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Bolin “the Bear”

Played by: Arron Singkofer
Name: Bolin “The Bear”
Gender: Male
Age: 19
Race: Human
Hair: Brown
Eyes: Blue
Occupation: Warrior
Known Skills: Dual wielding.
Birthplace: Don’t ask Bolin, Bolin didn’t give birth to himself.
Appearance: Tall, Large build.
Notable Traits: None
Bio: (As told by Bolin) Bolin does not really remember much of his life from before the boat ride over. Bolin stayed at new hope until Bolin’s fifteenth name day then Bolin set out for adventure. For three years Bolin joined up with whoever was man enough to be on an adventure with Bolin. It was some good old times but Bolin can’t jump from one place to another forever. Bolin found home in the ranks of the brave men and women of the rangers. They saved Bolin when all seemed lost, Bolin’s group had been picked off by mordok while they where escorting a caravan threw some dark woods. Bolin had 3 comrades protecting the caravan, one of them was Bolin’s grandfather but he was wounded and ill. They were making a last stand when they arrived, our combined forces where able to drive them off. Bolin was so impressed with their skill so Bolin asked to join them, their leader was okay with it, as long as Bolin did not slow them down or get them killed. After bolin and comrades finished defending the caravan, Bolin’s grandfather passed away. During the fight Bolin’s grandfather was poisoned by a Mordok weapon, one of the rangers knew of an antidote but with the injuries and illness it did not look like Bolin’s grandfather would have made it. During Bolin’s travels with the rangers, there was an incident with a group of bandits inside of a tavern. Bolin managed to injure two, and killing a third. Oh boy that was a fun kill. Bolin may have smashed his face in with a mounted bear’s head. Maybe that’s why Tobias calls Bolin the bear. Maybe it’s because Bolin eats so much fish. Who knows. Bolin does not.
Relationships: Fellow Rangers

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Weylan

Weylan was raised far from other people, secluded in the mountains of Faedrun. His father was the last known warrior of an old, now mostly forgotten, order of warrior mages known as the Order of the Emerald Shield.
Roughly 60 years ago, the Emerald Shield was disgraced and hunted down. No one was sure of what caused this. Some theories say that the penitent saw them as a threat and chose to eliminate it; others say it was another group following the same line of thought. Yet more believed that the Emerald Shield’s leadership had become corrupt. The end result was the same: the Emerald Shield was accused of perpetrating foul and dangerous magic against the rest of mankind and its members hunted down.
One member of the group, however, survived and lived the rest of his life in hiding, where he started a family. When the warrior mage’s son, Weylan, began to mature, he recognized his own magical talent in the boy and saw him as a way to carry on the Emerald Shield and his own proud lineage. He trained Weylan in the ways of the Emerald Shield and told him all about their history.
Some years later, his parents fell to the undead plague that had by this time conquered much of Faedrun. Weylan buried the only family he’d ever had and moved on to have his own adventures. As he crossed Faedrun, he took his revenge on the undead—all the while hiding is loyalty to the long lost Emerald Shield. Eventually, he wound up in Vandregon-held territory and boarded a ship for the new continent. On the long journey, he struck up conversation with a human girl, Nighen, and began traveling with her once they landed on Mardrun. From there, the two met up with Ryla and Tylon and began the Mardrun Trading Consortium.

Affiliations: The Order of the Emerald Shield

Many, many years ago, a bloody feud between two mage orders took place in secret. No one can recall why it took place or which side started it, but all those involved claim it was for knowledge and power over all the world. The orders clashed with such ferocity that it shook the foundations of reality. Both sides found themselves using immensely dangerous spells and creating powerful artifacts and weapons to use on each other. However, eventually this hidden war became too much for many of those involved; too much was lost and no ground given. Skilled mages of both sides of this conflict banded together, sick of the depths their once proud leaders had sunken to. They demanded an end to this pointless feud, so they formed an order of their own to bring an end to this bloody battle.
Their order, the Order of the Emerald Shield, dedicated itself to keeping peace among those gifted in the art of magic and those who were not. For years they kept mages with foul intents from gaining power and protected those without power from the maddened whims of magic users.
When the undead plague broke out in Faedrun, the Emerald Shield did all they could to face this new threat head on. They focused primarily on trying to find a reason why it was starting so they may put an end to it. However, due to unknown events—such as corruption in their ranks or the forces of the undead’s followers, the penitent—the Order of the Emerald Shield fell into disgrace and its memory lost to time.

Although that is the accepted history of the Emerald Shield, there is also a legend told in the darkness, in whispered voices. This is that story:

Many years ago, before the “Golden Age of Peace” that everyone speaks of, there was a time when the Syndar and humans were at war with each other. Massive armies from each kingdom faced each other on battlefields where the earth ran red with blood from both sides. Arrows rained down like water, and the sound of sword and shield could be heard for miles from the battlefield. Magic would enchant many weapons and light up the battlefield in rings of fire. Lightning would often be seen during war regardless of what the weather was. Magic was used as a more brutal and uncontrolled weapon then. When the force of men could not break the lines, mages on both fronts would summon forth beasts without name from the ground. Creatures whose roar chilled even the bravest warrior’s heart, footsteps that shook the very ground, and eyes glowing brighter than any gem or torch ever seen on land, air, or sea. Both kingdoms were laid to ruin. No army ever truly won—despite what some scholars preach. The losses on both sides were too many to count. Bodies lay as far as the eye could see in every direction. Such careless waste of life sickened both kingdoms beyond words.
After one of the bloodiest battles yet, both kingdoms lay barren and battered—after a century of war and no end in sight. The Kings on both sides were weary of war, but tireless in their efforts to make the other surrender. Yet, in this tense silence, no army was rallied; no calls to war were sound. The two kingdoms lay in a quiet stand off for many years with none left to fight their war for them.
Meanwhile, in the Wild Mountains of the north, the Kings each sent an envoy in secret to meet. Sickened with war and knowing that the world would not survive with another war of that scale, they formed a secret alliance. They were still hesitant of each other, and wanted to make sure that any vow or pact would be truly honored by both sides, but were unsure how to make it so. The legend tells that people saw a great green beast flying overhead to the wild mountains in the north and feared it was an omen of more war to come. Yet no war came. The beast arrived at the camp of the alliance, surprised to see the enemies united in a common goal. For 5 days, the beast listened to the agreement and bound the pact, insuring the members that it would last for many generations to come.
When the beast bound the pact, he breathed a great white hot fire onto a pyre of wood, lighting it instantly. The beast then removed one of its emerald scales and placed it on the fire. Each member of the alliance placed their hand onto the glowing scale and watched in awe as brilliant light wrapped up their arm and throughout their body, binding them to the pact. Looking down, each member saw a fresh symbol on the forearm. They repeated the oath that the beast spoke in the old tongue, the only truly sacred source of power left untouched by both races out of respect or fear of the Gods of Old. The beast told them to pass along the stories of the fate the world nearly suffered to their children. Should the Pact survive, they would bring children once every 5 years to the scale and place them before it. If the scale glowed, the child would be taken by the order to begin their new life.
Several months later, the alliance set out to each kingdom with the news of the pact and what must happen for the world to survive. After several attempts, the Kings of each land agreed to an alliance with one another.
Years later, word had spread through the land of warriors from the great northern mountain with the power to summon the creatures of old. The “Order of the Emerald Shield” was the name that came to be known throughout the land. People told tales of the day the Giant Dragon of a world long forgotten had returned to aid man and syndar. The tales say that farmers remember seeing the sun reflect off the great beast whose skin glistened like the brightest emeralds. Some claim to remember the multitude of beings that were controlled by either side during the wars. The Emerald Shield remained secluded in their mountain home as each kingdom rebuilt itself and began to once again prosper. They feared that if they remained in any kingdom too long that jealousy and suspicion would build and war may begin again.
Many generations passed since that day in the mountain. The politics within each kingdom had begun to influence laws that were set down long ago. The truce that was struck over a hundred years before was being questioned by both sides. Talk of betrayal and war began to surface as the first encounters with the undead had been seen. Each side blamed the other and fear began to trickle down through the townsfolk as it often did. The kings sent messages to the mountain for aid. Even with the Emerald Shield’s aid, the undead were difficult to drive back and defeat. Sometime during the battles, a lich cast a powerful ritual of an old and dark magic on the Emerald Shield. This curse corrupted the Emerald Shield’s magic so their spells didn’t work how they should and harmed the caster just as often as the intended target. The dead mages rose again as undead and turned on their former allies. The Emerald Shield numbers diminished quickly, but not all hope was lost.
As mage after mage fell to the curse, the mighty winged beast appeared once again. The lich and the beast battled, and as claw rent bone, magic twisted together until the hideous, twisted power that was the lich disappeared in a beam of incredible light. When the light dimmed, the beast emerged with several grievous wounds and took flight without a word to the Emerald Shield. The people of the mountain tell of the beast returning to the peak and collapsing with a crash that shook the earth. Within moments the body of the beast began to glow and vaporize into white embers, leaving only the skull with an eye of emerald in its place.

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Bob Ironfield

Played by:Brandon Bollig

Name: Bob Ironfield

Gender: Male

Age:43

Race: human

Hair: Brown (Thinning)

Eyes: Brown

Occupation: Librarian turned warrior

Known Skills: Reading, Shield skills

Birthplace: The May’Kar capital in Faedrun

Appearance: Tall large man with glasses

Notable Traits: book in hand

I was born into the May’Kar dominion. My whole life I spent behind a book learning history and literature. I liked learning new things and had a thirst for knowledge so I never complained, though my parents pressured me to practice their religion. I never found the great faith that they had. I still followed and practiced our religion but my place was with the books and life was simpler that way. But as history tells us all, the undead roamed the land unchecked. At the age of 25 the May’Kar betrayal on Faedrun began. I was studying in the library at the Aldorian capital when word of the betrayal of my fellow May’Kar reached me. It was when my companions and I were placed in the cells of a deep Aldorian dungeon because they associated us with the May’kar who joined the ranks of the Penitent. My fellow companions and I lost hope and fell into despair.

The years passed and darkness began to consume me and my path to become a warrior had begun. Everyday I worked my body to be ready for the chance to flee. That day came when the guard that had held me in this cell for 18 years swung the door open and told us to flee. The sun burned my eyes as I reached the outside, but to my surprise my freedom came at a price. The arrows that rained from the sky took the life of the man that freed me. As I look around more bodies than I care to remember lay across the ground and the smell of the undead filled the air. The last of the survivors were gathering to mount a last defense. A woman in full plate commanded the survivors, her words still live with me today. “Brothers stand with me now! Follow me into the mouth of hell, let us crush the dead, show the monsters at our door that we still draw breath and until the last of us fall we will show them the strength, the strength of the living!” I was moved by her words, I grabbed a large red tower shield with golden wings and a boss in the center that was at my feet and ran to the wall. The waves of warriors outside crushed against us, her words gave me strength, but no matter how hard we fought death was upon us. The gates were breached and we pushed back to a final defence but we wouldn’t last the night. 25 of the warriors and myself remained, barricaded inside a armory near the center of the city. We looked out through the windows at the city burning. The night brought no comfort, the woman who lead the warriors tried to rally them into a final push- to try to make an escape but they had lost all hope. She begged them to fight to run to survive but words didn’t reach them. My first day of freedom in 18 years had been nothing but hell if I didn’t get to live. To pass this all that time I had spent in a cell was for nothing. I turned to her, “How do we live?”. Her voice that was filled with fear and sorrow now rose with confidence ”How good are you at swimming? If we can go from roof top to roof top we can make it to the river and drift down the stream and escape this hell.” We stacked the boxes high enough to get to the rafters and then she smashed through the roof with her axe. The sky cried as the city under it burned. We moved closer to the river going from roof to roof, trying to avoid being seen. There were hundreds of them their numbers would surround us in seconds if we were found. We finally made it to the river and made our escape. From then on I traveled with her, we found a boat and we made it across the sea to the new world. When we landed, we joined the crows guard but a new war had just begun.

Relationships: crows guard and the Rangers of Crows Landing

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Kathena

Played by: Ashlee Nelson
Name: Kathena
Gender: Female
Age: 16
Race: Human
Hair: Brown
Eyes: Hazel
Occupation: Ranger
Known Skills: None
Birthplace: I don’t remember, but it was very far from here.
Appearance: Short with brown hair and hazel eyes
Notable Traits: I’m short, feisty, and adorable

When I was a little girl, my family and I came over on a big boat. I was about 4 at the time, so I don’t remember much. Honestly, I only remember people being sick all the time. It could have been either from the swaying of the boat or the food that didn’t always seem to taste quite right—either way, there was a lot of sickness. After we got off the boat, we found a place to settle down and made a town with some of the other families we met on the boat.
For the first few years after that, every day was hard work getting chores and other things done in order for the village we created to run smoothly. Soon, though, we began to thrive. There was a good mixture of healers and warriors in our village along with some magi and others with different skills needed for a village to survive. Some of the adults with more desirable or necessary skills taught the children their trades so their skills and knowledge could be passed on for generations to come. Every child was required to learn at least one trade. Since my mother and father were both teachers of their trades, I wanted to follow in their footsteps. Mother taught me how to heal people until I was old enough to train with my father and brothers. Once I was old enough, Father made me practice swordplay every day, even when I didn’t want to. It’s not that I didn’t enjoy practicing my swordsmanship; it was just that Father was a strict teacher. Once I started sword training, I wasn’t allowed to practice healing at all—unless my father and brothers went out hunting. This, unfortunately, didn’t happen as often as I would have liked because the teachers in the village didn’t go out on hunting parties as often as the other adults in the village. Their skills as teachers were too valuable to risk them getting harmed on hunting trips. My training continued in the same way for many years, until eventually I was required to go on hunting parties along with the others.
When I was 15, I was out with a hunting party, but Father and my brothers stayed behind. We were a long way away from the village when we looked to the sky to figure out how much daylight we had left. There was smoke in the sky. After a quick check against the sun and what faint stars we could see, we realized the smoke was coming from the direction of our village. As one, we started to run. As we neared the village, we could hear people screaming and see the flickering light of flames licking the sky. When the hunting party and I finally arrive, nothing was left. The houses were burned to ruins, the villagers were dead, and as we stood there looking at all of the destruction, ashes from the sky fell down and coated everything in a thick layer of gray.
The eight of us that were left mourned for the rest of the day. The days that followed we stayed long enough to gather anything salvageable, say our goodbyes, and bury our dead. We set out together to find a new home. Eventually, some of us drifted off in search of revenge against the ones who destroyed our village and our lives. Others stayed in settlements we found along the way. I have given up trying to find those who destroyed my village. Instead, I’m fighting so no one will ever go through the pain I went through.

Relationships: None
Rumors: None

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Artorias Fallen-Cry

Name: Artorias Fallen-Cry
Played By: Allan Derge
Age: 37
Race: Human
Class: Cleric

Bio:

Artorias Fallen-Cry is the oldest of his brothers, although the second, Dimitri, is only a few months behind him. From a young age, Fallen-Cry children are taught to refer to themselves as “Lapsis Ordinis”, an ancient translation of their present name, as an indication of their rank and bloodline, a title reserved for use among the brothers themselves.

The Fallen-Cry family lived in the kingdom of Vandregon of the old continent. Artorias did not want to devote his entire life to the military so instead he became a priest and was well liked by most of the people. Told as a child of the knowledge and wisdom of the Mahsai, Artorias managed to convince his parents to allow him to study in the May’Kar Dominion, bringing Dimitri with him. For two years he trained in the divine discipline of magic, his ambition tempered by his training, his patience fueled by his youth. It wasn’t till the Undead started to attack the May’kar that Artorias took to combat, drawing a sword and donning a shield. Despite being a Priest for most of his young adult life Artorias learned to be a average fighter. Many including Artorias saw him as a holy warrior. His brother Dimitri even took to calling him a “Templar”, referring to an order of highly skilled holy warriors told in the Fallen-Cry Family’s religion. He grew to be a capable fighter, though his ambitions grew in other areas: he took up blacksmithing to help him pass the time and started having thoughts of breaking away from the May’Kar to start a group for him and his family.

When the May’Kar experienced a mass conversion to the Penitent faith, Artorias and Dimitri were able to escape the city with their lives, though the betrayal would remain with the eldest Fallen-Cry brother as a source of constant distrust. Wandering with his brother through Vandregon territory for a year, Artorias finally made his way home, eventually allowing himself to relax and settle down in his old homeland. For five years, he contributed what he could to the war effort, healing those who were in need, or repairing their armor for a small fee. All was well for these years, until the war reached his doorstep. The Penitent and Undead had ravaged the nearby countryside, and their now-swollen ranks eventually forced the Fallen-Cry from their home, pushing them ever deeper into Vandregon lands.

This would continue for five years, allowing the Fallen-Cry to settle down just long enough to feel hope before pressing them again, and before long, the future for the family looked bleak. One day, however, a courier arrived for Artorias, informing him of a new continent across the sea, free of the undead plague. Practically emptying the family coffers and his own savings from blacksmithing, Artorias secured a ship for his family to cross to this new land.

Artorias and his brothers attempted to protect their family on this journey, and nearly failed at their task. Losing more than half of their numbers by the time they reached the boats, Artorias had fallen in a deep depression. Feeling that he had failed at what he stood for, Artorias vowed to never let the same thing happen again, swearing an oath to remain vigilant at the shores of Mardrun, protecting this new home from the scourge of undeath.

He is technically the Head of the Fallen-Cry Family. Although no one disputed his claim to the title, he prefers to involve his brothers on all decisions regarding the Family. He struggles to accept the loss of his family and his homeland, intent on safeguarding whatever remains that he can call his own, although this, at times, clouds his judgement. Artorias holds himself to a high standard, often struggling with inner demons. He is a diplomat at heart, preferring to use reason to solve misunderstandings, but does not shy away from his training as a warrior and understands that in a brutal world, there are times when violence is the only voice that will be heard.

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Rose

Played by: Haley Hartwell
Name: Rose
Gender: Female.
Age: 16
Race: Human
Hair: Brown
Eyes: Brown
Occupation: Adventurer
Known Skills: Archer
Birthplace: Unknown
Appearance: Longish brown curly hair, “5’4, glasses
Notable Traits: glasses

I grew up in a small, modest cottage with my mother, father, younger sister, and big brother, who I idolized. At a young age I decided I wanted to become a cleric so I could help heal the wounded. One day when I was out healing a bird’s wing I stumbled upon a man with a wounded leg. His face was caked with grime, but he seemed friendly enough, so I helped heal him and in return, he gave me a bow.
When he first tried to hand it to me I just looked at it stupidly. I was extremely confused; I had no idea how to use a bow, so why would he want to give me one? I had no use for it. He finally handed it to me and began to explain the basics. When he noticed me still staring at it with confusion, he sighed and mumbled something that sounded like “ignorant child” under his breath. He took it from me, obviously trying to be patient, and showed me how I should hold it before handing it back to me. This time I held the bow correctly but when I tried to shoot an arrow it nearly hit the man. He dropped to the ground as the arrow flew over his head, then stood again and dusted himself off. I could tell his patience was wearing thin. I was ready to give him the bow back but then he started setting up makeshift targets for me to shoot at. I felt guilty because a couple of the targets were apples he took out of his mostly empty nap sack. He may go to sleep hungry one night because of those missing apples, and it would be my fault. I started to voice my objections, but he just waved them away and continued his work. Once he was finished with setting up the targets he stood beside me helping me aim. With his help I was able to hit a target. Even though my success was mostly due to his help, I was still excited when the arrow hit. He retrieved the arrow, handed it to me, and told me it was time to shoot by myself. Thankfully, he took some measures to protect himself and stood behind me this time, safely out of my way. I nocked the arrow, drew back, and let it fly. But … my eyes were closed, so I didn’t even know I hit the target until I heard him clapping and laughing.
“What a lucky shot, and even with your eyes closed at that!” I peeked one eye open and saw that what he said was true. “Next time, little one, keep both eyes open” With that he patted me on the head and left. Every day after that I would go to the same spot, set up my targets and practice shooting my bow. Secretly I wondered if he would ever return. A part of me hoped he would so I could show him how much better I was now. I could hit an apple half the time, and my speed was improving too.
When I wasn’t shooting my bow or healing injured animals I would spend my days playing with my sister or following my big brother around. My family was extremely close, and even our extended family lived only minutes away, so when my brother, Puckerman, left one day, I was surprised and upset. It didn’t help that I was angry at him when he left.
“Brother, I want to come with you!”
Puckerman shook his head, “You can’t come with; you’re too young.”
“No I’m not! I can handle myself! I’ve been practicing my bow, I’m not useless.” Hurt colored my voice as I tried to make him see.
“I won’t be responsible for you if something were to happen. It’s not safe where I’m going.”
“But who will look out for you?” I asked, beginning to feel desperate. I had to make him see that he should take me with. I had to.
“There are others that I will be traveling with. They can look out for me just as well as you can.”
“Then why can’t I come with? They can keep me safe as well.”
“Damn it Rose, you’re just not good enough!” He finally yelled, exasperated.
With tears threatening to spill out of my eyes I ran away, not wanting him to see them, the signs of my weakness. Every day for the next year, I practiced my skills, trying to get better and better; training so that one day I may follow my brother, find him, and finally prove to him that I was good enough. Finally, on my 16th birthday, I left home determined to find him.

Relationships: An older brother, Puckerman
Rumors: She seems a little too attached to her brother.

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Puckermen

Played by:Jacob Bollig
Name: Puckermen
Gender: Male
Age: 20
Race: human
Hair: brown
Eyes: brown
Occupation: Rangers Lieutenant,Cleric
Known Skills: divine magic, good leader, stealthy
Birthplace:
Appearance: green hood of the Rangers
Notable Traits: Very watchful of his surroundings, protective of his men

Bio: My childhood was not that important so let’s just start with when I was 14. Living in new Hope, I had two sisters, Elizabeth and Rose. We lived in a small house near the market with our parents. My two sisters wanted to become healers and help out brave solders of New Hope. Being the older brother, I helped them study the art of healing, I would take them to their teacher three times a week. Since I was already there with them, I figured it wouldn’t hurt to learn too, in case they needed help with it at home. I didn’t choose healing over fighting. I still had a dream of exploring the world and seeing new things. One had to be able to defend themself in the outside world.
When I reached manhood at the age of 16 I set out, saying good bye to my family. The first place I wanted to see was the vast blue oceans that my grandparents came on from the old land. It didn’t live up to the stories I had heard about it: it was just a big salty lake. The vast country side was beautiful but with it came its troubles. I had always thought when I faced my first enemy I would rise up and defeat it, earning a tale to tell to all that would listen. Instead I ended up running away from the three bandits that crossed my path.
The second time I would face real danger would be a year later; it would also be where I met my leader. I had just arrived at a small village and was looking for an inn that would take me in. The trouble was I only had silver for a room or for food. My belly won and I got food and set out down the road again. I was camping alone in the hills at night by a cliff’s edge with a fire as my only company; little did I know it would betray me. Three mordok had me before I knew what was happening. One came in to kill me alone, wanting the kill all to himself. The other two seemed happy to oblige, standing next to the cliff. I didn’t see what was going on around me just the enemy trying to kill me with his bare hands. I noticed a green blur dart from the woods towards the two onlooking Mordok. It collided with one, sending it careening over the cliff’s edge, quickly turning to draw it’s swords, squaring off against the remaining foe.
I struggled as long as I could, all the while sounds of steel and wood colliding told me the blur was still fighting. My strength began to wane, and the mordok pressed the advantage. Just when it seamed he had me, his attention was drawn away: The blur, who I could now see was a man in a green hood, had just dispatched his foe, wiping the dark blood from his blade. The mordok got up and ran at the man, intent on throwing him over the ledge. They struggled until they both fell over the cliff, but when I got to the edge the man was barely hanging on to a root jutting from the cliff face. After I helped him up he wasted no time in siting down in front of the fire looking at me, and with a big hearty grin asked, “So whats for supper?” We hit it off rather well: he told me of the group he was making and how he needed strong men to help in the fight. At the time he had no members and was beginning to lose faith he would ever have the brave men he needed.
He asked me to join him in looking for brave men. “Maybe we can even turn you into one”. So I went with him and we found others to join up and serve under the green hood of the Rangers. I was given the position of Second in Command: though I did not want the responsibilities I thought would come with the job, it turned out fairly well. Currently I was in charge of the men while the Captain campaigned for more recruits. A few more Rangers came, filtering in over time. The leader of the Rangers was out gathering them up and sending them my way. Before long, we almost started to resemble a fighting force to be proud of.

Its strange how lighting a fire on a cold night can change your life so much.

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Dimitri Fallen-Cry

Played By: Dante Hardy
Name: Dimitri Fallen-Cry
Race: Human
Class: Mage
Age: 37

Dimitri Fallen-Cry is the second oldest of the Fallen-Cry brothers. Unlike his brothers he goes to great lengths to refine his magical abilities. He and his brothers Artorias trained in the May’Kar for a few years before the Undead and Penitent seized control of the city. Dimitri and his brothers were able to flee just in time and decided to return home.

After being displaced for over a year, Dimitri returned to his families home to meet up with the rest of his family. They were able to return to normal life for over five years before the war began to reach their territory. They were forced out by the undead and penitent forces surging from the newly conquered cities and villages. The penitent drove the Fallen-Cry further into the Kingdom of Vandregon where they spent the next nine years moving and relocating in the Kingdom of Vandregon. Rumors reached Dimitri and Artorias of a new continent free of the undead and that a colonization effort was under way. Dimitri and Artorias decided to take the family and move them to this new continent. Although the journey was long and difficult Dimitri and his brothers were able to get to the shores and chartered a boat to leave for Mardrun. However, this move to the shores cost the lives of most of the Fallen-Cry family who were either killed or captured and this left the brothers and some relatives to carry on the family name.

Dimitri prefers not to use violence, but he is still trained with a blade for an amateur. He takes great pride in his magical skills, however family means more to Dimitri, in his mind family would come first then his magic skills. He takes any offense to his brothers as a offense and an attack on him as well, and will defend them to the end.

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Trevor LaFont

Character: Trevor LaFont
Player: Andrew Berner
Class: Mage

Trevor LaFont’s family were some of the first humans to see Mardrun. When the nation of Aldoria began sending colonists to the new continent, the LaFont family went in search for a new life, away from the undead plague. Word of the new continent had reached them and the promise of escaping the coming darkness was all they needed. So, years before the mass exodus from Faedrun, the LaFonts braved the ocean to land on Mardrun.

Beekeeping and mead-brewing were the endeavors that had won his family its wealth, as well as more than a few academics and they had never had a taste for conflict. The family packed up what they could of the apiaries and gathered any willing household members and retainers. The journey was mercifully smooth, but when they landed they were met by bestial warriors, who called themselves Ulven. When Lord LaFont made his intentions of settlement clear, he was struck dead on the spot. Fortunately, the LaFont family had always had a matriarchal structure anyway. Lady Lafont then boldly stepped forward and offered a gift of mead to the Ulven who took it and departed, without further bloodshed. The LaFonts took this as a sign that they had befriended the Ulven (though in reality, this was not the case), and proceeded to build their new home. The Ulven returned a few weeks later, but chose to leave the family at peace due to the martial force that had arrived from Faedrun.With the help of the Aldorian soldiers and a few of the neighboring families, the LaFonts were able to erect a small fortified estate over the years, where their bee pastures could produce honey for the various wonderful products that were enjoyed so much.

Though they had taken a risk, abandoned their nobility, and left so much behind, the LaFont’s had survived and created a peaceful, if harder life for themselves. Time passed, the Estate thrived, and trade with the Ulven became common after the peace treaty was signed. Trevor grew up slightly sheltered from the harshness of the new world, due to relatively comfortable life on the estate. The chores were hard, but there was always food and the Ulven along with the few LaFont guard kept most of the dangers away. He excelled in many academic pursuits, enjoying the library that had so carefully been transported from Faedrun. True to his LaFont blood, he showed an aptitude for magic and medicine, as well as a touch of madness. Unlike a typical LaFont, Trevor did not shy from combat. As a boy he spent much time training with his half brother Heinrich.

At the age of 12, Trevor fell into a deep coma when he was kicked in the head by a cow that he was trying to milk. His mother and sister cared for him during this time, but it was all they could do to keep him alive. He experienced several, vivid fever dreams in that time, fantastic adventures against monsters and to places he had only ever read about, if not made up entirely. After nearly two full weeks, he awoke, and has since recovered, if not fully.

After that, time passed, Trevor grew up. The exodus from Faedrun happened, and many of the things young Trevor read about became real. His half brother, the person he was closest with, left to become a mercenary. Conflict broke out. The Mordok had been the only real threat, but now thing had become more complicated. The feuds and politics of the Faedrun spilled into the New Continent. Everything was changing, but maybe it wasn’t all bad. He decided to join the larger world. He knew his younger sister and mother could run the estate fine without him. There were people to meet, places to explore and mysteries to solve. He would be there when they honey caravans were running and the mead needed bottling, but for now there were too many other things to do. It was time to leave the safety of his family’s estate. It was time for his real adventure to begin.

LaFont colors: black, teal and purple
Heraldry: A gold trimed purple and teal bee on a black field

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Artyom

Name: Artyom (AKA: Swabby The Deck Hand)
Played By: Cole Potter
Age: 18
Race: Human
Class: Mage

Artyom was born in Faedrun but he is not sure what Kingdom his parents originated from. He was a war orphan and made the trip across the ocean when he was very young. He grew up in New Oarsmeet on Mardrun where he had lived a simple life as a merchant’s assistant and dreamed of adventure and glory as most young men do.

He discovered his ability with magic during a Mordok attack. The Mordok had rushed him and Artyom threw his hands in front of him and threw the Mordok into the air and against a nearby tree. After that day he practiced with his magic which had added excitement to his life but after a while his thoughts strayed toward adventure.

He set out to find this adventure by offering his services to Bloody Anne Cash as a deckhand on the ship the Blue Ruby, he knew of her distrust of mages so he kept that out of the conversation. Soon after he started working on the ship his ability to use magic was found out and he was afraid of being kicked off the crew via the plank, however he was allowed to stay as long as he didn’t harm any of the other crew.

After being a part of the crew for a while Anne allowed him to come along on some raids, but for the most part he stays on the ship and cleans with his mop which he carries with him quite often. He often looks to Mad Morty for advice, even though he doesn’t listen to it, mainly to feel involved with the goings on of the crew. Artyom is an agreeable person for a pirate but still most prefer not to enjoy his company except his fellow pirates.