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Edric Haye

PLAYED BY: Tucker Burdick

NAME: Edric Haye

CLASS: Warrior

AGE: 20

RACE: Human

HAIR: Blond

EYES: Blue 

OCCUPATION: Roaming mercenary before joining the Golden Hand

KNOWN SKILLS: Armor Proficiency, Two-Handed, Tough.

BIRTHPLACE: The small village of Penshaw outside of New Aldoria

RELATIONSHIPS: Penshaw, due to his failure with his previous mercenary group, he was shunned from the town.

BIO:

Edric Haye was born in a small settlement on the rugged continent of Mardrun called Penshaw a day’s travel from New Aldoria. The settlement was plagued by frequent raids from bandits and rare raids from Mordok. The land’s untamed wilderness and the constant threat of Mordok attacks shaped Edric from an early age. Edric’s father was a fairly renown mercenary in the area and with the popularity also came the consequence of living in a constant state of possible attack. Gilbert, Edric’s father, saw that this was very mentally taxing on them, and he deemed that this area was far too dangerous of an area to raise his family, and not an environment he could see his young son thriving in. He would ultimately make the decision to move to a small port town named Birchwood and retire from his life as arms for hire. 

At the ripe age of fifteen Edric was volunteered by his father, Gilbert Haye, to join a small band of mercenaries that had been contracted to protect Birchwood, as they didn’t encounter much danger and to keep the family tradition of working as arms for hire. Here Edric learned how to fight and become a mercenary. After one year Edic’s contract was completed and he decided to form his own mercenary band, with some minor retaliation and kickback from his dad, with other young fellow fighters in Birchwood that he had become very close with. His new group was called Blacklake. Blacklake’s first mission was to escort a pretentious up and coming elite whose first thought wasn’t to invest money into his escort rather to save a few coins after investing most of his trip’s money on clothes and hearty food. While this elite was in the town news spread quickly to neighboring criminal groups where plans for an ambush were quickly drawn up to attack the small caravan after its departure from Birchwood.

The night was cold and crisp, bundled with newly hand woven and sewn garments from the young mercenaries’ parents as a wish of good luck on their journey they departed with their newly acquired employer. As the night grew on the boys became tired so they decided to take shifts watching the caravan. As it came time for Edric’s turn to watch the sun had just barely graced the horizon and the birds had just begun to sing. The grass was covered in a half-frozen dew and a light crisp breeze graced his face as he poked his head out of the wagon. A large section of his watch went well, nothing out of the ordinary, everything was quiet, the only sound that emitted from the caravan was the sound of hooves on half frozen mud, creaky wagon axels, and the occasional cough from the wagon drivers. Before his watch Edric found it very hard to get to sleep out of his pure excitement that they were finally on their first detail, let alone a detail from a nobleman, he thought this was too good to be true. This left Edric waking up groggy and unfocused by the time his watch had come around. About fifty yards down the path a small trap lay where thieves built up a sizable force ready to attack the unsuspecting caravan. The trap was a small pit dugout with a blanket of foliage covering the top. By the time the caravan had reached the trap it was too late. The front left wagon wheel of the lead wagon fell in and suffered heavy damage. This was exactly what the band of thieves had hoped for. In one instance a flock of cloaked individuals with face shrouds darted from bushes and trees lunging at the lightly defended caravan. Edric, not completely knowing what was happening, drew his sword and clashed with one of the burglars. In the commotion the rest of the Blacklake mercenaries jumped from their wagon that they were resting in half awake and hastily equipped armor. The novice fighters were no match for the veteran thieves that were attacking. Before anyone truly got their sense the caravan was destroyed. Edric, finally fending off his attacker, he would turn, ready to face the rest of this attacking faction, would spin to his horror to see the rest of his band of brothers cut down. The sheer sight of seeing his close friends sent him into a panicked frenzy, ultimately deciding to drop his weapons and dart into the dark unknown woods. In freight of returning to his town and deemed a coward he chose a voluntary exile. Edric, being as young as he was, had no idea how to properly survive in the wilderness. For the next week he would wander aimlessly through the labyrinth of trees, forging whatever berries he was taught were safe to eat during his youth, he would eventually find himself starved. After succumbing to his malnutrition, he slumped over accepting his fate. But like a holy hand extending from the heavens a group marked with purple banners and a golden hand insignia came to his aid. They offered him food and shelter, and in return he signed a contract to work for the group as a personal bodyguard for the elites of the group. To this day he still remains a loyal and unwavering guard of the group that helped him when his world was stripped away from him.

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Yrsa Gloomhorn

PLAYED BY: Kelly Timmons

CHARACTER NAME: Yrsa Gloomhorn

GENDER: Female

PREFERRED PRONOUN(S): She/Her

CLASS: Mage

AGE: 35

RACE: Ulven

HAIR: Bushy Brunette/Blonde, sometimes braided, but it is usually covered with a hood.

EYES: Green

OCCUPATION: Character lives as a Hermit with Nomadic tendencies because of her upbringing and past, but she spends her time collecting herbs and mushrooms for cooking, potions, tinctures, etc.

KNOWN SKILLS: Gathering skills, hunting, fishing, cooking, some stealth, identifying plants, mushrooms, and fauna, survival techniques, sorcery, some sword and dagger

BIRTHPLACE: Due to her upbringing, it is really unclear as to where she exactly originated, but it is speculated she either came from Clan Spiritclaw or Clan Goldenfield.

APPEARANCE: She is usually wearing a skull mask and robes, her face shrouded in mystery. She usually is adorned in natural colors to try and blend in with her surroundings. Sometimes she wears ornaments such as jewelry.

NOTABLE TRAITS: Her large skull mask is the most notable, as she seldom, if ever, takes it off. She also is eccentric and tends to have odd personality quirks, being socially awkward and blunt.

RELATIONSHIPS: She has mainly kept to herself with her “Mother”, Gudrun Gloomhorn, who was later slain by a band of Mordok. She is all on her own when she is found.

RUMORS: Many rumors, but mainly speculation of where she came from and what she looks like under her mask. Some joke that she wasn’t born at all but came straight out of the ground or sprouted from a dead log like a mushroom.

BIO / BACKGROUND HISTORY: As a child, Yrsa and her mother were banished from their clan when Yrsa was barely toddling. Her mother, Gudrun, could be attributed for Yrsa’s lack of socialization or even her lack of knowledge for her race or her clan. She was given a very sheltered life where they relied solely on the land and on simple farming out of prying eyes. Gudrun would occasionally leave Yrsa on her own, but generally speaking, Gudrun was a very invasive character who did not allow Yrsa to wander far.

As a child, Yrsa began to learn magic under her mother’s helpful hands, but she was not allowed to stray. It had to be practical and it had to help Gudrun in some particular way. Her childhood drifted more into the form of servanthood than childhood, stealing her precious early years from her. As she hit her teenage years, she and Gudrun finally settled between the forest and mountains near the Great Wolf Hackles. The home was practically underground amongst the roots deep in the forests. It could easily be mistaken for an old boulder or a clump of moss. This gave them a feeling of safety as they learned to stay quiet most nights and burn only when everything was clear.

Yrsa began to question things as she approached adulthood when she spied a traveling caravan moving through the pass and noted the families and how tight-knit they were. She found the behavior to be incredibly strange and inquired about it with her mother, who scorned her and told her to never approach people again. However, it left Yrsa pondering for many years to come about people and she would eventually make it a habit of sneaking out while her mother slept to spy on sleeping camps and caravans to watch in curiosity. Due to her ability to blend in with her surroundings, she was never caught. Until one fateful day where she spied a troop of Mordok and watched on with great intrigue. Her foot then slipped and revealed her hiding place, and she retreated back into the forest. The Mordok scrambled up the mountains to follow her. She pulled out every trick in the book for hiding, but she could not seem to throw off their pursuit. It ended poorly when she retreated into her home and roused Gudrun, warning her of the oncoming danger. Gudrun felt skeptical, but crept out to spy.

Unfortunately, this was Gudrun’s demise, as she was snatched up and brutally eliminated in front of Yrsa, who cowered in hiding. The Mordok then pillaged the house, wrenching Yrsa up from her hiding place and attacking her without mercy. After a harsh scramble, she managed to escape with a few lucky spells. However, she did have a few scars to prove it including one that was rumored to sprawl across her face.

Yrsa, broken and feeling divided, fled through the mountain pass completely alone and using her survival instincts. She traveled this way for many moons until she found herself in what she believed to be a safe haven. She carefully scoped out the area and waited for any traffic throughout the coming fortnight. Thankfully, the only thing to come ambling through the area were small game and birds. She proceeded to build another home quite similar to her’s and Gudrun’s that was very well hidden and allowed her to stay comfortable through all of the seasons. However, as the year progressed, she began to feel lonely. She began to talk to herself under her breath, and even made a scarecrow that she nicknamed “Mother” that she set up in the corner made of hay and rope.

As she stretched out her cave-like home, she happened upon many mushrooms, one of them was rumored to have attached to her and slowly chipped away at her sanity.

Just as she felt herself slipping into the realm of insanity, she was interrupted from her ramblings by a shroud of voices. The voices pulled her curiosity and she watched as her beloved “safe haven” was now being rudely interrupted by caravans that decided to make camp there. She contemplated scaring them, attacking them, stealing from them, but she remained silent in the shadows and watched on with curiosity, fear, anger, but then vast interest. A few of them sparked her interest and she began to copy their mannerisms in the shadows. She listened as a few bards sang around the campfire and felt unusually lulled. What was this peculiar sound?

When the caravan left in the morning, she felt herself thirsty for more. She decided to pack her most precious belongings and follow north in search of more people where she would observe from a distance. This would eventually lead her into the Guardians of the Wall.

She comes upon them when she once again hears the skillful sounds of an instrument ringing out from their camp. As she observes the group throughout the days, she is out of earshot and decides she must take it upon herself to nickname the members. She hurriedly rushed under her breath, “Remember what Mother Gudrun would say. She said ‘if you name them, you’ll get attached!'” But she decides to go against Gudrun’s judgement and gave affectionate nicknames for every single member. However, she may have gotten carried away when she created stories and conversations for each of them, even recreating hay dolls and communicating back and forth with them as though they were speaking back to her.

She watched over them for months, creating her own strange reality of what she believed the group was enduring, who was in a relationship with who, and carefully caring for her hay dolls. Finally, as she listened on from the shadows one night to the sound of the bards, she realized the group was melancholy. She realized that one of the members of their group, “Bubbles”, had suddenly disappeared and watched as they all lamented. She pondered where Bubbles may have gone and believed that Bubbles was jealous of a love triangle she had fabricated in her mind. As she observed the camp settling down for the night, the bard set down his lute and she found herself creeping from the shadows to take it. Once it was safely in her grasp, she slipped back into the darkness and what she believed was out of earshot. She began to pluck away at it, grumble to herself, and then pulled out the doll of the bard that she had named “Plucky”. She threw Plucky a disgruntled stare and said, “How do you make the sing-sing sound on this thing!?” The sound of her plucking roused the sleeping group, who sheepishly looked about for the missing lute. A few sent out to investigate and managed to sneak up on Yrsa, who was in the middle of plucking. When they called out a fearful, “hello?”, Yrsa froze and slowly turned her masked face toward them in horror.

She called out their nicknames, dropped the lute upon the ground, and scrambled away without much words. The group felt confused, but intrigued, as they returned feeling various emotions from concerned, threatened, to intrigued. Who was this terrifying stranger? And why did she call them such strange names?

From the shadows, Yrsa did not give up, but she did keep a good distance for some time. She realized that her new “friends” were on the lookout for her as well as for Bubbles, and she did not want to be found. At least, not yet. However, yet again, when the bards began to play, it lured her from her hiding place. This time the group sat upright at the campfire as the haggard figure with a skull mask came out of the forest. Some stood defensively, some sat there waiting for her to speak, and finally, she shrewdly growled, “Plucky stopped playing. Why did Plucky stop playing?” She then sat herself atop of a log and waited patiently. The group still sat in stunned silence, unsure of what to do with this new stranger.

Over the next few days, she did not seem to leave and did not meet direct conversations or questions very well. Anything asking what was her name, where she was from, or what her race could be was met with very simple replies. They managed to discover her name was Yrsa, that she would not take off her mask, and that she was very strange in her interactions. They could not pinpoint her race, nor did they quite understand where her nicknames for them came from, but they began to welcome her as a strange new member of their group regardless. However, she would disappear to supposedly rest before returning to the group once more. It would seem that the one thing that got her to speak was the sound of music. It would seem a great deal of trust would be needed to gain closeness with her, and the Guardians of the Wall seemed all too eager.

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Corvian Goldfeather

PLAYED BY: Raven Moen 

CHARACTER NAME: Corvian Goldfeather, generally just goes by Goldfeather

GENDER: Woman 

PREFFERED PRONOUN(S): she/her 

CLASS: Rogue 

AGE: 25 

RACE: I’olarian Syndar 

EYES: one piercing blue eye 

OCCUPATION: Scavenger 

KNOWN SKILLS: fast talking, resourceful 

BIRTHPLACE: Faedrun, near Aldoria 

APPEARANCE: Patched together appearance, looks like she was raised on the edge of a battlefield but at home in marketplace. 

NOTABLE TRAITS: Fangs, the single blue eye 

RELATIONSHIPS: What relationships do you have other PCs and NPCs?

BIO / BACKGROUND HISTORY: 

Goldfeather was born towards the end of the war. Orphaned before she could remember, her first memories are of running around the edges of battlefields, searching for rations while narrowly avoiding the undead. After years of scraping by, she realized she could get on better by selling whatever usable scrap she could find to whoever would take it. After years of this, Goldfeather caught wind of the ships making their way off of Faedrun. She hid herself amid a crowd of people clamoring to get on board, holding onto a stranger’s sleeve to appear like their daughter. 

The new continent provided ample opportunity to continue her scavenging. Whether it was collecting the remains of civil war battles or finding what she could from mordok skirmishes, the conflicts that sprang up always provided. When Goldfeather had familiarized herself with the Mardrun black market, the opportunities expanded.

Despite her skill in scavenging and success in the black market, Goldfeather’s passion lay in crafting. Watching the blacksmiths turn the busted scraps she’d find into beautiful weapons had given her a goal, to not only hoard but to make wealth. Until she can afford to start her own legitimate business, Goldfeather continues to go out following adventuring parties in hopes of finding her next opportunity. 

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Dahm

PLAYED BY: Adom Juarez

CHARACTER NAME: Dahm

GENDER: Man

PRONOUNS: He/him

CLASS: Rogue

AGE: 37

RACE: Human

HAIR: Dark blond

EYES: Gray 

OCCUPATION: Traveling merchant and trader

KNOWN SKILLS: Bartering, reading/writing, cooking, astronomy, herbalism, animal care, languages

BIRTHPLACE: A tiny seaside village somewhere in southeast Vandregon, year 235

APPEARANCE:  Plump, eyeglasses, clothing gravitates toward traditional May’Kar finery in what might be deliberately provocative toward other colonists

NOTABLE TRAITS: Always wears a silver-and-sodalite ring on his left middle finger–“it’s an enchanted ring, and its charm wards against drowning.”

RUMORS: It is said that he may have reagents for sale!

BIO / BACKGROUND HISTORY: Dahm was born in Faedrun, and spent the first nineteen years of his life there. His mother and father were both travelers–his mother, an herbalist, and his father, a merchant–who were staying in southern Vandregon for a season when his mother discovered she was pregnant. Rather than make the journey home to May’Kar, they opted to settle for a year or two in Vandregon, then return when it would be safer for mother and child to travel.

That decision saved the family’s lives, as, about two months after the baby was born, the May’Kar Dominion betrayed the world. Horrified at what their homeland had done, and not believing that their beloved king would ever cause so much death and suffering, the family opted to stay in Vandregon, turning all their efforts into producing and distributing medicines for the Vandregon armies. During this time, the family dropped their surname, to avoid the hostility they faced as May’Kar citizens.

When Vandregon fell, the family was once again lucky, and all three were able to get onto one of the ships fleeing Faedrun on account of the mother’s herbal skills and the family’s small cache of medicines.

Today, Dahm’s aged parents have settled just outside Newhope, where they continue their respective trades. As for Dahm, he has taken to the lifestyle his parents enjoyed, and spends most of his days traveling from one settlement to the next, trading goods with Syndar, Human, and Ulven alike. While he’s not as skilled as his mother, he has learned enough from her that he can craft simple remedies and cook well. From his father, he learned how to speak and read three different languages (with variable competency–he often embarasses himself in Syndarin), how to stitch a wound, and an appreciation for casual observation of the stars.

Having grown up without a connection to his own native culture, Dahm is exceptionally, sometimes defiantly, interested in anything May’Kar. (His dream is to one day keep his own camel!) This is not to say that he is nationalistic; Dahm, like his parents, struggles with the horror and shame of what the Dominion did, though the betrayal does not sting for him like it does his family. Nor is he xenophobic; Dahm grew up as a hated outsider, and so his mindset is that each person must be evaluated on their own actions and merits–he would even trade with the Mordok, in theory.

Dahm is quite fond of tea, cheese, and blackberries. He enjoys games of chance, cooking, and music from stringed instruments. He is not overly fond of peas.

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Rattlesnake JonJon

PLAYED BY: Xak Hawkins

CHARACTER NAME: Rattlesnake JonJon

GENDER: Male

PRONOUN(S): He/Him

CLASS: Warrior

AGE: 38

RACE: Ulven

HAIR: Dark Brown

EYES: Blue/Green

OCCUPATION: Madman

KNOWN SKILLS: foraging. BATTLE

BIRTHPLACE: Unknown

APPEARANCE: Disheveled with an enigmatic persona

NOTABLE TRAITS: It never takes long for people to question JonJon’s sanity

RELATIONSHIPS: none known

RUMORS:  

-He was lost in the forest since he was a child and raised by deer

-He ate too many magic mushrooms and lost his mind

BIO / BACKGROUND HISTORY: 

In the ancestral Ulven lands of Mardrun, there lived a warrior known as Rattlesnake JonJon. With a name that echoed his fierce and unconventional nature, JonJon was revered for his cunning and skill in battle. Clad in armor adorned with the likeness of venomous serpents, he struck fear into the hearts of his foes.

One fateful day, JonJon found himself wandering deep within the dense and ancient forest that surrounded his village. Drawn by an insatiable curiosity, he ventured further than any of his kin had before, delving into the heart of the wilderness. It was there that he stumbled upon a hidden grove, brimming with an assortment of mysterious and vibrant mushrooms.

Unbeknownst to JonJon, these mushrooms held an enchanting power, capable of unlocking doors within the mind and connecting mortals to realms beyond. With his insatiable thirst for knowledge and new experiences, JonJon was unable to resist the allure of these magical fungi. Ignoring the tales of caution whispered by his kin, he devoured them without hesitation.

Almost immediately, the hallucinogenic properties of the mushrooms seized JonJon’s senses, plunging his mind into a labyrinth of twisted illusions and fragmented thoughts. Reality warped around him, and the line between the physical and the ethereal became blurred. In this kaleidoscope of chaos, JonJon’s once steadfast sanity began to erode.

Days turned into nights, and JonJon wandered deeper into the forest, lost in the grip of his mushroom-induced madness. He conversed with unseen spirits, danced with shadowy figures, and waged battles against imagined foes. The forest became his realm, a twisted kingdom where serpents slithered through the trees and madness whispered from the shadows.

His pack, sensing JonJon’s absence, embarked on countless search parties, desperate to find their beloved warrior. Yet, the forest was merciless, concealing JonJon within its ancient embrace. To the outside world, he became a myth—Glimpses of a ghostly figure that haunted the tales of villagers, a cautionary tale of the perils that lurked within the woods.

As the seasons turned, JonJon’s mind continued to spiral into the depths of madness. His once-powerful presence diminished, replaced by a hollow shell of a man who muttered incoherent ramblings and gazed with vacant eyes. His pack mourned the loss of their once-great warrior, whispering prayers for his lost soul, and abandoned their search for him.

Years passed, and despite his madness, JonJon thrived.  The forest secretly had a niche for him and he had sunk into its embrace.  He foraged for sustenance and ran the beast trails at night.  He continued his dance with the fungi gods and found a somewhat symbiotic rhythm in his feral life.  He had no memory of his previous self but felt the instinctual pushes and pulls from stirred recollections at times.  

The animals spoke to him.  For a time they were his gods, and for a time after that – he was theirs.  These delusions evolved into what he perceived as a close and meaningful relationship with nature and the balance of the wilds.  Eventually, the beasts he ran beside began speaking reason to him.  They urged him to seek his own world once more.  What started as loving advice from his animal friends soon turned into looming threats.  He was welcome in their groves no longer and he felt a growing pull to leave – to seek out the civilization he long ago left behind.  

As Rattlesnake JonJon emerged from the depths of the forest, he found himself in an unfamiliar and distant land, far from the familiarity of his forest kingdom. The trees here whispered new secrets, and the air carried scents foreign to his senses. Confusion gripped his mind as he tried to piece together his surroundings and find his bearings.

With each step, JonJon ventured deeper into this new realm, guided by an instinct that urged him to seek answers and rediscover his purpose. The land revealed itself to be a place of vibrant cultures and diverse people, with large cities and serene landscapes awaiting exploration.

As he traversed through bustling streets and encountered individuals of different backgrounds, JonJon’s unique appearance and aura attracted curious gazes and inquiries. His presence, a blend of mystique and storied past, captivated those around him. Tales of his madness whispered through the lips of townsfolk wherever he lingered, intertwining with their own beliefs and legends.

Despite his confusion and disorientation, JonJon’s indomitable spirit remained. The same resilience that fueled his prowess as an Ulven warrior now propelled him forward in this new realm. He sought knowledge and sought to connect with the people and cultures he encountered, learning their ways and sharing his own tales of the forest.

As JonJon’s journey unfolded, he discovered a profound sense of liberation in being far from home. He was not sure how he knew, but the unfamiliarity of the land allowed him to shed the expectations and limitations that he vaguely remembered as defining him long ago. He embraced the opportunity to reinvent himself and to explore aspects of his identity that had long remained dormant.  While he did not remember what came before the forest, he could feel that a small grip of control had formed over his madness.  He felt.. Self aware. For the first time in many, many years.

 

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Frode Longfang

PLAYED BY: Mark Flyte

CHARACTER NAME: Frode Longfang

GENDER: Male

PRONOUN(S): He/Him

CLASS: Warrior

AGE: 33

RACE: Ulven

HAIR: Brown

EYES: Green

**OCCUPATION:**Frode is a steadfast warrior who can always be found at the front of the line. However, when in the company of friends he has been known to cook; and crafts small trinkets when left alone.

KNOWN SKILLS: A hardened warrior, Frode has improved with his shield over the years, and has been known to pull an arrow out in the middle of battle. After a battle he can usually be found taking a brief respite to regain his strength before the next battle.

BIRTHPLACE: Born in Onsallas in the year 239.

APPEARANCE: Frode always has a smile on his face when conversing with people of any race. Though it slips away when he senses an aura he doesn’t trust.

NOTABLE TRAITS: There is a tattoo of a winged female warrior on his right arm that is always visible if the weather permits.

RELATIONSHIPS: During the Battle of Riverhead Frode assisted Ragnar Riverhead out of the village. Ironically, his only other relationship to note was with that of a Syndar named Aladrin Greywood and it too involved assisting with a village. However, this was to get ale to safety in their bellies, but did include a brawl.

RUMORS: They say that if you can get him to have a drink he won’t stop until there is no mead left.

BIO / BACKGROUND HISTORY:

Frode was born in the year 239 during an attack from the Mordok. His parents knew they couldn’t protect him and gave him to the Crèche and the Daughters of Gaia that same night. Whether they perished during the fight, or just left, Frode’s parents were never seen in Onsallas again. He spent the next years of his life in the pack Crèche until he could prove he was able to take care of himself.

Having no family to go home to, other than the Crèche and the Daughters of Gaia, he matured quickly, learning to become self-sufficient at a much younger age than most. He began training as soon as he could pick up a stick. Always the loner, he would watch the warriors as they spared and practice mimicking their attacks whilst fighting a tree. Once he was caught while watching a sparring match. He was picked up by his pants and carried to the Daughters of Gaia. Upon presenting the boy to them, the warrior was informed that he had no family and was now mature enough to be with the pack. Upon hearing this the warrior smiled and bid them farewell before leaving with Frode still in tow.

The warrior brought Frode all the way back to where he had found him. He threw Frode into the sparing area and then threw a sword to his feet. The warrior declared that his name was Valengar Longfang and he was going to teach Frode how to fight. Over the next 12 years the only thing Frode did was train with Valengar. When given the option to choose what path he would follow, there were none that were surprised when he chose to continue down the path of the warrior.

While those on the path with him seemed to grow colder as they started seeing the Mordok fight, he never seemed to change. Having never had an emotional attachment to this world, Frode never let the horrors of battle weigh on him. He noticed the change in those around him though. In the year 266, in the Battle of Riverhead, Frode watched as a warrior on the brink of collapse was able to tear through a group of Mordok with his ax. The warrior was charging towards a scream they had all heard. Without giving it a second thought he ran to join in the rescue. Arriving only moments later, Frode saw the look in the eyes of the warrior he would come to know as Ragnar Riverhead, as he stared at his little sister. He had never experienced the feelings he saw in Ragnar’s eye because he had never had anyone who he called family. After assisting in the evacuation, Frode decided that it was time for him to spend some time away from the front.

Upon returning to Onsallas he started to adventure to nearby villages more. He knew if he was ever going to find a family of his own that he needed to leave Onsallas for a time. In his travels he found himself in a tavern with a Syndar named Aladrin Greywood. Having never been one to hold his tongue and having never seen a feral Syndar, Frode went right up to Aladrin and inquired about his tusks. Aladrin immediately began regaling him with his life’s story which he enjoyed more and more with each drop of ale. When Aladrin had finished his story Frode thanked him and offered to lend a sword should he ever need it. As the two of them got up both about to say they had to leave, they bumped into a patron who also had too much to drink. After a brief brawl and a few broken stools the pair quickly made their way out the door and parted ways. Although their interaction was brief Frode knew that he was moving in the right direction. He had met someone with whom he felt he could call brother. He hoped that one day Aladrin would take him up on his offer.

Having never visited a tavern before the other night, Frode wondered if this was something that happened often. The following night he decided to go to a different tavern. While he did not find another person to whom he could converse with at the level of Aladrin, he did find Mead. As he consumed the golden nectar he began conversing with everyone in the tavern. Ale may have made the story better, but mead… mead made people better. Frode knew everyone’s name by the end of the night and forgot them by morning. He began to like people more in general after that. He continued to try to be that outgoing without mead but when the mead starts flowing so do the conversations.

Some years passed and he received a letter from an old friend, Aladrin. There was a boat going to an island out east and he could use an extra body. Interested to see what another night in his presence would be like, Frode began the journey immediately. After all, he’d never been to an island.

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Asmund Adirchem

PLAYED BY: Trinity Peckham

CHARACTER NAME: Asmund Adirchem

PRONOUN(S): She/Her

CLASS: Rogue

AGE: 16

RACE: Human

HAIR: Dark brown with dyed tips, though it may vary.

EYES: Blue

OCCUPATION: Asmund is working as a merchant, preparing to take over the family business.  Completely against her will, of course.

KNOWN SKILLS: Rolling her eyes, scoffing, and bullying people into buying her stock.

BIRTHPLACE: Asmund was born in New Aldoria, but her parents are from Regular Aldoria.

APPEARANCE: Asmund keeps her clothes neat and clean, they are the last shred of dignity she has left.

NOTABLE TRAITS: Asmund would really rather be anywhere else, is always chewing on something, and has a superiority complex.

RELATIONSHIPS: Asmund’s parents are dead (to her).  She used to travel with a Bard from Newhope named Ivis, and Hephorus, a Mercenary from Faedrun.

RUMORS: “Her parents had to drive her out of the house, literally kicking and screaming.  And biting.”

BIO / BACKGROUND HISTORY:

“-When I had fetched the water from the well, I crested the hill to see my monastery consumed by flames.  The heathens who did it rounded up the survivors and brutally executed them, then left the bodies to rot where they lay.  Over the next twenty years, I hunted down and slaughtered every one of the god-forsaken bastards who killed my family.  After I had spilled the last man’s blood, I didn’t know what to do.  I had been in the revenge business so long that I no longer knew any other way.  I tried to rejoin the brotherhood, but they would not take me back.  Having no other choice, I became a sellsword, indiscriminately killing the pure and the wicked alike so long as I was paid for my sin.  I have traveled every inch of Mardrun by now and I had covered half of Faedrun offering my terrible service.  That brings me to this fire tonight, sharing my life story with you all.  I hope my fate may be some cautionary tale for you, and you may learn from it.  I cannot escape this though.  My very existence has become punishment for my transgression.”  The warrior put his head down and wept.  I put down the fried donkey balls

“What a stupid idea, you idiot.  Why wouldn’t you just hire someone else to kill those guys?  Now you’re all- that.”  I gestured vaguely to all of him.  “Ew.”  The warrior raised his tear streaked face.

“Then what tale do you have? What trials have you faced, what fury hath the heavens wrought upon your poor life that you would mock me?”

“Obviously you know of the Adirchem Trading Company, stretching from Aldoria to the ends of Tielorrien, the beginnings of which go beyond any wise man’s earliest memory, blah, blah, blah.

My parents got the brilliant idea to force me to learn the crusty old trade.  They tried to convince me that it was my responsibility to take on the family business after their death.  They set me up as a manager in the local shop.  It sucked donkey balls.  Which were always sold out.  I had to get there sometime before lunch and make sure this crusty old dude did his job, and he just sat there.  These stupid kids kept coming in and running away with stuff.  I hate kids.

Over the next year, I had to sit in like, five different shops.  They all had crusty old men sitting at the counter and stupid kids running around.  It’s not my fault that the businesses lost all that silver.  It must have been those snot-nosed kids.

On my pony’s half-birthday, my parents did the worst thing ever.  They gave me a merchant cart “and your wits, like my father and his father and his father, and-” you get it.  They expected me to go out and sell junk. On my own. Like a dirty merchant-person.  Like my father and his father before him.

Oh yeah, and they gave me this stupid bird to send them monthly updates.  It’s like, a goose, or something.  Like I even want to talk to them anymore.

For the first few months, I didn’t want to write the stupid letters.  After a few Vandregonian Rangers sent by my parents showed up at my cart, I coincidentally decided that it would be good to practice my handwriting.

All of this was the fault of those bratty, snot-nosed, skid-mark of life, weasely, rat-toothed, scrawny, sickly, hobbled, wheezing orphans!”

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Alger Alacri

PLAYED BY: Austin Bailey 

CHARACTER NAME: Alger Alacri

GENDER: Presents as Masculine 

CLASS: Warrior 

AGE: Early 20’s

RACE: Human

HAIR: Long blond hair

EYES: Hazel

OCCUPATION: A trained blacksmith with a passion for combat, preferably with polearms

BIRTHPLACE: Born in Vandergon, Grew up in New Aldoria 

APPEARANCE: Average Height and build,  rarely ever unprepared for a fight, evidenced by always wearing armor and carrying weapons.

NOTABLE TRAITS: Easily excitable, always itching for a fight. Strives to always be honorable, at least in intentions. Numerous old burn marks on hands and arms, evidence of working as a blacksmith 

RELATIONSHIPS: Broken Blade Company.

BIO / BACKGROUND 

Altha had always been fascinated with the art of blacksmithing, ever since she was a young girl watching her father work the forge. Her father, a respected blacksmith in Aldoria, had taught her the trade and she had quickly become a skilled apprentice under his tutelage.

But when the undead attacked Aldoria, everything changed. Her father was killed in the chaos and Altha found herself alone and scared. With nowhere to go, she fled to west to Vandergon as a refugee, seeking safety from the horrors that had befallen her homeland.

It was there that she met Alaric, a soldier in the Vandergon army. She watched him from afar, admiring his strength and prowess on the battlefield. She saw him wield his spear with deadly precision, not just to dispatch the undead and penitent, but to defend those who fought by his side.

But it wasn’t until one day, when Alaric came to her father’s forge to have his armor repaired, that they actually met. Altha was nervous and shy, but Alaric was kind and gentle with her. He asked her questions about her work, and they talked for hours about the art of blacksmithing.

As time went on, Altha and Alaric grew closer. They spent more and more time together, and it wasn’t long before they realized that they had fallen in love. Altha admired Alaric’s strength and bravery, while Alaric was fascinated by Altha’s skill with a hammer and her dedication to her craft, always going to her after the numerous battles he took part in, trusting her work with his life.

They were wed in 234, though it was a struggle to find time for romance, due to the rising difficulty of the war against the undead, both of their skills we’re needed if Vandergon were to survive.

The following year, The May’Kar Dominion betrayed it’s fellow kingdoms, and joined the penitent, marking a turning point in the war. 

Vandergon, knowing they wouldn’t survive survive if the May’Kar were left to build in strength and numbers, Split their numbers. Altha and Alaric were to go South.

The Southern half of the army focused on the enormous line between the heart of the Vandregon and the enemy. They could barely stand against the undead, but were trying to hold out long enough for the Northern army to join them when they conquered MayKar.

Despite all this chaos and death, Altha and Alaric always found time for each other, And Altha would become pregnant with their baby, who would later be known as Alger, and with him, hope for their future together. However, that hope would not last long.

When the undead decimated Aldoria, their numbers exploded because of new penitent joining their cause or the dead coming back to fill in the ranks. The undead army renewed its attack on Vandregon with tens of thousands of fresh undead troops, and it overwhelmed the Southern army.

Their army splintered, Altha, Alaric, and baby Alger fled to the sea to escape the continent in 254. 

When they finally reached the sea, having fought against the undead tooth and nail for every step, the penitent showed up in massive numbers, intent on letting no one escape from Faedrun.  

Making the most difficult decision of his life, Alaric and his fellow soldiers sacrificed themselves to let the ships escape. To him it was worth it, Altha and Alger, along with hundreds of refugees were able to set sail for Mardrun.

Their ship was originally intending to go to Newhope, but they were blown of course during their long voyage, and found land close to New Aldoria. Looking to rebuild her life best she could after the traumatic loss of her husband, to take care of the child they created together, Altha settled in New Aldoria, where she would find work as a blacksmith.

As Alger grew up, Altha kept him close, and as soon as he was old enough, had him help in the forge. Over the years Alger became a competent blacksmith, though he yearned to follow his Father’s footsteps, hearing stories about his bravery, and that of other Vandergon soldiers throughout his life.

Altha was somewhat hesitant at this development, not wanting to lose her son as well as her husband, and discouraged the youthful play fights young Alger would have, using wooden weapons with the other kids. Eventually, seeing he had the beginnings for real talent for it, she accepted his passion for combat.

As Alger grew into maturity, the city guard allowed him to take part in their training and drills, in exchange for doing minor repairs, like keeping training equipment in good repair.

In due time, as Alger developed his martial prowess, he’d occasionally take shifts in the watch, but spent most of his time either training or blacksmithing.

Altha would pass several years later from sickness.  Following her loss, Alger would take over her duties as a blacksmith. As he mourned, Alger yearned to find more meaning in his life. Though he as happy to help protect people from threats, those weren’t very common, and he was rather bored at his post. Hoping for more, he kept training and conditioning his body, and honing his skills with various weapons, though preferring polearms, all while crafting armor and weapons for both himself and anyone who commissions it.

As Prince Aylin decides to send a force to reinforce The Shield, to defend the realm from Mordok, Alger decides that this is exactly the opportunity he’s been looking for, and sets out to join the force.

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Barnaby Bucksley

PLAYED BY: Matthew Timmons

CHARACTER NAME: Barnaby Bucksley

GENDER:  Male

PRONOUN(S): He/Him

CLASS: Warrior

AGE: 34

RACE: Human

HAIR: Dark brown almost black with a thicc beard

EYES: Blue

OCCUPATION: A bit of a tradesman. He knows a few things, but beyond occasionally helping others in mundane tasks, all he knows for sure is combat.

KNOWN SKILLS: Fighting and leading.

BIRTHPLACE: Unsure of where in Faedrun, he would have come over roughly around 260 at almost 18.

APPEARANCE: Tall and imposing. Clad in heavy plate mail, blackened with a tower shield and massive hammer.

NOTABLE TRAITS: Like above, the hammer is his most notable feature outwardly, beyond being completely head to go in armor. He has a thick “scottish” accent.

RELATIONSHIPS: He has encountered Brenna and Clanleader Hoskuld of Goldenfield and developed a friendship with both. He met Ragnar Riverhead in Onsallas and again in Shieldhaven.  He lived with an Ironmound family (Kinnith and his family) in Shattered Spear territory for almost a year, before traveling south and  meeting Kinnith’s grandfather, Milik, a notable blacksmith in Ironmound.

RUMORS: That Hammer Guy. A human with Ulven values.

BIO / BACKGROUND HISTORY:

He felt both warm and cold… and wet, at the same time. Where was he? What day was it? With a heavy breath, and a great heave, he lurched himself forward, catching a knee and bracing himself against the morning ground. “Well”, he thought to himself. “It appears I’m in….wait. Where am I?”

“Wait…. What is my name”?

Looking around, he noticed an immense shield lying upon the ground near where he had awoken.  As he settled the shield against him, he noticed behind it a long, handled warhammer, deeply cracked in places, still in the grass. Leaning down once again, he grasped the handle and brought it to him. Having rung the hammer, he once again looked out into the vast field of grain, taking in the moment. Looking toward the sea,  he could see a small bay ahead. After a little less than an hour, he came to a bend in the road. Down this road, he spotted a distinct river bed that ran perpendicular and mostly up the hill a ways into some thick trees. The path ahead through the thickets seemed doable, and keeping the river to his right, he felt confident that he would inevitably reach what he thought would be a spring fed pool. After at least an hour of thick, rugged terrain, he emerged from the woods to a clearing with a beautiful pond fed by a cascading waterfall. Minutes later, he was in the middle of the body of water. After swimming for a while, moved back to dry land, stark naked, and turned his attention to his pile of armor. Holding his spaulders, he noticed that they, much like other pieces of his armor, bore years of dents and scrapes. As he rounded the top of the backplate, he caught something in the corner of the shoulder piece. Writing.

“Barnaby Bucksley y. 256”

“Barnaby Bucksley? What is that? Is that… me?” He thought to himself. He had never heard this name. “I’ve got nothing else. I guess that’s what I’ll call myself.”

“HEY! STOP WHAT YOU’RE DOING!” Looking up, he could see, across the waterfall and on the other side of the pool, several Ulven men armed with axes and shields. 

Barnaby could hear the sound of the waterfall further and further distancing itself in the background, as he was dragged and led slowly through the thick brambles of the forest. 

“So…” Barnaby started, pushing another thick branch out of his face, that the Ulven woman had neglected to move aside for him. “What do I call my tall, imposing female guard who… seems… to be leading me ever deeper in an unknown direction”. 

“You can call me Brenna. Warleader Brenna.” She said, then turning her attention back forward, she stooped under several branches that proceeded to smack Barnaby in the face.

————————————————

“Well, Warleader. It appears you’ve brought me a human.” 

“Chief” Brenna stated, holding her head low and a hand to her chest.“We found this man bathing naked in the Ancient Pool. What should we do with him?”

After pausing for several minutes, he replied. “I think… we put him through the Skolgarb”.

Minutes later, Barnaby stood silently nearby as Brenna and Clanleader Hoskuld discussed amongst themselves. Tables had hastily been set up nearby with a bustling of Ulven clamoring about to set up for the Skolgarb.

“He SHOULD be beaten and exiled!” Brenna was bristling with contempt at this moment for her captive.

“And he might yet be. But, better to send him on his way, beaten or not, having learned something about the culture he exploited, don’t you think? Is it not better for him to understand WHY what he did was bad, rather than just pain being a reminder of his crime?”

Brenna stood silent. She knew he was right.

“Besides…” The Clanleader added, “I don’t think he understands exactly what’s in store for him”.

The sound of birds chirping woke Barnaby in a confused haze. Several moments passed in what felt and eternity, as his hungover sense attempted to rationalize his surroundings. 

“Well, it appears that you lost, human.”

“What do you mean *ugh* I lost”, Barnaby responded with a frustrated groan. 

 “You passed out before Thorgud. He managed to hang on the mere second that your face collided, rather comically, I might add, with the table. Be grateful the Clanleader found you so entertaining”.

The next several days passed quickly in the Ulven clan, as Barnaby made friends with many locals and was escorted around by Brenna. Standing on the outside of the North gate of Goldenfield proper, the two stood staring into the morning sun.

“Where will you go, outsi…er… Barnaby” Brenna asked, not making eye contact. It had been many years since she connected with anyone on such a friendly level, let alone a human. 

“Honestly, I don’t know.”

Turning away from Barnaby, she looked back Northward. “Well, you best be on.”

“Brenna…” he stated, holding an arm outstretched in comfort.

“The day gets hottest at noon, so you’ll want to stay close to the trees to the West. We are near the border of Spiritclaw and north of them is Steinjotunn. They are mostly friendly but not like Goldenfield. You’ll want to…” She trailed off, as she could feel the arms of Barnaby wrap themselves around her. 

“I’ll come back, you know” Barnaby stated. He stood there for several seconds simply holding her, before he could feel her own arms wrap around his midsection.

“You better…” She stated quietly. 

————————————————

“State your business in Onsallas”. Do you have business here or beyond the Shield?”

“Not particularly. This is just the next stop on my journey.”

“Then stay the night, then be on your way. We don’t have time for interlopers”. Several moments later, the large gate opened, and Barnaby continued into Onsallas.

The atmosphere within the tavern was filled with tense glares and hushed tones. 

“You there. Human.” Whatever the Ulven wanted, he wasn’t interested. “Hey! I’m talking to you!” 

The table suddenly lurched away from Barnaby’s reach. “Tell us… “The man started looking both at Barnaby and at his surrounding Ulven. “Who won the honor duel?”

“The what now?” 

“Outside. Now”. The Ulven man let go of Barnaby and shoved him toward the door. The rain had begun to fall that evening, with the pittering of raindrops falling on his armor. Barnaby walked into a developing clearing of many people and after clearing the circle, he turned and faced his opponent. Standing there was the same man who had pinned him against the wall, but he carried no weapons.

“Umm.. I assume you’re wanting to fight, but I think you’re missing a few things” 

“Ragnar!” Behind the man and through several others standing in the perimeter of the circle, an even larger Ulven man with yellow eyes emerged from the group, into the clearing. He carried a large, circular shield, and had an axe at his side. 

“So,” Barnaby stated. “You must be Ragnar”. Barely a second later, the Ulven ran across the clearing in an unworldly feat of speed and smashed his axe into Barnaby’s shield, sending a piercing ringing across the circle of people.

“MORDOK!” Someone suddenly yelled loudly. However, no sooner had the two fighters collected their thoughts, than the Ulven man and Ragnar were tackled to the ground in front of him, with three dark figures rushing toward Barnaby. 

Barnaby stood in the cascading rain, the circle of people had broken and at his feet lay three broken and lifeless Mordok, all with skulls caved deep. Adjusting his vision before him, he saw the Ulven from the tavern, along with the man he had fought, laying in the mud, with a Mordok on each. Barnaby took no thought and barreled forward, launching himself through the air and collided with the two Mordok. Killing both quickly, he straightened up and turned toward the two Ulven. The man from the tavern had gotten to his feet, wiping clumps of dirt and sweat out of his eyes, while the other had barely made his way to his knees. Moving over, Barnaby outstretched his arm, looking into the bright yellow eyes of the Ulven who had now met his gaze. After a brief moment, the man took his arm and pulled himself to his feet, giving a heavy grunt as he did.

“Maybe next time, you..” Barnaby started, but before he could reply, the Ulven turned and hurled an axe past his head, into the skull of an approaching Mordok. “Well… I guess that makes us even?”

As the night slowly died down, the evening settled with just a few remaining people in the tavern. Ragnar and Barnaby were among, with them the Ulven men that had initiated the duel seated nearby and drinking.

“So… what does this mean? Are we still enemies?” Barnaby asked Ragnar. The Ulven man who had initially accosted Barnaby slowly walked over to where the two sat and dropped himself on the bench next to Ragnar. 

“You fought with honor and saved not only my life but Ragnar’s as well.” The man stated, grasping the jug of ale and pouring them all a fresh drink. “In doing so, you have satisfied your part in the duel.”

“But Ragnar saved my life, as well”

“Yes, and because he did, he has asserted his honor, as well. You are both deemed worthy in the eyes of the Great Wolf.”

“Well… great!” Barnaby said, lifting his mug into the air, the other Ulven in the tavern matched his actions, and all drank.

Barnaby hopped on the back of the wagon, and waved goodbye to his Ulven companions as the mules jerked the caravan down the dirt road. He had been told about Clan Shattered Spear and how they had helped Ragnar’s people. And as Barnaby had been told, perhaps they might help him find his purpose. So, with a promise to meet up with Ragnar once more, Barnaby left Southward.

————————————————

He had lived in Shattered Spear for nearly 11 months by this point, and having nothing but gratefulness to the Ironmound family that took him in and allowed him to stay, the oldest son Kinnith asked where Barnaby might go next.

“South again, I imagine. Maybe I’ll make a circle around the Great Forest and work my way towards Goldenfield”.

“I think that thing is beyond fixing,” Kinnit replied, gesturing to Barnaby’s hammer. “Remember, our family is among the best blacksmiths in Ironmound. I’m sure my grandfather Milik would be willing to help”. 

Waving goodbye and getting many, many hugs from his Ulven family and neighbors, he began his trek into the heart of Clan Ironmound. The long dirt road met with him with little to no encounters. Barnaby found the traveling to be quiet and remote. Leaving him alone with his thoughts. He had been within Clan Ironmound territory for a few nights, at this point, and several people had stopped him repeatedly asking him about his armor and his travels.  It wasn’t until someone literally pulled the hammer out of his belt ring that he snapped and yelled at the lot. “Get your hands off my stuff!”

“Look. I’m sorry.” Barnaby stated, holding his brow. “I shouldn’t have yelled”. 

“To hell with that, sonny” A voice rang out from the back of the group. “These folk are vermin. I’m surprised they didn’t jess steal yer armor. The name’s Milik, and you must be Barnbaby”.

Buildings became more dense as they traveled, replaced only by the occasional farm building and patch of grain here or there. By the time the sun had set, they approached a two story building near the heart of a larger town. 

“Grandfather is back!” Two little girls came running out into the road, hugging Milik.

“Yeh yeh, I’m back, tell yer mother to get the stew on, we have a guest” He replied, giving them a return hug and a pat on the head.

Moments later, Barnaby is eating the best stew he’s ever had.

“Easy, sweetie, you’ll choke if you eat any faster” The woman laughed, as Barnaby struggled to eat a piece of bread with a mouthful of stew.

“Sorry…” Barnaby apologized, embarrassed, as he finished his 5th and final bowl of dinner.  “That was the best stew I’ve ever had, ma’am. Thank you”.

“Well, don’t let my sister hear you say that. She’ll come right down here and force you to eat her own”. She replied, chuckling and taking the bowls and platters away from the table.

“Oh that’s right, you’re Kinniths…Mom’s… sister. Aunt. You’re Kinnith’s aunt”. 

“That Kinnith is a fine boy,” Milik stated, lighting a pipe. “If he and his mother say you’re good people, then you’re welcome in my home”.

“Thank you. Both of you.” Barnaby stated, bowing his head slightly. “The last year has been the only year I remember, but it has been nothing but amazing.” The two Ulven exchanged glances unsure of what this meant. Barnaby apologized and filled them in his story, beginning with waking in the glade. Milik and his daughter remained quiet. The girls had been ushered to bed long prior, as Barnaby warned that the story of Onsallas might be more than they could handle. 

Milik was finally the one to break the tension, as he tapped the ashen contents of his pipe out in a nearby mug. “That hammer has seen better days.” He said, gesturing with his eyes toward the hammer that Barnaby had left leaning against the door frame. 

“It has. Sadly, I do not remember those days.” Barnaby lamented staring at his hands. “As many times as that hammer has saved my life, it has ended more than I can count.”

“Is that something that bothers yeh?” Milik asked.

“Yes. I mean, no.. Well..” Barnaby stated, looking up almost expecting the question to have been a trap.

“It’s not a bad thing to have blood on your hands, human. Both mine and my wife’s, may she rest with the Great Wolf, had more than their share of blood on them. Both of my daughters have taken lives, my daughter here took the life of the man who killed my son-in-law.” Barnaby could see out of the corner of his eye the woman tense her shoulders and close her eyes. Barnaby sat and listened to Milik’s story with bated breath. He didn’t know what to say. Several minutes of silence passed by as the two sat at the lantern-lit table. 

“I’m… I’m sorry. “Barnaby stated, unsure of what to say.

“Don’t be. It weren’t yer fault. You weren’t there, you couldn’t have stopped it.” Milik stated.

“I know, but your daughter..”

“She did what she had to. If she hadn’t, all four of them would be dead, and a mad man would be out and about running around killin’ other people.” Milik said, stopping his pipe tamping activities to make the point. “You wanna know how you can make it up in this world?”

“Of..of course. I want my life to matter. I want to have purpose.” He stated sitting up straight.

“Then defend the people around you and get your hands dirty. Hands that ain’t covered in blood haven’t protected anyone.” Barnaby absorbed these words. As if struck by lightning, he felt them echo in his being and extend to the very tips of his fingers.

“Hand me yer hammer”

Barnaby jumped to his feet and grabbed the hammer leaning against the door frame, handing it to Milik. 

“This thing won’t last’cha much longer. You wanna make your life matter? I’ll make you a new one. But’cha gotta promise me somethin’.

Barnaby nearly stood up. “Of course, anything!”

“Use it to protect my kind. Obviously use it to save the lives of human an Syndar alike, but promise me if you ever meet an Ulven worth a damn, you’ll give your life for ‘em… and die tryin’”.

————————————————

The day had long since passed morning, as Barnaby, with a belly full of breakfast, stood at the edge of the town in which he had stayed for well over a month.

“You jest stay out of trouble now ya hear?” Milik said as he hoisted Barnaby’s immense shield onto his mule. “And if ya DO get into trouble, make sure you shed some blood along the way”.

“Thanks again, Milik. You’ve taught me a lot these last few weeks, and I’m grateful. Your family in Shattered Spear reflects with honor upon you. You should be proud.”

“I am, boy. I am. They’re good folk, who just chose a terrible place to live. I mean, who chooses sheep over steel?”

————————————————

As he neared the Great Forest, it had become midday. The mountains lay in the far distance, as the miles between took many nights to traverse. Coming to the top of an immense hill he could make out the shape of some large walls surrounding what appeared to be a small town. Descending the hill was quick, and with the aid of his mule, he was able to approach the Eastern side of the settlement. He could make out a few farm hands tending to the crops and livestock, while others seemed to almost stand guard. Edging his way along the outer wall, attempting to be both sneaky, but look inconspicuous, he did notice several farm hands watching his movements and gesturing to the guards that were standing by. From here, he could see the troops training better. They were more farmers. With pitchforks. Pretending to stab invisible foes, and rather poorly, at that. Whoever was training these men might have been a good leader, but they had their work cut out for them, as this militia was nothing more than simple farmers with pointed sticks. One of them, he could have sworn, was swinging around a loaf of bread as a sword. 

“Hello there!” Barnaby heard a voice cry out from his left, near the gate. Jumping at the voice, he turned quickly, placing his hand on his hammer.

“Oh, I don’t think that will do you any good. We’ve had archers trained on you from the moment you came down that hill”. The voice said, now showing itself to be a tall, Syndar man with knobbly ears and a navy blue vest. Coming out of the gate with him were two individuals both with bows drawn, pointed at Barnaby. “Did you really think sneaking around our gate was the best way to get in?”

“I wasn’t sure what this place was..”Barnaby stated. 

“Well, why didn’t you ask? We would glad have invited you in and given you food.” The man said, plucking his instrument a few times and glancing upward at Barnaby. 

“I’m… I’m sorry. I shouldn’t have tried sneaking”.

“That’s all I wanna hear!” The man shouted, ushering the two people beside him to lower their bows. “Now, let’s start again shall we?” The man said, smiling toward Barnaby.  “My name is Aladrin Greywood, a Bard.” 

“I’m Barnaby. Barnaby Bucksley. What is this place?”

“Why, it’s Shieldhaven!” Aladrin replied, smiling widely and swinging his arm around as if showing off a grand display.

“Shieldhaven? I’ve never heard of it.” Barnaby stated looking up and down the stretch of walls. “What territory is this?”

“Well, it used to be Riverhead. Or still is. I’m not sure. But, we’re here to protect it and keep it safe.”

“With farmers?”

“Hey, don’t let them fool you. Those guys will beat you silly. Except for that guy with the bread. I’m… not sure what he’s doing”. 

Before Barnaby could reply, he heard another voice come from behind the gate. 

“Is that who Ragnar think it is?” Seconds later, a large Ulven man with an immense shield and familiar yellow eyes emerged from the open gate.

“By the Great Wolf. Ragnar!” Barnaby exclaimed, rushing past Aladrin who was still talking to himself about stealing Barnaby’s story to make into a song. 

“Barnaby has been getting stronger”, Ragnar stated, giving Barnaby’s forearm a squeeze.

“I had to be in order to carry this hammer,” he replied, gesturing to the weapon at this side. “Oh, my friend, I have much to tell you”. Barnaby smiled deeply at his friend. It wasn’t until a few seconds later that he noticed Aladrin standing uncomfortably close.

“So…how do you two know eachother?” Aladrin asked.

“We met in Onsallas. We almost killed eachother”

“Ragnar will tell Aladrin full story. Barnaby must meet Garduk”. Ragnar added, beckoning inside.

Minutes later, Barnaby is taken before an elderly man who is hunched over a tall pitcher of water, with a hoe and shovel next to him. Garduk looks up and gives an eye roll at “another human” in Riverhead lands, saying as long as Barnaby doesn’t pester him too much, he can stay “or whatever”. Barnaby asks about the history of Clan Riverhead, as he hadn’t heard much other than rumors and what Ragnar had told him back in Onsallas. Ragnar and Garduk share a quiet glance, as Garduk tells Barnaby to sit down and shut up. Over the hour, both Garduk and Ragner would tell Barnaby the story of Riverhead and the dark, horribly history that had befallen their people.After talking for nearly an hour Garduk took a long swig, eyeballing the immense hammer that Barnaby had at his side. “Where did you get that?” He asked, almost in an accusatory manner.

“It was a gift from a friend in Ironmound,” he replied. “It was made for me by Milik, the grandfather of Kinnith in Shattered Spear territory. I lived with their family for almost a year before traveling to Ironmound.” 

“Milik and I go way back. Back to when we were kids” Garduk said finally after Barnaby had finished. “He was always so uppity about ‘protect our traditions’ and how the Ulven people have ‘stick together”.  Barnaby chuckled.

“Yeah he mentioned something about that.” Barnaby replied, giving Garduk a smile.

“Did he now…”

“He said in exchange for his hammer, I must swear my life to defending people, and helping Ulven kind.” Barnaby replied, glancing down at his hammer and resting his hand upon it. “I’m not sure exactly what that means, but I’ll try my best”.

“Barnaby should help retake Riverhead land”. Ragnar stated, matter of factly, after having sat silent for several minutes.

“Well, now ain’t that just a twist of fate…” Garduk chuckled to himself, standing.

“Barnaby should stay with Guardians and help retake Ulven land”. Ragnar repeated, also standing. All around him, Barnaby noticed all of the Ulven beginning to stand. One by one, they got to their feet.

“It seems like destiny has brought you here. You made a promise, young man. It sounds like it’s time to fulfill your purpose.”

Something inside Barnaby lept. His heart, his stomach, he didn’t know what. But the word “purpose” resonated within him like an echoing drum. “What do I need to do?” He asked, staring resolutely at Garduk and Ragnar. 

“I think you gotta talk to that guy”, he heard a voice from behind. Aladrin was standing, again, uncomfortably close. Following his gesture, Barnaby directed his gaze toward the direction Aladrin was pointing, and there, as if carved in stone and marbled after a great on himself, stood a tall man with a massive sword and shield. 

Guardians are weird about this, I’ll leave them to it. “ Garduk said as he and the other Ulven grabbed their tools and went back to work. 

“Who are you?” Barnaby asked, barely able to hold his composure after the emotional moment only seconds earlier. 

“I am Stanley Lorden. Leader of the Guardians of the Wall and protector of these Riverhead lands and Shieldhaven.” The voice bellowed with an unearthly echo, shaking the very core of Barnaby’s being.

“What must I do to fulfill my purpose?” He asked again, this time feeling all the same emotions welling up one more. 

“Swear your loyalty to the Guardians of the Wall, defend these lands and the people within, with your life. Do you swear?”

“I … I do…I swear it!” He almost shouted, unable to control his voice.

“Then kneel…” Barnaby collapsed to the ground, one hand on his hammer and the other on the ground, barely able to hold his pose, his knees shook with anticipation. Stanley drew his massive sword and pointed it at Barnaby, Stanley addressed the man once more.

“Do you swear upon your life and honor to defend those unable to defend themselves and those you call family?”

“I do”.

“Do you swear to uphold the sacred oath of the Guardians and always act with honor in their name?”“I do.” Barnaby could feel his very soul begin to quake.

“And do you promise, above all else, to treat those around you, those you love, as family, swearing to them and your gods, your life.”

“I… I do!” Barnaby shouted at the ground, clenching a handful of dirt. He could feel the tip of the sword press into his shoulder gently, one then the other.

“Then rise, Barnaby. And fulfill your purpose with honor.”

A chorus of shouting erupted around him. Aladrin played joyously on his lute a merry tune as Barnaby looked up and to even more people standing above him. Jumping and dancing amongst themselves, they celebrated yet another member being added to their family, as the Ulvens around them gave weird looks. Barnaby found himself that evening, as the Guardians continued to drink and celebrate their newest member of their family, surrounded by a familiar feeling. These people had defended these lands, constructed an, albeit makeshift, settlement and risked their lives just so the Riverhead people might retake their land. These were the people he had searched for this last year, and he didn’t even realize it. That sense of purpose he had driven himself hundreds of miles over a dozen months just to find, and it lay here in Riverhead territory, under a settlement of mismatched friends and allies. Within this group of strangely allied and yet welcoming family, he found his purpose. The one he had searched for for so long. Tomorrow, he would begin his life anew as a Guardian of the Wall.

A Guardian, with purpose.

 

 

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Rosemary

PLAYED BY: Winter Edwardson 

CHARACTER NAME: Rosemary 

GENDER: Enby

PRONOUN(S): she/they

CLASS: Rogue

AGE: ~70

RACE: Io’Larian

HAIR: dirty blonde

EYES: blue

OCCUPATION: herbalist

KNOWN SKILLS: knowledge of some plant life and how to harvest them

BIRTHPLACE: Faedrun 

APPEARANCE: usually in well maintained layered clothing adorned with various tokens and baubles.

NOTABLE TRAITS: appears serous except for the fangs

RELATIONSHIPS: some members of their old commune still survive but not many and most have settled down rather than continuing to travel

RUMORS: she seems pretty boring

BIO / BACKGROUND HISTORY: 

For as long as I can remember we lived on the roads of Faedrun and that was where I felt most at home. We were a small commune but well traveled, at least through the human kingdoms. We were merchants, selling herbs, oils, tinctures, and potions. Sometimes we would connect with other merchants and travel in a larger caravan. We would take the time to trade stories, songs, food, and goods. Other times it was just our commune. The only kingdoms I never got to see were the Richtcrag and the Nara Pentare as there were many stories and rumors, that turned out to be true, of the dead returning as monstrous abominations. But, before the things of nightmare really spilled into my own reality I was able to find my peace in exploration. The rolling farms and fields of the Vandregon at twilight always made me feel like we were drifting on a golden sea of grain. The welcoming sight of the May’Kar oasis always felt comforting, like a friendly face offering to share their home with you. The gorgeous coast of the Aldorian port towns reminding me of the awe inspiring beauty of a true ocean. In stark contrast to these places the few times we came to trade with the small outskirt towns of Tielorrien the felt oppressive and overwhelming, like we were being burdensome merely by existing. But of everywhere else I’ve been, my favorite will always be the cities of the Yabantu Triumvirate. The smells coming from food stalls were always the most mouthwatering, the clothes were always the brightest and most beautiful I had ever seen, even the streets felt alive. I had to be corralled back to the caravan for gawking too long and taking the wrong turn.

Unfortunately, the undead threat continued to grow and grow. We were lucky, for a time, to not be near the front line, but it felt like it was getting closer by the day. Our trade routes shrank significantly, mostly consisting of cities in Aldorian. A short time after my name day, we heard that the kingdoms had all come together under the grand alliance. Some of our caravan split off to go help run supplies to the front lines the rest of us tried to help by keeping the civilians supplied. But finally, the alliance broke when the syndar kingdoms abandoned the lines and fled back behind their own borders. We tried to stay hopeful that we could survive. That hope was tested when the May’Kar turned and joined the penitent, but our hope was still not lost. 

Finally there were rumors of a new land that we could travel to in order to escape the undead. It was called Mardrun. It took us a few years but we were able to secure passage on a ship for the few of us that remained. Many of us found work and homes in a settlement called Daven’s Reach. After some time it was held hostage by some bandits. After this three of the members of the council of Newhope came and it was renamed Daven’s Hold. After several years of a quiet, mundane life I could still feel a quiet ache, much like a homesickness, for a life on the roads.