1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 38

Aedan Haleth VonHorst

Played by: Jim Stevens
Name: Aedan Haleth VonHorst
Gender: Male
Age: 26
Race: Human
Hair: Dark Brown, slightly graying, reddish beard
Eyes: Brown
Occupation: War Priest
Known Skills: Kill “bad” guys, using Arnaths might in battle!
Birthplace: Northern Vandregon, southern edge of the Celestial Mountains
Appearance: Tall with glasses and a goatee, wearing heavy armor with a red tabard.
Notable Traits: Aedan has some deep seated anger issues, but he is deeply devoted to the tenants of his faith and maintaining the honor of his order.
Relationships: Part of “Boomhowlers Bastards” adventuring party, Crusader/”Lion of Arnaths Fist, growing friendship with Kragen Bloodmoon
Rumors: Since the first few days in Davins Reach Aedan has not been sleeping well. He also seems to get extremely agitated when a green Syndar is around…

Bio:
Hello, my name is Arden Haleth VonHorst, and this is the beginning of my story…

I was born twenty six years ago, while our people were still fighting to save what was left of Faedrun. My Mother was a disgraced former Priestess of the Light, disgraced because she had the temerity to join a man in his bed. Even during those dark days the Lectors took such things very seriously and she was tossed out of her Temple and thrown into the streets. The shame was so great that we were barely even able to get our daily bread ration in the town square. My Mother was a kind, profoundly gentle soul and losing her town, friends and even her family to one night’s mistake broke her. She was 24 years old when she died. No one in town wanted me, so the local Order Outpost took charge. Another recruit for the war.

By this time Arnath’s Fist, or more simply the Order, was pushing recruits through training and into the grinder as fast as they could, so I was pushed out the gates at sixteen. I have done my best to forget those days, but my nights are filled with nightmares and the faces of the lost, Honored Dead or not.

We received the evacuation order during the spring and my Company, with twelve of the original one hundred and fifty Crusaders, made it to the coast and the ships within the month. The voyage is a blur of storms and prayer, and the early days on Mardrun aren’t much better. The enormity of what had happened, and what I had seen finally hit me. I had seen cities that had stood for millennia burned to the ground. Families torn apart by their loved ones. The Livings armies smashed by our own dead. My wife and daughter…

Family: gone.

Home: gone.

Friends: gone.

We…

I had lost almost everything.

I wandered Mardrun for a few years doing odd jobs, just trying to survive. I reconnected with the New Order at Starkhaven and went beck into training as we had been shoved out the door well before we were ready.
Everything changed during December of my twenty-sixth winter. I was sitting in the local tavern on the anniversary of my Mothers’ death, minding my own business when the son of the local Magistrate, Elric VonHorst walked in. He had been one of the cruelest and most vocal detractors of my Mother back on Faedrun, and by some cruel joke he had survived. He was drunk, followed by some of his sycophant friends. He had always been a braggart, and as I said, a cruel man. He also hated me with a passion, as he thought I should have been tossed into the woods to die simply for being my Mother’s son. When he did next is predictable.
What I did was not. He had been dishonoring my Mothers good name for years. He had been egging me on for years. After ignoring him, and leaving the room he was in, and letting it go for twenty years…something changed that night. I still don’t know what, but when he started on his normal rant, I reached to my belt, drew my mace and bashed his skull in.

I was first taken before Seneschal Bubrinin, the leader of the Order’s local Chapterhouse. He promptly turned me over for judgment by the local Magistrate, after giving me a scathing lecture about how I had clearly not learned as much about the Path as I thought. I was then taken to the towns keep where Magistrate VonHorst, also known around the area as ’Boomhowler’, was waiting for me. He called me into his personal chambers before pronouncing the sentence. He told me that he had “known” my Mother, years before. He told me that he had been called away to set up the Northern Colonies here on Mardrun and had not known about what happened to us. He had never known about me. He also told me that the man I murdered was an ass and thanked me for solving his problem for him. He then gave me the deed to the farm that his son had run into the ground as an apology, as he wanted it to stay in the family.

However, there was a catch. Before I could have the land I would have to prove myself, as his other “sons” would soon be leaving to do.

We left for Daven’s Reach two days later.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 38

Character Bio FAQ

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 38

Character Bio Template

NOTES: Bios for a PC must be submitted 2 weeks prior to an event where you intend to play that character (and please note this in your email so we know it is a priority). Please make sure to provide a Facebook contact name and/or email so the Staff or Herald assigned to approve/work on your bio can reach you. Bios that are submitted that do not fit the story at all or bios that are not spelling and grammar checked will most likely be kicked back to the submitting player to be cleaned and/or rewritten. If you want the Staff and Heralds to take your PC creation seriously, then we ask that you do as well!


PLAYED BY: Your name

CONTACT INFO: Email and/or Facebook info. This will not be posted on the bio, but will allow Staff and Heralds to contact you when they are approving it. We need the contact info for the actual player of this PC as well, even if it was written by another player.

CHARACTER NAME: Your PC’s name.

GENDER:

PRONOUN(S):

CLASS: Warrior, Rogue, Cleric, or Mage?

AGE:

RACE:

HAIR:

EYES:

OCCUPATION: What does your character do? A career, profession, trade, member of an organization, etc?

KNOWN SKILLS: Stuff your PC can do. Doesn’t necessarily have to be skills right out of the rule book, but a brief description of things your character is skilled at.

BIRTHPLACE: Where were you born? Contact a Herald for help on family/world history stuff.

APPEARANCE: What do you look like?

NOTABLE TRAITS: Unusual traits that someone would notice right away upon meeting you, such as blind, scar on face, etc

RELATIONSHIPS: What relationships do you have other PCs and NPCs?

RUMORS: If they gossip about you, what do they say?

BIO / BACKGROUND HISTORY: Background info and notable events! This is where you will detail the story of your character. If needed, contact a Herald for help! If you can send a bullet list of ideas to lasthopelarp@gmail.com for approval, it will help you detail out your bio. You can earn 0-5 exp for writing a bio; the more detailed, thought out, well written, and spelling/grammar checked it is the better your chance at earning a full 5 exp. We expect players to think about their backgrounds and the personas of the PCs they intend to play, so please take this step seriously. Who do you want to play and who do you want that person to be?
hat relationships do you have other PCs and NPCs?

SECRET INFO: If you so choose, this is the spot where you can put down secret info that most players would not know about your character. This will not be posted to your bio page on the wiki, but it allows the Staff and Heralds to know things about your character to help with the character creation process. Did you murder someone? Did you steal something? Etc.

Once complete, email this to lasthopelarp@gmail.com with the title [BIO]: [Your name]

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 38

Rhodi Vakr

Played by: Erich
Gender: Male
Age: 40
Race: Ulven
Hair: Brown
Eyes: Brown

Occupation: Ulven Warrior, Blacksmith
Known Skills: Battle Hammer, Archer, Blacksmithing, Brewing
Tribe: The Watchwolves of Luna
Pack: The Silverhowl Pack
Rumors: Can out drink anyone in the Silverhowl Pack.

Bio: Rhodi is a Veteran Warrior who nearly had his career ended following a spinal injury from getting stabbed in the back. His injuries were sustained during the same battle in which Anjan Ravensmark received her head injury.

Unable to take an active role in combat, Rhodi put his energy into refining his blacksmithing skills. (mostly because he does not have any of his Fathers skill with farming)
Rhodi is also philosophical at times and mischievous at others.

After Rhodis spinal injury, he became a heavy drinker. Some say he would rather challenge someone to A drinking contest than a duel.
His drinking habits have led him to become an accomplished brewer. His mischievous side has led him to making unusual styles of mead, yet still makes traditional lagers and spice wines.

Not having any children of his own, Rhodi has taken to raising rabbits (much to the delight of Raskolfs daughter Elise). Knowing full well they make tasty soup and warm clothing, he sees an individual personality in each rabbit. Perhaps its the mischievousness of both creatures that allows them to get along so well.

Rhodi is respected for both his martial skills and his wisdom, and delights in teaching Ulven children.

Relationships: Twin Brother of Raskolf Vakr. Their births were seen by the Priestesses as a powerful portent. The Ulven almost never have multiple births.
Rhodi Vakr and Ylsa Stormherald are lovers.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 38

Elise Vakr-Ravensmark

Played by: Seraphina
Gender: Female
Age: 8
Race: Ulven
Hair: Brown
Eyes: Brown

Occupation: Ulven Warrior and Medic
Known Skills: Skilled with the short-sword, First-Aid
Appearance: Adorable

 

Bio: Elise is the daughter of Raskolf Vakr and High Priestess Anjan Ravensmark. She first saw combat when she was only six years old. She attacked and seriously injured a Mordok Shaman at Daven’s Reach. Though small, she is very quick, and has practiced the sword since she was able to lift it. She has also learned a thing or two about healing from her mother, the Priestess.
Relationships: Elise is well liked by the community. She is respected for her courage, and even at such a young age has already slowly begun to repair the honor of her father’s name.

 

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 38

Raskolf Vakr

RaskulfR Found in Old Swedish as Raskolf. The first element Rask- is from the OW.Norse adjective röskr “mature in age; quick, doughty.” For the second element -ólfr see above. Occurs in the accusative case form raskulf in the inscription U1155: “Hrólfr and raised the stone in memory of Raskulfr. May God help his spirit.” FJ p. 351 s.n.-ulfr; CV p. 668 s.v. úlfr; NR s.nn.RaskulfR, Rask-, -ulfR
Vakr This name appears in Hrana saga hrings and is also used as one of the by-names of the god Óðinn in Gylfaginning, where it means “the watchful; the vigilant.” GB p. 15 s.n.Vakr

Played by: Lima Zulu
Name: Raskolf Vakr
Gender: Male
Age: 40
Race: Ulven
Hair: Brown
Eyes: Yellow
Occupation: Warder, Disgraced Former Military Officer
Relationships: Warder/Mate of Priestess Anjan Ravensmark, Father of Elise Vakr-Ravensmark, Brother of Rhodi Vakr
Tribe: The Watchwolves of Luna
Pack: The Silverhowl Pack
Rumors: Mostly true

Raskolf Vakr (The wolf who is spirited, quick, and vigilant)

Raskolf awoke before the sun was up. He stepped outside and watched the Dawn Patrol undergoing their final inspection. Raskolf nursed the campfire back to life with the wood his daughter had gathered the previous day, and sat down with his pipe. As the fire was slowly revived, the pink and golden hues of the rising sun began to creep across the autumn landscape, warming the blue shadows of night. Raskolf rose to his feet to salute the Dawn Patrol as they passed. He remained standing after they were gone, squinting in the early light. It was nearing the anniversary of the battle that changed their lives.

Anjan Ravensmark used to like sunrises too.

They were both warriors, once upon a time. Raskolf remembered well the last sunrise that Anjan ever saw. It was bloody, and red. The clouds were yellow. Raskolf was the inspecting Packleader that day, and he had selected the route they were to take that morning. It was his fault that they were ambushed. He should have taken the patrol back to the village when the tracks were discovered, but he decided to do some further scouting first. Breka, Norri, and Hranbjorn were killed in the initial ambush. Grolf lost both his legs. Anjan received a severe head injury. The entire patrol would have been lost were it not for her. She fought like a rabid animal, striking so hard that she broke her weapon on an opponent. She killed six more with just the hilt and her fists. Anjan headbutted the Mordok Chieftain so hard, that her helmet became embedded in his face and slipped off of her head. She suffered many wounds, but only went down after getting a mace buried in her skull. The patrol managed to fend off the attackers just long enough for the village to respond to their call for help.

Raskolf smoked his pipe and watched the last member of the patrol disappear into the trees. Raskolf didn’t lead patrols anymore. His job was to guard the Priestess. He followed her by day, and slept with her at night. She was the mother of his daughter. The job he had been given was the most honorable position a warrior could hope for, but it was also his penance. He loved her, but he couldn’t forgive himself for what had happened to her. It had been 9 years. She permanently lost her sight when she took that mace to the head, and in the fevered nightmares of her recovery, the Goddess spoke to her. Anjan had become a Priestess, and Raskolf was her Warder.

Raskolf was born to an Ulven warrior and a poor turnip farmer from the White Howler Pack. From a young age, his mother taught him the use of the sword, and his father taught him the secrets of agriculture. He tried real hard not to learn anything from his father. After joining the Warrior Caste at a young age and quickly rising through the ranks, he found himself commanding troops in a winter campaign against the Mordok. It was at this point that he really started to take an interest in turnip farming.

Raskolf had a natural talent for leading troops. He was well liked by his fellow warriors, and people looked up to him. His unit was very successful on their campaigns against the Mordok, and developed a reputation among both friend and foe. After years together on the battlefield, the Tundra Wolves were an elite unit, comprised of veteran warriors from all across the Ulven nation.

Raskolf had a successful career as a Soldier until a large patrol under his command was nearly wiped out in an ambush. The hand-picked patrol was comprised of Raskolf’s best friends and most trusted comrades. They found sign that indicated a very large number of Mordok in the area. Raskolf should have turned his patrol around and sent runners ahead to warn the village, but he wanted to get more information for his report first. He was overconfident, and felt that his troops could handle a numerically superior foe in the event that they made contact. Refusing the advice of his most trusted colleagues, he led them right into an ambush. The Mordok attack was overwhelming. Most of his troops died in the first minute. When the charge came, the Tundra Wolves were outnumbered ten to one. The Soldiers who were killed were all elite veterans, including some high ranking officials. Raskolf lost his command over the incident. Many of the warriors killed in the ambush were not only veterans, but heroes, or the sons and daughters of prominent Ulven leaders. Raskolf lost everything he had paying the blood debts to their families. When he had run out of wealth and possessions, he found himself indentured to one of the survivors who had been maimed in the attack.

He is now the Warder of Anjan Ravensmark, an Ulven High Priestess. There are some who say he doesn’t deserve the position, as it is normally one of honor. Recently, he has been entrusted with the title of “Voice of the Watchwolves”, and has been sent to the colonies to serve as the Ambassador of the Watchwolf Clan. He was integral in the drafting of the Watchwolf Resolution, which demanded that the colonists pay certain respects to the Ulven lands and the Ulven Gods if they were to live there. Despite the initial positive response of the Human and Syndar settlers to comply with the resolution and begin burning, rather than burying their dead, Clan Grimward have declared war on the colonists, and the Watchwolves have been dragged into the civil war they tried to prevent. Raskolf was present at the disastrous Greytide Peace Summit, where the Clans turned on each other and Human diplomats from the Newhope colony were murdered by their hosts. He was also present at Daven’s Reach when the Undead were first discovered to have migrated to Mardrun. Raskolf strongly believes that an alliance between the three races of Ulven, Human, and Syndar is the last hope that his people have of surviving the invasion of hungry ghosts and avoiding the apocalyptic prophetic dreams of his Priestess.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 38

Ylsa Stormherald

Played by: M Cerys Jenks
Name: Ylsa Stormherald
Gender: Female
Lifespan: 235 – present
Race: Ulven
Occupation: Lorekeeper, trapper
Known Skills: Dual Wielding
Birthplace: The Stormherald family lodgings, at Griogair’s Pass on the eastern reaches of the Great Wolf’s Hackles.
Bio:
Ylsa collects stories. She began her collection with the story of grandmother Bloodskin and the Great Squirrel-Cache Caper, and learned what the runes carved across the lintel of Coywolf longhouses promised, and eventually was told the story of how the Coywolves came to be. The stories in Ylsa’s collection, like the people of the world, do not exist in self-contained little bubbles. She takes them out, holds them side-by-side, to see how they work together. She finds the little loops and hooks and forgotten fragments that connect one tale to another without the teller even realizing. She connected a little girl finding a stash of nuts in winter to a band of stranded adventurers far more easily than her family would have liked.

The stories of the Ulven were not enough to satisfy her curiosity. She was still little more than a child when the truce between Ulven and colonists was called, and at her first opportunity, Ylsa began to follow the Humans and Syndar around, pestering them with questions about Faedrun and everything else she could think of. Come to think of it, she pestered everyone who would hold still long enough. She had to find their stories, you see. Eventually, she realized that silence often yielded better results, and learned to be quiet (an old Lorespeaker named Lygari claims full credit for teaching her this lesson, although by her account she figured it out on her own). She still follows the Humans and Syndar around when possible, though. Their stories are newer, and they do not describe any life quite like the one she has lived.

Which is not so say she lost her interest in stories of the Ulven. Her mate, veteran warrior Rhodi Vakr, first drew her in and away from the Coywolves’ holdings by telling her tales of his glory days with the Tundra Wolves, and kept her with crazed yarns that generally start in a tavern and end with either dead Mordok or traumatized livestock (occasionally both). She strongly suspects that any story out of Rhodi’s mouth is at best only two-fifths true, but she writes them down anyways (and then asks his brother and mate-sister about them).

The news of strange idol in the woods near Daven’s Reach made her thirst for an even newer tale, a first chapter in a whole new book of Ulven and Human and Syndar living side-by-side. A chapter that demands investigation only the unhealthily curious can bring. So far, learning this new tale has proven beyond dangerous, bringing Ylsa face-to-face with things Ulven would have been happy to live in ignorance of. But Ylsa has never been one for ignorance, and the only thing better than hearing a good story is being in one.

Relationships:
Mate of Rhodi Vakr
Great-Granddaughter of Branwen Stormherald
Former student of Lygari Lore-Speaker

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 38

Echo Nightriver

Echo has lived a fruitful life with her mother for many years, she barely knew her father, only because she had only met him five times in her life. As to her and her mother, Tiresia, he had the pack to take care of, and with that came responsibilities. Hardly in their area much anymore, as it was known to their little family he still had work to do and apparently the whole pack to lead. Unknown to them, their entire territory and their family would be caught up in war.

Through her childhood Tiresia taught Echo many things, trekking through dense forest while there family village moved it’s location, showing her the herbs, animals, and plants along the way. Though whenever her mother would go out she was always left with the family’s best archer, Calliope, who taught her to lodge arrows into even the most narrow of spaces. Showing her how to draw, knock, and pull while hidden by brush, or simply working on how silently she could move by playing games of hide and seek. Though as she became familiar with her bow she found it difficult to arch the natural right handed style, and later came to find that her style was of a lefty. All while they’d train they would find things for village healers and Daughters of Gaia to use for helping or trading. As time went on her usual day would consist of playing with the other children in her village while they settled into the new permanent location closer to the rest of the heart of the Nightriver clan. Echo would sometimes do chores for her mother in between building up the new foundations, chopping wood, fetching objects, and catching games between resetting traps.

As years kept going by Echo grew tired of the village life, she wanted adventure, she wished for a way to get out and to see everything. Yearning for travel she confided in her mother, telling her of the wonderful and exciting things she wanted to see, about learning everything there was out there and to explore all over Mardrun. At this, her mother was both full of joy and sorrow as she told her of the Guardians, a group dedicated to not only protection but learning. Echo’s mother had met several of their members of the years and learned of their ideals and goals and knew that her daughter would fit in well with them. After giving her a pendant special of the family she pushed her to get ready, because in a year she would be moving on her own ways.

The year started slowly, Echo hunted with the hunters of several packs to ready her feet for the runs that lay ahead, she improved her archery with the bow her father left in the mantle of their home, a long cherrywood beauty with a leather wrapped handle.

Right before Echo was to leave, she was delayed when her mother came down with a fever. In her delusional state, she made a vague mention of a possible half brother, missing now for years. Echo didn’t know if it was a simple dream or if there was truth to it. Soon after the fever broke, her mother gave her no more information and avoided the subject. With her health returning, Echo’s mother arranged to have Echo travel with the Guardians until she could make contact with the other packs in Clan Nightriver. She hopes to find more information on her supposed half brother and learn more information and lore along the way as she journeys and explores the dangerous land of Mardrun.

  1. Home
  2. /
  3. Wiki Pages
  4. /
  5. Characters
  6. /
  7. Page 38

Krieger Bloodfang

Played by: Jacob Beardsley
Name: Kreiger Bloodfang
Gender: Male
Age: 26
Race: Ulven
Hair: Brown
Eyes: Blue
Occupation: Bloodfang Warrior

UPDATE: After months of frigid weather and bad conditions, Pack Bloodfang took the fight to Grimward and conquered one of their small settlements. Without support, they were forced to retreat back to the Watchwolf settlement. Longstanding allies, the warriors of Pack Bloodfang refused to leave the side of the Watchwolves in their darkest hour. They pledged to stay and fight with them, no matter the cost. As the ranks of Grimward charged in after the spring thaw, Pack Bloodfang stood defiantly against them. Inflicting terrible losses on the Grimward invaders, the Bloodfang warriors fought dearly and made Clan Grimward pay for every inch in blood. Dozens of warriors were killed before the remaining Bloodfangs were wounded enough to be taken out of the fight, which fueled their tenacity and their howls of rage were heard far down the battle line. Watchwolf defenders were unable to support them fully, and without the rest of the Coalition or their supplies to aid them, Pack Bloodfang’s warriors were killed to a man. Krieger Bloodfang was one of the last to fall, covered in blood and gore and swinging his large sword amongst numerous enemies, until he also fell in battle. When the fight finally ended, warriors of both the Watchwolves and Grimward took a moment to respect the fallen warriors with honor, and both sides were even permitted to be a part of the massive funeral pyre that was lit that evening, sending off some of the most ferocious warriors known to the Ulven.

Kreiger and his brother Marr lived togather with their mother and father. Krieger was only an infant when they were ambushed by a group of Mordok. His mother and father were killed in the attack, leaving Kreiger and his older brother Marr alone to hide from the Mordok. Luckily, a hunting party from the nearby Watchwolves of Sol were passing through and managed to fend of the Mordok and get the two youths to safety. Seeing that these orphans needed a home, Kreiger was adopted by a family in the Eastern Watchwolf village, while Marr was sent south to be adopted by a different clan. He has always remembered this kindness, and despite his new affiliation, he still counts the Watchwolves as close friends. The years since this tragedy went by smoothly

He has no adopted siblings other than his younger cousin Orrin up in the Western Watchwolf settlement. Kreiger often visited the young lad and they have become great friends. Kreiger’s visits into the Watchwolves of Luna territory has led him to meet Raskolf Vakr, whom has become a good friend and advisor to the younger Ulven over the years.

Kreiger started to display great amounts of aggression around the age of ten. He would often pick fights just for the sheer sport of it. This love for fighting often would get Kreiger in more trouble than his adopted parents wanted – a certain amount of rough-and-tumble play was expected of the young, after all.

To give the child a better direction, his adopted father started to teach Kreiger how to wield a short sword. As the years went by, his frame grew, and with it, his preference in weapons, eventually leading him to a large two-handed blade. It wasn’t long after that his love for battle and fighting drove Kreiger to become a better fighter than his father. This training had helped to straighten up the rowdy kid and allowed him to better serve his people by joining hunting parties and defending his home from Mordok attack.

Despite the tempering of discipline, Kreiger’s love for battle still raged deep inside his heart. This attitude eventually caught the eye of The Fangs of Kyrkogrim. When he turned sixteen, Kreiger was approached by an Ulven warrior named Victor – the leader of a newly-formed war pack called the Bloodfang. Victor asked Kreiger to join the war pack and come with them to combat some invaders that have arrived by boat. Kreiger jumped at this opportunity.

Shortly after that Kreiger had learned that his older brother Marr was also asked to join. Despite their years of separation, the two quickly became great friends and soon started to relate as siblings – a fierce rivalry developed between them. The two would constantly try to prove that they were better than the other. This became more of a game and pastime as the years grew on.

Kreiger continues to go back to his home to spend time with his family and catch up on things with his old friends. He also tries to make it out to visit his cousin and catch up with Raskolf. These visits happen less often due to his new obligations to the Bloodfang, but whenever he gets the chance, Kreiger tries his best to make the most of them.