THE HISTORY AND TIMELINE OF LAST HOPE
Here you will find a rough summary of the timeline of events in the Last Hope storyline. This will be updated and periodically changed as new information is brought into the game world.
Although the calendar begins at Year 1, there have been numerous human and syndar calendars that have existed for millenia. The momentous occasion of the two races meeting on Faedrun for the first time had begun to be referred to as a “new era” and some began to adopt what has been known as the “Commonalty Calendar”. It has been the simplest calendar to survive the ravages of the war on Faedrun and is the most common one used to date.
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Year 1 – Humans and Syndar meet each other for the first time and conflict erupts, mainly border skirmishes and small battles. The May’Kar reach out to the Syndar Kingdoms in an attempt to open up communications between the races. The new calendar begins, representing a brand new age for the combined races of Faedrun.
Year 2 – An short age of expansion and conflict begins as Syndar technology is learned and humans encroach on Syndar lands.
Year 4 – Human and Syndar kingdoms mobilize for full-scale war.
Year 5 – After the Battle of Grayfield, a truce is signed between the Human and Syndar nations. Full scale war between human and Syndar nations is avoided.
Year 197 – The undead are sighted in the region of the Richtcrag nation and the Nara Pentare. Reports are dismissed as the situation escalates very quickly.
Year 199 – The Nara Pentare is decimated as a whole and the various Richtcrag tribes are either swallowed up by the undead plague and penitent or scattered farther south.
Year 200 (Old World Event: 2011) – The Undead Plague begins large scale on Faedrun. The 5th Regiment holds out against the penitent and undead and waits for reinforcements.
Year 201 (Old World Event: 2012) – The 5th Regiment, stationed around Barnmuth, train new soldiers and coordinate defenses against the undead army. The elite Vandregon Rangers and the mysterious clerics of the May’Kar join them. Powerful undead, such as the Revanent and the Banshee, rip through the Vandregon lines but the 5th holds.
Year 202 (Old World Event: 2013) – The 5th Regiment abandons Barnmuth after a massive army of undead and penitent move into the area. The 5th regroups and waits for reinforcements at another village and begins training new troops. Mysterious and powerful undead are discovered and clues to finding new ways to fight the undead’s dark energy is discovered. The 5th goes to battle against the Banshee and the Revenant, greater undead that have followed them from Barnmuth.
Year 203 (Old World Event: 2014) – The 5th Regiment learns of a ritual to destroy some of their undead foes, and in a pitched battle they lose the garrisoned keep. Commander Calder is killed in the battle and the 5th retreats to a safer location.
Year 204 (Old World Event: 2015) – Relentlessly pursued by the undead following the loss of their keep, the 5th Regiment finally receives reinforcements: a May’Kar paladin and his entourage arrive to take command, train the existing troops, and fight against the undead. Despite his best efforts, desertion by a number of soldiers and defection of several mages into the Cult of Anguish put the 5th on the defensive once again, with many of the soldiers remaining with the Paladin in a last stand against the Revenant to buy time for the others to escape.
Year 205 – As the undead plague spreads and ravage the Syndar lands, the human and Syndar kingdoms finally joined together in the Grand Alliance.
(Old World Event: 2016) The 5th Regiment conducts military operations against the local penitent forces while waiting for reinforcements from the newly formed Grand Alliance. After a pitched battle and numerous successes, the 5th Regiment is able to hold out long enough to send a number of survivors from the Regiment to Vandregonian Strongholds. In their possession is a Hellenstone; a special rock artifact that has immense potentials as a weapon against the magic of the undead. Suffering immense losses, the 5th Regiment is absorbed into other military forces in the Grand Alliance… the story of the 5th Regiment of Vandregon ended with their noble sacrifices.
Year 210 – The Syndar Kingdoms begin to retreat farther north and secure their borders in an attempt to stop the undead plague.
Year 225 – (Old World Events for 2022-2023) The standing armed forces (a Boluk) of the Mushalee Oasis hold firm against the encroachment of Penitent and Undead forces into May’Kar territory. Strange things arise the discovery of an ancient tomb underneath a settlement and the growing pressure of Penitent and Undead forces, including the presence and expansion of powerful greater undead in the area, cause concern for the Mushalee Boluk commanders and their allies. A call is sent out for Grand Alliance reinforcements to be stationed deeper into the heart of the May’Kar desert.
Year 229 – (Old World Events for 2024-2026)
A new undead leader called the Queen-in-Crimson rises in power in the area, and more Blood Mages than normal are reported during numerous battles and skirmishes. Battles take place periodically for several years, each force vying for control.
Year 232 – The beloved Priest-King of the May’Kar Dominion dies, and returns as an undead known as the Risen-King. The May’Kar Dominion and it’s structure is rocked with chaos, with Grand Alliance leaders left in the dark on what is going on in Dominion territories.
Year 235 – The May’Kar Dominion betrays the other kingdoms and joins the penitent and undead. The Army of Vandregon splits into a Northern and Southern army to deal with this threat. The Yabuntu begin to emigrate out of their homelands and into the hearts of Vandregon and Aldoria to avoid the front of the May’Kar battles and to continue to help provide weapons and armor to fighters.
Year 250 – The continent of Mardrun is discovered and the colony of Newhope is started. The Ulven are discovered and the fighting breaks out between the colonists and the Ulven. Plans are immediately put into place by the Order of Arnath’s Fist to build a fortress on the new continent, called Starkhaven. [This is the earliest that a colonist PC could have travelled to Mardrun (other than the Phoenix)]
Year 251 – The colonists of Newhope and the Ulven form a truce and the fighting stops.
Year 252 – The May’Kar Dominion is finally defeated and almost its entire population killed by the Northern army of Vandregon.
Year 253 – The Kingdom of Aldoria is crushed by the undead and destroyed on Faedrun. This event starts a series of events known as “The Fall”.
Year 254 – The Southern army of Vandregon is decimated by the surge of troops and undead from the Aldorian population on Faedrun. A series of ships launch carrying as many survivors as they can, their arrival on Mardrun is the last that’s seen for years. [This is the latest that a colonist PC could have travelled to Mardrun]
Year 260 (2011) – Starkhaven is almost complete, the first heavily fortified settlement on Mardrun, when the Order slows down construction due to economic strain. Major shift in Mordok behavior is observed, as more adventurers explore the Dirge and try to understand the Mordok. Tensions mount between the pro-colonist and anti-colonist Ulven. Small settlements of colonists continue to expand across the continenent and the first signs of organized bandit groups are noticed.
Year 261 (2012) – A boat arrives from Faedrun but the passengers and the message they bring is unknown. Ulven Civil War breaks out with Clan Nightriver and Clan Grimward rallying for opposite sides. Rumors and sightings of a Syndar leading the Mordok run rampant through the settlements. Undead are discovered on Mardrun but the Coalition forces move quickly and hunt them down, destroying the lich which led them through the use of a relic known as a Paladin Blade.
Year 262 (2013) – Clan Grimward invades the western Watchwolf Clan territory; small skirmishes take place between the two all year. Trade routes are expanded as caravans request more guards to protect them from Mordok and bandits. The Nobles of Newhope and the leaders of the other Colonies discuss how to become more involved in the war effort. A concentrated effort to learn more about the Mordok and the Syndar that has been sighted with them result in several Dirge Swamp expeditions; although dangerous, clues and mysterious texts are found. Clan Grimward invasion of the western Watchwolf Clan territory stalls and then is beaten back by Coalition forces. Clan Grimward and their allies launch a massive invasion of Clan Stormjarl.
Year 263 (2014) – As the year began, delegates from among the coalition and various neutral clans met to discuss the future of the civil war threatening to tear the continent apart. While many still refused to take a side in the war, a number of smaller clans pledged allegiance to Nightriver and the Coalition in the fight. An honor debt from decades ago was called in shortly thereafter, enlisting the Longfang warriors to defend Stormjarl lands against the imminent Grimward invasion in a bloody battle near Black Wolf Creek. The Stormjarl defenders stood their ground, though many lives, including most of the Longfang elite Ulfednar were lost in the melee. Later, following the passing of their Runeseer Soulveig, Pack Longfang witnessed a new threat emerge: the Red-Eyed Syndar, a familiar face near the Dirge Swamp, emerged leading a large, coordinated group of Mordok near the outpost. He performed a powerful ritual to corrupt the very earth before taking his leave, and it has been all the Daughters of Gaia can manage to merely contain the site. As the weeks drew on, the Red-Eyed Syndar continually harassed Onsallas, capturing victims and corrupting others, swiftly leading to the turning of Captain Morty of the Pirates of New Oarsmeet and fueling fears from a vast number of Ulven. After discovering a strange orb that seemed to predate Onsallas itself, many scholars and magic-users came to investigate the device: many wanted to unlock its secrets, others felt that it had been buried for a reason and should not be tampered with. The research continued, for better or worse, as did the war. A number of Coalition raids on Whiteoak villages were executed as the winter began to set in, catching the defenders off-guard and striking deep against Clan Grimward’s largest ally. As bandits and unsavory sorts began to amass in the areas near Crow’s Landing, even greater trouble was brewing in the Great Forest. Mordok, led by Captain Morty, had been targeting high-profile individuals in the area, growing bolder and more brutal. They were confronted by a hunting party established to investigate the occurrences, though the hunters were tricked, resulting in nearly half their number being run down and torn apart by the Mordok.
Year 264 (2015) – Haygreth Grimward doggedly pursues his conquest of Mardrun, having led a rather successful campaign into Stormjarl territory, and begins setting his sights on Clan Watchwolf’s western settlement. Despite the valiant efforts of the Coalition, their aid was too little, too late and the settlement fell to Grimward occupation. Riding this momentum, Grimward pressed Clan Ironmound to either join them or sign a declaration of neutrality, hoping to keep them from siding with Clan Nightriver, although that was the final outcome. More research had been done into the strange orb found near Onsallas Outpost, which led adventurers from both sides of the war on a hazardous, joint expedition deep into the Dirge Swamp. Inside, they found evidence of a generations-old conspiracy enacted by a group known as the Lorespeakers, turning the concept of the Ulven Way on its head. As the war reignited following this discovery, Grimward found themselves in a desperate situation and were forced to gamble their conquest on a risky surprise assault into Nightriver territory. The combined forces of the Coalition repelled the attack, and forced Grimward to agree to a peace treaty, effectively ending the war.
Year 265 (2016) – With the war now at an end the world begins to recover, however some are not willing to let go of what they gained. Soldiers in Daven’s Hold refusing to give up an entire village in Clan Ironmound territory, however such selfish desires were denied thanks to those helping Clan Ironmound with their supplies shortage. The political dinner in New Hope was set to deliver reparations to those who signed the peace treaty, however Clan Stormjarl and the Colony of New Aldoria refused to accept a single silver as a sign of protest due to their views of how unfair it was to Clan Stormjarl.
Even though one threat ended, a new threat emerged. In Hazemane Village, Mordok descended upon those attempting to repair their home and with them, a new and deadly weapon, Creeping Corruption. With never before seen organization, these Mordok began to spread an affliction that would soon plague much of Mardrun. Throughout the year, many tried to find ways to combat the deadly Creeping Corruption, there were some attempts that were successful, but at great cost or too demanding of any one person.
Year 266 (2017) – As the year begins, the City-State of New Hope initiated its Great Works, a series of projects to help improve the infrastructure of their lands and cities. Including bringing Daven’s Reach back under their control from Bandits.
In the middle of Mardrun, Clan Riverhead is faced with a sudden and unexpected army of Mordok. Their cries for aid were heard and with that aid are able to hold back the tide of death just long enough for their people to retreat into neighboring clans.
During the summer of that year, Prince Ayln, Clan Stormjarl, and many allies decide to gain what is owed to them sending an invading army into Clan Squalborn territory. While Clan Squalborn pleads and asks for aid, no help came to them.
Throughout the year, many people continued to research and attempt to find a cure for the Creeping Corruption. However, in November there was a breakthrough and a cure was discovered. With this new discovery, the people of Mardrun started to recover from the magical plague that ravaged was ravaging them.
After their annihilation of Clan Riverhead, the Mordok took up residence in the Great Wolf’s Hackles and the Great Forest. This eventually pushes the clans to host a Grand Moot, and it is decided the Ulven People will begin their war with the Mordok.
Year 267 (2018) – An honored few Ulven warriors are selected to fight the Mordok in the Great Forest for the honored and sacred Great Wolf’s Hunt. During these battles, ulven warriors gained immense renown by clearing out the mordok in the Great Forest despite brutal resistance.
The focus of the Ulven people shifts towards creating the Shield of Mardrun; a defensive line of outposts to the north along the Dirge Swamp. Clan Shattered Spear, specifically Pack Dawnrock, blitzkriegs its way through the Mordok lines. Shattered Spear forces soon come to a sudden grind against the Mordok war machine. However, after tenacious effort and immense coordination of resources, supplies, and construction efforts the Shield of Mardrun is well under way.
Midway through the year; the colony of Starkhaven is rocked as a “civil war” breaks out between several of its Chapters from the Order of Arnath. After a brief and bloody confrontation, the battle is ended, the Hand of Arnath dead, and the foundation is laid out for rebuilding in a new and progressive direction for both the Order of Arnath and the colony of Starkhaven.
Along the eastern side of the Shield of Mardrun, Clan Whiteoak presses back against two war-fronts. One front is the more serious threat to them, the Mordok, while the second came from their southern borders, Clan Axehound who has been continuously raiding them. However, a pack consisted of both Whiteoak and Axehound, known as Pack Redwind took a stance and made their voice known on trying to bring peace to both clans. Talks between the pack leaders began but their efforts were ended early when they were killed by mordok. Their stories lived on about how they fought together to the end, emboldening Ulven from both Clan Whiteoak and Clan Axhound to finally come to terms with peace.
Once winter set in, full scale war began as forces from all across Mardrun march against the Mordok of the Dirge Swamp. They were met with numbers and coordination unheard of from the Mordok. Using tactical maneuvering, sound logic, and commands the Mordok were not only able to hold their ground, but push back against their invaders. Unusual Mordok, walking upright and causing frenzy among their kind, were witnessed. Thousands of dead lay frozen in the swamp as the two armies assaulted each other with ferocious brutality.
The Ulven army wisely chose to reorganize, take up a defensive position, and then fall back to the Shield of Mardrun. They were able to hold the line as supplies, wounded, and lost warriors found their way back to the outposts of the Shield of Mardrun.
Year 268 (2019) – The year was fraught with peril of looming conflict between clans, the influence of political machinations of the colonies, and quests of knowledge by those who occupied Mardrun.
The first part of the year followed a group of Celestial Arragones’s researchers as they went on to puzzle out why there are some Syndar artifacts littered over the continent. They went into the dangerous Clan Grimward territory and discovered Syndar did visit and stay on this land in the far past, researching how to stop the Siphoning. They then found one of the devices that the Syndar developed deep in Riverhead lands, however it was surrounded by undead from the previous war with the Mordok. Once they discovered and unlocked more of its intent, they were led to the Dirge Swamp by a tip from a Syndar under an allias. Once there, they had to pay a terrible price to learn the truth of their questions: What laid in the area called the outlands, and the answer shook the foundations of everything the ulven believed…
The second part of the year was filled with political intrigue as it focused on the growing settlement of Silver’s Crossing. Many groups influenced the area in attempts to swing the settlement into their own grasp of power or influence. However this wasn’t the only political scheming occurring in the colonies as the Council of Six, the Council of Three, and Prince Aylin attempted to reign in and bring in many outlying settlements and groups under their banners. By doing so, these groups gained and solidified their positions in “The Game” and gathered more allies, and maybe even created a few enemies.
The final part of the year focused on ever growing tensions between Clan Stormjarl and Clan Grimward. With Clan Stormjarl’s wounded honor on the line, they were willing to go to war to save not only their honor, but those who were honorbound and the lands that were taken from them. In the end, thanks in large part to mediation by Clan Nightriver, the two Clans were able to come to a peaceful agreement that ended the fighting and saw Stormjarl sign the treaty that had ended the Civil War years ago. Furthermore, Clan Squallborn decided to bare its throat to Clan Stormjarl in hopes of having its people survive the oncoming winter. This was not taken well by the packs of Clan Squallborn and an ancient tradition called the Attenjav was issued, with packs wishing to seek their own path rather than be absorbed by the clan that put them in this situation in the first place.
Year 269 (2020) — The year began with an expedition to the Great Wolf’s Hackles, as people from across Mardrun, and especially from Clan Spiritclaw, gathered to help assist the Celestial Arragones’s research team in the refinement of a divination ritual made to locate distant objects of interest and value. The following month, research continued amid drink, song, and schemes, eventually culminating in a nighttime ritual that yielded a great deal of promising data. The team concluded by declaring that their next expedition would take them towards the very center of the Dirge Swamp.
The expedition to the Dirge became delayed, as massed movements of Mordok near the Shield of Mardrun, combined with the outbreak of a mysterious illness, disrupted operations along the Shield’s perimeter. Ulven Clanleaders and Chieftains call for aid to the front line. After a period of calm, the Mordok came, commanded by Blue-Clad Mordok, also called ‘Beinbakadur’. Their relentless onslaught allowed some of them to slip through the defensive line, where they slaughtered civilians before being cut down. Eventually, the day was won. Among the stories of the victors is one of a Whiteoak warrior who managed to kill one of the Blue-Clad, which spoke strange words as it died and immediately began to wither away.
With the approach of autumn, attention turned towards Clan Ironmound, who suffered widespread devastation as the result of a massive earthquake. In response, many traveled to the area to assist with rescue, recovery, and reconstruction efforts. Bandit activity increased during this time, trying to take advantage of the opportunity, but were thoroughly repelled.
A Lorespeaker cache uncovered by Ironmound earlier in the year was made available for others to read, which detailed brutal raids by Clan Stonetooth against Ironmound and neighboring Clans. The contents were eventually distributed across Mardrun for others to read, but not before Lorespeaker agents began attacking settlements in the area, trying to bury the knowledge.
As the year draws to a close, rumors spread about a ‘Wolf Priest’ preaching heretical teachings of the Great Wolf and the Ulven afterlife.
Year 270 (2021) – A long planned expedition set off to the center of The Dirge Swamp lead by a Newhope Research team under the employ of Celestial Arragones to take readings in an effort to learn the magical and natural history of the Dirge and corruption. This expedition coincided with one undertaken by The Order of Arnath to locate and retreive a Hellenstone, a mysterious magical stone with properties that could be used to battle The Undead. Both goals were successful. The Order had their stone, and a great deal of information was learned about the origins of The Dirge Swamp. Arragones released a proclamation stating that the Ancient Syndar were heroes who captured the being that is now known as The Mother to keep her from spreading corruption across the continent, but soon after a letter began to circulate stating that Arragones was withholding the true story. This writer claims to have been present in The Dirge during the expedition and says that the Ancient Syndar were not actually heroes who captured The Mother, but instead the ones who brought her to our plain of existence in the first place in an effort to harness her power for experiments. They went on to explain that the Ancient Syndar used her power to create a powerful hybrid-race of Syndar and Ulven and when the Mother escaped her containment she corrupted these offspring and turned them into The Mordok.
The Ulven people as a whole were taken aback by this information and grew upset that Arragones would attempt to hide the truth of history, though most Clans pushed for a measured response. The Clans pooled their resources together and outfitted an expedition of Fleetfoot scouts from Clan Steinjottun and Truthseekers from each Clan to journey the center of The Dirge and attempt to verify these claims. In the meantime, Clan Grimward shut down all of its borders to all Colonist traffic.
In this tumultuous time, Prince Aylin of Aldoria continued to put himself into center stage. He held the first annual Grand Winter Festival in which he invited people from all over the continent to come together and share their winter traditions in a hope to spread unity and friendship among the people of Mardrun. It seems though that this event was also a way for Aylin to make his stances on key issues known to the people as a whole. Aylin, in front of key Ulven representatives, condemned the actions of Celestial Arragones and went as far as to say that any member of the council who lies from their official office is no better than a tyrant. It is still too early to tell how this strained chapter will shake out, but there is no doubt that the final reports from the Fleetfoot expedition party will be big news.
Year 271 (2022) — A flurry of bandit and raider activity increases across the continent, with no one quite sure who’s behind it. Merchants traveling in and out of Goldenfield call for mercenary security to defend their caravans. Many traveled to the area, and after fighting off a small band of bandits, kept the area safe.
The problems continued in the village of Brattsholt, on the edge of Newhope, which was attacked by persistent armored raiders landing from the nearby coast. The village held out for a time, but eventually devised an evacuation, and surrendered the abandoned place to their attackers, until the looters moved on for other targets.
Meanwhile, in the north, a voyage to the Outlands went wrong after a storm dealt heavy damage to one of the ships making the journey. Caught between needing to maintain and expand an outpost, and repair the vessel, work crews gathered lumber while fending off attacks from Mordok. In the night, they sought to harvest oil from moonflowers to create an alchemical seal for the ship, but were set upon by seemingly-invincible pale creatures, whose presence caused even the Mordok to flee. The creatures let out soul-piercing screams, and wielded bolts of deathly black energy. The workers fended the creatures off with the help of a strange Syndar living in the area, who seemed immune to their magics. The Syndar referred to them as yolqui, but the workers of the outpost dubbed them Salt-Beasts.
The Syndar from the North was eventually convinced to travel down to an outpost along the Shield, one under the authority of Hersir Sigurmond Shattered Spear. She arrived with another, and while the two of them spent their time meeting with others, they shared very little information. At the same time, volunteer forces in the area set about destroying corruption idols placed in the area by Mordok in the nearby swamp.
Amid complaints of increased banditry, Bladehome became the host of the annual market faire, with the Broken Blade Company providing martial security both for the event and also the surrounding roads into and out of the city-state. Of note, a representative of Newhope, reading out a proclamation written by Grand Duke Richards, proclaimed that Celestial Arragones had been stripped of her station as Newhope councilor, and that the Ravens University of Keys Crossing was to replace her in her management duties of research projects for the colonies.
Back in Newhope, the situation escalated, with the City-State Council declaring their intent to detain Celestial Arragones and bring her to trial. Arragones moved from the city to one of her estates, taking her followers and her assets with her, including the contents of magical libraries within the city. Forces under the command of Newhope began a siege on the Celestial’s estate, coming to blows against mercenary forces hired to protect her, including local brigands, the Tartan Moors, and Celestial Arragones’s personal retinue. During the fighting, the contents of the library that Arragones had taken with her were set aflame by her followers, and the collection of irreplaceable knowledge was almost entirely destroyed. The Celestial herself attempted to flee, but upon attempting to Recall to safety, was captured by a magical trap and taken into custody.
As winter began to set in, the plague of bandits reared its heads one last time, this time with unmarked ships full of raiders coming to attack the Nightriver village of Darkport. Defenders tried to meet the raiders where they arrived, but were beaten back towards the village, allowing the surrounding area to be looted. Eventually they managed to regroup and dealt a heavy blow to the invaders, forcing them to retreat. The conflict was witnessed by two visiting northern Outlands Syndar, who briefly joined in before disappearing.
Year 272 (2023) — Early on in the year, Blue-Clad Mordok and a sizable band of Mordok slipped past the Shield of Mardrun to a neighboring settlement, called Silfurfal. There, they placed a pair of strange new corruption idols, polluting the land and sickening and maddening the people living there. Researchers and agents from Clan Spiritclaw were dispatched to the area to destroy the idols and narrowly averted disaster.
Even following the destruction of the idols, the people from Silfurfal seemed to be affected by some latent corruption, becoming addled and treating visitors as though they were Mordok, meanwhile treating the Mordok themselves as though they were revered spirits. Adventurers had to fend off attacks from the hostile villagers while trying to stamp out the remaining corruption in the area, before discovering another large idol in the center of it.
Meanwhile, far south in Newhope’s merchant district, Glinting Emerald, people gathered for a political dinner held by the Council. During a time of mingling and entertainment, discussions with representatives from Clan Spiritclaw led to the conclusion that Witch Magic contributes to the phenomenon known as the Siphoning, and that the corruption idols employed by the Mordok are able to use the unwound mana caused by this phenomenon as a power source.
In May, an adventuring team organized by Prince Aylin traveled to an island north of Clans Whiteoak and Axehound to establish a new settlement, assisted by representatives from both Clans. the adventurers discovered that the island was plagued by the undead, who they had to fend off throughout their work. An object resembling a Gravestone was discovered, but was strange enough from what those from Faedrun knew that it could not be fully destroyed. After a massed attack by the undead, the adventurers retreated, and the new outpost was abandoned.
Clan Shattered Spear, already distracted with the trouble in Silferfal, soon found themselves under assault by a massive army of Mordok, which began to flood their lands past the Shield of Mardrun. Martial forces from across the continent gathered to repel the invasion, coming to blows both with disorganized squads of Mordok whelps, as well as heavily armored Alphas, the latter of which forced them to retreat. In the night, addled Shattered Spear warriors perceiving the Shield defenders as Mordok attacked, but were captured and cleansed of corruption.
The allied forces regrouped outside of Silfurfal and marched on it, finding its Ulven villagers to be under the leadership of Blue-Clad Mordok. As they pushed on the village, they ran into heavy Mordok resistance, but persisted despite the severe damage they suffered. At the gate of the village, one of the allied warriors challenged the Blue-Clad to an honor duel, who accepted and sent an Alpha forward as its champion, which resulted in both mortally wounded. The rest of the forces surged forward, saving the dying Ulven and getting them to a healer. They continued forwards, being forced to cut down the maddened people of Silfurfal, and eventually managed to retake the village, finally destroying the corruption idol that was the source of all the madness.
Year 273 (2024) — Mordok activity continued into 273, with the outpost of Onsallas coming under attack by a coalition not only of Mordok, but also of forces commanded by the Pirate Captain Mad Morty. Other Mordok slipped past the Shield as the outpost weathered the assault, and Morty crashed into the defenders, empowered by a corrupting Mordok rage, before eventually falling to their arms.
With Mordok aggression finally dwindling down, representatives from the Ulven Clans and from the colonies began to gather towards a border settlement of Clan Ironmound’s, to hold a Moot for discussing the major issues the Ulven faced. At first, the Moot proceeded cordially, though with tension, but then the representative from Clan Grimward, an Ulven Hersir named Steinar Grimward, gathered everyone around to present them with three things: The first, the decapitated head of Clanleader Haygreth Grimward. Second, an Ulven woman apparently of Clan Stonetooth, the ‘Voice of the War-sworn’, who said that her Clan was coming for conquest. And third, a force of Clan Grimward soldiers, who surrounded the settlement, and also brought with them in bindings, Clanleader Branthur Nightriver. The Grimward representative executed Branthur in front of all gathered with a mace, then gave the others at the Moot a choice: Surrender or die. Before they were set upon, Branthur’s personal warpack arrived and clashed with Grimward’s forces, giving those gathered a chance to make a fighting retreat. This event would be known as the beginning of the Conquering War.
Following this, conflict erupted between the Clans of Grimward, Stormjarl, and Shattered Spear, with two fronts emerging in the early days of the war. In the west, Clan Stormjarl stood against a greater Grimward army, largely holding their ground but also seeing many of their coastal settlements and their ships razed. Meanwhile, in the east, Clan Shattered Spear became overwhelmed by enemy forces, trying to stall long enough to evacuate their nearby settlements, before eventually being routed and losing a third of their land. Allies moved to the area to stabilize the situation, managing to restore crucial supply lines despite brutal weather, before the situation became hopeless.
Despite an outpouring of martial and logistical resources in the area, Grimward’s sheer numerical advantage proved to be too much for Shattered Spear and its allies. Communication from its commanders began to crumble, the Shield of Mardrun had gaps allowing Mordok to come through, and their fleet was being captured by coastal Grimward raiders. Shattered Spear began to retreat east towards their Whiteoak border. Their High Priestess was captured, their Warleader was slain, and no one knew the fate of their Clanleader.
Nightriver held a Moot of their own, to deal with the matter of their vacant position of Clanleader. Though there were three candidates, Sylvir Bloodmoon was appointed Clanleader by unanimous vote. At the same time, Warleader Holmar Bloodmoon was made to step down from his position, instead becoming Clan Champion with the singular goal of avenging Branthur, with Chieftain Halfrid Bloodriver taking his place. Also during this Moot, Clan Nightriver agreed to accept refugees from Clan Shattered Spear, and a letter from Clan Ironmound announced their official entry into the war.