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Nikiri Umbra

Name: Nikiri Umbra
Player: Aaron Pfeffer
Gender: Male
Race: Human
Occupation: Mercenary
Religion: Unknown (seems to hear a voice in his head)

Bio: It’s a stormy night as a soldier runs through a small remote town, the sounds of battle in the distance. He runs up a set of stairs, throws open the door and sees a man leaning over a table with a helmet, a spear and a shield next to him. He quickly walks over and says, “Commander Nikiri, the men are barely holding the Undead at the gate.” The man looks over his shoulder at the soldier and says, “What about the town’s people? Have they been put on the boats?” The soldier replies, “Yes Sir, they’re just waiting on us.” Commander Nikiri, “Hmm, good. Get to the boat. I will go to the gate and have the men fall back.” Soldier, “Yes Sir.” As the soldier runs out of the building, the commander puts his helmet on, picks up his spear and shield, takes one last looks around the room, then walks out into the rain.

Commander Nikiri Umbra is the Commander of the town guard of a small Vandregonian town named Valdell. The people of the town always greet and treat him with kindness. He is a strong willed man who has made the oath he took when he joined the guard the focus of his life. To guard and protect the people of the town and people who are in need. To do right wherever he can. He was raised to treat people with respect and honor, but he hates the dishonorable. Those that would take advantage of the weak. He only tells his name to the people that have truly earned his trust and respect. As a result of his personality, he rose quickly through the ranks of the town guard and became the youngest commander the small town has had.

As Commander Nikiri runs up onto the gate, he sees the men manning the watch towers firing arrows down into the undead ranks. Men on the ground are bracing against the gate, doing their best to hold it shut. One of the soldiers notices Commander Nikiri and shouts “Commander, they will break through any moment now.” The Commander shouts back, “Everyone pull back and board the ships. Move it!” All the soldiers shout “Yes Sir!” and start running back to the docks.

Just as they reach the street to the docks, the gate breaks open and Undead start to pour through. A soldier shouts, “Oh crap. They broke through!” Commander Nikiri shouts back, “Double time to the boats people!” Right as he turns to start running, something hits him in the back of the head and he falls to the ground. He hears a soldier shout, “Commander! Come on guys pick him up. We need to get him to the ship.” He feels them start to pick him up then he blacks out.

He starts to hear noises and feels like he’s rocking. He manages to open his eyes and sees he’s in the hold of a ship that appears to be getting thrown around by waves. He hears wood crack and someone shouting for a bucket, then blacks out again. He awakes again but this time he’s lying on a beach. As he gets up, he sees wreckage all around him. He looks inland and says to himself, “These are not the shores of the mainland.” He starts walking down the beach in search of supplies and equipment. He manages to find a spear and shield but nothing else. He decides to head inland to see if he can find some food or maybe a town.

Over time he manages to find food and a town, but he has never seen these people before. He manages to get some supplies. He couldn’t get any information from the colonists since he felt like they didn’t want him there, so once he got his supplies he left town and started wandering. Through his travels, he gathers plants to make food with and eventually he was able to make more than he needs. He now sells the extra food he makes and hires out as a short time mercenary for some extra money. He keeps wandering and exploring this land that he has washed up on in peace, occasionally stopping to talk to someone that isn’t there.

He hasn’t found any trace of his people that came with him from Valdell. How could they all have disappeared? What are the odds that he would be the only survivor when he wasn’t even conscious when the boat wrecked? During his wanderings, he always keeps a sharp eye for a familiar face and is determined to find out what happened to his people.

Yet it seems he cannot escape war. In his travels he has heard whispers of battles and a growing war and he feels that he will be swept up in it at some point. If he is forced to join in the battle, he would join with the side that is in need, but also honorable and just.

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Al Haddad

Full Name: Abu Haidar Faruk Ibn Faraj Al Haddad Al Saresh
Played By: Jeff Mork
Translation: Father of Hadir, Faruk, Son of Faraj, the Smith, of Saresh
HAIDAR حيدر m Arabic
Means “lion” in Arabic
FARUQ فاروق m Arabic
Means “person who can tell right from wrong” in Arabic
FARAJ فرج m Arabic
Means “remedy” or “improvement” in Arabic.
Race: Human
Class: Cleric
Occupation: Mercenary Paladin
Notable Traits:

  • Dislikes Penitent
  • Religious Zealot (of Mahsai)
  • Mercenary
  • Strongly believes in the sanctity of life
  • Will not kill enemies if it is avoidable
  • Will halt all other activities to save the life of a wounded ally
  • Will try to save the life of all, including wounded enemies
  • Will only take mercenary contracts to protect or escort (will only attack if he believes in the cause)

UPDATE: After being judged in the Free People’s Court and found guilty of numerous charges, Al Haddad was sentenced to a punishment of maiming and set on a path of redemption. Abandoning the heretical ways and embracing the fire and brimstone mentality of the Chapter of Arnath’s Fist, Al Haddad quickly became a devote member of the Church of Arnath. In June of 287, Al Haddad was involved in the military coup conducted by the Chapter of Arnath’s Fist and helped seize control of the Hand of Arnath and Order Keep. During the following skirmish, a fire broke out inside keep where Al Haddad and a number of other Order Lions were stationed. In the ensuing fight, the Hand of Arnath and the Council of Griffins were killed, and Al Haddad died in the fire.

 

Backstory
Have you ever lost yourself? Felt the ground slide from beneath your feet, seen the bedrock your beliefs are based on dissolve? I have. I wish I could say that I came through it as a better man, but among the things I deny myself is lying.

The King had risen from the grave, he had welcomed the undead and the penitent with open arms, and the Vandregonians reacted without hesitation. I wasn’t there when they finally destroyed civilisation. I didn’t even know it had happened till months after the fact. I was camping in the Vandregonian forests, hiking through the backcountry, and it wasn’t for recreation.

I can’t blame the Vandregonians for attacking Saresh, or even for breaking our nation. We did betray them in their hour of need. They didn’t stop there though. They smashed our artwork, they toppled our minarets, they burned our libraries, and even that could have been forgiven. But, they believed that just because we didn’t defect to the Vandregonians that we embraced the Undead. They made it their crusade to put to the sword all of us who remained, and in doing so erased from the earth the chance to rebuild heaven. Unacceptable.

And so we found ourselves, my wife and I and a few others, far from any road and making our way to Aldoria. Our hope was to leave this all behind, to catch a ship heading to Mardrun. We crossed Vandregon in secret, fearful of contact with others lest we be judged by the color of our skin. We were scarcely over the border when we met the Undead line advancing southward and were turned from our goal. It seemed at times that we were mere steps ahead of the undead as we flew to the south, ever fearful of approaching Vandregonians again. It felt like it took a lifetime to get there, but we finally made it to a working port. We had even managed to find some of the few remaining May’Kar along the way. Buying passage on a ship headed to Mardrun was out our means, so we opted instead to work for our passage as crew. We were lucky to have that chance, as I am unaware of any ships that have sailed from Faedrun since.

After our arrival on Mardrun, and with it the completion of our duties, my wife and I joined with the other May’Kar we had traveled with in founding a settlement to call our own. With Saresh destroyed and so few of us alive, rebuilding heaven on earth was beyond our means. We opted instead to find a secluded corner of wilderness to call our own, and to preserve what was left of our culture.

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Umm Haidar

Played By: Lisa Mork
Character Name: Umm Haidar
Full Name: Umm Haidar Atifa Bint Baqi Al Mo’alej Al Saresh
Translation: Mother of Hadir, Atifa, Daughter of Faraj, the healer, of Saresh
HAIDAR حيدر m Arabic
Means “lion” in Arabic
ATIFA عاطفه f Arabic
Feminine form of ATIF Means “affection, kindness” in Arabic.
BAQI باقي m Arabic
Means “eternal” in Arabic. This was the pen name of a 16th-century Turkish poet.
Race: Human
Class: Cleric
Occupation: Mercenary healer
Notable Traits:
Dislikes Penitent
Religious Zealot (of Mahsai)
Strongly believes in the sanctity of life
Dislikes fighting
Willing to heal all

Backstory: What are you searching for? Have you ever really thought about it? You have spent your whole life chasing experience. Why? You can use the experience you gain to better yourself if you try, but is that your goal? Are you merely trying to amass skill, wealth, and power? Like some sort of parasite, competing with the rest of your kind to see who can be the fattest, while your host languishes under the combined weight of you and your ilk.

I know my answer. Peace. Not the peace of nations, or two people settling a feud. I care nothing for the pains of others. Inner peace is my aim. The peace of balance, of stillness, that lets your living mind feel the silence of the grave. I am no tick to take the life blood of those around me for my own uses. I must make my own spiritual sustenance, for I will be eternal.

I remember when our King rose again. I recall the terror when he ordered the gates opened, and the confusion when we were not killed. The Penitent walked through the city as if they were on parade, they looked so proud. I still sometimes wonder if they thought they had conquered us. The undead merely walked. Corpses (even walking ones) have no need for pride although it could just be that they knew the truth. I was still a girl when the gates were opened, but I had lived my whole life trying to conquer my fear of the undead and their followers. When I was suddenly confronted with the reality of living side by side with my nightmares and the worst did not come to pass, I was forced to look at the “enemy” in a new light.

The Undead were not what I expected. They were gruesome, sure, but they just didn’t do very much. Most of the time they were just still. I was surprised to learn that despite their formidable power and martial prowess they are actually quite fragile. Most of the times that I did see them moving they were engaged in activities to preserve their bodies. The Undead with flesh did things like stitching together cuts and oiling their skin like I would care for leather armor. Those without would pad their joints with leather to prevent the bones from wearing. They seemed particularly concerned with preventing rot, I imagine they found the dry desert air of Saresh comforting.

It turned out that the real monsters were the Penitent. I am not sure if they felt entitled, were stupid, or had just never spent time in civilization. Within the May’Kar Dominion, everything has a price and nothing is free. I remember on that first day when the gates were open, seeing a group Penitent arguing with an innkeeper about having to pay for a room. One of them became so enraged at the idea of having to pay, they struck the innkeeper. A passing lesser Undead shambled over, and the group of Penitent started to grin. I suspect that they thought they were about to see a show, it turned out that they were right. The lesser Undead grabbed the hand that had hit the innkeeper, pulled it and the arm from the Penitent and beat him with his own arm till he stopped moving. Then it just walked away as if it had been window shopping and decided the price was too high on the item it was looking at. I had thought that the lesson was clear, that violence against the May’Kar would not be tolerated. I was wrong. The next morning the innkeeper was found on the spot the Penitent had fallen, her body parts had been “cleverly” rearranged to form the distinctive teardrops that the Penitent had tattooed on their cheeks. The real lesson was that violence against the May’Kar would not be seen… I knew many people who tried to leave Saresh for the villages or even the other nations, but every time someone would try to leave there would be “tears” on the road when the gates were opened in the morning. While we were no longer under siege from without, the siege from within was much worse.

It wasn’t long before the Vandregonians came and it was not just us that were trapped within the walls of Saresh. The Penitent numbers quickly dwindled since they seemed to prefer fighting the Vandregonians head on to letting the desert do the fighting for them. Perhaps they were bored. Perhaps they had something to prove. Perhaps they just didn’t understand the patience required to weather a siege. I was almost happy. The Vandregonians laid siege to Saresh for 17 years before they finally broke us as a people. I don’t know how they broke our walls. My husband and I had found a way out of the city before it fell, but that isn’t the part that matters anyways. What matters is what the barbarians did once we were defeated. They lined my people up and asked them if they would fight to stop the Penitent and their undead gods. As if they didn’t know that we follow Mashi… I wonder if they phrased the question that way on purpose. I could almost overlook the genocide, if it weren’t for Saresh itself. You would think that it would be enough to destroy our people and scatter us, but no. They burned Saresh and toppled anything that was left. They destroyed our libraries, poisoned the wells, and desecrated the statues of the gods. The Vandregonians made sure that we could never rebuild the glory of the city that was heaven on earth.

After Saresh fell everything was different. I was 25 and on the run with my husband through the great forests trying to find a safe place. It was the first time I had been outside the walls of Saresh and the outside world may as well have been another planet for all I knew of it. It was years, and a lifetime, before we found ourselves on a ship bound for Mardrun. By that time we had found other May’Kar and it almost felt like we had a real family again. All of us were infatuated with the idea of saving our culture from annihilation. We decided to settle in secret far away from the other human colonies, and to try and rebuild the best we could from memory.

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Aifric Camden

Afric Camden

Age 23

Class: Rogue

Starkhaven. In spite of the high walls and marching soldiers, young Aifric knew that this place was no more a haven to her than any of the other towns and settlements where she’d lived before. Every city was supposed to be the start of a new life, new scenery, a way out. And then they’d draw her in again, promising her money, promising her freedom, and every time, she fell for it. She let herself slip. It had always been this way, since she was little. The parents who’d exploited her were long gone now – she was on her own – but it didn’t matter. Impoverished in the war-torn colonies meant you had to do anything to survive. There was no escaping the danger.It was winter. She didn’t know what it was she was supposed be smuggling – Mordok weapons, or stolen wine, perhaps; it didn’t matter, because when she arrived at the drop-off point, they were missing. Stolen from the thieves. Unfortunately, this didn’t mean she got to take the night off. She was already running late, thanks to some side-jobs running long, and had an employer to report to. And they wouldn’t be happy – this very simple job had just become very dangerous. There were consequences for failure. She bit her lip and shook nervously. This was routine – these things happened, and it hadn’t killed her yet – but that didn’t make it any less terrifying.The wind bit through her rags as she meandered back to his house. She knew she shouldn’t stall for time – it would only make the punishment worse – but she couldn’t help it. She was scared to so much as see his front door. She circled through town a few times – past the old library she liked to sneak into after dark. Past the armory where she taught herself swordplay when no one was on guard. She didn’t see the soldier who’d noticed her suspicious behavior.She remembered arriving, and what happened next was a blur. It went poorly. He was drunk and enraged. When the sounds of violence echoed in the street, the soldier – a battle cleric of the Fists of Arnath – burst into the house, sword in hand. He was strong, but too hasty.Aifric awoke, her head surging with pain. The front door was still open, and the sun hadn’t come out yet. There was frost on the pool of blood she was swimming in. Her body was numb and frostbitten, her muscles weak and quivering. The gaping hole in her abdomen didn’t look real – her vision blurred when she saw it. The battle cleric lay dead – beheaded – by her side. But somehow, she was still alive.Coughing up globs of red and black fluid, her hands trembling, she ripped the knight’s armor and clothes from their body. He was about her size – it fit, roughly. Aifric stood up, clutching her wound but clad in mail. Wrapped in steel and wearing Arnath’s symbol, for the first time in her life, she almost felt safe. All at once, she knew – she had to get out of here, forever. She was already planning, plotting, thinking of the refugees fleeing the crumbling city. She would go with them, serve as their guard. She wasn’t a real knight, much less a priest, but she could pretend. This was her last hope.Upon arriving at the Archon’s Spire, a new settlement filled mostly with refugees from Starkhaven, she took up a position in the town’s militia. The refugees were people like her – peasants, laborers, runaways. When she was young, no one had been there to protect her. But if she could help it, she wouldn’t allow anyone else to go through what she did.Aifric had always been fascinated by history, by culture, by language. She spent half her time among the books – it was a small collection, but growing, little by little. It was there that she met them – the sorcerer Vazra, and the other Archons as well. Intent on learning more magical and historic lore, as well as mastering the divine magic she’d read so much about, she elected to join their ranks.She felt reborn. Although the Order was unaware of her existence, upon dedicating herself to the god who saved her, she was blessed with power nonetheless. But she never spoke of her past – the life of crime and depravity – she promised herself the others would never know. Bent on living as a true and legitimate knight of Arnath, she tried to forget the life she’d left behind. At last, she could begin anew. But the wars would rage on, and danger was always at the door…

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Oak Harrison

PLAYED BY: Rydge Craker
CHARACTER NAME: Oak Harrison
GENDER: Male
CLASS: Rogue
AGE: 25
RACE: Human
HAIR: Shaved
EYES: Green
OCCUPATION: Alchemist
KNOWN SKILLS: Alchemist, Dual Wielder, Brave, Loyal, Business Man
BIRTHPLACE: Aldoria (Childhood), Crows Landing (Adulthood)
APPEARANCE: Tall, built, charismatic man.
NOTABLE TRAITS: Addicted to food, enjoys spending time with and talking to animals, slightly crazy.
RELATIONSHIPS: Rangers
RUMORS: Greatest Alchemist of All Time!
BIO / BACKGROUND HISTORY:

The first memory I have is a grim one; ten years old and yet enough trauma to hurt just about anyone. Clearer than any other memory I have. It was raining the day my parents were brutally murdered by the attacks of the penitent. We had heard screams coming for what seemed like hours before they finally attacked. My mother, Marie, and my father, Torvald, hid with me in the small inlet beneath the stone staircase that connected the basement to the rest of our house. Moments passed like hours as the beads of sweat on my forehead slid down my face. I could feel my heart pounding on my temples. I knew something was about to go wrong the moment I heard our door slam to the ground. My mother cupped her hand around my mouth to try and silence the imminent terror that was about to overtake me. I could hear footsteps tracing their way across the floor upstairs. Each one caused my stomach to sink lower and lower. After a few more thuds, my father finally stood up. He turned around with a look in his eyes—A look that I was not familiar with. I know now that it was the look of utter defeat, but back then I just thought it was fear. He nodded and without saying anything, he brushed our cheeks and walked up the stairs slowly. After he left, Mother stood up and started covering the area we were hiding in with rags and sheets in an attempt to camouflage it. She settled back in next to me and went silent. A few seconds of unbearable silence passed before I heard the unforgettable schlik of a sword sliding through the flesh of someone’s neck. There were no screams… only laughter—a laugh that most certainly didn’t belong to my father. The footsteps of the invader began making their way down the stone steps. Mother kissed my head, held her breath and pushed her way out of the hiding place. A few tears ran down her face. To this day, those moments still haunt me. If she hadn’t gone out there and distracted the man, he would’ve found both of us. I bit my lip as my mother’s scream pierced the silence, followed shortly by the thud of her decapitated head hitting the floor. I still don’t know why the man didn’t check the area more thoroughly, but he left shortly after killing them. I really try not to question it. Perhaps it was a favor from the gods. I don’t know. All I knew at the time was that I was a newly orphaned ten year old living in the house where my parents were murdered, in a city that had just been raided. I knew I had to get out, and with no family and nowhere to go, I sought refuge in Vandregon, knowing that a country with a larger army would stand a far better chance against whatever it was that had raided us.

The trek took me many days. My mother, being an alchemist, had been teaching me her art since I was about five years old. If I hadn’t known how to make basic medicines and poisons, I don’t think I could’ve made it there by myself. I’m still not sure how I did it. I was a resilient child.

I arrived just in time to see that Vandregon wasn’t doing as well as I had hoped. They were at war and the raids were already happening. I had heard speak about ships leaving out of the port for a new continent. Knowing it could very well be my only hope, I stowed away on the first ship I could find.

On the ship I made very few friends, save one: Elijah Cole. He helped me stay hidden and in exchange I showed him my knowledge of alchemy, while I claimed that I was the thing I had always strived to be: the greatest alchemist of all time.

When we finally made it to Mardrun, Elijah and I parted ways. I began working on my alchemy, hoping to make a career out of it. Over time I picked up a few sword-fighting techniques to help me get by when times were tough.

After about 15 years I asked to join a faction called the Rangers as they were in need of an alchemist and I was in need of a stable job. They seemed like a tight family that would watch my back as I watched theirs. It was then that I was reunited with Elijah, the one whom had actually pulled some strings to allow me to join. I was hoping this would start a new leaf in my life.

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Mia Tellistri

PLAYED BY: Brianna Novy

CHARACTER NAME: Mia Tellistri

GENDER: Female

CLASS: Rogue

AGE: 23

RACE: Human

HAIR: Blonde

EYES: Blue

OCCUPATION: Herbalist

KNOWN SKILLS: Cooking. Archery. Herbology.

BIRTHPLACE: Aldoria

APPEARANCE: Petite. Medium height.

NOTABLE TRAITS: Friendly. Chatterbox.

RELATIONSHIPS: Rangers.

RUMORS: “Was she in Oaks tent again?”

BIO / BACKGROUND HISTORY: I was very young when the wars started. So young that I hardly remember much of what happened back then. Of what little I do remember, my father was a politician and my mother stayed home to watch over my younger brother and myself. I also remember my father coming home from work very stressed and angry. My parents would fight while they thought I was asleep in bed. I heard their murmurs about the war and undead attacks. I knew my father wanted to leave, the king had already abandoned us and so too did others. However, we stayed for my mother’s sake. She was born and raised in that small, one story house. She was always telling us that there were too many memories floating around for her to ever want to leave.

Eventually, the war got too close to home and we were forced to evacuate. I remember seeing my mother screaming with tears in her eyes as father dragged her away from the only place she knew. Father put us on a boat, saying we were going on an adventure to a faraway place. The journey started out fun and exciting for my current eight year old self, but soon turned into the worst days of my life. Sickness spread around the hall and soon my brother and I became sick. I still can only remember being so sick, and mother’s teary eyes, as she told me my little brother had gone to a better place.

Finally we made it to land. I was still recovering from the illness when we landed and everything after that is hazy to me. When I came to, I was at a small town that went by the name Crows Landing. The people were very accepting of us and we fit in well at first. I was a fragile young girl that had just lost her brother at the time, but over the years I learned to become the woman I am today. The winters became increasingly hard for the town and for many years we struggled to get by. The government at Crows Landing became corrupt and started spending money they didn’t have for reasons nobody understood.

This led my family to turn inwards for help and we mostly relied on our own resources to get by during these troubling times. I started to develop a liking to herbology because it was the only way my parents would let me help at the time. I would take long walks into the woods and pick herbs for the family to get away from everything happening in town.

Finally relief came in the form of visitors wearing red and green. They saw the state of our little town and decided to help us for reasons I cannot even explain. They brought us the resources and materials we desperately needed and soon our town was thriving once again. Now that I am older and my parents are being taken care of, I have a strong urge to spread my wings. I met some people on my adventures into the woods. They called themselves the Rangers. One even told me that if I learned to fight, I would make a good asset to their group because of my Herbology background. I went home that day and picked up a sword. When that had failed because of my petite stature, I found a bow and arrow. Ever since then I have been honing my skills in archery, so that I could one day join the odd men I had met long ago.

On my travels with the Rangers I met a couple of close friends. Oak Harison and Elijah Cole, we became thick as thieves on our journeys together. Since our interests aligned we ended up splitting off from the larger group, going on to create our own small troop called the Crimson Shades – eventually joining forces with the Phoenix to become the Crimson Phoenix. We were a military style faction that had aided the Phoenix when they had called for us. I learned many things while working under the Crimson Phoenix. I honed my archery skills becoming one the groups best archers and Oak began to teach me in the ways of swords. It was difficult at first. I had never been one to wield them before, but I was determined to learn.

Shortly after creating our troop of misfits Oak came to me with the notion that he wanted to go on an adventure. He felt that playing militia for the Phoenix, though rewarding, was not where he had wanted to be at this point in his life. I agreed to go with him if the day came that he decided to leave. We tried to convince Elijah to come with us on our adventure, but he chose to stay with the group that we had created.

So after a few short months, Oak and I were packing our bags. We decided that we would travel to the Syndar islands. Elijah was a Syndar and would spend many a night telling us stories of his people. I was enraptured with the culture and beliefs they had and Oak had heard of a place that created beautiful, powerful weapons.

For five years we traveled the continent, exploring new towns, foods, and cultures. We met up with a small tribe of Syndarians deep in the forest that believed in the power that the natural world possessed. We stayed with them the longest on our adventure. I was fascinated by their beliefs. They didn’t have a god or goddess per say that they called to, but instead they prayed to the natural way of the world – though it can’t be said if there was someone behind the scenes that came when they called. They believed everything, from the grass you walk on to the trees swaying overhead, was alive and had powerful magic deep within them.

I learned a lot from the tribe. They taught me more about natural medicines and the reagents that were needed for them. They showed me some new techniques to harvest reagents more effectively. And eventually after long hours of working with them and by them, they began to teach me their prayers. They would pray to the mother bear that protects their cubs with ferocity and might. They would pray to the butterfly for its wings of flight. They would pray to the river currents for its ebb and flow.

They had a prayer for every single living thing in the forest and each new prayer that I witnessed was accompanied by a beautiful set of hand movements. Oak had tried to join in on the prayers a few times, but his body was so stiff and rigid from the years spent sword fighting that he never truly got the movements. He seemed to focus more on the analytical side of magic anyway, eventually picking up some of the secrets to arcane magic.

I can still remember the first time I was witness to the magic of the world. A small Syndar boy had jumped out of a tree and broke his arm in the fall. He had wailed and wailed in pain, but the moment the shaman opened her mouth he was entranced. That day she prayed to the sky for the light it brings. And before my very eyes the boy’s arm had reset itself with little more than a snap.

It felt like a lifetime living among the Syndar people, but before we knew it we were saying our goodbyes. We had decided that our adventure was over. We had been sent word from Elijah of a group he had met on his travels seeking to recruit a couple of fighters. Soon enough we were making our way to Shieldhaven to meet up with the Guardians of the Wall. I had continued to practice the prayers of the Syndar tribe as we traveled. Letting the way of divine nature guide me in my movements and honing my magic. I hope that in time, I may become as powerful as the syndarian shamans I met so long ago. But as for now, I will continue to practice my craft and aid the Guardians for as long as I am able.

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Al Mo’alej

Al Mo’alej

Played by: Paul A Peterson

Contact info: ppeterson@pelicanfire.com; Paul Vago Peterson on Facebook

Character Name: Nasir ibm Halim al Mo’alej al Kae’Rim

Character Name(Meaning): Nasir(helper), son of Halim(patient, tolerant, mild), the healer, of the Kae’Rim

Gender: Male

Class: Cleric

Age: 47

Race: Half-Syndar(using Syndar mechanics)

Hair: Blonde

Eyes: Blue

Occupation: Healer

Known Skills: Healer, Liason between Ul-Brana tribe and May’Kar of Mardrun

Birthplace: An oasis in the May’Kari desert.

Appearance: Slightly taller than 6 foot, with slightly pointed ears. Clean shaven.

Notable Traits:
Does not carry a weapon
Believes in the sanctity of all life
Will try to heal all wounded, allies or enemies
Believes that true healing comes from within as well as without

Backstory: I remember it well. The tribal elders told us Ul-Brana tribe was to guide the Vandregonian army to the gates of Saresh to end the Risen King. They told us that by doing this, we were gaining passage to a new world, a world where the dead do not rise. We boarded a large ship and came to Mardrun after the Risen King fell.

When we made it to the new world, we heard the truth from the May’Kar refugees. The truth, that while the Vandregonian army did end the Risen King, they also slaughtered the residents of Saresh and destroyed the city. Our tribe has continued to travel in the area around Serai in Mardrun, attempting to right this wrong, and help the May’Kar in the new world make a place for themselves.

I have taken up my family skills. I tend to those wounded in fighting. I have given up my sword as the undead are no longer a threat to our lives, and we no longer have need for fighting them. I now focus all of my skills on fighting undo death, for all life is sacred. This fight, I know is one I cannot win, but I must not allow another slaughter.

In one of my early visits with the traders in Serai, I met a Syndar in red and black, by the name of Rindis. In our travels we continued to cross paths until finally, I asked her to join my tribe. She agreed to leave her tribe, the Phoenix, and join the Kae’Rim, where she now assists me with healing the wounded, and tending to the ails that I have not yet mastered.

I feel that true healing does not start until your mind, body, and soul are as one. Unity in these are foremost to purity. I will strive to remain pure to the end of my life.

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Astrid Cathubodua

Astrid Cathubodua

Astrid was born to the harsh winters of northern Vandregonian lands in an independent, nomadic tribe. Born with a strong sense of community and loyalty to her family, she was always a dreamer and told wild stories of visions she constantly had. Over time she kept having the same dream again and again of a crow with ice blue eyes calling her to a greater purpose. The more she dreamt, the more stories she shared and the more her people became nervous.

Hers were words of blasphemy if the wrong ears would hear her. She began to speak of great beings and eventually started to refer to them as gods. Her stories continued until she shared a different creation story from what she was taught and the deeper she sought answers the more she began to receive darker visions. Suffering from night terrors her dreams became plagued with humans being torn asunder by the hordes of undead. Eventually these dreams were visited upon her own people. One by one their numbers dwindled and the families would break apart into other groups they found solace and protection in.

Astrid refused to leave those that would remain until it was her and a few others left. That was when tragedy would strike its final blow before her deliverance. Her small band set up camp one last night before being destroyed to leave her running for her life though the darkness. The chill of winter was in the air as autumn leaves crunched under her feet; her were lungs on fire, and legs threatened to give out… and they did. Crying out toward the heavens and filled with divine fervor, she cast back the undead that pursued her. A bright flash of light illuminated the sky, and a tree standing between Astrid and those pursuing her erupted into splinters and flames. Her will overpowering her instincts, Astrid refrained from shielding her eyes and, in doing so, witnessed a mighty branch fall from the now decimated tree, separating her from the undead with a wall of flames. Her eyes scanned the horizon, searching for anything: a sign, an ally, a way out. Through the fields at the treeline stood her salvation. Ivar witnessed a divine light burning in the distance and with his group descended upon the scene to rescue the girl. Eyes both the color of winter met and a vision was shared. A crow rising from the darkness with ice blue eyes.

Astrid was taken in and became Ivar’s shield maiden, prophetess, and priestess. The lore she shared that came to her in dreams were visions shared by some others of their faction. Taking a name after their goddess and donning a cloak rimmed in black feathers, she protects her new family with shield and divine word. Head matron of the Brotherhood of the Long Winter Astrid is charged as her people’s lead religious figure, lore keeper, and shrewd diplomat.

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I’sa

Player: Charlie Corcoran
Character Name: I’sa
Class: Rogue Race: Human
Background
My name is I’sa and I was born in the year 234. From birth I was to be cursed with a life of hardship, grief and being thrown aside as an outcast. I was born in the May’kar Dominion where my mother used to tell me stories about an independent and proud people. Who would have known that these stories would make me the person I am today? From what I remember, my mother was a beautiful woman with a passion for nature and the riches it could provide. She operated a small alchemist store where she spent most of her time creating potions for the Aldorian Armies. When she had any free time she would try to spend the most of it with me. I know nothing of my father and nor do I care to ever find out.
I spent my life growing up in the Kingdom of Aldoria. I was too young to remember the undead turning my people to darkness, but I was reminded daily by those I grew up around. We were the lucky ones that just happened to be on a caravan delivering unique ingredients in exchange for medical supplies to Aldoria when our kingdom fell to the undead. There were twelve of us on the journey, though only my mother and I did not return to our home. Growing up was an everyday battle, from being called a traitor for what my people did to just getting my ass kicked. I had to learn early how to fight just so the other kids knew that if they tried anything, I wasn’t going to make it easy. My mother raised me alone and I helped around the shop picking up the skills that I would need later in life. Life went on like this until the day my life was again turned upside down.
I was eighteen when the cheers echoed through our small village about the defeat of the May’Kar. Everyone was overjoyed and one could have thought there was a festival being held. We could over hear people walking by our dilapidated house saying, “Well, there are still two that haven’t been butchered yet,” and we knew we wouldn’t be able to stay here much longer. My ailing mother wouldn’t make it on a long journey and anyway, where would we go? Two months later my mother passed and I was left to fend for myself, until a chance encounter would change my life forever.
It was a night of terrible storms where one could get lost going from one end of the village to the other when a “knock” came to my door. Normally only people collecting money would knock, but maybe someone finally had the balls to come to try an make this my final night. As I opened the door I saw 3 large men wearing armor like I had never seen before. “What?” was the only word I could think to say, knowing I probably wouldn’t live to say another. He almost chuckled at me and turned around to show me 2 wounded men who would not make it without healing. With no more healers around due to the war I was his only chance. I stared at him and said, “I will save them, but you must let me join you and get me out of these lands.” I didn’t care who they were or what they were doing. I just knew that I didn’t want to wait for death, may it be by the people around me or the fast approaching undead.
Over the next few years we did what was necessary to survive. The day we heard that Aldoria had fallen was the happiest day of my life. Everyone else was talking about how this was the end of days and how we are doomed to the undead. I was probably the only person thinking about throwing my own little festival. We made the decision to take what money we could get our hands on and help us secure passage to this proclaimed New World. I say whatever is to become of our future it will be better than what has happened in the past. No compasion! No remorse! My new family will survive no matter the cost that we must endure!

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Grunt

Player: Steven Sachleben
Character: Grunt
Race: Human
Class: Warrior

Bio: This is a tale of a man who had to survive discrimination, abandonment and near death, just for him to have a chance to find his place in the world. This tale begins with his birth. The man was born in to a noble family. But, unfortunately for the man he had been born dumb. Five years after his birth it became clear that he was never going to be able to speak. This brought shame to the family name. To deal with this shame, the head of the family ordered the man’s parents to have him killed. Because of the love the parents had for their first and only son they faked his death and had him taken away in secrecy.

The man lived locked away for 12 years and his only connection to the outside word was his caretaker Ramona and the few times a year his parents came to visit. But because of Ramona losing her son at birth then shortly after that losing her husband to a bandit raid, she sees the young master as her own son. Over the years Ramona taught him how to read, write and even how to do math. During his 17th year his parents came to visit and told him that the whole family was leaving to live in a different land, but, they are going to have to sneak on to the boat. They also told him while on the boat that he must stay hidden at all times. When the boat hit land Ramona over heard the young masters family planning to kill him. So she went to get him and ran as fast as they could from the Situation . Unfortunately when they were making there escape, his family found out and went after them. when Ramona and the man were trying to make there escape. Ramona took an arrow in the knee. Ramona then told the man to leave her behind. With hesitation he did as she said and left her to her fate.

After escaping from his family, the man got himself lost in the forest. Traveling alone for the first time in a new land . The nights were long and the trails lonely and dangerous . Scary noises night after night . Then the hunger set in. Not knowing how to fend for himself in the woods left him scared and hungry. Then it happened . The noises now had a face large and black. Then the pain, strong blow to the head leaving him unconscious. After the attack the man awoke with no memories of who he was and anything that had happened in his life before waking up . Looking around he found nothing but a small group of strange looking people staring at him and a older man trying to attend to his needs .The older man explains how he found him unconscious And wishes to heal him back to heath. He also tells him that his name is Ivar. With no memories of whom he was and feeling he owes Ivar for saving his life he decided to travel with him and do whatever he can to pay him back. After years of traveling, Iver trains the younger man he now calls Grunt, to be his bodyguard. Grunt finally found a place where he feels he belongs.