1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 8

Maretheris

PLAYED BY: Samantha Klinkhammer

CHARACTER NAME: Maretheris

GENDER: Female

RONOUN(S): She/her/they

CLASS: Baker/ Cleric

AGE:26

RACE: Human

HAIR: Brown

EYES: Green

OCCUPATION: For now she sells baked goods alongside Artemis.

KNOWN SKILLS: Baking.

BIRTHPLACE: Vandregon

APPEARANCE: usually seen wearing a black dress with a blue apron or a red

skirt with a white shirt.

NOTABLE TRAITS: Stares off into the distance debating her existence.

RELATIONSHIPS: Artemis, Azureal Talonflame

BIO / BACKGROUND HISTORY:

When Maretheris was a baby she was stolen from her crib in the middle of the night. Her family was unaware until they woke up in the morning to see that she was gone. The mother and father went around town in search of their missing child in the hope to find her, or at least some type of clues…Sadly, they found nothing. She apparently vanished without a trace; little did they know she was only a few blocks away.

The man that took Maretheris moved to the outskirts of Vandragon. During those sheltered times, he taught her to bake along with crocheting, reading, writing, and other basic things. Though it seems baking was what she loved the most out of the two. Then one day on a day of baking, there was the undead outbreak, and her father figure was killed as Maretheris ran. She then sought escape on the Pioneer ship, The Alana. Captain Azureal Talonflame piloted the ship. He was a handsome tall dark skinned Syndar. He paid her no mind.

Maretheris then took up residence in Darkport for a time. She spent her days baking to pass the time. One day, she began to experiment with making bread. The scent was very aromatic and attracted a few children. This also attracted the nose of a “young” man named Artemis. He was also Tall, Dark, and handsome. Just like a familiar man she met on the way here. She gave out her baked goods to the children and the man. It was a very intriguing color, a blue and black color. It was also infused with cheese. A very delicious combination. The man kept coming back for more when he had time. He even took some time to teach her a few tricks. They shared a similar bond for baking. He loved the science behind it, and she had the skill. They both liked the experimentation.

Then Artemis was gone for a few months. Maretheris was a bit worried her baking partner was gone. She went out to look for him. She also ventured out of town. That’s when she was accosted by bandits. Then the dark-skinned man showed up to her rescue with a few other men. He then told Maretheris of a plan to open a tavern and they became partners. After Artemis saved her though, she became very fond of him.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 8

Runar

PLAYED BY: Zack Hawkins

CHARACTER NAME: Runar

GENDER: yes plz

PREFFERED PRONOUN(S): He/Him

CLASS: Cleric

AGE: 36

RACE: Ulven

HAIR: Dark Brown

EYES: 2

OCCUPATION: A student and a Chair Maker

KNOWN SKILLS: Chair making, onion harvesting, heavy things carrying, fast swimming, afraid of the dark but good at the daytime

BIRTHPLACE: on an onion farm in nightriver territory

APPEARANCE: thicc

NOTABLE TRAITS: Happy.  unless he is sad.  Strong hands, but not so good feet.  knees are okay

RELATIONSHIPS: Recently enrolled in the university at keys crossing

RUMORS: Good listener, but not great speaker.  Also, good taster.  Runar loves tasting.  Smelling is good too

BIO / BACKGROUND HISTORY:

~~~~~~~~ Part 1 ~~~~~~~~

Gaia’s happy waters

 

Runar was born in an onion patch, 6 inches from the worms as his mother tells.  Weary from her days labor, she didn’t quite make it back to their cabin in time to welcome him to the world, so he started his life in much the same fashion that he would spend his youth – naked and covered in dirt.  His father says the spot where it happened is still where the best onions sprout, but Runar knows it’s more likely due to it also being his favorite place to make night soil.

His father would always say, “Runar!  Never shit where you sleep!”.

and while Runar never completely understood the sentiment – “Who shits where they sleep? And does it happen so often that it needs to be a cautionary tale to children??” he DID suspect that perhaps this rule extended to where you were born as well, so he kept it to himself.

By his teen years, he had grown to wonder what was happening outside of his little family farm.  His parents were wary of all outsiders and had a wild, usually scary story to defend against any of his prying questions about Mardrun and its other inhabitants.

“If it were just other Ulven here, we would love to let you romp around sowing your wild oats” his mother bellowed once, “But it’s not!  There are evil, pointy eared baby eaters out there now..  and flat toothed round-ears with funny accents that are ALL diseased.  If you go near them, you’ll die, and we can’t pick all these onions without you”.

His parents knew a lot about everything, so he heeded their warnings usually.  He used to think they must be very wise to know so much about the world and all the things in it, but as the years went on, Runar did start to notice some incongruities in their tales..

He once asked his father while walking the riverbank, “Why does the water flow only in this direction, and never the other way around?”

His father smiled and explained,”It is because the river always flows from Gaia towards the Great Wolf, and when it rains, it is because Gaia is missing the Great Wolf and wants him near.. and when it STORMS, and the river overflows its banks..  It is because the Great Wolf has found her and is making her very happy”.

Runar loved that story and thought about it often.  He always loved swimming in the river when it was raining, and it made him happy thinking about Gaia missing the Great Wolf and how he was somehow a part of that when he swam.  But months later,  as he was helping his mother work the dirt, the dark clouds of a storm rolled in.. flashes of lightning and the boom of thunder came right as the first drops of rain hit their heads.  He started undressing and running to the river immediately, his mother running fast behind him.

She caught him before he jumped off the river bank, “What the hell are you doing Runar??”

“Swimming in Gaia’s love!!” He emphatically answered.

Turns out, his mother’s reasoning for the river’s flow was a lot different than his fathers..  “You’ve been reading those dirty fairy tales he writes haven’t you!”, she scolded.  “I told him to hide them away where you could not find them.  Is this why you always sneak out to shit in the onion patch too?? Did he write that it lures naked forest nymphs?!”.

But this was the way of it.  He was still not totally sure why the river flowed one way, but he also didn’t let it stop him from swimming in the rain.

The years passed, and Runar found his joy where he could in life – he knew nothing else, so he wanted for very little.. Or so he believed..

When Runar turned 36, the most amazing thing happened to shake up his quiet existence..

His father broke his leg.

Well.. Runar was sure that it was not great for his father, but OH BOY.. did it mean amazing things for him.  For the first time in his whole life, he was allowed to venture out from not just their farm, but out into Nightriver lands and to a settlement!!  Once a year, his father would go to trade their sweet onions and chairs that he enjoyed making for various goods they could not grow or make themselves, and this year… THIS YEAR.. that day had landed not only on his birthday, but on the day his father fell off the cabin roof, and it could not be stalled any longer for winter was fast approaching, and if they missed the window it would be an entire season without their needed goods.  His mother, being deathly afraid of diseases and mumbling something about colonial scum (two words whose meaning, Runar could not divine), made the executive decision to send him in his fathers stead.

 

~~~~~\ ~~Part 2 ~~~~~~~

The Great Wolf’s Heavy load

 

And there he was!!  Strolling down the path with a huge hiking pack full of onions and strapped with 4 homemade chairs, whistling a merry tune.  He walked all day and thought about walking all night just because he was SO excited to reach the market and see the mysterious outsiders his parents hated so much, but as the sun fell below the treeline, the woods took on an eerie calm.  He felt watched, although he could not tell why.  He remembered a story his mother had told him about creatures that come out at night.. Strange shadow beasts, with tiny yellow eyes that glowed bright when they smelled little boys nearby.  He thought he might see some of these eyes up ahead on the path..

HE IMMEDIATELY PANICKED.

Breaking into a run, Runar made it ten paces before tripping on a root and falling to the dirt, the weight of his overloaded pack, bulging with onions and 4 wooden chairs haphazardly strapped about it driving him face first into the soil.

Blinking, bleary eyed and seeing stars.. No.. yellow lights in the distance growing larger… and closer..

“Fuck”, he thought to himself. “First and last adventure”

He closed his eyes tightly and waited for his doom.

But it did not come.

Instead..  Soft footfalls.. And then an even softer voice.. “Well met.  I am Hjalvar, the Wolf’s Priest”.

After assuring Runar that Shadow Beasts were not a threat, the Wolf Priest helped him gather his spilled onions, and offered to set camp with him if he wanted.  They built a fire, and Hjalvar put a coney on the spit he had trapped that day, offering to share with him in exchange for some onions.  They supped and found themselves happily trading stories of recent adventures.  Runar felt a bit inadequate as his stories mostly dealt with local badgers or river otters and the shenanigans and hijinks associated with, while the wolf’s priest had grand tales of the road and his extensive travels.  Turns out, Hjalvar was something of a prophet, and Runar sat wide-eyed as he spun his tale of a first hand experience with the Great Wolf..

“There I was, falling from a scaffold. Next thing I know I’m on my back and my vision is fading out and my lungs are filling with blood. I close my eyes. Then suddenly I feel totally fine. I open my eyes and I’m standing in a forest and off in the distance I see the hulking shadow of The Great Wolf as it stalks its way toward me. Naturally I freeze in place. Then I hear a voice, low and rumbling like a growl barely escaping the throat of the great beast, ‘I do not know you yet you intrude on my forest?’ the beast called to me, ‘Without a name, you are nothing to me. Nothing but a morsel.’ Then the Great Wolf turned and began bounding toward me, his maw open. I tell you the likes of it I have never seen. When he opened his mouth, by Gaia’s grace his mouth so large it could swallow ten warriors without thinking, I saw the stars inside. I saw the very cosmos itself, but at the center of it all, I saw something that scared me more than any of the rest of the experience. I saw nothingness; a void of pure emotionless, nothingness. I screamed…and then I was back.  And I swore that when the great wolf saw me once more, He would know my name!”

Runar lay awake that night incapable of finding sleep.  He stared up through the trees into the great cosmos above wondering what else his parents had left out when educating him about the world.  He believed the Wolf Priest’s story entirely.. he had no reason to distrust the man – he had shared a rabbit with him after all, and what else do you need to know a person really?  The Great Wolf had placed a heavy load on Hjalvar it seems, allowing him to return to this realm after seeing into his maw.

By time the sun rose, he had made the biggest decision of his life – He would not be returning home.  This was the sign he had been waiting for.

Packing up camp, Runar asked Hjalvar for advice on where a young man with onions and chairs to spare might go to strike out into the world and see what he could learn of it.  The Great Wolf’s Priest said he had no idea how onions would get Runar ahead, but that there was a University in Key’s Crossing he could try.  “I think it would be a fine place for an open minded Ulven like yourself to get an unbiased education, but even if they do not admit you to their classes, it stands to reason that they would at least purchase your chairs,  schools usually need lots of chairs”

And so it was, that Runar and Hjalvar parted ways, and that he happily trotted along on his way to the University at Key’s Crossing to begin his education.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 8

Aurelia

PLAYER NAME: Hannah Anderson
CHARACTER NAME: Aurelia
GENDER: Female
AGE: 36
RACE: Human
CLASS: Rogue
HAIR: Brown
EYES: Hazel
OCCUPATION: Barkeep
BIRTHPLACE: Kingdom of Aldoria
APPEARANCE: Sturdy and practical, Aurelia prefers comfort over fashion and usually wears a white apron
over any outfit.

BIO:

Aurelia was born in 235 in the Kingdom of Aldoria. Born to a family of bakers, her life was a peaceful one, learning the trade of baker. In 253 when she turned 18, Aldoria was overrun, and her father was lost. Aurelia and her mother Isabella managed to escape early to the colony of New Aldoria, though not without consequences. Isabella became very Ill soon after reaching their new home and Aurelia started apprenticing at a local tavern, run by a greedy man who stole her tips, and allowed far more poking and prodding by patrons than she was comfortable with, which Aurelia put up with having made a deal with the owner that she would take over the Tavern in the coming years. The money she made barely kept a roof over their heads and wasn’t enough to heal her mother. When her mother died in 258, the owner of the tavern offered to take Aurelia in, only to have her watch his children when she wasn’t working. The last straw was when the owner took on a young male apprentice in 260 and she overheard him making the same deal with him that she had been given.
With no ties or loyalty left to the colony of New Aldoria Aurelia (now 25) set out to find somewhere where people say what the mean and mean what they say. Where an honest day’s work makes you a living wage, no strings attached. While traveling, she ran into Belterra, an enterprising 12-year-old ulven in 262. Unwilling to let the child travel alone, and pleased with the blunt honesty of her youth, Aurelia chose to travel with her until they
both found somewhere they could settle down for good.

PERSONALITY:
Aurelia doesn’t give her trust easily. Life has taught her that words mean nothing without action to back them up. People are usually only looking out for themselves and finding someone who is
honest and kind is something to hold on to. Once her trust is earned, it is absolute and unquestioning, though only 2 people now hold that honor. Being a barmaid that long has taught her to smile no matter what and to appear friendly and welcoming, no matter how she feels personally. Her experiences with harassment make her fiercely protective of those around her. Her tavern may entertain escorts, but she runs it with a friendly face, a no-nonsense attitude and immediate and direct expulsion of any patron that looks to exploit her and hers. Treat her and hers right and we won’t have a problem.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 8

Wrennalis

PLAYED BY: Aaron Malone

CHARACTER NAME: Wrennalis (ren-NAL-is) or Ren

GENDER: Male

PREFFERED PRONOUN(S): he/him

CLASS: Mage

AGE: 42

RACE: Serous Syndar

HAIR: Brown

EYES: Brown

OCCUPATION: Magic Researcher and tea connoisseur 

KNOWN SKILLS: Adept at field and library research, skilled notetaker

BIRTHPLACE: Faedrun, City of Seven Gates

APPEARANCE: A little on the shorter side for a Syndar, alters dress depending on the situation between simple and more extravagant.  Can almost never catch him without a book in his hands.

NOTABLE TRAITS: pointed ears, calm but serious demeanor.

RELATIONSHIPS:  Agrus Fillian, freelance research affiliate; Elzerith, faction leader of the Blades of Sol

RUMORS: Too much of a bookworm, can’t take a joke

BIO: 

Wrennalis, or Ren for short, was essentially born into the arcane arts.  His parents were established researchers in the City of Seven Gates, the capital of the Kingdom of Tielorrien in Faedrun.  Beginning to tinker with simple puzzles at a young age, Ren became enthralled with this gift and grew up assisting his parents in the lab.  By the time he was 23, he was forced to leave on a boat with other refugees for his safety due to the undead invasion.  His parents stayed to assist with the magical defenses of the city and are assumed to be dead.  The only things with Ren on the boat were some clothes, books, and some small bags of different Jasmine tea leaves and seeds that were his family’s favorite drinks. 

Upon landing in what would become Newhope, Ren stuck with a Syndar commune on the outskirts of Newhope.  For work, he would do freelance research and utilize funds to help establish a more permanent but small research facility in the outskirts.  About two years ago, Ren was approached by a researcher to assist on a special project but offered to pay extremely well.  He accepted due to the prospect of money but also to further his own knowledge.  This happened to be a team project with other freelancers involved, but one freelancer stood out the most, Agrus Fillian.  Agrus was extremely knowledgeable, friendly, and and willing to teach others.  Long day and long nights in the lab fueled by the jasmine tea were had throughout that year.  During one of those nights, Agrus overheard the lead researcher discuss details with a mercenary guard about taking everything after the project is done to sell.  The next day, the other researchers and Ren were informed of this and said, “screw this” and took all the research and instruments and left.  Unfortunately, the equipment needed to be pawned off because of not being paid for over a month.  This led to laying low for a while until an envelope came via messenger about two months later.

In this envelope was not one, but two letters.  The first was from Agrus himself.  He had said he was able to travel north to the Clan Goldenfield area to sell off the Mana Stone he had taken to make up for lost wages and met up with a gold-skinned Syndar named Elzerith.  Agrus was offered shelter and food with Elzerith’s organization, The Blades of Sol, up in Lumiria in the New Aldorian Settlement region and a safe haven to conduct research.  

The second letter was written in very ornate handwriting from Elzerith himself, an invitation to visit Lumiria with the same promises: food, shelter, research opportunities, and other activities.  Ren could not say no to this, so after he was able to sell some of the equipment, he was able to achieve safe passage up to Lumiria where he was met by the Lumiria town guards and escorted to Elzerith himself.  Elzerith mentioned that the Blades of Sol were looking to expand their knowledge of the arcane in a predominately martial and divine organization and that Ren would be a perfect fit as a researcher.  Ren hopes that his knowledge can assist the Blades of Sol with their endeavors.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 8

Audreanna Delamore

PLAYER NAME: Sarah Novy

CHARACTER NAME: Audreanna Delamore

GENDER: Female

PRONOUNS: She/her

CLASS: Rogue

AGE: 35

RACE: Human

HAIR: Brown

EYES: Brown.

OCCUPATION: Herbologest. Member of the Guardians of the wall

TRAITS: Skilled in living off the land. Self sufficient in wilderness survival, hunting, herbology Ext….

BIRTHPLACE: unknown, possible Vandergon Area descent.

APPEARANCE: I appear very forest savvy. I travel light and have been known to keep herbs and furs on me from time to time. Never seen far from my bow.

RELATIONSHIPS: the Guardians of the wall.

RUMORS: Prefers to be in the wild then in villages and towns.

BIO:

My story begins on the old continent. As far as I can remember I was an orphan. I have no memories of my birth parents. When I think back as early as I can, I just remember being lost or alone. I was adopted several times and moved from family to family but I never felt like I fit in and would oftentimes be sent away or abandoned. I spent most of my childhood in this every changing state and it left me with a longing to have a real family. Years would go by and eventually I found myself under the care of Haymitch, an old hermit who lived deep in the woods. He was the first person in my life that made me feel like I wasn’t completely alone. He was a strange old man and I found him odd at most times but when it came to nature he was very dedicated. He taught me how to live off the land and what I could and could not eat. The dangers of certain plants and how to avoid them came in handy a lot throughout life and I will always cherish the long summer days we had together learning all the different varieties of plants and how to properly harvest them. I was devastated when he passed away, just another cruel trick of fate to play on me.

A few more years would pass as I traveled from home to home, lost again in the everchanging hustle and bustle of life. I would next find a home I would really consider to call a home when I was taken in by Ellieandrin, an ex Vandergon marksman. She was a fierce warrior and was expertly trained with a bow. She was stern and unlike Haymitch who was very carefree, lived by a code and forced discipline and order into my life. I learned quickly under her tutelage and soon became proficient with the bow as well. I would use my training to hunt and defend the land from dangerous animals. Though harsh and stern, Elle was also kind and thoughtful in her own way and was the closest thing I would come to having a mother figure. I lived with her until the undead took the old continent from us and forced us from the land. I lost Elle in our escape and for all I know she didn’t make it. I was forced to board a ship and found myself arriving on a strange new land.

I took the training I had gained and left civilization behind. I took to the forests of Maudrun and made them my home. I lived off the land and kept to myself. It was a peaceful life but I still felt like I was missing something. I lived this way for years until one fateful day while I was hunting, a group of Mordok found me. I was surrounded and outnumbered, I had finally become the prey. I fled but they were quicker and it wasn’t long till they were within striking distance. I burst from a thick patch of woods and ran straight into a wall. I was dazed for a moment and that’s when the wall moved and it wasn’t a wall at all but a massive shield held by a tall man in full armor. He had friends with him and they immediately formed a wall of shields between myself and the Mordok pursuers. I quickly recovered and with a wall to defend me I let loose my arrows and the Mordok were dispatched. I thanked the strangers who had helped me and they introduced themselves as Stanley, Zenteagan, and Aladrin, Guardians of the Wall. We talked for a short while and they quickly gleaned that I was alone and had no real home or family. They offered a solution. Come back with them to their home of Shieldhaven. I had never heard of the place but they said it had walls and I would be safe there. I didn’t feel like I needed their help to feel safe but they were kind and a place to call home seemed like an intriguing idea. I took them up on their offer and soon found myself calling Sheildhaven my home. I quickly got to know the Guardians and it wasn’t long until I was a full fledged member. I was finally home and with people I could call family.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 8

Conrad Gall

PLAYER NAME: Noah Gudenschwager
CHARACTER NAME: Conrad Gall
GENDER: Male
RACE: Human
CLASS: Cleric
AGE: Mid 20s
HAIR: Dark brown
EYES: Green
OCCUPATION: Traveling Merchant
RELATIONSHIPS: The Golden Hand, Imrick Oakenbrow, Rexton Atherton
NOTABLE TRAITS: Gold paint on various parts of his body, changes from time to time.

BIO:
“I don’t remember much of Faedrun, especially before everything came crashing down,” Conrad said to Syms. Conrad grew up on the roads of Aldoria in a Sojourner Caravan that at the time of his birth was
desperately trying to gain passage to Mardrun. One night, upon being denied entrance to a coastal city in Aldoria the undead attacked the caravan outside the city and killed most of the Sojourners before the forces from the city organized and repelled the attackers. During the fight, many Sojourners, including Conrad and his mother, made it inside the city’s walls and blended in with other refugees. Days later Conrad and his mother made it onto a colony ship headed to Mardrun.

The travels to Faedrun are some of Conrad’s earliest memories. He remembers the crying of the other passengers, as many of them lost everything. Conrad’s mother kept telling him, “It’s a good thing we were nomads, makes it easier to put everything behind us,” As much as Conrad’s mother talked about leaving everything behind, she would also regale stories of her travels across Faedrun, talking in a
hushed voice whenever someone would walk past as if trying to keep a secret. Other than the stories of her travels Conrad’s mother hardly interacted with him. Being stuck on a small boat with nothing but
strangers Conrad kept to himself.

The colony ship eventually landed in the City State of Newhope where, to the surprise of Conrad and his mother, there was a group of Sojourners that was gathering outside the city getting ready for a caravan across Mardrun. It was here that Conrad got his first true taste of Sojourner culture, the songs,
and dances that Conrad should have been taught at a much younger age. Due to his disconnection from the Sojourners, Conrad struggled to learn the songs, dances, and dueling practices that kids half his age were well versed in. Conrad also disagreed with how the Sojourners stayed away from the affairs of the other peoples of Mardrun. Conrad remembers the cries of the people on the boat, the people who lost everything, and now to see his people ignoring the others and going on about their lives like nothing
happened? After years of following his new Sojourner ‘family,’ Conrad could not ignore the pleas of the cities they passed any longer, a need to help the people around him had been brewing in him for years, so one day Conrad left the caravan as it approached Davin’s Hold after it had been retaken from the bandits. Here Conrad stayed as a humble merchant, never making much as he was prone to undercharging those in desperate need, or even in some cases giving away his goods for free. Here, Conrad met with two former members of the Order of Arnath, Imrick and Rexton, who share his idea of
helping those in need in whatever way possible.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 8

Eckhart Blackstone

Player Name: Stuart Ilhe
Character Name: Eckhart Blackstone

Bio:

Born in 231 as the eldest son to a lesser noble family in western Vandregon, Eckhart’s fate was to become a knight. Trained in war at an early age he always felt a deeper call to the spiritual despite his father’s wishes. He eventually left home joining the Order of the Angel, leaving his two younger brothers Rhinehart and Rickart to continue the family’s knightly tradition.

He would not see his family again until 254. In the interim, he, like most of Faedrun, contributed to the war effort. In his case by the use of divine magic as well as his knowledge of first aid to act as a field medic.

Later on in the year 254 as he was stationed in one of the last Vandregon coastal cities to not have fallen, he saw Rhinehart as well as his father for the first time in years (Rickart having left for Mardrun a few years before). His father took him aside and ordered him to drug Rhinehart and get him on the boat leaving for Faedrun. If he didn’t, Rhinehart would surely die fighting by his father’s side. Eckhart did this and by doing so earned the ire of his brother.

They parted ways after arriving on Mardrun and after wandering for a few years settled down in the rural areas around the city of Newhope serving as a priest to the local farmers and even constructing a small shrine to the Vandregonian Saints with an emphasis on the Angel. This changed earlier this year when his village was attacked by bandits and his shrine burnt down. This caused him to flee to stay with friends in Newhope where he also recovered from wounds he sustained during his village’s destruction.

He is now a wanderer once again and is traveling to land acting as a priest to any who need it.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 8

Valla Blackknife

PLAYED BY: Trinity Peckham
CHARACTER NAME: Valla Blackknife
PRONOUN(S): She/Her
CLASS: Warrior
AGE: 17
RACE: Ulven
HAIR: Usually dark brown, but is often dyed.
EYES: Blue
OCCUPATION: Until her farm was destroyed by raiders, Valla was a garlic farmer.
KNOWN SKILLS: Trade: Laborer, Thrown weapons, Armor Proficiency
BIRTHPLACE: Valla was born on her family’s farm in Blackknife territory in the north of Clan Nightriver.
APPEARANCE: Valla wears glasses and tends to wear her hair up. She often looks aloof.
NOTABLE TRAITS: She always smells of garlic and cannot read.
RELATIONSHIPS:
Lilith Nightriver- Former Employer
    Ivar Garlictongue – Father
    Egil Garlictongue – Mother
    Sigurd Garlictongue – Family Idiot & Scapegoat
BIO / BACKGROUND HISTORY:
A week ago I ventured to Brattsholt in search of work. The Garlictongue family farm had had a bad few years, you see, and there were few crops to bring to market. The rest of my family was either desperately trying to save our own farm or working on the neighbor’s for extra silver. When I got to Brattsholt, there was much work to be done, and too many hands clamoring to sign on for them. It was a sheer bit of luck that a group of farmers on their way to till a field picked me up. It was an even greater bit of luck that I never saw evidence of the ongoing raid until I went back to the main settlement to collect my silver. Upon the farmer’s and my return to the main settlement, we found it burning and chaotic with no indication of if the raiders had left or if they were still there. After making a tactical, not-so-quiet retreat to the farmer’s farm, we found that the raiders had sacked many of the outlying farms as well. While the farmers stayed there to pick up the pieces, I said my goodbyes and made the long journey back to my own home with empty hands.
    When I had made it into Blackknife territory, a Pack member spotted me and told me that raiders came down from the Great Wolf’s Hackles and stormed through a few farms, doing what raiders do best. Unfortunately, my family farm was one of the ones targeted, and though all the other families whose farms were raided stayed and had started rebuilding, my family gave up on farming and dispersed to find work elsewhere. Some had taken up mercenary work, many went and made use of their blacksmithing prowess, and some idiot decided to start a farm again. After resting at a neighbor’s house for a few days, I went the same way the rest of my family did: wandering Mardrun to make some silver and perhaps a name for myself.
  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 8

Stanley Lorden

PLAYER NAME: Ethan Novy
CHARACTER NAME: Stanley Lorden
GENDER: Male
PRONOUNS: He/him
CLASS: Warrior
AGE: 32
RACE: Human
HAIR: Brown
EYES: Hazel
OCCUPATION: Blacksmith
BIRTHPLACE: Aldoria
RELATIONSHIPS: Friends with Zenteagan Wincress, Aladrin Greywood, Connor Ashmane.
RUMORS: Only known rumor is that he is known as the wall. Why is uncertain.

BIO:
Stanley Lorden was just your average human man. His life was plain and boring and that’s the way Stan liked it. He grew up in a small farm that was completely average and had a rather average dog named Sir Barksalot. Nothing ever happened at the farm. He had average parents who lived average lives. Life for Stan would remain average for many years until he had to leave his home due to his family not paying their “Royal Governance of Aldoria” taxes. His family then moved to a new farm and life continued to be properly average.

His average life was once again turned upside down when the undead overran his farm. He might have tried to save his parents if he hadn’t been just an average man. Average people don’t stay and fight like heroes when the undead pour through Aldorian lands and kill everyone in their way.

Instead, he fled like most to another land. That is where Stanley would begin his new life that was more or less entirely average. He took up blacksmithing as it seemed to him to be a boring, quiet, and average job. However as hard as he tried, he couldn’t help but make above average work. It would seem Stanley was a gifted blacksmith. Though it bugged him greatly to be more than just your average man, he continued his new life fairly uneventfully until the day he crafted “Glendale”. Glendale was a massive shield and was anything but average. Stanley would stare at the shield for days wondering how he had crafted such an above average thing.

After admiring the shield for 2 years, 3 months, 4 days and 2.7 hours…. Stan would pick up the shield. Stanley from that moment would never be average ever again. He would craft a set of armor to match his shield and leave his average life behind. He would spend the next few years using his shield to protect those who couldn’t protect themselves. Stan had never felt so alive than when he and Glendale would save an innocent life from horrible threat. People started to call him The Wall. For his shield was large and he would use it to form a wall between his foes and his friends. A wall that would never be brought down.

One not so average night Stan would stumble upon a group of bandits attacking a group of 3 lone travelers. Stan told the bandits to flee or face judgement. They attacked him but to no avail. Stan was an unmoving wall of sheer power and defense. They couldn’t land a single blow. Stan would wait until they were tired and then go on the offensive and defeat the evil doers.

The 3 men Stan had saved thanked him and introduced themselves as Zen, Al, and Conner. They vowed to join him to try and repay their debts. Stan agreed to take them in but knew they could never repay him.

He was of course Stanley Lorden after all; an extremely above average man.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 8

Maree Dunnidan

NAME: Maree Dunnidan
RACE: Human
CLASS/JOB: Divine Cleric
ORGANIZATION: Blades of Sol
AGE: 23
PLAYER NAME: Amber Kroening

BIO:

It’s another beautiful day in the countryside…

“Well, that’s not a very exciting way to start a journal entry, Maree,” she thought to herself. But it had been! The wind was blowing softly, some cows were gently lowing, and she was outside sat under a tree, the day the letter came.

Many days had started off like this, in the countryside of Lumaria where her family lived, albeit perhaps with slightly different weather. Maree had grown up here, an only child with a small group of friends, living a rather charmed life. Her parents were farmers with a small herd of cows that they milked and treated almost as pets otherwise. They were not particularly wealthy but had enough to get by and Maree was never wanting for anything. Sensing Maree’s desire to help others, and as new followers of Solar, they saw work as a cleric to be an honorable profession and so were more than happy to have Maree study the art of divine magic under the tutelage of some of the more advanced scholars and clerics of Lumaria. Maree took to her studies quickly, memorizing spells and understanding the concepts of how magic worked, and opening her heart to Solar in the process. She found joy in learning about the light of the Syndar god Solar, never quite feeling out of place as a human worshipping a Syndar deity.

Being born on Mardrun, Maree had heard stories of Faedrun, and the escape to the continent she now lived on. But her parents never dwelled on it much. If it came up in conversation, her mother would gracefully change the subject to whatever they were having for dinner, or what was selling at the market, and her father would become distracted by some chore that needed doing. And, although avoiding the subject of the escape from the old continent may be suspect to some…Maree never pushed deeper into the question. Sure, Faedrun came up time and again in her studies, and was a subject of several lectures, but if her parents didn’t want to discuss something that was apparently so horrific, and ultimately wasn’t affecting them now…she wasn’t going to make them. She had never seen an undead being. And yet, she was curious…

She started hearing about a group of people, joining together with the mission of reclaiming Faedrun. As she heard bits and pieces of conversation while travelling into the city for her studies, it became apparent this “group” was now forming into more of…a divine army, named for Solar. They called themselves the Blades of Sol. Their leader was Elzerith, a charismatic celestial Syndar, who was drawing followers who felt he was chosen by the gods, or that they were led to him by some portent of fate.

She saw some of them in the city one day. There was a tall, jovial looking man, armored and carrying a sword, and though he appeared carefree, Maree noticed he was always keeping watch. There was another man, a towering figure of regal presence. He wore shining plate armor, and a helmet, that when removed revealed flowing locks of long, light brown hair. Then there was Elzerith himself. Tall and golden, from head to toe, he seemed to glow radiantly in the sunlight. He wore a majestic white robe with detailed, gold trim. Maree almost tripped, watching him…

In later days, she continued to hear about other members of the Blades of Sol. There was Bero, who handled economical and logistical matters for the group. And Brenna, who served as an important advisor to Elzerith. She learned the man in shining plate was Voltaire, the leader of their military. And Ghent was the man who was always watching. The more their ranks grew, the more she heard about the Blades from folks around the city, and even extending out into the countryside where she lived. Her parents seemed to respect Elzerith, she learned this when it came up in dinner conversation. Never seeming to want to speak about Faedrun, they nevertheless admired his professed mission to go back to the old world and reclaim it from the legions of undead who had chased them out. Whether myth or fact, Maree heard tales of their pursuits, and the aid they brought to any area embroiled in conflict. They were helping defend towns from bandits, defeating Mordok, aiding outposts along the Shield…their adventures becoming more prolific and more dangerous, Maree had even heard that Voltaire had been stabbed so many times while serving as High Martial, that without the help of some serious divine magic, and a large amount of fortitude, he should have been dead by now. But fortunate for Maree, both the heroes and the stories of the Blades of Sol were very much alive, and a missive had gone out requesting aid on an expedition into the Dirge Swamp, which found its way into her hands on that beautiful day in the countryside.

It would herald one of the most pivotal decisions of her life, but she didn’t know that yet.

“They’re looking for clerics, Maree,” her father had said, dropping the letter between the open pages of her journal.

“Hmm? Who are? Wait..” She recognized the seal on the letter, and knew she wanted to say yes before she even read the words detailing what was needed, and yet something within her was still unsure. This would be the most dangerous expedition yet, the letter warned. Celestial Arragones and her research team had decided to work together with the Order of Arnath and send an expedition into the heart of the Dirge, to find a Hellenstone and search for clues as to why there is one in the center of the swamp. The Blades of Sol had an interest in the recovery of this stone and were joining the expedition. However, the swamp was infested with Mordok, who had a history of building idols to channel corruption magic. This was why those with the gift for Divine magic were specifically requested.

Maree felt her chest swell with purpose, and nervousness, as she realized if she answered this call, she would be serving alongside the valiant heroes she had come to admire so deeply. It was one thing to hear stories, quite another to take part. She thought about the last time she had met someone she admired…one of the most prestigious scholars of Divine magic and clerical discipline. He had asked her a question and she could barely get a word out of her mouth. If Voltaire so much as asked her name, would she be able to respond? If Ghent had need of her reserves of mana, would she be able to concentrate enough to complete the transfer? How would she react if Elzerith himself so much as looked in her direction?

Maybe she shouldn’t go, she thought, swallowing hard. She looked around. The countryside where she lived was free of cares, serene, and beautiful. The wind had picked up but a little. Her father was standing there, as even though a century of thought had passed through her mind, it had only been a few moments since she had received the letter from him. The sun was starting to go down.

“What do you think, Maree? You could serve Lumaria alongside the Blades of Sol. You could serve all the refugees of Faedrun, and maybe we’ll go back someday. You’ve prepared for this, sweetheart. Your mother and I would be so proud.”

As her mother joined them under the tree to discuss the news, equally proud (if not a bit emotional at the thought of her daughter growing up before her eyes), Maree knew what she had to do.

She answered that letter, responding to the call. And thus began her adventures amidst the ranks of the illustrious Blades of Sol.