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Manetho – [Renowned]

PLAYED BY: Catherine Butzen

CHARACTER NAME: Manetho

GENDER: Female

CLASS: Rogue

AGE: Upper 20s

RACE: Feral Syndar

HAIR: Brown, messy braids

EYES: Gray, lined with tribal paint

OCCUPATION: She is a healer by trade, a wanderer who moves from settlement to settlement trading on her skills. A mendicant medic, if you will. She is not a member of any organization.

KNOWN SKILLS: It is difficult for disease to touch her. She is a healer, which brings along with it minor skills such as sewing, bandage-weaving, and mixing medications. She is literate, after a fashion, and she carries a book or two of notes she made. She is a decent illustrator, at least when it comes to medical phenomena. She is not bad with a knife.

BIRTHPLACE: Mardrun, unnamed patch of woods.

APPEARANCE: Mixed Feral/tribal and cold-weather adapted. Manetho’s tribe originally hailed from the outskirts of the May’Kar Dominion, and even on Mardrun still incorporated elements of portions of that culture, such as heavy eye paint (to cut down on the sun’s glare), white or brown linen clothing, or bits of leopard fur. Currently Manetho wears a brown dress slit up the sides to make for easy running, hosen with armored patches, boots, a long-sleeved tunic, a necklace of humanoid teeth, a leather hip protector sewn with the totem image of a lizard, and a few other belts and odds and ends. (She also has a leopard skin that functions as a cloak.—–Pending Herald approval)

NOTABLE TRAITS: Tribal paint, pointed ears, standoffish/blank expression.

RELATIONSHIPS: Manetho’s real relationships are few. She tends to be cordial with current companions, maternal with patients currently under her care, and brusque or sarcastic with patients who aren’t attending to their own aftercare once they’re off her mat. It’s difficult for her to form friendships, though, because not only does she tend to always move on and leave people behind, she was raised in a very different environment from most others and may not catch jokes or understand their tones and expressions. She currently travels with a group of sellswords interested in aiding the coalition, and is friendly with them, but not friends. However, if she finds someone equally interested in learning or healing, she can carry on a conversation for hours.

RUMORS: The rumors, if they reach this far from where they originated, call her Manetho Corpsecutter. Her self-taught medical knowledge comes from two things: 1) extensive practice, and 2) willingness to dissect dead bodies. In places where the dead are burned, this is obviously somewhat taboo. She gets around this by retrieving unclaimed bodies from battlefields and working out in the wilderness where few will see her, but even so, people tend to think it’s abnormal. “Corpsecutter” was originally a derisive name slapped on her by a dissatisfied patient who claimed she was only good at treating the dead, but it’s been hanging around despite her attempts to dodge it. Some people might say she’s a necromancer, or cuts up bodies because she enjoys it, while in fact she does not.

BIO/ BACKGROUND HISTORY:
​Manetho was born on Mardrun, but she grew up surrounded by relics of the world that had been lost. Her tribe was made up of nomadic feral Syndar who once roamed the edges of the May’Kar Dominion, holding themselves apart from most of its customs but nevertheless feeling a strong connection to the desert (and a grudging, all-right-they’re-here-too-we-have-to-put-up-with-them tolerance for the humans who also lived there). But it was a tenuous existence to start with. The thirty-five-year period of large-scale war up until the May’Kar betrayal didn’t help.
​Her tribe didn’t see the great betrayal coming, but they could see that the end was nigh and knew that they—perpetual outsiders at the best of times, with no protector and no ability to get one—weren’t going to fare well in the finale. It saddened them, but they packed up and left the dry lands, exploiting their small numbers to slip through the enemy lines. There had to be someplace free of the undead plague … Except there wasn’t. After fleeing from country to devastated country, what was left of the tribe eventually took ship for Mardrun with the rest of the refugees.
​Making the transition from desert-dwellers to the forests of their new land was difficult. Manetho was born into a tribe whose totem animals she had never seen in real life and whose customary clothes were strange even to the few May’Kar refugees they met. Still, her family was loving enough, and many feral Syndar had always been isolated from the people around them, so being the odd men out was hardly new. The tribe traveled in a broad circuit around the colonized lands, mostly living by foraging and by trading the goods they made, embroidered leatherwork and weavings which fetched decent prices among the people of the Colonies and some of the Ulven. Manetho, quick enough and strong, believed she’d grow up to become one of their roving hunters.
​When she was half-grown, the tribe was devastated by sickness. It would later be written down in her books as the White Plague: victims suffered a fever, sweats, swollen glands, and finally virulent white lesions that left thick scarring when (if) they healed. ​Manetho fell ill with most of the others, but she had a mild case and survived, gaining an immunity to the disease in the process. The healthy couldn’t get near the sick without risking infection, but something had to be done for them, so Manetho was sent into the quarantine tent to clean and care for them. The tribe’s healers would stand outside the tent and shout instructions, leaving Manetho to be their surrogate hands inside. She performed primitive wound cleansings and tissue excisions as well as preparing poultices and trying to calm the fevered patients.
​By the time the plague was over, there wasn’t much of a tribe left. The exhausted Syndar looked at their tiny handful of remaining folk and, essentially, called it quits: the gods were trying to tell them that the tribe was finished, and they were going to listen. They split up. Some joined other tribes, struck out on their own, or went to the towns for work.
​Manetho had her own plans. Watching everyone die had left her with a deep, haunting fear of plague, and after weeks of nightmares, the last remaining shaman told her she had been chosen by an old spirit animal of theirs—the lizard, the creature of healing, poison, and dreams. Manetho adopted the lizard as her totem and chose a new path for herself. She was going to go out into the world and learn as much as she could about healing, and if she was lucky, she could help other colonists survive the way her tribe couldn’t.
​Plague was her initial focus, but the rising conflicts between the various factions led her to gravitate towards battlefields. Combat medics were always needed and, more importantly, there were ample opportunities to learn what the body could and couldn’t survive. For over ten years Manetho drifted, lending her growing skills where she could and filling books of notes with her observations on anatomy, disease, wounds, medicines, and medical theory. Battlefields were also the best places to find the dead she needed to practice on.
​Ultimately, Manetho became a skilled healer with somewhat odd mannerisms, a good bedside manner, a motley collection of tools and practices, and a driving need above all to learn.
​She’s also isolated from most people, even other feral Syndar. Her tribe’s nostalgia for the old country has made her somewhat derisive on the subject, and losing them relatively young means she wasn’t fully taught what many other Syndar know.

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O’Frik

Player name: Brian Maas

My name is O’Frik of the Phoenix Enclave from the Fire Isle. I am a trader by profession, born 120 years ago in the year 144 in the May’Kar desert.

Traveling and trading with the May’Kar was exciting and profitable; life was good. But then we had to leave. Our Magis Yara had a vision from Solar that required us to pack up everything and move to a distant land. My life became overcome by guilt, remorse, and shame. Guilt because I didn’t want to go; Remorse for my friends and family who didn’t leave; and Shame for leaving so many behind.

The journey became a struggle for all of us who left. We lost much of our wealth on the journey from thieves, raiders and the many bribes it took to cross overland to the great sea. No ship would believe in our quest for a new world and it took almost every coin we had left to hire 1 captain, the 2 ships needed for our people, and what we thought would be enough provisions for the voyage and starting over. The humans took every advantage to free our pockets of coin. They marked up everything they sold to us by 3 times.

As the voyage started, we were coinless, demoralized, and discouraged. We began the sea voyage by being split up onto the 2 ships.

The voyage was nothing like us desert dwellers had ever experienced. Cramped quarters; bad food; not enough food or fresh greens; all because the humans had taken advantage of us to line their pockets. I have no love for the humans. So ready to rob, steal or over price-their goods to get rich off the many other races. I am bitter against them. Many of my friends sickened and died on that voyage. Worst of all, we lost the 2nd ship.

We finally found land and our lives became better. Slowly. We were wanderers and traders before-now we have become farmers and hunters. While we usually have a natural talent for magic, it was not much help starting our settlement at first. Then we found out we were not on a huge mass of land but on an island. Totally isolated. It was lush and green from the warmer waters around it, but I missed trading with others. The traveling. The excitement. Then 4 years ago we found out there was land to the North. Contact was made with humans at the settlement of Crows Landing and some trading began. We now have a caravan and life is getting better for all.

As it turned out, we were right to follow our religious leader. We left before the undead took over. Now everyone from the old mainland of Faedrun have become exiles or a part of the undead horde that took over there. The new land mass to the north is called Mardrun. Hope is ahead of us and we will continue on to become a prosperous people once again. The Phoenix is all that matters.

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Azureal TalonFlame [Renowned]

PLAYED BY: Lex Hokata
CHARACTER NAME: Azureal Anubias TalonFlame
GENDER: Male
CLASS: Mage
AGE: 125 (Born 140)
RACE: Feral Syndar
HAIR: Dark brown
EYES: Dark Brown
OCCUPATION: Shaman of the Wolfgang Commune, Merchant of Adventuring Items, Captain of the Alana,
KNOWN SKILLS:Knows random things, Can perform rituals, Can create Mechanical objects, Can fix some mechanical objects
BIRTHPLACE: The far outskirts of The Kingdom of Fawyth.
APPEARANCE: Dark skinned Syndar no marks on body, fangs,
RELATIONSHIPS: Alexander Vallen (baby Brother), Leliana Wolfgang (Mother, Age:??), Naxala (Pirate Navigator Age:80), Nicolas Bolai (Rival and Friend)
Quirks: Sometimes Short-tempered, limps a little due to old age, Hates feeling oppressed, Has violent streaks.

After my eleventh birthday, my mother left me to go adventure the world around her. She was never given this opportunity as she had studied other areas of magic. She was also unfit to be Shaman as she had a reputation of being power hungry.
The current Shaman saw potential in me. He was also my godfather and he took care of me when my mother could not. He knew my mother was a powerful spellcaster so there should have been no reason I couldn’t access the magical arts. He quickly enrolled me in Shaman training and in his spare time he taught me a few things personally.

In my training, I was picked on by most of my classmates. I had not yet unlocked the potential to physically utilize magic. While everyone was slinging spells or talking with spirits, I was in the corner fumbling with the limited mana I could store. As I eventually got stronger at manifesting magic, however, I realized everyone else had surpassed me. One of the other students, Nicolas, came to me and wanted to help me.

Nicolas and I became best friends over time but I still wasn’t strong enough to fully manifest my magic. Nicolas actually became more of a bodyguard for me as he defended me when someone wanted to bully me. He was nice but I was arrogant and didn’t need his help so I trained with a sword to better protect myself.

I met a Feral Syndar female who introduced herself as Alana, and we hit it off nicely. We really bonded over the fact that because the Feral Syndar are first born, we should be at the top of the hierarchy. It was around this time my group had completed our basic magical training and learned all we could about being a Shaman: I was picked as one of the leaders in training, as was Nicolas. There were ten of us and each one had the potential to be the next Shaman of Wolfgang. I knew how to pursue it. Right after graduation I married Alana and had a child with her and named the baby girl Naxala.

We were then sent off to learn about the world around us for a number of years. The Shaman somehow managed to secure an education for me within the kingdom of Fawyth for a while so I was without my wife for and daughter for a number of years. My wife wrote to me often to tell me the details of what was going on in the commune.

My wife’s letters started to show up less often so I was getting worried. I was learning a great deal in Fawyth building small mechanics and timepieces and selling them. I wasn’t as good as my mentor (he had taken a shine to me as I was interested in combining magic and machine). I was still worried about my wife and daughter. So I wrote often to make sure they were well.

A few years later, I had gotten a terrifying letter from my daughter stating that I need to come back as soon as possible as the current Shaman was dying and they will be holding some sort of trial for whom will be the next Shaman. I had learned a lot in Fawyth and I believe that an election would be better for this purpose. All the Shamans that were sent out got the same letter later that year but I got mine first thanks to my daughter being close with the current Shaman.

I arrived into the commune later that year so I could mingle with the people. I was feeding them the idea that I would be the best candidate and I gave each person a small mechanical trinket. They were all amused by the item. I visited the Shaman and he did look unwell. He looked sickly and I wasn’t sure what caused it. I then visited my wife and daughter and they were happy that I was back. I gave them a cool gift as well. Later in the year, the other Shamans in training came, some looked tired; others looked pretty happy. Nicolas, however, looked terrifying: he got bigger and more intimidating.

The current Shaman finally died a year later and thanks to my involvement, he had told us to host an election instead of a ritual trial to see who would become Shaman. Some of the candidates disagreed with this but didn’t argue with the decision. Nicolas did not like this at all, so he cursed under his breath and walked away.

I had left the commune for a while to think of a speech. I also went to Fawyth to go purchase some blueprints for a ship and a few books about sailing so I can teach the commune what I know. I had taken Naxala with me on this endeavor so I can show her how beautiful Fawyth was. She enjoyed our trip and she actually took an interest to sailing.

We came back from our trip to realize that 2 members of the election were murdered. The commune was in a panic and some of the other candidates tried to calm the people down. I would’ve tried, too, but Naxala and Alana urged me to stay home. I did as I was told as I was the weakest of the candidates and I did not have an itching to die. I began building a small hut to house myself for protection.

A few months later the 3 candidates that tried to help diffuse the situation earlier also died. There were only 5 of us left now so I had sent out a letter to a friend in Fawyth to help me out. I had also written a few letters to some of my master craftsmen friends to start working on a ship. I moved myself to my small hut that I built Nobody knew this existed except for me and Naxala. My contact in Fawyth knows as well, now.

A month went by and my contact showed up to not only protect me but to rally the people on my side. I had received a letter telling me that I needed to to run away from this commune and start a new tribe. I did contemplate this as I had a ship that I was working on and I could take refuge in Fawyth if I needed. Sadly, I stayed because I wanted to play the hero and I believed I could handle this threat. I also assumed that NIcolas would take care of this as well.

A month later, the other 3 candidates had been murdered. However, the killer had been sloppy and revealed that he was the killer. The killer was Nicolas and he had demanded loyalty from the commune or they would suffer the same fate. He then began to torch my house with Alana still inside. He pulled her out and tied her up. He began to scream my name and I wouldn’t budge as I didn’t know this was happening until there was a search for me and someone stumbled upon my hut. He told me what was going on and I rushed to the scene. Nicolas threatened me that I have until next year to leave or my wife will die. He took her captive and left. Some members of the commune began to run away. Others stayed as they saw my guard was strong and bulky and had a big sword. It looked like some members believed in me because of my mom. The few that were left all looked to me for guidance. I recited the speech I had written talking about change and sailing the seas. I also talked about loyalty and building a home for us all. I talked about the threat at hand and that I would personally deal with this. I tried to look confident so the commune was at ease but really I was very nervous. I can’t fight Nicolas. He’s much too strong now.

A few months later, Nicolas reemerged with my wife and he saw that some members of the commune were still left and they were all on my side. “So you didn’t leave?” He said. “Alana will suffer”. As he was about to strike her down Naxala came from behind him and hit him in the head. It didn’t do much; he grabbed Naxala’s throat and slammed her to the ground. The distraction bought my friend enough time to rush in and disarm Nicolas as Alana managed to run away. However, that wasn’t enough so Nicolas used his magic to toss both my friend and Naxala away and he proceed to produce a devastating black magic ball and launched it at me. Alana quickly rushed in and stepped in front of the blast hugging me.

She was dying in my arms and the commune was in shock. “Looks like I missed” he chuckled. I had enough. In my anger I attacked him, my contact joining me in the fray as the other villagers stood back and watched the fight unfold. Nicolas slung a few spells at my contact, and I was prepared to fight alone. To both of our surprise, however, the spells simply dispersed around a shimmering blue aura I hadn’t noticed before, protecting my friend from harm. We closed with Nicolas, but my old rical had a few tricks up his sleeve, throwing us both back with his spells before conjuring yet another black orb. This one found its way into my contact’s torso, and with no more magical protection, he collapsed. Nicolas was nearly spent now, and I seized my chance to close with him, relying on my skill with a blade to win out. Blow after blow struck him until he finally fell at my feet. I turned to smile at Naxala when I saw the color drain from her face. I heard the crackling of arcane energy behind me a moment too late. As I turned, I saw Nicolas rise one final time, a last ditch effort to win manifested in the form of another death bolt in his hand. I tried to dodge, but his aim was true: My shoulder took the bolt as we both collapsed. To my fortune, Naxala was there to stop my bleeding as she began to tend to my most grievous wound. I had survived the day, if only just, though Nicolas had succumbed to his wounds.

I was the last remaining candidate to be the Shaman, so despite the brutal means of attaining the rank, there I was. I had told my tribe that I was building a ship and that we need to start anew somewhere else at sea. My tribe was wary about me being Shaman but since I had a means to get silver they followed me to Fawyth. To be honest I didn’t feel that I even qualify to be an actual Shaman but according to the Shaman code it doesn’t matter how many people are in my tribe to qualify as an official Shaman. So I took my small tribe of 30 people to the coast near Fawyth where my ship was being built. I had then written a few letters to some of my sailing buddies and asked if they wanted to command my ship.

A few years later, I got word that my ship was finished to my exact specifications in my blueprints and my tribe and I traveled to the coast to examine it. It was massive. I named the ship Alana after my wife and we began to set sail. Some of my tribe stayed behind in Fawyth to study and some of my tribe stayed with the ship builders. I had hired some crew to sail my ship and teach my tribe how to sail. My tribe was quite small now: about 15 of us were left and we set sail to a new land.

Over the years, we took turns throughout buying and selling wares. We also learned a thing or two about sailing and being on a boat. A few humans offered to come aboard and help. We let them on as the more hands the better.

We stopped at a different port town infested with both humans and serous Syndar. We again bought and sold what we could. We even learned more things. Naxala met a funny human male out here. She didn’t like him though. Because this town had some Syndar and we knew they were magical, we decided to finally practice some rituals and offer our services in the magical arts.

Some years later, we set port at yet another town and the crew partied hard. Year 200 was a momentous occasion: it was the turn of the century, at least for the humans. It was fun nonetheless. A few of my tribesmen made the mistake of impregnating a few human females. I was told that I should get out and have fun but I was still brooding over my wife and my old friends.Soon we got out of that town. We did make a killing in silver though; I’ve never seen so much. I was then told by the old captain that I was ready to sail on my own and that in the next town he was going to buy his own ship. He gave me his tricorn and told me to have a speech prepared for his crew.

I presented my speech to the ship’s crew and told them what was going on. A few followed the old Captain while some stayed aboard. I stayed in contact with the old Captain though hawk letting him know of my endeavors.

We finally set port near the kingdom of Vandregon only to find the most horrific sight. Undead, and hordes of them. Quickly we raised the anchor and kept going to warn the nearby villages. We knew of the undead, but seeing them was truly terrifying. I didn’t even believe they existed, until now. We picked up as many people as possible along the way and we became more of a transport ship at this point.

I stopped at every port selling my wares for cheap. Some of my men decided to help out with the war. The deeper I got into human territory the more people didn’t believe that I was a captain. I kept selling wares and porting people across Faedrun.

As we were recruiting for the ship. I was asked to personally join the war. I declined as I would be useless. The best thing I could do was transport people and buy and sell goods.

We nearly sold all of our wares and some of my crew who had sustained wounds in the war began dying due to their infections and injuries. The best thing I could do was have my clerics cleanse the body but that wasn’t enough as too many people were afflicted. I stopped taking wounded men on board as it would be pointless.

After a few years of being a transport and merchant ship, we began to have a rather large crew and a boat filled with people so I sailed away from Faedrun once I got word of Mardrun. I was one of the first boats to arrive and I became a shuttle service for the survivors.

Repairs became costly for my ship and I was running out of funds to feed my crew. So I dropped off a few of my advisers to establish a foothold in Mardrun so we wouldn’t just be known as a transport service. I knew my ship wouldn’t last long on these waters.

My ship was on its last voyage to Mardrun when it started sinking as we were getting closer to Mardrun. My ship washed up on the coast and broke down, little more than a pile of debris by the time it tasted the shore. I got every person off and I began to send out dinghies that I had in storage. I then hopped in my own dinghy and sailed to the continent. I began working as an adviser for awhile thanks to my knowledge of how politics worked. I reunited with my tribe and we began work making some mechanical crafts and selling them. I was still working as a politician until word got out that I was a Feral Syndar and I was dismissed. I’m not sure how they found out as I was making sure to conceal any signs of my heritage.

Over the years, we continued to sell merchandise and help with the coalition as much as possible. I began making stuff for free as I wanted to be in good favor with the survivors and the Ulven. I made no silver but my tribe continued to create for silver. I was a politician after all and I was also trying to establish a new tribe of Feral Syndar and Feral Syndar sympathizers. I have to look good to recruit more people.

Some years later, my tribe began to be separated as we were out helping in different areas. So me and Naxala began working some odd jobs to make ends meet. While working, I caught the eye of a fellow Feral Syndar named Alexander Vallen: he worked in the guard and we had a nice conversation about the homeland. I had no idea he was my brother until he talked about mom. I was really young then but I still remember her features and it sounded just like her. I began to ask him about her origins and he told me that she was from Fawyth and she was part of the Wolfgang tribe. This kid was definitely my brother as no one here knows about the Wolfgang tribe but my tribe. So I told him my story one night and it was a joyous moment. I also told him my plans and would love for him to join once my settlement was established.

I knew the path that lay ahead of me, but the cost of living in Newhope seemed to get in the way at every turn. Before long, our funds had run out almost completely, and I could no longer afford to feed or shelter anyone but myself and Naxala. I spoke to those who had remained with me this far, telling them to go out into the world, to make their own way, because I could not help them now. Some were reluctant, but my insistence was enough to drive them away. One day I’ll find them again, when I can afford to help them live the lives they deserve.

I had done some research and found a few mage guilds in the area. I figured this would be the best place to hold up for awhile and stop scraping from the bottom of the barrel. I had started to go check out the Spire as I would rather stay with young humans than condescending Syndar. At least I can infest their minds about which of the Syndar is truly the master race.

We traversed to the Spire which opened its doors to us for the time being, a courtesy provided by Alexander Vallen as he was a valuable member of the Archons. I dared not question as the reasonings as to why he chose the Spire when he had a cushy job being a guard but I know he made a better choice here. He had a lot of untapped power and I wanted to teach him but I also had untapped power myself. I did teach him a thing or two about rituals.

I spent my time at the Spire researching magic and teaching young minds about my race. I had been finally called upon to help the Archons as I heard troubling news that Alexander was going to help with New Aldoria and he left me his silver to go pursue it. He told me that I should re emerge and tell people that I am a Shaman. I suppose it is finally time to show my face to the world and help once again.

“The Retirement of The Great Azureal Talonflame”

The following events are told in present.

A council meeting was held at Darkport to talk about Azureal Talonflame’s talk amongst the town.  It was decided that he would become Thane of Darkport.  Except he was not there.  No one could find him.  He was to be there to accept the position of Thane.  He had done so much work for the community.  Why did he not show?

Naxala, Talonflame’s daughter, went to search for him.  She arrived at his home and found an off-putting sight.  She found his famed, weavers mat, sprawled out and trimmed.  Pieces were used to wrap the axe that he brandished.  Other bits adorned his newly acquired helm, laced amongst the horns.  The main circle had been reformed and cut to form a circle and placed on the center of the floor.  In the center of the circle, lie his journal, and on that a note.

 

“If you are reading this, I am already gone.  Dead?  No.  But moved on.  Below are things I want to say to each of you.

Darkport– I know I have done this town a great service.  This a service I had hoped to see blossom.  Alas, I am off to greener pastures.  I would like you all to continue to thrive and remember my practices and teachings.  Become a town worthy of visitation.  Become an example of how all peoples of varied origin can come together as one.  Accept others with open arms, do not judge.  You will flourish, as a town and as a people.  I hope to see how far you have come when I return.

Nathaniel– You are my most trusted adviser.  You have been with me since the beginning.  I’m sure my disappearance does not come as a shock.  In my previous absences, you have gone above and beyond with the care for not only the town of Darkport, but also the people of the Wolfgang tribe.  You kept our spirits up when they were down.  You stepped in on the fateful time I took in corruption.  You served our p0eople well.  With that I am sure you know what role you must play next.

Naxala– My precious little girl.  Naxala, you are the very spitting image of your mother.  I love you more than you could know.  You are still young yet, but you have proven to be one of the most powerful Divine casters and healers of all of us.  Alana, your mother, would be proud.

Volrok– It has been a pleasure to not only become your friend over the years, but also become an ally.  I am proud, no, overjoyed by what you have done for your people and the Broken Blade.  In time, I do wish for you and yours to continue to grow strong.

Zeke– What more can I say about you than what you already know?  You are a fantastic friend and amazing ally.  We have done many things together over the years and for that I am grateful.  I am proud of what you have become.  May your endeavors and song live everlasting.

Tobias– I knew you from way before.  Back when you and Vazra were allies no?  It has been a very long time.  Your contributions not only to me but also the Rangers has been astounding.  Continue your path.  May the world be your oyster.

Manetho– I will miss you most of all.  You have kept me alive for quite some time.  You have mended my wounds more than once and continue to amaze me.  Continue your studies, and maybe one day you will bring our race glory.

Marrah– I’m sorry I never partook on your services.  With the number of children I have, you’d think I would’ve partaken to be one of your co-workers?  Sadly, the chances are high I’d find my children amongst the patrons.  Some are a chip off the ol’ block.  Look out for them, ok?

Elzerith– We may not have known each other long, but I feel as if we formed a kinship.  I thank you for the support you have done for Darkport and myself in our times of need.  Continue your path of light and may it shine in any darkness.

To my “hobo” Brethren– You are hobos no more.  Darkport will offer you a place to stay and relax.  I guarantee muffins will be aplenty.

Reyna– I knew you from way before.  I have not heard from you in quite some time.  I hope things are well.  I will miss you greatly.

Iris– It has been a very long while since we last met.  How has things been?  I hope your archery has improved over the years.  I still remember the time we had the first corruption cleansing.  I will always remember that day.  Continue to grow.

I know I have missed many names but that doesn’t mean you don’t matter.  I will always cherish the memories we had.

To my children I have met- I love you all with everything.  See if you can find each other?  I think it would be great.  I will miss all of you.

 

With my Greatest Love,

Thane Azureal Talonflame”

 

With that a second note was found, written in the oldest Syndar manuscript.

“Nathaniel- If you are wondering where I have gone.  I am traveling north.  There is a powerful tribe of Syndar that have powerful magics.  They are immune to the pull from the devastating Death Bolt, and they do not have a placed aura to protect them.  I wish to learn from them when I can and possibly spend some time there doing “you know what”.  You know me, always experimenting. “

There are also random bits of texts and studies spewed about the home.  Some are drawings of the Salt beasts; others are scrawling of the northern Syndar.  Encapsulating their beauty.

Naxala shares out the texts and notes she found and speaks to Nathaniel, in private.

“It’s time, whether he likes it or not.  He MUST be ready.  We must release, The Prodigy!”

 

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Valdus – [Renowned]

Player name : Ben Seering
Character name: Valdus
Race: Syndar
Class: Mage
Known skills: arcane magic and staff proficiency
Eyes: green
Hair: brown
Occupation: arcane researcher/mercenary
age:73
History:

Valdus started Serving in the Grand Alliance when he was 16 and fought against the penitent the majority of his life. War was his life for over 40 years until the colonization of Mardrun. Valdus was forced on the ships by his family after getting injured in battle; it was not his choice to leave his homeland. He eventually forgave his family which consisted of his father and sister. His family founded an apothecary in the Newhope colony, while Valdus grew weary of battle and tried to give civilian life a chance. Unfortunately Valdus had absolutely no talent except for blasting people with magic or beating them with a stick, the stick of course being his preferred method. Valdus always thought magic was too sacred to be used solely for combat, but thats all he could ever manage to accomplish. He spent years trying to come up with ways to use his magic constructively, such as using a variation of the push spell as a form of propulsion for carts or boats but that was a complete disaster that wiped him out most of his resources. That forced him into mercenary work which he enjoyed just because he was useful again. These jobs were bodyguard positions, mostly protecting the client from mordok. When the Ulven civil war happened he again withdrew from the arts of war, beccause he did not feel right about warring with the ulven and did not want to spill their blood. It was one thing killing monsters such as mordok and undead. The ulven were different: unlike the humans they had a connection to nature, similar to the syndar, that he respected. During this time he resumed his arcane research, this time looking into ways to use magic to better understand the language of the Mordok. Valdus has spent the entire civil war on this endeavor though it yet has to bear fruit. Recently his father and sister were attacked and corrupted by mordok while collecting herbs. Valdus now seeks to work with the coalition in hopes of curing his family. He also thinks his research on a ritual to communicate with, or at least understand the Mordok could be useful in gathering intelligence from them and hopes to find allies among the coalition to help complete his research.

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Cassander Xanthopoulos

Played By: Ian Loebl

Character Name: Cassander Xanthopoulos

Gender: Male

Class: Rogue

Age: 100

Race: Albino Feral Syndar

Hair: White

Eyes: Greenish-gray

Occupation: Merchant, economist, and appraiser, specializing in precious gems, metals, antiques, and rarities. Also specializes in finding unique goods and buyers, as well as supplies.

Known Skills: Merchanting, economics, moneylending, and money-changing

Birthplace: The Syndar Kingdom of Fawyth

Appearance: He has pure white skin, a fanged mouth, and wears a black flat-brimmed hat.

Notable Traits: He has an accent and is an albino. His personality can fluctuate rapidly between being jovial, happy, and so on into a deadly seriousness at a moment’s notice.

Relationships: Member of the Phoenix

Rumors:

Bio:

For my part, gentlemen, I’ve been places, seen things, and had quite an interesting life over my hundred years in this world. I started from roots more humble than most, being a feral Syndar with no parents, but over time I overcame most of what stood before me, with the exception of my unchanging race. From what I was able to discover, I was born in the Kingdom of Fawyth, but I have not discovered the identities of my parents. I do, however, know why they gave me to the orphanage in the Kingdom of Tielorrien where I grew up. I was born feral, but even worse than that, I was born albino, with snow white skin and hair, and pale eyes. A doubly cursed child. As I grew, I was able to find some who accepted me, but as a whole I was looked down upon as being a lesser being by other Syndar. When I was thirteen, I was taken from the orphanage to become the servant of a wealthy and influential Syndar merchant, who I would serve for seven years. He was important enough to be able to trade with the Nara Pentare, something claimed by an incredibly small quantity of people. I learned a great deal from him by observing every aspect of his business dealings, though he only taught me personally what I needed to know in order to serve him properly. Over those seven years, I was nothing if not loyal. However, my master did not treat me as an equal, and I received no gratitude for my service. This perhaps showed through the most on a cold fall night, in my seventh year of service. My master had drunk far too much during the day and had fallen ill, inconsiderate of the fact that we had an important meeting to attend that night which stood to create a profit of hundreds of Vandregonian silver. In addition, this meeting was a rare and dangerous one, because we were to meet with representatives of the Empire of the Nara Pentare, a rigid and honor-bound culture to say the least. If we were to fail in attendance, we would likely never be able to trade with them again. As he was unable to even get up from his bed, I went to the meeting in his place, taking his name without his permission. Initially, our contact was extremely hesitant to deal with me because he was mistrustful of feral Syndar, as he had been prejudiced against them by other Syndar in the past. However, I used what I had learned to great effect and the deal we were to make went through, making an even greater profit than we had calculated. When I returned, my master furiously interrogated me about what had happened. He did not care about the astronomical sum that he had just acquired. He only cared that I had stolen his identity, however temporary it might have been. That night he beat me wildly with a stick, and the next day was when I left his service, disgusted by his treatment for the last time. Thus began my wandering as I traveled from human kingdom to human kingdom, using my skills at selling and identifying to survive. Eventually I decided to settle down in the May’Kar Dominion, where there were many humans, rich and poor, who needed my services. The high level of tolerance exhibited by the May’Kar was also a boon to my efforts. My contacts and friends from my years of traveling served me well, and I was well known for my ability to find almost any item in the world upon request. I sold items for temples, lords, other merchants, and artisans alike, and through this became successful and affluent, though not as much as I might have liked. However, all good things must come to an end. The rapid sweep of the Undead through the north of the continent made me decide to leave the Dominion, a decision which proved wise, as they defected to the Penitent shortly thereafter. I was able to easily reestablish myself in southern Aldoria and continue as before, but it was the beginning of the final end of everything. As soon as I heard of the discovery of Mardrun and that a colony had been founded, I departed on the first ship that I could purchase a cabin on. When I reached Mardrun, I found myself back where I had started. I was alone in a foreign land with none of my old contacts to guide me or help me. Therefore, I began again. I spent time first in New Aldoria, getting to know the populace while I waited for the conflict with the native Ulven to subside. After it had, I made the rounds of every colony, even the small up-and-coming ones like Crow’s Landing and Key’s Crossing. I lived by doing accounting and numberwork for a wide range of people in all the colonies, but my main work was in New Aldoria and Newhope, the two most prosperous settlements. I eventually became a merchant again in my own right, and sought an organization that could help me make better use of my talent. The Phoenix seemed a natural choice. It was not a smooth transition, but it has seemed to work out well so far. With luck, my prosperity will continue to increase and all shall see that regardless of race, regardless of the curses of our birth, we may become successful and tolerated though our own effort.

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Dalilah

PLAYED BY: Sarah Zautke

CHARACTER NAME: Dalilah

GENDER: Female

CLASS: Cleric

AGE: 28

RACE: Syndar

HAIR: Short Brown

EYES: Brown

OCCUPATION: Merchant

KNOWN SKILLS: Healing the wounded

BIRTHPLACE: Some human villiage in Faedrun

APPEARANCE: Usually seen wearing red and black

RELATIONSHIPS: Longtime friend of Oak Harrison and long lost love of Elijah Cole

BIO / BACKGROUND HISTORY:

Growing up wasn’t that glamorous, except that I got to see the world, or what I thought was the world at the time. I had no idea growing up that the reason we only visited human villages and settlements was because my parents were wanted by the syndar community. It was a dream to play outside for hours, meeting new people every month or so, depending on how long my parents decided to stay in one place. My mother was a healer and my father a merchant.

I remember this one time when I was twelve, I was playing with these two girls who had ears like mine, which I’ve never played with anyone like that before. They seemed so elegant, even though they were dressed the same as me. They liked to play puzzle games, which I love playing. The following day on a walk with my parents, we ran into the girls and their parents and found out that they were ambassadors from a royal syndar family. That was the first time I had learned the truth of what had happened to make ‘us’ outlaws of the syndar community. We immediately ran back to our little home, packed up everything, and left as soon as possible. My mother had told me that she had fallen in love with the wrong person, and now they wanted her dead.

Shortly after that, we heard news of the undead spreading throughout Faedrun. We started traveling towards the ocean, where these ships would be to take us to a new land free of undead. We waited many months to be able to board a boat. Finally one had enough room for us. We had to sell everything since there was no room on the boat for it all.

A few weeks into the trip I found these two boys who let me play with them. We became fast friends. Elijah was the nicest person there. I will admit that I had a massive crush on him, but never showed it. The three of us were inseparable for the rest of the trip. But all good things must come to an end, at least that’s how it has always been for me, and I had to go with my parents while they went on with their lives.

A few days after we landed in the new world, my parents went to try and find us safe ride to a nearby village to find work. They had been gone all day and told me to stay in the room we were renting. It was boring waiting for them to return. When it got dark outside, I decided to go down to the docks for a walk. I laid down in the sand to look up at the night sky. A few minutes later, the dark night turned red. Red lights in the sky all around. Then shouting and people fighting everywhere. There was more of the invaders than guards fighting them off. The battle did not last very long, I was frozen in fright and couldn’t move, only watch. I didn’t understand anything that was happening around me, especially when two men grabbed me. They tied my hands behind my back and gagged me. Tried as much as I could to break free, but couldn’t. They pretty much just carried me back to their small boat, tying me to one of the wooden seats and put a bag over my head.

I waited for anyone to come save me, but no one did. The boat was loaded with crates and more men before leaving shore. I heard shouting in the distance that was steadily getting louder. Shortly they were hauling me up a ladder and onto the deck. Orders were given to take me down to the hold with the other slaves. I was dropped on the floor before the bag was removed from my head. I looked around, there were three boys with me in front of this big man with years of stains on his shirt and pants. He assigned the boys to scrubbing the floors. I got the job of cleaning dishes, clothes, or anything else they wanted clean.

Over the years, I was promoted to different positions, each giving me more freedom on the ship. Eventually able to go ashore with the men. One night the captain decided to get really drunk, with the help of his first mate. Long after the bar was closed, the crew was making their way back to the ship, I saw the first mate leading the captain down a dark alley away from the docks. Having not felt like drinking, I followed the two of them. I stayed in the shadows, thats when I saw the first mate pull a sword on the captain, but he was too drunk to realize what was happening. I quickly ran up and used a flare spell to knock him away, he dropped his sword in his drunkenness, that I picked it up and stabbed him in the heart with it. The captain saw what I did for him and promoted me on the spot to be his new first mate.

When we got back to the ship, the captain made an announcement, “If any of you fuckers try to kill me again, I’ll have you walk the plank!” He started to walk away then turned back, “Oh yeah, that bitch is my new first mate!”

I only held that title for two years before I wanted out. And the only way off his ship was the plank. I tried to think of a cunning way to make it the captain’s idea to let me go. One night I came up with a game of strength. If I won, he had to let me go, if he won, I would stay and be his slave in bed. This was one game I refused to loose. But in the end I won, and won back my freedom. I had lost 8 years on that forsaken ship.

The first thing I did was try and find Elijah. Eventually I did find him, but he had a wife and was happy. I spent a few nights catching up on old times, but he had a life to get back to. I moved on, trying to find work. I tried to find out what had happened to my parents, but no one had ever heard of them.

Years later, Elijah has requested my assistance in a faction called the Crimson Shades Emporium. And here I am.

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Revin

PLAYED BY: Tim Bollig
CHARACTER NAME: Revin
GENDER: Male
CLASS: Warrior
AGE: 60s
RACE: Half-Syndar
HAIR: Brown
EYES: Hazel
KNOWN SKILLS: Archery and Trapping
BIRTHPLACE: Faedrun
RELATIONSHIPS: Member of the Nomads
RUMORS: Hates being called a half breed.

Infidelity of many kinds existed upon the old nation of Vandregon. One that many looked at for being odd, was crossing lines, Revin’s father met his mother during a trade with the outer lying towns. Captivated by her magical essence, he took her along with the trade. Once they returned home, he intended for her to teach some of his younger children, as Syndar people were known to be natural with magic, they could learn much more from the woman. Yet her uncooperative attitude, he met with hostility. Ten months after she was brought into their home, his eldest daughter had become known as a Mage. This same week, a new child entered the home: their father’s half-breed abomination.

Although the child had the ears and long life from his mother’s side, little else was gained. He did not even hold any of his late mother’s aptitude, and shortly after birth, his mother passed from the world due to complications. Taking the child under cover of night, he nearly threw it into the woods to it’s own devices. The boys cry took him by surprise, staring at him, they went home. Raising the boy he had very high expectations. So much so that they were insurmountable.

Revin grew learning he had a long way to go to appease any of his family, his mother was never talked about, only that the best thing she did in this world was to teach the rest of them magic. The constant undermining and degradation from the rest of his family slowly took its toll. On family outings he was rarely taken with, to the point most didn’t know he was a part of the family at all. His father pushed him to become better at everything. He had to be the best at the sword, the best at the shield, he had to hit the bulls eye on archery. Of the many expectations his father pushed him towards he succeeded on archery. As one day when he was out in the woods chasing down fawns and rabbits that escaped his meager traps he realized how worthless his sword was. Coming home with nothing, he felt the shame a little bit more that time. Running around the woods, swinging a sword at a running fawn, was not the way to go. It was by far, easier to shoot my food with a bow, then it was to chase it down with a sword.

Years passed him by and soon he had joined the Vandregonian military, starting inside the scout force it was a small praise he had earned from his father. At least he may be useful as a body in the military. Working hard at his tasks as if his father was still on his ass he quickly graduated with promotion and higher rank into the Ranger. A few years later and he had taken command of a small group inside the Rangers as a Sergeant. During his tour he came upon a blind girl from the medic’s tent. Clubbing him sufficiently in the stomach opening an earlier wound she later stitched him back to perfection. Comet soon became a fast friend of his during this time, yet time came short as an attack on the established area of operations moved many of the people away. Last he had seen her, was providing cover fire turning her the direction of safety and having her run. Since then he did not know if she made it, or if the powers that be took her early.

It lasted hours, but soon the camp had been evacuated, many injured and dead but the healers and medics were long ran for safety. As the teams were regathered none could seem to find his friend. His new worry bloomed to see her milk eyes among the undead hordes, possibly even the penitent. Regrouping they prepared for another field move. From this battle, it seemed to be the beginning of the end, not long after the May’Kar King rose as an undead, and they turned their backs upon the continent in worship towards their reanimated lord. Feeling a larger sense of dread, he departed on the ships ready to leave this downward spiral behind.

The new continent of Mardrun treated him quite well, he spent much time in the city of Crows Landing, the second port city to spring up. His old nation of Vandregon dwindled almost to extinction on these new lands. As Crows Landing grew rapidly, so did the other towns around it, many sprung up as new factions as well as settlements to go with them. As summer passed he was tasked with accompanying a supply drop to Goldshire, as they arrived, it was seen that the city was in dispute. Pan and her originally Nomadic people were at arms with the farmers and city dwellers of the town. Her own faction members turning against her they were readying to leave for New Oarsmeet. Departing with their people to run supply, their journey took them through a myriad of areas. Yet they seemed to rejoice, as every night and every day they made merry, celebrating the whole journey there. New Oarsmeet was ravaged, buildings burned, people sick, and tired from banditry, the few supplies they had were used heavily in healing and surviving what they could.

Receiving a swift blow to the stomach as he helped search for those that needed help, he returned face to face with those milk white eyes from his past.

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Lillian Mae

==CURRENT TIMELINE==

Played by: Cassandra Meltesen
Name: Lillian Mae
Gender: Female
Age: 81 (born in 184)
Race: Syndar
Class: Cleric
Hair: Long brunette hair with blonde tips
Eyes: Brown
Occupation: Alchemist
Known Skills: Divine casting, potion brewing, capability with sword and sheild.
Birthplace: Koehali (Faedrun)
Appearance: A small older Syndar woman
Notable Traits: The blonde in her hair and the markings on her right cheek.
Relationships: Only child. Parents have been deceased for over 60 years. No known close friends or confidants. Casually known by the townsfolk of the village she’s been living beside. Was a close friend of Vazra 60 years ago.
Rumors: Suspiciously little is known about her.

Many years ago she traveled with and fought alongside the Vandregon 5th. She left the 5th Regiment shortly after the death of her closest companions, most of whom she had grown up with in the village of Koehali. It is not known where she went to or what she did after leaving the 5th Regiment because Lillian rarely speaks of her time on Faedrun. She traveled to Mardrun in one of the last boats to cross over, arriving in New Aldoria. Several years ago she settled on the outskirts of a small village located a ways inland. After setting up a shack and alchemy lab she involved herself only as much as necessary with village life, interacting with the townsfolk only to trade and sell her wares. The villagers knew her as the reclusive town alchemist. Some whom she aided hold her in high regard, whereas others find her suspicious and disliked her and her reclusively. In December of 265 she packed up the most valuable of her belongings and left the small village behind.

==OLD WORLD TIMELINE==

Played by: Cassandra Meltesen
Name: Lillian Mae
Gender: Female
Age: 19
Race: Syndar
Hair: brown, blonde tipped
Eyes: brown
Occupation: Survivor
Known Skills: Light footed, deceptive. Average capability with simple weapons. Average capability with a shield.
Birthplace: Koehali
Appearance: Medium height
Notable Traits: The blonde in my hair, and markings on right cheek.

Bio: Lillian had an easy childhood and plenty of friends growing up in Koehali. There weren’t any fellow children that she didn’t get along with, except for Vazra and his friends. She hated him with a passion and she had made it a habit to steal his toys. Vazra was always all righteous and wouldn’t lie to the adults when she wanted him to, it irritated her. All aside, Vazra wasn’t much of an angel, he liked to tease and make Lillian’s life difficult. He didn’t succeed for the most part, life was good for Lillian. Then her parents died when she was fifteen. The death of her parents destroyed her. She became reclusive, isolated herself from her friends, she even ceased fighting with Vazra. It was not long after losing her parents that rumors of the undead first reached the village’s ears. Most inhabitants laughed at those warnings, they dismissed such grave news as a children’s story made to scare the young ones from wandering in the woods at night. Lillian believed the rumors, something inside her told her that they were true. She wasn’t disturbed by it though, in her mind it was only right that the rest of the world should fall apart as her world had already done. When the first attack came, she did not let them take her. She ran possessed with a will to live that she had forgotten she had. She ran far away from the screams, and further still into woods she did not recognize. When she finally stumbled across another person, they thought her to be undead, but undead do not cry out pleas of mercy. She traveled with her finder until they reached civilization, then she stole from him all that she could make use of. Taverns became a great source of information. She listened and stole and ran from the rumors of undead until she met a familiar face traveling with soldiers, Chisei. A beam of light amongst the dark, a reminder of the happy years of her life. Lillian had forgotten what it was like to care whether someone lived or died, for three years she had been on her own. She latched on to her old friend who is now called. ‘Artona,’ as she was no longer going by her birth name, Artona was surprised but happy still to see a familiar face and Lillian eagerly joined her crew. The soldiers were headed in the direction that she had been running and ranks of warriors to hide behind sounded appealing, so pretending to share their views felt like a wondrous idea. With them she was taught how to better wield a weapon and how to carry a shield, Artona even attempted to teach her how to properly bandage a wound. As Artona and her talked they both slowly began to agree with the cause they had at first only adopted to better their chances of survival. Alone she would have continued to run. With a friend by her side and the world ending, why not stand and fight?

Relationships: Family is deceased. Chisei Penton is a friend. Vazra was a childhood enemy.
Rumors: It is suspected that she’d run from a fight if the odds were not in her favor. Strangely collected in the middle of such chaos. Coldhearted one second and overly attached to the friends she has left the next. Has been known to steal.

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Zepha de Sol Le Fleur

CHARACTER NAME: Zepha de Sol Le Fleur “Zepha”

Played by: Violet Carpenter

GENDER: Female

CLASS: Cleric

AGE: 23 years

RACE: Human – with a hint of Syndar

HAIR: Blonde and long

EYES: Blue as the sky

OCCUPATION: Zepha is an herbalist and healer.

KNOWN SKILLS: Zepha has healing skills and is learned in medical herbs, flora and fauna. She can also cook and bake fairly well.

BIRTHPLACE: Faedrun

APPEARANCE: Zepha is a cheery, easy going girl. She likes bright colors and dresses. She has slightly pointed ears and long golden hair. She always has a sketch book handy and loves to carry around a large sunflower.

NOTABLE TRAITS: Pointed ears, but otherwise looks human.

RELATIONSHIPS: Zepha generally makes friends easily, but is a little nervous around Ulven. She is a bit flirtatious, but is not currently in a romantic entanglement.

RUMORS: People are unsure of who Zepha is and why she’s around. There are some rumors that she was a slave girl, other rumors about her parentage, and a few rumors about her not being the sweet girl she seems.

BIO / BACKGROUND HISTORY: Zepha is the eldest of 3 daughters. Her parents are human, but she looks like part Syndar… Her parents lived in Faedrun and were very poor. Her father had always been harsher with her than her sisters and after the move to Mardrun, he decided to arrange a marriage for Zepha. This marriage would ensure the family with some land. Zepha was vehemently against the idea, but was sold to a prominent Ulven as his wife. Luckily, she conspired with some of her captor’s underlings who weren’t so fond of his leadership and got away. She does not consider the marriage legitimate and will tell people she was kidnapped instead. Zepha is always on the lookout for her former captor, but appears easy going. She loves to travel and is very interested in nature and herbal medicine. She frequently draws new plants and animals in her sketchbook. She is currently wandering with some rogues, but is very open to helping other groups of people or joining other parties. She also prefers warm weather and may travel to warmer areas in the winter. Zepha currently has no idea where her family is. She misses her sisters and mother, but is relieved to be away from her father.

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Xorvintaal

Played By: Kai Manspeaker
Name: Xorvintaal
Gender: Male
Age: 13
Race: Syndar
Occupation: Scavenger
Skills: Shield Proficiency, Improved Shield Proficiency, Shield Expert

Xorvintaal’s parents were merchants who traveled around the lands selling their goods.
Xorvintaal’s parents were on a trip selling their goods when they were ambushed by a large
group of Mordok, they were all slaughtered. When Xorvintaal heard, he was filled with rage and
the urge to kill every last Mordok, but he was not ruthless. Luckily, Xorvintaals father had taught
him how to fight and he found out how to use this to his advantage.
Xorvintaal began looking for ways to seek revenge for what the Mordok did to his parents.
He soon joined an adventuring party that often ran into groups of Mordok. He would try to kill as
many Mordok as he could, but still followed orders. He will continue to help the adventuring party in
whatever way he can. It’s been different without his parents around to help him during difficult
times. Xorvintaal was left with nothing except for chain-mail, a shield, a sword, and a few coins.
He had to scavenge for the rest of his belongings, which isn’t much.