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February 21st, 2016 – War Reparations Dinner Event

== STORY INFO ==
Pre-Event Summary
Several months after the armistice meeting and signing of the treaty between Clan Nightriver and Clan Grimward, the fighting across Mardrun has come to a stop. Warriors return home to their villages and settlements, unsure of the status of the civil war and if their allies are still fighting. The speed at which this treaty was signed and the onset of the full winter’s cold was enough to shock the Clans and get them to stop… for now. Blades may be sheathed but words and tempers flare as allies to both Grimward and Nightriver express concern or anger towards the dealings of this treaty. Some feel it is unfair but may be convinced to back down and others seem intent on refusing and continuing the aggression. Clan Stromjarl has been vocal and made it public that at this time they are not agreeing to this treaty, saying that to do so would abandon the lands and the people conquered by Clan Grimward. Rumors and whispers from other Clans and colonies continue as the continent holds its breath to see what happens next.

At the heart of all this is Clan Nightriver, who has recently called for a meeting in allied territory. If Grimward agrees to the treaty signed, then supplies and honor bound ulven are being shifted to their lands. Nightriver has been given these reparations from Grimward and there is talk about how to share those spoils of war with the allies that were involved. A number of allies to Clan Nightriver are intent on approaching the Clanleader or his representatives to ask… or demand… for honored payment or reparation. The Clanleader has agreed to meet with some representatives of each Clan and major colony personally, but has established a secondary meeting for other allies.

The Ravens district of the colony of Newhope was asked to host this meeting. A representative and/or skald from Clan Nightriver is being sent to this meeting in order to meet with a number of allies and participants that fought and helped during the ulven civil war. Coalition members and Allies are traveling to this meeting to state their case and present information to the Nightriver representative in order to receive their fair share of these reparations. Whether by hawk, courier, representative, or in person, representation from numerous factions, groups, and individual people involved in the war are coming to speak their piece. Attendees will have the chance to speak their involvement or their groups involvement and be considered for fair payment.

There is also talk about the groups meeting and discussing the future of the entity known as the Coalition. Only a name currently, the coalition has lacked the leadership needed to make it any kind of true organization… and the members of this group must decide whether it is time to build this group under a common goal and solidify the Coalition… or to abandon it for individual agendas.

Post Event Summary
As the guests to the dinner ate and talked, the meeting began and those that had claim to reparations were asked to stand and address all assembled. A varying amount of claims were made, from long term involvement to boasts of aid and combat prowess on the battlefield. A few letters were read from representatives of Clan Stormjarl and New Aldoria that shocked some of those present. Clan Stormjarl, openly disagreeing with the treaty, had a letter delivered that detailed their refusal to sign the treaty and their intent to continue to fighting against Clan Grimward. Not only that, but terms were delivered to Clan Nightriver from Clan Stormjarl, penned by the Clanleader Graytir himself. These requests were forwarded onward to Branthur, the scope of the requests too large for the meeting. Nonetheless, the openness of Stormjarl’s stance and their forceful nature in delivered terms to continue the alliance had many worried. New Aldoria’s letter of address stated that they would not sign the treaty, one that cut out such a large ally such as Clan Stormjarl.

These claims were heard and considered, and after they were made, the Nightriver representative and her skald took recess with their economical and political advisers to come to an agreed amount of payment. Once they returned, awards were given. In response to New Aldoria’s letter, the Clan Nightriver representative awarded nothing to New Aldoria, which was shocking to those assembled and could bring ill favor to the alliance that New Aldoria has with Clan Nightriver.

After the meeting was concluded, there was talk among the group about trying to reform the Coalition into something that is a tangible entity, not just merely a convenient title with no power. It was met both with agreement and concern, and talks about several different types of treaties and alliances took place as well. As the civil war dies down, the political and diplomat lines appear to be drawn all across Mardrun.

Click here for pictures from the event!

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January 23rd, 2016 – Spoils of War Traveling Event

== STORY INFO ==
Pre-Event Summary:
With the war officially winding down and the two armies heading home for the rest of the winter, news has reached the Coalition and Nightriver allies of a village on the edge of Watchwolf and Ironmound territory. Recently overrun by Grimward forces, it was apparently used as a supply storage and rumors say it still contains a large amount of food and supplies that were taken from nearby Clan Ironmound villages. In Grimward’s haste, they abandoned the village during their retreat but will most likely be returning to retake the supplies.

A bold plan is being devised to go and take these “spoils of war” before Grimward collects them and return them to allies or keep them for personal gain. There is a legitimate claim that these supplies are open for the taking since they were most likely stolen from numerous villages or brought in as part of the Grimward supply line. These supplies will either need a coordinated effort or multiple wagons and drag-sleds in order to take away from the village. Some are concerned that whoever owns the village may lay claim to the supplies and there may be others attempting to take it as well. As the deep freeze of winter finally settles in, the need for food will make these supplies precious and worth quite a bit to numerous other settlements.

Post-Event Summary:
After rough traveling through the recent hard packed snowfall, the group of Coalition members and others that tagged along arrived at the location of the village. Discussions of how the group would handle the spoils and how the work would be divided up common along the way. Upon arriving at the village, it was clear something was amiss. Inside the village were armed men, some with expensive armor and equipment, bearing no flags or heraldry. At first they claimed they owned the village, but it was soon discovered that they were not the owner of the village. Negotiations began as the armed group inside the village eagerly sought after the wagon that the Coalition members had brought with them.

Shortly after that, a group of ulven approached the Coalition’s wagon and introduced themselves as the villagers of Oakbrook. They claimed that the armed men took over their village and refused to leave; discussion erupted into violence as they were driven back from the village. The villagers pleaded with the Coalition members to help them retake their village so that their people could come back to their homes. Driven away during the civil war, these villagers were trying to help their people survive and reorganize their village.

A series of discussions and negotiations took place as the armed men in the village refused to hand over the supplies without striking a deal and they claimed that the villagers were spinning lies. Back and forth the discussions went until finally the Coalition group organized and decided to help the villagers. Hard terms were delivered to the armed men of the village who turned out to be soldier’s of Daven’s Reach; they were to leave and would be given a small share as a token of appreciation. An argument erupted and escalated into a fight, as the coalition members and the villagers allied together and attacked the soldiers of Daven’s Reach. A brief but fierce fight broke out, resulting in the soldiers being driven from the village. Curses and shouts of retribution were given by some of the surviving Daven’s Reach members, but the Coalition stood firm in their decision to drive them out and help the villagers. Fallen soldiers were given mercy and their wounds tended to; some of them even deciding to help the Coalition or some of those that tagged along with the small caravan. Some of the soldiers were killed in the fight, however, so worry about how Daven’s Reach will respond was heard being discussed among the Coalition members.

With the fighting over, the Coalition members made good on their deal to leave supplies for the villagers so that they may feed their people through the winter and even left more supplies than what was agreed upon. The villagers were pleased, knowing they can rebuild and help their people survive the winter. The remaining spoils of war were loaded into the wagons or carried on the backs of those present and taken south to rejoin with allies moving back towards colony territory.

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August 18th-19th, 2017 – Turning the Tables

STORY INFO

Following the destruction of Clan Riverhead, the Mordok appeared to split into three main groups. The first has stayed in the Great Forest and continued to harass any who attempt to enter the area, the second has traveled back north and has returned to attacking Clan Whiteoak albeit from the south this time, and the third has made it’s way into the Greatwolf’s Hackles. Some unsubstantiated reports indicate that the Mordok in The Hackles are starting to alter their clothing and armor to better suit their environment, and that they have began constructing clusters of primitive lean tos (a claim which experts on the Mordok mock, stating that what has been found is the remains of a hobo shanty town). Nevertheless, rumors abound that this may be the start of a new breed of “Mountain Mordok”. Holmar Bloodmoon has offered a bounty (to be paid from his own pockets) on these Mordok, stating that the danger is too great to wait on Branthur Nightriver’s indecision. Supporters of Branthur deride Holmar’s bounty as a political stunt designed to purchas support from not only the warriors of Clan Nightriver, but also warriors from outside the Clan. Branthur loyalist insist that these Mountain Mordok will return to the swamp with the snows that will come in a few short months.

AFTER EVENT SUMMARY

Following Holmar’s declaration of bounties on the Mordok, adventurers made their way to the mountains to seek glory or riches. Others followed suit with the intention to help or protect their homes from this threat. Collecting in small camps scattered throughout the mountains, many were surprised to be joined by warriors from Clan Grimward. Moving troops so close to Nightriver territory was a violation of the treaty signed many months ago, in spirit if not letter. They came with a purpose, however, and for that reason they were not rebuked.

Small bands were organized throughout the days to scour the woods and search for Mordok. Too many sent out would leave the camp undefended and would scatter the Mordok, rather than crushing them. Too few would be no match for the threat they faced and would fare far worse than their target. The ringing of blacksmith’s hammers and filled tankards filled the air as those who remained in camp worked to keep spirits high and armor repaired, though they could not always drown out the cries of pain from the healer’s mats following the return of a hunting party. Shortly after the departure of one such group, the camp inhabitants were called upon to draw steel and spell against an unexpected visitor: a dead body, reanimated by some form of magic, shambled nearly to the center of camp before finally being destroyed and properly disposed of. Still, more than a dozen Mordok were eradicated the first night, their teeth collected as trophies to collect payment.
The next day, the Mordok seemed to grow wise to the adventurers’ plan of setting ambushes for them to fall into, and would move throughout the forest with alarming speed and numbers. Accompanied by a number of shamans including the Shepard Bannica Yulrude, this concentrated effort pushed the Ulven and their allies into a defensive position where they could plan their next move. It was ultimately decided that a dedicated push on the camp from which the Mordok were arriving was the only way to truly unseat them from the region and destroy their presence before they established a strong foothold. Packing up most of their camp to establish a forward base close to the Mordok village, the adventurers split into two groups to keep constant pressure on the Mordok during the fight. Wave after wave of the beasts spewed forth from their huts until finally their leader stepped forward. Wielding a solid slab of metal as a shield, the alpha took blow after blow until it became overwhelmed and submitted itself to a ritual. The beating of drums and the chants from the whelps around it seemed to reinvigorate the alpha, closing wounds and allowing it to fight on. Through sheer persistence, the foul being was finally felled and the Mordok driven from the area.

Click the link below to see pictures from this event:

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July 23rd, 2017 – Crow’s Landing Market Faire

STORY INFO

As the world focuses either on the expansion of infrastructure of colonial territories or the dire threat of the mordok attacks against the Ulven Clans, day to day life continues on in numerous settlements and villages all across Mardrun. Spring gardens give way to early summer harvests and the heat begins to set into the land.

Crow’s Landing, home of the Rangers of Crow’s Landing, has been selected again to hold a market faire, far removed from the frontlines of the mordok conflict. Merchants, nobles, and travelers alike look forward to the yearly festival that allows a mixing of cultures and trade goods. Many merchants have begun to enjoy the fruits of the labor recently and newly paved roads make getting to and from settlements much easier than before. Clan Nightriver traders and merchants, used to the more rugged conditions afforded in Ulven lands, see first hand how prosperity and expansion can benefit everyday life and enjoy the ease of trade.

As travelers from all corners begin their journey to Crow’s Landing, the settlement prepares itself to receive people for the several day occasion. Rumor has it that some nobility may be making an appearance at the faire, their presence a much sought after luxury that could help numerous causes, projects, or agendas.

AFTER EVENT SUMMARY

Those in attendance hoping for a quiet day of revelry and trading were soon to be disappointed as other attendees of note started filtering in. With guards stationed at every entrance to Crow’s Landing with instructions to apprehend Vazra of the Spire for questioning, the air was already thick with tension. Though not publicly announced, Duke Joakim Ventrini and his son spent much of the day conversing with merchants and tradesmen.The arrival of Wargah Grimward, daughter of Clanleader Haygreth Grimward, also shook things up as she began questioning the fairgoers about her missing clanmates. Though answers were not forthcoming, she did eventually leave before creating too much of a scene. Following her departure, the fair was visited by Prince Aylin of New Aldoria, a regular patron of these events. As the festivities drew to a close, though, the Prince became embroiled in negotiations for an item which had been removed from his property. Hearts were pounding and steel was readied as tempers flared. Much to the relief of some and the chagrin of others, the negotiations ended without violence, though it seems the damage done has yet to be seen…

For pictures from this event, follow the link below:

http://s489.photobucket.com/user/Wolf-Recon/library/07_23_17_LH_MarketFaire

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June 10th, 2017 – What We Left Behind

STORY INFO

Despite valiant effort on the parts of several groups, help has been too little and too late to drive the Mordok from the territory of Clan Riverhead and the Clan has been broken. The last few months have been rough on the people of Riverhead as defensive lines have found their people giving up immense amounts of land to the Mordok army that has come out of the Great Forest. The Mordok are random and brutal in their tactics without a single decisive battle to determine the outcome in the Great Forest. Allies from numerous Clans have arrived to help but without a cohesive plan and most of Riverhead already raided or razed during the initial onslaughts, the future of the Clan looks bleak.

Renewed hope comes from an unlikely ally as Clan Grimward has requested, and been granted permission, to march it’s warpacks through the pass and provide cover for a final retreat. A calling has been made to Clans and settlements for those able to assist in the evacuation of those still trapped between The Great Forest and The Great Wolf’s Hackles. High Priestess Lyrri Riverhead of Clan Riverhead has made a plea for a small well armed group to assist her in the transportation of an undisclosed cargo, which is said to be vital to any chance of retaking the lost lands and for protecting her people in the time to come.

With the whole of Mardrun focusing on expanding infrastructure and growing settlements, Clan Riverhead has endured the brunt of the Mordok onslaught. While this devastation may be the rallying cry to finally bring the Ulven Clans together to fight back large-scale against the Mordok, that sentiment means little to the people of Clan Riverhead who have either fled their homes, been hiding out in isolated villages, or have been cut off from a valid means of escape.

POST EVENT SUMMARY

The mordok onslaught of Clan Riverhead continues again this month as reluctant Clan members finally admit that their homelands are lost. After the initial hard push of the mordok force into Clan Riverhead territory from the Great Forest, the ability to counter attack and push the mordok back has been unsuccessful. Despite efforts from small nearby Clans and smaller factions trying to help, the call for a retreat was given. This comes at a time when more allies arrive, such as warriors from Clan Grimward, to try to fight back against the mordok, some even assisted with spells and vocal support by the colonists and adventurers who just several years ago found themselves at war with each other. Even if the Clan Riverhead lands were lost to mordok, this large scale assault on the Ulven people has finally been a rallying cry for their people to stand behind. Reports have already been coming in that the mordok have not been able to pursue into other Clan’s territories… for now.

The civilians left behind were organized and evacuated by a group of adventurers and mercenaries. Time and time again, small groups of mordok would scout and patrol and were beaten back or driven off by organized defenders. However, reports of entire groups and families of Riverhead refugees being cut off and slaughtered trickled in from ulven scouts moving through the area. The efforts were going well and many were saved, but there were also some that could not be helped. By the end of the final evacuation, the number of survivors well outpaced the number of dead and Clan Riverhead’s people were saved from destruction. Much to the surprise of the Clan Riverhead people, several of the adventurers took the time to save an enormous barrel of LunaShine, an expensive and important alcoholic beverage known in Riverhead territory.

To everyone’s surprise, Lyrri Riverhead, the High Priestess of Clan Riverhead, used her escorting war pack of ulven warriors as a distraction to keep the larger mordok force at bay long enough to retrieve her “cargo”. This was soon discovered to be an item that was being transported to be delivered to the High Priestess. When the scout did not arrive, a search party was sent out to find out what happened to them. The scout did not survive but the item was found, but due to distrust among the Clan Riverhead people and the outsiders who claim they came to help, the item was hidden until a time when the outsiders and the ulven who were helping them were deemed trustworthy by the High Priestess. A small group of ulven tended to the defense of the High Priestess and the success of her mission, guaranteeing her safety.

News reached the defenders of the Riverhead people; the warpack of ulven nearby had been driven off and the larger mordok force was on its way. Gathering as many people and supplies as possible, the group set out to escape along a specified route that was scouted and the best chance for survival. After evading the mordok for a time, the escape turned into a pitched fighting retreat with groups of mordok relentlessly pursuing the refugees and their defenders. After a hard fought retreat, the group was able to save many and escort the High Priestess and her cargo to safety.

Follow the link below to photos from the event

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May 19th-21st – Keeping up with the Richards

STORY INFO

Following his successful campaign against Clan Squallborn, Prince Aylin worked to solidify his new holdings into what is now known as Aylin’s Reach. New Aldoria (and their Clan Stormjarl allies) have been able to build a series of defensive outposts which keep organized attacks at bay, although it is impossible to stop small bands of raiders from slipping through to harass supply lines and travelers. With the recent “acquisitions” New Hope has gained in former Nightriver territory, the Prince feels it is best to improve his economic base within Aylin’s Reach far away from the influence of the fledgling city-state. To this effect, he has ordered that the villages and outposts left behind by Clan Squallborn in their retreat be re-activated. He is offering generous compensation to private individuals who wish to assist in this process or provide security for those who wish to do so. The small outpost of Sandmaw is one of the first on the list, and peoples from many backgrounds are flocking there to take advantage of the Prince’s offer.

POST EVENT SUMMARY

Gathering at the recently operational Sandmaw Outpost in the territory of Aylin’s Reach, New Aldorian soldiers welcomed adventurers from across Mardrun to join them in their Mayfair celebrations. A number of tasks required the immediate attention of the outpost’s soldiers, including reinforcing the walls and patrolling for potential Squallborn raiders who had been seen in the area.

As the first day progressed, a number of casters inside the outpost noted strange occurrences when reaching into the mana stream. As they would meditate to regain the mana they had spent, a small portion would be siphoned off and pulled north. This led to a number of small ventures into the surrounding woods to hopefully triangulate the mana’s destination, though by the time a solid map was made, it was too late to investigate it fully.

The following day not even the poor weather could dampen the spirits of the celebrants as they participated in feats of strength, luck, and mind. As victors were named, they were awarded tokens to show their prowess. Though the weather kept the competitors from finishing the final two feats, there was enough gusto left in a few of the attendees to make a push north as the sun began to set, seeking out the strange anomaly in the mana stream siphoning mana away from casters. After a long trek through woods and marsh and led by visions of a stump in a clearing, the group finally found their destination: a small lantern-shaped object with an odd gem in place of a wick. The first adventurer to touch the lantern vanished in a flash of blue light, and the others quickly made their way – wet and weary – back to the outpost to rest for the night.

On the final day of the celebrations, research began in full on the lantern. Strange markings and an odd blend of arcane and divine magic seemed to emanate from within, although the true purpose was unable to be discovered. On a happier note, the champions from the previous day’s feats were asked to compete once again in the Feat of Feats where they used any skills at their disposal to endure a savage beating in the name of the celebration to be named the Lord and Lady of Spring. In the end, neither the Lord nor Lady of Spring had a blow struck against them through separate unconventional means. The celebrations drew to a close as the sun began to shine for the first time since the revelry had begun, and the adventurers spent the rest of the day recovering from their feats, enjoying the weather, and preparing for their journeys home.

Follow the link below to photos from the event

http://s489.photobucket.com/user/Wolf-Recon/slideshow/05_19-20_17_LH_KeepingupwiththeRichards

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April 14-15th, 2017 – Swords or Plowshares – The Siege of Daven’s Reach

Swords or Plowshares:

STORY INFO

As both Clan Riverhead and the Great Forest bear the brunt of the newfound hostility of the mobilized mordok presence, it has become clearer than ever that the threat of the Mordok needs to be opposed. The sporadic defenses of Clan Shattered Spear, Clan Whiteoak, and Pack Longfang to the north are wholly inadequate in stopping a threat the size of what attacked Clan Riverhead. As the Clans to the south react and send help to Riverhead, attention has turned north in an effort to unite some of the Ulven and solidify the defenses against the mordok. Before any major efforts are undertaken, some of the Clans want to know what kind of defensive plan could be viable. Several abandoned outposts and villages on the edge of Ulven territory could potentially be rebuilt and turned into part of the defenses against the Dirge Swamp and there are two immediate options. A small outpost in Clan Shattered Spear territory could be scouted out and turned into a military fortification, further enhancing the defensive potential of the north. There is also a small farmstead and the nearby abandoned trading post near Onsallas Village which could be examined for its potential in housing a farm that could grow anti-corruption reagents as was discussed at the recent political meeting. Either option will be a challenge as these abandoned outposts are full of unknowns. They will be lacking a number of basic amenities, their current status and knowledge of what needs to be done will be unknown, and the level of mordok or ulven activity in the area will vary until examination of the chosen location.

AFTER EVENT SUMMARY

The Longfang cart was heavy with supplies. The dirt beneath their feet gave way to mud at every step and yet the adventurers trudged forth, determined to complete the task before them. Mordok harassed the procession, never standing to put up a real fight but constantly trying to pick off stragglers and let the caravan know that their presence had not gone unnoticed. Slowly the cart turned towards Shattered Spear territory, decided upon by those protecting it. The defensive outpost was more important than the farm. When the group arrived they quickly set about trying to return the broken down palisade to its former glory. Some set up their kits within the walls, mending armor or tending wounds. Others ventured back into the woods on patrols to keep the Mordok at bay. Still more dove into the rebuilding process, collecting solid timbers from the woods, cutting firewood, and clearing brush from the trails. Though the Mordok presence was constant, organization from these men and women got the outpost operational again, much to the relief of Clan Shattered Spear and their southern allies. Not all news that day was happy, however: A few of the Longfang pups did not return home that night and the hunter they had expected to arrive at dusk was nowhere to be seen by nightfall. In a brighter end to the evening, though, a handful of Shineleaf flowers were collected for the outpost, which are believed to make a fertilizer that could produce a sustainable yield so close to the swamp.

 

The Siege of Daven’s Reach:

STORY INFO

With the onset of the expanded Newhope territory and the beginning of the infrastructure Great Work, a large amount of attention has fallen to the safety and security of the Newhope lands and the new roads. Banditry has been a consistent problem throughout both colonial and ulven lands. In what has been viewed as a rather heavy handed response, Newhope has mobilized some troops and put a call out for a mercenary contract to help them retake Daven’s Reach. The Reach has always been a property of Newhope but over the last two years has become a home to a number of displaced families, refugees, outlaws, and former pirates of New Oarsmeet. While the Reach has been known to house a large amount of unsavory people, a large number of families have found life at the Reach to be easier and less political. The fact remains that Daven’s Reach is still owned by Newhope, especially Baroness Catherine who is a member of the Council of Ten. After a failed attempt to retake the Reach by hiring out mercenaries in the past, people expect the response to be absolute this time around. The way that Newhope is making their actions known and spreading the word about hiring on adventurers and mercenaries to retake the Reach shows boastful actions, of making a statement to all in Newhope territory. For those that are signing on to help, a unique challenge is presented. Should too few rally behind this contract to attack and retake the Reach, the mercenaries hired could find themselves in a very dangerous and lethal predicament. Should too many rally behind the contract and overrun the Reach, it is expected that the payout and sharing of the spoils of the fight could be minimal at best. Anyone involved, either in swinging a sword or helping with supplies, finds themselves in a moral dilemma as the upcoming actions could further displace or even harm families who have nothing to do with the actual banditry operating out of Daven’s Reach. There has been a small but vocal movement in either actively defending the people of Daven’s Reach or in trying to find an amicable or even peaceful solution with Percival, the current leader of the people of Daven’s Reach. How things play out are up to those that get involved and are willing to invest or risk in the current situation.

AFTER EVENT SUMMARY

Not far from the last remaining fortification of Daven’s Reach, the attackers prepared themselves for the battle to come. They were disrupted soon after by the arrival of Baroness Catherine herself, intent on witnessing the removal of bandits from Daven’s Reach and the thorn from her side. In the hopes of reaching a civil agreement, the Baroness met with Percival von Borscht, the man who had been running Daven’s Reach rather effectively since the takeover. He expressed an interest in a peaceful resolution and a willingness to return the settlement to the Baroness, though he demanded a noble title to show his position and two hundred silver to compensate the people of Daven’s Reach for the number of improvements they had made over the past two years. From the pockets of the attackers came the vast sum of coin, and those within the settlement looking for a chance at a legitimate life chose to stand down or evacuate before the siege began in full. Those who remained either sought no redemption, or would find none due to the bounties placed on their heads in the past. Led by the Baroness, the marshalled forces marched on the fortification, battering ram in tow. A handful of defenders skirmished with the well-equipped group outside the walls, but were quickly overwhelmed and cut down. The ram was brought to bear against the front gate of the keep as a hail of arrows and boulders rained down upon the attackers. As the sun began to set, at long last the gate began to splinter until it fell entirely, allowing a flood of attackers into the courtyard. While the defenders fought intelligently and valiantly for the land they now called home, they were soon overwhelmed by the attacking force. As the night fell in full, the last few defenders barricaded themselves on the ramparts of the keep, proving too stubborn for the battered and bruised attackers to root out. Their loyalty bought by the gracious donation of silver earlier in the day, however, led the former residents of Daven’s Reach to step forth as fresh troops who finally removed the last of the defenders. The fighting was brutal and many on both sides lay dead or wounded but the day, and the Reach, were won by Newhope and her allies.

View pictures from the event by following the link below:

http://s489.photobucket.com/user/Wolf-Recon/library/4_14-15_17_LH_2DayEvent

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March 18th, 2017 – Sticks and Stones

Sticks:

STORY INFO

With the onset of the spring thaw, the mordok previously sighted in the Great Forest have finally made their move. Clan Riverhead calls for urgent help; mordok have come out of the forest in unprecedented numbers and are employing a simple but devastating mob-like strategy. It is unknown how the Mordok were able to move these types of numbers into the great forest undetected, and any estimates as to their numbers are quickly proven to be in error as yet even more of the monsters emerge from the trees. Allies are anticipated to send warriors to the aid of Clan Riverhead, but the intensity of the attack from the mordok may reveal to them a destroyed Clan before they even have a chance to arrive. Nearby warpacks of Clan Shattered Spear to the west, Pack Goldenfield to the east, and groups of adventurers or mercenaries that have caught wind of the situation on the road have moved to help the people of Clan Riverhead. However, this early on the fighting means that the best these defenders can hope for is to stall the mordok while the people of Riverhead evacuate.

An impromptu battle line has formed near the edge of the Great Forest and south of the main settlement of Clan Riverhead. Riverhead’s largest settlement has already fallen to the mordok and its people are on the run. With the goal of holding back the tide, the line is sparse and many villages are located beyond its protection.

Clan Shattered Spear warriors have deployed to the west to defend and Clan Goldenfield to the east. Your group has taken up the center of the defensive line and has been assigned a small group of Clan Riverhead support personnel and a unit of Clan Riverhead Militia has been assigned to act as your reserve.

Your task is simple… hold the line. Hold for as long as possible to give the people of Clan Riverhead the best chance to escape and survive.

AFTER EVENT SUMMARY

As the Riverhead warriors and refugees were beset by Mordok, many started to lose hope: with nowhere safe and no way to fight back in earnest against the numbers they faced, they were prepared to flee or meet their deaths. Fortunately, adventurers from across Mardrun, accompanied by warriors of Pack Longfang arrived on the scene to lend them aid. Wave after wave of Mordok crashed against the newly reformed shield wall, wearing down the defenders and their equipment for hours. Perseverance and teamwork won the day as the Riverhead refugees were protected long enough to regroup and make their way to relative safety. What could have been a complete slaughter of Clan Riverhead has been tempered into a battle for the lands of the Clan. Although the mordok were outright defeated by the rallied defenders, there is no telling how much more the current mordok threat has to offer.

Stones:

STORY INFO

After the recent announcement from Lord Baron Richards as to the decided upon Great Work, the City-State of Newhope has wasted no time. The newly sovereign City-State has committed to an ambitious project of infrastructure improvements within their territories the likes of which has never been seen on Mardrun. Central to the first phase of improvements is a highway linking all of the major settlements within Newhope territory. Along the path of the proposed highway, locations are being identified to provide basic amenities and shelter to travelers, workers, traders, and soldiers alike. Abandoned farmsteads are being reclaimed, and hamlets previously consisting of a mere handful of buildings are suddenly finding themselves hubs of activity.

If successful, travel in Newhope territory will become much easier on merchants, travelers, and soldiers on patrol.

You have made your way to one of these hamlets to partake in the lucrative contracts available to both skilled tradesmen and unskilled laborers alike. Take care in your approach for while hard work will be rewarded with silver, profiteering and theft have been rampant and will be rewarded with coin of a different color.

AFTER EVENT SUMMARY

Following the decision to expand the infrastructure of the Newhope territory beginning with a Great Highway stretching from Starkhaven to Crow’s Landing, construction began at a number of sites along the way. At one site in particular several laborers came together to begin clearing the paths for construction, offering what skills they had to speed the process along and make some silver in the meantime. Though the areas have reported an increase in bandit activity in recent months and the workers were on guard against such interruptions, the tasks seemed to go rather smoothly, excepting a handful of wanted posters and the arrival of a few troublemakers. While there is still much work to be done before the project is complete, the beginnings of the Great Highway have started to take shape. It is evident that although the Great Work continues, security and maintaining order against those that feel they are out of the reach of the common law will continue to be a problem.

Click here to see pictures from the event:

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February 19th 2017 – Great Work Political Event

Pre-Event Story:

Once again during the cold of winter, prominent figures around Mardrun plan on meeting to discuss actions for the upcoming year. Amidst the chaos gripping Mardrun of the corruption and the changing tactics of the Mordok, the colonies in Clan Nightriver territory continue on with agendas that see a different kind of focus.

Lord Baron Richards and the Council of Ten have let it be known that Newhope is no longer a colony of Faedrun and is to be henceforth known as the City-State of Newhope. This news comes to a shock to a number of people around the continent as the specifics in the background are not yet known. What does this mean for Newhope’s future? What kind of change has happened in regards to the land owned by Clan Nightriver? Assumptions spread like wildfire but it is too early to tell.

To mark this occasion, the City-State of Newhope will be commissioning a Great Work. Several ideas have been put forth by members of the Council for consideration. The Marquess Madeline d’Argent has put forth that the best way to showcase Newhope’s martial strength is to send an armed force to push past the swamp and explore the lands beyond it. The Celestial Arragones, backed by the voices of Lord and Lady Al-Azarma, suggests that the knowledge of Newhope could best be expanded by sending an expedition back to Faedrun to recover books, items of power, and religious artifacts from Tielorrien and other kingdoms. She offers to build a grand library in her district to allow for public viewing of these treasures and further research projects. Dominet Martingale of Westhaven and Duke Joakim Ventrini call for the construction of a great Colosseum in the center of Newhope in order to better showcase the culture of Newhope and provide sporting games to the populace. The Lictor Mary cul Tricuspis proposes the construction of a grand forum where the leaders of Mardrun can discuss and codify laws that may hold sway over all peoples, and where courts can be convinced to bring the justice of Newhope to everyone. Baroness Catherine and Baron Montesque de la Aleine have proposed an expansion of territories, farmlands, and trade-craft programs to help stimulate the economy and agriculture. The public is also encouraged to put forth any ideas they may feel better suited to showcasing the City-State of Newhope. To that end, the Council of Ten and/or their appointed representatives will be holding a series of small public audiences to hear suggestions as to what the people feel this Great Work could entail.

As rumors begin to grow as to what the future goals are of the Council of Ten, one thing is for certain; the ruling nobles will be deciding on and then placing immense focus and resources into this Great Work.

Post Event Story:

The political affair began with light socializing and a brunch and soon the different representatives of the Council of Ten and gathered adventurers and factions began to cover many important topics. The topic of the hour was what the definition of a City-State meant for Newhope, which was quickly answered via a public address penned from Lord Baron Richards. Information was released that a deal had taken place between Clan Nightriver and Newhope and that a swath of land along the coast from Crow’s Landing to Starkhaven was now owned by Newhope. This sent a murmur of shock through those assembled as it confirmed that the land underneath the settlements and other colonies had now changed ownership; notably both Starkhaven and New Aldoria. Whether this would be the start of a stabilization of Newhope territory or the beginnings of a bitter feud between colonies has yet to be seen.

A visiting traveler collapsed in the gathering room, sick and afflicted from corruption, sparking alarm between those assembled. A few brave souls offered to try to help him, discussing what resources were available to those close to hand. This was a bleak reminder that even here, at a secure political function, the corruption finds its way to impact the lives of those on Mardrun.

After many discussions took place involving the different reps and those assembled, notes were gathered and reports were written. The discussions seemed to favor heavily the stability of Mardrun and the infrastructure of the new City-State of Newhope, but there were persistent and convincing voices attempting to sway followers to the forum, the coliseum, the expedition through the Dirge, and the voyage back to Faedrun. The representatives left for the evening to return to their quarters or to report to their respective Council members, their reports and recommendations being submitted to change the face of Mardrun forever.

Click here to see pictures from the event:

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January 21st, 2017 – Where No Man Has Gone Before – Dirge Swamp Expedition

Pre-Event Story:

Bolstered by the success of the August expedition and encouraged by the information it brought back, the Marquess Madeline d’Argent has once again raised funding and material support for an excursion deep into the Dirge Swamp. However, this time it will take place during a time when expeditions have not been sent… in the dead of winter.

Simultaneous expeditions will set out from the Order of Arnath controlled village of Serai, the Clan Shattered Spear village of Direguard, the Pack Longfang village of Onsallas, and the Whiteoak village of Salthollow. These four expeditions will jointly endeavor to locate the safest routes through the southern reaches of the swamp, and will attempt to chart northern areas if able. She has put out a call that those of exceptional talent who wish glory, adventure, and silver should meet with her forces going north from Onsallas Village. This expedition will travel first to the Pack Blackwing outpost where they will regroup and push further north. They will be tasked with gathering information on the winter habits of the Mordok as well as their primary task of charting the north-central region of the Dirge Swamp. The Marquess has also advertised for ships and crews willing to round the northern end of Mardrun and create detailed charts of the shoreline and any possible landings north of the swamp. Additional bounties are being offered to crews willing to put in at the two suspected landings to the northeast and northwest of the Dirge and field exploratory units of their own to determine what lies beyond the shore.

As the mordok presence continues to be a threat to the northern borders of Ulven territory even as the snow begins to fall in earnest, these expeditions have the chance to venture into areas previously untouched by ulven or colonist alike. However, these four small expeditions have drawn negative attention from around the continent… some feel that these dangerous expeditions will become suicidal in the frigid conditions and the resources and manpower put into them are better suited to working on other obstacles.

Post Event Story:

As the 3rd Logistics Expeditionary Unit, accompanied by several adventurers and hired hands passed the previously discovered Blackwing Outpost, the swamp itself seemed to reject their presence. Ice turned to mud as the group pressed on, determined to find the safest route through the harsh terrain. The warm weather, a poorly timed anomaly so far north, made moving the supply wagons painfully slow. The Mordok, often assumed to be mostly hibernating during the winter, seemed to be out in greater numbers than expected. As wave after wave of the native creatures crashed against the warriors defending the caravan, the decision was made that to continue deeper into the Dirge Swamp would prove suicidal, and the retreat began. Fighting for their lives against the Mordok while trudging through hostile terrain spelled the end for more than one soul along the expedition, though fortunately, the bulk of the group made it out alive. Some of the adventurers hired on were able to study a few things such as the surrounding area, the strange buildings that were old and of unknown origin, and the findings of an area that was strange and different in regards to how the mana stream flowed through it.

The reported findings to the Marquess Madeline d’Argent, while not as thorough as she had hoped, will likely fuel the fire in the noblewoman to finally push all the way through the desolate landscape to the north. A similar fate was noted for the other three expeditions and some believe that the only way to get the rest of the way through the swamp is to send a well supplied army and fight through it.

 

Click here to see pictures from the event:

http://s489.photobucket.com/user/Wolf-Recon/library/01_21_2017_LH_DirgeSwampExpedition