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Soldier’s Journal

This partial journal piece was discovered near a village that was the site of a bloody battle. It was recovered by a Vandregon Scout and turned in to the local commander’s fighting unit.

—-

that we captured today. Our policy has been to take no prisoners, nor show mercy to the blasphemous infidels of the Penitent. Sir Elswich will not let us take her life, however. Giles says he thinks our lord must know her from somewhere, for there was a heavy sadness in the knight’s eyes when we found her, and he has been distracted and ineffective as a commander ever since. We have made no raids, nor have we marched. We sit, idle, and wait for nothing. Most of the work has fallen to the yeomanry and much of the decision making has been made by Squire Ablebrook. The Squire has been at least taking the initiative to send out short patrols, but they don’t really accomplish anything except that they occasionally get ambushed by cowardly rebels who hit and run, but won’t engage us honorably. The longer we sit here, the more isolated we feel, and the more vulnerable to the attacks of the actual Undead Army. We desperately need to link up with the Baron and the rest of the 5th Regiment. Sir Elswich is the only one who can order the Company to march, though, and for some reason he refuses to.

After seeing the atrocities carried out by the hands of the so called “Penitent” cult, my fear was quickly replaced by anger, and my desire to get out of here alive seems less important than revenge. I talked to Chaplain Bors about the darkness in my heart. He explained to me the same virtues of chivalry that I have had pounded into my head over and over again ever since I joined up. One of those, of course, being righteous anger. He says that it is virtuous to want to defend the weak and to carry out justice, but then he talked about the danger of a monster hunter becoming a monster themselves if they revel in the dark aspect of their duties more than the sacred aspect.


The war changed today. I was talking to Giles earlier, and we realized that neither of us knew what day it was. How could we forget? The counting of days is the most important thing in the world to a Soldier while away on campaign, for it is in the numbers that we find the salvation of our hope and morale. More so than even our faith in the gods, do Soldiers place their hopes and dreams upon the march home at the end of a tour. We have forgotten. How can this be? Crane thinks that it is an omen that none of us will make it home.

I was assigned a shift of guard duty with the infidel today. She rants and raves, and from what I can tell, has deep conversations with the grime beneath her fingernails. I did my best to distract myself from the unpleasant smell and wretched noises she makes. Sir Elswich came into the tent this afternoon and ordered me to leave so he could interrogate the prisoner. As I stood watch outside, the Chaplain approached me. He seemed angry. He went into the tent and got into an argument with Sir Elswich. For all his talk about how Soldiers like me need to control our anger, he wanted to kill the cultist right then and there. They did not. I had to deal with her ranting and cackling for another three hours before my shift was over.


I was sent on a perimeter patrol today. We stopped in the Village of Ipsdale to refill our water from the well. Giles drew water for the Lord’s hounds, but they refused to drink, despite the blistering heat. Maybe if we weren’t so hot and miserable we would have been more astute and seen the danger. It was too late for Giles, Crane, and Brumley. They were all dead within 15 minutes of drinking the water.

When we returned, the Squire sent me straight to prisoner detail. I didn’t even get to eat anything first. I tried to take a nap in the tent, since the prisoner was actually being quiet for once. I turned the brim of my helmet down over my eyes, but I couldn’t sleep. I could feel her damned eyes upon me. I couldn’t ignore her. Out of nowhere, she started talking to me. We aren’t supposed to talk with her, so I did the best I could to keep my mouth shut and hide beneath the brim of my helmet.

“Too bad about Brumley.” she said, “He was healthy and strong. He had a better chance of making Squire someday than any of the rest of you.”

I didn’t say anything, but I silently wondered by what witchcraft she knew of Brumley’s demise. Perhaps she was just guessing since I was working his guard shift rotation? Surely that’s all. She is as clever as she is treacherous.

“A silly aspiration, however,” she said, “in the grand scheme of things. Soldiers, yeomen, squires, knights, and nobles are nothing but cog pegs in a pointlessly toiling mill. Sure, the nobility might think that they make up a more important part, like an axle, but the world never revolved around them. Even an axle would just be another component. Do you know what Brumley was? He was a cog peg. A simple wooden cog peg. Easily broken off of the gear wheel. Easily replaced. Just like you. Wars happen, and you get broken off and replaced all the time. Maybe even a new axle gets installed. This is different, though. The stream that turns the wheel itself will soon trickle to a halt, and the mill will grind its last. Everything will be dismantled. Do you know what that makes you?

I didn’t answer her

“Spare parts, for an obsolete machine. A simple wooden cog peg, with no other use besides what it was carved for. Maybe you might find yourself shoring up the wobbly end of a piece of furniture, or something. Sooner or later, though, you will burn in someone’s fire.”

I stood to sound the alarm, but then thought better of it. What was I to tell the other guards? That she was creeping me out? Instead I sat back down. She kept talking, but I was able to tune much of it out by silently reciting the virtues of chivalry over and over in my head, and praying for strength against the temptation to split her skull right then and there.


Had to guard her again today. She was quieter. I actually fell asleep on duty, in fact, because she was so quiet. I woke up to find her kneeling and staring unblinking into the roof of the tent with her arms outstretched. She was perfectly immobile for quite some time. I found it unsettling. I thought maybe she was in a trance or something, so I tossed a clod of dirt at her.

“Don’t do that, please.” she said, still unblinking, “I am trying to pray for you.”

She took a deep breath, closed her eyes, and went back to her meditation.

As the warm afternoon sunlight bled through the canvas roof of the tent, it gave the edges of her face, chin, and nose a certain softness that I had never noticed before. She is actually quite beautiful.


I got to sit with her again, today. I asked her what she meant when she said that she was praying for me, and she just smiled. We talked quite a bit, actually. She is so smart. She must have a lot of education.


I brought her a bucket of warm water today. I know that others have splashed her with cold water through the bars of her cage before, under pretense of cleaning and basic hygiene, but in actuality just to be mean to the poor girl. I rounded up a cake of soap as well, and placed them inside her cage so that she could properly bathe and wash her hair. She began to disrobe, and I immediately felt ashamed. I averted my eyes and turned my back to her so that she could have some privacy. The temptation to watch her was overwhelming, and I fell to my knees in prayer.

“What are you doing?” she asked.

I told her that I was praying to resist the temptation to gaze upon her in her nakedness.

She laughed at me. The sound of her laughter brought me great pleasure, and I found myself closing my eyes and envisioning her flesh.

“Why would you pray for such a thing?” She asked, “Do you really think so little of your god that you believe him to have time to fret over something so trivial as how you use the eyes with which he has gifted you? Or do you think me unpleasant to look at?”

“I most certainly do not!” I protested, “I think you…”

I stopped myself before I said it.

“Well, then,” she said, “get control of yourself, turn around, and do your duty, Guard. You are supposed to be watching me, are you not.”

“Of course, ma’am.” I replied.

I turned and did as she told. At first, I hid beneath the brim of my helmet, but eventually I gave in and watched her bathe.

“You do realize how silly it is to pray for such things as strength against temptation, do you not?” she said, “You are a creature of free will, are you not? Why then, would you ask your god to be your puppeteer? Doesn’t he have better things to do, like keep your faithful brethren from being raised as the Undead?”

I found myself taken aback by the bluntness of the statement. I would have said something in protest of her blasphemy, but I felt as though I couldn’t get any air.

“Of course,” she said, “that is in itself a silly notion as well, is it not? Your god won’t stop you from coming back as a walking corpse any more than he will stop you from using your own eyes to see the naked truth.”

I tried to tear my eyes away, but found myself unable to. She rinsed her hair.

“The truth?” I asked.

“Yes, the truth.” she said.

“Tell me the truth.” I said, “Please.”

“The truth is that you have been deceived your entire life. You have been manipulated. These people brainwash you into thinking that you have to act a certain way, and threaten you with the notion of having to face the afterlife based on your obedience or disobedience. The truth, however, is that you don’t have to fear the after life. You don’t even have to face it. You can choose not to go.”

I was beginning to understand.

“I have told you the truth of the Penitent. You’re the one in a cage,” she said, “not me. But now the door is open. It is up to you whether you stay, or whether you leave.”

She dried herself off, and was about to get dressed when she noticed how filthy her clothes were.

“Go wash these for me.” she said, wrapping herself in her blanket, instead.

As I hurried off with her clothes she called after me.

“Thank you, dear. You are my favorite Guard.”


I got in trouble for leaving the prisoner unattended the other day while I did her laundry. The Squire wanted me whipped, but Sir Elswich refused to sentence me. He is especially distracted and distant the last couple days because we have learned that a May’Kar Paladin is coming to our camp along with another contingent from Vandregon. The rumor is that our Lord is to be relieved of his duties, and that it was the Chaplain who sent for the Paladin.


The May’Kar Paladin and his troops rode into camp this morning. The sun was still coming up, and their horses were weary, so they must have rode all night. The troops that were with him were not militia from the Army of Vandregon, though. They were fully armored men with kite shields bearing the Lion rampant. There was a lot of confusion as the men at the gate had already let them in, but then Sir Elswich started ordering everyone to take up arms. He was in his full plate, and wearing his great helm when he confronted the Paladin and ordered him to leave. The Paladin presented him with written orders to stand down and to transfer both his command and the custody of his prisoner. The next thing we knew, all chaos had broken loose. Sir Elswich’s great-sword flashed in the dawning light, and the front legs of the Paladin’s beautiful grey horse suddenly tumbled away from its body as it pitched forward, rolling on top of the holy warrior and crushing his left leg beneath its girth. The sound that the animal made was one of the most terrifying things I have ever heard in my life. The Lions of Arnath moved in to protect the fallen Paladin, and suddenly everyone was fighting. The men of Vandregon were split. Some of my comrades attacked the intruders, other attacked their brothers in arms. Through the swirling melee, I saw the Chaplain grab a weapon and run through the battle, towards the tent where my love was being held prisoner.

I did what I had to do. It doesn’t matter, anyway. He wasn’t my Chaplain anymore, for my love has shown me that I never had need of that god anyway. The truth has set me free.


I was quite proud of my ingenuity today. The wooden splints are nailed straight into the bones, and the stiffened boiled leather wraps and glue keep everything together. The grey horse walks again, thanks to my handiwork and the magic of my true love. She says that the more raw flesh the night-mare consumes, the more the mare will heal. Eventually, our hardy red-eyed mount won’t even need the splint hardware anymore. This is the glory and the miracle of our merciful Death! It is not a punishment, but a release! My eyes are open.

In the Army of Vandregon, I was but a cog-peg. I was going nowhere. Now, here I am, my dreams fulfilled! Riding triumphantly into the rising moon on a grey steed, be-decked in the finest plate mail, with a beautiful noblewoman hugging me around the waist, my eyes open and my heart swelling with joy and courage. Into battle I will ride, like the knights of song and poetry, and my glorious fall in battle will be my errand of knighthood, for I shall embrace, rather than fear, my surrender of the flesh. I will be resurrected. I will be an immortal Knight. I have seen the miracle first hand, for the DeathKnight Sir Elswich rides ahead of me, finally leading the march back toward the 5th Regiment.

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In-Character Stories

Year 202

Soldier’s Journal – Brian Pekarske – A soldier’s account of the capture and escape of a Penitent prisoner.
The Journal of Syrus Marks – Daniel Zillman – An acolyte’s account of his beginnings and why.

Year 214

A Shadow of Hope – Brenna Norton – A May’Kar soldier recounts one night of terror, love, and desperation as he stands guard at the Oasis.

Year 225

Dennagrath – Jake Nitzel – A story of Stanrick’s father and his time long before the arrival of the colonists.

Year 250

Spring

Demons in the Snow – Ryan Jopp – Colonists run into mordok and something else in the dead of winter.
Icewolves Fall – Mason Rower – Tough decisions lie ahead for the chieftain about the future of the Icewolves Pack.

Summer

The Fall of Dennagrath – Jake Nitzel – Conflict between the Ulven and the colonists comes to a head and both sides suffer casualties.
Breaking of the Goldmane – Kristen Knoertzer – After the truce is signed, Pack Goldmane discusses revenge with Pack Graytide.

Autumn

Lost Brother – Jake Nitzel – An Ulven dreams of forbidden and forgotten things as his brother leaves for the unknown North.

Year 252

Autumn

Maiden of the Sea – Sadie Raab – An Aldorian naval ship finally catches up with it’s prey, a notorious pirate ship.
Childhood Memories – Ta Lea Miller – A story of a young Ulven girl growing up in a dangerous land.

Year 253

The Long Game – Emily Vakos – A young women takes unwilling help with her to the New World

Year 256

Scuffle – Wiley Allard – A young Ulven decides to finally stand up for himself.

Year 260

The Watchwolves are Stirred – Brian Pekarske – An Ulven warder ruminates about the past, and discovers the strange similarity between Ulven runes and an ancient Syndarian alphabet. A young Syndar’s fate is sealed, while the time has come for the Watchwolves to move.
The Seeds of Vandregon– Allen Zautke – A soldier meets with old friend’s of his grandfathers, in the hope of reviving a legacy of his homeland.
Letters to the Priestess – Brian Pekarske – A father tries to explain something of the world to his daughter, and she has some observations back.
Big Trouble in New Aldoria – Brian Pekarske – An Ulven delegation travels to New Aldoria. Friends are made, cultures are misunderstood, and shenanigans ensue.

Winter

Snow Tide – Jake Nitzel – A mismatched group of warriors and unlikely companions set out together before a trial that could end their friendship.
Acceptance – Kristen Knoertzer – A lone feral Syndar is taken in as the first non-Ulven pack member, and finds hope for the future.

Year 261

Spring

Letter From an Ulven – Brian Pekarske – Letters detailing the circumstances surrounding the failed political dinner at New Hope are exchanged.
To War – Ryan Jopp – A father and newly made chieftain must make a difficult decision that may change the fate of the Ulven nation forever.
Slaughter’s Response – Jim Stevens – In the wake of a vicious and unforeseen attack, a man atempts to seek allies.
Old Wounds – Brian Pekarske – An expedition to start up a new trading post goes terribly wrong as an old foe thought left behind appears.
Drifting – ?
Touch in the Night – Mischelle Maas – A human finds comfort from an Ulven as a group of travelers returns from a fight against a lich.
Nightmare Night
Sir William of Vandregon
The Tides of War – Brian Pekarske – As the Watchwolves and numerous delegates from Nightriver the colonies head to the great hall of Clan Grimward to discuss peace, events unfold that will change the Ulven race forever.
Ash Cloud – ?
Unspoken Words – Ryan Jopp – Inside the head of a Longfang Warrior
Long Walk Home – Jake Nitzel – An Ulven’s thoughts as he makes his way home.
Into the Self, Into the Past – Wiley Allard –
So It Begins – Jim Stevens – A message is sent to Grimward.
Letter’s to the Priestess – Brian Pekarske
Blood, Steel, and Curses – Marie Maschmeier – Civil war begins for this female Ulven.
Wayward Flight – ?
Letter After Fire – ?
A New Day – ?

Summer

Not Here, Not Again – Jim Stevens – The Order makes preparations as news of the lich reaches them.
Meditations on the Mhordak – Tim Cochrane –
Into the Black – Wiley Allard –
Those Left Behind – Kristen Knoertzer – Magrat thinks about her place among her pack, her name home, and what she can teach the Ulven.
Ulven Betrayal – Ryan Jopp – As a Clan Grimward war pack pushed deep into Longfang territory, brave volunteers try to warn Onsallas Village of a terrible betrayal.
Catalyst – Kristen Knoertzer – A broken warrior reflects on her journey and decides to walk away from her life.

Autumn

The Lich Emerges – Ryan Jopp & Kristen Knoertzer – The Order of Arnath’s Fist sends a team of Lions and militia to fight the undead threat on Mardrun… with disastrous results.
Only One Escape – ?
The Diversion – ?
Brotherhood – Brian Pekarske, Ryan Jopp, Kristen Knoertzer, Dante Hardy – An extensive story regaling the history of Venator Dreadfang and his involvement with the Vandregonian army, the events surrounding Onsallas Outpost during the month of October, the fall of Kanos, and the funeral rites of Cedrick.

Winter

Winter’s Cold Comfort – ?
From Both Sides – ?
Truth Seeker – ?
In A Cold Sweat – Shana Aber – Selena Stargazer experiences a vision-like dream following a dangerous situation.
Among the Brave – Wiley Allard –
Seeker’s Journal – Shana Aber –

Year 262

Spring

You Lost It?! – Kristen Knoertzer – Clan Stormjarl travelers head northeast and discover they have lost something very important.
Conquest and Glory – Brian Pekarske – Brave warriors of the Watchwolves and Pack Longfang take on terrible odds to secure the mountain pass and a Watchwolf militia tries to defend itself from the approaching warriors of Clan Grimward
Dreams and Smoke – Wiley Allard – A young Ulven’s fear of what he might become.

Autumn

Dreams Do Come True – Becky Strupp – Aislinn of the Phoenix has a terrible dream before her joining ceremony and discovers that her family has arrived to join her.
Back into the Wolf’s Den – Shana Aber – As a meeting takes place in Grimward territory, a truthseeker questions Khulgar Graytide and learns new information.
Let the Courting Begin – Jake Nitzel – Stanrick Longfang searches for a special stone.
War-Line Letters – Jake Nitzel – A Clan Nightriver warrior stationed on the Yurnai River writes a letter home to a loved one, detailing out thoughts and questions about the war.
Return from The Black – Shana Aber – A truthseeker remembers her recent dangerous trip into the swamp, recovers at Onsallas Village, and meets with the Runeseer.
Edge of Winter – Wiley Allard – Yawn joins his new pack, the Bloodfangs, in a bit of training.

Winter

Divided We Fall – Emily Monaghen – Ryla recounts memories of the past and meets with Prince Aylin of New Aldoria to discuss support for the war effort.
Before Him, I am Bound by Honor – Ryan Jopp – As winter arrives, Pack Longfang warriors reach Stormjarl territory, Clan Stormjarl makes a tough decision that will change their clan forever, and Clan Grimward moves forward with their new plans for war.
Ten Days to Everyspring – Shana Aber – Selena Stargazer and Stanrick Longfang pack supplies and travel to Everspring, the main settlement of Clan Spiritclaw. Along the way they stop at a site of importance to Selena’s pack.
Ten Days to Everspring, Part Two – Shana Aber – Emotions run high as Selena and Stanrick arrive at Everspring to learn of the events surrounding the Clan.
Letters in the Wind – M Cerys Jenks – Following the recent expedition into the Dirge Swamp, Ylsa Stormherald writes to several individuals to inform them of the current situation.
Midwinter – Shana Aber – Selena Stargazer, as well as Stanrick and Reyna Longfang, prepare for the celebration of Midwinter in the settlement of Everspring.
The Other Hunters – M Cerys Jenks – The ends are seen to justify the means by Banning Redscythe, a Coywolf hunter who has taken up an unfortunate duty.

Year 263

Winter

This is War – Cole Potter – Bryech Savagefang and the rest of the Pack Longfang warriors steel their resolve and help Clan Stormjarl warriors defend their northernmost settlement.

Spring

Long Forgotten Foes – Paul Peterson – Ranmir’s time in the swamp has taken its toll on his spirit, a wound several Daughters seek to wash clean before he returns home.
Old Beginnings – Sadie Raab – Anne voices her concerns regarding the Pirates to an unlikely confidante.

Summer

Decisions – Shana Aber – Selena Stargazer discusses some of her inner thoughts, talking to her mate about possible upcoming changes to her life.
Broken – Sadie Raab – Still shaken from the events of her latest trip to Onsallas, Anne struggles to cope with her emotions.
I Am Not Dead – Winter Edwardson – At the edge of death, Mad Morty looks into the past and awakens to a new purpose.
An Answer to Faith – Drake Nelson – Yulrude writes in a journal and has ponders divine faith, and the aftermath of events with the Mordok leave him changed forever.
Future of the Longfangs – Various Authors – Pack Longfang discusses their options and tries to choose a path to take after the death of their Runeseer.

Fall

Again – Ryan Jopp – Thrand Stormjarl deals with his inner thoughts as he and other members of Pack Longfang train and prepare for the raids on Clan Whiteoak.
On The Mushrooms of the Old and New World – Tim Cochrane – A fragment of a treatise written by a Syndar scholar, speculating on one of life’s greatest mysteries.
The Games of the Old and New World – Tim Cochrane – A manual of games and pastimes found in the barrooms, camps, and taverns of Mardrun and Faedrun.
On The Curious Ulven Game of War – Tim Cochrane – One scholar’s examination of an Ulven sport.
Cousins and Sisters – Mischelle Maas – One Ulven dreams of family from a time long ago.

Winter

Sapphira’s Journals – Melanie Houghton – Sapphira’s entries into her personal journal, detailing several events that took place late in the fall and in the winter.
Salguod’s Journals – Mason Rohwer – Salguod writes of his decision to do what he feels he must.
Faolan’s Journals – Jimmy McCann – Faolan’s inner thoughts and doubts: Who are the “good guys”?
The Winter Solstice – Jimmy McCann – Sapphira and Faolan give thanks and revere the winter solstice in their own way.

Year 264

Winter

The Storm – Michael Tukiendorf – A wary traveler recalls his past with others after being saved from the bitter cold of winter.
Memories Recovered – Tyler Dubey – Volrok Hinrich recounts the past and prepares to journey to meet old acquaintances.

Spring

Of Muffins and Magic – Drake Nelson – Vazra teaches a class about magic, mana, and converses about and with things that may not be there.
Rebirth – Jimmy McCann – Faolan and Sapphira greet the morning and the Spring Solstice with a ritual to Gaia.
A Cold One at the Gate – Nate Tukiendorf – Brodin regales Marcus with his life’s story as the two endure a storm together.

Summer

Old Ulven Texts & Scrolls – Tim Cochrane – Recovered by an expedition into the Dirge Swamp in June of 264, these texts were copies of Old Ulven originals. They have been copied again and distributed by Clan Ironmound Daughters of Gaia.
Gifts from the Dead – Cole Potter – After parting ways with Pack Longing following the Dirge Swamp expedition, Bryech Savagefang finds himself surrounded by unlikely allies, some less friendly than others.

Fall

Never a Dull Moment – Mike Tukiendorf – Marcus Clearbrook learns of his captors’ plans to sell him as a hostage and begins to realize the danger he is in.
A Blood Moon Rises – Jake Nitzel, Shana Aber, Shawn Smith, Ryan Jopp – Stanrick, Selena, and One finally manage to schedule a meeting with Nightriver’s warleader, Kragen Bloodmoon, to get to the bottom of the elusive Honor Duel that led to the first truce between humans and Ulven.
Visions of Fish – Sadie Raab, Drake Nelson – Vazra, through his dreams, realizes the hard way that excessive use of magic can have some negative consequences.
Hunting Trip – Tyler Dubey – Volrok works with some allies to search for some known Lorespeakers and bring them in for questioning to some of the Clans.

Winter

The Night was Falling Fast – Melanie Houghton – Despite the death all around her, Sapphira risks everything to see her companion one more time.
Saving Faolan – Melanie Houghton – Amazingly, Faolan survived the Battle of Pyre Hills, though only barely. Sapphira and Vazra work to escort him to the safety and warmth of the Spire.

Year 265

Winter

Hearth Fire – Brian Maas & Ryan Jopp – Chieftain Atep Oatcaller recounts the events of the night the mordok attacked Hazemane village as he writes a letter to Gustave Ironmound.

Spring

The Clan Stormjarl and New Aldorian Campaign – Ryan Jopp – Volunteers and adventurers work the camps or return from combat after almost two full months of helping the New Aldorian and Stormjarl campaign to invade Clan Squallborn lands.
Honor & Friendship – Ryan Jopp & Mischelle Maas – Thrand and Fritha rest in camp after returning from the raids in Clan Squallborn territory and discuss whether to stay or try to convince the campaign leaders to let them go and help Pack Longfang.
Something to Sell – Catherine Butzen – Manetho struggles through the lasting effects of being tainted by corruption, of being offered gifts from the Red Eyed Syndar.
001: 1-S – Ian Loebl – The troubling research notes of Al Mafajjar, following his work with a new subject.
A Better Way – Jimmy McCann – Apprehended by a bandit on his way home, Faolan must use hope, the only weapon he has left, to save his life—and another.

Summer

Warden – Cole Potter – After months away from the fighting, Bryech makes the hard decision to leave his new home in Ironmound territory to return to the front lines once more.
Wholeness and Separation – Fionna Nelson – As a darkness creeps through her very soul, Ragna Axhound forces herself to remember what it is to be Ulven.

Fall

The Path We Tread – Cole Potter – A new recruit fights his demons while learning the new life of a Lion.
The Free People’s Trial in Starkhaven – Many Authors – A trial is held in Starkhaven that decides the fate and punishments of those arrested during the Inquisition into Serai, home of Bos Mezar.
What I Am – Cole Potter – Bryech Savagefang confronts his past, looking for answers to his future.

Winter

Needlework – Kelly Peterson – “for through her creation of beauty through needle and thread a Daughter could bring herself closer to Gaia.”
A Warrior’s Rest – Sadie Raab – After months of torment and several near-death encounters, Brynja finally returns home to a much-needed rest.

Year 266

Winter

Spring

The Few, The Brave – Cole Potter – While learning to control his connection to Arnath, Harkov is selected by his mentor to help revive the group known as the War Eagles.

Guardian – Lex Robinson – Talonflame has earned the respect of his clan, and they perform a ritual to honor him.

 

Summer

The Survivor – Tim Bollig – Wren Duncan lived through the battle for Clan Riverhead, but her injuries had gotten worse. Luckily for her, she was picked up by a group of green-clad strangers.

Year 267

Winter

A Dream Come True? – Cole Potter – After a long, hard winter, Harkov returns to Starkhaven and is granted the rank of Eagle, but his moment of glory masks a hint of doubt.

A Winter Well Spent – Cody Jackson – Cordyn and Jimmy the Beggar work towards an alchemical breakthrough. With Cordyn’s success, however, Jimmy’s winter gets a lot longer and harder…

Great Wolf’s Hunt Story – Many Authors – The Longfang participate in the high honor of the Great Wolf’s Hunt with many of their ulven brethren. They share the trials and hardships of hunting the Mordok in the Great Forrest.

Honor, Family, Vengeance – Many Authors – Members and allies of Clan Stormjarl have gathered together and collected supplies to raid the coast of Clan Grimward.

Mysterious Ways – Sadie Raab – A devout follower of Arnath finds that the strength she has needed and the divine she has sought after have been within her all along.

Spring

Children of the Wolf God – Catherine Butzen – Hoping to secure some peace and quiet for her ill patients, Manetho conjures a tale of her homeland to distract a village of Ulven children.

Summer

Warhound – Andrez Beltran – Basil Gavras reflects after the Order Civil War.

Fall

A Journey;A Test – Andrez Beltran / Cole Potter – A winding journey leads Harkov with a retinue of Eagles and Scholars to an ancient tomb and the long forgotten secrets that rest inside.

Year 268

Spring

Tarnished Honor – Tyler Dubey / Jaime Arreguin – After a tense encounter between James Arbor and Audhild Wind Walker, a truthseeker of Clan Spiritclaw, Commander Volrok of the Broken Blade Company is forced to decide his friend’s fate.

Fall

I Just Need Time – Cole Potter – In times of peace the mind is free to run to dark places, but with the encouragement of friends and the bonds of found family; all things heal with time.

Reunion – Ryan Maas-Jopp – Thrand Stormjarl visits his family settlement near Haygreth’s Scar after the Stormjarl-Grimward armistice treaty.

Winter

The New Master – Cole Potter – Brother Harkov awaits the arrival of a new potential War Eagle.

Year 269

Summer

The Fate of Chairs – Cody Jackson – The Official Unofficial Chairs Tournament of 269 was abruptly cancelled?! What could have possibly happened?

Year 271

Fall

A Cold Dish – Ryan Maas-Jopp – Celestial Arragones estate is captured, the Grand Library mostly destroyed, but one man’s new purpose has just begun.

Year 272

Winter

Íolbhristeoir – Winter Edwardson – A few nights after Eireann helped to defuse a pair of entwined corruption idols that turned out to be a trap left by the Mordok, they were plagued by a distressing nightmare.

Einherjar’s Vengeance – Cole Potter – After finding the cause of a sickness plaguing a village and an attack against another along the Stormborn Coast, The Einherjar find those responsible and battle to avenge their people.

Spring

The Path of Divinity – Lex Robinson – After the birth of the Organization of FATE and the finding of Fort Dread Wyrm, Artemis sets his sights on increasing his internal power, only to advance his abilities as an enchanter.

Reminiscence – Nik Knight – Silas thinks back to a time he went by another name, when life made sense and he felt he had purpose.

Forgotten Wars and Rotten Apples – Matthew Timmons – With only memories to fuel his journey, Barnaby wanders Mardrun seeking to find his purpose.

Dragon King Artemis – Lex Robinson – After the events that happened at the island in May, distraught and lost after the loss of his Divine powers, Artemis takes this time to rebuild himself anew into something stronger.

Summer

And then, the sky went dark – Aladrin Greywood – The creation of the Guardian’s Oath

Fall

Gates of Grief – Leticia Gonzalez – Runa and her dad reconnect, contemplating everything they lost in the siege of Silfurfal

Year 273

Spring

Prove Yourself – Brittni Smith – Looking for guidance after the disastrous moot Cenarae turns to her gods and is given a choice to make. 

Cowards! – Nik Knight – “Cowards, all of them!”

Storm Unbroken – Rachel Hannes, Cole Potter, and Michael Hannes – Betrayal, pain, and sacrifice: a glimpse of what becomes of the Einherjar after the Moot

Hope and Heartache – Rachel Hannes – A story of war and losses from the perspective of a Daughter of Gaia

Hvar Eru Hirðarnir – Cole Potter – A Lorespeaker questions the place of his order in an age of war, and decides how he will continue their mission

Summer

Saving his A.S.S. – Matt Thomas – Alister’s reaction after treachery at an Ulven moot

Aina’s Bard Book Snippets Part I – Natalie Wheeler – Three songs honoring Stormjarl efforts in the new Ulven civil war. 

Soft Cheese Bread – Lex Robinson – A quick recipe on how Artemis makes his delicious cheese bread!

Iron Tide – Cole Potter – The telling of an Einherjar raid to recapture longships taken by Clan Grimward through the eye of Jarl Bryech the Untouchable

Aina’s Bard Book Snippets Part II – Natalie Wheeler – Three more songs from the bard Aina, featuring recent war events, some of the organizations of Mardrun, and an Ulven dirge.

Distractions – Cody Jackson – Plagued by doubts, Cordyn tinkers to keep the shadows at bay.

Alister’s Anguish – Matt Thomas – Recent events and the loss of a friend weigh heavily on Alister’s mind during the Market Fair

Dúrnir’s Journal, August – Jared Levine – Following the events at Grimsendir, an odd Ulven questions the virtues of his people

Fall

Aina’s Bard Book Snippets Part III – Natalie Wheeler – Aina shares two songs inspired by tales of the ‘Old World

Richtcrag’s Bloody Cry – Tyler Dubey – Here’s a narrative of how an almost defeated Blood Bath Corp turned the day into victory, but at a terrible cost

Winter

To the People of Mardrun, From Robert Shet – Daniel Sulman – A letter to all describing the events of December 14th

Year 274

Winter

Town of Ghosts – Marisa Considine and Jared Levine – Saga and Durnir return to their hometown to find it filled only with their own memories

In the Quiet Snow – Winter Edwardson – Solveig’s night walk is troubled by a pursuing beast

Spring

A Cold Day in Hell – Matt Thomas – Alister recounts spring skirmishes

Summer

Black & Red – Rachel Hannes – Rain finds herself joining unlikely company

Blood, Sweat, and Dented Armor – Kallie Bain – In the aftermath of the battle of Hammerfall, Wren grapples with their latest brush with death

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December 1st, 2012 – This Ends Now (night adventure event)

After the gravestone was discovered in the Dirge Swamp near Onsallas Outpost, the coalition of factions moved to destroy it. Distracted by an attack led by the Order of Arnath’s Fist on the lich itself, the group was able to destroy the gravestone.

With the stone destroyed, the lich fled and moved southwest along the coast. Moving past Watchwolf territory, it destroyed several small ulven settlements and villages and converted the slain into zombies. Closely following it were the combined forces of the Order of Arnath’s Fist, the new Vandregon soldiers, and Ulven from several packs such as Clan Nightriver, Pack Longfang, and the Watchwolves Clan. Wherever the lich spread the undead plague it was rooted out and destroyed by the clerics of the Order and the Ulven Daughters of Gaia. With the lich pushing deeper into Clan Grimward territory, the coalition forces had to move quickly before Clan Grimward responded to the trespass and moved to stop them. They would have one last chance to close in on the lich and finish it before being cut off in enemy territory and the lich disappearing.

Joining the coalition during the final attack were the Phoenix Syndar, a nomadic group that has lived on an island south the continent. The Phoenix added healer and magic support to the group’s already potent magical presence of the Order Clerics and Daughters of Gaia. The veteran members of the Phoenix and the Order would conduct a complicated ritual, May’Kar in origin, to channel the recently discovered Paladin blade. The ritual, if successful, would allow someone to wield it and channel their life force into the blade and create a powerful divine weapon. This weapon would be strong enough to finish the lich but would take all of the life force of the wielder… destroying the lich would sacrifice the life of the one who destroyed it.

As the large group set off to pursue, a group of Ulven of the Watchwolves and the Longfangs broke off to push deeper into Grimward territory. Clan Grimward responded to the trespass into their territory by sending a hunting party of warriors to attack the group. The group, led by Raskolf of the Watchwolves, left to delay or stop the attack.

The lich had to be contained or cornered so that the ritual could be conducted. The group pursued the lich, fighting it as it fled. After combing through the last few villages, the lich was cornered in a large abandoned lumberyard. The coalition split their group and trapped it with members of the Ulven packs and the soldiers of Vandregon taking the brunt of the fighting against the lich. Meanwhile, a few clerics and the Phoenix Syndar secured the other entrance and began the ritual. The time needed to complete the ritual was paid for in the blood of Vandregon and Ulven warriors, several falling to the foul lich magic. Several other Ulven and humans were bitten and infected.

Venator Oathkeeper, one of the last surviving members of Clan Dreadfang, volunteered to be the wielder of the May’Kar Paladin blade. The ritual was completed by a combined effort of Ulven, Human, and Syndar magic while the warriors kept the lich and his zombies at bay. Knowing what the outcome was, Venator never hesitated when taking the charged blade, giving into the power of the weapon and channeling his rage and essence into the weapon. Venator lead the final charge against the lich, chanting the final incantation of the ritual. Members of the Phoenix, Order, Vandregon and their Ulven allies charged with Venator to give him the time he needed to fight the lich. As the blade landed struck the lich’s body, the power channeled through it and obliterated the lich. With a thunder clap that stunned all around it and withered the zombies nearby to lifeless corpses, the battle fell silent. An eerie calm fell across the battlefield…. the only sound that of the wounded and dying.

The wounded were gathered quickly and moved back towards a small camp established by the Phoenix Syndar. Some of the worst wounds were treated but the healer’s resources were quickly depleted. Some of the infected were treated as well, but the rest of the spell casters with divine magic ran out of energy quickly. With no way to heal or purify some of the infected, a Vandregon soldier and an Order cleric were put to death and burned on the spot by the survivors. The camp was quickly picked up and the survivors moved northeast towards Watchwolf territory. The menace of the lich on Mardrun has been ended for good.

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October 27-28th – Onsallas Outpost Event

October 27-28th, 2012 – Onsallas Outpost Event

With the recent betrayal of Clan Whiteoak, Pack Longfang is apprehensive about visitors and has increased the number of warriors in the village. This has reduced the Longfang presence in the outpost itself to a small skeleton crew.

The outpost was a host to a number of factions such as the Watchwolves, the new Vandregon, and the Order of Arnath’s Fist. These groups had come together to discuss the undead reaching Mardrun and to search for ways to find and destroy the Lich. The Lich was rumored to be hiding in the Dirge Swamp somewhere and the watchful eyes of both the Longfang hunters and the Order’s Eagles were scouting the area.

A group of Vandregon soldiers searching the woods found one of their members, a cleric, who had been missing since his convoy was attacked by the lich a couple weeks ago. With him was a wounded, infected, and delirious man who claimed to be a Vandregon Ranger. Once healed and given time to rest, it was discovered that he was a survivor from the boat that landed earlier in the year. He confirmed that the boat had been attacked by humans and that he had been on the run from the Mordok in the woods and the swamp ever since. The news he brought of Faedrun was not good, stating that he was part of the Southern Army during the Fall and had been on the run doing guerrilla attacks on penitent and undead forces for the last several years. Contact had been lost with the Northern Army and the pockets of resistance in southern Vandregon and Aldoria were being surrounded and massacred. The Ranger had companions with him that carried a blade and a magical item known as a “Key”.

Later that evening, the undead attacked in an organized group and almost overran the outpost. Resources were exhausted in repelling them and healing the wounds and bites, but the outpost held. The size and organization of the zombie horde was proof that the Lich was nearby.

A battle cleric of the Order of Arnath’s Fist researched the item and discovered that the Key could be used to power magical items. The Ranger described the blade and the adventurers went out to search for it. When the group found the location where the other Ranger had fallen and was killed by the undead, the blade was missing. Roving bandits had picked the corpse clean and hid in the swamp. The adventurers had to split up and track down the bandits in order to retrieve the blade. When the Order’s cleric returned to examine the blade, it was discovered that a traveling healer and her companions had stolen and hidden the blade from the adventurers and demanded money to turn it over. What almost escalated into a bloody encounter was talked down by Raskolf, representative of the Watchwolves, who paid for the blade and promised the healer could leave safely.

With the blade finally in the hands of the order, it was discovered to be a May’Kar Paladin blade. With the Paladin most likely long since dead, the blade’s magical qualities were dormant. Scrolls and ancient texts detailed that the Key could possibly power the blade, but it could come at a terrible price… the willing sacrifice of the life of the wielder would be required to channel the magic of the blade into a weapon that could defeat the Lich. More research was needed to understand the ritual and would take time and resources from the Order.

A message reached the outpost that a Gravestone had been sighted in the Dirge Swamp in an area crawling with undead. With the Gravestone discovered, a squad of Battle Brothers of the Order were going to attack the Lich to draw it away from the stone and buy the adventurers and Vandregon soldiers time to destroy it. With the Lich away from the stone, the adventures attacked it to perform a ritual and destroy the undead. The battle was long and brutal, resulting in several of the adventurers being killed and several more bleeding out in the swamp. The Order Cleric accompanying the adventurers sacrificed himself to keep the undead at bay long enough to drag out the wounded.

With the adventurers bloodied and in need of healing, they returned to the outpost. With the Gravestone destroyed, the Lich was confirmed to be on the move again and messenger hawks were sent to all the factions of it’s destination.

Photos from the event!

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September 29th – Daven’s Reach Night Game

The caravan of supplies heading to the Reach was ambushed by roving bands of mordok, but the supplies made it. With an influx of supplies, the provisioner and his staff kept the merchants trade moving. With a handful of Vandregon soldiers, a few Ulven, and some adventurers the Reach’s gates were kept safe from the bands of mordok. Around the campfire, the group tended to their bruises and tried to mend their armor, but without a real blacksmith the armor and equipment started to fail.

There was suspicious activity going on when the provisioner snuck off in the night and met with “a business associate” but supplies were searched for and found. A large harvest of white blossoms and Fae leaves were discovered in the woods.
The provisioner used the distraction of a mordok attack to convince some of the guards to leave the gates and then stole all of the supplies in the Reach. Money, potions, mending strips, bandages, healing supplies, food, all of the gathered reagents from the woods were stolen as he fled out the back gates.

A small group went after him, especially after the gathered adventurers learned that the provisioner was in charge of the supplies and had been acting funny, and was suspected to be working for another noble trying to exhaust Baroness Katherine’s resources, since the Reach is primarily funded by her.

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June 23-24th, 2012 – March To War

Onsallas Outpost was to be the sight of a series of political meetings and discussions between several Ulven factions. Some representatives from Vandregon and different adventuring parties were also present. The escalation of the Ulven civil war was on everyone’s minds and faction leaders wanted to know where everyone stood during the conflict. Onsallas Village was host to a large group of Ulven from Clan Whiteoak who had pledged allegiance to Clan Nightriver.

Some bandits were seen roaming the wilderness but increased patrols on the road kept transportation between the village and the outpost safe.

The Mordok had been acting suspiciously lately and there seemed to be increased activity in the swamp nearby. Upon further investigation, there was a sight of intense evil, a ritual site that was corrupting the swamp and eating away at all the life around it. At the center of the site was a Mordok idol, a skull painted with tribal designs. A group was dispatched to find it and learn more about it. Aeden Von Horst, Battle Cleric of the Order, touched the idol and it dispersed its magic and stopped corrupting the swamp. Several other adventurers researched it and Aeden, discovering that some of the magic was transferred to him, but no other information was learned about what happened or its purpose.

Later in the evening, a message was intercepted that proved that Clan Whiteoak planned on betraying the Longfangs and would help Clan Grimward attack them. With only a small window before the attack, the adventurers had to choose how they would split their defenses. Without enough fighters sent to the village, it could easily be overrun. A small group of warriors left the outpost and fought their way to reach the village. Cut off from support or allies, this group would succeed or die trying. The remaining defenders coordinated their defense as a large group of Clan Grimward warriors attacked the outpost. For what seemed like ages, the heavily armored warriors Grimward assaulted the outpost. Many adventurers and guards were wounded, equipment busted, and shields were broken… but after a long fight the attackers were repelled.

The next day the location of a caravan was discovered. It had been lost traveling to Onsallas. When a search party arrived, the caravan members rose from the ground as zombies and attacked. Zombies in this area were proof that the Lich had at least traveled through this area. Several people were bitten and the group retreated to the outpost. After gathering more members and some supplies, they returned to clear out the zombies and retrieve the cargo. With the box secure, the group retreated before being dragged down and torn apart by the undead.

Another group was ambushed on the trails and several members were abducted by the Mordok. After hours had passed, another search party went out to find the Mordok camp. Ylsa Stormherald of the Watchwolves was found running through the swamp, bloodied and beaten by the Mordok. She was rescued and the Mordok following her killed or driven off. The events detailing her time being captured are still a mystery.

Photos from the event!

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May 6th – A Line is Drawn

The Wayward Inn has been seeing a steady business since the trade routes to several settlements have been made safer.

Following the Grimward summit, news of the bloodbath spread quickly. Panic has gripped each settlement as they are not sure what to expect next. In a land where all the colonists are guests, a civil war amongst the native Ulven has everyone on edge.

The patrons of the inn weathered a rainy storm inside by telling stories of past deeds, discussing what might happen next after war was declared, and enjoying the food and drink of the inn.

Several adventurers sparred outside, some members of different Ulven packs confronted each other and had a honor duel, and patrons walked the trails and enjoyed the land around the inn. Everything seemed to be a fairly quiet day… until a wounded Ulven stumbled into Inn with a warning of violence.

It was shortly after that when hunting parties of Pack Graytide showed up in the area and tried to raid the inn. There was a brutal fight and many adventurers were wounded or even within inches of death. The first hunting party of Graytides were killed or repelled. The number of wounded was staggering and it was obvious that the hunting parties had signaled for more reinforcements.

As the adventurers finalized a plan to escape and head towards a nearby settlement, a second hunting party raided the inn and burst through the back door. They killed the tavern staff and stormed upstairs and killed some of the patrons who had been staying in their rooms. The tavern owner escaped with the group of adventurers, who tried to stall the Ulven warriors and barricade the door to buy them time. The Graytides broke through the door and gave chase as the screams of the dying patrons were drowned out by the roar of the fire consuming the inn.

With Graytides close on their heels, the adventurers and surviving inn staff moved as quickly as they could along the trail Southeast. The wounded were carried or hobbled along as fast as they could. Several adventurers hung back to stall the advancing Graytides but the group got separated and some were taken down by Graytides. Luckily, the wounded were recovered and everyone made it to the next settlement which was firmly inside Clan Nightriver territory. Not wanting to invade Clan Nightriver territory, the Graytide warriors stopped giving chase and members of each side shouted oaths of vengeance and threats to each other. The Pack Graytide warriors eventually fell back, leaving the mass of wounded adventurers seeking shelter and healing aid at the new settlement.

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April 21st, 2012 – Old Wounds

Old Wounds Epilogue:
Horus Von Horst sat down. He had never felt this old before. Though the night had been considered a victory he knew the end was not even close. Jack his oldest companion was dead. Rory Sturm the explorer who had the best idea where to find the artifact was also dead. To make matters worse the agent of Rory’s death seemed to be an altogether different opponent. It had been a day of set backs. It could easily have been disastrous if not for the unhesitating assistance of the brave group at the fort.

The more he thought about it, the more he came to realize that so little was known about the the Lich and the dangers faced. He knew he had not destroyed the idol. It was more likely that the Lich and his army had left the area and whatever link was shared with the idol was severed. He thought it would hearten the adventures if they thought it was destroyed. Some of the Ulven had wanted to pitch it into the swamp. There was a time when Horus had once thought this way too, but much to his dismay he knew that what is once lost can be found again.

Horus and his allies had spent the last several years chasing this monster with little success. Each encounter had left him with fewer allies and friends. It seemed as if mere men could not resist this threat, but Horus had endured and survived. He wondered why he himself was not dead yet. By all rights he should have died on Faedrun.

But there was no time for this kind of thinking. He would mourn the dead later. There was too much at stake. The undead could not be allowed to take root on Mardrun. Perhaps out of this new group of adventurers there would be more willing to join the fight. On top of that he now had an idea, provided by Rory’s map, of where the artifact was. An expedition must be mounted into the Dirge Swamp. Finding the “Soul Eater” would let him end the Lich for good, and perhaps help to wash some of the blood of his hands.

Before any of this could happen he had to pay a visit to his old friend Karl and leave the idol in good hands.

Knocking the dust off his boots he stood up. There was much work to do.

*

Far down the road a group of suspicious men feasted as if there were no tomorrow and some said the weeping of a rather large merchant could be heard on the wind blowing through the empty pockets of adventurers.

*

A mordok idol, reduced to ashes by the ever cautious and vigilant Ulven, scattered in the wind.

*

Mysterious runes gave up their secrets to those who had the patience.

*

The hermit had not seen such excitement in a long time. The bump on her head soon went away. More bells would be needed for she and her snake to be safe. Perhaps another door too.

*

Mordok fought mordok, though few saw it and even fewer asked why.

*

No adventurer had claimed the mining guild’s hidden coffers and fittingly the treasures pulled from the earth by Man would be returned there by Nature soon enough.

*

In a dark and forgotten corner of the once again abandoned fort, a misplaced crate of fruit, biscuits, cheese, and sausages slowly began rotting.

Photos from the event!

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March 10th, 2012 – Newhope Colony Political Dinner

The nobility of the colony welcomed all of the adventurers and factions with open arms, bringing them into the heart of the colony and to the dinner they had hosted. There were representatives from numerous factions, the different nobles of the city, and from adventuring groups. After some introductions, drinks, and socializing, the guests were further entertained with food and dancers.

Shortly after, tensions mounted as Khulgar Graytide, Chieftan of Pack Graytide and representative of Clan Grimward, started a scene and called everyone’s attention. He was angry and cynical, making snide comments about how sorry he was for rudely interrupting some important affairs like wining and dining. He delivered the note from the Watchwolves Clan, which stated that the colonists need to be kept in check in order for peace to exist. Khulgar then called Branthur Nightriver into question about his “soft ways” in dealing with the colonists and that the Ulven need to put them in their place. Many dinner participants mocked or challenged Khulgar and Branthur reminded him of his place and that the colony is on Clan Nightriver territory. Nobody at the dinner tried to calm Khulgar or discover Clan Grimward’s terms, which resulted him the Chieftan storming off angrily with threats against and from him being the last communication the Graytide had for the evening.

Shortly after, a member of the Colony Watch arrived with two letters. One was a message from Prince Aylin of New Aldoria. The message was read aloud to the group where Prince Aylin apologized for not being in attendance, offered up help and assistance, and showed genuine care for the safety of the colonists. Most of the people gathered did not believe the honesty to be genuine, but that meetings with Prince Aylin and his nobles should be setup in the near future.

The second letter was a Watch Report from the Sergeant, who had been notified that a patrol found a boat on the coastline. It had been abandoned, but there was blood and signs of a fight. Some personal items found on the boat suggested that a Ranger from Vandregon survived the trip over from Faedrun but was nowhere to be found. One of nobles said they would investigate it further and so did some of the adventurers.

By the end of the evening, several factions had worked closely with Branthur Nightriver to expand relations with the colony. Of the assembled nobles, there was definitely a subtle power struggle as Baroness Katherin and Baron Richard vied for support and expansion of relations. Baron Richard ended up making numerous deals with the different factions and gained more political support than Baroness Katherin. Several other nobles have since pledged support to Baron Richard, making him the strongest and wealthiest of the colony’s leaders.

Photos from the event!

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February 11th, 2011 – Last Hope Combat Event

Scenario #1
A handful of elite Vandregon soldiers went out on a dangerous mission to move through penitent lines and get to a village near the coast. The village contained a boat that was almost complete and was seaworthy if repaired.
After punching through the penitent lines with speed, the Vandregon infantry setup a defense in the village. A Vandregonian Ranger and a ship’s crew began to work on fixing the boat enough so that it would sail… but they needed time.
Small groups of penitent threw themselves at the defenders in an attempt to overrun them. The ranks of penitent were joined by undead eventually as reports of the soldiers made its way to other penitent groups. The Vandregon soldiers held them back and stayed alive long enough for the ranger and the ship crew to fix the small boat, but there was not enough room or supplies to carry everyone.
In a valiant charge, the Vandregon infantry counter attacked the penitent lines and pushed them away from the coast. They took the fight to the enemy and were slain, one by one, as the numbers and wounds overwhelmed them. They gave their lives to buy the Ranger time to get out to sea without being pursued.

Scenario #2
The woods near the Wayward Inn were dangerous as reports filtered in about a large group of Mordok roaming the area. New Aldoria sent an armed escort for their emissary, who was to deliver a letter to the political dinner in Newhope, but they were moving through these dangerous roads and Pack Graytide warriors were scouting the area.
Bloody skirmishes broke out along the roads as the Mordok attacked. The guards escorting the emissary were able to protect him long enough to get him to the border of the colony to deliver the message. They were attacked upon their return and several guards were killed, but the message was delivered from Prince Aylin of New Aldoria.
Pack Graytide warriors took the brunt of the attack on the roads and met the Mordok head on. Through a serious of intense and bloody fights, Pack Graytide killed numerous Mordok but lost over 10 warriors in the fight. The Mordok were cleared out of the area but Graytide warriors limped their wounded to the Newhope colony in order to seek healing and supplies. With the roads open, Khulgar Graytide was able to make it to the colony to represent Clan Grimward and to deliver the message from the Watchwolves Clan.

Photos from the event!