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December 269

With Clan Ironmound considerably ahead of schedule based on the combined efforts of many over the fall, the people of Mardrun have begun to turn their focus to the fast approaching winter. The last bit of crops and harvests are being tended to and the winter snow is fast approaching. Without a calamity bringing people together or a concentrated mordok attack to the north, attention drifts to day to day life and what needs to be done before winter. There are several opportunities for people to listen to the news that couriers bring to the various settlements and choose a story or two to pursue.

Howls On The Horizon: Part 1
Rumors have spread and grown surprisingly fast about a man who is travelling through Ulven lands, who calls himself “The Wolf Priest”. Telling his story of near death and is now suggesting a new rhetoric to many long held Ulven religious views. Some rumors claim he is picking at old wounds and claiming the Lorespeakers have misled the Ulven people about their gods. While some seem to embrace the idea of more focus on The Great Wolf, others worry that this new rhetoric may bring a doom upon the Ulven people by angering Gaia and the Great Wolf. With little hard facts to go on many wonder if this “Wolf Priest” is worth a second glance or simply a scared man fighting to have his name heard.
One thing is certain; wherever the Wolf Priest travels, tensions mount between various Ulven people.

UPDATE: Rumors continue to circle about this strange man who walks the land speaking new rhetoric about the Ulven afterlife. It seems this speaker is not only preaching an alternate idea of the Ulven afterlife, he seems to be preaching a whole new take on the concept of honor and duty. His mentality seems to be that the Ulven have been fed lies about the potential afterlives that they all have waiting for them. He tells that being swallowed by The Great Wolf is not a punishment. He swears that he himself has seen into the Maw of The Great Wolf and found it to hold all of the totality of the cosmos. He claims to have seen the entirety of everything within the Maw of the Wolf and saw that being swallowed does not mean that you are destroyed forever, but rather that you are returned to the cosmos with your ancestors.

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The Looming Winter: Part 1
Across the continent, calls are being made by various Colonies and settlements about the need for resources and supplies to prepare for the coming winter. One of the most noticeable calls for work are the various settlements of the City-State of Newhope. This presents a chance to ply one’s craft, to trade goods for silver, or barter. There is demand for tradespeople to work and earn silver or to assist those less fortunate than themselves. Workers assigned to expansion projects or stationed at settlements can find various work to be productive, helping stabilize or even expand on the viability of City-State territories. Although no songs will be sung about the inglorious work, there is opportunity nonetheless… and lips often loosen at night, allowing rumors to flow as much as ale in the taverns host to travelers from all walks of life.

UPDATE: 

The expansion effort in New Hope is met with an astonishing amount of support. Small contingents from The March of Starkhaven and The Order of Arnath’s Light, UCUM, The Phoenix, and many other adventurers and opportunists looking to earn honest money for honest work. The colors of New Vandregon can be seen flying proudly as they sent a unit of traders and several of their more prominent members. With the unexpected amount of support all plans are moving ahead of schedule. Some speculate if that means expansion will continue into the new year or if it is simply a blessing to be appreciated.

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Life Doesn’t Stop: Part 1
From the North, a call comes down; many of the Warpacks have been stationed at The Shield for a considerable amount of time and help is requested. With winter approaching many warriors would like to return home to help their families prepare for winter and others would like to simply return to their lives. However, replacements are needed lest the Mordok find a gap in the line so hard fought to be held. Resources and warriors are needed to support this endeavor. If no support comes, morale could falter and The Shield could become vulnerable to attack. While the Shield of Mardrun is one of the greatest cooperative feats in the history of Mardrun, it requires attenton, supplies, and logistical support to succeed. After the recent attacks in the fall, and the subsequent destruction that followed, many are fearful of what could happen.
Adventurers looking to make a name for themselves, do their part in guard duty against the swamp, or sit shoulder to shoulder with veteran warrior’s swapping stories around a campfire could benefit from their service here.

UPDATE:

A great deal of support spills northward and soon a battle rages in the quiet outposts that make up the Shield of Mardun. A battle between the softly falling snow and the roaring flames of the outpost campfires, with each trying to dissipate the other but it’s a conflict that won’t end until winter does. Fortunately for many of the warriors the only presented threat is the growing cold, although stories of small wandering Mordok groups travels fast between fortifications and patrols. The Mordok’s presence is minimal for the duration of the month, but getting comfortable is always a danger as the Mordok seem to never be far once there’s signs of the defenses laxing.

 

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May 270

The brown of winter is now becoming a fragmented memory of the past as green begins to dominate the landscape of Mardrun. From tree, shrubs, and the now planted crops the world moves forward.

 

Reports from some river fishers from Clan Nightriver have some individuals questioning if there is another unknown type of creature on Mardrun. Sightings of a large hairy being off in the distance have been on the rise, as well as signs of its passing through the area. Among this evidence is large misshapen footprints, clumps of fur at odd heights, and simple tools scattered in nearby wooded areas. Some hunters have taken to try and capture the creature, however none have shown definitive proof or have yet to capture this elusive being. One hunter returns with a sketch he had put together based on what he claims to have seen, but is rebuked by skeptics that he meets and mocked by all for his blurry linework.

 

In Clan Goldenfield a mystery was solved that has bothered a local hamlet for some time. There were rumors of unusual spiritual activity around an abandoned old farm and its surrounding land. A small group of helpful teenagers decided to help get to the bottom of the disturbances, wanting to help put the spirit to rest. The tale goes that at first it was as if they were being watched, and then heard the rattling of chains and ghastly wails around them. Eventually they ran into a supposed wraith or specter that gave them chase throughout the property. After some sleuthing around the farm estate and buildings on the land, they eventually were able to set a trap and capture the ghoul. It turned out to be a local farmer who was trying to drive down the price of land by faking a haunting on the estate. It is thanks to this group of four teenagers and their faithful hound that they were able to help the small hamlet’s faux phantom. 

 

A flower festival goes into bloom in Davin’s Hold towards the end of the month. Common folk celebrate those who are better off at the coming of spring and the growth that will come in the coming year. The Council of Three make a speech of their plans to expand the ever growing settlement and add more housing, lumber mills, and even a possible quarry for stone based on some initial scouting missions. With the news of new work becoming available, along with news that the forces of Vandregon are growing and even accepting squires for those who swear loyalty to Davin’s Hold, the people celebrate long and joyfully as merchants come and go throughout the last weekend of the month. On the final day as the festivities begin to settle, many feel their purses heavier or lighter in one way or another as deals are made between those who play the game. The people of the settlement feel a strong sense of pride. A pride that comes from knowing that while they started with very little, they have gained so much by working together to make their little corner of Mardrun that much better.

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April 270

Winter’s cold grasp on the land has loosened, and with it the cold rains of spring herald in the season. Green starts to blossom, and the cycle of life begins once more.

 

Cleric’s of the Richtcrag deity Sylv become busy as spring comes in full force, traveling from village to hamlet to village again blessing the fields to come. While there are few in number, many of those who remember the old ways back on Faedrun welcome them with open arms. Those that don’t know of the deity quickly learn to accept the blessing anyway, taking whatever help they can for the upcoming year to help protect their crops. Those outside of these practices tend to give the clerics a wide berth, viewing them both as oddities and remnants of a somewhat alien culture.

 

News travels south from the Shield of Mardrun of an epic battle that will be told around campfires for years to come. The tale of a small novice Feral Syndar mercenary vs. an Alpha Mordok in a ritualistic duel to the death. The tales vary from telling to telling, some claiming the Syndar to have used magic to bewitch the Mordok, some saying that the Syndar was channeling the power of a deity to even hold out as long as he did, others even state that the Syndar was a shapeshifter and turned into an eight foot Ulven warrior of legend and smashed the creature with a mighty club. But one thing remains central to these tall tales, the Syndar never received a single blow, and that the Alpha Mordok was slain by this previously unknown Syndar’s hand.

 

Tales of strange happenings in the Great Forest reach the ears of the common folk of Mardrun. These tales tell of a section of the wood, deep towards its heart, where the light is barely able to reach through the trees. A group of hunters from Clan Whiteoak were the first to speak this tale, one of hearing the laughter of children, seeing small shadows dart in the corners of their eyes. One of them even stated they felt something bump into them and noticed his waterskin went missing, though the other members of their party claimed they were drunk. They continued to travel through this area, noticing small ruined wooden structures as they went by. When the hunting part got to the other side they heard a voice say “Better hurry before the big bad Huntsman gets you…” That is when they heard the heavy labored breathing and heavy footsteps in that twilight lit place. One of the hunters looked behind and swore to have seen a massive being covered in furs and hides carrying an axe and massive blade with piercing red eyes. The hunters then ran, ran as fast as they could while hearing the thundering footsteps behind them. They eventually made it to a clearing where they heard a bellow and roar as they left, along with the voices of children giggling once more off in the distance. Once home to their village they were resoundly mocked and laughed at by their fellow ulven, though some have taken their story to heart and spread it far and wide.

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March 270

The cold grasp of winter wanes and the warmer winds of spring slowly blow on to Mardrun. With the winds come the stirring of activity of restlessness after a long cold winter.

 

Word travels from Clan Stormjarl as boats set off into the bitter cold seas for a month of hard fishing and hunting. However, a rumor of a specific small band of boats led by a Jarl Yisef Stormbrand is what is told in the longhouses and mead halls. The rumor is that the Jarl’s ship, the Crowbane, along with four other vessels sailed south to find rich waters to fish and whale. The members of the crew spread tales of finding a large area filled with kelp and fish almost jumping into the boats. However, after collecting their bounty from this secluded place, nature tried to keep it secret and not allow the sailors and fisherfolk to return to Mardrun. The storms that wracked the fleet were beyond anything the crews have faced. Many of the sailors blame the streaks of white in their hair from the stress of the swells and waves. Lightning was their only source of light for what seemed to be weeks. A rain as cold as ice pelted them and soaked them to their core. But during this entire ordeal, Jarl Stormbrand and his Crowbane led the way, and the crew of the Crowbane say that the Jarl was laughing and thoroughly enjoying the storm to the point that some began to question their leader’s sanity. However, he led them through and got back to the shores of Clan Stormjarl, and with the plentiful bounty they just barely secured on their month-long trek. 

 

To the north the unaffiliated Pack White Stag begins a ceremonial hunt for a white stag so that a new Pack Leader can be selected. Many potential candidates head into the woods to seek the honor and prestige of being able to lead the noble and ancient pack. However, only one is able to claim the glory of the kill, Celsti Whitestag. With the stag on her shoulder and bow in hand she approached the withering old Pack Leader upon the anther throne. After a brief ceremony the new Pack Leader was announced and a celebration was held at the success of the hunt, and many other hunts too. Members from other packs, including the honorable Pack Longfang, made appearances to pay homage to their neighbor and continued ally in the north.

 

 To the south in Newhope, terror strikes again as the mass murderer hits another small home out in the countryside. Guards were alerted to the small house due to a horrible smell coming from it due to the warming weather. When looking upon the inside were the butchered and frozen corpses of a family of three, thawing like the rest of the world was. A nearby cleric was able to estimate that they died sometime back at the height of winter. There was no message this time, but the method is still the same as well as the area and location. Many begin to wonder just how many have died like this, undiscovered and left to rot till someone eventually finds them.

 

On a lighter note, an orphanage has been opened up in Newhope, a project that has been headed by Duchess Mary Tri-cuspis. The orphanage immediately began to welcome young children without homes to help them find families of their own, as well as gain some mild education and pick up some trade skills from nearby trade workers if they are willing to take the government-funded apprenticeship. Many see this a very generous step and a way to help prevent theft and poverty in the citystate as a whole.

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February 270

The month is bitter cold as it is every year, however activity with the cities and colonies can be easily noticed by many who live there and spread news.

The Political Gala thrown by the Citystate of Newhope is the talk of the town. Tales of fantastic foods, magical dances, gowns worth as much as a four-hundred silver, and possible political scandals flood the streets. Some of the biggest gossip is that Prince Aylin snubbed the higher ups of the gala by attending the commons feast for half of the event, which seemed to have greatly irked Grand Duke Baron Richards. Another juicy rumor is that of political scandal as a noble of the citystate was caught red handed in an affair during the gala. With the noble disgraced, and the onlookers thoroughly entertained, the night wrapped up with deals and secrets created and honored from the elite of the colonies.

Meanwhile to the north along the shield, rumors of another powerful mordok leader circulate among the outposts at the Shield. Many speak of the brutality of the attacks, and the often left mangled bodies left near the outposts in the night. The greener warriors seemed to be completely spooked by the situation while veteran warriors of the shield recognize the psychological attacks for what they are, and even the most hardened feel a cold chill down their spine as the screams echo in the night.

Along the western coast, Clan Grimward’s smaller but well known Pack Fieldcrow have left their home village to gather for an annual ritual to divine the future and fate of the leaders of the clan.   Each elder and runeseer gather in a single tent where incense is burned and herbs are ingested to help connect with the mana stream and to be closer to Gaia. Each Pack Leader and high ranking member that attends is given their fortune, but to be honest not many of the Pack Leaders seem to give this strange ritual much credence. When they leave, they are not allowed to share the info they are given for the wisdom they were granted was for their ears alone. By the time the week-long ritual is over, many of Clan Grimward’s ranking members have received their fortune, for better or for worse.

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January 270

The frozen air blows through Mardurn and along with it a heavy snowfall that covers the land in a blanket of white. Some celebrate the new year, others wish and dream of warmer days.

Rumor spread from Clan Ironmound that are grim and frightful to hear around the hearth’s of taverns and longhouses across the land. Tales speak again of the abandoned and destroyed mining village of Ambervein. Tales that were once shared of the spiritual unrest in the mines seem to grow as new information flows in from a recent group of scouts who went to see if the land was still usable by the clan. When they entered the ruined village, it is said that the seasoned scouts felt as if they could feel as if something was clawing at the bottoms of their boots. Many thought it to be the loose rubble and ignored it, though a few took a long and scenic route around the outskirts of the village. When they stayed the night, they could hear screams and cries for help from the mine entrance. One of the bravest of them, a scout from Pack Stonefist, entered the mines to prove them craven. They waited till the dawn and finally the scout came back, his flesh clammy and covered in what looked like dozens of scrapes or claw marks. He couldn’t speak, he could barely move, but when he sat next to the fire and saw the shadows, he fled screaming back from where they came. To date no one has been able to get him to speak on what he saw.

Less disturbing by far is the tales of Clan Axehound and what some villages noticed as the days of the Great Wolf’s Hunt came near. The village of Timberpaw took note of a large number of travelers coming through their small and quiet settlement. They would always appear in the morning stay for a few nights, then disappear before the next sunrise. One day the Innkeep decided to follow one of these guests, and to her surprise watched as they lit a single lanturn and headed towards the pitch black trees of the Great Forest. When they got to the edge of the forest though, more lanterns appeared and seemt to gather and go deeper into the wood. One thing is for sure, there is a group in the Great Wolf’s Forest, and they are trying to keep what they are doing a secret.

Strange posters began appearing all across the populous areas of the City State of Newhope. Covered in illustrations of incredible and before unseen creatures these posters act as an advertisement for a new travelling show. “Alexei the Traveller’s World of the Unseen” claims that it will begin it’s travels after the thaw of spring and promises to show creatures and oddities that the people of Mardrun had never before seen. “Save your silver now! You won’t want to miss this once in a lifetime experience!”

From the lands of Aylin’s Reach, there is a tale of a fantastical masquerade ball that Prince Aylin threw to ring in the new year. It seems only the most elite and politically astute were invited to join this soiree for the amount of people that showed was rumored to be no more than forty according to one of the servants of the Prince’s estate. Fine music, Fire Isle wine, fine cheese, and other delicacies were present, and it was said to be one of the Prince’s finest parties in recent years. As the party ended and the lights dimmed in the estate, many outside the estate wondered what it would be like to dress in silk and fine cottons, eat foods fit for royalty, and taste wines of long forgotten lands.

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December 269

While the snow and cold is mild so far this winter, many are preparing for what the winds may yet bring in the coming months. 

The month for Clan Nightriver and Clan Goldenfield is one of celebration as the joint project between them finally comes to an end, and not a moment too soon. A massive network of well made roads, trails, and a few major highways that interconnect between the two clans has reached completion. While some of the packs of both clans thought this task was perhaps overly ambitious, the results have already begun to speak for themselves. Small villages and hamlets now have easier access to trade routes, merchants can now move faster and more efficiently between desired areas, and are already growing in prosperity because of these roadways. Some other clans have looked at this move and can see the benefits of such infrastructure projects, some more traditionalist groups scoff at the idea of using colonist based improvements. 

In Davin’s Reach a six month long project to give the older areas of the settlement a much needed structural improvement has come to an end. While some families and even businesses had to leave their homes for a while, they came back to well built and structurally sound buildings that no longer leaked and allowed wind through the walls. Many grumbled at first, but after seeing the newly improved buildings with the now improved cobblestone streets they quickly stilled their tongues in awe at both the skill and generosity of the Council of Three of Davin’s Reach.

To the north along the Shield of Mardrun, Clan Shattered Spear finally finishes its work of improving the trails along the Shield. With these new, level, and cleared trails between the outposts, warriors are now able to more quickly respond to any Mordok in the area. Furthermore, the trails to the south and west have been cleared to allow supply caravans to come and go with much greater ease. With this, the western side of The Shield of Mardrun is now even more able and more secure in its defensive positioning. 

Not much further north and west, at the very edge of Clan Shattered Spear territory and barely behind the Shield of Mardrun is a new heavily fortified hillfort and small port built by Duchess Madeline d’Argent. While some Ulven question the decision to move this fortification so close to the swamp, they do see the benefit of having a port being able to bring both supplies and warriors from the south quickly and efficiently. It has been made clear that the port will be jointly run by both Clan Shattered Spear and the City State of Newhope, but the fort will be run by forces directly under the command of Duchess d’Argent, whom will aid the Shield of Mardrun against the Mordok and act as a base of operations for any future ventures into the Dirge.

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Blades of Sol

 

About The Blades:

Praise the sun! A prospective light come to seek admittance to the blades! Worry not friend, you are in good company here. We blades are a welcoming bunch; don’t let the steel blind you to that. The fact you are here tells me that you have the spark of life. By the light of Solar, and Elzerith’s grace we welcome you! Come. We have much to discuss.

As I am sure you are aware, The Blades of Sol is a militant and religious organization. Our sole purpose on this earth is to protect life, and to eradicate those forces that would seek to destroy it. These ‘undead’ abominations that prowl the darkest corners of this world are our greatest enemies, and we gladly meet their corrupted forms with gleaming steel and unwavering faith. To that end, we are bolstering our ranks and preparing for the day we cross the sea, and retake our home from the wretches that drove us out. Our faith will be the walls. Our masses will be the hammer. The light’s way forward is through.

Creation: 

The following is a journal entry written by Elzerith of the events that brought about The Blades of Sol

The path was now present, all that need now is to follow.

After a quite enjoyable Solarustice , this one finds themself once again within the confines of another tavern. Another gathering of those wishing for hope to grasp onto. The turn of the tides, the incandescence of Solar shall pour warmth down upon us with ever increasing fervour. But that seems to not be enough for the people. 

We stand amongst each other, longing for a return; A return to what once was, whether it be a home lost, loved ones returned, or a land unmarred by war – the longing does not stop. But what damage is done cannot be undone, and the longing and anguish shall not cease until the gaping wound is medicated and healed, sealed over and filled with the lifeblood that repairs all. From pain there shall be recovery; from recovery, there shall be progress. Progress of healing, and progress to rebuild a better future. 

This one finds themself standing amidst a motley crew. Some have been following for protection of this one, a protection that has not been needed – but was nevertheless appreciated. Some have gathered looking for hope, a light from once there was none. Some follow looking for profits; deeds that can be done for coin which fuels the empty lives which one could hope wealth fills the void of. This one sees themself as no leader, but this one knows that a path is not always chosen by one’s self.

As the tavern atmosphere died down from the ending celebrations of Solarustice, a gruffled complaint was shouted out,

“What are we celebrating? The longest night has come and gone once again, but we’re still nowhere near somewhere good. We’re still a hopeless lot, sitting on land taken from bloodshed, being besieged by mordok, twiddling our thumbs until the undead find their way across the seas and kick us off our continent again.”

The tavern went silent as the thoughtless reverie that consumed the day turned into a sense of wastefulness, a celebration that might as well have been sticking one’s head in the dirt for a day to give the feeling that all was right in the world.

“You’re wrong!” A syndar man said, standing up so quickly that his chair toppled to the floor, much to the bemusement of the tavernkeep. “We have more light with us than we’ve ever had! The Sun and Moon’s chosen had been together for a Solarustice celebration, and we already have a group banded together. We only need to take the steps. Isn’t that right, Elzerith?”

This one had found themself caught off in that moment. Going from mild regret of days passing to suddenly being called out in such a direct manner. This one did not know how to respond, one could only stare while at a loss for words.

“We stand here willing to walk with Solar’s chosen,” Voltaire, one of the armored protectors of Elzerith,  stepped forward while addressing the room “Ghent and I have already sworn our loyalty. We see no better leader, nor any brighter light in the land.”
Ghent, another cleric who followed Elzerith,  rose from his chair to join “Alone we are but embers of a great flame, but together we shall be the light that brings about the banishment of all darkness.”

Becca, a human woman who had been tavern hopping with Elzerith for some time, raised the question that this one shall never forget;

“So, Chosen of Sol, are you going to do it? Are you going to unite everyone under a banner to vanquish the darkness?” 

This one hesitated, unsure if this would be a surmountable challenge. It seemed like a mountain of a task, a nigh impossible challenge of which one might quickly buckle under the pressure. A familiar feeling was the only thing that halted the worry – a warming sensation with the memory of a single word: “Rise.”

“This one shall be the beacon, but a light alone shall not vanquish the darkness. There is much corruption, and many enemies.” Elzerith spoke with renewed confidence. “This one will need many blades under the banner of Solar”

“Then The Blades of Sol shall be with you, Elzerith, Guiding Light of Solar.” Ghent said, drawing his blade.

“And for Solar, I give my life and light!” Voltaire added, drawing his sword to match.

One by one the room filled with standing followers, now pledging themselves to the holy cause. Banding behind Elzerith, The Guiding Light, they began preparations. The dawn after Solarustice bringing the greatest beacon of light and hope the small tavern in Maerdrun had seen.

A path was now present, all that need now is to follow.

Structure:

Leader: Elzerith

Elzerith leads the faction under the guidance of three counselors. One of politics (Diplomatic Liaison Becca), one of war (High Martial Voltaire), and one of economics (Siniscalcus Bero Smith).

Elzerith’s decisions generally are final. He can be overruled when all three counselors object to a decision.

Ghent is the leader of the Solarian High Guard. The Solarian High Guard are responsible for Elzerith’s safe keeping and operate as Elzeriths primary personal protection.

 

Faction rules: 

Edicts:

  1. Life is to be lived to the fullest, so sayeth Sol
  2. Fulfilment through sacrifice is Sol’s wish for the Blades
  3. The life of the faithful saves 1000 lives
  4. All of those touched by the light of Sol are equal in His eyes
  5. Those who stand opposed to life shall be cleansed by the light

Laws:

  1. Murder or banditry is punishable by death
  2. Thou shalt not corrupt that which Sol has given
  3. Treat others as Sol would treat you

History: 

While the history of the Blades of Sol is short, the path is still being walked.

269:

The Blades of Sol were founded by Elzerith, The Golden Syndar.

New Vandregon sent The 3rd Vandregon to provide us protection while we established our affiliation. In thanks for their support and friendship we gave them a ceremonial sword.

270:

Our small settlement just north of the hackles was threatened by bandits after The 3rd Vandregon left. After asking for aid, The Order answered. Before The Order could arrive, bandits attacked and overran our settlement. As the sun began to set beyond the horizon and the bandits were plundering, The Vanguard and 2nd Cohort of The Order arrived and forced the bandits away, then proceeded to provide aid to what was left of our settlement.

The Phoenix after hearing of our disaster reached out and put The Blades of Sol in contact with Prince Aylin of New Aldoria. With their help The Blades negotiated to move to Baile Onor as a tenant of New Aldoria. The United Collective for an Unbroken Mardrun were kind enough to aid in the logistics of moving from North of The Hackles to Baile Onor.

After establishing themselves in Baile Onor and growing during the move, The Blades influence grew to be the size of a Faction.

 In return for The Order’s aid, The Blades promised to aid in The Order’s expedition into what was believed to be the center of The Dirge to collect the Hellenstone that The Order had spent months of research and divinations locating. The Blade provided aid as well as hired some of The Broken Blade to join them north of The Shield. It was a narrow thing, but the Hellenstone was collected and all of The Blades marched back home of their own power. Unfortunately, this could not be said of all who went, nor of all of The Broken Blade.

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August 265

==STORY INFO==

As the whole of Mardrun focuses on the trial being conducted at Starkhaven, there is another area offocus that has been generating more support recently. Marquess Madeline d’Argent has gathered thefunding and enough supporters to do apreliminary expedition into the Dirge Swamp. While she seemsto have the backing of Baron Montesque de la Aleine, rumors say that further Council support falls shortafter that. Some of the ulven Clans seem poised to assist if there is proof of this beingworthwhile buthave yet to fully commit. Some have claimed that Madeline’s push for this expedition in the summerheat is foolish and suicidal while others believe it is a way to refocus the people of Mardrun towards acommon enemy.Before public favor fora large scale swamp expedition begins to wane, the Marquess has put a call outto adventurers, mercenaries, and warriors to go into the swamp in an attempt to establish an area thatcould be used as a camp in the future. At this same time, allies to the north will begin a small scalemilitary campaign against the mordok and attempt to create a diversion. This should, in theory, allow asmaller expedition the chance to slip through as the mordok focus on the battles taking place. Theexpedition contract promises a good reward for being a part of the expedition and a hefty bonus shouldit be successful and there is a reward for supporting the military diversion to the north as well.The goal of the expedition will be to go north and find the old failed settlement of Pack Blackwing. ThisPack of ulven took on the challenge of trying to tame the swamp, went north to establish a settlement,and then either died or disappeared. Several years ago, an expedition in search of the syndar journalsfound one of their own villages and was driven off as the area was filled with corruption. This expeditionwill be tasked with finding it, clearing it of corruption, verifying if it can be used as a forward base campin the future, and searching for clues as to what happened to Pack Blackwing. The Marquess feels thatknowing their struggles will help them avoid or overcome them should a larger expedition take place.Whether it be coin to line personal coffers, honor with striking back at the mordok and the swamp, orquenching athirst of knowledge and discovery… the reward for this expedition is good enough to enticepeople of many origins, despite the level of danger involved.

==AFTER EVENT SUMMARY==

As the Newhope troops and their adventurer companions pressed deep into theSwamp, the land itselfseemed to protest their presence. Rain and mud slowed the caravan to a crawl as the ever-presentshadow of the Mordok could be felt all around. Emboldened by their purpose, however, the groupcontinued until they found the remains ofan Ulven settlement, confirmed to have once been theBlackwing Outpost of history some decades ago. The air itself was laced with remnants of corruption,sickening those who entered the outpost. It was through a combined effort of the clerics and mages inthe group that they were able to cleanse the stain upon the land as warriors fended off groups ofMordok hoping to disrupt their rituals. After a well-earned rest inside the newly cleansed outpost, thegroup departed once more to return to the south, hoping to return to Newhope with their findings. TheMordok in the area pursued the group, fighting tooth and nail to purge the intruders. While there werea number of casualties in the retreat, the majority of the group managed to escape to safety withknowledge of a possible foothold for future expeditions.