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February 22nd, 2020 – Politics and The Arcane Arts

Many heeded the call from Celestial Arragones for assistance, arriving to give their expertise and opinion on how to continue on. The options presented to those who were present were as follows: Did the want to enhance the divination ritual further, delve deeper into the mystery behind corruption magic, study the previous year’s pylon further, a more in depth understanding of the siphoning, or perhaps growing an even more powerful ritual.

Many debated and stated their opinions while others worked steadily on deciphering notes from the Celestial Arragones’s laboratory in hopes of finding more information that could be hidden between lines and forgotten lore. Others smoozed and socialized, making connections with those in power, forging friendships over drink and song, scheming for their own ambitions, and observing all that occurred. The entire time, the research team made progress with what each page deciphered.

As night began to close, the research team decided the time had come to perform the grand ritual that they had been planning for the day. They called together a group of interested participants and decided to focus on what the majority showed interest in, the mysteries behind the corruption. The guards got up, and warned everyone not to approach, or they shall forfeit their life. While some edged closer than they should have, no blood was spilt and the ritual concluded without error. The scholars immediately sent their data to their researchers to begin parsing with the promise that what ever they learned would be shared with the people of Mardrun. It was then they declared where their next venture shall take them, to the center of the swamp, to the center of the Mordok infested land to find out what caused the magically abnormality that hovers around the Dirge.

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January 18th, 2020 – Divination and Research

Snow fell lightly upon the land in the village of Garjnatka, creating a scenic landscape for all those who traveled there to either help the Celestial Arragones’s research team or for their own gains. However, while the land looked peaceful there was danger lurking in the woods surrounding the village. Mordok were spotted skulking through the woodlands, while few in number, there were enough to put people on edge. Thankfully there were plenty of armed volunteers to drive the threat away whenever it did rear its ugly head.

Many gathered and assisted the research team, heading out into the snowy foothills of the Great Wolf Hackles to help further hone the divination ritual that was being used to locate items of interest across Mardrun. With help from the volunteers, the research team was able to work outside the village without much worry from the wandering Mordok. Back at the camp, many peddled their wares and feasted around the campfire throughout. Some even celebrated a Syndarian holiday which was taught to and shared all around the village.

However, at the end of the day all of the efforts of the research team and those who aided them paid off. The data collected from the multiple tests out in the field paid off as it gave the research team and those aiding from Clan Spiritclaw a direction to further enhance and improve the ritual. Those present began to celebrate before the icy cold winds from the Great Wolf Hackles bellowed down and reminded the village that winter still held the land in its frigid fingers.

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December 7, 2019 – Surgeries and Celebrations

With the tensions between Clans Grimward, Stormjarl, and former Clan Squallborn dying down, there was little else to do but breathe and recover from a year’s worth of stress and work. With no battle to fight, no war nearby, no mordok or bandits to kill, or puzzles in need of solving those gathered at the settlement, many decided to relax and share a drink around the fire.

While drinking went on, some decided to heal the wounded, repairing their heavily damaged bodies to the best of their ability. Some others labored around the camp, improving it in some way shape or form to keep away the cold of the winter that was approaching or because being still not in their nature. Some plotted towards the future, and some told stories of the past. 

 

However that time was spent, it was spent in good company around a warm fire reflecting on the past, and looking towards the future.

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October 26, 2019 – The Aettinjav

The Clans met upon the approved grounds of the Attenjav, along with many that came to support Clan Stormjarl and Pack Squallborn while some others came to support the challenging packs that sought their independence. With the forces gathered, armed for whatever challenge that may lay ahead, the challenges of the Packs were laid out before them. Tests of martial might, endurance, divine power, and accuracy were laid at the feet of Pack Squallborn and those backing them, each a mighty task in their own right.

Trial after trial the rebelling packs attempted to win, each with almost a fanatic drive to succeed. However, throughout the day the might of Pack Squallborn’s supporters held true, winning the pack multiple victories with their valor and physical prowess. They even succeeded in winning against the ancient and lethal Wolf’s Maw challenge, a death match between two champions. But at the end of the day, two packs won their independence from Pack Squallborn and left to join Clans Whiteoak and Stienjottun 

 

Those backing Clan Squallborn claimed the day a victory, even though they did not win all the challenges. With the day finally at an end, the packs that had lost at their respective challenges bared their throats to Pack Squallborn and to Clan Stormjarl, and with the setting sun Clan Squallborn became a part of history.

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Voltaire

Played By: Casey Wharton

Voltiare is 25 year old May’kar born Cleric, though you would not guess it by his garb or manner. Voltaire carries very little of his heritage, save for some of his clothing choices. The only things he still carries from his past life are his father’s sword, his religion, as what little remains of the family shrine dedicated to Solar. Little is known about Voltaire’s past outside of what he will tell you, but his story mirrors many of those who fled the old world, having lost his family to the undead and taking flight to Mardrun at the age of only 14. When he arrived, Voltaire took to odd jobs and minor skullduggery to get by until he was hired by a priory as a menial. There, Voltaire took an interest in study, and was tutored by the priests in the ways of the divine magic. However, Voltaire was a man of action, finding far more contentment in action than study. He had been trained in the ways of the sword by his father, but not to the skill of a soldier by any means. Regardless of his limitations, Voltaire set out to make the world better in his own way, and fell in with a band of mercenaries under the command of one Kled Winthrop. Voltaire took to the work like a duck to water, learning the arts on leading men and furthering his skill with a blade. However, during a particularly nasty run in with a group of highwaymen, Voltaire was injured. His companions got him well enough to make it to a small hamlet, but had to leave him there on account of an infection that began to war over Voltaire’s then broken body. When he awoke from his stupor, he claimed prophecy and enlightenment in a fit of hysteria. It was during this episode that Voltaire met his now compatriot and leader, Elzerith.

As of now, Voltaire has taken to a martial position with the Blades of Sol. As he is one of the few members of the company with much combat experience, Voltaire was elected to into the role of overall commander of their fighting forces outside of the Solarian guard, command of which being bestowed unto Ghant Az’ka as Elzerith’s primary bodyguards and protectors. Voltaire has taken the honorific of High Martial with his position, though it is nothing more than formality and flattery, and he does not require that anyone address him so. He works closely with Elzerith and the other blades to secure their holdings and maintain order where it is needed. However, outside of the battlefield, Voltaire can be found within his tent which he has converted into a small mobile chapel to his god, in which he performs his rituals, drinks his wine, and speaks to those who will listen on matters of spirit and philosophy. And when he is not in his chapel, he is out socializing with the populous, giving aid where he can, and comfort where he cannot along with the followers in his company.

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Ymir Goldenfield

PLAYED BY: Maya Charles
CHARACTER NAME: Ymir Goldenfield
GENDER: Female.
CLASS: Rouge.
AGE: 19.
RACE: Ulven.
HAIR: Brown.
EYES: Golden.
OCCUPATION: Huntress.
KNOWN SKILLS: First aid.
BIRTHPLACE: Clan Goldenfield in the east of Mardrun.
APPEARANCE: Soft and friendly, kind eyes.
NOTABLE TRAITS: Bubbly.
RELATIONSHIPS: Older sister Astrid Goldenfield. She stays at the clan.
RUMORS: There are none really.

BIO / BACKGROUND HISTORY:

Ymir’s parents died when she was a pup. She was raised by her older sister Astrid Goldenfield. Astrid taught Ymir to be a huntress, showing her how to set traps, and how to skin and clean her catch. Ymir also learned basic archery and combat skills from her sister. As Ymir grew up she started to yearn for something more adventurous. She knew there was more for them our in the world and Astrid felt the same. So they left the clan, trading and hunting their way through Mardrun.

After several months of traveling, the two sisters started to yearn for home. While making their way back to Goldenfield, the two stumbled upon a small group of Mordok. Only a day’s travel from home, they decided they could make a run for it, they knew these woods.  The Mordok quickly approached and attacked.  They were able to get a couple down, holding their own and pushing back just enough for an opening to run. They saw their opening and took off. Unfortunately in the midst of running, Astrid stepped into a hole. Her body flung forward, but her leg stayed behind, stuck in the hole, resulting in a seriously broken leg, and leaving Ymir to deal with the Mordok alone. The fear made her heart race. With that extra burst of energy, Ymir fought until the last Mordok fell.  She immediately fell to her sister’s side to access her wounds and tend the broken leg. With perseverance, they pushed on toward home, the journey stretched to a day and a half, but they made it.

Astrid’s broken leg healed terribly. leaving her substantially disabled and keeping her grounded to the clan. Astrid urged Ymir to continue traveling, for the both of them, but to return to the Clan often to tell her stories of the things she had seen. So now Ymir travels all around Mardrun, hunting and trading. Often returning to her Clan to tell of her travels.

She made her sister a promise, and she intended to keep it.

***

Dear Diary,
Day 350

I made it to the shield at long last – I figured my skills could be useful here. I have been making silver selling furs and some small game. I stumbled upon some dead Mordok earlier today, but luckily I did not run into anything else. They seemed to have been dead for a few days. I went through what was left of what was around and found a small knife.

Some time later I passed some humans who asked if I had any food to spare. I told them I had a little  and they traded 2 silver for the half rabbit had left from my catch earlier in the day. They thanked me and went on their way.

Anyway, I better get back to the trail, there is a village nearby. I will probably stay there for a while.

Until next time
-Ymir

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Seymour

CHARACTER NAME: Seymour

PLAYED BY: Rodd Wagner

GENDER: Male

CLASS: Warrior

AGE: 21

RACE: Human

HAIR: Blond hair with a beard

EYES: Green

OCCUPATION: Mercenary under Pike

KNOWN SKILLS: Unskilled labor, skilled drinking, holding a sword

BIRTHPLACE: Small village on the Aldorian Coast

APPEARANCE: Chain-mail and black pants

NOTABLE TRAITS: None that are noteworthy.

RELATIONSHIPS: Strong ties to the bottle, Pike and Becca

BIO / BACKGROUND HISTORY:

I was so young during the trip to Mardrun that I honestly don’t remember any of it. As far as I’m concerned I’ve lived my whole life on Mardrun. My parents were both farmers and thus I spent my early childhood working the field and hauling the harvests in. It was tough work but it keep us fed and just enough coin to get a drink and some clothes.

Life was rather boring and there was always a bit too much grain around. I learned rather quickly that I could get discount if I traded with the local brewer. I am not sure if I made out ahead of that trade, but I am not really good with those rune things. I have never been that good of a reader. Never bothered me too much as there was never that much to read either.

One might think that not having money would make bandits less of a threat. It more makes you training material for young thugs. Maybe we shouldn’t have been situated by their forest, but I am not sure there was any other land available. We did our best to keep them at bay but there is only so much a stick would do to a group of highwaymen. I got the shit kicked out of myself often for wasting their time robbing me. Well, around 17 years old, I started to get good at anticipating their strikes, and even began to win some fights.

That made me a rather unpopular man, and the bandit leader was not to keen on me beating up some new recruits. So he decided that as a lesson he would burn the farm down at night. I was at the bar when I got the news. So my bar mates decided the best thing for me was to get me drunk and throw me on a merchant’s cart out of town so I could get out of town for a few days. Not ever sure what happened after that.

Mostly I remember being awoken roughly by a pissed off trader in the middle of New Hope, telling me to get out of his cart. I should have asked him what happened because that could have helped me back home. I got a job as a bouncer in the bar to get myself some coin.

One night, I got stopped on my way from the bar some of the local thugs. I don’t remember that fight that well, but the next morning I woke to a swordsman and some commoner kicking me awake. Rather then being a guard and concerned citizen again, they were Pike and Becca. For some reason, they thought I would be a good addition to their team, and I magically didn’t have the idea to correct them on their mistake. I have spent three years trying to find my hometown with them. Maybe the bandits will tell me.

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Sythrena Thalrearn

PLAYED BY: Sheila Rose

CHARACTER NAME: Sythrena Thalrearn (pronounced Sith-ren-ah Thal-ree-arn)

GENDER: Female

CLASS: Mage

AGE: 120

RACE: Syndar

HAIR: Red

EYES: Brown

OCCUPATION: Researcher of the Rangers

KNOWN SKILLS: Lores, Weaver, arcane magic, and ritual magic

BIRTHPLACE: The Maykar Dominion

APPEARANCE: Thin frame, with long red hair.

NOTABLE TRAITS:

RELATIONSHIPS:

RUMORS:

BIO / BACKGROUND HISTORY: It was just getting to midday when the wagon made it over the hill. Its driver was an older human male named Nathan. Years out in the sun had bronzed his skin and bleached his already light colored hair to near white. Even in his old age, his body showed signs of a hard worker. He’d made his living taking passengers in and around the New Hope territories. He would sometimes transport whole families, and others he’d link up with a caravan to move various supplies. He made a good living off of it and it showed in his wagon, which was made of sturdy oak, carved with intricate designs and patterns. The interior was well furnished and comfortable, and there was enough airflow throughout the cabin to keep the air from growing stale. This one was his third replacement. It had thick wheels perfect for the new roads of the territories. He smiled at his good fortune. He truly had come a long way. And it was inside this wagon that he carried his most recent passenger.
She was a Syndar female, somewhat short and thin for her race, with long red hair tied back in a ponytail. In the back she had a few bags, some knicknacks, and a long pole-arm wrapped in cloth. Judging by her clothes, she was a Maykar- that or she liked blue and white. He chuckled at his joke; he’d said it out loud to her when they first met, though she didn’t find it as funny as he did. But that didn’t stop him from trying a few more times. A few of them got her to look up from her books. He was taking her From Davin’s Hold to Crow’s Landing.
Over the course of the trip she had gone through five thick books. Two of them had been rather dusty. Other than this, their trip was uneventful. Nathan was a bit worried when passing by Haven. Truly just a slum full of degenerates, the name may have changed three times, but the people sure as sin didn’t. He readied his two horses, but thankfully they were left alone as they passed by. He breathed a sigh of relief and carried on. Their journey took a few days and was mostly uneventful, even with all the upgrades to the roads, way points, towns, and many taverns; at least they had many safe places to rest.
Today was the last day of their travels together. It was a lovely day, sun high in the sky, and just the lightest of breezes. Normally it would be a bit chilly, but there was a breeze coming from the fire isle, so the temperature was higher than it should have been. Nathan’s passenger was taking another one of many naps she’d awarded herself throughout their journey. If she wasn’t reading, she was napping. This didn’t bother him, though. The sights and sounds of the journey were enough- it was the reason he’d come into this line of work in the first place.
There was still another 5 miles before they made it to Crow’s Landing. Three miles into this final stretch, his Syndar passenger woke up and joined him up front with her 6th book. She read a few pages, and then look around to take in the sights. Glancing at her, Nathan said, “We should reach the city soon, my lady.” She looked up from her book, offering him a nod in reply.
Soon, they’d made it to the settlement’s waypoint. It was a simple building, with a small wall for defense and four guards to man it. They had chain shirts under their tabards, and their arms and legs were protected by leather. Three of them had short spears, short swords, and sizable shields. The other was equipped with a bow. Here, the wagon was stopped and checked thoroughly. The guards wrote down their names in the logbook and asked a few questions about their travels, before sending them on their way. As they entered the town, Nathan’s quiet passenger became quite lively- her books were set aside as her attention was taken by Crow’s Landing’s sights and sounds, the buzz of the market-town a constant thrum of conversation and bustling workers, merchants and locals selling goods, and street performers looking for some extra coin from the adventurers who came and went. The smell of saltwater wafted in on the gentle breeze from the nearby sea, and the sound of ships docking and their goods being directed could be heard in the distance. Nathan steered his cart through the town’s winding roads with professional ease, until at last they arrived at their destination- a solitary house nestled in a quieter area of the town off of the main streets overlooking the town’s extensive docks, the beginnings of a ship port, as well as the glistening sea beyond. The home was a well-kept, white two-story cottage with ample windows for natural sunlight. As Nathan pulled the cart to a stop in front of the structure, the Syndar he’d taxi’d gathered her things with hasty excitement. The man couldn’t help but smile- after all, Crow’s Landing was one of his favorite places to visit, especially around this time of year.
Turning to his passenger, Nathan gave the girl a gentle pat on the shoulder as she gathered her things. “Well, here you are, my girl. Do take time to get yourself comfortable and settled in, but make sure to leave time for the festivities as well! You’ve arrived at the most opportune time, after all!”
As she slung her pack over her shoulder, the young woman turned to him with a puzzled look on her face. “Why, what’s happening?”
“Why, just the annual Market Faire! There will be merchants from all corners of Mardrun coming here to sell their goods and compete in the various events that will take place. What you saw in the streets on the way in, those were the early arrivers. Hell, I may extend a day or two from my leave to join in the celebration myself!” The man exclaimed brightly, his grin growing wider as he described the lively event to come.
She gave him a grin- the first he’d been able to garner from her on their journeys- as she stepped down from the cart. “Ah, I see. I’ll be sure to enjoy it, then. Thank you very much for taking me,” she said, and handed the cart-driver a small coin purse for his services. Nathan nodded his thanks, and she waved him off as he coaxed his horses back into motion. All in all, a successful ferry, he thought, as he pulled away into the bustling streets of town to his next customer.

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Alister Dark – [Renowned]

PLAYED BY: Matt Thomas

CONTACT INFO: This e-mail address which is also how one might find me on the Book of Face

CHARACTER NAME: Alister Dark

GENDER: Male

CLASS: Mage

AGE: 34

RACE: Human

HAIR: Dishwater Blonde in color, normally kept close to the scalp

EYES: Hazel

OCCUPATION: Laborer

KNOWN SKILLS: None

BIRTHPLACE: Born in the small town of Shazael in Vandregon

APPEARANCE: Tall and lanky in stature, prefers dark clothes and cloaks.

NOTABLE TRAITS: Glasses, sometimes skin conditions of the face, blotchy and spotted.

RELATIONSHIPS: None

RUMORS: I’d have no idea

BIO / BACKGROUND HISTORY:

The child of a caring family, Alister’s father worked as a blacksmith, and his mother baked breads and assorted sweets to make ends meet. He had his young life changed forever around the age of ten. The Penitent were nigh at the gates of the town when his father, bless his soul, rushed out with the rest of the townsmen to fight the undead back so the women and children could make an escape. His mother gathered all the money she could, grabbed Alister by the hand and they fled to Aldoria. She knew in her heart of hearts that Vandregon was doomed, perhaps even the whole world, yet she had heard of a place called Mardrun across the sea that may yet be safe from the hordes of undead. She used every bit of coin she had to assure Alister’s safe passage across the sea. With tears streaming down her face, she bid her son farewell at the docks, as the boat slowly drifted away.

The sea life was rough, it seemed there was a storm every other day trying to tear the ship apart and sink it. The Captain, true to the word he gave to young Alister’s mother, kept Alister safe from the scowling glares of other passengers by allowing him to sleep on the floor of his quarters. Yet the Captain was quite stern as well, having Alister scrub the decks with only a brush and seawater. And the filth below decks was not pleasant. The Captain made it clear that through Alister’s working and earning his keep, it gave the rest of the crew, as well as other refugees, less reason to want to throw the young boy overboard. Alister had no idea what he had done to anger so many people, perhaps they simply didn’t like an orphan? Alister later came to find out that a wild rumor had spread amongst the distraught and panicked people that he was secretly the son of a penitent leader sent to help spread the undead plague to the new world. It was a fearful, chaotic time.

Regardless, after about a month of sailing and the crew arguing about whether they should have arrived yet or not, they sighted land! Who’s land? Who knew?! But surely, they thought, this had to be THEE Mardrun they were searching for. As the ship docked and passengers disembarked, the Captain pulled Alister aside and offered one last piece of advice, “Trust NO one until they’ve proven that your life is just as important to them, as theirs to you.” The words confused the young boy and to this day, he still has not fully understood their meaning. As the Captain smiled at Alister and sent him on his way, to start a new life on his own, Alister prayed to any god listening that he’d be alright and that his parents might someday manage to arrive as well. Alister never did find out the Captain’s name, but from how he took care of Alister, he almost became like a second father figure. Alister recalled referring to him as Ike, as whenever he’d ask what Alister wanted to be when he grew older, Alister would reply, “Like you Ike! Sailing the seas and seeing the world! Going on adventures every day and keeping people safe!” He’d often laugh and threaten to throw Alister overboard himself if the boy kept on about foolish dreams like those.

It turned out the ship had landed in a place that was referred to as New Aldoria. Alister wasn’t sure what was “new” about it, but he found himself looking for work to earn some room and board. Alister grew up fairly fast working many an odd job. One day he’d be helping a farmer with his cattle, and then be back out on the sea fishing the next. The adults liked his “can do” attitude as he’d go about work without much conversation. Alister never saw the point of talking much. He found he’d learn so much more by listening than flapping his gums. It was while escorting a mages’ apprentice named Neville out in the woods to gather herbs, Alister discovered that he could do magic as well. Neville liked to talk… a LOT….which Alister found mildly annoying as Neville often expected him to talk too, which wasn’t exactly in his job description. But Neville’s talking offered to Alister the learning of magic!

One day, Neville was boasting to a guard, that Alister was paired up with, about how he could toss a man near ten feet with just a blast of air. This guard wasn’t too bright and bet half his salary that he couldn’t. No sooner did the words leave the guard’s lips and poof! Poor blighter shot off like a streak in a dirty pair of knickers! Alister had closely watched what Neville did while it happened, repeated the motion and felt a surge of energy from within himself. Alister asked the young magus, “Like this?” and, well, unfortunately, what he managed was nothing quite so spectacular a sight. All Alister got was a poof of air, like a break of wind coming from one’s rear. Somehow, Neville was impressed though! He claimed Alister might be some sort of idiot savant to manage such a feat that’d taken him quite some time to manage to do properly. Neville ended up asking his teacher if he’d accept another student to which, much to Alister’s deepest gratitude, he was accepted and was taught some fairly simple spells, and correctly too! No more poofs of air for Alister! Nay! Instead, Alister might laugh in the face of heavily armored Mordoks as they charged at him as he flung them aside like a leaf in the wind. Sure, he won’t stick around for the smelly bugger to get back up and chase him down, but it was a means to defend himself slightly better than swinging a sword at it!

Eventually, Alister might come out of the daily life of trudging dirt for farmers and fishing to live day to day and take up more in the adventuring category. Perhaps help the armies fight against the Mordok hordes as they surge forth from the Dirge swamp. Alister still has hopes to see his parents again, but he may yet make a new sort of family here, one that will risk their lives for him as he would them.

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Aaron Windspeak

PLAYED BY: Jaime Arreguin
CONTACT INFO: Afireseeker101@aol.com
CHARACTER NAME: Aaron Windspeak
GENDER: Male
CLASS: Warrior
AGE: 40
RACE: Half- Syndar
HAIR: Black
EYES: Brown
OCCUPATION: Militia of Starkhaven
KNOWN SKILLS: Archery, Blacksmithing, Camping, Survival skills
BIRTHPLACE: City of Seven Gate
APPEARANCE: Typically seen in a red Tabard over a dark colored tunic, dark
pants, dark boots, and an over the shoulder quiver.
RELATIONSHIPS: Lay Order Militia man of the Chapter of Light. Deceased
Human Mother. Syndar Farther left on Faedrun.
RUMORS: “They say Aaron and his Father had a falling out before he left. He
was told never to return…can you believe that”
BIO / BACKGROUND HISTORY:  Aaron has discovered recently that the world
is an interesting place for a Half Syndar. Old among Humans but considered
young to Syndar, it is a tricky thing to find balance in the world. But through faith
Aaron has persevered.
Aaron grew up for most of what he could remember in the City of Seven
Gates. Aaron never knew his mother but grew up around his father, a Magis of
part of the city, and a Cleric. He grew up and explored the city along with many of
the other children but never quite fit in with them. Some of the caretakers of the
Syndar looked with pity upon him when they thought he wasn’t looking, but he
never truly knew why. He also felt great bouts of emotion and was quicker to
make decision then other Syndar children. That is why early in his childhood

Aaron took to the woods outside of Seven Gates and learn to hunt with a bow.
He became a great source of food for the Commune and it seem to help appease
some of the caretakers at the time.
But as Aaron grew up there were these feeling inside of him that he could
not explain. Feelings of Isolation and something more that was missing from his
life. As a child of a Magis, Aaron decided he would attempt to figure out these
feeling himself. He meditated and looked for answers among his Commune but
found none that satisfied his feelings. Then one day he was drawn to a clearing
far from the city. In this clearing were bones and pieces of equipment from a
battle long passed. Among the bodies were two books lying next to a body in a
tattered red tabard and great shield. While looking through them he discovered
that one was a forgotten tome of a Cleric of Arnath and the second copy of the
Path of Arnath. He felt drawn to both these books and took them home with him.
As he studied them both, Aaron felt a sense of completeness he had never felt
before. He studied the tome late into the evening and made a shocking
discovery. The tome was of a female cleric and that cleric was his mother. He
figured this out when there were mentions of his father fighting alongside this
cleric, and some of the shift in tone he read regarding him. She had fought many
battles against the undead that were plaguing the lands, and his father had
fought beside her a few times. When Aaron brought this up to his father, his
father denied it. But after Aaron showed him the tome, his father confessed and
explained more about their time together. How they fought against the undead,
fell in love and moved to Seven Gates when she became pregnant. A few years
after he was born, she had gone out to battle the undead that were starting to
make their way in the Syndar lands. His father had never known where she had
fallen.
Aaron was lost with what to do with this information for a time, but an
opportunity arose a few day later. Word spread of an Order Cleric just outside the
city, speaking with some of the smaller villages nearby. When Aaron heard about

this, he packed some supplies and headed off to meet the cleric. After following
the trail of this cleric for a few days he caught up to him just outside Syndar
Lands in a human village on the border. At first Aaron was afraid to approach this
man, as he had been warned about the Order and their views on Syndar.
However after watching this Cleric for a bit he noticed how kind and charismatic
he was to everyone, including a few Syndar that happen to live there in the
village. Aaron learned that the cleric was a Griffin with the Chapter of the Shield,
a more protection-oriented order of the Order of Arnath. So, with some
trepidation Aaron approached the man. Despite Aaron’s appearance the cleric
decided to listen to him and see what he wanted. Aaron explained about his
mother and even showed the Tome to him. He explained how he had never quiet
fit in with all the Syndar back at the city and that he wanted to seek purpose and
connection elsewhere. He asked for guidance from the Griffin. The Griffin thought
for a time and looked through the Aarons mother’s tome. The Griffin looked at
Aaron for some time and finally spoke.
“Seems to me that Arnath has called you to his service, perhaps you should join
me on my travels” the Griffin said to him. With these words Aaron felt a feeling in
his heart that he had never felt before.
“Would you teach me more about Arnath?” Aaron asked of the Griffin.
“This path you ask for will not be an easy one, there will be many trails and
hardships in following Arnath’s Path for one like you. Would you still want that
even knowing not everyone would accept you following Him?” the Griffin asked.
Aaron nodded his head vigorously.
“then there is much work to do”.
And with that Aaron joined Johnathan Mohr, Griffin of the Chapter of the Shield
on his journey through the Human and Syndar lands. During these travels
Johnathan taught Aaron about Arthan and his Path, about the Order and its
workings, and about the state of the War against the Undead. In exchange Aaron
helped maintain the Griffins equipment, hunted for food in between villages and

helped fight when the need arose. Eventually word had reached Aaron and
Johnathan that the Order was sending people over to a new land that had been
discovered and establishing a new Settlement there. Johnathan decided to go to
this new land to help defend the people from new threats may be there on this
new land of Mardun. Aaron decided to join him to continue his training and to
ensure that his mother’s final tome was brought to the new library that was being
established.
With his Syndar ear covered and following behind his teacher, Aaron traveled
with many others to the new land. For a while Aaron assisted where he could.
Helping to maintain the equipment for the various chapters that had come to this
new Settlement of Starkhaven and hunting for food to ensure his own health.
Aaron was unable to officially join the lay order for some time due to some of the
older Orders xenophobic view. But in 265 Aaron heard rumors of a new Chapter
that had started to change these views and might just be the opportunity to
officially join. Aaron followed up on these rumors, and with the help of Griffin
Johnathan, was able to join shortly thereafter. Now with a few years of training
among the forces of the militia, Aaron has recently been assigned as a lay order
member of the Chapter of Light. What further trails await Aaron with this new
calling from Arnath. Aaron is unsure but he knows through Faith that he will
perceiver.