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Magnus Forgebreaker

I am Magnus Forgebreaker of Clan Ironmound, born in the year 225. I am mate to Thalia and father to our three young ones. I am a blacksmith and Ulven warrior, forged by the traditions of my Clan and by the love of Thalia. She is my world and I will do anything to keep her safe. She is the iron that my family is forged from and I am her hammer. The first time I saw her, I knew I had found my mate. Her father and her were ambushed by Mordok near our settlement and he was killed by them. She fought with the spirit of the Great Wolf. Seeing her covered in the blood of her enemies and never giving up against an over whelming force was all I needed to know of her. My fire and hers were combined in that moment. We work as one family as we have moved thru life. With honor to the Great Wolf with our iron and blood.

My father was killed by Clan Grimward during the civil war. A fact that I will never forget or forgive. I continue his legacy as a blacksmith and warrior for the Great Wolf. I will forge my impact on this world with blood and fire as he did.

I believe the Great Wolf breathed fire into our hearts when he forged us. This fire is our honor. When we live by honor, we feed that fire. When living with no honor, we diminish that fire. I live by my honor. Insults to my honor will result in swift challenges by the traditions of Clan Ironmound. No exceptions. The Great Wolf sees all.​

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Thalia Forgebreaker

I am Thalia, mate of Magnus Forgebreaker. I was born into Clan Goldenfield in 231, and married off to Clan Ironmound. I grew up learning to grow everything, and bring life to the land. Caring for all that grew. When I was twenty-two, I met Magnus Forgebreaker and joined my life to his. My father died so that we could meet, so even finding out that he was from another clan couldn’t prevent me from becoming his mate.

We traveled throughout his Clan’s lands, looking for a place that we could call home. After three young ones, and many homes, we have decided to settle. I hope to bring life to this place, and feed its people. I hope to see it thrive through my skill with the land and Magnus’ protection. I hope to build a safe place for my young to grow in peace.

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Brynja Blackpaw – [Renowned]

Character Name: Brynja Blackpaw
Player: Sadie Raab
Race: Ulven
Class: Warrior
Born: August 239
Known Skills: Martial abilities focusing on shields and large-weapon fighting, instruction.

Pack Blackpaw is an anomaly among the Ulven race. We are fierce, proud warriors from Clan Nightriver, each and every one of us. Our farmers. Our merchants. Our healers. Above all, our Daughters, a group I am glad to be a part of. Most of the Ulven seem to think that, when we die, our spirit travels to meet the Great Wolf, and in that regard, they are correct. Where they start to drift from the truth is in what happens next. They believe that, if he has heard your name and you were an honorable warrior in life, he will invite you into his Pack to hunt with him for the rest of time. They’re deluding themselves. They perform their heroic deeds, then let themselves grow soft, complacent in their history. What they refuse to accept is that meeting the Great Wolf is simply the first step. You are called to challenge him to an honor duel. You are not expected to win, but rather show your skill and honor in battle. If he is impressed, then you will be rewarded with a spot in his Pack. If he finds you wanting, your soul is devoured, left to wallow in agony within his belly for eternity.

This is why the Daughters of Pack Blackpaw forego many of Gaia’s gifts, eschewing magical talents for physical ones. We still act as spiritual guides for the pack, but we do so by training their minds, souls, and bodies for that final duel. We are instructors, not priestesses. This is also why I am a Daughter of Pack Blackpaw. I am Brynja Blackpaw, and always will be. That is the name the Great Wolf will hear when my time is at an end, but it is not the one I was born with.

My birth name was Brynjolf Axhound, and my parents were thrilled. I was energetic and healthy as a child, and to them, I seemed happy. One evening shortly after turning four years old, however, we had a conversation they thought would be innocent, but changed our lives forever. “My son, tell me,” my father began. “What do you want to be when you grow up? A great warrior, who defends the weak? A skillful hunter, serving as eyes for those you protect? A sturdy farmer, providing for your community? Where does your path lead you?”

“Papa, don’t be angry with me.”
“I could never, Brynjolf. Why would I be angry?”
“I want to be a Daughter of Gaia.”

Silence fell quickly over the table, and lingered for what seemed like an eternity. When finally it was broken, it was my mother, ever compassionate, who spoke, addressing my father. “He’s just a boy. He doesn’t know what he’s saying. Leave it be, he’ll come around.”

I never did, though. For the next few years, I would play and speak almost exclusively with the young females in my pack. They were welcoming at first, eager for a new face, though I was gradually seen as an outsider as some of the older girls came of age and started to notice changes. It was at this point, around three years after that first conversation that I knew I needed to speak to my parents again.

They had watched my behavior, and knew this was no longer just a phase. This was a part of me that would never change. Clan Axhound is not known for their progressive views, however, and standing in defiance of the roles of a male or female would bring ridicule on both my family and me. As their only child, my parents wanted most of all to see me happy, so they agreed on the proper course of action. I was to be sent to Pack Blackpaw, deep in Nightriver territory. I would change my name, act and dress as the new person I would become. I could learn the ways of the Daughters without standing out due to my lack of a magical gift. I chose the name Brynja as a tribute to my parents, and we prepared to depart in the night without a word to the pack.

The day we arrived in Blackpaw village was the most bittersweet moment of my life. My heart was breaking because I knew that in a few short moments, my parents would leave forever. At the same time, I was rejoicing in the freedom I would surely find in pack Blackpaw, and was thrilled to finally live as Brynja. My parents hugged me a final time and sent me on my way.

When they first arrived, the humans struck me as an oddity at best, and a threat at worst. We, as most Ulven did, tried to exterminate these invaders as they arrived on our shores. As the initial fighting died down, however, many of the humans and Syndar displayed a level of honor in their fighting that I had thought beyond them. Over the years, they have earned my respect as a race, although there are many among them who seek to ruin that reputation. Now, with the civil war, the threat of the Mordok, the shadow of the hungry ghosts brought by the colonists, and Gaia knows what else is out there, who knows if I will make it out alive. I do know this, however: when my time comes, the Great Wolf will hear my name, and he will remember it.

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Steiner Ulf

Steiner Ulf
PLAYED BY: James Bergles
CHARACTER NAME: Steiner Ulf
GENDER: Male
CLASS: Warrior, Mineralist, Bard
AGE: Unknown but around 50
RACE: Ulven
HAIR: Brown too Bald
EYES: Green
OCCUPATION: I, Steiner Ulf, am a semi-retired warrior. Throughout my travels with clan Stormjarl, I have participated in many battles and am now seeing the effects of living a long and violent life. With the numerous lands I have traveled, I took notice of the different minerals and woods present. By sampling and testing I have determined their constructive value. I have developed unique methods of extracting minerals from the crust of the land. I have found out through trial and error that many of the minerals react well with others during the smelting and shaping processes, making for a higher quality product
As I slowly move out of being a full-fledged warrior, I wish to teach minerals and their uses to the Ulven and their allies. The stronger the metal and woods we can infuse into our armor and defenses, the weaker it will make our enemies. Graytir of Clan Stormjarl is a staunch supporter of my work. He has supported my efforts to find stronger minerals to make our armor more impenetrable. His riches grow with every land I visit. I find it an honor to bring back new minerals to present to him and describe what they can do. It is the least I can do with what he has done for me.
KNOWN SKILLS:
As stated previously, I have been an Ulven warrior for many years. During that time, I have developed a trade I call “Mineralist.” The skill of Mineralist is one who has great knowledge of all natural items that come from the folds of Gaia’s ground. A Mineralist knows their uses and what existing elements they can be fused with to cause greater strength and durability to metal and wood objects.
A second skill I have is Bard. Simple musician that can play the Lute, Bodhran and mandolin.
BIRTHPLACE:
The earliest memory I have is being a Nomadic traveler amongst the seas. The family I had, spent their years traveling many Islands but always would return to the Village Chieftain every 5 years to share knowledge and gifts they had gathered.
APPEARANCE:
Seeing I work in the ground, I choose to dress brown to black in normal Ulven clothing. In times of battle, I don armor of steel and leather. I have seen many fighters fall from a ship only to have their armor drag them down to the dark depths of the sea. What I wear allows me to stay buoyant for a short time. Long enough to rid myself of extra weight that would pull me down. During mass battle I will wear a blood red tunic. If I am wounded, it cannot be noticed by the enemy.
NOTABLE TRAITS:
My most notable trait is nothing. I blend into the village as a normal person and this is how I want it for now. After long journeys I may come back with a beard. If I am spending longer times in the village, I may shave it off. I have found some minerals to cause sparks and flames which does not go well with beards. One item unique to my skill is the wicker pack. Some minerals I have found react with the moisture in leather so I use caution and carry all in a wicker pack. Another notable trait is teaching music to anyone who asks. It is a gift that will never end as they teach it to the next person, and so on and so on.

RELATIONSHIPS:
Since my life has been endless travel, I have started no relationships. It would serve me no purpose to have a family follow me and I would die on a foreign soil. If this were to happen, I would be an unsettled soul. Once I open my business for trade on the new island, I will look for help to assist in the shop. This person would learn the trade and how reactions of minerals are more reliable than magic. Until this person is trained, I would hope to not allow others into the field. Mineralist is not a skill one hands out like free ale. People who want to dig, carry or cut can always be used.

RUMORS:
I have heard rumors that I practice in the dark arts. All this is utter nonsense. It is only people afraid of the unknown. Because I can produce stronger steel than most smiths or bring forth gems from raw stones, makes me different. Because I can melt colored glass onto steel to form patterns of honor leaves them thinking magic must be involved. Their ignorance of not understanding our natural soil elements only makes me wanting to show them more.
BIO / BACKGROUND HISTORY:
Being a semi reclusive Ulven, opens me up for storytelling. My parents were washed overboard during a strong storm at sea. I was able to hold onto some flotsam and washed ashore months from our home village. I found it easier to join a new village by demonstrating my skills to Chieftain Graytir Stormjarl. This showed I had use and was not just an unlucky traveler. I was a traveler who could make unique items from minerals and metal. At one point I instructed a Smithy on how to smelt minerals into metal for greater shield boss strength. When the Chieftain smashed his war axe into the shield, he saw that though the mighty blow left a hefty dent, it did not crack as it should have. At this point I became a valuable commodity and was allowed into Clan Stormjarl.
The Chieftain requested I travel with his army to find more minerals and unique woods on the Fire Isle. At the Stormborn settlement I wish to open the first Steiner Ulf Mineralist shop. The Fire Isle has not been explored for minerals. I am looking forward to the new terrain of this island and what it will give me. I feel my first task will be to support the troops as they venture into the Dirge Swamp. From what I have seen from the edges of the swamp, I may find some iron based minerals that resistrust. The few Mordok I have seen possessed weapons and armor that resisted rust. I feel they must have found a resource that is natural to the swamp that is malleable into fightable iron?
One of the first people I must befriend in the Stormborn Settlement is the Smithy. With his or her knowledge of metals, and my introduction of new elements, we can build armor that will resist cleaves and cause arrows to deflect. I wonder if that is a good idea because the arrow may hit the person next to its target? I have a feeling I may find the missing element in the Dirge Swamp. If not, I will keep looking.

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Mioria Whiteoak

PLAYED BY: April Hunter

CHARACTER NAME: Mioria Whiteoak

GENDER: Female

CLASS: Cleric

AGE: 20s

RACE: Ulven

HAIR: Black

EYES: Hazel

OCCUPATION: Daughter in training

KNOWN SKILLS: Divine Magic

BIRTHPLACE: Southern Whiteoak village

NOTABLE TRAITS: Piercings on nose and lips

RELATIONSHIPS: Member of the Rangers

BIO / BACKGROUND HISTORY: When I was ten, I was introduced to divine magic. I was eager to learn. I don’t have much of a family as the majority of them have been killed at some point or another. Which leaves me to be alone in my practices quite often. I learn fast and protect the people I consider to be family. Over all, if you get in my way I will end your life with no remorse. I follow orders and do as my clan orders. When I am not working for my clan, I am practicing and learning new skills to become stronger. Or I am at the tavern with my friends. I do not fear hurting people by what I say or do. I will not control myself to appease the liking of others. Protect the clan by all means necessary, even if it offers your life. This is what I go by. I lost my family to the treacherous whores known as Axehound. They are the only clan that causes me to become so enraged that I want to tear them to shreds. Axehound killed my mother and father when I was a young pup. My parents were out patrolling when the monsters attacked, taking my parents and a few other lives from the clan with them. I was told that they fought hard, but Axehound has no dignity and took their lives when they were distracted by battle. On that day, a whole new war had started and I made a promise to avenge my parents and my clan. I was already learning divine magic before this travesty happened. It was the push I needed to get stronger. I wish to kill every one of those bastards. I am not particularly fond of humans either. When they came, I was learning how to use divine magic and I seem to excel more at it than arcane. They tried to make me a Daughter of Gaia but I wished to put all of my concentration at getting stronger with divine magic. Maybe one day I’ll try again to learn the ways of the Priestesses, but for now I wish to master the divine arts.

Years later, I was outside going to the tavern when four war-packs or “units” as the other races call them, appeared in our village. Three of which were from the Rangers and one of which was from the Nomads. They were strange looking, these Rangers, but the thought of protecting the clan, as they had, gave them a sort of awe that drew me to them. These people protected my clan when we in turn had tried to destroy them months ago. There was no reason we had wished them dead and in turn when we ourselves were dying, they came to our aid. The strength they projected had me wishing to join them and I am honor bound to them for protecting my clan. The thought of being one of them weighed heavily on my mind. I left the tavern and approached them. I was looking for the head of the war pack, which they call officers. I walked up to this officer and told him of my desire to join their pack. He was taken aback and surprised by my wish. He told me that I was better off talking to the one known as Tobias at Crows Landing. Tobias is the Commander of the Rangers and therefore the leader of their clan. I thanked the officer and left to my home to pack some supplies. I was driven and determined to find this leader to convince him to let me join his clan. I made my way to Crows Landing and found this Tobias. It was a little unsettling at first, as there were so many people. He seemed to be very important or maybe just busy. I got a sense of calm when I noticed that he too was an Ulven. The meeting of my inquiry was short, as he was busy with various reports. He was, however, happy to have a new recruit. I have no understanding of half of what he said. It was all utterly confusing, something about with enough work I could work my way up to a Seeker. I am now what is known as a Sister of the Rangers, whatever that might be, but I have a new home and a new clan to protect. I hope that by what I am doing will bring honor to both me and my Clan, for they will always be in my thoughts.

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Railu Tar

Bio from Kristi Elvester
I am Railu Tar, mate to Groz. I am a dedicated follower of Gaia and practitioner of the Craft. I dedicate myself to healing and preserving life. Traveling to learn and experience all that I can of Her great splendor.
My parents are Dezra and Rhett, a quiet couple who preferred to keep to themselves. They chose to not interact much with the rest of the Pack and Clan, so my ties to the larger community were not exceptionally strong. My parents never offered a reason why. I am their only offspring. I began with humble upbringings, my parents wanting to teach me the value of what is earned. I may be young at the age of 24, but I have been called wise beyond my years. I may be a bit timid, but I am observant and love to share knowledge. I am a peaceful type, preferring not to use my martial training if I can avoid it, as I was trained as most Ulven are at a young age.
I began my travels with Groz a few years ago when he came to our village seeking a place to rest his head. I was born into the Pack Sjóúlfur of the Clan Nightriver. I left them peacefully with permission to begin this journey of learning and traveling. I was called to a life of wanderlust and curiosity. Groz and I have enjoyed our journey together thus far, and are always ready for the next adventure.
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Runa – [Hersir] [Renowned][The Unflinching Spear]

Played by Leticia Alcorta

Age: 18

Class: Warrior

Race: Ulven

Hair: Brown

Eyes: Gray

Occupation: Blacksmith

Appearance: Dark clothes, usually black

Runa was born 18 years ago in a village on the edge of the Great Forest, within the borders of Shattered Spear territory, in the dead of winter. She was comfortable with her family and her life in Pack Silver Creek and spent most of her childhood trying to learn whatever she could from the people there. Her warrior mother, Ingrid, and blacksmith father, Jorah, devoted themselves to teaching her everything they knew. Her father taught her everything he knows about taking care of weapons and armor, while her mother taught her all she knew about fighting and preserving your honor. Both her parents were quiet people; they mostly kept to themselves outside of the most basic social contact. They always wear darker colors, and Runa takes after them in both aspects, though her packmates think she is a slight bit more social than they ever were.

As much as her father tried, he was never able to teach her anything about being patient. She felt that being patient was a waste of her time and it angers her. Some say her impatience comes across as rude. Expect dagger to thunk in the door behind you if you want to make her wait. Though, even with her lack of patience she was always a quiet one, often only speaking to a person once she grew to trust them. She was often caught staring at new people, but never showed any shame in it. She never trusted easily. Though once you get to know her, she might have a quick witted comment for you.
Having heard many stories of unnecessary killings of perfectly capable Ulven, it confused her. Why kill those who are able to fight? She found that she hopes to not ever have to harm another Ulven. She would much rather use her skills against Mordok and the threat they pose. She does, however, see the purpose and necessity of sometimes having to fight another Ulven.
When her mother died in a battle, she was devastated (not that anyone besides her father saw any of her grief). After Ingrid died, she listened to her father talk about her mother’s heroic deeds with focus. Most of the stories he was telling, her mother had never told her. That day, Runa realized she still had much to learn. Now that her mother was gone and unable to continue teaching her, she realized it was time to move on in search of greater training. She traveled for half a year, learning the importance of the currency the Colonists brought with them and gaining a sort of sympathy and respect for them, but mostly a lot of confusion of their traditions and rituals. Having never been taught how to read when she was young, she found traveling on her own was quite difficult and often felt regret leaving her pack. Even so, she remembers how necessary it was for her to leave and is still in search of something more substantial for her and how she wants to live.

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Selena Stargazer

Played by: Shana Aber (shanaaber@gmail.com)

Name: Selena Stargazer

Gender: Female

Age: 34

Race: Ulven

Hair: Redish Brown

Eyes: Blue

Occupation: Cleric, Truth Seeker,

Known Skills: Divine Magic, Literate

Birthplace: Everspring Grove, Clan Spirtclaw Territory

Appearance: Average built woman standing about 5’5. Redish brown hair and blue eyes.

Notable Traits: Under Armored for wandering such a war torn area. Carries a Staff.

Bio: I have seen a lot. After all, that is the easy part of my job, watching. The truth of things is often more than just the words people tell you. Words do not always match people’s actions, and the truth often lies somewhere in between words and action, but you don’t really care to hear about my job. That, I suppose, is another story. You want to know about me.

I was born in a place call Everspring Grove in Clan Spiritclaw territory. It’s the largest settlement in the territory. Most of the Colonists have a specific word for that kind of settlement – a capitol. To me, it is the place where the Clan Leader and the High Priestess are located, so that makes it the place I need to report back to regularly. We visited it often when I was a child. My childhood was only somewhat typical for a Ulven – my father was a Truth Seeker, as am I, so this required us to travel a lot. The entire family would go with him on hist travels for company, support, and security. My mother was from Pack Sjóúlfur and had the spirit of a warrior, so there was no way she was going to let him go off alone, anyway. It was either all or nothing with my family.

I learned to read and write, as all Truth Seekers need to to do, by the age of 10. At 14 Gaia, blessed me by choosing me as a conduit for her love. The first time her power flowed through me, I saved my younger brother from a stab wound he received during what suppose to be just a friendly wrestling match. My grandmother oversaw my training as a Daughter, while my Father taught me how to find the truth around me. I received my Markings at the age of 16. My cousins teased me mercilessly at that year’s Pack Thing. Saying that I didn’t have the Great Wolf’s favor and that he was going to eat me on my Journey since I only received small fangs as my marks – my eyes did not yet show the grace of the Great Wolf despite Gaia’s gifts to me. It is believed, at least among my pack, that the physical blessings of the Great Wolf indicate his favor. The truth of it is something we may never know, as no one knows until they go meet the Great Wolf. I like to think it just means I resemble the Great Mother more then the Great Wolf.

I took a mate at 23. Torolf had followed us for weeks trying to convince my father to teach him. Father finally agreed after a month of persistent pestering. There are not many Truth Seekers outside of the Clan Spiritclaw, so his pack and clan would see this as a noble feat. I watched him closely during that time: his arguments were sound and his determination echoed in everything he had done. He showed that he was a capable hunter as well, bringing four grouse when he tried to win my favor. He did not lack in martial ability, either, beating my brother in combat. I don’t think my brother was trying very hard, but I never mentioned that to Torolf. His pursuit was flattering – especially from one who was so attractive. Our son, Asgier, was born five years later, under the Moon of the Tale Singer. He began to speak early – and incredibly eloquently – so I believe he shall one day find a path to use this gift.

Everything changed last year. Dad was on a journey; he had been gone for quite some time and hadn’t told us what he was doing. We had bartered for shelter in one of the settlement near the Dirge Swamps for the night. The plan was to get some Pineed sap the following day to make more bandages for trade. That didn’t happen. We were in the wrong place at the wrong time. We had picked one of the settlements that the Lich and his army came through. My entire family was killed, and I was grievously injured by those horrors. The worst, though, was the fate of the child I was carrying, as I was four months pregnant at the time. Get me drunk enough and I may tell you the more gory details, but without the shield of alcohol, the memory is almost too painful to relate. I clung to life long enough for my cousin to find me, hours later. Clan Spritclaw sent some Daughters to aid the forces that had gathered to fight the Lich in the final push. She found me among the rubble and stayed with me while we did rites for everyone. Some of the settlement’s residents survived, either by dumb luck or the good sense to stay hidden. My cousin asked me to take them someplace safe since I was in no shape to help with the Lich, so we fled as quickly as we could. Thankfully, I later heard that the Lich was defeated, his evil gone from the land.

I traveled back to Everspring Grove and told the Clan Leader and High Priestess what happened to my family. They were mortified by what had happened and bade me to go mourn and rest in the safety of the settlement. I was working in the kitchen of the local tavern when my cousin – a guard for the Clan Leader – came to get me, saying I was summoned. I was told to take the place of my father and to seek the truth in the Ulven Civil War. Rumors have run rampant for years and concern is growing. So I wander, watching, learning, trying to figure out if there is a way to stop our cousins from killing each other and get them back on the Path that Gaia has set for us.

So that is my story, what is yours?

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Timar Longfang

Player: Scott Derge
Race: Ulven
Class: Warrior

UPDATE: Timar Longfang was killed in the Battle of Blackwolf Creek in March of the year 263. The warriors of Pack Longfang fulfilled an honor debt to Clan Stormjarl and helped defend their settlements and protect their warriors during the Clan Grimward invasion of the winter of the year 262. After months of skirmish fighting and retreating back to the main Clan Stormjarl settlement, the Pack Longfang warriors stayed to help protect the final remaining settlement. When Clan Grimward warriors launched an all out attack in March of 263, Pack Longfang warriors sacrificed their lives to defend the main route into the settlement and keep Clan Grimward from massacring the ill-equipped Stormjarl militia stationed nearby. With brutal and savage fighting raging for hours almost non-stop, Pack Longfang warriors were slaughtered almost completely. Only a handful of warriors were dragged back to the healers; the elite warriors of Pack Longfang were decimated.

Timar Longfang gave his life after holding out for hours, weathering the brutal assaults of Clan Grimward. Cut, stabbed, and beaten, Timar held out longer than some warriors half his age. Knowing this would be his last fight, Timar channeled his built up anger from years of training and fighting and unleashed his rage on the enemy time and time again. Timar was cut down alongside Harlok Longfang and before he bled to death, he summoned his last bit of strength to fly into his final berserker rage. Crashing through the enemy line, he lashed out against the Grimward warriors and killed or maimed several of them before being taken down. Timar bled out on the battle field and the oldest living member of the Pack Longfang warriors finally earned his warrior’s death.

Bio:

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Orrin Kair

Played by: Brandon Potter
Email: Potter_Brandon42@yahoo.com
Name: Orrin Kair
Gender: male
Age: 16
Race: Ulven
Hair: Light Brown
Eyes: Feral Yellow
Occupation: A member of Pack Longfang
Known Skills: Shield Proficiency, Armor Proficiency, Throwing, Archery, Toughness, Improved Toughness, Rage, True grit, Pull Arrow, Thrusting
Birthplace: In his home in watch wolf terretory
Appearance: A medium sized man with braud shoulders and light brown hair and only has one eye.
Notable Traits: none
Relationships: He is Cousin to Kreiger Bloodfang.
Rumors: It is rumored that he has a fighting spirit due to all the wrestling he did back at home with all the other Ulven pups.

UPDATE: After traveling to the Watchwolf settlement to help in their defenses during the spring of 264, Orrin Kair was killed in battle. Grimward invaders sent war pack after war pack of warriors against the Watchwolf defenders, and with the aid of Orrin and the other Coalition members and allies, the defenses held for far longer than they should have. A young chieftain made the decision to evacuate as many people and as much supplies as possible in order to save their lives and bring them to the eastern settlement, but Grimward conquerors were always just a stone’s throw away from them. They needed time to evacuate, and Orrin stayed behind to give them that. There had been a longstanding feud between Pack Longfang and Pack Graytide and Orrin Kair used this to call out Khulgar Graytide’s honor. The Grimward leader answered and met with him, where an honor duel to the death was agreed upon after insults were slung back and forth. The two veteran warriors clashed for what seemed ages, swinging axe and mace and crushing shield, armor, and even bone. Grimward warriors looked on and cheered for their leader, who agreed not to give pursuit to the caravan until Orrin fell in combat, but not a single cheer rose for Orrin as he was alone. This steeled his resolve and made him last the fight as long as possible, giving blood for every moment the caravan was given to escape. On the verge of blacking out, Orrin summoned his rage and assaulted Khulgar in a final attack, battering him away and finally burying his axe deep into Khulgar’s thigh. Khulgar pummeled the young warrior repeatedly, breaking his ribs and his arms with his mace, and when Orrin finally fell on the battlefield, Khulgar finished him by caving in his skull with his mace. Orrin Kair lay broken and bloodied on the field of battle until given a proper and respectful funeral pyre later that evening, sent on his journey properly, amongst the fallen Grimward and Watchwolf warriors. The caravan, given the time gained by Orrin’s sacrifice, was able to escape and make it out of the area.

Orrin Kair (Oar-in Key-ir) was a fighter since the day he could stand. While he was not the biggest or strongest Ulven among the Watchwolves, he had an indomitable spirit that led him to wrestle with anyone who would. His father, a meat vendor by trade, wanted his son to follow in his of work, and pleaded with the young boy to take up the family trade instead of training to join a warband.

Orrin did as his father asked and became an apprentice to his father. He yearned to be a warrior still, and never did he feel this more keenly than when the Bloodfangs paid a visit. Mighty warriors all, they would sometimes stop in Watchwolf territory to restock and rest before heading off to battle more Mordok. Orrin would sneak off at nights to watch the Bloodfang troops train, quietly watching them from the cover of an apple tree while his parents slept. Over the years he became bolder, sneaking closer so as to hear them talking. He came to know each by name, and even found a wooden stick about the same length as a sword that he used to mimic their movements while training.
One of them, his cousin Kreiger Bloodfang, was the one Orrin liked to watch the most. Orrin would often imagine that he stood beside Kreiger battling mordok while he watched. One night, after a few years of this, Orrin was swinging his sword when he landed a solid blow on the nearest tree, making a loud “thud”. The Bloodfangs grabbed their weapons, and looked about for the source of the noise Orrin, frightened by the suddenness ran back to his father’s house. Kreiger must have seen him run, for only a few minutes after the breathless Orrin returned home, Kreiger stepped inside.

After explaining the situation to his startled parents, Kreiger looked at Orrin and asked “So you wish to be a Bloodfang?” Orrin, at a loss for words, only nodded. His father began to speak up but quickly went silent with a look from Kraiger. “Orrin could be of use to us. Let him come with us to see if he really is the warrior he believes he is. Should be an easy task, we need a fourth man to help guard a caravan bringing supplies.”

After a few hours of discussion, and with his father’s blessing, Orrin left with the Bloodfangs to see if his place truly was among them.

Orrin was later traded to Pack Longfang.