried to talk to her parents if there was anything she could do. Fritha had come of age and was becoming a strong young woman, her power growing as a Daughter of Gaia, and she had enjoyed the thought of becoming a mate to Thrand and then working on their own farm. Her mother and father both told her that her life was hers and her choices were hers and they would support her no matter what. Reassuring a decision she had technically already made, she hurriedly gathered her belongings. She spent the night talking to her parents, knowing that she would not see them for a long time. They were proud of their daughter; her mother gathered food and her father gave her a leather pack to help her along her journey. Her brothers also respected her decision, jealous that she was about to start a life of adventure and be with the legendary warriors of Pack Longfang. In the morning, Fritha embraced her parents one last time and then made one last stop at the animal barn. She said goodbye to the old goat she had befriended for years and some of the other animals and then ran into the village to find Thrand.

Although he meekly protested, Thrand was happy to see her and glad she was coming with. Fritha had told him that she had chosen to go with to study under the Witches at the Onsallas Village, but he knew that was only part of the reason. They traveled the long journey to Pack Longfang’s outpost across all of Mardrun. It was lonely and foreboding but the two of them did it together and solidified their bond and became mates.

Upon arriving to the village, Fritha immediately began working under the tutelage of Rill of the Water Eyes. She too had an affinity to water and used it in her rituals and meditation. The harsh change from a simple farming village to that of a warrior outpost on the fringe of known territory was quite a shock to Fritha, but she quickly learned the ways of the Pack and knew how to support the warriors. The looming threat of not earning her place amongst the Pack and being sent home or traded off kept her skills sharp and her mind at the tasks at hand. She developed her fighting skills over the years and solidified her grasp on both forms of magic. Maturing quickly in this rough environment, Fritha has worked closely with Thrand to make sure that the Outpost is well supplied and that the Warriors have what they need and her role keeps her very busy. Pack Longfang warriors can eat a lot of food and making sure they are fed hearty meals to stay strong is quite the task. Many of the warriors respect her as both a Daughter of Gaia and as the matriarch of the outpost, differing to her judgment and making she that she has what she needs to assist Thrand in his duties.

Although she is proud to wear her fanged flag and called herself a member of Pack Longfang, Fritha often finds herself missing her previous home and her blood family. Life is difficult in the swamp and Fritha can often be found just outside the outer fence of the outpost, tending to a garden… a glimmer of life and hope in the blackness of the swamp.

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Thrand Stormjarl – [Hersir] [Renowned]

Player: Ryan Jopp
Character: Thrand Stormjarl
Race: Ulven
Class: Rogue
Skills: Archery, Healing, Two Handed Weapons. Former quartermaster of Pack Longfang.
Notable Traits: Thrand is fairly superstitious and studies the Runes. He often marks himself with blue face paint after praying to Gaia and paying respect to the Great Wolf before going out on a hunt or scouting.

Background: Thrand grew up on the western fringe of Clan Stormjarl in a small hamlet near the ocean. His father, a veteran warrior loyal to the local Chieftan, received a reward of land for many years of service. Thrand’s father, Borkgren Stormjarl, traded in his weapons and armor for farming implements and settled down. Life was good as Borkgren and his mate, Gunnhilder, managed their farm and raised a family. Although Borkgren lived simply, he had amassed a small wealth over his years and invested it in the farm. As the years passed, his farm flourished, expanded, and more and more farmhands were brought in to assist with the hunting and farming.

Thrand was born into a family of 4 other siblings and had a rather normal Ulven child life. He helped with the farm, learned all of the farmhands names and assisted his father. Wise in his years, he respected and looked up to his father even if he was a man of few words. Thrand’s mother watched him grow much as a bear does her cubs, quietly and nearby, but ferociously aggressive if anything threatened her children. On the western fringe of Mardrun, the farmlands were less likely to be struck by Mordok raids, so most time and energy was spent maintaining the farm. Borkgren had a good reputation and traded with a number of nearby farms, which allowed Thrand to see a lot of trade goods and get an early grip on the practice of commerce and trade.

Because of their proximity to the coast, Thrand often ventured to a nearby fishing village. He had a fascination with the beautifully created boats and how they worked. His frequent visits made him noticeable by a ship’s captain and some of his crew. Gifts of bread and cheeses would be brought by Thrand and exchanged for tours on the ship and lessons in fishing.

Two venerable Ulven took a keen interest in Thrand. The first being the Captain, Halldor Stormjarl and his brother Raynar Stormjarl. Halldor served as the captain of a Chieftan’s longship and knew the call of the ocean and the winds that would carry the sails of their ship like a second language. Ranar Stormjarl was a veteran fighter and fought alongside Thrand’s father in numerous expeditions.

Halldor was a mysterious and superstitious man, learning long ago to trust the runes and the portents on the wind. His faith in the runes proved useful over the years, successfully sailing his ship and surviving some terrible storms along the way. Thrand eagerly learned to open his eyes to these portents and try to learn from them. Halldor used to tell Thrand that our life is one part destiny and one part free will. Halldor would explain that it is like hunting. A hunter may flush a bird from a thicket and know that it is about to fly. The precise moment is not known, but that it will happen is assured. When the bird flushes and soars into the sky, the hunter must anticipate the direction, speed, and distance of the bird in order to strike it with an arrow. The portents, if read correctly, may tell us of the hidden bird and the flush, perhaps even the direction of the bird in flight, but it is the hunter’s choice to act on it or not. Thrand, in his early years, would be confused by statements like this and it just added to the ominous presence of the Longship’s captain. Halldor also had extensive knowledge on the healing arts, using supplies to stave off sickness of his crew and in helping injured warriors rescued from battle and mordok raids.

Raynar was the more grounded of the two brothers. He was the leader of the elite warriors that would be assigned to Chieftan’s longship. Raynar trusted his brother Halldor and his men always landed safely and respected the portents even if he did not practice them. Thrand was a farmer and a hunter, but all Ulven learn how to fight. Thrand was able to learn from a veteran like Raynar in the basics of handling a sword, axe, and sax daggers. Being a quick learner, Thrand took his teaching seriously and as he grew older, he wondered why his father never taught him how to fight, especially since Borkgren was just as skilled and veteran as Raynar.

The village was home to numerous families and with Borkgren’s farm settlement getting larger, Thrand came into contact with a number of people and friends. A young Ulven girl, Fritha, lived in the village and Thrand knew of her. They talked and had several friends, but they didn’t know each other very well.

Twelve years ago, everything changed when the colonists arrived. War broke out between Ulven and outsider and a call was raised to assist in the fight. Clan Stormjarl sent healers and Daughters to help, not entirely wanting to commit to the fight. Thrand and a number of his fellow villagers, including Fritha, volunteered to help and moved east to the front lines of the fighting. They worked alongside one another patching up wounded, gathering supplies, and scouting out the woodlands. It was at this time that Thrand began to take a genuine interest in Fritha, and he made his intent known. They acknowledged one another but were too busy helping with the wounded and supplies of the war.

The truce was finally written and the fighting stopped. Thrand and Fritha returned to their village and continued their lives. They became close over the year as friends and then eventually as mates, but Thrand’s duty to the farm and Fritha’s duty to the Daughters of Gaia in the area kept them very busy. Fritha taught Thrand more about the healing arts and Thrand in return taught Fritha how to hunt, shoot bow, and how to navigate the woods. They made it a bit of a game, learning from each other.

Thrand received a summons to his father’s longhouse at the farm. His father coldly and calmly told him that Thrand had been selected as part of Clan Stormjarl’s honor-bound pledge to send warriors to Pack Longfang near the Dirge Swamp. He was to leave immediately the next morning with a caravan of supplies that would be traveling northeast. Thrand’s current life was over and he hated the pledge and he argued with his father that he would stand idly by and watch his son be sent off. His father respected the honor of Pack Longfang and told Thrand to do the same. Furious, Thrand packed his belongings and went to say goodbye to Halldor, Raynar, and Fritha.

Halldor presented Thrand with a gift of rune dice, so that he may continue to read the portents. He also reminded Thrand that he was now leaving to serve a pack whose sole leader is the most powerful Runeseer on Mardrun. He would be able to study runes closer than any Ulven before. Raynar sent Thrand off with a final sparring lesson and then gifted him with a pineed wood axe, one that had been used by Raynar over the years in his expeditions. It was a fine weapon and Thrand had trained with it many times over the years. Both of the brothers bid Thrand farewell and promised that they would meet again someday.

Fritha, on the other hand, had a different reaction… instead of being sad with Thrand’s departure, she packed up her belongings and met Thrand the next morning, refusing to let him leave without her. She said that she had chosen to leave with him to study under the Witches of the Onsallas Village, but Thrand knew that she left mainly because of him. They would venture out into this new part of their lives together as friends and as mates.

Thrand arrived at the outpost and immediately took to being a Longfang Hunter. Skilled at archery and navigating the woods, Thrand’s place among them was assured quickly. After several years of hunting Mordok in the swamp and of sending messages and gathering supplies, Thrand was promoted to Quartermaster of the Outpost. He is now in charge of some of the training, resource management, and maintenance of the outpost. He and Fritha are still mates and they regularly will gather their hunting supplies and bows and go off into the swamp to hunt and track mordok. This role is well suited to him and he has done well as the Outpost’s Quartermaster, but he dearly misses his home in Stormjarl territory. He knows that his father will be very old by now and he has not heard anything from Halldor or Raynar. He misses that simple life in the farms, woods, and coastline of Clan Stormjarl.

Many times Thrand will sit and watch the horizon, lost in his thoughts and casting his rune dice, reading the portents that are revealed to him.

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Salguod Natanieal Nightclaw

Salguod Nightclaw/ Natanieal

Male

24

Ulven

Brown hair

Green/Blue Eyes
Occupation: Traveling warrior

Known Skills: Fighting

Birthplace: Icewolf Village in Whiteoak Territory

Appearance: Tall, slightly attractive, broken front tooth, bearded.

Notable Traits: N/A

Bio:
Salguod Nightclaw is of Pack Icewolf of Clan Whiteoak. He is also the eldest son of the pack chieftain and by rule of the pack the eldest son takes over after the father is gone.

At the age of 13 he went hunting to begin his of age training, something he had been doing since the age of 7. On the hunt, he comes along a large mountain cat, kills it, and does the spiritual ritual. On his way back home with the fellow hunters they find their homes have been ransacked and they hear fighting.
They rush to aid the fighters but Salguod is told to run and hide, and he complies. On his way down through the forest, he is followed by a Mordok. Salguod takes many injuries but succeeds in slaying it, but afterwards he faints.

Syndar happen across this battle and see Salguod is only unconscious. They know that Mordok are around so they carry him to safety, which is a nearby cave. Three days later, and with much camouflaging of the cave, Salguod wakes up and the Syndar explain they found him and healed him. Salguod finds that he can’t hear out of his left ear. The Syndar said there was nothing they could do about that. He asked if they had heard or seen anything from nearby villages. They had not. Salguod left in a bit of a hurry to his village. He finds that his village is decimated and his pack is nowhere to be found. Everything was burned down. He found remnants of a battle that raged three days ago. He traveled to a nearby village to see if that one survived. Salguod found that had been ransacked and burned to the ground. The Syndar followed him to make sure he would be alright.

When they found there was nothing left for him the Syndar offered for him to travel with them, under certain conditions to maintain inconspicuousness. Salguod agreed and took up the name Natanieal. Over the 7 years he learned what they felt he needed to learn.

Then he left them to become a traveler of sorts and took on his old name again. He has been searching to find what remains of his pack for survivors. He has heard much of what happened with the clan that his pack was a part of. He intends to find survivors and bring back the Icewolves and claim his birthright as chieftain of the Icewolf pack.

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Mar Bloodfang

Character Bio: Mar Blood-Fang
Race: Ulven
Played By: Dante Hardy
Pack: Blood-Fang (Fang of Kyrkogrim)
Age: 26
Sex: male
Relationships: Krieger Blood-Fang’s Older Brother, Mates with Helen.
Weapon: two-handed weapon fighter

Mar Blood-Fang is an Ulven warrior for the fangs of Kyrkogrim,and a member of what is left of pack Bloodfang. When Mar was young the Bloodfang camp came under attack by Mordok, and the warriors of the Bloodfang could not hold them. The Mordok killed all the Bloodfang, but not before Mar, and his younger brother Krieger were tucked away, out of sight of savage Mordok eyes. Discovered shortly after the attack by a hunting party from the Watchwolves of Sol, the brothers were soon taken in and given shelter from the elements. Such luck would not hold, however: barely a season after being taken in by the Watchwolves, their Runeseer was granted a cryptic vision. “The body grows ill with the blood of a brother,” an omen she believed to signify that blood would be shed between the Bloodfang brothers. This was not a risk she was willing to take, so the young Mar was sent away to live with Pack Fieldcrow in order to hopefully spare both of their lives.
Mar is proud, stubborn, dedicated, and egotistical. He can be very short tempered and easily angered. Anyone who disrespects Mar or his mate will be meet with hostility and aggression, as he is completely devoted to Helen and will protect her with his life. The two have made their home by the Field Crows, so that Mar can be close to Helen and protect her.
Mar loves conflict, and savors any kind of physical interaction. To Mar the only people he considered worth his time are those who can actually hold their own in combat. The only person he holds in high regard is his mate Helen.
Mar is outspoken in his views on the current events taking place. He harbors no hatred for the humans or Syndar, but he expects for them to respect the land and Gaia. His political views are almost non existent if something doesn’t directly affect him or his mate he doesn’t care, however when it comes to the Ulven Civil war He believes the war as unnecessary and dishonorable, and is not becoming of Gaia’s children and sees the Graytides more like Mordok than Ulven for causing this war and believes they will be devoured by the Great Wolf for their deeds.

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Reyna Longfang

Played by: Kelly Kitsu Peterson (r.longfang@kitsufox.com)

Name: Reyna Longfang

Gender: Female

Birth Year: 228

Age: 34

Race: Ulven

Hair: Brown

Eyes: Yellow-green

Occupation: Daughter of Gaia, Cleric

Birthplace: Onsallas Village (Mardrun)

Appearance:
Around 5’7 with dark hair and yellow-green eyes. Her hair is shortish and usually tied up in a cloth. She dresses practically, in layers, favoring skirts hiked up out of the way so her trousered legs are free to move as she pleases. The colors she favors are the earthtones of Longfang, though her pallet tends towards slightly brighter than the norm.

Notable Traits:
Her color pallet could be considered notable, being a tad brighter than more Longfang favor.
She is a traditionalist, born in the days prior to the colonization and believes that any departure from Longfang tradition will mark the end of what makes them unique and powerful.

Bio:
Reyna was born in the year 228 to a hunter and a warrior. She ran as a pup with her cousins and grew up knowing that she would be a Longfang in more than name, that she would serve her pack and die for it. When she came of age she did so believing her path would be that of the hunter. While she could potentially have excelled on this path, her true calling revealed itself while traveling with her mother. When in Moonfury territory not only did she meet the male who would come to be her mate (and follow her home to her pack), but she found her true calling as a healer.

Reyna waited on her return to Longfang, then began the slow and arduous process of studying under the priestess, her Great-aunt Solveig. The study took years, and though Fareth Moonfury had followed her and was seeking acceptance into Pack Longfang on her behalf as part of his courting, she refused the mating until such time as she was fully trained as a Daughter. The process took until she was 26, though before her still laid a long road of lessons to be learned. Not a path she preferred not to walk alone, she soon formalized her union with Fareth. She considered his patience and loyalty the best courting gifts that could have been given.

The situation did not last long. In the year 257, when she was 29, Fareth died, joining her parents in with the Great Wolf (she believed all three were deserving of a place within his pack). While she was not alone (of her myriad of cousins a fair few remained alive) she felt lost with the death. She felt as if she had lost her way on Gaia’s path. She sought the Runeseeker’s advice (for the ancient priestess was wise, beyond even her excess of years) and ultimately decided that travel had found her path in the first place, and travel would help her re-discover it.

As she traveled, she spent time amongst a number of the packs, spending even a brief (if distasteful) time in the territories of the colonists. After years abroad, however, she knows now that her pack needs her more than ever; that she has missed the 4th of Stanrick’s Matings; and that at least one of her surviving cousins needs to be brought back to heel.

It was time to go home. Time to learn the second half of Gaia’s gift.

Relationships:
Great-aunt: Solveig Longfang
Cousins: Stanrick Longfang, Yawn Longfang, Harlok Longfang, Rill Longfang
Courting Cousin: Selena Stargazer
Cousin Once Removed: Siren Longfang