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Connor Darkwing

Played by: Chris Raab
Name: Connor Darkwing
Gender: Male
Age: 23
Race: Human
Hair: Brown, usually has stubble and a goatee
Eyes: Blue
Occupation: ex-Vandregonian Ranger, Eagle in the order of Arnath’s fist
Known Skills: Dual-Wielding, Archery, Armor Proficiency, Disease Resistance, First-Aid, Thrown weapons
Birthplace: North-Western Vandregon, town of Greenridge
Notable Traits: Pragmatic and stoic, resourceful and somewhat blunt.
Relationships: Father (Gerard), Mother (Sibyl), Sister (Rachel)
Rumors: It’s said he’s only been on Faedrun for 6 months or so, years later than any other known arrivals.

Seeing as I’ve cheated death more times than any should have been able to, I’ve decided to set down my tale and thoughts in this journal.
I wish I could tell you truthfully that I was part of some grand prophecy or a pivotal part in the ending of the plague on my beloved Faedrun, or maybe even bringing the end to the civil war these Ulven have become caught up in, but this is not the time, or place for fiction. I am simply a man, trying to do the best he can to survive.
I was born in the North-Western part of Vandregon, in a town known as Greenridge, where my father was a carpenter. My mother worked as a cook for the local noble, I forget his name now. We lived simply, but comfortably, directly on the edge of the noble’s estate. My mother worked long hours to allow me to attend lessons on the estate. I learned to read, to write, first-aid, and basic mathematics, as well as swordplay and archery. While this was the basis for my current skills, my father taught me resourcefulness, which, in retrospect, has proven more useful than anything.
We never really worried much about the undead until we heard of a caravan that was attacked on the road leading to the town. My father joined a few other townsfolk to look for survivors. They returned a few hours later, and with only half of their original number. One thing I will never forget in all my days is the look on my normally stoic father’s face. It was as white as paper and his lips were locked in a tight grimace, though his eyes betrayed a fear I had never seen before. He said almost nothing, but immediately began packing our belongings into our wagon.
He wouldn’t tell us more until we were several miles to the South, explaining that he had seen the undead and that they were headed towards Greenridge, they may have even arrived by now. We continued south to the capitol city, where my parents looked to book us passage on a ship to the colonies. They found room for two on a ship leaving the next day, and my mother and sister set off for Mardrun, I have not seen or heard of them since. My father and I lived in the capitol city for a year or two before I decided to join the Vandregon army at the age of 16, only a few months before the capitol city fell. I left the city with a company of soldiers to hold back a penitent force cutting a swath of destruction to the north. After a few days of travel, we came across the penitent force, which numbered more than we had anticipated, we soon found ourselves surrounded. We would have been killed to the last man hand it not been for a timely rescue by a company of Vandregon rangers who had been tailing the penitent. What advantage the penitent had in numbers the rangers dissolved with tactics and swiftness. After seeing the effectiveness of the rangers, I decided to join them, and did so with the blessings of my commanding officer.
As a ranger, we made countless excursions into penitent and undead controlled territory, delivering key blows to support the bulk of the Vandregon forces. No matter what we did though, the horde pressed towards us, and every few weeks we had to move our camp. Eventually, we took refuge in an abandoned keep near the border of Aldoria. We continued to attempt rescues and plan strikes on penitent and undead forces, but we saw more towns and villages fall than we rescued. One day, on an expedition into Aldoria, we came across a scholar and his students that were running from a penitent force. After rescuing them, they told us of a relic, hidden in the now toppled May’Kar Dominion that would prove to be a great weapon in the war against the dead. Hurrying back to the keep, it was quickly decided that a group of us would go to retrieve this blade and take it to Mardrun, if only to keep it out the hands of the enemy.
It was a long, hard journey. We had to evade several penitent and undead forces and exterminate near as many. The few surviving Vandregon soldiers accompanied us, as well as the scholars, so that our force numbered nearly forty. We acquired the relic and headed toward the coast to secure passage, but were tailed by a large force of penitent. We raced to the coast and arrived to find no ships seaworthy, and only one that was repairable. We quickly set to work repairing that ship and were nearly done when the penitent showed up. The soldiers and a few of the rangers broke off to hold the penitent off while we finished the boat. We cast off just as the line broke and the penitent killed the last of those still on land.
We numbered only 15 as we cast off for Mardrun, stopping where we could along the coast for supplies before truly setting out to sea. It was a long, grueling journey, especially for one not acquainted to sea travel. As happy as we were to see land, that changed as soon as we set foot on the coast. We were set upon by humanoid…things…I’m not sure exactly who, or what, even now that I’ve had the chance to rethink the whole ordeal. The scholar, a student, another ranger and I escaped into the wilderness while my brothers in arms held off our assailants. I can only assume they fell to our attackers as a small band of the things followed us after the battle. We managed to evade them long enough to make it to the edge of a vast swamp. We hurried into it as our pursuers gave chase. Miles in, something happened that caused them to abandon the hunt and retreat. I never knew what exactly it was. We hid in that swamp so long that I lost track of time. One night, we were set upon by monstrous creatures I’m told are called mordok. Four of them came out of nowhere, killing the student in a heartbeat. Between the other the three of us, we were able to slay our attackers, but not before they dealt fatal blows to my companions.
I didn’t sleep that night, and built a small cairn in the morning for the three of them. Grabbing the relic, a small, golden bauble from the scholar and picking up the extra sword they had, I wandered the wastes for weeks, always keeping out of sight of the ulven as well as the mordok. After that time, I came upon a familiar enemy. Zombies came out of the woods. Having fought them before, I slew them, but not before one bit me on the leg. The rest is a haze that I don’t properly remember until I woke up on a cot, but that’s another story.

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Helgin Black

Helgin Black, born Jack Helgin Forester Jr., was born in a small town on the West cost of Faedrun as the son of Jack and Anna Forester. His mother was born Anna Helgin and later in life was married to a man named Jack Forester whom she had met along a journey to the north. They were a loving couple who survived off of Jack’s wealth gained as a scout for hire. However, Jack was never quite right in the head after an incident involving a book written by an unknown madman. Jack Jr. grew up listing to his father’s mad stories of walking corpses and evil scripts, but resented his father every day in his youth, feeling that his father was a weak crazy old man that just couldn’t live with the idea of life. Life went on as normal, as day by day Jack Sr. would train Jack Jr. to his craft of scouting, yet the crazy ranting’s and solo talk sessions of his father would drive him to the point of neglect towards his father.

One day a letter would come requesting Jack Sr.’s assistance in exploring a new land dubbed Mardrun. Jack Sr. would kiss his wife goodbye and wish his son luck with his life, claiming that what he was doing would be important when the day came that the undead would over run Faedrun. This angered Jack Jr., feeling his father was truly mad to give in to his false fears and that abandoning his wife and child was a coward’s move.
Jack Jr. would start to run with the wrong crowd that would lead to Jack Jr. using what his father had taught him to become an assassin. Caring little for the lives of others was easy for Jack and would make him a great assassin with his skills. Jack would gain a reputation among the assassin community and gain the name Jack Black, for his heart was just that, black.

Upon receiving a job up to the north one day, Jack would enter a town that was filled with disease and plague and use this to advantage for his kill. He would merely poison that man’s food and watch him die. Jack sat and watched as the man would consume the food in his sickened and famine state in order to live, only this food would lead to his death. The man would twist and squirm as his insides slowly died and eventually gave out. Jack had done it. The man was dead.

“Yes, yes I have done it” he thought, as the man slowly arose from the wooden floor of his kitchen. How could this be? Jack thought, he was dead or wasn’t he? And then Jack saw the undead corpse his father spoke so much of slowly arise and look back, sensing Jack’s presence. Jack would run and run for his life, making it back home only to find that his mother was dead and the town over taken.

Jack traveled for years avoiding the plague till he would find a town that was still yet left standing. There Jack settled and began to study and learn of the undead and there plight in order to stop them.
One night in his sleep, Jack was awoken by a dark shadowy presence that told him that he would help Jack learn of the undead and ways of defeating them if he wished, but he would have to devote himself to all that his order would teach Jack. Jack accepted and was later inducted into what would be called The Order of the Black Knight Society.
The Order of the Black Knight Society was one that considered themselves protectors of the people of Faedrun in which devoted practice and study of the necromantic arts would be used to understand and defeat the undead plague. However this practice was one that was shunned and looked down upon by many humans and for that reason its followers would follow the same fate. Jack, abandoning all he knew of the assassin way, took on the study necromancy in order to get his revenge on the undead plague. He would also abandon his old name and dub himself Helgin Black in memory of his mother. But not enough time would be given in order to stop the undead plague and in time, would be forced to flee in order to study his way elsewhere. Helgin would dawn the appearance of the penitent by marking his face for life and brand himself a traitor for all time. To Helgin, this way his only means to sneak through their forces and gain passage to the new land. Helgin, finding a small sailing vessel manned by only five remaining survivors would find his means to the new world and with it the hope of finding the means of stopping the plague once and for all.

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Vladimir “Saint” Ivanovitch lll

Played by: Andy Andersen
Name: Vladimir “Saint” Ivanovitch lll
Gender: Male
Age: 18
Race: Human
Hair: Black
Eyes: Green
Occupation: Serving as a battle cleric for the Vandregon army
Known Skills: Divine magic and poison resistance
Birthplace: In the Kingdom of Vandregon on Faedrun
Appearance: Wears the Vandregon colors under a cloak
Relationships: None
Rumors: From his studies, some think he is too close to the Undead

Bio: “I am not out to claim glory, or power… I am Vladimir “Saint” of the Ivanovitch family. My mother and father sent me to the arms of the church during the Undead plague back home at the age of 7. But I did not despair, they were not as loving as they could of been. The church offered me knowledge and a safe haven on the new continent of Mardun. Once the boats started to set sail for this new world, the priests who had taught me for most of my life took me and the rest of us and boarded the first ship to leave. I enjoyed the trip, the crew had such stories to tell, and some had stories of the Undead or being attacked by the Penitent. I was so interested in them and helping those of the ship that they gave me the nickname “Saint”. When we finally arrived on Mardun, things were very much as I thought it would be- a land also in the middle of a war, for at this time the humans and Syndar were in a bitter war with the native Ulven. The Priests whom I had come to call family quickly moved to establish a new homestead in a small village outside of the newly established settlement called, New Hope.

Days here seemed to go by fast, just as the people who rushed back and forth from the front lines and from the shores, and before we knew it, the war had ended. Some say we won, others said the Ulven prevailed. Either way, the war was over and I thought maybe now I can continue my research and studies. I was always one to take things apart and figure out how it worked and the one thing I longed to study was not as available here. I wished to study the Undead… I had learned all I could from the books in the library and I wanted more than anything to study them. Me being just a boy of fourteen, I wanted to do this more than anything and I pandered to the others. I even went as far as talking to the head priest, Calder. Calder was as religious as he was ruthless; he had fought on the front lines of the Aldorians and the Vandregon. He has seen the Undead scourge for himself, this made him my favorite place to go to answers. But unfortunately he did not give out information on his battle experiences easily. So when I came to him telling him I wanted to study the Undead, he was furious. He said the Undead are not to be studied, rather they needed to be destroyed by the Light. I was a man of the cloth as much as the rest, but I was also a man of the sciences, so anyone can imagine the conflict that this caused me inside.

Even though Calder would not allow me to study the Undead, I still found ways to keep myself entertained. A stack of books arrived all on the battle tactics of the armies of the Old and New. One book was on the Aldorian army, several on the Vandregon army and one or two that really interested me were on not only the tactics of the Ulven and each of the clans individual tendencies and specialties in battle- but one was titles “Mordok Hunting” It talked so low of the Mordok it made perfect sense that more people think of them as animals. I took all the tactics and worked to apply it to my combat strategies. My training took me years to perfect and by the time I was eighteen, I felt ready to set out and join the world. I hade planned on joining new Vandregon in two months. Then one day a group came to our church in search for a blessing on a journey they were embarking on. Balder was the first to greet them as they came up the steps. I was not concerned about what they needed; I was preoccupied with my training and meditation. Later that night Calder asked to see me, he had never asked to see me before- but I went anyways. Calder lived in a secluded part of the homestead with his wife whom I rarely saw and his son who had a grudge with me when one day his father yelled at him for not being as committed to his studies as I was. I had no problems finding Calder; he was standing in the doorway of his study. In a corner I noticed a chest, I had never seen it before. Calder turned to face me and saw that I had noticed it.
“I see you noticed the new chest, those people who were earlier left it in our care.” “Why? We have no need for it. And who is the lock supposed to keep out?”
Calder looks to me with a blank stare “Those people left it in our care….it is imperative it stays locked away from those who are not worthy.”
“So what did you want to see me about?”
“I called you here because I know you are planning on joining the Vandregon army. I know you were planning on leaving us here without any explanation.” I almost jumped when he said that but I let him continue. “”However thought I would not be mad at you for this…I too served for the Vandregon… They are an honorable group and they would be lucky to have you. But first you need to prove that you can fight. This brings me to why I called you in here. Those people need a cleric to go with them and a blessing for their trip, I told them I would send my best and brightest cleric, and that’s you. Now you’re not to let them stray away from this path.”
He handed me a map of Mardrun. “Here is Onsallas outpost. I have heard from a reliable contact that two Vandregon warriors from the militia known as the Myrmiden will be there one day earlier than the Vandregons current leader, William. Maybe there you will be able to join them. Now get moving, you leave tonight and should arrive to the outpost in three days time.”

I couldn’t have been more excited about the pleasant turn of events.
Later that night I met up with the group I will be traveling with. There were a total of fifteen of us. This chest must be very important if they managed to gather so many people. The journey took all of two days to go to hell. On the night of the second day, we were all woken up in the late night by a man on watch called Brueter. Brueter had with him a traveling companion named Rachel. I had no doubt that the two were engaged in relations with each other. He was screaming “He’s found us Rachel, we must get the chest and make hast to the outpost, they can protect us there!!” I had no idea who HE was, so I pondered who could have these men and woman who had seen death and killed in such disarray. Then I felt as if something was there, and odd feeling crept into my body as I noticed that another woman was with us. Her shadow was taller and leaner like a man and held a spear… My brain moved too fast for my body to react, her chest erupted with crimson red blood covering the spear tip as it slid back through her body and a man appeared behind her.
But he was not really a man, his face had almost no color, or flesh on it. His eye sockets were void of any eyes, just black holes. This was an Undead… I became excited- here it was, standing just as I had thought it would, void of any emotion. But I had to wait till it was dead for me to study it, I thought to myself. My mind was suddenly taken by fear as it lunged towards me, spear in hand, ready to thrust its sharp head into mine. I side stepped the thrust, but not before realizing that someone was standing behind me and was not in the cross fire and before either of us came to our sensed it was too late and the spear entered his throat and exited out the back of his neck. When it retracted, it pulled out strands of veins and muscle. Soon the others were aware of what was going on, a panic quickly set in. Each man and woman was working to get away at any cost, but this foolish effort ended up killing more and more of them. Some were set on fire, stumbling into the still burning fires. Other ran into each others drawn weapons. This mass hysteria was soon calmed and controlled by an ex- Vandregon soldier. I had learned of him when I met him, he was an older man in his late thirties called Axas. He was dishonorably discharged due to a crippling injury he sustained during a drunken brawl he started.

None the less, he started barking orders and soon rallied us into a line. Only ten of us were left after the beginning panic. One man moved to lunge his great sword in the Undead’s stomach but the Undead was unfazed by this and moved forward onto the blade until he was face to face with the man who stood petrified. Soon the Undead made it’s move and it thrusted it’s hand around the mans face and began to squeeze. Slowly and painfully, the man’s head started to crack and bleed. His eye were being gouged out and squeezed, the blood curdling screams could be a nightmare in and of itself, but it wasn’t long before the Undead had squeezed the life out of his victim and let his limp body fall into the dirt. But Axas stood tall, weapon drawn before he called for them to rush the Undead. The Undead had thrusted his sword into another person, but this time he let it go, reached for the handle of the great sword in his stomach and pulled it out. The battle began…

Axas did his best, but no one in our little group had the minerals to stand up to this seemingly invincible enemy. I was trying to convince Axas to hand me his sword so that I could bless it but before I could get a chance the Undead made a strong powerful swing for Axas and knocked him back. The Undead were swinging slowly but it would connect on almost every swing and these swings were powerful, at one point he swung hard for Axas and it connected with his big tower shield and it cracked and splintered right up the middle. One by one they started to fall like flies. Axas finally gave up his sword so that I could bless it, I ran for cover in the tall grass that surrounded us. But as I started the ritual, I noticed that the undead had not been so interested in me, until now… I heard its heavy footsteps behind me as I turned around to catch him, but instead I found a knife in my side. I blacked almost out instantly from the pain. When I regained consciousness, I looked around to see if there were any survivors, I only found the reanimated corpses of the others. I had to get away or else I would be next. I looked over and I could see the undead has it’s hand on Bruters head and all of a sudden his dead body began seizing and jerking for two minutes till the Undead staggered away almost in pain. I thought to myself this is how an undead is made…I had learned about the dark energy that coursed through an undead but I never had seen it in play. This undead was able to make its dark energy into a dead body. I saw the undead move to me as he got closer and closer, I knew I would have to endure more pain than I ever sustained, if I was to survive. As the undead reached me I reached up and grabbed the undead’s arm and bought it close to me. I took the dagger out of my side and trusted it into his chest. I then kicked him away. I ran as fast as I could into the dirge swamp… I knew I could not go back so I decided I would hide out in this swamp till I could regain my facilities. I foraged off the land and meditated and thought long and hard on the battle… Then one day, after so long by myself, I met someone…

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Mordecai von Hertz

Played by: Aaron Olson;

Name: Mordecai von Hertz

Gender: Male

Age: 21 years old

Race: Human

Hair: Dark brown/Black

Eyes: Hazel

Occupation: Noble warrior (fighter)

Known Skills (35 exp. Currently): Shield fighting, Toughness, Toughness level 2, Toughness level 3, Dual Wielding

Birthplace: Von Hertz estate

Appearance: Tall, skinny

Notable Traits: Semi-blind, very respectful, kind
Relationships: None

Rumors: None (so far)

Bio: Mordecai von Hertz, the only child of Margaret and Grigori von Hertz, was born on the continent of Faedrun on his family’s estate. It was soon discovered after Mordecai’s birth that he was born with a vision defect that made him half-blind. Regardless of Mordecai’s defect, his parents thought it necessary to train him how to fight and defend himself if he should ever find himself in trouble. So at the ripe young age of 5, the von Hertz’s paid tutors a considerable sum of coin to try and train Mordecai. But it appeared that their attempts would be in vain as Mordecai struggled time and time again to learn to fight with no success. It saddened the von Hertz’s greatly to see their young boy try so hard only to meet with no success. This did not hinder the von Hertz’s from making sure that Mordecai was properly educated though. They taught him politics, economy, battle tactics, and more. It seemed that Mordecai was living the dream life of luxury and safety inside his family’s estate.

But that all changed on Mordecai’s 11th birthday. Early in the morning hours of the day, an Undead horde launched an attack on the von Hertz estate. The Undead were merciless as they slaughtered every servant and guard in their way. It seemed like nothing would be able to stop the devastation that was being wreaked upon Mordecai’s home. In an effort to protect his beloved family, Grigori grabbed the family’s ancestoral sword and shield and went out to meet the vile scum that was the Undead. It was the last time Mordecai would ever see his father alive again. Finally realizing that the estate was soon to be totally lost, Margaret ordered Mordecai escorted away from the estate with two guards through a secret underground tunnel leading out the back of the doomed home while she would remain behind to find her husband. The guards and Mordecai pleaded Margaret to go with them and after a few minutes, convinced her to abandon the house. But fate was not done being cruel to Mordecai on this day. As they finally reached the entrance of the tunnel, a lone Undead had broken off from its pack and impaled Margaret straight through her chest. Mordecai watched as two more Undead appeared and began to mutilate his mother’s body right before his eyes. Even to this day, he can remember the sheer agony in his mother’s voice as her final breathes of air left her body. Finally snapping back into reality, Mordecai ran down the tunnel as the two guards who were accompanying him stayed behind to buy him time to escape. As Mordecai reached the end of the tunnel, he turned to see his once glorious home engulfed in flames. Not knowing what to do next, Mordecai turned around and started to walk away from everything he held close and dear to his heart. After walking for a couple hours, Mordecai stumbled across a boat that was taking people to new lands. Upon seeing this, Mordecai ran to the boat to see if someone would answer his call for help. As he neared the boat, Mordecai breathed a sigh of relief for the first time that day as there on the boat was the ship’s captain and a small amount of people preparing to set sail for Mardrun. They quickly invited Mordecai onboard and offered the battered young boy some food. He quickly devoured it and then proceeded to tell them of everything that had happened that morning leading up to his arrival at the boat. Taking pity on the young lad, the captain decided to let Mordecai stay the night with them.

The very next day, the captain and Mordecai set back out towards the von Hertz estate to see if there were any survivors and see what became of Mordecai’s father. As they approached the smoldering estate, they advanced with extreme caution for fear of any Undead that may still be lingering nearby. After finally feeling that there were no Undead still remaining around, they began to look for any signs that may help them ascertain the fate of Grigori. After an hour of digging through the rubble and ashes, they found what they were looking for. It was the charred corpse of Grigori as it was made apparent by the ancestral sword and shield of the family that were still clasped in his hands. Apparently, as Grigori went out to protect his family, a beam of the house weakened by the fires fell onto him and crushed him where he stood. Mordecai’s worst fear had finally come to pass: his entire family was dead and gone.

There was now nothing left for Mordecai here except memories that would haunt him for the rest of his life. Before leaving though, Mordecai decided to take the family’s ancestral sword and shield from his father’s corpse. As he picked up the sword and shield, Mordecai realized that the fire had charred the blade and shield pure black. Mordecai decided at that moment that he would use his family’s ancestral weapons to fight and protect all the good in the world from evil so that no one else would experience the pain he had felt. Mordecai gave his last respects to his family and vowed to one day restore the house of von Hertz back to its former glory. Upon returning to the boat, the captain feeling sympathy for the now orphaned boy decided to take Mordecai with them to Mardrun. After arriving in the new lands of Mardrun, Mordecai spent the next 3 years of his life learning the virtues of a noble gentleman like honor, respect, and how to judge what is good and righteous that aught be protected from the evil injustice that aught be destroyed. Mordecai also recalled the lessons of his fighting tutors had taught him and trained vigorously night and day to master what he could not 6 years ago. After spending the 3 years with the captain aboard his ship, he finally decided it was time to set out and try to keep the oaths that he had made years ago on the graves of his family. Before Mordecai left the boat, the captain gave Mordecai a gift to help him on his noble trek and give him luck as it had done for the captain: the captain’s swords.

Mordecai spent the next 7 years wandering the country side fighting any evil that he came across, living off what small amount of money he had received from the captain and dead corpses he looted. In these 7 years of traveling that he had done, Mordecai heard rumors of an army that helped the good people of Mardrun and killed the wicked. This army went by the name of Vandregon. Mordecai had heard that they supposedly had a headquarters in the colony of New Hope and was led by a man named William. Deciding to see for himself if the Vandregon army did exist, Mordecai set out for New Hope in the hopes of finding William. He had decided that if the rumors were true, he must join this righteous army and aid them however he could. And in the process, maybe, just maybe, Mordecai could become just that much closer to restoring his family name and home. But that remains to be seen…

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Aram

Played by: Tim Cochrane
Name: Aram as-Khani im-Brana-Weithe ór-Nalta Isaldi-nor-Eftim (short form of full name)
Gender: Male
Age: 23
Race: Human
Hair: Blond
Eyes: Green
Occupation: Tea house proprietor
Birthplace: Beneath the stars in the deserts of the North
Appearance: A small goatee, thin lenses for his eyes, and sets of bells braided into his hair. His turban and robes are accented with blue.
Bio: Aram is a member of the Kae’Rim people, a small group of scattered tribes located in the May’Kar Dominion. Despite living in the Dominion, they considered themselves separate from the ruling powers, content to wander the deserts according to the precepts of their religion. Aram, along with his Mhitar, Orim, left the Old World at the urging of his tribe. After sailing to the New World, Aram spent some time traveling the continent before arriving at the New Hope colony, learning of the various medicines and restoratives used by the Ulven people, displaying a great interest in their culture and legends.

As with all traditional Kae’Rim, Aram’s full name is quite long and complex, used only in formal introductions and detailing his deeds, role in life, and history. The shortened full version can be broken down into several parts: “as-Khani” is the form used to describe a religious scholar and is loosely translated as “priest” into the Common tongue. “im-Brana-Weithe” indicates that he takes the role of Fire and Earth in most of the rituals performed by a Kae’Rim cleric. “ór-Nalta” tells of the tribe he originally came from, with the “ór-” prefix indicating that he is in good standing with his tribe but is currently separated from them and likely to start a new group. “Isaldi-nor-Eftim” is his familial name, combined with that of Orim’s, indicating that he is bonded with her and that they are no longer of their individual families.

Privately, Aram wishes to learn more about Ulven cultural and religious customs, as he has been struggling to interpret several passages from the Third Book of the Kae’Rim, which indicates another related god to the West. In most religious artwork of the Kae’Rim and in one of their oldest legends, the Four Gods are depicted as loyal hounds, and so he has begun to suspect that the Great Wolf of the Ulven people may be the one who was spoken of in that prophecy.

Aram tries to be friendly and open, offering drinks to any who walk near his traveling tea house, the Desert Hound. While he carries a sword, he is far from proficient in its use, owning it solely as a deterrent from random brigands. It has proven somewhat effective so far, but he has yet to stray from larger groups of other humans.

Relationships: Mhitar (Word, suggesting a pair devoted to the full worship of the Four Gods) to Orim
Rumors: Aram is currently undergoing a spiritual crisis due to his injury of a living creature (in this case, a Mordok). He has promised Rhodi that he will distill a powerful poison if the required materials can be delivered to him. He may provide aid free of charge to anyone who brings proof that they are fighting against the undead. He will pay for any information on the Mordok and their origins, as he is currently writing what he hopes to be an addition to the Kae’Rim religion on the nature of these creatures.
“oh yes the human from the sea of sand, he’s one ofurge humans I like, the tea is good too.” -Stanrick longfang

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Fedrick Ceridel

Played by: Allan Derge
Name: Fredrick Ceridel
Gender: Male
Age: 17
Race: Human
Hair: Blonde
Eyes: Green
Character Website:
Occupation: Vandregon Soldier
Known Skills:
Birthplace: Human settlement in the old world
Appearance: Tall and big, with a sinical stature to him.
Notable Traits: Large stature.
Bio:
I was born of a wealthy healer family in the faedrun colony, me and my twin brother Hector both strive for the path of a vandregon warrior. As a child all i could remember of my family was that my father was a Gambler, with a debt larg enough that he was hung from his skin as payment and an example. ever since then, i wanted to be a knight to enforce justice. Once me and my brother came of age we began our travels together to find the nearest vandergon outpost. once we left travels me and hector had a difference of opinion. From a young age i had a deep hatred for the penitent and their undead masters that have tainted our home, so when I came across a group of penitent lead by and undead, I demanded we attack them, hector refused for he believed in the justification of the penitent and thought to join them. this was a betrayal to our family. So I slaughtered Hector for his betrayal. Once he was dealt with i pursued the Penitent, I attempted to tracked them for days till i had lost the trail. but my journey had taken me to a ship port, were I saw men wearing vandergon colors and tabards boarding a ship, filled with joy on finding them i followed them aboard the ship. However once i was aboard, i was taken by surprise, the men i thought were vandergon were actually a group of bandits who were headed for the new world of
Mardrun, they took Me as a prisoner to be dealt with once they arrived in mardrun. Two days past and me and my captors had finally arrived in the new world, but it was not a time of celebration i still had the issue of gaining my freedom, which actually wasn’t that hard. the harbor for which we were docking was in the middle of a fight with some gruesome looking monsters the locals later refereed to as mordok. My captors were to busy dealing with them that i had enough time to break free and make my escape, but some of the bandits were not all focused on these beasts, so i still had to fight my way out. Luckily for me they fought like 3 year old children so i didn’t have to exert to much strength and energy on them, and i made it out pretty easily, once i was free i began hearing that a high ranking Vandregon Officer was here in the new world so i was now out to find him. I walked for what seemed like weeks of travel till i came a crossed the wayward inn, were i found the leader of the vandregon in the new world, along with being recruited to the vandregon faction i meet a very unusual Ulven by the name of Venator Oathkeeper i had been only around him for no more than a minute and i get this odd feeling around him. as if he may stab me at any moment, but William assured me that he sometimes has that effect on many people, and that he wouldn’t kill me, i hope he’s right. I can see a dark look in his wolf eyes that is characteristic of a person with very dark intentions, uncontrollable rage, and anger toward everyone,or maybe just one person?. But if I’m right i hope that he doesn’t try and attack us.
Relationships:
Rumors:

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Tofalus

Played by: Brett Kammerer (bhkammerer@gmail.com)
Name: Tofalus Falconhand
Gender: Male
Age:
Race: Human
Hair: brown
Eyes: blue
Character Website: If applicable!
Occupation: Former thief from the Midnight Sun Thives’ Guild
Known Skills: Dual wield, Archery/thrown weapons, Traps/Devices, Toughness, First-Aid
Birthplace: Aldoria
Appearance: What do you look like?
Notable Traits:
Bio:

Like any story worth telling, Tofalus’ is about a woman. Tofalus Falconhand was the lover of the “Queen of Thieves” Emalia of Aldoria. For several years he lived a life of luxury and had his choice of choice jobs and loot, but as is to be expected, there were those that were jealous of him and plotted to remove him from his position as their queen’s favorite. Most notable among them was Latissimus. Latissimus had been quietly and carefully selecting a band of followers to dispose of Tofalus for quite some time and when the time was right he struck. He broke into Emalia’s private vault and stole one of her prized jewels and framed Tofalus for the job. Though Emailia very much doubted that her lover would ever do such a thing she had an image to keep. Though such a crime would normally call for a very long and VERY painful death, she could not stand to see her beloved leave this world in such a way, so instead she had him banished from the land. During their tearful goodbye she told him he could never return to Aldoria, and if the fates allowed it, she would one day find him and they could be together again. With one last kiss she sent him off to a safe house to wait for nightfall so he could board a ship in secret that was bound for Mardrun.

Life, with the exception of the past few years, was never easy for Tofalus. This night was not going to be any different. Tofalus was awakened by the frantic pounding on the door by one of Emalia’s most faithful servants, “Guy.” Guy explained that he must leave now. Latissimus had found out where Emalia was hiding him and was on his way over to kill him, a warning which was punctuated by an arrowhead that suddenly appeared poking out of his chest. After fierce fight with Latissimus and three of his men, Tofalus was able to escape with only the clothes on his back and his weapons. Making it to the docks at the last minute he hurried on to the awaiting boat heading to what he hoped would be a safer new life. But wait, some of the boat’s crew look awfully familiar…

Relationships: Friends with: Fortinbras, Aradael, Bite
What relationships do you have other PCs and NPCs?
Rumors: If they gossip about you, what do they say?

Lives in: Crow’s Landing

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Imara

Race: Human
Gender: Female
Class: Rogue
Age: 24
Occupation: wanderer
Eyes: hazel
Hair: light brown
In Character Journal

Raised on the outskirts of a small town in the kingdom of Vandregon, Imara lived a simple life with her family. She helped raise her brother and sister, milked the cows, fed the animals, collected eggs, and foraged for fresh food in the woods. There were always clothes to patch up or a sibling to help out. Imara was very close to her father, who would carve wooden hand-held puzzles that she delighted in solving. Her older sister, Razel, was married with a child and lived in the capitol of Vandregon as a seamstress. Imara’s town was remote but comfortable, especially since she never asked much from life nor was she really aware of what else lay out there.

When she was 17, a small group of Undead were sent to destroy the near-by village. Imara’s farm had the bad fortune to be on the way. They entered the home while the family was sleeping, and attacked. Her family struggled to fight back as she fled to the village to sound the alarms for help. Once they were alerted, the villagers were able to assemble well enough to repel the Undead from the town. Sadly, they were too late for Imara’s family. When she went back to her farm it was burned to the ground, her family was slain and all of the animals were either dead or gone. She was left with nothing. She buried her family with a silent rage building inside of her. That was the night she never forgot, she learned how cruel life can be to those who didn’t ask it.

She held onto her rage. She took what little money her family had buried in the yard, purchased an old sword in poor condition and went into the forest looking for Undead. They would have to pay for what they had done. As she was striding through the forest, looking for anything to use her anger and hurt against, a small band of bandits spotted her. She realized through her rage that she had no chance at winning. She tried to get away, but they were faster and soon caught her. Even with low odds, she fought them, but they had the skill in swords that she lacked. They quickly disarmed her. As they were tying her up, the Undead that she had been looking for suddenly set upon the group. In their fear, the bandits never fully finished the knots on Imara’s wrists. She fought and struggled against the ropes trying to get free and run. With the Undead closing in on her, she gave a vicious snarl and ripped the ropes from her wrists, drawing blood and skin away from her hands and ran for her life from the Undead yet again.

After that encounter, she realized she was not ready for revenge. Being in the country was her life, but now she had no home and no way to protect herself. She was able to move into the nearby village and live off the generosity of the people for awhile. Working for any money, food and shelter she could. She was a hard worker proficient in sewing, caring for the villager’s children and knowledgeable in farming. She became involved in an orphanage helping care for the children whose parents had been taken from them just as they were from her. After a time, she took herself to the capital of Vandregon and moved in with her sister and husband; Razel and Stephan, helping her with their home and shop. She became the book keeper for Stephan for very meager pay.

For a few years she made a simple living, not letting anyone become too close. But she paid attention to the terrible things happening in Faedrun. Over time, she worked on collecting some weapons and armor, for she still wanted to get her revenge on the Undead and to help stop evil from hurting the innocent. In her spare time she would look for someone to help her learn how to fight. The going was slow. By then any able man or woman had already fled or was helping to fight the losing war against the Undead.

Times were hard, even in Vandregon- food became hard to attain, even with silver to pay for it. No one was willing to go out of the cities gates to farm. What little food they did have was given to the soldiers trying to keep the city from being sacked. Tired of constantly living on edge and worrying about the family she had left, she begged her sister and brother-in-law to take one of the few ships still going to a new land called Mardrun. Imara had heard it was a new place where folks could start again. A place with no Undead around and families weren’t torn apart. It was a long argument, for her brother-in-law did not want to leave. He had a small business as a merchant, and with supplies being so limited, he enjoyed the raised prices. At last his concern for his only daughter, Leah, and the possibility of a bigger business with the new settlers that he finally decided to leave Faedrun.

Stephan spent most of his earnings to secure their passage on a ship. The trip was hard and long. Scavengers and thieves took anything left out and food was hard to come by. After the long journey they came to New Hope in Mardrun and Imara felt hopeful for the first time since most of her family was killed.

In New Hope the going was still rough. It was a big city, not many wanted to travel into the wilder places. Because of that, there were a great number of merchants and Stephan was displeased. He decided that if he was going to make a living they needed to go to nearby villages that didn’t have as many merchants. Razel didn’t want to go into the wilderness anymore then they had too, but agreed to her husband. They packed up their belongings and started the trip.

Their group was small and slow moving. Travel took several days. As much as they tried to cover up their trail, it attracted a small group of creatures. The creatures caught up to them just as the town was in sight. Their group scattered and ran for the safety of the town. The nasty creatures chased them. There were a few big ones, but mostly small ones; crouched over almost slinking across the ground. And they smelled badly of dirt and rotting meat. Mordok.

Stephan tried to take as much of his belongings as he could carry, slowing him down. Razel was holding and running with Leah, she yelled at him to drop it all and run. A small Mordok took advantage and came after Stephan who was struggling under the weight of his greed and wares. Imara yelled at Razel to get Leah to the safety of the town as she grabbed a sword, pulling it out of a dead Mordok. She stabbed the Mordok as it attacked Stephan.

The wounded Mordok turned and pursued Imara. Her knees turned weak as she fought the urge to turn and run with the rest of the travelers. But she knew she had to keep it together until Razel and Leah could get to town. Then something strange happened- her vision turned red, her body flushed with heat and anger; there was no way this Mordok or any other was going to get past her and take all that was left of her family. She raised the sword, bellowed out a challenge and charged the already wounded Mordok. It flinched, giving Imara a small advantage and she took it. Her swordsmanship was clumsy at best, but the Mordok was young and already hurt. It got a few good swipes at her, cutting her upper arm and drawing blood on her calf, but Imara was relentless and kept swinging the sword until the Mordok was down. With a final grunt, Imara stabbed and killed it. She looked up and saw the Mordok were pulling back after half of their group had been killed by the travelers. She helped the wounded into town, but it was too late for Stephan.

Imara never forgot what it felt like to kill that Mordok- it was power. Power; where she could really make a difference in this world. That Mordok she had slain was never going to kill anyone ever again. Since most of her family had been killed, she was only surviving and nothing more. She liked this new feeling, it gave meaning to her otherwise drifting way of life. No, Mordok weren’t the Undead that had killed her family, but she could help other families and she felt her father would approve of her choice.

Telling Razel was difficult; she and Leah were the only family she had left. She wanted to make sure Razel would be ok without her. They moved her and Leah back to New Hope where the defenses were better and Mordok attacks were few. Razel set up a shop as a seamstress and developed a good business. Imara refused to take any of Razels money, and set out with very few belongings in a foreign land. This time her anger for revenge on evil burned. She had heard of a group of adventurers where she could join other humans. She hoped she could learn to fight and help take down any evil that stood in her way. But she was also nervous, for she had heard there was also Ulven and Syndar with them- she has never seen them, she only knew of them by stories and rumors.

Was she really ready for this?

CHARACTER UPDATE (RETIRED): After serving alongside William of Vandregon and helping the Vandregon cause grow, Imara took a permanent position as a political representative and assistant to Baroness Katherine. She now spends most of her time in the colony of Newhope, supporting Baroness Katherine’s ideals and helping grow support for the Vandregon colors. Surrounded by politics, her work is never done as the games played by the nobles keep all members of the Council of Ten busy.

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Fortinbras

Played by: Matt Miller
Name: Fortinbras
Gender: Male
Age: 31
Race: Human
Hair: Brown
Eyes: Grey

Known Skills: Leather working (Armor Repair), Dual Wield, Disarm Traps
Birthplace: Country Antrim, in the Kingdom of Aldoria

Bio:
Fortinbras was born the 4th son of a minor Baronet in County Antrim. From a young age, he excelled at getting into trouble. At the age of 16, after a night of gambling and drinking at a local watering hole led to him insulting a knight, he decided it would be best to leave town for a while (to avoid the coming duel). As there are few opportunities for the youngest child of poor gentry, and he was dreadfully ill-suited to becoming a priest, he opted to join the army of Aldoria, and found that he was well suited to the life of a soldier, consisting as it did of long stretches of boredom (or gambling and drinking) punctuated by excitement of battle.
It was during his 3rd year in the army that Fortinbras met Aradael, who he quickly came to consider a commander worth working with, and eventually a good friend. When Aradael eventually left the service to settle down with his new wife, Amalthia, Fortinbras chose to remain in the army, not really having anywhere else to go. When the undead plague began spilling over Aldoria’s borders in earnest, Fortinbras’ unit was one of the ones that fought the ill-funded and under-manned delaying action. After watching the men in his unit slowly ground down by the attacks from the undead, and seeing that the collapse of the Aldorian army was now simply a matter of time, Fortinbras chose to abandon his post to warn his friend, fleeing with Aradael and his wife and daughter to Clearport, and then taking ship to Mardrun.
Blown of course by storms, the ship Gentleman Caller did not make its way to the ports of New Hope with the other refugees, but instead shipwrecked in an isolated area. There they founded the village of Crow’s Landing, and began to build a new life for themselves.
At first Fortinbras was worried that he would not be of much help in the new village, but he discovered that years of field repairs on armor had left him with a talent for repairing tack and gear, and other leatherworking. His skills as a soldier also came in useful when the folk of Crow’s Landing first met the Mordok. He worked with Aradael to establish the militia of Crow’s Landing, and, when it was determined that the village needed to seek out additional aid, left with him to find other settlements.

Relationships: Friend of Aradael, Amalthia, and Bite. Lives in Crow’s Landing, and is a founding member of it’s militia, the Crowsguard.

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Rorzak

Played by: Caleb T
Name: Rorzak
Gender: Male
Race: Human
Known Skills: Dual Wielding
Appearance:
Notable Traits:
Bio:
Rumors: Unknown