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April 2020 – Skirmishes and Contracts

Last month in March, a combination of a sizeable force of Mordok approaching and attacking the Shield of Mardrun combined with a mysterious illness that has spread and caused issues among the colonies and settlements has delayed Celestial Arragones expedition into the swamp.

While the Mordok force is nowhere near the size of the one during the Dirge Swamp war, it is large enough that constant hit and run tactics against the Shield could make a significant impact. Various Clanleaders and Chieftains of the Ulven are calling for aid to reinforce the Shield. Warriors have been seen in various settlements calling for volunteers and stoking the heart-fires of those looking to earn glory. The defenses of the Shield of Mardrun hold, but make no mistake… answering the call to arms and heading to the Shield to help will most definitely be dangerous.

Prince Aylin has been very busy lately being involved in the various economic expansions in and around Aylin’s Reach. With former Squallborn families getting setup or moved to new locations along with Clan Stormjarl solidifying their hold on the new territories, there is a lot of opportunity to get involved in various deals going on in the area. Representatives to the Prince have been open about several opportunities and are asking for people to signup in exchange for coin.

 

The Outcome of the Shield Defense

The last several months in the collection of outposts that make up the Shield of Mardrun had been largely quiet. Mordok forces occasionally made the journey south to apply pressure on the defenders, but concerted efforts to pass between the outposts were generally spotted by scouts and hunters with enough time to muster the necessary forces from the neighboring outposts to meet the enemy in the field and repel them before entering the civilized lands to the south. Occasionally some small count would slip through the gaps, but never in numbers high enough to wreak extended havoc. These small forces were always easy enough to hunt down and clear out before they made it too far south. Things changed in the end of March 269.

Hunters and scouts returned to their outposts north of Clan Whiteoak along the eastern areas of the shield, bringing with them reports of several Mordok forces marching south. Some are seen accompanied by their mysterious leaders clad in colors running from blue to teal while others seem to travel in more traditional packs. The southward moving forces were reported to not be to the scale that as seen in the Dirge War push of 267, but the numbers were significant enough to require additional forces on The Shield. Fortunately the hunters arrived with enough advance notice to allow the leadership to put forth a call for aid. Throughout Mardrun, the call was heeded by both Ulven and Colonist alike and with haste individuals and trained combat units marched north to defend their shared home.

The first few days along The Shield were largely quiet. Some Mordok had been seen in the area, but it seemed that the larger forces were still in the midst of their southward march. Some people spent the time sharpening their weapons and patching worn areas on their armor while others made themselves acquainted with their various comrades. Reports of the approaching Mordok traveled quickly throughout the ranks and with them stories  of the sightings of the teal-clad leaders. Many of the veteran Ulven of the shield had taken to calling these special Mordok the Beinbakadur. This word  proved difficult for many colonist tongues, but the Ulven were quick to offer a translation: Straight-Backed.  When the Mordok did come, the defenders were ready for them.

Throughout the eastern Shield, defenders marched from their outposts to meet the Mordok forces in battle. By and large the defenders made sure to keep themselves within accessible range to their home outpost and as the battles ebbed and flowed  this strategy proved to be incredibly beneficial for the combatants. Through the battles, many were wounded, but with the ease of access to support units, relatively few lives were lost.

By and large it seemed as though the Mordok had come with a strategy of their own. A handful of the Beinbakadur stood as something akin to field commanders shouting orders over the units in their command. The Mordok under these leaders seemed to fight with increased adherence to military tactics, but also with greater disregard for their own lives. Willingly these Mordok would throw themselves recklessly into the fray. Were it not for the close proximity of these battles to nearby outposts, an inordinate number of combatants would have lost their lives to this fanatical onslaught. Unfortunately however, a focus on immediate safety can lead to a slow response to new situations.

As the defenders remained in relatively close proximity to their outposts they were slowed to react to a series of Mordok forces that avoided scouts and patrols by taking a path that led through the open and inadequately watched areas between the outposts that make up The Shield. Without anyone to stop them they were able to spill southward into the northern reaches of Clan Whiteoak. In their efforts to repel the attacks from the north while remaining near to their outposts, the shield defenders were slow to notice this penetration, but when they did they rallied available units as quickly as they could to hunt these invaders down as the rest remained to continue to hold back additional forces. By the time the various units caught up to the Mordok they’d already managed to rampage through a handful of settlements, leaving bodies and destruction in their wake. 

Throughout the northern reaches of Clan Whiteoak the defenders of The Shield met the invading Mordok in battle. These battles were quick and decisive as the defenders managed to slay or rout their enemies back toward the north where they were cut off and slaughtered. Meanwhile to the North the allied defenders took the upper hand and were able to rout the pressing Mordok. In the end the defenders stood victorious over the Mordok invasion.

All across the shield, defenders began to slip into celebration after a long and hard battle, but this celebration was cut short as their comrades returned from the south with news of the civilian slaughter that had taken place before they were able to catch up to the Mordok forces. A somber mood fell over the defenders of The Shield as all were given a forced reminder that there is no such thing as safety in war; there’s always a cost.

Several groups of scouts and hunters were dispatched northward to verify the enemy rout and in the meantime the remaining defenders set to the task of building pyres to tend to the dead. When the work was done Ulven warriors and daughters of Gaia throughout the shield led people in rites of remembrance before encouraging them to tell stories and revel in the victory of a battle hard fought and well earned. Well into the night people shared stories of their exploits on the battlefield and boasted the deeds of their friends and comrades, but overall one story seemed to stand out from the rest. A tale of a Whiteoak warrior who managed to slay one of the Straight-Backed Mordok spread quickly throughout the shield over the following days. He tells a tale of a  brutal fight where he and several of his comrades fought this Beinbakadur and in the end only he was left. He claims that they rained blow after blow down upon their enemy who parried and blocked them with ease that they’d never seen and in the end it was nearer to dumb luck than skill when he managed to drive a dagger into the beast’s heart. Apparently this is where things grew even more interesting. The warrior tells of how the Straight-Back stumbled away from him and fell to it’s knees, raised it’s hands toward the sky and bellowed some words he did not understand, but with such visceral emotion that he will never forget them. “Nauhk-BEE-raav MOH-ah-vis.” As these words were spoken the Mordok fell to the ground and it’s body began to immediately rot and decay.

The following days along the shield were quiet as everyone waited to hear word from the various scouts and hunters that had been sent north to verify the rout. Eventually reports did begin to trickle in that the Mordok as a whole have indeed been pushed back and routed; The Shield has been defended with blood and sweat, but it has been defended.

 

The Outcome of Aylin’s Reach

Expansion brings many new needs to a territory. Infrastructure must be constructed to bring the new areas into cohesion with their new leadership. Roads must be built, trading posts must be erected, and through all of this supplies will need to be purchased and transported. 

As people begin to settle into the new normal in the regions that once belonged to Clan Squallborn eyes begin to shift focus onto the opportunities that arise from the increased needs and growth of the economic powerhouse of Aylin’s Reach. As warriors march north to defend The Shield of Mardrun, merchants and other economically minded individuals descend upon Aylin’s Reach to sell their wares and promises. The streets bustle with activity as people buzz from place to place, their efforts galvanized by word that Aylin will have representatives meeting with merchants and builders to secure contracts. This is not only a money making opportunity for many of these people. Many have come to build strong business ties in the area to make further contracts down the road easier to obtain.

It seems as well that the people of Squallborn that integrated with Clan Stormjarl have been coming along quite nicely. The alliance between Aldoria and Stormjarl has surely helped to move things along smoothly as they continue to pour resources into the area.

Through the month many groups and individuals of note travel to the area, schmooze with the locals, and return home with signed contracts for continued service. It seems that Aylin is indeed putting forth a strong effort to bring the entirety of the area up to his royal standards. Aylin’s Reach seems to be continuing its efforts to act as an alternative home for the colonists on Mardrun seeking to move out of City-State lands.

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April 269

With the coming and passing of April, spring begins to fight back against the clutches of winter as the continent begins to stir from the long freeze.

The lands of Clans Nightriver and Clan Goldenfield have been busy this past month. Many laborers have been hard at work clearing trails and roads of brush and stone to make way for improved roads. While they have only recently started this venture, both clans hope to create a series of main roads to help expedite trade caravans and allow for greater ease for those guarding them as they travel along these new roads.

The guards of Newhope are baffled by the recent string of killings occurring in the outlying villages. These individuals and families seemed to have been butchered in their own homes, either sleeping or at the dinner table. The City Guard of Newhope continues their hunt for this mysterious mass murderer which plagues the common folk.

Fisherfolk from Clan Stormjarl report of a monstrous shark spotted while diving for clams and fishing further out. While large creatures like sharks are not unheard of off the coast, what made this shark different from the others was that it was easily around twenty feet long at only a glance. While the divers and fisherfolk were able to get some distance from the beast, it was still a close call. One diver noted the large amount of scars on its snout across its body, even mentioning a broken harpoon in its flank.

To the north in the Great Wolf’s Forest, some Clan Axehound lumberjacks were hard at work when they found what appeared to be a small shrine or totem inside a small grove. While the grove didn’t look recently inhabited, the totem did look as if it was built within the last year. When one of the lumberjacks touched it however, he screamed in agony and fell to the ground. When he was brought before a Daughter of Gaia, it was later revealed the individual had contracted Creeping Corruption.

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February 22nd, 2020 – Politics and The Arcane Arts

Many heeded the call from Celestial Arragones for assistance, arriving to give their expertise and opinion on how to continue on. The options presented to those who were present were as follows: Did the want to enhance the divination ritual further, delve deeper into the mystery behind corruption magic, study the previous year’s pylon further, a more in depth understanding of the siphoning, or perhaps growing an even more powerful ritual.

Many debated and stated their opinions while others worked steadily on deciphering notes from the Celestial Arragones’s laboratory in hopes of finding more information that could be hidden between lines and forgotten lore. Others smoozed and socialized, making connections with those in power, forging friendships over drink and song, scheming for their own ambitions, and observing all that occurred. The entire time, the research team made progress with what each page deciphered.

As night began to close, the research team decided the time had come to perform the grand ritual that they had been planning for the day. They called together a group of interested participants and decided to focus on what the majority showed interest in, the mysteries behind the corruption. The guards got up, and warned everyone not to approach, or they shall forfeit their life. While some edged closer than they should have, no blood was spilt and the ritual concluded without error. The scholars immediately sent their data to their researchers to begin parsing with the promise that what ever they learned would be shared with the people of Mardrun. It was then they declared where their next venture shall take them, to the center of the swamp, to the center of the Mordok infested land to find out what caused the magically abnormality that hovers around the Dirge.

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January 18th, 2020 – Divination and Research

Snow fell lightly upon the land in the village of Garjnatka, creating a scenic landscape for all those who traveled there to either help the Celestial Arragones’s research team or for their own gains. However, while the land looked peaceful there was danger lurking in the woods surrounding the village. Mordok were spotted skulking through the woodlands, while few in number, there were enough to put people on edge. Thankfully there were plenty of armed volunteers to drive the threat away whenever it did rear its ugly head.

Many gathered and assisted the research team, heading out into the snowy foothills of the Great Wolf Hackles to help further hone the divination ritual that was being used to locate items of interest across Mardrun. With help from the volunteers, the research team was able to work outside the village without much worry from the wandering Mordok. Back at the camp, many peddled their wares and feasted around the campfire throughout. Some even celebrated a Syndarian holiday which was taught to and shared all around the village.

However, at the end of the day all of the efforts of the research team and those who aided them paid off. The data collected from the multiple tests out in the field paid off as it gave the research team and those aiding from Clan Spiritclaw a direction to further enhance and improve the ritual. Those present began to celebrate before the icy cold winds from the Great Wolf Hackles bellowed down and reminded the village that winter still held the land in its frigid fingers.

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December 7, 2019 – Surgeries and Celebrations

With the tensions between Clans Grimward, Stormjarl, and former Clan Squallborn dying down, there was little else to do but breathe and recover from a year’s worth of stress and work. With no battle to fight, no war nearby, no mordok or bandits to kill, or puzzles in need of solving those gathered at the settlement, many decided to relax and share a drink around the fire.

While drinking went on, some decided to heal the wounded, repairing their heavily damaged bodies to the best of their ability. Some others labored around the camp, improving it in some way shape or form to keep away the cold of the winter that was approaching or because being still not in their nature. Some plotted towards the future, and some told stories of the past. 

 

However that time was spent, it was spent in good company around a warm fire reflecting on the past, and looking towards the future.

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October 26, 2019 – The Aettinjav

The Clans met upon the approved grounds of the Attenjav, along with many that came to support Clan Stormjarl and Pack Squallborn while some others came to support the challenging packs that sought their independence. With the forces gathered, armed for whatever challenge that may lay ahead, the challenges of the Packs were laid out before them. Tests of martial might, endurance, divine power, and accuracy were laid at the feet of Pack Squallborn and those backing them, each a mighty task in their own right.

Trial after trial the rebelling packs attempted to win, each with almost a fanatic drive to succeed. However, throughout the day the might of Pack Squallborn’s supporters held true, winning the pack multiple victories with their valor and physical prowess. They even succeeded in winning against the ancient and lethal Wolf’s Maw challenge, a death match between two champions. But at the end of the day, two packs won their independence from Pack Squallborn and left to join Clans Whiteoak and Steinjottun 

Those backing Clan Squallborn claimed the day a victory, even though they did not win all the challenges. With the day finally at an end, the packs that had lost at their respective challenges bared their throats to Pack Squallborn and to Clan Stormjarl, and with the setting sun Clan Squallborn became a part of history.

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Voltaire

Played By: Casey Wharton

Voltiare is 25 year old May’kar born Cleric, though you would not guess it by his garb or manner. Voltaire carries very little of his heritage, save for some of his clothing choices. The only things he still carries from his past life are his father’s sword, his religion, as what little remains of the family shrine dedicated to Solar. Little is known about Voltaire’s past outside of what he will tell you, but his story mirrors many of those who fled the old world, having lost his family to the undead and taking flight to Mardrun at the age of only 14. When he arrived, Voltaire took to odd jobs and minor skullduggery to get by until he was hired by a priory as a menial. There, Voltaire took an interest in study, and was tutored by the priests in the ways of the divine magic. However, Voltaire was a man of action, finding far more contentment in action than study. He had been trained in the ways of the sword by his father, but not to the skill of a soldier by any means. Regardless of his limitations, Voltaire set out to make the world better in his own way, and fell in with a band of mercenaries under the command of one Kled Winthrop. Voltaire took to the work like a duck to water, learning the arts on leading men and furthering his skill with a blade. However, during a particularly nasty run in with a group of highwaymen, Voltaire was injured. His companions got him well enough to make it to a small hamlet, but had to leave him there on account of an infection that began to war over Voltaire’s then broken body. When he awoke from his stupor, he claimed prophecy and enlightenment in a fit of hysteria. It was during this episode that Voltaire met his now compatriot and leader, Elzerith.

As of now, Voltaire has taken to a martial position with the Blades of Sol. As he is one of the few members of the company with much combat experience, Voltaire was elected to into the role of overall commander of their fighting forces outside of the Solarian guard, command of which being bestowed unto Ghant Az’ka as Elzerith’s primary bodyguards and protectors. Voltaire has taken the honorific of High Martial with his position, though it is nothing more than formality and flattery, and he does not require that anyone address him so. He works closely with Elzerith and the other blades to secure their holdings and maintain order where it is needed. However, outside of the battlefield, Voltaire can be found within his tent which he has converted into a small mobile chapel to his god, in which he performs his rituals, drinks his wine, and speaks to those who will listen on matters of spirit and philosophy. And when he is not in his chapel, he is out socializing with the populous, giving aid where he can, and comfort where he cannot along with the followers in his company.

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Ymir Goldenfield

PLAYED BY: Maya Charles
CHARACTER NAME: Ymir Goldenfield
GENDER: Female.
CLASS: Rouge.
AGE: 19.
RACE: Ulven.
HAIR: Brown.
EYES: Golden.
OCCUPATION: Huntress.
KNOWN SKILLS: First aid.
BIRTHPLACE: Clan Goldenfield in the east of Mardrun.
APPEARANCE: Soft and friendly, kind eyes.
NOTABLE TRAITS: Bubbly.
RELATIONSHIPS: Older sister Astrid Goldenfield. She stays at the clan.
RUMORS: There are none really.

BIO / BACKGROUND HISTORY:

Ymir’s parents died when she was a pup. She was raised by her older sister Astrid Goldenfield. Astrid taught Ymir to be a huntress, showing her how to set traps, and how to skin and clean her catch. Ymir also learned basic archery and combat skills from her sister. As Ymir grew up she started to yearn for something more adventurous. She knew there was more for them our in the world and Astrid felt the same. So they left the clan, trading and hunting their way through Mardrun.

After several months of traveling, the two sisters started to yearn for home. While making their way back to Goldenfield, the two stumbled upon a small group of Mordok. Only a day’s travel from home, they decided they could make a run for it, they knew these woods.  The Mordok quickly approached and attacked.  They were able to get a couple down, holding their own and pushing back just enough for an opening to run. They saw their opening and took off. Unfortunately in the midst of running, Astrid stepped into a hole. Her body flung forward, but her leg stayed behind, stuck in the hole, resulting in a seriously broken leg, and leaving Ymir to deal with the Mordok alone. The fear made her heart race. With that extra burst of energy, Ymir fought until the last Mordok fell.  She immediately fell to her sister’s side to access her wounds and tend the broken leg. With perseverance, they pushed on toward home, the journey stretched to a day and a half, but they made it.

Astrid’s broken leg healed terribly. leaving her substantially disabled and keeping her grounded to the clan. Astrid urged Ymir to continue traveling, for the both of them, but to return to the Clan often to tell her stories of the things she had seen. So now Ymir travels all around Mardrun, hunting and trading. Often returning to her Clan to tell of her travels.

She made her sister a promise, and she intended to keep it.

***

Dear Diary,
Day 350

I made it to the shield at long last – I figured my skills could be useful here. I have been making silver selling furs and some small game. I stumbled upon some dead Mordok earlier today, but luckily I did not run into anything else. They seemed to have been dead for a few days. I went through what was left of what was around and found a small knife.

Some time later I passed some humans who asked if I had any food to spare. I told them I had a little  and they traded 2 silver for the half rabbit had left from my catch earlier in the day. They thanked me and went on their way.

Anyway, I better get back to the trail, there is a village nearby. I will probably stay there for a while.

Until next time
-Ymir

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Seymore – [Renowned]

CHARACTER NAME: Seymore

PLAYED BY: Rodd Wagner

GENDER: Male

CLASS: Warrior

AGE: 21

RACE: Human

HAIR: Blond hair with a beard

EYES: Green

OCCUPATION: Mercenary under Pike

KNOWN SKILLS: Unskilled labor, skilled drinking, holding a sword

BIRTHPLACE: Small village on the Aldorian Coast

APPEARANCE: Chain-mail and black pants

NOTABLE TRAITS: None that are noteworthy.

RELATIONSHIPS: Strong ties to the bottle, Pike and Becca

BIO / BACKGROUND HISTORY:

I was so young during the trip to Mardrun that I honestly don’t remember any of it. As far as I’m concerned I’ve lived my whole life on Mardrun. My parents were both farmers and thus I spent my early childhood working the field and hauling the harvests in. It was tough work but it keep us fed and just enough coin to get a drink and some clothes.

Life was rather boring and there was always a bit too much grain around. I learned rather quickly that I could get discount if I traded with the local brewer. I am not sure if I made out ahead of that trade, but I am not really good with those rune things. I have never been that good of a reader. Never bothered me too much as there was never that much to read either.

One might think that not having money would make bandits less of a threat. It more makes you training material for young thugs. Maybe we shouldn’t have been situated by their forest, but I am not sure there was any other land available. We did our best to keep them at bay but there is only so much a stick would do to a group of highwaymen. I got the shit kicked out of myself often for wasting their time robbing me. Well, around 17 years old, I started to get good at anticipating their strikes, and even began to win some fights.

That made me a rather unpopular man, and the bandit leader was not to keen on me beating up some new recruits. So he decided that as a lesson he would burn the farm down at night. I was at the bar when I got the news. So my bar mates decided the best thing for me was to get me drunk and throw me on a merchant’s cart out of town so I could get out of town for a few days. Not ever sure what happened after that.

Mostly I remember being awoken roughly by a pissed off trader in the middle of New Hope, telling me to get out of his cart. I should have asked him what happened because that could have helped me back home. I got a job as a bouncer in the bar to get myself some coin.

One night, I got stopped on my way from the bar some of the local thugs. I don’t remember that fight that well, but the next morning I woke to a swordsman and some commoner kicking me awake. Rather then being a guard and concerned citizen again, they were Pike and Becca. For some reason, they thought I would be a good addition to their team, and I magically didn’t have the idea to correct them on their mistake. I have spent three years trying to find my hometown with them. Maybe the bandits will tell me.

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Sythrena Thalrearn

PLAYED BY: Sheila Rose

CHARACTER NAME: Sythrena Thalrearn (pronounced Sith-ren-ah Thal-ree-arn)

GENDER: Female

CLASS: Mage

AGE: 120

RACE: Syndar

HAIR: Red

EYES: Brown

OCCUPATION: Researcher of the Rangers

KNOWN SKILLS: Lores, Weaver, arcane magic, and ritual magic

BIRTHPLACE: The Maykar Dominion

APPEARANCE: Thin frame, with long red hair.

NOTABLE TRAITS:

RELATIONSHIPS:

RUMORS:

BIO / BACKGROUND HISTORY: It was just getting to midday when the wagon made it over the hill. Its driver was an older human male named Nathan. Years out in the sun had bronzed his skin and bleached his already light colored hair to near white. Even in his old age, his body showed signs of a hard worker. He’d made his living taking passengers in and around the New Hope territories. He would sometimes transport whole families, and others he’d link up with a caravan to move various supplies. He made a good living off of it and it showed in his wagon, which was made of sturdy oak, carved with intricate designs and patterns. The interior was well furnished and comfortable, and there was enough airflow throughout the cabin to keep the air from growing stale. This one was his third replacement. It had thick wheels perfect for the new roads of the territories. He smiled at his good fortune. He truly had come a long way. And it was inside this wagon that he carried his most recent passenger.
She was a Syndar female, somewhat short and thin for her race, with long red hair tied back in a ponytail. In the back she had a few bags, some knicknacks, and a long pole-arm wrapped in cloth. Judging by her clothes, she was a Maykar- that or she liked blue and white. He chuckled at his joke; he’d said it out loud to her when they first met, though she didn’t find it as funny as he did. But that didn’t stop him from trying a few more times. A few of them got her to look up from her books. He was taking her From Davin’s Hold to Crow’s Landing.
Over the course of the trip she had gone through five thick books. Two of them had been rather dusty. Other than this, their trip was uneventful. Nathan was a bit worried when passing by Haven. Truly just a slum full of degenerates, the name may have changed three times, but the people sure as sin didn’t. He readied his two horses, but thankfully they were left alone as they passed by. He breathed a sigh of relief and carried on. Their journey took a few days and was mostly uneventful, even with all the upgrades to the roads, way points, towns, and many taverns; at least they had many safe places to rest.
Today was the last day of their travels together. It was a lovely day, sun high in the sky, and just the lightest of breezes. Normally it would be a bit chilly, but there was a breeze coming from the fire isle, so the temperature was higher than it should have been. Nathan’s passenger was taking another one of many naps she’d awarded herself throughout their journey. If she wasn’t reading, she was napping. This didn’t bother him, though. The sights and sounds of the journey were enough- it was the reason he’d come into this line of work in the first place.
There was still another 5 miles before they made it to Crow’s Landing. Three miles into this final stretch, his Syndar passenger woke up and joined him up front with her 6th book. She read a few pages, and then look around to take in the sights. Glancing at her, Nathan said, “We should reach the city soon, my lady.” She looked up from her book, offering him a nod in reply.
Soon, they’d made it to the settlement’s waypoint. It was a simple building, with a small wall for defense and four guards to man it. They had chain shirts under their tabards, and their arms and legs were protected by leather. Three of them had short spears, short swords, and sizable shields. The other was equipped with a bow. Here, the wagon was stopped and checked thoroughly. The guards wrote down their names in the logbook and asked a few questions about their travels, before sending them on their way. As they entered the town, Nathan’s quiet passenger became quite lively- her books were set aside as her attention was taken by Crow’s Landing’s sights and sounds, the buzz of the market-town a constant thrum of conversation and bustling workers, merchants and locals selling goods, and street performers looking for some extra coin from the adventurers who came and went. The smell of saltwater wafted in on the gentle breeze from the nearby sea, and the sound of ships docking and their goods being directed could be heard in the distance. Nathan steered his cart through the town’s winding roads with professional ease, until at last they arrived at their destination- a solitary house nestled in a quieter area of the town off of the main streets overlooking the town’s extensive docks, the beginnings of a ship port, as well as the glistening sea beyond. The home was a well-kept, white two-story cottage with ample windows for natural sunlight. As Nathan pulled the cart to a stop in front of the structure, the Syndar he’d taxi’d gathered her things with hasty excitement. The man couldn’t help but smile- after all, Crow’s Landing was one of his favorite places to visit, especially around this time of year.
Turning to his passenger, Nathan gave the girl a gentle pat on the shoulder as she gathered her things. “Well, here you are, my girl. Do take time to get yourself comfortable and settled in, but make sure to leave time for the festivities as well! You’ve arrived at the most opportune time, after all!”
As she slung her pack over her shoulder, the young woman turned to him with a puzzled look on her face. “Why, what’s happening?”
“Why, just the annual Market Faire! There will be merchants from all corners of Mardrun coming here to sell their goods and compete in the various events that will take place. What you saw in the streets on the way in, those were the early arrivers. Hell, I may extend a day or two from my leave to join in the celebration myself!” The man exclaimed brightly, his grin growing wider as he described the lively event to come.
She gave him a grin- the first he’d been able to garner from her on their journeys- as she stepped down from the cart. “Ah, I see. I’ll be sure to enjoy it, then. Thank you very much for taking me,” she said, and handed the cart-driver a small coin purse for his services. Nathan nodded his thanks, and she waved him off as he coaxed his horses back into motion. All in all, a successful ferry, he thought, as he pulled away into the bustling streets of town to his next customer.