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Bob Ironfield

Played by:Brandon Bollig

Name: Bob Ironfield

Gender: Male

Age:43

Race: human

Hair: Brown (Thinning)

Eyes: Brown

Occupation: Librarian turned warrior

Known Skills: Reading, Shield skills

Birthplace: The May’Kar capital in Faedrun

Appearance: Tall large man with glasses

Notable Traits: book in hand

I was born into the May’Kar dominion. My whole life I spent behind a book learning history and literature. I liked learning new things and had a thirst for knowledge so I never complained, though my parents pressured me to practice their religion. I never found the great faith that they had. I still followed and practiced our religion but my place was with the books and life was simpler that way. But as history tells us all, the undead roamed the land unchecked. At the age of 25 the May’Kar betrayal on Faedrun began. I was studying in the library at the Aldorian capital when word of the betrayal of my fellow May’Kar reached me. It was when my companions and I were placed in the cells of a deep Aldorian dungeon because they associated us with the May’kar who joined the ranks of the Penitent. My fellow companions and I lost hope and fell into despair.

The years passed and darkness began to consume me and my path to become a warrior had begun. Everyday I worked my body to be ready for the chance to flee. That day came when the guard that had held me in this cell for 18 years swung the door open and told us to flee. The sun burned my eyes as I reached the outside, but to my surprise my freedom came at a price. The arrows that rained from the sky took the life of the man that freed me. As I look around more bodies than I care to remember lay across the ground and the smell of the undead filled the air. The last of the survivors were gathering to mount a last defense. A woman in full plate commanded the survivors, her words still live with me today. “Brothers stand with me now! Follow me into the mouth of hell, let us crush the dead, show the monsters at our door that we still draw breath and until the last of us fall we will show them the strength, the strength of the living!” I was moved by her words, I grabbed a large red tower shield with golden wings and a boss in the center that was at my feet and ran to the wall. The waves of warriors outside crushed against us, her words gave me strength, but no matter how hard we fought death was upon us. The gates were breached and we pushed back to a final defence but we wouldn’t last the night. 25 of the warriors and myself remained, barricaded inside a armory near the center of the city. We looked out through the windows at the city burning. The night brought no comfort, the woman who lead the warriors tried to rally them into a final push- to try to make an escape but they had lost all hope. She begged them to fight to run to survive but words didn’t reach them. My first day of freedom in 18 years had been nothing but hell if I didn’t get to live. To pass this all that time I had spent in a cell was for nothing. I turned to her, “How do we live?”. Her voice that was filled with fear and sorrow now rose with confidence ”How good are you at swimming? If we can go from roof top to roof top we can make it to the river and drift down the stream and escape this hell.” We stacked the boxes high enough to get to the rafters and then she smashed through the roof with her axe. The sky cried as the city under it burned. We moved closer to the river going from roof to roof, trying to avoid being seen. There were hundreds of them their numbers would surround us in seconds if we were found. We finally made it to the river and made our escape. From then on I traveled with her, we found a boat and we made it across the sea to the new world. When we landed, we joined the crows guard but a new war had just begun.

Relationships: crows guard and the Rangers of Crows Landing

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Kathena

Played by: Ashlee Nelson
Name: Kathena
Gender: Female
Age: 16
Race: Human
Hair: Brown
Eyes: Hazel
Occupation: Ranger
Known Skills: None
Birthplace: I don’t remember, but it was very far from here.
Appearance: Short with brown hair and hazel eyes
Notable Traits: I’m short, feisty, and adorable

When I was a little girl, my family and I came over on a big boat. I was about 4 at the time, so I don’t remember much. Honestly, I only remember people being sick all the time. It could have been either from the swaying of the boat or the food that didn’t always seem to taste quite right—either way, there was a lot of sickness. After we got off the boat, we found a place to settle down and made a town with some of the other families we met on the boat.
For the first few years after that, every day was hard work getting chores and other things done in order for the village we created to run smoothly. Soon, though, we began to thrive. There was a good mixture of healers and warriors in our village along with some magi and others with different skills needed for a village to survive. Some of the adults with more desirable or necessary skills taught the children their trades so their skills and knowledge could be passed on for generations to come. Every child was required to learn at least one trade. Since my mother and father were both teachers of their trades, I wanted to follow in their footsteps. Mother taught me how to heal people until I was old enough to train with my father and brothers. Once I was old enough, Father made me practice swordplay every day, even when I didn’t want to. It’s not that I didn’t enjoy practicing my swordsmanship; it was just that Father was a strict teacher. Once I started sword training, I wasn’t allowed to practice healing at all—unless my father and brothers went out hunting. This, unfortunately, didn’t happen as often as I would have liked because the teachers in the village didn’t go out on hunting parties as often as the other adults in the village. Their skills as teachers were too valuable to risk them getting harmed on hunting trips. My training continued in the same way for many years, until eventually I was required to go on hunting parties along with the others.
When I was 15, I was out with a hunting party, but Father and my brothers stayed behind. We were a long way away from the village when we looked to the sky to figure out how much daylight we had left. There was smoke in the sky. After a quick check against the sun and what faint stars we could see, we realized the smoke was coming from the direction of our village. As one, we started to run. As we neared the village, we could hear people screaming and see the flickering light of flames licking the sky. When the hunting party and I finally arrive, nothing was left. The houses were burned to ruins, the villagers were dead, and as we stood there looking at all of the destruction, ashes from the sky fell down and coated everything in a thick layer of gray.
The eight of us that were left mourned for the rest of the day. The days that followed we stayed long enough to gather anything salvageable, say our goodbyes, and bury our dead. We set out together to find a new home. Eventually, some of us drifted off in search of revenge against the ones who destroyed our village and our lives. Others stayed in settlements we found along the way. I have given up trying to find those who destroyed my village. Instead, I’m fighting so no one will ever go through the pain I went through.

Relationships: None
Rumors: None

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Artorias Fallen-Cry

Name: Artorias Fallen-Cry
Played By: Allan Derge
Age: 37
Race: Human
Class: Cleric

Bio:

Artorias Fallen-Cry is the oldest of his brothers, although the second, Dimitri, is only a few months behind him. From a young age, Fallen-Cry children are taught to refer to themselves as “Lapsis Ordinis”, an ancient translation of their present name, as an indication of their rank and bloodline, a title reserved for use among the brothers themselves.

The Fallen-Cry family lived in the kingdom of Vandregon of the old continent. Artorias did not want to devote his entire life to the military so instead he became a priest and was well liked by most of the people. Told as a child of the knowledge and wisdom of the Mahsai, Artorias managed to convince his parents to allow him to study in the May’Kar Dominion, bringing Dimitri with him. For two years he trained in the divine discipline of magic, his ambition tempered by his training, his patience fueled by his youth. It wasn’t till the Undead started to attack the May’kar that Artorias took to combat, drawing a sword and donning a shield. Despite being a Priest for most of his young adult life Artorias learned to be a average fighter. Many including Artorias saw him as a holy warrior. His brother Dimitri even took to calling him a “Templar”, referring to an order of highly skilled holy warriors told in the Fallen-Cry Family’s religion. He grew to be a capable fighter, though his ambitions grew in other areas: he took up blacksmithing to help him pass the time and started having thoughts of breaking away from the May’Kar to start a group for him and his family.

When the May’Kar experienced a mass conversion to the Penitent faith, Artorias and Dimitri were able to escape the city with their lives, though the betrayal would remain with the eldest Fallen-Cry brother as a source of constant distrust. Wandering with his brother through Vandregon territory for a year, Artorias finally made his way home, eventually allowing himself to relax and settle down in his old homeland. For five years, he contributed what he could to the war effort, healing those who were in need, or repairing their armor for a small fee. All was well for these years, until the war reached his doorstep. The Penitent and Undead had ravaged the nearby countryside, and their now-swollen ranks eventually forced the Fallen-Cry from their home, pushing them ever deeper into Vandregon lands.

This would continue for five years, allowing the Fallen-Cry to settle down just long enough to feel hope before pressing them again, and before long, the future for the family looked bleak. One day, however, a courier arrived for Artorias, informing him of a new continent across the sea, free of the undead plague. Practically emptying the family coffers and his own savings from blacksmithing, Artorias secured a ship for his family to cross to this new land.

Artorias and his brothers attempted to protect their family on this journey, and nearly failed at their task. Losing more than half of their numbers by the time they reached the boats, Artorias had fallen in a deep depression. Feeling that he had failed at what he stood for, Artorias vowed to never let the same thing happen again, swearing an oath to remain vigilant at the shores of Mardrun, protecting this new home from the scourge of undeath.

He is technically the Head of the Fallen-Cry Family. Although no one disputed his claim to the title, he prefers to involve his brothers on all decisions regarding the Family. He struggles to accept the loss of his family and his homeland, intent on safeguarding whatever remains that he can call his own, although this, at times, clouds his judgement. Artorias holds himself to a high standard, often struggling with inner demons. He is a diplomat at heart, preferring to use reason to solve misunderstandings, but does not shy away from his training as a warrior and understands that in a brutal world, there are times when violence is the only voice that will be heard.

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Rose

Played by: Haley Hartwell
Name: Rose
Gender: Female.
Age: 16
Race: Human
Hair: Brown
Eyes: Brown
Occupation: Adventurer
Known Skills: Archer
Birthplace: Unknown
Appearance: Longish brown curly hair, “5’4, glasses
Notable Traits: glasses

I grew up in a small, modest cottage with my mother, father, younger sister, and big brother, who I idolized. At a young age I decided I wanted to become a cleric so I could help heal the wounded. One day when I was out healing a bird’s wing I stumbled upon a man with a wounded leg. His face was caked with grime, but he seemed friendly enough, so I helped heal him and in return, he gave me a bow.
When he first tried to hand it to me I just looked at it stupidly. I was extremely confused; I had no idea how to use a bow, so why would he want to give me one? I had no use for it. He finally handed it to me and began to explain the basics. When he noticed me still staring at it with confusion, he sighed and mumbled something that sounded like “ignorant child” under his breath. He took it from me, obviously trying to be patient, and showed me how I should hold it before handing it back to me. This time I held the bow correctly but when I tried to shoot an arrow it nearly hit the man. He dropped to the ground as the arrow flew over his head, then stood again and dusted himself off. I could tell his patience was wearing thin. I was ready to give him the bow back but then he started setting up makeshift targets for me to shoot at. I felt guilty because a couple of the targets were apples he took out of his mostly empty nap sack. He may go to sleep hungry one night because of those missing apples, and it would be my fault. I started to voice my objections, but he just waved them away and continued his work. Once he was finished with setting up the targets he stood beside me helping me aim. With his help I was able to hit a target. Even though my success was mostly due to his help, I was still excited when the arrow hit. He retrieved the arrow, handed it to me, and told me it was time to shoot by myself. Thankfully, he took some measures to protect himself and stood behind me this time, safely out of my way. I nocked the arrow, drew back, and let it fly. But … my eyes were closed, so I didn’t even know I hit the target until I heard him clapping and laughing.
“What a lucky shot, and even with your eyes closed at that!” I peeked one eye open and saw that what he said was true. “Next time, little one, keep both eyes open” With that he patted me on the head and left. Every day after that I would go to the same spot, set up my targets and practice shooting my bow. Secretly I wondered if he would ever return. A part of me hoped he would so I could show him how much better I was now. I could hit an apple half the time, and my speed was improving too.
When I wasn’t shooting my bow or healing injured animals I would spend my days playing with my sister or following my big brother around. My family was extremely close, and even our extended family lived only minutes away, so when my brother, Puckerman, left one day, I was surprised and upset. It didn’t help that I was angry at him when he left.
“Brother, I want to come with you!”
Puckerman shook his head, “You can’t come with; you’re too young.”
“No I’m not! I can handle myself! I’ve been practicing my bow, I’m not useless.” Hurt colored my voice as I tried to make him see.
“I won’t be responsible for you if something were to happen. It’s not safe where I’m going.”
“But who will look out for you?” I asked, beginning to feel desperate. I had to make him see that he should take me with. I had to.
“There are others that I will be traveling with. They can look out for me just as well as you can.”
“Then why can’t I come with? They can keep me safe as well.”
“Damn it Rose, you’re just not good enough!” He finally yelled, exasperated.
With tears threatening to spill out of my eyes I ran away, not wanting him to see them, the signs of my weakness. Every day for the next year, I practiced my skills, trying to get better and better; training so that one day I may follow my brother, find him, and finally prove to him that I was good enough. Finally, on my 16th birthday, I left home determined to find him.

Relationships: An older brother, Puckerman
Rumors: She seems a little too attached to her brother.

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Puckermen

Played by:Jacob Bollig
Name: Puckermen
Gender: Male
Age: 20
Race: human
Hair: brown
Eyes: brown
Occupation: Rangers Lieutenant,Cleric
Known Skills: divine magic, good leader, stealthy
Birthplace:
Appearance: green hood of the Rangers
Notable Traits: Very watchful of his surroundings, protective of his men

Bio: My childhood was not that important so let’s just start with when I was 14. Living in new Hope, I had two sisters, Elizabeth and Rose. We lived in a small house near the market with our parents. My two sisters wanted to become healers and help out brave solders of New Hope. Being the older brother, I helped them study the art of healing, I would take them to their teacher three times a week. Since I was already there with them, I figured it wouldn’t hurt to learn too, in case they needed help with it at home. I didn’t choose healing over fighting. I still had a dream of exploring the world and seeing new things. One had to be able to defend themself in the outside world.
When I reached manhood at the age of 16 I set out, saying good bye to my family. The first place I wanted to see was the vast blue oceans that my grandparents came on from the old land. It didn’t live up to the stories I had heard about it: it was just a big salty lake. The vast country side was beautiful but with it came its troubles. I had always thought when I faced my first enemy I would rise up and defeat it, earning a tale to tell to all that would listen. Instead I ended up running away from the three bandits that crossed my path.
The second time I would face real danger would be a year later; it would also be where I met my leader. I had just arrived at a small village and was looking for an inn that would take me in. The trouble was I only had silver for a room or for food. My belly won and I got food and set out down the road again. I was camping alone in the hills at night by a cliff’s edge with a fire as my only company; little did I know it would betray me. Three mordok had me before I knew what was happening. One came in to kill me alone, wanting the kill all to himself. The other two seemed happy to oblige, standing next to the cliff. I didn’t see what was going on around me just the enemy trying to kill me with his bare hands. I noticed a green blur dart from the woods towards the two onlooking Mordok. It collided with one, sending it careening over the cliff’s edge, quickly turning to draw it’s swords, squaring off against the remaining foe.
I struggled as long as I could, all the while sounds of steel and wood colliding told me the blur was still fighting. My strength began to wane, and the mordok pressed the advantage. Just when it seamed he had me, his attention was drawn away: The blur, who I could now see was a man in a green hood, had just dispatched his foe, wiping the dark blood from his blade. The mordok got up and ran at the man, intent on throwing him over the ledge. They struggled until they both fell over the cliff, but when I got to the edge the man was barely hanging on to a root jutting from the cliff face. After I helped him up he wasted no time in siting down in front of the fire looking at me, and with a big hearty grin asked, “So whats for supper?” We hit it off rather well: he told me of the group he was making and how he needed strong men to help in the fight. At the time he had no members and was beginning to lose faith he would ever have the brave men he needed.
He asked me to join him in looking for brave men. “Maybe we can even turn you into one”. So I went with him and we found others to join up and serve under the green hood of the Rangers. I was given the position of Second in Command: though I did not want the responsibilities I thought would come with the job, it turned out fairly well. Currently I was in charge of the men while the Captain campaigned for more recruits. A few more Rangers came, filtering in over time. The leader of the Rangers was out gathering them up and sending them my way. Before long, we almost started to resemble a fighting force to be proud of.

Its strange how lighting a fire on a cold night can change your life so much.

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Dimitri Fallen-Cry

Played By: Dante Hardy
Name: Dimitri Fallen-Cry
Race: Human
Class: Mage
Age: 37

Dimitri Fallen-Cry is the second oldest of the Fallen-Cry brothers. Unlike his brothers he goes to great lengths to refine his magical abilities. He and his brothers Artorias trained in the May’Kar for a few years before the Undead and Penitent seized control of the city. Dimitri and his brothers were able to flee just in time and decided to return home.

After being displaced for over a year, Dimitri returned to his families home to meet up with the rest of his family. They were able to return to normal life for over five years before the war began to reach their territory. They were forced out by the undead and penitent forces surging from the newly conquered cities and villages. The penitent drove the Fallen-Cry further into the Kingdom of Vandregon where they spent the next nine years moving and relocating in the Kingdom of Vandregon. Rumors reached Dimitri and Artorias of a new continent free of the undead and that a colonization effort was under way. Dimitri and Artorias decided to take the family and move them to this new continent. Although the journey was long and difficult Dimitri and his brothers were able to get to the shores and chartered a boat to leave for Mardrun. However, this move to the shores cost the lives of most of the Fallen-Cry family who were either killed or captured and this left the brothers and some relatives to carry on the family name.

Dimitri prefers not to use violence, but he is still trained with a blade for an amateur. He takes great pride in his magical skills, however family means more to Dimitri, in his mind family would come first then his magic skills. He takes any offense to his brothers as a offense and an attack on him as well, and will defend them to the end.

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Trevor LaFont

Character: Trevor LaFont
Player: Andrew Berner
Class: Mage

Trevor LaFont’s family were some of the first humans to see Mardrun. When the nation of Aldoria began sending colonists to the new continent, the LaFont family went in search for a new life, away from the undead plague. Word of the new continent had reached them and the promise of escaping the coming darkness was all they needed. So, years before the mass exodus from Faedrun, the LaFonts braved the ocean to land on Mardrun.

Beekeeping and mead-brewing were the endeavors that had won his family its wealth, as well as more than a few academics and they had never had a taste for conflict. The family packed up what they could of the apiaries and gathered any willing household members and retainers. The journey was mercifully smooth, but when they landed they were met by bestial warriors, who called themselves Ulven. When Lord LaFont made his intentions of settlement clear, he was struck dead on the spot. Fortunately, the LaFont family had always had a matriarchal structure anyway. Lady Lafont then boldly stepped forward and offered a gift of mead to the Ulven who took it and departed, without further bloodshed. The LaFonts took this as a sign that they had befriended the Ulven (though in reality, this was not the case), and proceeded to build their new home. The Ulven returned a few weeks later, but chose to leave the family at peace due to the martial force that had arrived from Faedrun.With the help of the Aldorian soldiers and a few of the neighboring families, the LaFonts were able to erect a small fortified estate over the years, where their bee pastures could produce honey for the various wonderful products that were enjoyed so much.

Though they had taken a risk, abandoned their nobility, and left so much behind, the LaFont’s had survived and created a peaceful, if harder life for themselves. Time passed, the Estate thrived, and trade with the Ulven became common after the peace treaty was signed. Trevor grew up slightly sheltered from the harshness of the new world, due to relatively comfortable life on the estate. The chores were hard, but there was always food and the Ulven along with the few LaFont guard kept most of the dangers away. He excelled in many academic pursuits, enjoying the library that had so carefully been transported from Faedrun. True to his LaFont blood, he showed an aptitude for magic and medicine, as well as a touch of madness. Unlike a typical LaFont, Trevor did not shy from combat. As a boy he spent much time training with his half brother Heinrich.

At the age of 12, Trevor fell into a deep coma when he was kicked in the head by a cow that he was trying to milk. His mother and sister cared for him during this time, but it was all they could do to keep him alive. He experienced several, vivid fever dreams in that time, fantastic adventures against monsters and to places he had only ever read about, if not made up entirely. After nearly two full weeks, he awoke, and has since recovered, if not fully.

After that, time passed, Trevor grew up. The exodus from Faedrun happened, and many of the things young Trevor read about became real. His half brother, the person he was closest with, left to become a mercenary. Conflict broke out. The Mordok had been the only real threat, but now thing had become more complicated. The feuds and politics of the Faedrun spilled into the New Continent. Everything was changing, but maybe it wasn’t all bad. He decided to join the larger world. He knew his younger sister and mother could run the estate fine without him. There were people to meet, places to explore and mysteries to solve. He would be there when they honey caravans were running and the mead needed bottling, but for now there were too many other things to do. It was time to leave the safety of his family’s estate. It was time for his real adventure to begin.

LaFont colors: black, teal and purple
Heraldry: A gold trimed purple and teal bee on a black field

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Artyom

Name: Artyom (AKA: Swabby The Deck Hand)
Played By: Cole Potter
Age: 18
Race: Human
Class: Mage

Artyom was born in Faedrun but he is not sure what Kingdom his parents originated from. He was a war orphan and made the trip across the ocean when he was very young. He grew up in New Oarsmeet on Mardrun where he had lived a simple life as a merchant’s assistant and dreamed of adventure and glory as most young men do.

He discovered his ability with magic during a Mordok attack. The Mordok had rushed him and Artyom threw his hands in front of him and threw the Mordok into the air and against a nearby tree. After that day he practiced with his magic which had added excitement to his life but after a while his thoughts strayed toward adventure.

He set out to find this adventure by offering his services to Bloody Anne Cash as a deckhand on the ship the Blue Ruby, he knew of her distrust of mages so he kept that out of the conversation. Soon after he started working on the ship his ability to use magic was found out and he was afraid of being kicked off the crew via the plank, however he was allowed to stay as long as he didn’t harm any of the other crew.

After being a part of the crew for a while Anne allowed him to come along on some raids, but for the most part he stays on the ship and cleans with his mop which he carries with him quite often. He often looks to Mad Morty for advice, even though he doesn’t listen to it, mainly to feel involved with the goings on of the crew. Artyom is an agreeable person for a pirate but still most prefer not to enjoy his company except his fellow pirates.

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Ryla Larksfield

Played by:Emily Vakos (ervakos@gmail.com)

Name: Ryla Larksfield (formerly Blackthorne)

Gender: Female

Age: Late Twenties

Race: Human

Hair: Dark Brown

Eyes: Brown

Occupation: Mercenary and adventurer

Known Skills: Not bad with a sword and shield (not especially good, but not bad), quick with a joke and a drink (when applicable), keeps an ear to the ground

Birthplace: Dellastern, Aldoria (presumably)

Appearance:

Notable Traits: Pretty average. . .maybe her penchant for sarcasm.

Bio:
Ryla, like many of the children who grow up on the streets of Dellastern, never knew her parents. She was abandoned to and raised by one of the local temples. Though her time there left her with a favorable view of religion and the religiously devout she has since found other deities that better fit her lifestyle. Though they’re intentions were noble, there is only so much a few priestesses can do with a temple full of gaping mouths. At age 9, Ryla left the temple to make her own way on the streets.

While it wasn’t all wine and roses, naturally, Ryla found the streets more than adequately comfortable. She learned quickly and well how valuable friends were and made them every chance she got. When she needed protection, she befriended those slightly older and stronger than herself. When she needed food, she befriended a fish monger. It cost her dearly. The last coin in her purse was almost always spent buying some new “friend” a drink, but she never starved or froze. While her peers learned the fine arts of cut-pursing and begging, Ryla learned to trade in favors and information. By the age of 19 she was well established as a capable and reliable fixer. With a few more years in the city’s underworld she would have been well off indeed. But it was not to be.

Eight years ago the nation of Aldoria fell and Ryla was forced to leave her beloved city for the unconquered wilds of Mardrun. In the months leading to the evacuation she spent every asset available to her buying a new life on Mardrun for those who had no means of escape on their own. If asked about it, she’ll simply give you a bitten smirk and remind you that the flood of dead from Aldoria was still enough to push the living off of Faedrun forever.

She arrived on the new continent penniless and nearly friendless and certainly would have been easy prey for the tamest of Mordock had it not been for a mercenary named Duncan Larksfield. The two met at a tavern Ryla frequented called the Winter Apple. While the rest of his men cavorted, he sat in the back playing quiet games of chess. Eventually Ryla wore him down with beer and persistence and he agreed to play a game against her. They became friends quickly, meeting at the Winter Apple whenever Duncan’s business brought him to the port.

When the undead pushed in on Dellastern, Duncan rushed to the city’s defense and the two stole a moment for a final game. Much to his dismay, Ryla intended to save one more life, drugged his beer, and had him dragged aboard a ship bound for Mardrun. Though incensed at first, he eventual forgave Ryla and the two decided to stick together when they landed on the new continent.

But the princess of Aldoria, Ryla was not, and Duncan would be damned if he was going to give her a free ride in a harsh new world. He taught her how to use a sword and fight and the two settled into mercenary work protecting caravans and travelers. Ryla’s new talent with a blade was mediocre at best, but the measured caution of her youth had relaxed in Duncan’s company and for the first time in her life, she became cocky. Despite Duncan’s warnings, she became more and more reckless with her safety. While on a relatively routine guard job roughly three and a half years ago, Ryla got into a bit of trouble and would have lost her head if Duncan hadn’t come to her aid. But in so doing, he sustained a horrible wound that nearly killed him.

He was nursed back to health by a healer named Erin and through his recovery the two fell in love. When he was fully healed, he and Erin settled in New Aldoria and were married. Ryla, feeling depthless guilt, stayed by his side through his recovery and into his new life with Erin. She got a job at a butcher’s and the three lived a quiet happy life for a little over a year. But it soon became obvious that though Ryla loved her new family dearly, she was growing restless. Duncan and Erin took matters into their own hands, bought her new gear, and forced her to take a guard job traveling to New Hope. They bid their farewells, telling her that she would always be welcome to visit.

Thus, Ryla found herself on the road, once more alone and seeking her fortune. Over the last few years she’s befriended a motley group of fellow travelers. That is where we find her now.

Relationships: Travels with Nighen, Tylon, and Weilyn

Rumors: There is a surprising amount of gossip, in the right circles. Some people say she’s the kind of low life scum who thumbs her nose at proper social decorum and hangs around with robbers and whores. Others say she’s surprising helpful and resourceful, if a bit down on her luck since coming to the new world.

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Captain Mordecai “Mad Morty” Blackwaters – [Renowned]

Played by: Winter Edwardson
Name: Captain Mordecai “Mad Morty” Blackwaters
Gender: Male
Age: Forgotten
Race: Human, to the best of his knowledge
Hair: On top of his head
Eyes: At least one of them
Occupation: Captain of the Blue Ruby
Birthplace: Somewhere. His mother might remember – you should ask her.
Appearance:
Notable Traits: Always wears an eyepatch, tends to be somewhat . . . eccentric, has an intense and pathological hatred of rodents.
Bio:
NOTE: This is taken directly from the Captain’s Log of Mad Morty. It is considered somewhat suspect, except in several court cases related to the good captain’s activities.

I am known on the High Seas as Mordecai “Mad Morty” Blackwaters. I am Captain of the fearsome Blue Ruby and her crew. She’s not the prettiest ship, or the fastest, but she should have sunk a few times by now and still sails on. We were feared by merchant vessels and battle ships alike, for we took no prisoners and gave no quarter. Our plans never went astray, and we always ended up on top.

I remember a few months back, we were docked in the village of Oarsmeet; once a quaint little fishing village, now a wretched hive of scum and villainy. We fit right in. As we were docked, though, a group of rival pirates from that damned Graybeard’s ship, stowed away in our hull, hiding in crates and barrels until we shoved off. When we were all asleep, they burst out, slaughtered my crew to a man, signalled their ship not far from us, then boarded and pillaged what was left of our rightfully stolen booty. I myself was dragged from my bed, tied to their anchor, and dropped overboard as I saw them burn my precious ship to cinders.

When the Ruby made port the next week, we once again unloaded our cargo onto any fence willing to pay us. This time, however, we made sure to check the hull before returning to the Great Blue Mistress of Fate.
Then there were the bloody Syndar. Oh, the stories I could tell of those flighty little bastards! Alas, those are different stories for a different time. Right now, we’re talking about me. We were back in Oarsmeet after another successful raid, our hull packed to bursting with the pelts of many a young squirrel, prepared to sell the furs. An Aldorian war ship appeared on the horizon, heading straight for the dock. “Well that’s not good,” my first mate remarked. “At least it’s just a ship. It’s not like they brought an army or something!” My knife found his heart and he fell to the floor, but I was too late. I heard the distant thunder, felt the ground shake under thousands of boots.

“Now,” I shouted to my crew, standing on the dead man’s chest, “anyone else feel like tempting fate?” I ran outside, expecting to look over the hill and see lines of Aldorian soldiers, Green and Blue flags flapping in the wind. What I saw through my telescope was much more unnerving: Lines of men and women in peasant clothes, holding makeshift weapons and shields, a black line down every cheek. Throughout the mass were disgusting creatures. Once living men, now their flesh had been rotten, showing the bones beneath. Jaws and fingers were missing, and they trudged forward with eerie determination. I looked back to the sea, for once hoping to see the Aldorian navy closing in. But all that had approached was a small dinghy with six figures on it. The main war ship turned at sailed away.

When the dinghy ran aground, I saw a young woman in leather armour start calling orders to the sailors who had joined her on the shore. They rounded up all the villagers they could find, barricading them in the town hall. Next, they set about finding all of able body, and arming them with swords and shields. Finally, the woman went around the village, finding the owners of any ships in the harbour. They meant to abandon the town and evacuate all of the residents. Naturally, I decided not to speak up.

As the locals began filing out of the town hall and towards the docks, one of the sailors gave a shout. “The Penitent are attacking! Prepare yourselves!” The villagers ran to the ships as any who resolved to stand and fight advanced toward the oncoming army. The woman started calling out commands to the men, and launching arrows across the field. I decided that perhaps it was time to do some good for a change, so I ordered my men to join me as we stood with the other villagers against the foe.

Swords and spears were drawn and clashed against the Penitent shields. We killed many men in the fight, but alas, my crew was simply overwhelmed by the sheer number of the enemy. Every soldier and fighter who stood to delay the attack was cut down, slaughtered to a man. Ships were shoving off from the dock, but most were too late. Of the twelve anchored near the village, only 5 made it clear of the dock, and two more of those were burnt down by flaming arrows. Even my precious Blue Ruby was not spared, a massive man with a bigger axe chopping his way through her hull until she sank. I was run through as I watched my love slip below the surface of the water, a single tear falling from my right eye . . . no, wait, I had the patch on the right eye that day, so it was my left eye. Yes, from my left eye.

The next morning when I awoke aboard the Blue Ruby, we were well on our way to the new continent, a place called Mardrun. Lieutenant Cash, as she called herself, was taking control quite nicely. A little TOO nicely for my taste. This was my ship, after all.

Relationships: Captain of the Aldorian Pirates

Rumors: Mad Morty is probably not the most stable individual.