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Gandr Wodeen

Played by: Peter “PJ” Rudolph
Name: Gandr Wodeen
Gender: Male
Age: 327 Moons ~(26yrs)
Race: Human
Hair: Dark Brown if at all
Eyes: Blue with a speck of green
Occupation: Scribe
Known Skills: Reading, Writing, Being a smart ass,
Birthplace: Wodeen (Small town three miles off a trade route. Often used for a stop for supplies.)
Appearance: A fat guy in a brown robe.
Notable Traits: Fat and Friendly

Bio: Born the son of a powerful mage Alf Wodeen and the proficient healer and cleric Frea Wodeen. While growing up, the village that his father’s family had founded many years back was for the most part untouched by the undead in Faedrun. It was a small trade town with many travelers and many stories. At the age of twelve, a small band of undead and penitent found the village and attacked it. With expert leadership of both of Gandr’s parents, the town was saved with only three lives lost in the process. The village had many injuries, but Frea was able to mend all the wounds of those not outright killed and save them all. Unbeknownst to her, she had a small bite from one of the undead on her ankle. With much healing skill she went to work on herself, once she noticed the bite, but at that point it was already too late. Her magic and knowledge of the human body was not enough to save her, and she died. Now without a mother, Gandr’s father sent him to a monastery for protection and to learn, while he would try to cleanse the land of this undead plague. With an unholy vengeance, his father went off and did in fact make a name for himself in many of the conflicts he was a part of. At the monastery, Gandr was a young boy and for the most part an orphan, although that was not uncommon in this monastery. He spent all of his time trying to learn anything he could about healing so that he could save someone’s life if it ever came to that again. His mother’s death was not a peaceful one, and he would not wish it even on his own worst enemies. The monks of the monastery took a liking to Gandr and while the other children would be out playing or doing chores, they would take turns answering his questions, which were mostly about the human body, and how to heal it. After seven years, the monks allowed Gandr to join their order to help protect people. On his initiation day, Gandr’s father showed up before the ceremony and warned him that they needed to leave, and they needed to leave now. It was the only way he would have time to save his son’s life. When asked why, his father explained that a vast army of penitent and undead was on its way to destroy this monastery for the hope it was bringing to the region. After refusing to go with his father without at least trying to save the monastery, his father knocked Gandr unconscious and black bagged him. Three hours later, Gandr woke and was promptly informed by his father that while he left word with the monastery on what was happening, he didn’t believe that they would all be dead in the next few hours. Hatred and heated words flew between them about how Gandr was a man now and his father had no right to make decisions for him, with the retort that Gandr knew nothing of the real world and was no man yet, despite his age. Knowing that this fight was futile, Gandr suppressed it to be had at another time. On the travels away from the now fallen monastery, he and his father talked about anything that they could, so as not to bring up arguments. In this Alf taught Gandr everything he knew about magic. Now, on a practical sense, Gandr learned everything his father had to say. He even wrote it down in books to remember for later as a reference. He never developed the ability to store mana in himself from his father’s lessons, but that was more of a not having time to meditate and try. While traveling with his father, Gandr heard many rumors about his father, heroic exploits and such. After traveling with him for a few months, Gandr finally asked where they were going, and was answered with, “Anywhere to keep the last light of Frea safe.” With many miles, many towns, many talks, and many lessons in knowledge and the world, both Gandr and Alf were not able to find a spot that was not now infested with undead or penitent in one way or another. Like all seasons, all times must change. After three years with his father, and much running, there was finally an event they could not run from. Being caught in a town where there seemed no escape, so his father created a diversion to allow his son to escape. Gandr’s father told him the way to the next town, and that after escaping; if he could make it there he should be safe. On the way to the next own, more attacks happened and Gandr lost his way. Lost in the forest and trying to find the town his father sent him from. While on his travels one night, he was trying to make a fire and a man ran into him and his little camp, ruined the fire and yelled at him, “Run or Die!!!” We ran thru the night and when we finally reached the day and felt safe enough, we finally introduced ourselves properly. Guthrum was his name. He told Gandr about a port that was heading to a new promised land. Together they traveled and grew a friendship. They reached the docks of a town and used the money from Guthrum selling his armor to pay for a ride to the new land. Upon arriving they eventually met the brotherhood of the long winter. After some miss understandings with the jarl, Gandr promised three years of his life in service to pay for an insult. He has been in the brotherhood since that day.

Relationships: Scribe for the Brotherhood of the Long Winter, Good Friends with Guthrum
Rumors: People unsure of sexual preference. The Jarl keeps calling him gay in some shape or another. The idiot who corrected the Jarls pronunciation.

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Vazra

Name: Vazra
Played by: Drake Nelson
Gender: Male
Age:?
Race: Formless Identity. (Human?)

How did this begin?

I think back to the last moments of my life, my opponent is mighty, I cannot win. As it strangles the life out of me I resort to my trump card.
“Scatter with me into everything!”

…and then I am lost, vanished into the Mana stream where I have languished ever since. Realizing I was trapped, I quickly erected a series of barriers to shield my essence against those that would unknowingly drain me for their spells. As the years drag by I have abandoned all hope of rescue, I have simply resigned myself to endure the never ending onslaught of time, a prisoner devoid of form, identity and even a physical presence.

This never ending everything,

I am omnipresent, scattered across the vastness of the Mana steam. Every instant I endure the collective perception of innumerable lives, yet retain no more than few fleeting moments. It is a mercy, my fragile mortal mind would burst in an instant if exposed to even a moment of omniscience. I have placed wards to resist even those fleeting moments I might otherwise retain. Sometimes even then, under the overwhelming strain; an experience evades my barriers and sticks with me. Each haunts me, for every memory; a salmon struggling upstream, the pained screams of a wounded soldier, the grief of a Mother whose child was born still, steals away the place of one of my own and pushes me further into madness.

It has been so long, my life in this place has long since exceeded the life that came before. I have outlived the expectancy of a human, and it is terrifying, for now it has become clear that even the freedom of death lies beyond the reaches of time. I feel so very old, I feel so very trapped.

The years pass like this. Perhaps there was life before all of this came to pass, but it has been so long I can scarcely remember. Nothing but fragments remain of who I was, and I can’t shake the feeling even those pieces are wrong too. I have even forgotten the choices I made to find myself here, that feeling eats away at what little is still left of me. What a cruel fate, to suffer with no memory of the cause. What did I trade this for? Perhaps if I could only know why I might be able to make peace with this.

I now long for death, any escape from this eternal madness. The barriers I first established to protect myself now shackle me to this existence, and I am powerless to undo them. I can only wish they shatter, so that I might interact with the physical world one last time as I am drawn into a spell and consumed.

I surrender my mental wards, I surrender to madness. I am no longer anybody, I simply experience. I have accepted my fate. I will simply be content to observe without purpose. I see now that I have always been free, from this moment on I will revel in this fate. There is so much to feel and yet never know.

And then one day, it came to an end.

In a blast I emerge, immediately assaulted by an onslaught of physical sensation that I had grown unaccustomed to. Every touch is overwhelming, every sight is blinding, every sound deafening. The world screams and swirls around me, the simple forest appears as a maelstrom to me.

Strangers approach, I do not trust them, but they are kind and calm and I am a stranger to this reality. As I regain my bearings, a terrible reality sinks in, I have reemerged into a new world, lifetimes after my disappearance on Faedrun. I can remember nothing but the screams of those left behind. Loved ones I was helpless to save, but whose names I cannot even remember. The guilt tears me apart and I sink into existential terror.

I watch them die, over and over. Time passes.

My sight is plagued by hallucinations both profound and insane. Between conflicting layers of reality, great truths of the world dance alongside warped, alien and bizarre thoughts. Amongst them lurks the dark remnants of a storm that has clawed its way into my heart. Fragment memories of innumerable lives haunt me and I am powerless to discern which are my own.

Despite this agony, I have found new purpose in this world they call “Mardrun”. Perhaps I will never regain the clarity of a mortal man, but I have become something far greater. In time, I will use my power to make everything right again. After all, I am Vazra; the greatest mage to ever live.

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Thalor

PLAYED BY: Dylan Seager

CHARACTER NAME: Thalor

GENDER: Male

CLASS: Warrior

AGE: 22

RACE: human

HAIR: Brown

EYES: Blue

OCCUPATION: Drunken fighter

KNOWN SKILLS: Sword and shield fighting

BIRTHPLACE: Faedrun

APPEARANCE: tall, armored, and often mistaken for a bandit

NOTABLE TRAITS: I’m an average guy

RELATIONSHIPS: Rangers

BIO / BACKGROUND HISTORY:
I was born when the undead were attacking. I don’t really remember much from back then because well, I was young. I do remember they got to us one day. My mother handed me my baby sister, Bonnie, and told me to run. I tried to argue with her, but eventually I ran.
After days of running and hiding I made it to a boat crying, hungry, and tired from carrying my little sister. I snuck aboard, which isn’t hard to do when no one is paying attention to an orphan. I sat in a darkened stairwell for what seemed like forever. Eventually the boat started moving. The last of the food and water from the pack my father had given me ran out the second day on the boat. I carefully placed my sister behind some barrels on the makeshift bed I crafted for our journey, shushing her to sleep. When she closed her eyes began her peaceful breathing, I took my leave. I had to find us some food before she began crying out of hunger. I wandered around the boats making sure I never once gave anyone a reason to give me a second look. I turned the corner to duck into the kitchen and smacked into a rock of a man. I landed on my back and when my eyes opened there were dark grey ones staring back at me. The man, Jurrok, looked at me with curiosity. I looked away at first. I couldn’t handle the sad look he was giving me. “You’re the one that’s been taking the bread. You know how I know?” I shook my head. “You don’t use a knife. You break little pieces off because you’re not big enough to reach the sharp knife,” he stated. “I could if I wanted to, but it’d make too much noise and then I’d be caught,” I spat back. I wasn’t about to let someone call me little after all I’ve been through. I lost my mother, my father, grams and gramps, and even my best friend. I didn’t know if I was going to make it or worse if my sister was. I started to shake. I was trying not to cry. Men don’t cry and I had to be a man to take care of Bonnie. “You’ve been through a lot. I can see the death in your eyes. Must of lost many loved ones, everyone has. I myself lost my wife and my son. They were killed right in front of me. You remind me a lot of my son,” he said with a sad tone to his voice. He turned his face towards me and smiled. “Which is why I’m going to help you. No one knows my story, but everyone knows there’s a kid on board that isn’t with a family. That’s you. I’m going to bring you to the captain and claim you as my son. That I thought I had lost you, but you’ve been on board this whole time. You won’t have to steal food and you’ll get an equal share like everyone else. That okay with you?” I sat there staring at him for what seemed like hours. Why was he being nice? I couldn’t understand exactly why, but it didn’t matter. I felt like I could trust him. “My little sister too,” I asked. His eyes lit up and a smile spread across his face. “I’ve always wanted a daughter.”
When we made it to a new land Bonnie and I stayed with Jurrok. I took care of Bonnie and helped Jurrok with chores, and he taught me how to fish, cook, and hunt. I learned a lot that first year, we all did. When I turned 15 Jurrok decided to teach me how to fight. Every day for three hours we practiced with shields and wooden swords, we continued this way for years. Once I was good enough, he took me out hunting. One day when we were out hunting I spotted a deer; I wasn’t close enough to get a good shot off so I tracked it until I could. I must have tracked this deer for hours through thick brush and woods. The deer stopped at a small creek to drink and I got ready to take my shot, when some twigs broke off in the distance and scared the deer away. Disappointed and empty handed I stood up to make my way back, but as I looked around I realized I was lost. I thought for a long time and just stared out in every direction trying to remember which way I came from; eventually I made my decision and headed out. After a few hours I realized that this was probably not the way back. I was so lost and tired I decided to make camp.
I made a small fire and ate some rations I had in my pack. When I was going to sleep I put the fire out and made my way up a tree. Jurrok was always one to err on the side of caution so he taught all the hunters how to safely sleep in the trees. We are in uncharted territory and need to be careful. I continued to do this for a week, give or take a few days, until I was caught and tied up by a couple of Ulven who called themselves Whiteoak. When it got darker I pulled the knife I had hidden in my boot out and started cutting at the rope. I know I missed a few times and cut my arms, but the blood made it easier to slide my hands out. When the bigger of the two guys went to sleep I made my move. I pretended like I had to pee and the one that was awake angrily took me out, keeping his hand on my shoulder so I couldn’t run. About 20 or 30 ft away from the little campsite I “tripped”. He didn’t even have time to realize what had happened as he fell on top of me, landing with my knife in his gut. I moved quickly to ensure he died quietly. I took what little supplies he had on him. I went back to the campsite only for my equipment and left quietly. One death was more than enough to make my escape, no sense in killing the other guy.
A day or two later I came across a raiding party with humans who were wearing green, I did not know if I could trust them so I kept my distance. The ones in green intrigued me, so I decided to follow the small one who I heard them call Puckerman a time or two. I thought that was an odd name for someone, but dismissed it. After night fell and people left the area, I still chose to follow this Puckerman. I decided I would talk with him because he seemed the most trustworthy, being able to cast divine magic he had to be good, right? Night fell and I lost track of him for some time, but as I made my way towards the crossroads everyone else had gone towards, I saw him with two Ulven men and a guy with one eye all being attacked by bandits. Deciding I could help, I quietly killed one of the bandits who had gotten close. They finally caught up with the rest of their group. I continued to watch the ones in green. I followed them all the way to their settlement which they called Crows Landing. After a few days of watching the settlement, I decided I could pass as a traveler. I walked into Crows Landing trying to seem non-threatening, but how unthreatening can one look when you happen to look like me. Considering I have spent weeks out in the woods without a bath or a change of clothes. It’s probably why that woman screamed when she saw me. That scream hurt my ears and when it stopped and I looked back up there was that guy Puckerman staring back at me. Next to him was an Ulven with a scar across his eye and two armed guards. “Hello,” I said. “I didn’t mean to scare anyone I’m just looking for a place to clean up and rest. I’ve been lost for some time.” I swear they were going to throw me in jail. I grabbed the hilt of my sword ready to fight when Puckerman spoke. “About damn time you show your face. I’ve been wondering who was following me around. Figured you weren’t bad because otherwise you would’ve attacked when our defenses were down. So I let you be, but hell I thought you’d show up sooner. Almost started thinking I’d gone crazy.” “You still might be,” said the scarred Ulven. “If I was wrong Tobias, then I’d be dead. This guy looks like he could eat me.” “Come on now Puckerman we both know you can handle your own,” smirks Tobias. Puckerman just shrugged, but I knew it to be true. If he wanted to kill me he most certainly could. “So what shall we do with you,” says Puckerman. Weakly I respond, “Well I could use a hot bath and meal first, but after that I’m sure we can figure something out.” “Indeed we could. Come on! The inn is this way!” Puckerman shouts as he starts walking away.

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Clypeum Legis

Character Info: New Hope

Character Name: Clypeum Legis
Played By: Ian Loebl
Gender: Male
Age: 21
Race: Human
Hair: Brown
Eyes: Grey-Blue-Green
Appearance: Tall and thin, with usually a neutral expression on the face
Notable Traits: Incredibly selfless and dedicated to peace
Birthplace: The Kingdom of Aldoria, Capital City
Occupation/Class: Cleric, Healer
Known Skills: Divine Magic, Widespread Lore, Warhammer
Religious Order: The Church of Curantis
Faction Affiliation: Crow’s Landing

A Little Background:

My earliest memories are of flight, blood, and death as we fled to Mardrun. My father was a minor officer in the Aldorian military, as well as a cleric, and he took his men and their families out of the conflict. Naturally, this included me as well. I remember little of the voyage except that it was hard and long, but my father taught me things all the way which eased the passage. He taught me of our faith and its kindness and magical knowledge. He taught me magic of the divine and how to fight. Everything that I started with, I learned from him. I grew up in Crow’s Landing, all the while learning and training with my father. He drilled into my head all the knowledge of our Church so that its vast history could live on after he passed away. I learned about everything; the world, military tactics, and the magic of faith. When I grew old enough I joined the militia to help defend our home, as was my duty. Throughout my life, my father and my officers taught me to always admire and respect the chain of command. Recently, Aradeal and his companions left Crow’s Landing and disappeaared. We sent out scouts and tried to find them, but they had vanished… victims of bandits, the mordok, or possibly trying to live a different life in one of the larger colonies. The settlement fell apart after they left us, my father and the other officers trying to rally the villagers to survive the winter. When the Rangers arrived, they gave us a reason to rally and carry on. The officers quickly placed them in command of the settlement and then set an example to the villagers by following their orders. Although they were new and did not have experience with our settlement,they were extremely skilled at what they did and saved us from destruction on several occasions. This chain of command, established quickly and followed in our time of need, allowed us to reorganize Crow’s Landing and keep us from succumbing to the winter cold and starvation. I suppose then that it’s no surprise that I ended up joining them. My goal will always be peace but in these times, I will do what I must to protect myself and others from the horrors that ravage this continent.

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Illa Aldric

Player Name: Alex Nelson
Character name : Illa Aldric
Race: Human
Class: Warrior

Bio:

The snow falls , seasons have changed and entered in to the end of the yearly cycle. This year was colder than most. This was the year Illa was 9 years old. There had been rumors that stores were low in many of the neighboring villages. The toll of the war against the undead was showing. Her father was quite the pack-rat. He always had plenty of food, oil, spices and many other supplies. This town was coveted by all in the local are as many of the traders came back and forth between the villages. Soon many of these traders kept coming to see father, trying to get more and more of his stores. Silver was not the problem, there was just no food to buy. Soon, father started to turn them away. At first they left without question, but as time went on things became more and more desperate. The conversations started with begging and then after a while turned to anger and threats. She was scared; she wished they would all leave her family alone. Go to a place where everyone has food. She wanted to give them food; she didn’t understand why they could not share with the strangers. One night, her Father sat her down to quell her protests, in mid conversation there was a noise and then an eerie silence. Her father’s face blanked with fear, he knew what was happening. “Quiet girl hide in the crawlspace, take these furs bundle well. Never make a noise. And don’t come out till I come and get you no matter what!” her father commanded. She scurried quickly into the crawlspace, huddling in the small dark corner of the underside of her home. Noises, crashing and screaming that was her mother’s voice. That was her father’s, and many other screams she did not know their owner. The traders who left angry had been captured by a large group of bandits seeking food and supplies to keep them alive. To save their lives they gave the bandits information about a large store of food. In the end, signing the death warrant of her family and the rest of the village. Hours and hours of noise and fear she didn’t freeze the house above her was a blazing inferno keeping her warm and awake to hear the village’s final screams die into the night.
As the fear set in and the reality of the situation was finally understood. When she realized she was truly alone, stress and emotion took her, racking her body with sadness, passing out slowly to the sounds of death and destruction. A short time later, the next day perhaps, the cold set in. Listening to her father she did not move. He did not come to get her; somewhere inside she was hoping he was still alive. She knew better, she just didn’t want to believe it.
The chill of winter spread slowly over her body. The sounds of her stomach were the only thing letting her know that the time frame she had been hiding here was longer than it should have been. Somewhere inside she decided she did not want to be alone in this world. She was ok with just passing on to the next life. The cold was the only thing that she felt. The numbness caressed her body like a loving parent taking her to bed. She was so scared and now as things calmed she just wanted to sleep. Just sleep forever.
As her eyes went to close for the last time there was a noise, distant at first but getting closer. She became aware of many footsteps and a dog. Scratching and panting and sniffing through the rubble of what was once her home above her. She tried to make a noise but she was too weak she could barely breathe let alone move. And then it happened, that warm breath the cold nose and then all the licking. The last she remembered was this prickly beard and being lifted from her soon to be grave. “It’s ok child, you are now safe” said Ivar.
Time had passed; she had been taken care of, her wounds from the cold healed. Now considered the property of Ivar (Jarl of the brotherhood of the long winter), she was given a new purpose, a new life, a new family. She was traveling, protecting, living, belonging, becoming, and having a second chance at life, having safety and love from the people who chose her.

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Faolan

Played by: Jimmy McCann (jabez.m.007@gmail.com)
Name: Faolan (Fay + lawn)
Gender: Male
Age: 25
Race: Human from
the May’Kar Dominion
Hair: Blonde
Eyes: Green
Class: Mage
My name is Faolan. I’ve been told that my green eyes could capture ones soul. Most
would consider me sharp and tactical. I was 12 and alone when I was put on one of the boats
to Mardrun, yet I do not remember anything of Faedrun except for the terrors every night.
When I arrived in the colony, one of the peasant families was kind enough to take me in.
This family had absolutely nothing, but this only taught me to depend on myself for survival.
When I finally came of age it became clear that I needed to leave. Since then, I have traveled
these lands searching for answers about my real family, and from what I’ve found so far it’s
not necessarily a history to be proud of. Everywhere I go I’m always looking for more
answers, but I will never speak directly of what I learned about where I am from.
In my journeys I have lived with paupers and thieves, travelers and pirates, and even
the Ulven. I’ve learned my trades from those that I have shared the road with by watching and
feverishly asking questions of them. I have found some peace in learning everything I can in
this world. When our paths do eventually split, I find that continuing my travels on my own is
best for just about everyone.
There is one woman that has been a part of my adventure for sometime now. Our
paths crossed when I confronted a couple of unsavory fellows that were harassing her just
outside of a village. After the dispute was “settled” I found myself taken aback by her aura. At
the time, I decided to travel with her to the next village to ensure her safety, but after we went
our separate ways, I was unable to stop thinking about her. I made sure our paths crossed
again before she headed out to the next village and offered to protect her along the road
again. After traveling together like this for awhile, I finally expressed my feelings for her.
Luckily, the feeling was reciprocated.
I fight as a last resort, and take a life only as a necessity. I protect that which I love,
and will play my part in a group when it suits my needs.
My honor finds trouble for me, but I always seem to prevail.

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Sapphira

Played by: Melanie Houghton
Name: Sapphira
Gender: Female
Age: 25
Race: Human from Nara Pentare
Hair: Naturally blonde
Eyes: Naturally blue
Occupation: Herbalist/Alchemist, Rogue

The North was home to Sapphira, a young woman changing from child to adult.

Sapphira, eyes as blue as crisp, cool water glistening in the sun, and golden yellow hair like freshly-harvested wheat. She loved everything about the north. Her family were all herbalists. They firmly believed that the medicine of the land could cure any disease sown by man. Sapphira’s father would not let her use the knowledge she had obtained through the years until her 16th year.

Her 16th year had begun with death. Sapphira watched her family all die as she hid in the trees. Her father came running back to their den with grave news; war had come to their home. As he spoke, screams began to rain down on the villages. Her father’s eyes grew large, and blood spilled from his lips as he told Sapphira and her mother to run. Sapphira knew that he was gone, stabbed in the back by the soldiers. On the run, Sapphira’s mother was so devastated that she could barely walk, let alone run. She was captured, and with two quick strikes, her head was separated from her body. Sapphira had found safety in the forest and stopped for a quick rest, only to turn around and watch her mother brutally
murdered. After witnessing these horrors, Sapphira decided to venture South to Aldoria in search of the ships rumored to be leaving the doomed Faedrun, and managed to make it to one of the last ships bound for Mardrun.

But leaving Faedrun did not ease the memory of her parents’ murder. Sapphira wandered Mardrun, looking for a way to stop that night from haunting her for the rest of her days. She came across many villages and outposts throughout her travels. She has made peace with the patrons of many villages and outposts by offering her skills with herbs – even those foreign ones found in this new land – treating many ailments and healing many wounds. In all her wandering, she has yet to find a place to call home. She doesn’t know that she ever will. She has survived on the land, learning
more of her trade. Although pure of heart, she is one you would not want to cross, as she knows the secrets of the plants; while some may heal, others can bring the most agonizing of deaths. She fights for her own survival and will do anything to preserve her families’ lasting memory.

After years of walking the land, Sapphira found another lone wanderer on the road: Faolan. He saved her from a small group of bandits that were harassing her just outside of a village. She was grateful, and after some time spent traveling together, she found him to be intriguing, to say the least – a man of many hardships and sorrow, knowledgeable and persistent in his desire to learn about her. He seemed to have his own silent agenda hovering over him, though. She was growing very fond of him. After much deliberation with herself and her plants, she decided to invite him along as a companion in her journey to find someplace to rest her laurels. It was agreed that they would not stay in any place for too long, unless it suited their needs. Sapphira now has a protector, but she will keep her covert ways about her. Faolan and Sapphira have been together for years now, living on the road and pathways of Mardrun, each searching for their own peace.

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Astera

Played by: Trina Anderson
Name: Astera
Race: Human
Class: Rogue
Physical Traits: Green eyes, Blond hair, 5’9″
Skills: archery, sword and shield

As the colonists settled in on their newly acquired land, they had much to do. Farms for food, cities for the dwindled nobility. Such nobility as the Prince Aylin, wanted much farmland, though markets still slow as they are, many such families have been quite poor. Many couldn’t make ends meet no matter how hard they tried, the lands were taken as tax and given up to the nobility as compensation. This is the area where Astera was born, her father Diminicus, was considered a master farmer back on Faedrun, but the land they tilled now wouldn’t give anymore. As the years passed and Astera grew older the land they had dropped farther into a debt. Pulling themselves out seemed near to impossible. At ten, her mother came ill with fever unable to tend to her mother for Ilenia

As winter months grew near the food they had stored for themselves dwindled. Diminicus taught his daughter to hunt, as he taught her, they found she had a natural talent for archery, though as they kept going and evaded winter with the food from hunting her mother, Ilenia, started teaching her as well. Sword and shield became her secondary fast, and in much of the time not tending the fields or patching holes in clothes, her and her mother would be out in the yard doing battle.

As she learned her little brother, Nicon, became quite the rascal, jumping out of nowhere to attack her with sticks and twigs, shouting befuddled riddles about being an assassin. As they played their games, harvest time came quickly, but it couldn’t fill the coin needed for winters cold months. Astera took to the cities, a few days every week, stealing what coin she could get from those their, she was good at it. But it wasn’t ever enough to sustain the family, hunting became harder as the moose, and elk moved their grazing lands. The mordok had taken to eating much of the livestock, leaving little for them. Crops didn’t harvest well, and Prince Aylin’s supervisors, took their farm. In a burst of anger, Astera had taken up her sword, against the Supervisor, a rash decision of her split second break in the mind. Being met with hostile guards she quickly pulled herself away and back to her family. In the week they had to vacate the house they left many belongings behind. Turning to relatives in Aldoria they took up helping them with the shops and their own homes. Her pride hurt, Astera left, to find something to do, something that would earn her money and allow her to get the farm back. On her movement north, she found herself surrounded by people cloaked in green. Silent and swift on their feet she hadn’t noticed them til they were upon her. Hence, she met the Rangers, her current family.

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Hissaelon Ironhorse

Name: Hissaelon Ironhorse.

Race: Half human, half Syndar (Human dominant)

History: My family history consists of soldiers from the The Kingdom of Vandregon. My father was a brave man and never ran away from a fight and thought the best death was in battle. He was married to the love of his life, but had two children, each one from a different mother (both were drunk during a Syndar celabration). My mother was a syndar from the The Kingdom of Tielorrien. She was a peaceful woman, but she was a skilled fighter in both dual blade and bow and taught me when I was young. She died from the undead plague, but passed on her weapons to me. My father was on somewhat good terms with me. He gave me food and shelter, but spent most of his time either training my brother, Thandor Ironhorse, or fulfilling his roles to Vandregon. When the dead spread across the lands, my brother and I were put on ships to the new world. Our fathers location is still unknown to us because he went missing when fighting a Penitent raiding party. We are now mercenaries in the new land, but I hope to claim a banner one day to fight a for greater cause than myself. Thandor, however, his sword belongs to gold coins.

Character is known for being sympathetic towards Syndar due to his shared bloodline.