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Caelyn Squallborn

Around the year of 264, the Ulven Civil War broke out and Caelynn’s family was bound by honor to defend their allies homeland Clan Grimward. Her parents; Larciya and Travis of clan Squallborn said goodbye and left to go fight for the honor of Ulven. Caelynn always thought there could be another way to have peace rather than war. A few months later in the winter, on the boarders of Clan Stormjarl, a tired battle was being fought and safety was being overtaken by self-pride and ruthlessness and in the end, it killed her parents Caelynn was fourteen at the time.

After her parents died, she made herself a promise to keep living and she would make new friends and possibly be in a loving family where she would be able to protect the ones she loves the most. Someone from her pack, known as Harkaru decided to take her in and gave her a roof over her head and she learned some valuable skills while they were out into nature. After the war ended, the pain did not. Grimward then turned its back on their “allies” and left them with little from the war. Her people suffered for it. She saw people of her pack die right in front of her and it caused a lot of nightmares and self-hatred for not being able to do anything to help them. She has seen a lot of innocent people die due to a false accusation and her pack had to pay the price. She sat there praying to the gods that she wouldn’t get hurt and Imara saved her life by defending her.

In 268 Stormjarl made a pact to help Squallborn, the people in her pack were angry. They thought Stomjarl had no place in Squalborn. Caelynn was confused- there were here to help, to take them in to their clan as Squallborn was no longer big enough to be a clan.

During the independence fights in Squallborn territory, Caelynn did something that could make her path clearer. She met the people of Stormjarl who fought to help Squallbon. She was able to meet, Fritha, Thrand and she saw how hard Bryech pushed himself in the name of honor. These weren’t the dirty, land grabbing people her pack said they were. They were kind and cared for everyone. She decided she wanted to go with them and learn. So while all of that was going on she wandered off into the woods to pick some flowers as a gift to her future clan then a group of bandits attacked Caelynn, but someone heard her scream and saved her.

It was a male, maybe in his early twenties but she couldn’t really tell because she was knocked unconscious due to a forceful blow to the head. But the name of ‘Savagefang’ rang in her ears. From that day; she had a personal mission before she dies, to find who saved her. But she also knew she wasn’t ready, but she made up her mind to travel to Stormjarl and learn what she could from them. No longer would she live afraid and feel helpless. .
And she wasn’t afraid, she was happy, as she picked up her belongings and grabbed the map and set off to find them. In the spring of 269 she found them, she asked Thrand for aid and food, he said yes to her request and she felt like she was a part of the family. They went to Aylens Reach together and they had a great time, after Kaylek attempted to attack the higher up at Alyens Reach for getting too close to Fritha= he had to write a sincere apology.

She is still learning and hopes she grows to be a brilliant fighter. Her fighting skills have gotten better but Thrand still beats her when they spar. The others would teach her some ways to fight better but Bryech always stood away from her and she felt worried for him, was he hiding something from her?

She asked Thrand if she could travel once more to the corner of Clan Goldenfield and Clan Spiritclaw for a holiday that she never really heard of. Caelynn was introduced to more of the Syndar race and wants to learn more about the divine. There she met Harkov and a weird figure known as the Shaman, whom was very mysterious.

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Naheerie Seagrum

Player name: Arlene Hepp
Character name: Naheerie Seagrum
Gender: female
Race: feral syndar
Age: 18
Occupation: Barkeep/ merchant
Skills: Resource; merchant, archery, Barkeep, lore;economic, lore; arcane, lore; divine,
Birthplace: The Sea Dragon
Appearance: has fangs and usually a dismal expression on her face. Wears dark blue and black/ dark gray. Black hair and golden brown eyes.

Bio:

Naheerie is the daughter of Venros Seagrum, a known traveling Merchant but because of his aging has started to settle down at his main Trading Post at the Docks. Where he has been focusing on his Brewing. As such Naheerie has stepped up to take over the traveling between Trading Posts and trying to set up new deals. Though she knows she is going to be at a disadvantage and looked down upon by many as a feral syndar born hollowed… It’s almost as if the story of ‘why’ and ‘how’ of her name has provoked a change in her. The story was told to her not long ago by Venros during one of his many drinking times spent with his favorite regulars of the Trading Post. It went a little something like this…

“Naheerie bring us some more booze!” Venros yelled from the back of the shop. Naheerie gave a deep sigh as she laid down her drawing stick and sighed again as she grabbed yet another bottle from the shelves and took it to the back. As she walked through the curtain separating the rooms she could see her father surrounded by his most loyal customers at the table, gambling and hoot-n-hollering just having a grand old time of it. Naheerie walked over and started pouring everyone another glass. As she just finished pouring a drink for the one, a man that liked to come into the Trading Post just to stare at her while she worked, he grabbed her wrist. Startling her and causing some of the bottle to splash onto the table.
“Naheerie… Is such a pretty name… For a creature such as you.” He drunkenly slurred as he looked her up and down while still holding on to her. He asked, “How did someone like you, Venros, come up with it? Or was it her mother’s idea?” Naheerie tried to pull her arm away without spilling more drink but the man’s grip tightened holding her in place. When Venros did not answer him, the man turned his head to the side to look at him. And as he met Venros’s eyes he immediately released her and put his hand up slightly in a sign of yielding.
Venros then smiled and said,” Have I never told the story? That’s a shame I’m quite proud of myself for it.” He leaned back in his chair while  Naheerie continued around the table pouring drinks. “So her mother was one of my… Girls, back on Faedrun.”
“Oh so you have always been selling some kind of ‘goods’!” One of the men interrupted with a laugh.
“You better believe it!” Venros said as he continued his story,” So she gave birth on the boat ride here. We were on Captain Black’s ship, as he was the one who got, Sikora, my best working girl pregnant in the first place.” Naheerie finished pouring the last person their drink, and had been about to leave to go back to her drawing. But paused as this was the first of her hearing that Venros was not in fact her father. Venros continued, “And luckily Captain Black has his healer on board at all times, so I thought everything was going to go smoothly. But alas that is not what happened. There was… Complications and because of these complications Sikora died before she had even finished giving birth.”
“This is kind of a sad and gruesome tale. how does this make you proud for coming up with a name?”  The interrupting one asked.

“I’ll get there, I’ll get there.” Venros said as he waved his hand in a shooing manner. “So the captain walks in after the whole ordeal is over takes one look at Sikora, covered in blood and dead on the floor.” Venros pauses to take a long drink before he continues, “Merrick while still on his knees holding the newly-born Babe decides to ask him what he wishes for the child. And Black goes…” Venros stands up, knocks over his chair in the process as he has had a bit too much at this point, but still manages to portray an arrogant and egotistical being as he impersonates Captain Black. ‘”I wish for it to have the same fate as it’s mother who lies dead on my floor. That’s an eerie creature, a syndar child born and yet I feel no mana from it. It will be useless to me or anyone else in this world.’ And then he just turns and leaves.” Venros bent down and put his chair back up as he plopped down on it. “The pompous syndar ass. So the Healer Merrick with a dejected look on his face ’cause he pretty much fought to bring her into this world turns and looks to me. I guess he doesn’t want to ask the same question ’cause he just sits there looking at me for a while. So I walk over and grab her and say ‘so that was a nah cuz she’s eerie and I’m a sissy kind of answer if I ever heard one’ and then I laughed to myself and said ‘you know what? That’s what I’m going to call you my girl, Naheerie.’ And so that’s the story on how and why I named her what I did.” he finished with a big drink and laugh. Then of course Mr. Interrupter had to say” I don’t think that’s a story you should be proud of.” And that’s when a brawl started…

Naheerie had never given much thought about her being unable to use or sense magic. But now she craves knowledge on all magic. Hoping to find a way for her to use magic of her own. To prove that she is useful and not just an eerie creature to be left for dead.

This information has has also caused Naheerie to be unsure about how she feels about Sunny. As Captain Black had always treated Naheerie harshly whenever he came to the Trading Post. Usually knocking and pushing her out of his way, sometimes causing Naheerie the fall and hurt herself. And Sunny would always be there to tend to her wounds. There are stories of how Sunny was pretty much taken in under the captain’s wing, and the stories all start around the same time that Naheerie was born. But Sunny never treated Naheerie poorly or anything of the sort which is what confuses Naheerie… It’s almost as if Sunny doesn’t know that Captain Black is Naheerie’s real father. So she just shows up with a smile and heals the Seagrum family whenever they are in need even though Captain Black is no longer alive, and in return she gets a bottle of booze each time. Which is quite a bit as Venros has taken to calling many his children. Naheerie may have been the first to be called his but she is not the oldest nor the youngest in the Seagrum family.

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Michael

PLAYED BY: Brent Manske

CONTACT INFO: brentmanske@gmail.com

CHARACTER NAME: Michael

GENDER: Male

CLASS: Mage

AGE: 29

RACE: Human

HAIR: Black

EYES: Brown

OCCUPATION: Mage for hire and a Magic Weaver

KNOWN SKILLS: Mage craft, Magic Weaving, and a scholar

BIRTHPLACE: A tiny fishing village on Faedrun

APPEARANCE: Normal human build, usually wears a cloak of some kind.

RELATIONSHIPS: Working with William of Vandregon

BIO / BACKGROUND HISTORY:

Michael was born into a small family in a tiny fishing village on Faedrun. He was born into a family of healers, who have been practicing since the early days of the colonies. He had 1 older Brother and 2 younger sisters along with his parents and 2 remaining grandparents. He does not remember the boat ride over to the colonies but his father did tell him about the journey over. When his was young as with all in the family he began to learn about healing, however unlike the rest of his family Michael soon showed signs of arcane capabilities. Before he learned of his abilities, he had been studying the anatomy of many different races, but he never did finish his studies due to his magic emerging.

Once Michael reached adult hood, he was given some money by his family and sent out on a journey of learning, as is tradition for his family. Normally kids are sent out to learn form other healers and surgeons to improve their skills and learn new ways of healing that could be brought back to the family. For Michael this would be a journey to study magic, however his father did request that Michael try to find away to blend healing and his magic for the family. Michael agreed with his father, but he had never fished his medical schooling and those had no idea where to start in this project, and was unsure if he could ever do it.

During his travels he was able to pick up a few things here and there about the ways of magic. Over a few years of traveling he was able to unlock the most of his magic. One day he stumbled into a place called the Wayward Inn, where he met an older man sitting it the tavern talking about old war stories. This was not the first time he had seen this type of man, but the tabard he was wearing intrigued him. The man was wearing a red and gray tabard. Michael had read old stories about the armies of old called Vandregon and wanted to hear more.

As he sat down near the man to hear his stories, the older man noticed his interest and came over to speak with him. He introduced himself as William. William gladly told Michael his tales and the two talked for hours in the tavern. At one point some bandits attacked the Inn and several people left to deal with them. Michael not being a fighter stayed in the Inn, William however left to fight. Once William returned the two started to talk again. It was during this that William offered Michael a deal. William had been trying to rebuild the army with little success up to now, but he said that if Michael joined with him that once the army was rebuilt, he would support Michael’s research in the future. As this seemed like a good deal Michael agreed on one condition that he was free to cut ties if he felt like this was not working out.

After that Michael traveled with William for some time, they went many places and fought many enemies. During that time was when Michael got his first encounter with the Mordock. During the fighting Michael found himself to be a bit lacking when it came to combat. Bandits had not been much of a problem, but Mordock were a bit hard to fight, and so soon after his encounter with them he told William that he was going to go off and finish off his magical training.

During Michaels time away he was able to learn much more about magic and unlock his greater magic abilities. Not long after achieving this he got a message form William requesting aid. Michael honored the request and met up with him at the Onsolace Outpost. It was here that William brought Michael up to speed on the Civil war that was happening, with a new set of problems a new set of priority was need for Michael. He was now able to participate in direct combat, but he also began to think there may be better ways he could use his magic to help Vandregon. This is where he learned of weavers, and so he began to study it.

After a while he was able to get the basics down and began to use it to help out during the war. Unfortunately, the war took a turn that made both Michael and William start to rethink their involvement. The Vandregon army was routed and pushed out of The Pass, and around the same time the Red Eyed Syndar appeared. This caused much debate on what should be done with Red Eye, Michael and William both wanted to kill him and be done with it. In the end the diction of hearing him out won and this caused Michael to decided that he would leave to do more research into weaving and what is possible.

During his time away Michael did a lot of research and experimenting on his weaver abilities.  It took several months of study to get down mana manipulation and control. This improved his meditation and overall mana storage. Once he got that down, he moved on to work with auras. He found out much about auras though experimenting. He started small, trying to protect form acid and shatter bots. It took many distorted pieces of armor and wood dummies. It ended up yield great results, with that knowledge he went on to work on death bolt protection. It took many tries and a few volunteers but he managed to work it out in the end.

In most recent events he has heard rumblings of an alliance between Tobias and William, as well as noticing the damage that has been done to magic itself. Currently his experiments have to be put on hold due to this damage to magic. The frustration this has caused him has changed his priories again. Michael now decides it is time to take his new knowledge back to William and see how he can help fix the magic so he can go back to his work.

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Bero Smith – [Renowned]

Played by Jeremy O’Driscoll

 

My name is Bero. I was raised by my father, Brom Smith. My mother, Eva Smith, died while having me. Fortunately, my father was a skilled smith and able to afford to raise me by himself. I originally hail from Vandregon. I was born in a time of tumult and unsurety. My father had been lucky enough to learn his craft while the world was mostly at peace, but as he grew into his own, he focused more and more on military matters. Armies were needed to fight off the Undead and later also the Penitent, not to mention, to fuel and put down uprisings. So instead of making things to help improve our village, by the time he had me, he was focusing solely on making war materiel.

My apprenticeship to my father was marked by the constant need for more. More armor. More weapons. More tools. Vandregon was at war and losing at that. Many a time an army would come through and “recruit” a number healthy, able, farmers of military age. I say “recruit”, but that was just a pleasant word to hide the fact that soldiers were necessary. We didn’t have enough of them. They were pressed into service.

Few of my friends “recruited” in this manner would ever return to our village. And how could we expect them to? Take a man with no training and without proper equipment and throw them into the front? Without proper equipment, even training can only do so much.

This put extra fire into my heart for my craft. The constant need for more was an emotional drain, but seeing my friends go into the fight ill equipped solidified in my mind that what I was doing was important. What I was doing could save lives.

I was pressed into service myself a few times, but my skills as an armor and weapon smith were too valuable. I became a camp follower. My primary duty was to help with repairs on armor and weapons as well as aid in the entrenchment of defensive positions. I was lucky though. I was granted leave to return home when it wasn’t the season for war. Unless something happened of course that required my services again, I would be allowed to return home in the colder months and see and help my father.

After I was “recruited”, my father spent less and less money on daily living. Saving as much as he could. I kept telling him he should live a comfortable but modest life as begets his position as a tradesman, but he had a bad feeling.

Two years passed, and eventually this becomes the new normal. The war constantly going on, everyone tightening their belts, and me making repairs and more war materiel. We kept losing ground. Fear and unrest was growing among everyone. Things couldn’t keep going the way they were. Luckily our village was close to the coast, but even that was threatened by the overwhelming hoard.

Out of seemingly nowhere, one day I got a message from our lord. I was to report to a harbor far back from the front as my services are needed there. I didn’t think much of it at the time, but my thoughts on this order have been…long since then.

I made my way to the harbor as fast as my feet and wagon can take me. When I reported in, I am ordered to board a vessel bound for a new land. Apparently, I had been selected to aid in the expansion of the colonies in the New World. I knew I had done well working for the cause, but didn’t expect to be singled out like this.

Unexpectedly, my father was actually there to see me off. He didn’t offer much in way of explanation as to why he was actually there, but we made the most of our time together as it would probably be quite a while before I saw him again.

Our vessel managed to take us to the New World. As my days pass setting up a new shop and working on more war materiel for the new uneasiness and unrest, I came to realize that my father probably bribed his way to get me here. Saving up all that coin for several years to get me appointed to this position. It wasn’t too much longer before our colony heard of the final collapse of Vandregon. I went every day to look for my father on the final boats. Hoping he’d gotten himself out as well. I put out word for him, but never saw or heard from him again.

With the fall of Vandregon, my official service came to an end. I still have my shop though and do mostly the same things. This continent needs the same services. Although so many things have changed, much remains the same.

I began to lose hope.Why would the gods allow this to be the case? We got pushed out of our lands by dark magics? Now fighting continues with less resources and experience? This sucks.

I continue to press on, doing what must be done, but where is a plan that will actually change things? Wars, battles, unrest, all these things keep happening and will continue to happen with how things are currently going. There must be another way.

Maybe more and better equipment will help the world. At the rate things are going though, it doesn’t look like it. It feels like even if I were to try harder: produce more, upgrade, repair, it’s a useless endeavor if we’re forsaken and meant to fail.

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Etherion Kylothis

Etherion Kylothis (The Guardian of all things living, The thunderous bear, Warg cursed)

Race: Feral Syndar

Class: Mage

Age: 140 (born 128)

Eyes:One yellow, one white

Player: Michael Hannes

Skills: Arcane magic, Improved arcane magic,Lore ritual, Trade weaver, dual wield, meditation.

Year 128- 247

Etherion was born to the Lost tribe of ferals but did not have the trait of green skin. He was born with two different colored eyes vastly contrasting each other. One being as yellow as the golden sun and one as white as the new moon. Some saw it as an omen that he was favored by the gods Lunara and Solara. Others saw it as an omen of a cursed fate. Some speculate he was actually not born of the Lost but was instead found as a baby. Others say is an omen of death and he should be banished from the Lost. His only saving grace was the current Shaman of his bloodline calming the minds of his kin saying a child born of pale skin was a rare sight but a blessed one. He would do great things in his lifetime and many would be proven wrong about their skepticism. He was a very curious child as he aged, wondering what created the world and why things are the way they are. The elders taught him of their gods and of Lunara and Solara. He was confused as to why there were so many but that just fed his lust for knowledge even more. He began to learn of Shaman practices and rituals and was taken on his spiritual journey to find his totem. They sat in a meditation circle around a fire pit as the Shaman cast herbs and salts into the fire.

“What do you feel young one?” the Shaman asked.

“I feel the heat of the flames, the strength of our bloodline, and the courage to seek as much knowledge as one is able.” he replied.

“Close your eyes and tell me what you hear.”

“Roaring, heavy breathing, heavy footsteps, and snapping of branches.”

“Look into the flames and tell me what you see!”

“A bear. Strong and fearless. Thunderously charging to ward off a cougar that was stalking its cubs. A scar over its right eye shows this isn’t the first time it has been a guardian to its young.”

“You have your totem young one. The bear is a guardian spirit who chooses those that wish to keep others safe and out of harm’s way. Fitting for one so curious.”

The Shaman laughed and threw salts into the fire that made the flames shoot up as the other Lost began to beat drums and dance in celebration and chant.

As he aged into his mid 30’s he began to understand more of magic and how to harness it into protective auras. He was noticed by the elders and tested on his knowledge of the arcane arts and rituals. He exceeded expectations being able to cast spells powerful enough to negate even the darkest of magics. With the totem of the bear as his spirit animal it was no surprise that Etherion could cast such spells with ease. The current shaman was old and beginning his journey to return the mana stream. With his passing, the elders named Etherion shaman of his bloodline in the year 226. The Guardian of life, and The Thunderous Bear were names bestowed upon him as well. He was given a ceremonial dagger made from a bucks antler for certain rituals.  Though one of the elders saw darkness in Etherions future, the others did not see any reason to mistrust the young Shaman. As he grew so did his lust for even more knowledge. For decades he pestered the elders about sharing as many stories as possible. Until they got to the story of the Great Wolves, known as The Wargs.

“WHY!??” Etherion exclaimed. “They were animals of nature. Loyal to each other as we are. Why would we make an entire species extinct?”

The elders gave their reasons, but each excuse fell on deaf ears. He had heard enough….for once. Etherion made a promise to himself that he would never take the life of a living creature unless there was no choice. But he would help others stay safe if he was able.

The year is 254.

Etherion continued his practices as a shaman weaving mana into protective spells and strengthening the ones he knew. Time passed and he began to feel like he was losing connection to his bloodline. Though he was the shaman others began to look at him in disgust. The elders called for a council.

“Etherion, there are many here that believe you unfit to be named our Shaman. Your ignorance and outburst toward the elders about the fate of the Warg after you persistently asked that they tell you will not be taken lightly. We hereby banish you from this tribe. You will also be branded with the symbol of the wolf, a sign of bad luck for our people. And I give you the name of Warg Cursed so that all may know of what you truly believe!”

Etherion chuckled, “You call it a curse, I call it love of nature and the preservation of life. I’ll gladly accept your mark if it means that I can show that I am a lover of all things that call this world home!”

He was laid on the ground and given a tattoo of a Warg on his chest. He then packed his materials and belongings used for spellcasting and left. Making his way south hoping another family group would take him in. One by one he went from camp to camp being shunned away as the sight of the tattoo given to him. He was alone now or so it seemed. He prayed to the gods but they wouldn’t answer him. He set up a small camp and stared into the flames.

“Why have you abandoned me? Why when I need you the most, you forsake and curse me? I prayed to you for my spells and rituals and now that all means nothing. To hell with you then. I shall await to return to the mana stream whenever that may be.”

A rustling was heard from the bushes. A massive bear lumbers from behind the bush and meets its gaze with Etherions. A scar over the bears right eye is quickly noticed.  He thinks it’s only fitting to for him to be returned to the mana stream by his own totem spirit. He bows his head to the beast and awaits its attack.

“Raise your head Etherion.” A low but calming voice lets out.

Etherion looks at the bear, “ This is a dream. It must be.”

“This is no dream shaman. I am here. I am real. As are my companions.”

Just then a wolf comes from behind the brush and a raven lands on the bears shoulder. Confused Etherion just sits and studies before asking why they are here and how he can understand them.

The wolf speaks, “You are a preserver of life. We are the three guardian spirits of nature. I am Bryn. Guardian of loyalty, family and the defender of the body.”

The Raven caws, “ I am Jafnvaegi, Guardian of life, death, and the balance of nature.”

“And I am Skjoldur, Guardian of strength, courage, and protection. You still have much to do Etherion. Your journey is still beginning and there is much to be done. Lives are being lost in a war that cannot be won and soon this war will consume you as well. The balance of nature has been lost, the dead live again and are murdering countless innocent people. You must help those that you can. That is your purpose as a guardian of life. To save others!”

“Where must I go? How can I save them?”

“Head south, there are evacuations being made towards ships to the East. A new land has been discovered and it is believed you may find life there. Go Etherion, and remember. The Guardians guide you.”

Etherion races south not knowing where exactly to go but trusting in his new found gods he does not fear what lies ahead. For days he continues south until he comes upon a town wrought with flame, screams echoing out and piercing his eardrums. He sprints to the town and is met with an axe at his throat.

“I am here to help! I saw the flames and heard the screams!”

A man in chainmail with a red and gray tabard looks Etherion up and down. The axe he wields is engraved with a wolf carving on the blade and a wolf head for the pommel. “And how exactly is a feral supposed to help in this situation?”

“I am a shaman, I can help get people to safety.”

“HAHA yeah right, all your wuju magic won’t do any good.” Just then an undead slumps behind the man and raises a sword ready to strike.

Etherion moves the man out of his way, and channels his mana, “PUSH!!!!” Etherion sends the creature hurtling backwards.

The man looks at Etherion with shock in his eyes. “Thanks for that. It would have killed me for sure. Alright you can help, there are some civilians being evacuated not far from here. We need to buy them time to get on the ships at the Eastern docks. My name is Galvan by the way.”

WIthout hesitation Etherion and Galvan make haste towards the civilians. As they arrive Etherion notices how many people there are and how many are still coming. How will they save all these people? How many will die? How many will suffer? How many will be lost? Etherion looks at Galvan with determination. “What causes the dead to rise? Who is behind the spells that prevents them from rest?” Etherion asks.

“It started as peasants believing the world is being judged by divine power and that the undead are here to purge the land of the living. To save themselves they joined the undead and made themselves known as the Penitent. As more and more people fell to this plague the ranks of the undead grew at an alarming rate. Beginning with humans some Syndar joined the Penitent as well. Hope seems lost which is why we must help as many people get to the ships as we can.”

The two arrive at the village to see a line of Vandregonian soldiers moving towards the southern gate with haste. Civilians are being escorted to the docks in a panic. Chaos, death, fear, all are observed in the streets of the village. Children crying for they do not understand what is happening. Mothers cry for their children’s safety, and for the men that are fighting to protect them. Etherion loses himself for a moment. He thinks to himself, “So much death. So much pain and suffering. Have the Gods truly forsaken this land?” He collects himself and looks to Galvan.

“Alright first things first, there is dark magic here so let me protect you. I need you to kneel for but a moment.”

Etherion rolls out his weaver mat for Galvan to kneel. Etherion begins to chant and weave mana around the two of them. The chanting ceases and Etherion pulls his ceremonial dagger to cut his hand. He takes two fingers and draws a symbol on Galvans forehead and a black aura appears around him. “That will protect you from dark magic but not forever. Galvan thanks him and rises for battle. They turn and escort people behind the ranks of the vandregonian soldiers defending the frontlines from undead and penitent forces. Etherion continues to cast spells and send undead backwards. The Vandregonian line begins to fall and the ranks break. Running short on mana Etherion needs to find a weapon to defend himself with. He picks up a blood stained kukri and tries his best to defend. Galvan is at his side hacking down undead and penitent. Etherion notices a mage on the penitent side channeling dark magic and targeting him. He can’t stop it.he is going to die here. The mage casts a ball of dark energy at Etherion but Galvan jumps in the way absorbing it with the aura Etherion put on him. Galvan looks at Etherion, “I  would say we are even now.” Galvan laughs and turns back to see a hulking undead in front of him. The undead drives its sword through Galvan lifting him off his feet. Using his last bit of mana Etherion blasts the undead with magic sending it flying backwards. He drags Galvan off the field to the medics tent to be patched up. Nothing can be done. The wound is too grievous and deep. “I am sorry Galvan.” Etherion begins to tear up as he holds Galvans hand. Galvan holds his axe and places it to Etherions chest. “Take this with you on the ship. I have done my duty as a soldier but I know you aren’t finished yet” Etherion begins to cry as he feels the life slip from Galvan. “May the Guardians guide you in the afterlife.” Etherion sat to meditate on the events that have transpired.

So many have died. So many have been lost. How can things like this exist? How can evil such as this manifest itself into the hearts of others to bring the dead back to life. How? Why? Just……why? He thought of what Glavan told him about the Penitent. How it began with Humans joining the ranks of the Penitent by choice, and Syndar joining later.

He rises from his meditation with one thing clear in his mind.

Humans, it all started with humans…….

He escorts as many people as he can to the ships but knows it will never be enough to count for the lives lost to this evil. The sad truth that nothing can save those who have fallen from joining the ranks of the undead overwhelms Etherion. As the last ship begins to set sail towards the new land Etherion can’t help but cry. He feels as though he has failed as a guardian. He feels he could have done more. But how? Perhaps this new world will give him a chance for redemption.

Year 261-268

The voyage is long and arduous but the ship finally reaches land. Those that came on the ship are lead to the fortress of Starkhaven. Etherion helps those find shelter, and aids those that are sick or hurt any way he can. After a few years Etherion sees the colony begin to almost thrive. He feels a calling north. To lands unknown to him, but known to others that have shared stories of the Ulven. A proud and barbaric race that had strict codes of honor and a strong connection with nature. Perhaps among them he could find his new calling and explore this new world. But a few  things are certain. The Guardians guide him, and the horrors of Faedrun still haunt his nightmares.

Retirement Story: 

As the suns and moons passed over the land Etherion found himself thinking about his purpose in life. Whether he made the right choice to follow the bear, wolf, and raven that came to him in his dreams, or if he had made a grave mistake. Abandoning his tribe as their shaman was not an easy thing to do in the first place, but now thinking back with regret he begins to realize that he wants to go home. To assume his place as shaman to his tribe once more. But would they welcome his return? Or would he be banished for pursuing these “false gods”? Only time shall tell, until then he looks to return home with hope in his heart.

As Etherion begins home he starts to wonder and worry how he will be received. “Will they welcome me with open arms?” “Will I be able to assume my role as shaman?” “Will the even allow me to live among them after renouncing our Gods in pursuit of the false once that invaded my dreams?” These thoughts and more raced through his mind and weighed heavy on his heart.

The journey home was long and arduous not because of the path itself, but because of the fear of the unknown upon his return. Etherion was determined to stand before the council none the less and explain his faults and mistakes. On his journey he kept thinking about the animals that presented themselves as his “True Gods”. What did they want? Do they even exist? Was it all just fever dreams? Or were they some sort of message that he was unable to understand? As Etherion arrived at his former village he immediately noticed one of the council Elders approaching him. As the Elder drew near Etherion put his hand put, “Before you speak Lonarri’un, I would say my piece first. I understand and acknowledge the mistakes I made in leaving. I understand the sacrilege I committed in pursuit of false Gods, and I am prepared to face determined judgement. All I ask is that I be able to atone for these sins and once again resume my mantle as shaman. Even if I must spend another 100 years as an underling.” Lonarri’un paused and turned to the rest of the village. “At last the Gods have answered our prayers, and our beloved shaman has returned home! Welcome home, shaman.”

As tears filled his eyes Etherion, fighting the urge to drop to his knees and sob out of sheer happiness, bowed to the Lonarri’un and the village with respect. It was good to finally be home.

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Gully Snowsparrow

PLAYED BY: Zackery Hawkins

CONTACT INFO: zackeryhawkins@gmail.com // zackery hawkins on facebook

CHARACTER NAME: Gully Snowsparrow

GENDER: male

CLASS: Warrior

AGE: born in the year 235. he is aged 33

RACE: Feral Syndar

HAIR: dark brown

EYES: blue/green

OCCUPATION: An honorable sellsword.

KNOWN SKILLS: A sturdy warrior who doesnt shy from the call to battle.
Knows how to live off the land and is particularly skilled in winter
survival.

BIRTHPLACE: the Celestial mountains of Faedrun

APPEARANCE: A large statured Syndar, he wears the furs and hides of
his feral upbringing mixed with red dyed linens and red painted armor.
His skin is fair except for the tips of his ears, which are green.
It’s the only feature indicating his greenskin lineage. His armor is
often mismatched as he has found various pieces along the way. He
carries a huge sword with another warrior’s name etched in it. Lately,
he is seen more often carrying a bottle than the sword.

NOTABLE TRAITS: Honor is not what you say, it is what you DO. He has
little patience for oath breakers and considers his own word his bond.

RELATIONSHIPS: Gully has gained a heavy respect for the Ulven during
his time on Mardrun. They remind him of home.

RUMORS: “A good blade at your side.. if you can find him in a sober
enough state.”

BIO / BACKGROUND HISTORY:

Gully was born in the early snows of the year 235. His mother, Bryn,
pushed him into this realm while tucked away inside a hollowed tree
she sometimes used for storing gathered herbs. She had kept this
pregnancy a secret from her tribe, and intended to birth her child far
away from the prying eyes of her kith. She was a shaman of the
Ramskull line and, while Lost tribe members were allowed to mate with
whoever they like, their womb was a sacred vessel to which only
approved Lost seed was allowed to be planted. Her elders would say
this “mutt” could not live among them, but she had something else to
say about the matter.

Her pale green skin was covered in sweat despite the frigid wind as
she cradled her son tenderly and examined him closely. His skin was
fair all over. She had not known what to expect, for children born to
the Lost had always been as green as the prairie grass clipped by
solara when she first shaped them, but this child’s father was as pale
as moonlight. She smiled warmly as she noticed his ears, the tips of
which mirrored the green of her fingers. She softly touched them and
murmured, “It appears you have not fully escaped your lineage after
all my little leaf-eared babe.”

She raised Gully in secret at first. It was not out of character for
her to disappear from the tribe for months at a time pursuing her
shamanistic craft, but the celestial mountains are not a big enough
place for secrets to remain so for long. The tribe cast her out when
they first discovered Gully, but as the years stretched, their disdain
waned and she was allowed to interact with them again. For Gully, this
was an amazing time. The Lost are an honorable people and they look
after their own regardless of scandal. He spent his early childhood
learning the ways of the land and all the different names of the ice.
He was taught his lineage and made to recite it nightly.

“I am Gully Snowsparrow, the pale first-born of my mother, Bryn
Snowsparrow of the Ramskull line. Grandson of Volsung Bear-rider of
the Crystal Valley, north of the dragon’s spine and south of the
fallen city, where the winged horror flies, who was the strongest son
of Cephee the quiet and Chita the witch, the shapechanger and breaker
of Hanos, which once stood by the water”

He grew up hearing the triumphs and tragedies of his tribe. The
courage of Koragnak Bear-Breath. The gambles of Wargheart. The wisdoms
of Mo’ber the warrior. His heart gushed with the pride of his people
and he was taught to honor not only the heroes, but every Lost,
however strong or meek of heart.

His mother attempted at first to shape his future as her mother did
her’s. Showing him the names of all the plants in the valley, how to
read the ashbones and see future in the night sky. But she quickly saw
the folly in this. Gully had the heart of a warrior, not the mystic
paragon of a shaman. And so she gave him to the Nagoge to be trained,
where he saw very little of her for the rest of his childhood. The
students would range far and wide across the ice wastes with hunting
parties as they explored north of the celestial mountains.

He was 14 when he was forced into manhood.

Returning home from a long expedition to the valley beyond their own,
they spotted a smoke plume over their village. Breaking into a frantic
run, they charged down the mountain-side, wild eyed with fear for
their kith. The village was in shambles, their huts ablaze, and bodies
everywhere. Screams and war cries pierced the air as they bore witness
to a bloody battle ongoing. There were only two Lost still standing,
surrounded by dozens of humans with black streaks of paint trailing
down their cheeks like demonic tear stains. “REPENT” they yelled, as
they bore down on them, “REPENT OR DIE!”

Gully’s hunting party crashed into the flanks of the fanatic raiders,
taking them by surprise and dropping many in the first few moments.
The chaos was supreme and as the last human finally crumpled to the
ground, Gully looked around to find himself to be the only one
standing. The Lost that still lived would die shortly from their
wounds and, stricken with grief, he whispered to each the names of the
ice, made sure a weapon was still in their hands, then finished their
suffering.

He spent the rest of the day picking up each fallen kith from the
ground and carefully placing them on a funeral pyre he had constructed
from pieces of their huts, in accordance of tradition for fallen
warriors. He laid his mother down last, and as he had seen her do many
times in the past, placed the ceremonial herbs on their chests and
then lit the pyres muttering the rites of passage, “from ice to flame,
and blood from bone.”

Some time after, as in a daze, he walked to the edge of the evermelt
pool their village was built around and stared down into its steaming
surface. He saw a red reflection. Looking down, he realized his
normally white and tan clothing was stained solid red from the blood
of his kith as he carried them to their resting place. His hands,
arms, hair and face…every inch covered in blood.

He wore his ancestors that day. And he vowed, then and there, to
always remember. He would wear red for the rest of his days as a daily
reminder of the evil that stole his innocence.

Gully left the celestial mountains some time after that and spent his
time traveling the lands beyond. It didn’t take long to find a name
for the people who destroyed his village. The Penitent. Willing
fanatic slaves to the undead scourge sweeping Faedrun. A yearning for
vengeance was ever present yet dulled by the similar stories he
encountered in town after town. This land was ravaged by war, and his
tragedy was just another drop in an ocean sized bucket.

Seasons passed. He took work where he found it and kept moving to
avoid the war fronts which continually shifted as the great nations of
Faedrun resisted the undead and penitent war machine. It was a losing
battle. He eventually found love in another warrior and kindred
spirit. He was an Aldorian soldier named Hrothgar who talked Gully
into helping defend the Aldorian border against the undead. Hrothgar
was a good man who wasn’t meant for war, a farm boy that was more
suited behind a plow than with a blade in his hand. But peace was a
luxury, not a choice, and when Hrothgar fell in battle, Gully truly
knew his time on Faedrun was at an end. He was only 17 but felt old
and worn.  Gully buried Hrothgar with his heirloom axe in his love’s
hands, and strapped Hrothgar’s greatsword to his own back, so they
would always carry a piece of the other with them.  They had known one
eachother just a year.

A boat was leaving for the new colony on Mardrun that night, and Gully
was going to make sure that himself and an ample supply of whiskey
would be on it.

SECRET INFO: gully drinks to forget

RETIREMENT STORY: 

Pain, unlike any he had ever felt.

Every nerve in his body wracked with agony.

The last thing he saw before it all went black was the twisted visage of a creature torn from nightmare. He remembered the contrast of white pustulated skin against the dark night. The smell of noxious salt attacking his senses. The creature charging him but his spent body too weak to dodge or retreat fast enough followed by the void swallowing him.

Blurred vision as his eyes open in flits. A healer leaning over him yelling for supplies. Why is he even here? What is he trying to prove?

Nothing.

He doesn’t even know any of the people on this expedition. He signed up with reckless abandon – a trend in his life, he now realizes. Since coming to Mardrun, his choices have been a series of increasingly risky gambles that have netted him decent coin but little to nothing in the way of making peace with his lot in life.

And now he is here on the cot of an unknown healer, in an unknown land, helping unknown peoples. And this is it. The invariable end. The predictable losing roll of dice he knowingly weighted from the beginning.

The clarity of his life actions are so clear to him as he lay there covered in sweat, grime, blood and tears. He chose the way of the warrior not out of virtue or honor, but of spite towards the world. His path has been a long slow burn of self defeating suicidal tendencies. Drunk each night blowing the coin he almost died to earn.

“This isn’t living”, he mutters. “It’s dying”.

If the healer heard him, she doesn’t deem it worth responding to. She continues her grim task of attempting to stifle what the death bolt has done while gully slips from consciousness.

-A week later –

Gully sips from a bottle to steel his nerves before walking into the tavern he has been procrastinating in front of for an hour. There is a help wanted poster hung beside the entryway. He chose a town as far away from where he had been spending his time as possible. He doesn’t want the same faces and names around – a fresh start is what he craves. After spending the morning hunting down a buyer for his armor, weapons and travel gear, he isn’t in the best mood.

They made out like bandits.

“Hell.. they probably were bandits”, he thinks grimly.

But his pockets bulge with coin, and that’s enough comfort to salve his conscience for now. It’s not a big safety net, but it will last him a stretch; he knows he will need stable employ for the long term, and he figures it may as well be coupled up with his primary hobby of drinking too much.

He lets out a sigh before pushing in through the doors to submit his application, muttering to himself,

“Life sucks. But this is better than dying in a swamp. Fresh start Gully. Fresh start.”

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March 269

Spring has finally arrived and the land begins to show signs of life returning to the once frozen wastelands.

 

The grizzly murders that have been plaguing the colonies of Newhope continue on, with the guards continually baffled by how these atrocities happen beneath their noses. The citizens continue to worry, barricade, and  arm themselves to what seems to be no avail as the number of victims continue to grow.

In the streets of Newhope rumors tell of Lictor Mary cul Tricuspis becoming increasingly frustrated. The common folk whisper of her working on some secret project with her secret police and spies, trying to find information on some important matter or another. However, it can be seen upon her face that her progress in those matters are providing no fruit and getting her nowhere.

In Daven’s Hold, Governess Cathrine is proud to announce the opening of one of her more ambitious construction projects with the coming of the spring thaw. With the roads opening back up, the brand new and well built market district. This new district comes with the new roads and holds throughout the territory that create a hub of trade activity from all over Mardrun. Some say this district was to slight those that may have betrayed her trust, but others state it is a power move to claim more economic prowess for the people of Daven’s Hold, and for the Council of Three.

 

Outside the city of Newhope, Duke Martingale of Westhaven has finished his fighting pits in time for the coming of warmer weather. Surrounding them, market stalls, taverns, inns, gambling dens, bordellos, blacksmiths, and many more tradesfolk and businesses have sprouted up. Creating an area where those who wish to feel relaxed and enjoy what life has to offer can go and spend some time, and money, to do so. That being said, Duke Martingale stated that illegal activities will be not allowed in the area and will have the guard in the area heavily increased to enforce these laws. That being said, with the first sound of the robins one can also hear the first sounds of battle from these grand fighting arenas. 

 

In Clan Ironmound the recovery effort continues steadily. However, runeseers are shocked as their runes keep pointing them towards the center of the calamity that occurred last month. The runeseers gather together and continue to cast their runes and divination rituals, however they keep pointing towards the center of the odd calamity that happened in the Great Wolf Hackles, and the runes keep hinting about knowledge and memory. Leading those who have seen the runes, and the runeseers themselves, to believe another Lorespeaker cache has been unearthed.  

 

With the expedition into the heart of the swamp about to head north, hawks fly from the Shield of Mardrun written by the Northern Shield Protectorate. The Mordok are back, and are attacking the shield in massive numbers due to the early spring thaw. They highly advise against any attempts to venture into the Dirge Swamp and are pleading for aid as the forces of the Mordok are unrelenting and putting the forces of the Shield into a war of attrition as warriors are tiring and becoming too weary and wounded to continue.

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February 269

The lands of Mardrun shiver as the blustery cold wind blows through the homes and cities that dot it, however the world still seems to stir within the frozen wasteland. 

 

To the north along the Shield of Mardrun, the Dirge stirs and releases a hoard of Mordok upon the Ulven along the shield. Many Ulven feel the force of these Mordok as the sheer number of the abyss seems to charge forth and strike. Clan Shattered Spear, Clan Whiteoak, and Clan Axehound warriors, along with those manning the outposts fight the seemingly endless forces. However, as soon as it started, it ended with the forces of the Shield tired and weary. However, war drums can be heard off in the distance; the threat looming over the heads of the who man the shield.

 

In the colonies of Newhope, a mystery is afoot. For a string of murders are occurring throughout their lands. The bodys are often heavily disfigured and left out in the freezing cold. With this mad individual on the loose, the guards are doing their best to prevent further deaths by increasing patrols and recommending citizens board their windows and not let those they do not know into the buildings. The latest killing was a guard that started this practice and was left a note: Wiser folk than you have stood; Even wiser folk have turned their hood. Hide, run, matters not to me; You can search, fight or even flee. But be warned those who seek; Death awaits all who I deem weak.

 

In Clan Steinjottun, some hunters discovered a series of caves along the northern coast during a low tide while tracking their quarry.  They went inside the caves and noticed a massive network of tunnels. After searching down one they came across pockets carved into the side of the cave walls. The hunters searched these pockets and found what they believed to be a Lorespeaker cache. As they neared the exit, the cache began to burn their hands and steam. As they wrapped their clothes around the handles the fabric caught fire. They decided to bring it back and were able to do so with moderate burns up on their hands. They left and came back the next day with a Daughter of Gaia, but when they came to where the cave opened into the inner network they found that a rockslide had caused the opening to become buried in a seemingly impenetrable wall of stone.

 

Fisherfolk from Clan Stormjarl off the coast of Fire Isle celebrate as the fishing season for Red Snapper is beginning. Many fishing boats are hauling in the large red fish by the barrel load, but others are setting their sights on larger fish, such as Marlin and Swordfish. With the winter fishing season underway, a small competition, as usual, breaks out between boats to see who can reel or spear the largest fish.

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January 269

The residents of the land know nothing but ice and snow, all things else that seemed to have been living have either frozen in freezing winds and rain, or fled to find shelter from the dreadfully cold winter.

 

In Aylin’s Reach, a group of cartographers, sea captains, and logistics personnel gathered around a table to discuss what to do with the islands to the north of Whiteoak and what they could gain. The ships sent out previously discovered rich reefs filled with fish, islands covered in towering pines and hardwoods, and shores perfect for docks and ports. They argued, bickered, and talked long into the night as the candles went from new to small nubs on the table. Eventually an agreement was made, they would attempt to build in the spring.

 

In the west in Clan Ironmound, the land suddenly shook as if the land itself was angry. Multiple mines collapsed and avalanches came down from the Great Wolf Hackles. After the terror and shaking was done, workers labored tirelessly to try and free those that were stuck inside these mines. Which many wondered if this had happened in the past, to which a few greybeards said it happened back in their grandfather’s time, when the mountains shook with a fury that flattened houses and opened cracks within Gaia herself. With that knowledge, many in Clan Ironmound wonder what caused such calamity and if the Goddess Gaia was angry for some unknown reason.

In settlements throughout the Colonies of Newhope and Aylin’s Reach, individuals are appearing at libraries and leaving books at their doorsteps. Librarians are baffled as these books contain small bits of wisdom, knowledge of the local lands, healing remedies, how to craft certain objects out of wood, and so on. It was when a librarian was able to grab onto the hand of an older individual and asked what was happening with these seemingly random donations.
It was then that the individual said that these people are those that worship the Elder Deities of Richtcrag and are following an ancient tradition and rite of the Elder God Tyrl, The Elder Deity of Wisdom and Winter. When the librarian relayed this information to his colleges, many remembered on the Winter Solstice that there were an unusual amount of scrolls, maps, and books also donated. With the source behind these gifts unveiled, they began to decipher and categorize the books gifted to them.

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December 268

Winter has come to the continent of Mardrun, blanketing the lands in snow and ice as gods and spirits of winter grasp control. The world slows, but not quite yet still for life must continue on.

In the south in the Colonies of Newhope slow as the lands become hidden by snow, however trade continues throughout the land as salted fish, alcohol, and lumber is brought to settlements before the full force of winter lays roads impassable. Inn’s slow and share of rumors and tales are shared around hearth with soups and warm bread. Tales of individuals doing extraordinary tasks and deeds, tales of love, stories of thrilling adventure and danger, and stories of woe and sorrow.

To the north the Clans Shattered Spear, Whiteoak, and Axehound have united and created the alliance named The Northern Shield Protectorate. Through their unity, they vow to not allow another Mordok attack to happen again, without their effort to halt it at the Shield of Mardrun. The clans have already started to work to improve roads and trails between outposts to allow easier patrols, transport of supplies, and further sight into the undergrowth of the abyss that is the Dirge Swamp. During this time they fought hard and pushed back against multiple attempts to get through, but the Mordok were denied each and every time.

Some rumors have cropped up along the mountain passes of individuals carrying chests along backroads. As for what these chests may contain, many have guessed treasures and fortunes of untold wealth. However, the stories also speak of the individuals who carry these chests as vagrants, ruffians, rogues, and bandits. Some adventurous fools at one point did decide to try and follow them into the mountains on these back roads. A knock came to an inn door one eve and what was found was a chest with not a note upon it. The innkeep eagerly brought it into the building and opened it for all to see. But to the horror of everyone within, laid the heads of the party that tried to follow. And a note was nailed to one head, “Follow us again and we will make your town disappear…”