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Celeste

Celeste was born in the year 228 in a canvas tent in the May’Kar desert. She was part of the Phoenix commune. At the age of 2 it became evident that she was not like the rest of the small children, something was off about her. She did not play like normal children of the Phoneix, when she did her bones would pop out of joint. She was quite fragile and would get injured doing even the simplest of tasks. Her parents hoped she would grow out of it, but when she was four and things did not improve, her parents took her to the Magis for help. Magis Yara stated that the Celeste would not be able to fight like normal because of her rare condition, but with a little help she would be able to train with the other Magis. She could start at the age of 5, which is 5 years sooner than the normal age of 10 for all other Phoenix to be tested for magic. As her parents discussed the possibilities for their daughter they were told of an impending doom to their people. The undead were coming and that Solaris told them of a place free from the undead. The new land was very far away from home, but wanting a future for their daughter they decided to make the trip.

Packing only the necessities they packed up their camel and started the trip with their friends and family. The journey was not a pleasant one. They ran into bandits and soldiers refusing to let the Phoenix pass or demanding a fee. One dark night in Aldoria, Celeste’s father was off gathering plants for food when he was found by a group of bandits. Out numbered and terrified he knew he won’t be able to fight, so he yelled for help while trying to stave off the bandits. A nearby clan member was hunting and heard his cries, he came from the woods and helped to chase off the bandits. Owing his life to this man, they became close friends. Celestes dad invited him and his family to join him for supper. They had a son the same age as Celeste named Thorn. Celeste and Thorn quickly became great playmates and close friends.

After crossing thru Aldoria they came upon the sea. Knowing nothing of the sea, the Phoenix had troubles finding anyone to help them cross. After camping outside of the port, eventually Yara came to find sailor who was willing to take them to the Promised Land that Solaris told them about for a hefty fee. Because of the size of the group they needed two boats so the Phoenix pulled together and sold everything that could be sold for food and to pay for the boats. With the need to take two boats the Phoenix people were separated into two groups. One group was with the captain and the other one was led by stronger members who were quickly trained to control the ship for basic sailing.

The two boats there were able to attain were small so when the day came to set sail, the Phoenix were divided into two groups. Celeste and her family were to be boarded on the ship controlled by the captain, when she noticed Thorn standing in line to board the second ship. Not wanting to be away from her closest friend she begged her parents to let him on the ship. Because of the lack of space, they would not allow the family of three to change ships. His parents arranged it so Thorn could change ships to be with Celeste and they would stay on the other one.

After weeks of travel, the winds turned and a storm set their boat off course. After battling the winds for days; Celeste’s boat was sent south, off the original course and they lost sight of the other boat, the boat containing Thorn’s parents. As they resumed their course to the East not sure if they were going the way Solarus intended, Magis Yara took ill. The strongest healer and second in command Yelse was on the second ship. The healers tried in vain to help Yara, but it was not going well. As the Magis Yara was dying she informed Celeste and her parents that she needs to train at the age of five under the soon to be new Magis, Raina. After a time, land was spotted and the Phoenix were shown their Promised Land.

The new island was wonderful and full of lush woodlands. Celeste and her family built a home in the trees so they could be closer to Solaras. As the island started to take shape Celeste was brought to a newly built temple with Raina to train as one of the new Magis. All Magis need a guard to protect them and the choice was clear for Celeste, she wanted Thorn to be her guard. Thorn was younger then they usually started to train. Raina thought about this, Thorn no longer has parents and needs to be cared for. After a time she conceded that Thorn could be her guard. As the years went by Thorn trained to be a suitable bodyguard for the young Magis, and Celeste continued her training. Thorn grew quite fond of Celeste and after they turned 18 he started to court her, it did not take long before she was returning his affections. After several years, Celeste told her parents she wanted to be joined with Thorn. With their blessing they had a ceremony to be joined, a tradition that is not taken lightly in the Phoenix culture. It was a big celebration.

As time went on a couple of Phoenix noticed a boat and Raina decided to send a welcome group to meet the new people and possibly new land. Anariel and Laertes were chosen as they were level headed and easy to talk to. They were also skilled fighters in magic and naginata. Next chosen was Celeste because she was becoming a great skilled healer and would be able to assist the group well. With Celeste came her partner Thorn who was swore to protect her with his life. With a brief prayer for the group and good byes from her parents, they were sent off to meet the new people who would change her whole life, again.

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Thorn

Thorn
Player: Tim Heise
Age: 31
Born in the year 230

Thorn was born 2 years before the journey to the Island of the Phoenix began, in the May’kar desert. His father was a hunter and a Luthier, and his mother was a basket weaver. During the journey, Thorn’s father saved the life of another Syndar when he was out gathering plants to eat without any one else with him. Some bandits came upon him and he yelled for help. Thorn’s father heard him calling for help and with two Syndar the bandits did not want to press their luck. After that the two men became close friends, the man had a daughter 2 years older then Thorn named Celeste and the two children became friends and were inseparable on the journey. When it came time to board the ships, there wasn’t room for Thorn’s family, so Celeste begged her parents to bring Thorn with them on their ship. Thorn’s parents parents had a bad sense about the ship without the captain and pushed to send him and his newly born baby brother with him, on the ship with the more experienced captain. They put Celestes parents in charge of their children. Thorn’s parents were lost at sea with the ship that didn’t make it to the island. All he had to remember them was his father’s book of hunting secrets and his lutherie tools.

Once life of the island had started to settle, leader Lindur of the Protectors of Solara, needed to rebuild his ranks, having lost most his warriors on the journey. With the help of Uriel, he selected younger children from the tribe that showed potential and embodied the qualities of his warriors: patience, compassion and humility. Most are chosen at the age of 10 then an even smaller number is then partnered with a young Magis in training and will earn the title of Kyrsenshi. Because Thorns parents were gone and he had such a close kinship with Celeste, Lindur spoke with Raina and Thorn was among the few chosen not only to be trained as a Protector but also as a Kyrsenshi. He was pushed at this young age to learn the ways of enlightenment and sanctity of life through meditation and the pursuit of physical perfection.

Of the many weapon styles taught to him by Lindur and Uriel, Thorn is most proficient with the staff, a highly defensible weapon. He views fighting as a tool, a physical discipline that, when combined with meditation, will help him achieve spiritual enlightenment. Kyrsenshi are also taught to be very stealthy, and to embrace the shadows as well as the sunlight. Because of their beliefs, they consider the Undead to be a perversion of nature, and a blight on their world to be eradicated. Kyrsenshi are also taught first aid and a small amount of mage abilities to protect their lightly armored bodies in combat.

Thorn studied, trained and constantly sought enlightenment. As a Kyrsenshi he spent most of his spare time with Celeste, something that he never minded. She understood him as well as he understood her, they were raised together, trained together and as the years passed by, they slowly realized they had always loved one another. After talking about it with Raina, they were joined together in the eyes of Solara, a custom that is uncommon in their culture.
He has a reserved, yet friendly personality and is very curious. He tends to be a bit headstrong and acts before thinking, while still obeying the tenets of his order. Thorn always tries a diplomatic approach before resorting to fighting. He feels that if he has to resort to violence, he has already lost the upper hand. This does not stop him from defending his friends or those in need of help.

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Sagrell

Sagrell was born in the year 221 to the Phoenix Syndar. His parents separated shortly after his birth, mutually choosing to mate with others of the tribe. As is customary with young members of the tribe, he was tested at the age of 10 and found to have talent in the arcane arts. Even though he had a clear knack for the arcane, his teachers became increasingly frustrated with the lad. He was a curious boy and pursued every curiosity that came his way, more often than not leading him into one form of mischief or another, even if it was rarely intentional. He dropped out of the classes after the required year but continued to study and read books on his own.

When Magis Yara came back from her journey of enlightenment with news of the never-ending plague, Sagrell was tremendously excited for the journey. For him it was a grand adventure, with curiosities galore and exciting discoveries to be made, and so, when the tribe set off, he was ready. Even when his mother deserted, followed closely by his father, he was ready.

The trek to the ocean was not as glamorous as the boy had hoped, but through it all, his taste for adventure and curiosity kept him upbeat and invigorated. When they finally reached the boats, he wanted desperately to travel on the second boat, but his elders, fearing his curiosity may lead to trouble, insisted that he travel with them, on the boat led by the captain.
The journey was long and boring, excluding the giant storm. That was a little exciting. Sagrell found himself either practicing the arcane or up on deck peering off on into the horizon. He fell ill during the journey, as did most of the Phoenix, but he still continued to spend as much of his time as possible on the deck. One day, after countless others, all exactly the same, he spied land on the horizon. He was so excited, he ran up to the captain, grabbed the spyglass from him and ran to the point of the ship closest to the speck of land to confirm his findings. His smile betrayed him to Magis Raina as he bounced down the stairs.

Life on the new island was wonderful for the boy, all sorts of new things to discover and learn. As he grew, so did his curiosities. After many years, when they sighted movement far off, he was quite upset that he was not among the chosen to go meet them. Once his fellow Phoenix returned from their journey, he bombarded them with questions. Who did they meet? Where were they from? What were they? Were there any pretty girls? On and on he asked.

Somehow, perhaps due to the countless books on undead he read over the years, they allowed him into the group that was sent to assist in combating the Lich. And so, the next chapter in Sagrell’s life began.

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Magrat Farwalker

I am Magrat Farwalker, shaman of the FishBone Tongue line.
I am the apprentice of the shaman Ugar Bearget.
Daughter of Granak Brokefang and Lorya Rivereyed.
Sister to warrior Muggrim Spineripper
Hunter.
Lorespeaker
Chosen of the RamLost.

Played by: Salamander – SherdeGangrel@gmail.com Always open for background and history connections of all kinds. Please email or message if interested!

Name: Magrat Farwalker
Gender: Female
Age: Around 70-80 years
Race: Syndar
Tribe: The Lost
Hair: Brown/black
Eyes: Blue
Character Journal: The Histories (warning! In-character emo writing! ^-^)
Class: Cleric
Occupation: Shaman/Longfang hunter
Known Skills: Archery/hunting, spirity…..things, getting into trouble
Birthplace: Celestial Mountains, on Faedrun
Appearance: Green skinned, long hair, often dressed in brown and black fur and leather
Notable Traits: Green skin, war paint
Bio:

Relationships:
Aedan Haleth VonHorst -Human cleric: “Hmph. His people and mine have a lot of years and bad blood between us. The less we speak to each other, the friendlier we’ll be.”
Muggrim Spineripper- Muggrim is her younger brother by blood
Longfang- now a fully accepted member of Pack Longfang, the first non-ulven to receive such accolades

Rumors and Gossip:
“I heard the cleric calling that Syndar a troll. She does look really weird”
“Hmph. It looks like the rape child of a Mordok and a Syndar. I don’t like it.” -overheard from two Ulven conversing
“Look, I’m just saying, that stranger came all the way out here, through a Mordok infested swamp, by himself, and attacked her. You just don’t make that kind of enemy by doing the laundry, is all.”

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Alexander Vallen

PLAYED BY: Alexander David Robinson
CHARACTER NAME: Alexander “EagleEye” Vallen
GENDER: Male
CLASS: Mage
AGE: 24
RACE: Feral Syndar
HAIR: Black
EYES: Multi Colored
OCCUPATION: Mercenary Mage, Ex‐Sergeant of the royal guard, Archon Archmage Magis‐At‐Arms
KNOWN SKILLS: Good with a bow, Skilled in swordplay, Studier of all magic, Knows his subterfuge.
BIRTHPLACE: The Kingdom of Lairthuduil
APPEARANCE: Dark skinned, large pointed ears, sometimes facial hair, has horns, has sharp teeth.
NOTABLE TRAITS: He boasts his own skills when he has none. He is also naive and a liar. When angry he has a nervous twitch and he becomes slightly tribal its his defense mechanism and it causes him to lose
focus. He can “rage” its not normal for a Syndar but he can.
RELATIONSHIPS: Friends with Archmage Vazra
RUMORS: , “Raised a sword to the council”, “Attempted to Poison the Baroness” , “Had dealings with the
Archons”

BIO / BACKGROUND HISTORY:
“Hail, my name is Alexander “EagleEye” Vallen and my life was pretty rough
to start. I was born in Faedrun in the The Kingdom of Lairthuduil. I wasn’t a noble or
anything, I mean look at me, its clear i’m a feral. For years me and my mother have
been trying to fit in with the city folk but due to our horns and eyes we were never
truly accepted. Anyway I was off track.”
“I was born feral in a civilized city so I am already looked down upon. I
don’t know much about my father except that he is a celestial Syndar, other than that
I know nothing. My mother was a nice woman and she trusted everyone. She was a
very powerful mage and also took the time to plant some gardens as a hobby. She also
knew her way around herbal medicine and healing and often taught me how to garden
and harvest her special herbs. She also often taught me some of her magic and taught
me how to hunt for my own food rather than to rely on trade. She often talked about
her father and his homeland in the kingdom of Fawyth.”
“There was a great peace with my city and all was good, until the undead
came. I awoke one morning to screaming and the smell of death. I was pretty
terrified back then since I have never seen anything like it. After a few minutes, me
and my mother were able to get lightly packed with bows and herbs. We ran as fast
as we can out of the city and we barely made it. We kept running until we reached
the city of Aldoria where we sold are few herbs to gain some money to get started on
our new life.”
“Once we arrived in our new home, my mother started working as an herbalist
and she found that the humans treated her better than her own kind. Every day she
would get up to go work and every night she would come home and train me to fight.
She would also teach me to use magic and to bend it to my will.”
“Once the undead were at our borders, my mother pulled all of her money
together to get on the next boat to the new world, but sadly she only had enough for
one passenger. She sent me along with her fathers necklace to protect me. At the time
I had no idea she would stay behind and she sent me alone to go on the boat while
she stayed at home to fight off the undead. I waited for a while and then we
started to set sail. All I remember from that day was my mom glaring at the
undead threat with her blood red eyes fighting valiantly against the mob.”
“Once I arrived on land I was filled with anger. My one red eye started
glaring and all I wanted to do was go back and save my mom. Then someone with a
very familiar scent came by and told me to harness that anger for I will get my
chance to avenge her but that was not today. He took me in and trained me until I
became of age. Once I became of age, I went to join the knights watch so I can
protect my new home even though I felt like I was treated as a second class citizen
all over again. After awhile I became a Sergeant and this is where my magical story
truly begins.”
“Oh you want me to keep going? You want me to tell you about prison life here
in the cell? Well first I’ll tell you about my first political dinner then I’ll get to this
cold dark cell. So I met a group there called the Archons and their leader Vazra.
To be honest I liked the group as it was comprised of mostly mages and it felt like
home. They were talking as if I could freely do anything I want and I won’t have to
be limited to only a few spells. As an Archon, they told me I could spend my time
studying lore or brewing potions. That sounded like the life for me. The only problem
was that I was part of the royal guard and I can’t just leave my post. I actually
could have devised a way to get out of the guard without just walking away but alas
I didn’t so I had a direct approach of resigning. Dumb move on my part, especially
after drinking a few potions that could easily have been poison.”
“On a side note, the name “EagleEye” comes from my skill with a bow and my
magic. I always hit the mark…and it could be my red eye i’m not sure which.
“So here it is I wait in this cell to be released, I’m not a bad guy I just
make bad decisions sometimes. Unlike most Syndar, I also act on impulse rather than
intellectual decisions.”
*So upon release Alexander Vallen is met with Archmage Varza and is taken to his comfy new
home in the Spire, Serving as Archmage Alexander Vallen leader of the militia and weaver of magical
effects.*

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Gerhard

Name: Gerhard
Played by: Winter Edwardson
Gender: Male
Age: 78
Race: Syndar
Hair: Brownish
Eyes: Blue/grey
Occupation: Surgeon
Known Skills: Healer
Birthplace: Tielorrian
Appearance: Tall, skinny. Shoulders slouched.
Notable Traits: tattoo on left hand, three eyes in a fan shape.

UPDATE: Gerhard was caught involved in the undead scandal with Bos Mezar and Serai in the summer of 265. He was tried, convicted, and executed for his actions.

Bio:
I was born a monster. My parents have looked at me with disgust since I was born. It was at the age of fifteen that that look of disgust turned to hatred. I was to be killed by my parents and they would be happy about it.

I was born with my parent’s ears but I had fangs that were deemed unwanted. My parents were ashamed of me and hid me away, saying I was very ill. At fifteen when the other members of my family would learn a magical art it was discovered that I was born with no connection to the mana stream. That was when my parent’s look of disgust turned to hatred. I think it was their fault that I was born this way. My family has been obsessed with keeping the line pure. I am the culmination of their “purity.”

At fifteen my parents only wanted me to fade out and die. My father had connections within the May’Kar dominion. He sent me to apprentice under a surgeon. The story he told the rest of the enclave was that I had taken a turn for the worst and was seeing a great doctor in the May’Kar dominion. My arrival was the first time I attempted to take my own life.

I was meant to train under a surgeon who had been hollowed. His name was Michael. I was never enlightened to the nature of his crime nor the reason he was hollowed, but it didn’t matter to me. It took me only five days to slit my wrists. I had no idea what I had done to my parents but I wanted that pain to stop. I had almost bled out when Michael had returned. He quickly stitched my wrists and gave me more blood from some vials.

Michael had stopped me from taking my own life. He also taught me about the abyss. How those of us who were forgotten by the world can go to the abyss and change to become something bigger. I listened to him after that. I learned his trade and helped him in healing the sick. We were hearing more and more about an undead army. Michael said they must be the forgotten souls comeback from the abyss. It was a bittersweet statement. I didn’t know this at the time, but it was only a couple months after I arrived that my parents proclaimed me dead to the enclave. I stayed with master Michael for nearly thirty years. Then the day came when my parents arranged for me to be sent to help the thirty-second regiment of the Vandregon army.

I arrived with the thirty-second regiment in year two-thirty. I stayed on the front lines there for nearly twenty years. I was able to see the horrors of war up close and to clearly see these abyss-born souls. I wanted to understand them. They were magnificent and devoured just as my master had described. I was also able to dissect our casualties of war and better see what makes them run. It was scary the feeling of comfort I gained from this morbid learning. As always, when happiness is found sorrow must follow. I received a letter from my “family” for the first time since I left home. It stated that I had been proclaimed dead to the enclave and permanently removed.

This letter was all I needed to leave this battle. I set the open letter on my bunk and left that night. I wandered from small town to small town in a drunken haze. I stopped when I reached Aldoria’s coast. I had no idea what to do with myself. When I ran out of money I decided for the second time in my life that I should die. I hung myself in a dark alleyway. I felt death’s sweet grasp until a cleric happened upon me and brought me back to life. I ran after that. I ran until I found a small dying town called Oarsmeet.

In Oarsmeet I realized the world did not want me to take my own life, so I found meager work, small medical tasks, to keep up enough money to stay in a drunken haze. I had no idea what was happening when the village was attacked. I was herded onto a ship that lead me to some new land. I did as little as I could without raising suspicion and maintained a simple drunken existence, until I saw the Ulven more and learned of their beliefs. And then there are these black monsters known as the Mordok. I want to see them from the inside. I want to cut them open and examine their insides. Getting to open these “presents” has revived some of the life that I had lost. This desire is enough to keep me moving until I am lucky enough to be sent to the abyss.

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Aiden

Aiden of the Phoenix

Played by: Justin

Name: Aiden

Race: Syndar

Bloodline: Phoenix

Gender: Male

Birthplace: May’Kar Desert

Age: 46

Known Skills: Lore, Thrown Weapons, Dual Wield, Appraise, Divine & Improved Divine Magic, Resources

Occupation: Self Employed Scout

Appearance: Medium build for a Syndar, Small by Human/Ulven standards. Wears red clothing and gold jewelry when he is able, but dresses for scouting when he is likely to scout. Small ears for a Syndar.

Relationships: Is in a committed relationship with Aislynn.

Story

Aiden was born of the Phoenix in the year 215. Who his parents were is insignificant because the Phoenix raise their children as a community. Aiden always viewed himself as a child of the Phoenix, not a child of any two people. As a child Aiden was different. He didn’t fit in well with the other children and he never really knew why. He often found himself alone. This made him lonely, but he overcame it by learning to use his imagination and play by himself. He often wandered, letting his curiosity and imagination take him. Aiden would go on imaginary adventures filled with danger and excitement.

At age 10, Aiden was tested and found to have divine magic in his blood. He took his year of mandatory training and chose to continue beyond that year to become more skilled in magical powers. Attending magical instruction gave Aiden some socialization which he craved but seemed unable to get on his own. At the end of each term of instruction, Aiden always re-enlisted for the next term.

Living in the May’Kar Desert was not luxurious, but Aiden never wanted for more. He was always content with his canvas tent and modest lifestyle. He enjoyed the trading lifestyle and learned that an items value, while subjective, could be determined if you paid attention to the supply and demand.

Aiden was eager to help his community. By age 13 he was working alongside other Phoenix in the trade routes. It didn’t take long for Aiden to figure out where and how he could best serve his people. The trade routes were long and sometimes dangerous. In order to move many people, with heavy, slow moving cargo across a desert, scouts were needed. The scouts could check the way ahead to make sure the larger group didn’t walk into a trap or other dangerous circumstances. By age 15, Aiden was serving as a scout for the trade routes through the May’Kar desert. He was accustomed to being alone for long periods of time. He was small, fast, and sneaky; everything you could want in a scout. Aiden learned quickly to ditch the red clothing he loved so much for something that matched his environment. He learned to survive in harsh conditions, and to be self sufficient. Often times there was no one there to help if you got into trouble while scouting. He learned that he needed weapons that were light and fast, yet lethal.

At age 16, after making the journey through the May’Kar to their destination, Aiden found a weapon smith to trade with. He used the small amount of valuables he had acquired to purchase a pair of swords. Along with the purchase, the weapon smith gave him a small amount of instruction on wielding two swords of equal size. Aiden learned some basic principles of dual wielding, but this was not formal instruction. What Aiden learned was mostly how to make it look like he knew what he was doing with the swords and not hurt himself while doing it. Aiden’s true skill in swords was limited to hack and slash and he knew it. He learned he was most useful in combat as a distraction or when he could sneak behind an opponent and score a quick shot or two. When alone, Aiden rarely swung his swords at another living creature. When faced with danger he would hide, run, or sneak around it. He could lead an enemy away from the caravan and then elude them in the desert, but he knew he could not realistically beat an able bodied opponent in combat.

Aiden loved what he did as a scout. Unfortunately, his position within the trade business would be short lived. Shortly after Aiden’s 17th birthday, the Magis Yara returned from her journey of enlightenment with bad news. It was time to leave. Aiden was resilient. He didn’t mind having to go, but seeing the way this news divided his people and sent many into despair greatly saddened him.
As they Phoenix made their way east, they were treated very poorly. They often had to pay to be allowed passage through lands. When they finally reached the eastern coast, they had to hand over all that remained of their wealth to secure passage across the ocean. This taut Aiden a very important lesson that shaped who he would become in the not too distant future. It is far better to have, than to have not. For the first time in his life, Aiden felt poor. Not because he had no silver or treasure, but because he saw those things were all that mattered to many of “these people.” Listening to the people scoff at the “foolish phoenix” sailing away showed Aiden what he really was among them; an outsider.

The trip across the ocean was long and difficult. The other ship was lost. Aiden presumed they were all dead. The island they found was a great relief. A new start. Aiden quickly adapted to the new terrain. His scouting skills were very valuable.

In the year 261, when other people were discovered, and a group sent out to explore, Aiden was not chosen to go with. He was confused. Why would you not send a proven scout? It was like a flashback to his childhood; being left out. When the group came back with news of Crows Landing and a new continent, Aiden could not be held back. He saw opportunity for adventure. He also thought, perhaps an opportunity to make a real profit. One large enough he would never have to worry about being able to afford passage or a ship again.

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Uriel

Uriel is a member of the Phoenix tribe of the syndar, who lived in the May’kar dominion. At a young age he traveled with the trading caravan and took his calling to be one of the Protectors. It was a duty that he took very seriously; scouting ahead in the dessert to find safe places to camp and keeping night watch over the camp with the other protectors. He also had the job to help teach the young phoenix in learning basic sword skills and archery.

At the young age of 25 Uriel earned the right to where the black and red hair roach that only a warrior who had performed a heroic service to the tribe may where. He earned this right by protecting the caravan from bandits that had tried to raid in the night. During the fight he had saved another Protectors life. At the age of 48 Uriel proved that his courage went further then just his fighting skills. One night while traveling, the caravan was hit suddenly by a fierce sand storm, after hours the winds calmed but not every one was accounted for. One of the young had wandered off before the storm hit and had not been seen since. The loss of the child had grieved the tribe greatly they had no way of finding her after the storm and many of the Protectors were convinced that to look for the child would leave the caravan unprotected and may end in more losses. The mother pleaded with the leader of the Portectors to send a party, but to no avail. Moved by her pleas, Uriel volunteered to go on his own to see if he could find her. With no way to know were the girl wondered off to Uriel prayed for a sign from Solarus. He then looked to the sky and saw a bird who had landed on a rock. It looked a him and then caught flame leavening just a feather and ash, the wind caught the feather and Uriel followed it to an oasis, miles away. There he found the young girl sleeping under a tree the feather turned from red and gold to white and black Uriel kept it as a gift from Solara. He took the girl and carried her to the caravan returning her to the arms of her mother, earning Uriel the respect of the rest of the Protectors.

Uriel means “Fire form on high” because of his post in the tribe some of the younger phoenix think he is scary and mean and sometimes he is called rude, but that only lasts till they are old enough to learn what he really does for the tribe. Some of it has turned into a joke, because the tribe understands that this is for their protection
When the Phoenix went to the sea, Uriel did not argue and went along so he could help protect his people. He fought in the skirmishes against humans and at the age of 58 he stepped on to the boat and watched his home disappear from his view for the last time.

During the trip, Uriel stayed topside even while the storm raged, because he never spent a night inside. When the ship finally made land Uriel lead a hunting party to find food. As soon as a new home was founded, Uriel returned to his calling as a Protector, spending his free time exploring his new home.

Because of his position in the tribe, he had one of the few steel swords on the island. He used it to help make new arrows and bows, and insisted that every one at least learn to use a bow no matter what they did back home or if they had one yet.

When the Phoenix met the people from crows landing Uriel was a little over protective and didn’t know if he could trust the humans. But the younger members of the tribe did not have the miss trust that Uriel did, so he thought it best to push aside his feeling on the matter and return to his role as a Protector that would watch for danger and act only if need be.

With finding out the undead now roam on this land/ Uriel now travels with a small group of Phoenix traveling in the land of Mardrun; this fits well with his nomadic personality that springs from a need to always be moving around.

He enjoys exploring this new land with other Phoenix. He still remembers fondly his days in the desert but accepts the fact that even though he is only 87 he will never see the land of his birth again.

Uriel dreams that the young may live to see a day when the dead may rest in peace, never to rise again.

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Muggrim Spineripper

I am Muggrim Spineripper, Warrior of the Koragnak Bear-Breath line.
I am the son of Granak Brokefang and Lorya Rivereyed.
I am brother to Magrat Farwalker.
I am vowed upon my life to find her and protect her and woe be to the creature that stands between me and my vow.
Battle-scarred Warrior.
Hunter.
Chosen of the Bear.
Lost.

Played by: Baldbeasty – baldbeasty@gmail.com
Name: Muggrim Spineripper
Gender: Male
Age: Around 70-80 years
Race: Syndar
Tribe: The Lost
Hair: None
Eye: Green, right only (his left is destroyed).
Character Journal:
Class: Warrior
Occupation: Hunter/caravan guard
Known Skills: Shield-Axe Style/Hunting
Birthplace: Celestial Mountains, on Faedrun
Appearance:
Notable Traits: Green skin, war paint, scarred, missing left-eye.
Bio:
Relationships: Younger brother of Magrat Farwalker.
Rumors/Quotes: “You think because my skin is green and I have fangs that I speak in monosyllabic words? I am brief by choice, not by ignorance. You would do well to remember that, human. It is better to be thought a fool than to open your mouth and prove them right.” – Muggrim in a human colony searching for his sister.

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Shank

Played by: Derek Jackson
Name: Shank
Gender: Male
Age: 24
Race: Human
Hair: Brown
Eyes: Blue
Occupation: Shaman
Known Skills: cleric & warrior training
Birthplace: A tribal village in the woods near the Aldorian border.
Appearance: piercings facial hair
Notable Traits: lose cannon, piercings, short/broad, ferocious, womanizer and lover of mead
Bio: I was born in a village nestled deep into the forest. I was named Shank, Son of Baldor the High Shaman (Or as you would call it “Cleric”) of the Shadow Claw Tribe. My oldest memories are of a great journey across the sea, however faint imagery of beautiful forests and hordes of undead haunt me. Are these my memories or merely visions of the past? I was too young to know how my people could pay their way to the new world. My people set up a small farming village near the settlement of New Aldoria. My training began as soon as I was strong enough to swing a stick, much like the others of my age in the tribe my childhood was spent training with axe, sword and spear. When not fighting we were silently stalking the forest for any creature worth killing and devouring. However, as son of the High Shaman I could not play as the other youths. Any spare time was spent meditating, in a self-induced trance learning the secrets of the forest and of the physical and spiritual planes.

After eighteen winters the youths of our tribe are sent out as a party, they must spend several moons alone in the wilderness. Forging their own existence in the wild before proving themselves and returning to the village as men. With the blood of the Shaman I was afforded no such luxury, for I must endure the most harrowing of passages. Leaving the village alone, with nothing but my axe, and the skins on my back, I was to venture into the forest and not return until a union with one’s spirit guide. This occurs when you are confronted by a beast, and you must engage in mortal combat and once the beast has died and passed to the Spirit World you may then return to the village with the beast’s spirit guiding you. Initially, I had envy for my brothers, for they returned only after a few moons, confronted by the Fox and the Stag. I however, had to stalk the woods all winter awaiting my encounter, meditation and preparing myself for this great duel. It was a cold and dreary day almost a year after I left home when I met my fate. It was an unusually hard winter and food had been scarce, I was stalking a large deer when through either sheer luck or my hunting experience from my year living off the land I landed an arrow through both of it’s lungs. As I began to dress my quarry, I realized that I was not alone in this hunt. Through the blinding snow, the dusk reflected several sets of eyes from the nearby tree line. As the icy winds chilled my bones and the dense white snow pelted my body, one figure stepped from the shadows. It was then I realized what exactly what I was facing. My time had come, as the leader of what I now realized to be a pack of wolves approached me. He stepped, slowly, deliberately towards me, even in the falling darkness his black coat still shone, his shoulders as broad as my own and his fangs as sharp as my axe. Yet as he approached, he did not growl, his ears were erect and he showed no malice. He ceased his approach within 15 feet of me, and as his final foot fell we became locked in a stare, almost as if holding a conversation with our spirits. He then laid his head back as he let out a bloodcurdling howl, and it was with that our duel began.

I awoke some time later, the night must had passed as it was now well into the morning, my body tattered and beaten. I strain to roll my head to the side. Did he retreat? Had I died in glorious battle and pass over to awaken in the other realm? As I finally mustered the strength my eyes fell upon the frozen corpse of my adversary. His body as mangled as my own, but for the exception of the shattered remnants of my axe head lodged in his skull. I passed in and out of consciousness to awaken the next dawn. I had regained enough strength to hobble over to the nearest Oak, which was my favorite tree to meditate beneath. As I fell into the trance I once again met the wolf, but not my adversary as before. Now, he was my ally, my guide. We conversed for many hours as I harvested his knowledge, however it was coming time to return to the village.

I longed for the celebration of my return, to feast once again in the great hall in the company of my family and tribe. But most of all, I longed for the warm embrace, of Suiteki of whom I was to marry after completion of my journey. She had regularly snuck out to embrace me on the beds of the sacred river, however days had passed after my combat with the great beast and to gaze into her green eyes was my only true wish. The spirit agreed to guide me back to what I had known as home, but I was warned not to expect any welcoming or familiar faces. Proudly, I navigated through the forest, crossing streams and climbing bluffs. I finally came within sight of my home, however there was not the sound of drums or smoke of fires as I had anticipated. The nearer that drew the stronger the stench of death haunted my nostrils. As my tribesmen, my brethren lay slain and mangled across the land. I could not tell if any were still alive, if they were they no longer were in the village. I had seen this kind of carnage once before in my life, and the elders had been highly disturbed by that incident. A high council was held and it was found that Mordok had been the assailant. Frantically I searched, for the one who would have been my salvation, had she lived I would not have been driven into the self-destructive actions I was about to pursue. I found the remains of my beloved Suiteki, mangled beneath the remains of what had been our hut. Her hands still clutching the necklace I had given her before I left, that was imbued with protective energies. From what I could tell she had at least died quickly; the spirits had done their job, as she had not suffered nearly the fate of my tribesmen that had fell.

At that moment I was filled with a blood craving rage, the wolf and I were now one. I let out the same howl the wolf had given before our battle. It was the howl of war. Grabbing every weapon I could reasonably carry I began on a new mission. To stalk and slay Mordok, in the same fashion they had slain my tribesmen and my sweet Suiteki. Until none of the retched beasts remained. It had not been more than a day since this slaughter had occurred, I hunted swiftly and it would not be long before I cornered my quarry to whatever violent end may come. To my surprise I had caught up to my quarry unusually close to where the Elders had spoken of a settlement, the Mordok had intentions of slaughtering whatever group of people that lived there. I had only saw one of them, likely scouting ahead for a much larger raiding party. I knew they were not to be trifled with but I had nothing to hold me to this world. I was ready to pass on to the spirit world and rejoin my kin, and my love from the concealment of the brush I threw my axe, crippling the knee of the Mordok, and with that the requiem had begun and I raised my sword charging in a glorious blood rage. The battle was blow for blow, I growled and screamed the chants of war as our blood stained the white snow around us and the echoes of this great fight rattled through the forest. Crippled and bleeding out I finally landed a great blow, severing his arm as I narrowly dodged a swing that would have surely beheaded me. Yet he charged, attempting to bludgeon me to death with the one remaining fist, as I deflected with my offhand my bone shattered and he sunk his teeth into my flesh. My sword dropped from the impact, I was left to slowly bash his skull in with my fist, all whilst his teeth were ravaging my other arm. I awoke in an unfamiliar bed next to a warm fire; with two green hooded and armor clad men standing over me. They must have found me dying and rescued me. Denying me my wish to pass over, nonetheless this was an honorable act. Little did I know that they would become my new tribe, however my Suiteki would never be replaced.

Relationships: Puckerman, Tobias, The Rangers