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Colter Black

PLAYED BY: Jose Delgado

CONTACT INFO: jddelgado27@gmail.com

CHARACTER NAME: Colter Black

GENDER: Male

PREFFERED PRONOUN(S): He/Him

CLASS: Warrior
AGE: 24

RACE: Human

HAIR: Black

EYES: Hazel

OCCUPATION: Mercenary

KNOWN SKILLS: Colter is a moderately skill-less man. He knows his way around a smithy but does not have the skill to put this to use. He knows his way around his sword and has a basic understanding of field tactics. He is a passable cook and a bit of an artist.

BIRTHPLACE: The Kingdom of Vandregon
APPEARANCE: He wears dark greens and brown clothing with a black gambeson, steel breastplate and sallet. He is usually seen sporting his armor and with a kite shield and battered short sword at his side.

NOTABLE TRAITS: His most notable trait is how unremarkable he looks. No major blemishes or fancy adornments and a plain bearded face.

RELATIONSHIPS: He spent some considerable time in the Outlands expedition with Shay and the two of them were nearly killed on a patrol to rescue the ship’s engineering crew.
He worked under Captain Monty during the Outlands expedition.

RUMORS: I would be surprised if there was any gossip about this unremarkable fellow. At best some would know of his family’s tragically failed profession.

BIO / BACKGROUND HISTORY:
Colter was born in Vandregon to Arthur and Maisy Black. Arthur was a blacksmith, a terse man of few words, producing blades for the local garrison and goods for the townsfolk. He was not amazing at his craft and his wares were not in very high demand. Maisy was cold and distant, spending most of her time taking care of the household and attempting to arrange business with other larger business owners. Money was always tight, and his parents spent little time with him, thus Colter spent much of his early childhood roaming the city streets and getting in fights with other children. He was hotheaded, easy to provoke into confrontation. His parents fled to Newhope Colony from Faedrun and started a smithy there. Arthur began to teach Colter his craft taking him on as an apprentice. The issues from Vandregon followed the Black family to Newhope as Arthur borrowed money from a local gang to get his start. The money never came back due to a lack of demand for Arthur’s subpar goods. The gang liquidated the smithy, burning it down and seizing the smithing supplies. There was a confrontation that led to the killing Arthur and Maisy. Colter who had been on a trip to New Aldoria to sell some of his father’s wares at higher prices came back to the scene of the burnt-out smithy. He pieced together what had happened and in a flash of anger and sorrow thought of taking out revenge. Exhausted from the journey he slept on it in the burnt-out ruin of his home and awoke with a new outlook, resolving that taking revenge would be futile on and knew his survival depended upon keeping a level head. After some careful rummaging around the ruin, he found his parent’s bodies and buried them out back. He then took what gold he could scrounge up and a heavily fire damaged, scarred sword from the rubble. Colter resolved to abandon blacksmithing, setting out on his new life, finding whatever work he could find. He spent several years as a dock worker, saying little, performing his duties and returning home to a company lodge. He never formed meaningful relationships as he knew he would move on from this stage of life as it didn’t suit him. He knew he had to find a calling to find fulfillment in life and decided that he would seek out adventure. He eventually built up enough money to purchase light armor and equipment to begin mercenary work. Though suited for this line of work, Colter never had any formal training. This was not helped by the jobs he was given, often simply escorting nobles and other important officials around Mardrun. Eventually he found himself working as Expedition Security in the Outlands Expedition under Captain Monty, the captain of the Saint Sailor ship. On the disastrous arrival to the outlands with the beaching of one of the ships, Colter set out into the Mordok infested wilderness to help defend the ships crewmen as they attempted to gather supplies to make ship repairs. It was there that Colter received his trial by fire, experiencing heavy combat with roving Mordok and nearly dying alongside his newfound acquaintance Shay. After recovering from his injuries, Colter had a run in with the dreaded Dirge beasts and joined in an operation to enter the Dirge beast infested swamp to gather some moon bulbs needed for the colony’s efforts. Having survived this ordeal, he seeks out more excitement to make a name for himself in these lands. Now better equipped with some earned coin he has set out following tales of Mordok corruption idols in the edges of the swamp near the outpost and has volunteered to join in the effort to help deactivate and destroy the idols.
Colter is often seen standing on his own and speaking little, often he is drawing or writing in his journal. He in a fastidious person, constantly adjusting his clothes and armor to a proper fit and packing bags with care. He will not share drinking glasses or the same piece of food. If his blade is bloodied, he will clean it as soon as he can. If his armor is dented, he will have it mended as soon as he can. Despite this he still wields the same scarred sword he drew from the wreckage of his father’s smithy. He still feels an outsider, seeking out a path he does not yet know, yet he feels his current actions are bringing him closer.

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Renald Eversmore

Renald Eversmore

Player: Michael Hannes
Character: Renald Eversmore
Age: 26
Race: Human
Eyes: Brown
Hair: Brown
Class: Cleric
Skills: Armor proficiency, improved armor proficiency, Divine Magic, meditation, shield proficiency, improved shield proficiency, toughness.

Backstory:

Renald was born in a small farming village in the Kingdom of Aldoria, to his father Romund, and his mother Regina. Knowing a farmers life wasn’t the easiest Renald’s parents wanted him to have the very best in life and thought he might find that by studying with the Order of Arnath. For years Renald studied the teachings of Arnath and was working his way towards potentially becoming a lion of the Order. However Renald was never able to finish his training and studies and join the order by fully committing to the church due to the plague of undead that rose in Faedrun. Still only being a boy at the time Renald wasn’t the best at combat and was afraid of the undead.

He tried to convince his parents to leave for the boats that were evacuating the continent, but they wanted to offer themselves to the Penitent as a way to try and save themselves from the impending slaughter. Renald begged and pleaded with them but they would not listen. As his parents offered themselves to the Penitent their first order was to kill Renald since he would not join them. Renald ran as fast as he could to the boats to get off the continent. After he boarded the boat it began to set sail, as Renald looked back he saw his parents standing at the shoreline. After a few seconds they turned away and joined the rest of the penitent and undead in the massacre and destruction of Faedrun. Renald sat against the side of the ship trying to fight back tears knowing that he was alone.

As the voyage continued Renald drifted off to sleep and began to dream. In his dream he heard his parents call out to him. He stood up and walked toward the edge of the boat to see his parents swimming after him, calling for help. They sank below the surface and Renald dove in after them, swimming as hard as he could to try and save them but he couldn’t reach them no matter how hard he tried. He began to feel fatigued and began to sink himself. Struggling to get back to the surface he began to choke on the water and his vision was going dark. Then as he felt that this was his end he felt a rush of water underneath him as he was pulled to the surface. He was now above water and move towards the boat on what seemed to be a horse made entirely of water.

As he was brought back to the deck of the ship Renald looked at the creature in amazement. He had never seen anything like it before and didn’t think something like this could exist. He thanked the creature for saving him. The horse turned and bowed its head, and then began to speak. “I have saved your life because you have much more to accomplish Renald Eversmore. Your spirit is strong as is your faith in all that is good in this world! I would ask you to go forth as my champion, to make this world pure and vanquish any evil and darkness that would make itself known.” “I will! I promise I will do all I can to fulfill this request!” Renald replied. “Also, what may I call you?” “I am the Lord of Aquatic Equines! Lord of the Sea and the Essence of Life. As most people know and speculate, water is the foundation of life itself. Every living thing in one way or another needs water to survive.”

“Then I shall go in your name my Lord. I shall vanquish any evil that makes itself known. But how can I do that when I have no arms or armor? Also I am still only a child.”

“Follow your faith Renald, and you shall never be led astray. The waters of life will lead you down your path. Now wake and fulfill your purpose!” The horse reared up and let out and echoing neigh mixed with a loud crash of thunder that jolted Renald awake. He knew his purpose in life now.

After Renald reached the continent of Mardrun he quickly began looking for work and ways to help others in New Aldoria. He went to temples and churches to give aid to any wounded or sick and likewise strengthen his faith. As he aged Renald began earning a name for himself in the churches and told the priests of his purpose in life. With these connections the priests were able to connect Renald with a weapons master that would teach him the ways of the sword. Renald trained vigorously every day until his body could handle no more. As years went by and Renald became an adult his training and faith became stronger and stronger. He was able to cast simple divine spells of protection and was able to use heavier plate armors. His body become quite tough, enough to be comparable to a standard Ulven. His skill with shields was equally as impressive but he knew he still had much learning and training to do. He spoke with his instructor about venturing out into the world and fulfilling his purpose given to him by the Lord of Aquatic Equines. His instructor understood how passionate Renald was about this endeavor and felt he was strong enough to carry out his quest. As a parting gift Renald’s teacher gave him a set of armor as well as a sword, dagger, and shield specially made by the town blacksmith, to incorporate Renald’s deity, as gifts for Renalds years of hard work and dedication. Renald thanked his instructor and donned his armor. With one last thank you, Renald went on to wander between settlements and cities offering help anyway he could. Whether that was being in the fray of combat for warding against bandits and such, or being in the churches offering help to the wounded and assisting any healers. He still had much to accomplish and much more training to do but Renald felt much pride in what he had accomplished thus far. Perhaps one day he will have the opportunity to return to Faedrun and save his parents and help them return back to the way of light if they were still alive. But for now his mind is focused on helping those on Mardrun however he can.

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Kovar Savarog

Player Name: Solomon Stevens

Contact Info: sboysteve@gmail.com

Character Name: Kovar Savarog

GENDER: Male
PREFERRED PRONOUN(S): He/Him
CLASS: Warrior
AGE: 20
RACE: Human
HAIR: a slightly reddened brown color
EYES: blue
OCCUPATION: A blacksmith who refuses to work with weapons, providing armor and shield repairs as a pay what you can service.
KNOWN SKILLS: Trained blacksmith, adept with heavy armor.
BIRTHPLACE: Though I wasn’t born here, I’ve lived in the tiny village of Oros located roughly 25 miles from the Nightriver Clan’s border from New Aldaria as long as I can remember.
APPEARANCE: A man of average height and build, typically seen with his apron on.
NOTABLE TRAITS: Never carrying a blade and always refusing to fight unless strictly necessary
RELATIONSHIPS: Exiled from the village of Oros and its surrounding territories. Recently joined Imrick OakenBrow and Rexton Atherton as a travel companion.
RUMORS: Many think me a coward and fool for my pacifism, some may have even heard I was involved in the attempted Oros revolution.

BIO:
Growing up in the small village of Oros brought with it many boons. There were the great, close friendships, the freshness of the vegetables plucked straight from the fields, and of course the lack of competition to become the blacksmith’s apprentice. But small backwater towns like ours have their downsides as well. Nobles granted lordship over the smaller, quieter places tend to try to find ways to flex their control as if they see the land itself as being beneath their lofty status. Such was the way in our village when Mathew was granted the title of Lord-Baron and his manor established on the hills overlooking our village. It was clear to all who cared to pay attention that Mathew wished for bigger things and felt his lordship over such a small and unassuming place to be an insult to his noble name. Unfortunately for us, the eyes of the City-State don’t always find their way to the small places either.

Mathew began to take advantage of his position. He taxed our people more heavily and took advantage of our labor to earn himself a higher quality of life as we began to languish and after years of putting up with this, three of the more prominent members in the village met to determine what we should do about it. There was Sean, the village’s primary blacksmith and the man who taught me everything I know, Idris, the owner of the local tavern and the best damn baker I’ve ever met, and Robin, the greatest carpenter the village had to offer. After consulting with the various townsfolk, the three decided that if Newhope weren’t going to step in then we would have to take matters into our own hands and oust Mathew. Everyone would arm themselves and meet in the square the following week and we’d run Mathew out of town or something like that, looking back it was a stupid plan. I was a humble blacksmith, maybe nineteen at the time. I had recently finished my apprenticeship and had been producing swords, shields, and armor for the guards stationed in the village. The pay was shit and I made sure I always had a gear surplus so if the guards needed repairs they’d still have usable gear, so when the rebels asked me to help secure arms and armor I happily agreed to supply them. My family, friends, and everyone in the village were set on this revolution and I was going to do my part to help. But the day we were going to gather, Mathew had everyone forcibly brought into the square and I watched with the rest of the village as Sean, Idris, and Robin were executed with swords I had made. At some point, whether Mathew had spied on us from the first meeting or one of the villagers had ratted us out, Mathew learned of our plot and sought to make an example of our leaders. Then, I and the others who were important to the cause were exiled from the village and the surrounding territory. Why I haven’t been exiled from the entirety of the City-State, I can’t say. My guess is that Mathew is probably trying to keep the planned rebellion under wraps, for whatever reason. Whatever the case, from that day on, I vowed to never work on a weapon ever again and that I would only take up a weapon to protect myself and those important to me.

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Arland Stormjarl – [Renowned]

PLAYED BY: Brian Maas
CHARACTER NAME: Arland Stormjarl
GENDER: Male
PREFFERED PRONOUN(S): He/ Him
CLASS: Rouge
AGE: 68
RACE: Ulven
HAIR: Grey/Brown
EYES: Blue/ gray

OCCUPATION: Blacksmith

BIRTHPLACE: Clan Stormjarl lands

APPEARANCE: Older Ulven who has seen a lot of seasons, slow walker

RELATIONSHIPS: Fritha Stormjarl : Daughter, Thrand Stormjarl: Son in law, Afkarr: Son, Elise: Niece (but I call her my daughter)

BIO / BACKGROUND HISTORY:
I have a story for you you might want to have a seat. I came from a long line of wealthy landowners; I was proud of my plot of land and place in Clan Stormjarl society. My father gave me the love of the land and taught me how to care for it. It was a simple life, but a content one. He taught me how to use a bow to keep our livestock safe and how to keep our equipment running like our water wheel and windmills. My father had a great knowledge and helped our neighbors maintain their mills.
I met my mate when I was 18 and I have been with her for 48 seasons. It took us a while to get our first child, a daughter; Fritha. She is the light of my eye. She took to fighting like a fish in water… the equipment maintenance- not so much. We had 2 boys after her. It was a contented life.

Fritha left, going South to help the fight when the “others” came to our land. Human and Syndar they were called. When she came back, she had a suiter interested in her. After a while, she decided that he was hers. Thrand is her chosen mates name, and while no one will ever be good enough for her, I will always respect her decision. He has grown on me over the years. They have a strong will to help others and they both joined Pack Longfang to learn how to fight and to help defend our lands against the Mordok.

In the year 262 Haygreth and Clan Grimward took that life from me. They also took many friends hostage or killed them outright. Me? I was one of the former, taken in after a fateful raid. They hit hard and they hit fast- It was chaos. They took us to Grimward territory and made us work their land. I had part of my family with me. My mate, two sons and my niece’s mate. They allowed us to stay together, but I feel like it was a manipulation. We would be less likely to leave if we couldn’t all leave together. They were right. I had most of my family here with me, I didn’t want to chance leaving them and getting punished for it.

My captors were not cruel to us, nor overly violent, but they were not afraid to remind anyone that they had taken our lands and that we were “owned”. We were not allowed to live and prosper fully. A deep hatred of Clan Grimward has been planted in me during that time. When a treaty was signed and Stormjarl was left out of it- Grimward was sure to let us all know that we were forgotten, and no one cared about us. Weren’t these the “others” that my daughter risked her life to help? And now when we needed help they abandoned us. May the Great Wolf be deaf to their names.

After four, or was it five years? We couldn’t stand it anymore. Our partial family talked constantly of getting one of us out of here. We knew that Thrand and Fritha was at Pack Longfang. We knew Elise went to visit her and was therefor hopefully saved they fate we were in now. If one of us could get to them and let them know where we were.

That day came in the fall, they were moving us to another farm to help with the harvest and I will let you know I am not a fast walker. I fell further and further behind and no one noticed. With a loving look to my mate I faded into the bushes. Now, to find Fritha and to get the rest of my family back.

 

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Syms – [Renowned]

Player: Kollin Bode

Name: Syms

Gender: Male

Class: Cleric

Age: 21

Race: Serous Syndar

Occupation: Researcher, Traveler, Student

Skills: Divine Magics, Meditation Mastery, Literacy

Birthplace: New Hope

Appearance: Young, and thin; with dense long brown hair, and a complexion of perpetual worry.

Notable Traits: Always anxious, but endlessly brave, and selfless nonetheless.

Relationships: Hara(Mother/Mentor), The Keys(Adoptive Family), The Golden Hand(Ex-member), Zeke/Neidre/Manetho(Companions)

Rumors: Reckless, too quick to trust, ashamed of his Syndar heritage, intentionally hides his pointed ears with his hair, upset by the practice of cremation, fascinated by Undead.

Bio:

Syms was born, and raised in the city of New Hope, where cultures are known to mix, but identities are known just as well to clash. His mother, a Celestine scholar under Arragones, often left him in the care of a human family, who raised him as their own. Balancing Human and Syndar values, Syms received an education from The Enlightened, though his human mannerisms drew prejudice from his Syndar elders.

After completing his studies, Syms and his mother traveled together, strengthening their bond through acts of healing. This joyful time ended abruptly when his mother died from a mysterious illness while aiding disaster victims, leaving Syms devastated. Guided by his devotion to the Goddess Lunara, he joined the Golden Hand to honor her memory but grew disillusioned as the organization’s morals shifted.

Haunted by loss and an encounter with the Wraith, Syms struggled with his dual heritage and sense of belonging. Yet, the Reclaimant’s enduring legacy offered him a beacon of hope, grounding his search for connection and purpose.

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Imrick Oakenbrow

Player Name: Isaac Lytle

Contact Info: CaptainLarry0126@gmail.com

Character Name: Imrick OakenBrow

GENDER: Male

PREFERRED PRONOUN(S): He/Him

CLASS: Cleric

AGE: mid 20s

RACE: Human

HAIR: a reddish blond color.

EYES: green.

OCCUPATION: Trained as a scout with a love for adventure, does whatever needs to be done to make a living. 

KNOWN SKILLS: Skilled with a sword, shield and armor. However better trained as a tactician and healer. 

BIRTHPLACE: (somewhere related to the order of Arnath)

APPEARANCE: a man of average height and a thin build but also looks ready to head into trouble.

NOTABLE TRAITS: –

RELATIONSHIPS: Rexton Atherton is a good friend and life long battle buddy, and trusted warrior.

RUMORS: People think me foolish or headstrong, reckless even. But also loyal and brave.

BIO:

Growing up all I ever heard was stories of greatness. Lions whose hides even the greatest arrow can’t peirce. Eagles can go unseen and never miss their mark. Griffins whose knowledge cannot be fathomed. Great stories, helping others, saving the day, following the righteous path. But that’s it, they were just stories.

Growing up I wanted nothing more than to become an Eagle. I trained night and day, I learned about all of the wildlife I could, studied the world as I knew it. I cataloged plants and spent days wandering alone through the woods wanting nothing more than to hone my skills.

When I was old enough, guided by Arnath, I went to join the Order. It was good for a time, I made friends and comrades who had the same drive, the same blind faith that I had. But like I said, it was good for a time. We learned and we trained and I felt my purpose being fulfilled.

However politics changed that, being as new as I was, I didn’t have time to really learn what the “Order Civil War” was all about, just that everyone had to pick a side. I guess I picked the right side, if you can call it that. It’s hard to remember all the details but you’ll never forget the moment when you’re standing next to a friend fighting off people you’re told are the enemy but those people are friends, other people you’ve trained with. People you’ve broken bread with, people you would have fought a god for. But now I had to kill them, I don’t fully understand the reason, just that good soldiers follow orders. The older kids, some of the neophytes that were going to be ordained, I had become friends with and I looked up to them. We thought them so cool, already on their journey to become “heroes”. But there was nothing heroic about finding my friends dead in the bloodied dirt that day.

After the fighting I did what any reasonable person would do, I left. Me and a few like minded friends decided it was better to leave than follow anyone so willing to turn on their own. Having never sworn the oath yet, we dropped out of the youth recruit training program. Those times are behind me now, I hold no ill towards the fine people of the Order, just a dislike for those in charge of it. Anyone in a position of powers first and foremost responsibility should be to take care of the little guy. So that’s what I set out to do. Arnath teaches us to protect the weak, and I do just that. Friends and I set out to help and protect those who couldn’t. To be a sword, but more importantly to be a shield. I left the militant church, but I stayed in Starkhaven. I learned to build houses, to till fields. Help those without making them go beyond their means. My favorite way to get paid is by a hot meal. But that really brings me to where I am now, I could go on about how to thatch a roof, or the best ways i’ve learned to repair a wagon, but I have more people to help and more skills to learn. Eventually I took work with a group of merchants mostly made up of refugees from the Bos Mezar settlement of Serai. Although they contracted with the surviving… or should I say victorious…. Order of Arnath’s Light, they served a lot of the local people. And when I heard that the Iron Wheel Trading Company was being sent on ships to voyage to the Outlands, I volunteered to go as well. I’m excited for my first taste of adventure!

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Lessons from Our Elders

By Cody Jackson
—–

A delicate haze hung low in the domed tent as a small fire crackled between two seated Syndar. One was Eredh, young with notable horns protruding from their forehead. The other was an elder draped in an exquisitely beaded buckskin shawl decorated in the motif of eagle wings. The elder watched the young one with gentle patience, they knew that words would come when the time was ready.


“I saw my grandmother again last night while I was walking in the woods.” Eredh began, “Their face was lined with wrinkles, familiar ones, the ones that touch the corners of their eyes when they smile. I could feel the tears well in my eyes, but then Grandmother reached out and touched me on my shoulder. There were no words, just their smile.” Eredh looked up at the old Syndar sitting across from them. They too had friendly wrinkles and a soft smile, just like Grandmother.

“Go on, young one.” The man was not Deer Clan like Eredh, such a thing would be impossible as no others from the Deer Clan made the journey to Mardun. No, this man was from another people all together, but though their cultures differed, Eredh had learned to respect and admire the man’s wisdom during their time spent with The Shattered Tribes.

“Yes Elder. Grandmother stood there for a moment and gazed into my eyes. They seemed…conflicted. They were happy to see me well, but it felt as if they had words they wished to share with me, but couldn’t. Instead they put both hands on my shoulders and gave me a small nod before vanishing into the aether.”

The man nodded along, but remained quiet. When Eredh finished talking the elder turned and stuck the end of a braid of grass into their fire until it caught and handed it to Eredh. “First thing is the offering of sweet smoke to bring joy and thanks to your grandmother’s spirit for her journey to see you.” Eredh blew out the flame and fanned the embers until an incense-like smoke continuously trailed off the braid.

“Second thing we do,” the man began again, “is to know that this is now the time to cry. Our tears cleanse us so that our minds and spirits may unite in purpose and balance and we might uncover the truths we hold within. So now, Eredh, you may cry.”

Eredh looked to the delicate stream of smoke lifting away from the grass braid. They looked up the trail, tracing it with their eyes until it mingled with the haze at the top of the tent’s dome. Tears welled in their eyes and their head fell into their lap. Eredh’s shoulders rocked in heavy sobs for a good few minutes before the tears eased to a gentle flow. All the while the elder sat quiet and free of judgment.When the tears ended the elder spoke again, “The name your Clan Mothers gave you, it means seed in your tongue. You were sent here to be a seed for your culture. The ways of your Clan have been a welcome blessing to The Shattered Tribes. We have all learned much from you as you have learned much from us. You have grown here from seed to seedling, but if a tree is to grow mighty it cannot remain inside. I cannot tell you that this is what your grandmother intended to tell you, but I can say that the more you grow, the more likely you are to find your answers.” The elder looked to the flames and continued to speak, “You’ve spoken with us of the Orenna within all things. I believe that it is time for you to nurture your Orenna and grow your strengths. You will always have a home here, but you must also venture out and see the wider world.”

Eredh nodded solemnly and thanked the elder for their time and words, promising to do as they were told. The elder smiled warmly and gestured that it was okay to leave. Eredh returned the grass braid to the elder, stood, and walked to the exit of the tent. The door was thick hide, designed to keep the space dark and the air inside still. It did its job well and Eredh’s eyes watered when they stepped out into the light of day. 

A young woman approached with an abalone shell filled with smoldering herbs. Eredh thanked them before dipping two cupped hands into the smoke. They lifted the smoke over their head to wash their mind. They lifted the smoke to their eyes, then ears, then nose to wash their senses. They lifted the smoke to their mouth to wash their words. They lifted the smoke to their chest to wash their heart. Finally Eredh draped their braid into the smoke and let it dance gently over their hair. They thanked the woman again and stepped aside so she could enter the elder’s tent.

Eredh walked immediately toward the longhouse they slept in and started to pack some of their things. Not all would be taken, if things are left behind a person will always return. As they packed, Makwa of the Spider Clan entered the longhouse. They sauntered up to Eredh and asked pointedly, “What are you doing?”

“I’m packing. Elder Wanbli has given me charge to go out into the world and grow.”

“Well, where are you going to go?”

Eredh stopped and stood still for a moment. Makwa laughed a hearty and rolling laugh, “You didn’t even think about it did you?! Wanbli just said you need to go and you didn’t even ask any questions you just started packing! This is so, Eredh. Cuzzin, your head is so filled with stories, but you never stop to learn the lessons they tell. Wait wait. Did you smudge on the way out of the Elder’s tent?”

Eredh nodded.

“And you washed your head first didn’t you.”

Eredh nodded.

“That explains it.”

“What do you mean?” Eredh asked.

Makwa stood for a moment with a stern look on their face, but soon it cracked into a wide smile, “It means that you washed all the smart thoughts right out of your brain!” Makwa erupted into a deep laugh and slapped Eredh playfully across the back.

“Alright alright, So I don’t know where I’m going yet. But I’ve got to go there.”

Makwa stopped laughing and their face grew serious, “So you’re really gonna go then? You mean it?”

“Yeah. I have to. Grandmother didn’t name me housecat or homebody. I need the light to grow.”

“Huh. Well. You know I heard a rumor the other day. You know that expedition that sailed out of Newhope to go check on their outpost in the Outlands?”

“Yeah, the traders were all talking about it.”

“Well so they ran into a Syndar up there. Face painted in gold, carrying war clubs or something. Now they are saying that this stranger is going to be coming down to The Shattered Spear outpost on The Shield to talk to us southerners. That’s where you should go.”

“To see this Syndar?”

“Yeah! Who knows what stories they have to tell! How did they get up there? How long have they been there? What have they seen up there?! Imagine the new stories you could cram into that head of yours! Now that’s what I call growth.”

Eredh paused, deep in thought. “And I suppose if there’s a fight I could knock some Mordok around…”

“Well, YOU could try.” Makwa let out another hearty laugh and again slapped Eredh across the back

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May 2022 – Run Ashore; Strange Things from the Woods

= EVENT STORY =

All across the continent, people talk about the various things going on. From the intense raid on Nightriver territories, and Branthur’s response condemning the actions of these “honorless brigands”, to the rumors and drama revolving around Council Member Celestial Arragonnes of the City-State of Newhope. Word has it that the Council will be making a public statement soon and  Prince Aylin of Aylin’s Reach has gone on record yet again saying that he condemns the actions of the Celestial. It seems like the recent declaration from most of the combined Ulven Clan leadership has many worried about what the future holds; will more Ulven become aggressive or apprehensive toward colonists? Will the Ulven directly interfere and control some of the projects and efforts of colonist groups? Only time will tell.

Despite all of this going on, Duchess Madeline D’Argent of the City-State of Newhope has allocated resources to put together a smaller voyage north to the Outlands. A call has gone out for volunteers to come and assist with checking in on the small outpost that was built in the beach-landing area and if possible to expand on its construction. Two ships are being packed with cargo, construction materials, and volunteers to head back north. It has been a year since the outpost has been staffed, so its status is unknown at this time. A small sign-on bonus is being paid to all who volunteer, with opportunities for those with unique and specialized skills and materials to contribute to the overall goals.

With the efforts of the previous large-scale expedition, the coastline was mapped fairly well and the routes through and around the dangerous reef are noted, meaning that getting to the beach by the outpost should be relatively easy. However, the lands further inland from that landing were not mapped very well and not much is known about the area. Sailors whisper about the fate of the volunteers found to be killed on the first expedition and wonder if such a voyage is safe so far away from the defenses of friendly territory and the outposts on the Shield. Volunteers have begun to sign up, excited to either return to the Outlands or see it for the first time, and help expand on the known territory and perhaps map out additional locations unknown to anyone else.

The two ships that set sail for this voyage were laden down with supplies, building materials, and crammed with volunteers and crew, it was obvious that this would be a cramped voyage. Personal space is non-existent on either ship, leading to more than a few miffed helpers and grumbles.

The voyage the prior year allowed the accurate mapping of the coastline along with the dangerous reef that leads into the only suitable beach to anchor near and send supplies to shore.

However, things never go according to plan. A sizable storm swelled up very quickly, taking even seasoned sailors by surprise. With expert skill the crew of both ships were able to navigate the storm and move along the coastline. However, as the boats were trying to navigate the reef, the crew last control of one of the ships and it slammed into the reef and then steering clear before they got stuck.

Taking on water, the Captain of the ship made a choice; beach the ship before it fills with water and sinks. Landing hard on the sands, the ship was saved from going under but the wooden beams of the ship were damaged considerably by the reef. Water-logged and toss about, half of the volunteers and crew were able to leave the ship and move the supplies to the outpost

The voyage to the Outlands has taken a considerable turn early on. Without a second ship, there is no way to get everyone safely back to known territory; only half of the people here will be able to fit on the single boat.

This leaves everyone with a challenge; focus on maintaining and expanding the outpost, use supplies to fix the ship, or attempt to do both?

 

= UPDATE =

The reality of the situation settled over the members of the expedition. The concept of having to travel out into the uncharted and potentially Mordok-filled woods to gather lumber for the outpost was already a difficult pill to swallow, but now that same lumber became the sole ticket to an easy return home. If the ship wasn’t fixed then half the people in the expedition would have to find a different route home.

Work crews assembled quickly under the direction of one of the ships’ Captains and with the expertise of the engineering officers they set out to locate and harvest the necessary lumber. Their first trip confirmed the fears that spread through the camp in whispers: there were in fact Mordok in these woods. The Mordok pushed the crews back to the outpost and several followed shortly after. The Mordok seemed to indicate that the expedition should leave the area, but when they did not receive the response they wanted they attacked. Though wounds were taken, the Mordok eventually broke against the defending line.

The expedition soon learned that there was more than Mordok in the woods. An unknown Syndar was found camping out in the woods. No one knew her origin and she was not trusting of the expeditionary forces, at least not enough to share much information. All she would reveal was that she was there on a hunt and that the expedition was not ready for the things that lurked in the woods and that the Mordok should be the least of their worries. She did seem to have some sort of an uneasy truce with the Mordok, some type of a mutual respect to stay out of each other’s way.

Throughout the rest of the day work crews were consistently harangued by the presence of Mordok in the area, but through it all they were able to gather enough lumber to repair the boats. Only one thing stood in their way: how were they to treat the lumber to keep the ship watertight for the return voyage? Luckily a member of the expedition recalled a traditional alchemical reagent used to seal ships: the oil of a moonflower. The only hangup is that moonflowers only condense their oils in the dark of night.

An expedition was put together to go and scout the locations of the moonflowers. A small copse of flowers was found in the dimming twilight and it appeared at first glance as if they had already condensed their oils. Even with the pressure from local Mordok, four flowers were harvested. But then a soul-piercing scream echoed through the forest. The expeditionary forces looked down the nearby trail as a strange pale figure limped toward them with a twitchy, jerky gait. The nearby Mordok screamed, dropped their weapons, and fled into the dense trees. Taking their cue from the Mordok, the expedition too ran through the woods to try to escape, but were cut off by three more of the strange beasts. The strange Syndar emerged from the woods to challenge the beasts to fight and as the party formed a line, a fight broke out with the strange Syndar fighting on the side of the expeditionary forces. No matter what was thrown at them, the beasts seemed almost impervious to any form of attack. They would be battered and fall back, only to return to fight in moments. At one point one of the four beasts let loose an ear shattering scream and in unison all of the beasts produced bolts of pure black energy. Two of the beasts stepped forward to deliver these death bolts, but were intercepted by the strange Syndar. Many bore witness as the crackling, frantic energy of the bolts washed off her skin like water off a duck’s back leaving her entirely intact.

The party retreated and made it back to camp. Unfortunately they found that the flowers had been harvested too early and they had not fully condensed their oils. The remaining two flowers in the woods would have to be harvested in the dead of night should the forces hope to repair the ship. An additional volunteer force was mustered, now with the knowledge of the beasts in the woods, and sent out to collect the flowers. An attempt was made at stealth, but the beasts seemed well enough equipped to handle the dark of the night and soon an all-out battle again commenced in the woods. Unfortunately this time not everyone was able to make it back to the outpost alive, but the deaths in the woods were not in vain as the flowers were able to be harvested. The expeditionary forces holled up in the outpost for the rest of the night, convinced that their lantern light kept the beasts at bay. In the relative quiet and calm of the outpost several patients who’d tangled with the bizarre creatures presented themselves to healers with uniquely destructive jagged lacerations or strange magical ailments. All were able to be treated, but the new wounds and illnesses gave reason for alarm.

The next day came and all rejoiced for having survived the night. The strange Syndar returned to the outpost with a bag in hand. She showed a few people and revealed it to be the head of one of the beasts in the woods and explained that it was those that she was there to hunt. She made it known that they are called yolqui (yoll-kooee), but many in the outpost began calling them Salt-Men and Salt-Beasts due to the overwhelming scent of saltwater on their hides.

It looked as though they were nearly all set to sail, but a few more trees were needed the next day before the tide came in. The volunteers set out to retrieve the trees, confident that they could handle the Mordok in the woods. Unfortunately it seemed their theory that the strange new beasts feared the light was unfounded. A small group of the beasts still roamed the woods in the light of day and were seen tearing open and eating the entrails of an unlucky Mordok. Luckily the party was able to sneak through the woods and gather the necessary lumber. 

In a final show of force or desperate hunger, the yolqui attacked the outpost. Again they produced incredible magical force from their bodies and felled multiple defenders with death magic, but in an unforeseen turn of events, a pair of Mordok appeared and also began to attack the brutal creatures. In the end the Mordok fell and one of the yolqui was seen standing over its body and making strange gestures before vanishing with it into the mana stream with a loud scream. Immediately the other yolqui in the area stopped their assault and tore off into the woods. Moments later the sounds of the Mordok being brutally torn apart echoed through the trees.

At this point the ship was repaired, and not a moment too soon. Though the outpost was largely ignored, the party survived their bizarre and alarming expedition to the Outlands. Though they did not complete what they had set out to do, all who survived will return to Newhope with stories of experiences that will be hard to explain.

Click here for photos of the event!

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May 271

Warmth descends over Mardrun and the planting season begins in earnest. The fields fill with local and migrant labor forces and the mixing of people allows for the ease of travel for news and rumors. During the day laborers exchange stories from their corners of Mardrun and in the evening those same rumors are shared with traveling merchants in the taverns and meadhalls that pepper the continent. As is often the case a few stories end up being shared more than others.

 

People tell stories of a violent raid on the village of Brattsholt. It seems that no one really knows what caused this raid, but the story circulates like wildfire. Many people denounce what they call senseless violence, but there are still those, mostly younger Ulven, who talk about these raids as if they were a return to traditional Ulven raiding culture. Some of these young upstarts even seem to be eyeing up the idea of joining these clanless raiders themselves. It seems the tenuous peace between the peoples of Mardrun coupled with the relative security of the Shield of Mardrun is placing a yoke on the rowdy nature of some Ulven and as the seasons pass some may be looking for ways to shed that burden.


In the meadhalls of Clan Goldenfield a bizarre story seems to have taken root. Over ale and liquors people drunkenly tell the story of a young man named Thackery Crowsbane. Thackery earned his name by profession as many do. As an inexperienced young man with not much in the way of marketable skills he was hired, at first by joke, to act as a scarecrow in a large barley field. Soon, however, the farmers found that Thackery proved to be an actual asset. Armed with nothing but a large stick, Thackery took well to his position. He would charge across the field and wallop any crows he caught and each night he ate well of stewed crow and ramps he foraged in the nearby woods. The crows, though numerous, were no match for the lightning quick rod of Thackery Crowsbane. 

One evening as Thackery was gathering ramps for his stew he heard a strained scream from over the hills. He armed himself with his stick and charged ahead to find the source of the sound. When he crested the hill he saw, in the darkening twilight, a small man dragging what appeared to be a blonde woman by a rope around her neck. Thackery set upon the man immediately and began to beat him with his mighty stick while shouting at the man to let her go. The man sputtered and cursed and screamed that she was his property. Thackery steeled his resolve and continued to batter the man until he dropped his rope and tore off and away over the hills.

Thackery took a deep breath and turned to introduce himself to his damsel in distress, but he was not prepared for what he saw. The damsel was in fact not a woman at all, but a tightly shorn sheep, its lips coloured with red stain and its face partially obscured by a braided blonde wig. Thackery shuddered at the sight and untied the rope from the animal’s neck. He watched his damsel trot off into the night and immediately went to town to drink and forget what he’d experienced. Unfortunately for himself his drinking loosened his tongue and before long all had heard the story of Thackery Crowsbane, Rescuer of Damsels.

 

Rumors continue to spread that some unknown group in the colonial lands have developed a new technique to create objects imbued with magical properties. At this time no one can be certain how true these rumors are, but that hasn’t stopped them from being spread with fervor. At this time it seems people are more interested in sharing the rumor rather than getting to the bottom of it.

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Aladrin Greywood

PLAYED BY: Matthew

CHARACTER NAME: Aladrin Greywood

GENDER: Male

PREFFERED PRONOUN(S): He/Him

CLASS: Rogue

AGE: 28

RACE: Feral Syndar

HAIR: Brown

EYES: Blue

OCCUPATION: Aladrin is a cook/adventurer who uses nature’s ingredients to make potions and food for all who seek comfort. As part of an adventuring group, he regularly seeks out anything that might further his knowledge, or just provide an excuse to explore.

KNOWN SKILLS: A skilled fighter and inventor, he brings these skills to help provide food and necessary items to any of his projects. Whether it’s a new type of crossbow or something to bring healing comfort. Through his travels, he’s learned how to pick locks and pockets, clean and gut a wild boar, and deal with bandits.

BIRTHPLACE: At a young age, Aladrin was born in the dense woods of Lairthudual. Living most of his time in the southern wood by the narrow mountains pass, he spent his youth scaling trees, hiding from random caravans in rocky crevasses, when daring enough to venture south, and learning about plants and wildlife from his parents.

APPEARANCE: Aladrin, like many Feral Syndar, has notable facial features. His include “less than neatlooking” ears he inherited from his father’s side, but the cheek tusks of his mother. Blue eyes, and brown hair, he would be hard pressed to pass for anyone but his parent’s child. Standing over 6′ as an adult, he has a muscular frame from years of traveling and fighting.

NOTABLE TRAITS: Love to play his lute and sing. Skilled with a bow and swords.

RELATIONSHIPS: In a group with Zenteagan Wincress, Connor Ashmane, and Stanley Lorden

RUMORS: He has a silver tongue

BIO / BACKGROUND HISTORY:

Our story begins in the year 242, in the dense, thick woods of Lairthudual near the mountain’s pass narrow. His father and mother celebrated his birth with a great feast held for close family and friends. However, despite the tightly knit group of individuals invited, the entire village, if one could call it that,  joined in merriment with the newest Syndar clan member. For, it had been years since a family conceived and birthed another feral Syndar, and as such, the name “Aladrin Greywood” was chosen to signify the great lineage of honorable feral chiefs. While, Aladrin’s parents were neither chieftains or leaders, in any way, they still held high regard in their little town. For, they fed and nurtured their neighbors their entire lives. As farmers and lovers of nature and all it could offer, Arendril and Millian Greywood would always be known as givers.

It was in this town that Aladrin first learned how to hold a sword, swing a hoe, identify important herbs, and most beloved of all his skills and talents to his parents, share music. Nothing stirred the small dense forest village more than the quiet humming of the young boy as he weeded his mother’s garden or to listen to him leap tree to tree while shouting the ancient songs of Syndar past. Where he learned how to carry a tune or even handle an instrument bewildered his parents, as neither had so much as whispered any melodies in front of their friends. But, somehow, Aladrin caught on rapidly and shared strange songs unknown to the rest of their village.

Aladrin, however, knew where he learned, but was too fearful of the stern rebuking of his mother to ever let tell that he discovered his love of music by spying on the traveling caravans passing through the narrow mountain ranges. From a young age, any chance that Aladrin had to venture off into the woods and beyond, he took, and often saw more than his parents would wish. Either hanging careful from tree branches, shrouded by the dense foliage, or nestled between boulders in rocky outcrops, he would watch the horses pull wagon after wagon. Mysterious occupants and treasure, no doubt, lay hidden within, waiting for the opportunity to shine in the glaring sun. Aladrin would often wait for hours, watching and learning as much as he could about the newcomers to the region. His parents would never approve, as they spoke harshly of taking risks, not only at such a young age, but also the chances of their village being seen and absorbed by one of the many local governments. 

While not one for politics, Aladrin would often listen to his parents discuss matters beyond his understanding. Even at 9, sometimes in the open, or behind closed doors, he would peek beneath or through keyholes to listen in on many individuals. He had, afterall, been honing this skill since nearly his birth. Whether it was watching caravans pass while the guards talked about marauding bandits or his parents talking about the surge of “undead” moving north, he paid close attention and listened attentively.

“They are getting closer each day” He heard his father say, hushed. Aladrin leaned closer to the door of his bedroom, attempting to hear more, despite it being far past his bedtime.

“What can we do? We are farmers, not fighters. We barely know magic,and we can’t rely on your sword alone to defend us”, Millian replied, not looking up from the herbs she was crushing. Though, Aladrin did spot a harsh, anxious increase in the rhythm of his mother’s muddling.

“I think it’s about time we consider moving further north… toward the ocean”, Arendril stopped sharpening his favorite hoe. His long, curved sword hanging from his side. It wasn’t often Aladrin saw his father carrying his sword in the village, let alone the house. Aside from once swinging away some attacking bandits and leaving for a week to venture north, he hadn’t known his father to do more than practice with a sword.

“FURTHER north?” His mother finally looked up. “We just moved down here. Our people traveled a great long while to finally reach a land where we felt safe. Why on earth would we move again?” Millian had begun tearing up, clutching a handful of herbs in her hand and wiping a tear with the other. The muddler she still held smeared some crushed brushweed across her cheek. 

“Millian…” His father offered quietly, standing. Moving across the room, Aladrin was able to see his father grab a rag off the table and wipe his mother’s face. “We mustn’t worry ourselves with things we can’t control. We have a responsibility to our people and to our son to keep them all safe. We can’t do that with these… creatures… moving toward us. The only option we have is moving north to a potential safe haven.” Smiling, he stood and patted his sword. “Besides, who is the best swordsman you know?”

“SwordsWOMAN. Me, and you know it”, Millian looked up smirking.

“Well… yes, but…”

“Too bad YOU wouldn’t let ME teach our son.”

“Yeah, well… you taught me. So, in a way..” Arendril shrugged, and held his hand out for his wife to hold. “Anyway, you couldn’t teach him swordsmanship.” He stated, turning and looking over his shoulder with a devilish smile. “SOMEone had to teach the boy how to cook and clean”.

“OH YOU!” Millian jumped up and tackled her husband to the floor, rolling around faking punches. Aladrin noticed it got quiet, then heard the sounds of kissing. Grimacing, he knew what was coming next and returned to bed covering his head with his pillow.

 

Awakening to the sound of loud talking, blackness surrounded Aladrin. Leaning up, he noticed his room had been packed into boxes. All but a few objects lay neatly folded and by his bedroom door. Stumbling out of bed, he turned the handle of his bedroom door to be greeted by a living room full of village leaders, his parents, and some very imposing men in thick, metal armor.

“It’s time to go, we have horses ready and wagons for all of you.” The man nearest his door spoke, bellowing for the room to hear. He stood several feet over Aladrin, dwarfing him in the doorway. “Up north, we have secured a passage through Lairthudual, up to the northern sea near Karindren. You will be a part of a larger group leaving the southern continent.”

Aladrin could now see his parents staring at him, passed the great man that stood before him. The fear in his mother’s eyes only reaffirmed that which he had heard the night before. They would be leaving their home and traveling. The notion filled him with dread, but also excitement. He knew only this village his entire life, this would be his chance to see something beyond the forest.

Moving quickly passed the armored man, his mother scooped him up, bringing him closer to his father.

“Did you know about this?” She asked, looking at Arendril, with almost an air of contempt.

“I had a feeling”, his father replied, looking back at the armored man, who had begun barking orders at the village leaders. “During our venture north, we encountered a few traveling groups that spoke about a newly discovered continent called Mardrun. Suppo…” he trailed off, interrupted by Millian.

“A CONTINENT? You want us to move to an entirely new landmass? I thought this was just about heading north to a safer part of Lairthudual!” She exploded, hurting Aladrin’s still sleepy ears. Noticing, his mother cradled his head gently.

 

“Millian…” the large man in armor spoke, walking toward them taking off his helmet to reveal a thick head of golden hair. How did he know his mother? “It’s so much worse than you know. The undead aren’t slowing down. If anything their onslaught has only garnered fervor. It won’t be long before everything south of the mountain pass is destroyed or consumed. We have to leave.”

Aladrin could feel his mother’s knees begin to weaken. Loosening himself from her grasp, he dropped to the floor and hastily moved toward his room. Millian, as well, dropped to her knees and sat stunned and silent.

They all stood in silence for what felt like ages, before Aladrin himself broke the tension. Standing in his doorway, holding a box, his practice sword atop, and his traveling cloak across his back.

“Let’s go.” He said, shuffling the heavy box and his remaining belongings toward the front door of their home.

As he passed his mother, Millian reached an arm out and brought him to a stop. Holding a trembling hand to his shoulder, “We will be ok, Aladrin. I promise.” Mustering the strength to offer a smile, she stood and wiped her eyes.

“Well… you heard him. Let’s go.”

The following weeks Aladrin saw more of the world than he had ever before. Either riding atop or walking beside the moving wagons and horses, he rapidly darted his eyes across the land. New smells, animals, people, everything. If all this was new to him, how would a new continent feel? What is a continent? How big is it? At each stop, his father would pull him aside to hone his swordsmanship skills while the women cooked and prepared a noonday meal. Aside from the looming threat of an undead invasion at any point, Aladrin had never felt more alive. He didn’t want this feeling to end, and for once, he felt more at home on the road, than he did in his own village.

The morning fog had just begun to settle, as the traveling group crested the immense hill in northern Lairthudual. With the sun peaking over the horizon, Aladrin and the caravan shielded their eyes, only to be met with the sight of an immense sea with dabbled islands in the distance. Taking in the stupefying splendor of the vast body of water, and the harsh, but welcoming breeze of sea water, the group felt an air of relaxation for the first time in what felt like ages.

“Is that the continent??” Aladrin exclaimed excitedly, running forward to get a better, less crowded look at the sea. The adults in the party had a hearty chuckle, with several hugging their nearest neighbor in relief. Stooping, his father put a hand on his shoulder.

“Not quite, buddy. You see, somewhere, beyond that huge sea is another land. As big as ours. Maybe bigger, called Mardrun. They discovered it last year. That’s where we are going.”

“Wait… we’re gonna cross the sea? How?” Aladrin asked, looking up at his father.

“BY BOAT!” Exclaimed a voice behind them. Turning, they saw another Syndar man, considerably older than Aladrin and his father. Clad in black and navy robes and holding a tall staff, the man knelt close to Aladrin and pointed off into the distance, at the shore. “You see those groups of people by the water? They are climbing onto huge ships meant to carry us across the water.”

Squinting, Aladrin was barely able to make out the droves of people and wagons piling onto what appeared to be large wooden boxes attached to rolled up cloth. “I don’t get it. That’s a boat? So, in the stories of people sailing, that’s what they were on? I pictured some kind of floating turtle.”

The man gave a hearty laugh and stood to his full height. “Ahha, yes, well I can see how you’d think that. But, in reality, they are merely made of wood. The very trees that you, yourself, climb every day. They are made in such a way that they float on the water and can hold hundreds of people!”

Aladrin stood in awe at both the concept of a ship and the immense knowledge with which this man possessed. His father smiled and extended a hand toward the Syndar introducing himself and Aladrin. Taking it, the man bowed. “Greetings, I am Zenteagan Wincress, a healer by trade, and also a purveyor of rare and delicious ales.” Aladrin only now noticed that he had been holding a large tankard in his other hand this entire time, seeing him take a large swig periodically.

“What’s an ale?” Aladrin asked, staring at the mug.

“Well, it’s something that, in time, I’m sure you will enjoy. Brewed and malted from the finest hops and barley and aged in both oak and wine barrels, this ale is sure to fill your belly and your spirits…..when you’re older.” He added with a wink. Aladrin scowled, having heard this exact thing about the various fruit wines his parents consumed in the evening after working on the farm. “On that note, I must be off, for I desire a ‘window seat’ on our fair vessel, for, I get rather sick of staring at sweaty backs and cracks all day. Dear Arendril and Aladrin, I pray that when we land or sometime in the future, you look me up, for a familiar face makes a journey that much fonder. Remember the name Zenteagan Wincress and pour it across your lips!” He exclaimed, walking toward the sea, taking a large drink of his mug.

“Well… he was a character” His father smirked, looking down at Aladrin. “Let’s get to it. Time to get off these feet and see a new land”. Hoisting his pack further onto his shoulder, Arendril patted the horses nearby and continued forward to settle on the ship. Aladrin didn’t know what to expect or what lay in store for him on this new continent, but his heart was filled with wonder and excitement for a new world. 

—–

The hot glaring sun beat down on him mercilessly, as he hacked away at the dry dirt. Wiping sweat from his forehead, Aladrin straightened his back and gave his neck a crack. Looking around, he saw the hard working people of his former village toiling away, attempting to make the soil once again feasible in the early parts of spring. It had been a harsh winter in their 10th year here in Mardrun, but every year it got a little better. Aladrin still thinks fondly of the ship ride from Faedrun, despite the near year-long journey, it was pleasant with much of his village aboard the same vessel.

Looking into the distance across the field, he could see his mother lovingly bring his father a mid morning refreshment. Their love, it seemed, had continued to spur confidence in their decision to settle where they had. Originally lovers of the woods, they left Davens Hold in search of more fertile ground, as the mountains rarely had a moment of good tilling. Traveling east, they settled in the heart of Nightriver territory away from the dueling grounds of rivaling clans. Amidst their Ulven neighbors, they harbored the same friendly demeanor to win over the minds and attitude of the locals from nigh-hostile to a warm tolerance. With much of a similar agricultural landscape, but with some new changes in herbs, they found themselves flourishing once again growing crops and feeding friends and family alike. Life was slowly adapting to normal again, and in this new home grew contentment.

——

Aladrin settled down at the kitchen table, throwing a recently slain rabbit hastily onto the counter. Kicking up his feet and tossing his bow into the corner, he could catch the stern glare of his mother out of the corner of his eye.

“Young man, you do NOT get to mess up my kitchen with rabbit’s blood and think you can ALSO slam your disgusting feet onto my table”, she started moving across the room and swiping his dirt covered, boot laden feet off the placemats. “This isn’t a barn. Gut this rabbit, then go clean up. I’d get dinner started”.

Sighing, Aladrin, slunk toward the wash basin and quickly stripped the rabbit of its innards, fur, and various, inedible pieces. A task so brainless as he had done it hundreds of times with various animals. Life hadn’t changed much in this aspect. Even on Faedrun he often helped his father trap and kill animals for food, learning all the important aspects of hunting but also of respecting nature.

“Nature provides us with sustenance and nourishment, Aladrin”, his father would say. “As such, it’s our responsibility to maintain a healthy balance of prey and predator.”

“Why can’t we just hunt whatever we want”, an impatient Aladrin huffed, getting colder and colder in the evening chill.

“Because”, Arendril replied, smiling and poking his son in the chest. “Each and every one of us is a piece of this world. We represent just a tiny fraction in this balance. But all of us play an important role in keeping nature healthy. Why, we could kill all the mountain lions, but then who would keep the deer population from destroying our farms? Similarly, if we hunt all of the deer in the region, how will the wolves feed their young? All of us are responsible for each other. For together, we are what make this world whole”.

Smiling at himself and the decade-past words of his father, Aladrin finished cleaning the rabbit and his hands before tidying up the mess he made in the kitchen. Millian smiled behind her back, as she sliced potatoes, knowing that for all his still-youthful antics, Aladrin loved his family as they represented a portion of himself.

Wiping his mouth and rubbing his stomach, both Aladrin and his father leaned back in their chairs with a horn of wine and thanked Millian for the meal. Since he was young, Aladrin couldn’t remember a night when their family didn’t eat together for dinner. It was a family tradition, if they ever had one, and perhaps the reason why they still remained so close. But in no shortness of words did Aladrin ever express his gratitude for his mother’s cooking, a habit he had picked up from his father. 

Settling in for the night, the Greywoods relaxed by the fire out behind their little home, smoking tobacco and drinking wine. Plucking away at his lute and humming softly, he would see his father and mother swaying in their seats along to the beat. Smiles across their faces as they held hands.  It had been a while since he had thought about Faedrun, and even now sitting by the cracking pit of embers and watching them dance, he reminisced of all the moments climbing trees and sneaking through rocks, spying on the very types of caravans he, too had used to get to this very land. Much had changed, but above all else, he loved his family and their love for eachother had never waivered. If anything, he felt himself covering his head with his pillow at night more often than not, or merely using that as an excuse for an evening walk through the woods. Life was certainly different, but in the important ways, it remained the same.

Aladrin could feel the smoke burning his lungs before he even awoke. Coughing and struggling to rid his breath of the putrid smell of charred corpses and crackling wood, he rolled out of bed and heaved several times. Feeling his eyes tear, as he attempted to open them in the dark, hazy room, he could barely make out the sounds of his own breathing and coughing beyond the harsh clanging of steel and the piercing screams echoing outside his window.

Stumbling across the room, shielding his face from the growing heat, he grabbed the handle of his door only to feel the intense pain singe his fingers. Taking several steps back, he lunged against the door, feeling the hinges give way slightly. This time, aiming for the lock, he kicked with as much sleepy muster as he could manage and busted the door open. Met with an inferno of swirling flames and broken windows, the interior of their little home was torn asunder. Seeing the hilt of his father’s short sword sticking out from behind the table, he grabbed it and ran outside.

Dark objects darted across his vision in the dozens. Some clad in dark clothing and armor, others in nightwear, being chased by the former. Unsheathing the sword, Aladrin took in a deep breath to clear his senses and looked around for familiar faces. It took little time to spot his father standing back to back with another village elder, both holding swords, and swinging wildly at dark, quickly moving, almost human looking objects hunched and catapulting themselves in alarming speed. Without a second thought, Aladrin bolted toward the fray in nothing but soot covered nightwear and abandon.

Within 20 paces, he could see his father was defending a small cluster of village members, most familiar, with some Ulven mixed in, from the attackers. Quickly diving under a swinging sword and between the lines of dark figures, he thrust his back against his father’s and faced the onslaught, shouting for the whereabouts of his mother. With his head turned toward Arendril,  and hearing that his mother was safely hiding somewhere with the majority of the other women and children, he turned once again toward the enemy. It was then that he noticed the crouching, disfigured faces of the dark figures. With green tinged skin and horrific features, they angrily shouted in a strange language and attacked in an alarming frenzy. 


“What in the devil are these things?” Aladrin found himself shrieking, still unable to fully comprehend what was happening.

“Mordok”, replied his father, in a hushed, but also anxious tone. It had been many moons, since he saw his father with a concerned look on his face. Between the blood soaked hair and various burn marks, it was clear that he had missed quite a bit of the evening. “I don’t know why they are here, and so far south in Nightriver territory, but that’s a discussion for another..”

His father trailed off, as the Mordok continued their assault. In flurries of steel and fury, Aladrin found themselves amidst a relentless barrage of flying arrows, axes, and shields.

“We can’t hold them here, we have to move!” Shouted Arendril, to the other village leader, who simply nodded, while taking a swipe at an approaching shield. Aladrin’s father then leaned in closer to his ear, “Son, I’m going to run forward, you grab these people and drag them out of the village in the opposite direction. Head to the woods, you’ll find your mother there guarding the rest of the women and children.”

“Like hell, I will. I’m staying here to fight”.

“You’ll do as I say… and watch your language.” His father replied, giving him a shove. “Or your mother will kill us before these things can”. With that, Arendril turned and gave an aggressive kick to the shield of an approaching Mordok, staggering it, then using the same shield as a stepping stone to leap past the attackers. Confused, several turned and pursued, as Arendril bolted into the smoky darkness.

“FATHER!” Aladrin yelled, attempting to move forward. The older villager with them, grabbed his shoulder, shaking his head feverishly, and dragged Aladrin the other direction, hacking away at a few lingering Mordok. Looking back over his shoulder, Aladrin squinted in an attempt to see his father’s figure still moving about, but was unable to pierce the darkness with his vision.

It felt like an hour, running and diving past various Mordok, only to turn and swing, catching them in the back with a swift strike. The two of them, along with the helpful hand of a stout female they were “rescuing”, made quick work of the single, looting Mordok they would encounter. Reaching the edge of the village, the elder turned to Aladrin. 


“Quick, now that we’ve avoided their attention, you meet up with your mother in the woods. I will take this group to the north of the village near the grove. From there, we will wait and reconvene once we know it’s safe to return to the village. Your father should meet us there within a day or two.”

“Are you sure? How does he know when to meet us?” Aladrin grew worried about splitting up so quickly.

“Trust me, your father and I go way back. When we first settled in Lairthudual, we had to backtrack a lot to keep bandits and various ruffians off our tail. It’s an old battle tactic.” He added with a wink. This was the first Aladrin was hearing about his father ever being in battle. “I promise, we’ll meet up in the village in a few days.”

Aladrin watched him and the other villagers slink off into the hazy distance before turning to head into the woods. Leaping over the logs he followed the instructions of the older villager to the center of the woods by the large crop of boulders. He knew the place well. Naturally, sunlit in a clearing, it was a great place to soak up some sun in the early spring days and to hide from the same glaring heat in the summer. Shrouded in a blanket of night, it was just as easy to find, as the moss that grew on the rocks rippled in the moonlight and laid a well lit path through the woods. Phantom images of Mordok flashed across his face as he stumbled through the trees, making him hallucinate that he was being followed. Every so often, he would stop and listen, utilizing his hunting skills to remain deathly silent. Then, when he was certain nothing was stalking him through the night, he continued.

As he ran, he could see the clearing begin to illuminate in the night sky, breaths of relief and exhaustion left his lungs, renewed with vigor to be reunited with his mother and the other villagers in safety. Looking down in the fresh light of the moon, he could see the heavily trodden forest path with recent foot prints, showing that they had indeed made it. As he approached, and slowed, he couldn’t help but feel anxious. He didn’t detect any noise coming from the clearing. No whimpers of saddened children, no gasps of frightened escapees. Just silence. Breaking into the clearing, the large boulders loomed above him bathed in the night light, but nothing else. No villagers, no mother. Hastily looking around, now with a sinking feeling in the pit of his stomach, he ran around the boulder, and again, and again. There were clear signs that someone had been here. Broken sticks and leaves, muddy footprints from the evening dew trampled into the soft forest floor. But then, silence.

Bolting once more through the woods, he headed to the second rendezvous point the old man had told him of. North of the village just past the large oak tree and grassy hill overlooking the vast plain north of the forest. Clearing from the trees, he could see the oak in the distance.With the smoldering village to his right and the oak tree beyond, he made a mad dash to the gathering place. Air had long  since left his lungs. Despite being a hard worker, diligent farm hand, and a skilled hunter, his entire body ached and his chest burned in agony with each breath.

“Please, please please…” Aladrin found himself muttering to himself as he broke into a renewed sprint coming closer to the giant oak tree. Reaching the base, he halted and threw his back against the trunk, listening beyond to hear any signs of Mordok or otherwise. Nothing. Peering from his hiding spot, he looked over the hill to spot the remaining villagers and hopefully his mother. Again, nothing. 

Staggering away from the tree, he collapsed to his knees in exasperation. Where were the villagers? Where was his mother? He hadn’t seen any blood in either location. No torn clothes, no drag marks showing dead or captured bodies being hauled away to wagons. Even here, he saw the remnants of fresh footprints showing the villagers had indeed been here. With a great breath of air and muster, he stood turning back toward the hazy, burning village. Plumes of great black smoke billowed against the night sky, occasionally shrouding the moon in thick blankets of soot. 

With sword in hand, he marched through the fields toward the village. Hoping for some kind of answer. As he approached the edge of the village, he again stopped to listen. Apart from the steady crackling of beams absorbing heat and flame and the occasional collapse of a distant building, he was met with an eerie silence. No shrieking of Mordok. No screams of fleeing villagers. No clanging of hardened steel against shields. Aladrin slowly walked up the main path through the village square where he had once stood on the basin steps to ward off attacking Mordok. Piles of dead and decaying dark figures lay on the ground, faces covered in blood, ash, and war paint. The occasional villager could be seen crumpled in a bloody heep at the foot of another dead invader, some with limbs, others without. The gruesome scene before him left him numb to all but the desire to be reunited with someone. Anyone.

Aladrin spent a few hours wandering the village’s smoldering remnants, hoping to find some kind of answer. Horrific scene after horrific scene could be seen after every corner, with bloody streaks depicting a horrid death followed by some type of mutilation. It wasn’t until he neared the far end of the village, following in the same steps his father had taken only earlier that night that he found some semblance of an answer. There, embedded in a pile of dead Mordok were two swords thrust between the rib cages and backs of freshly bled bodies. A long, curved, blade with a spiked pommel and dappled metal indents along the spine. Clearly, something only a Mordok would carry. And a second blade.

A long, curved cutlass. Belonging to his father.

—–

It had been a long, grueling year since he found himself leaving his village. Trudging through the thick marshes of southern Grimward, he felt his energy renewed when he saw a familiar town in the distance. Though, it had grown considerably since first seeing it over 10 years ago. Davens Hold loomed in the distance, and for the first time in nearly a month, he felt excited. Primarily for the chance at a warm bath. Tossing aside his walking stick, after crossing the wide river east of the Grimward southern woods, he was able to make the trek across farm fields and open terrain much faster. It had been a solid week since he had a full meal.

 

Almost a week, in fact, since he met a traveling pork merchant by the name of Lanseall. It was purely a notion of fate and divine intervention that they met, as meat appeared to be scarce in this area. Or perhaps, Aladrin found his hunting skills lacking due to exhaustion. Lanseall happened to be smoking a fresh boar when Aladrin stumbled into his clearing, collapsing near the fire. A few hours later, he was eating the best tasting meat he had ever had. For nigh a month, Aladrin learned the secrets of smoking and curing wild meat from Lanseall, and vowed, upon leaving his new friend, that he’d meet again and best him in his own craft.

“Before you leave,” Lanseall stated, wiping some fresh herbs from his mortar and pestle, “I suggest you take some time and relax. If what you’ve told me about your family still holds true, you might get some answers from town.”. Aladrin sat up. It had been almost a full moon since he first told his friend about the fate of his village. In fact, he wasn’t entirely sure the man had heard, for he was staring intently into the pit of his smoker, fanning flames, while his hair was catching fire.

“Just across this region is Davens Hold. I’m sure you’ve heard of it.” Lanseall said, using a flask of river water to clean his utensils.

“Of course, it was one of the first places we visited, when we landed from the ships”, Aladrin piped up, wiping his face of sauce. Even after a month straight of eating nothing but smoked pork, he had yet to grow tired of the sweet, savory, smoky flavor.

“Well, I’ve heard they have a carriage that runs the distance from there to Crow’s Landing”.

“What’s in Crow’s Landing?” Aladrin inquired. 

“What’s in… why, it’s the festival. Well… more like a gathering of cooks and drunkards who meet every year. We call it a festival. Every year, we meet, we eat meat, and we uhh… touch meats.” He added with a smirk, still looking down at his cleaning supplies.

“You touch.,.. Oh what the hell, man. “ Aladrin blushed.

“Basically, we all get together and get drunk, share stories, eat food, and we relax. Something you’re in sore need of. In fact, I’ll be heading there in about a week’s time after I do some more hunting. You’ve GOT to try this new ale that I had there last year. Absolutely blew me off my ass. I don’t remember the name of it, but some guy named…. Zen? Tea? Teazen?” He trailed off, in thought.

Aladrin immediately pulled himself away from his plate of meat.

“Surely you don’t mean Zenteagan”. He blurted, still with meat filling his mouth. How he still remembered the name, he wasn’t sure, but the name was burned into his memory as much as that day, so many years ago.

“That’s the one! Wait, how do you know him?”

“I met him back in Faedrun before we left! I never even thought of him until you said his name!”

After saying their goodbyes, a few days later, Aladrin bid his friend farewell, promising to catch up with him at the Crow’s Landing “festival”, but not before he had a chance to meet a long lost acquaintance. 

—-

The ride from Davens Hold to Crow’s Landing was considerably more eventful than he had anticipated. What Lanseall had described as a “carriage” service to the southernmost tip of the continent was nothing more than a drunk farmer with no family who carted people around in exchange for more wine. After securing his passage with the promise of as much wine as he could drink when they arrived at the festival, Aladrin spent the following weeks with a sore rear-end from a bumpy wagon and fighting off the occasional bandit who stopped their travels to rough up some coin. 

After arriving in Crow’s Landing, it was a considerably larger town than Aladrin had expected. With merchants, and no shortage of taverns, he ambled through the streets looking for the closest semblance of a “festival” he could imagine. It wasn’t until he neared the center of the town than he heard a distantly familiar booming voice.

“Why, that’s the taste of fresh, roasted barley and tasty hops my friend! HAHA! See how it caresses the taste buds delicately then BLAM! Smacks you right in the throat”

“Whether it’s ships or ales, you always have a lot of say, don’t you Zenteagan” Aladrin called out as he approached. His old friend turned around hearing his name, and stared at Aladrin. A few seconds passed, and his eyes lit up.

“Well, I’d recognize those ears if it took another decade! Little Aladrin Grey..Greywood! Aladrin Greywood, how are you, old friend?” He beamed, immediately disregarding the man to whom he was trying to sell and was now pilfering coins out of Zenteagan’s coffer.

“That… that guy is stealing from you!” Aladrin exclaimed, pointing past his friend.

“Oh who cares, most of that was fake money anyway. You think I’d have real silver lying around a place like this?” He laughed loudly, looking at the man reexamining the coins he stole, and throwing them down in disgust. “My, you’re armed to the teeth, aren’t you? What’s the occasion wait… that’s… your father’s sword isn’t it. He isn’t…” He tapered off, looking at Aladrin in concern.

“It is his sword, and I don’t know. I haven’t seen him in over a year.” Aladrin started, then seeing Zenteagan’s anxious looks, he waved him off. “I’ll tell you about it over a flask of your finest, what do you say? I believe I’m long overdue for a taste”.

Zenteagan continued his concerned look for but a moment, before smiling, and clasping a hand on Aladrin’s shoulder. “Of course! I know just the place!”

The two of them walked through the town, now starting to fill up with an alarming number of drunken and scantily clad individuals. After a few minutes of walking, Zenteagan stopped in front of a large wooden door with a hastily scribbled sign above it saying “The Wandering Bard”.

“Is this…an actual tavern?” Aladrin asked inquisitively, looking at the questionably official sign.

“Well… yes and no. But mostly no. It’s better to not ask questions”, his friend laughed after knocking with a few loud bangs on the door, which cracked open and some leering eyes could be seen peering from the darkness.

“Aye, Zen is that you?” The voice asked mysteriously. 

“The one and only!” Zenteagan exclaimed with a slap to his thigh. The entire conversation ended there, as the door closed, then, following a harsh click, reopened with a hand extended.

“Well, then come on in, your ale will pair nicely with the little magic show we got going on right now.”

Aladrin had never experienced so raw an environment as the inside of the Wandering Bard, or whatever this place was. Drunkards brawling, fornicating, dancing, and passed out on the floor. Openly naked women walking about, with an equal number of openly naked men following either in tow or leading. They sat down, and Aladrin noticed the barkeep was a short, questionably aged individual barely able to reach the top of the bar, but yelling with the language of a sailor. It made him briefly reminisce of the first time he cursed in front of his mother, and she assailed him with a flying eggplant from across the kitchen. He doesn’t remember what he said, but he does remember he didn’t say it again. At least in front of her.

In the middle of the open space was a man in a wide brimmed hat, casting spells and creating baubles out of thin air, only to have them disappear seconds later. The magic show, from what Aladrin could surmise. It wasn’t much of a show, as the mage was merely performing child’s tricks while sneakily moving towards and away from unattended bags in the vicinity.

“Hey Zenteagan…” Aladrin started, nudging his friend.

“Please, you’re an adult now. Call me Zen, no need for formality”.

“Of course Zente…err…  Zen. What’s up with this mage. Is he stealing?”

“I should imagine so. I can’t see why anyone would be amused by these kinds of parlor tricks until it’s meant to be a distraction for something else. I’ll tell you what, nothing is more distracted than a drunk audience, and it doesn’t get much drunker than this!” Zen laughed, holding his belly. He was clearly in his element, Aladrin noted, with he far from his own. He hadn’t ever seen this type of debauchery, yet at the same time, there was a familial tone to it all. At least, until the mage was caught with his hand in the bar til. Unfortunately for Zen and Aladrin, they happened to be in the way of the oncoming bouncers.

“HEY! That’s enough out of you!” A large Ulven man shouted, grabbing a club leaned against the wall. He hastily made his way toward Aladrin, who stood out of force of habit if nothing else.

“Wha…” Aladrin started, but not until Zen and Aladrin felt a shove from behind. The mage had received a rather hearty accosting from one of the naked women who had assumed it was him that slapped her back side.  With physical agitation coming from all sides, the three individuals found themselves amidst a huddle of angry, naked, and drunken people all trying to punish someone for something, while it felt unknown what the actual crime truly was.

Aladrin felt a firm hand grab his cloak at the same time as he took a knee to the stomach from a thin, naked man with glittery skin.

“Time to go”, the voice said from behind him, as he felt his entire self being lifted off the floor and up and out the back door of the tavern. As he was dragged through the doorway, he collided with the mage, who apart from a busted lip, appeared in good spirits. Perhaps, Aladrin guessed, because he had consumed quite a few himself. Whomever was dragging them out of the tavern apparently had both of them in tow.

Moments later, he felt the roughly, scarcely grassy ground collide with his still swollen back side, and looked up to see not only himself and the mage, but Zenteagan also in a crumpled heap on the earth beside him. Looming above them was, strangely enough, the diminutive barkeep who spoke with a rather gruff voice.

“I SAID, it’s time to leave. You can participate in the festival next year. Leave the mage at home”.

With that, he slammed the door closed, and the sound of music and shouting resumed once more from within. Aladrin leaned over to the barely conscious Zenteagan and said with a groan, “I think it’s best we do our drinking elsewhere”. With an alarming speed, Zen hopped up, brushed off his cloaks, and checked his coin purse.

 

“Ah good, it’s still there. They didn’t get the real one. Can never be too careful!” He laughed, hauling Aladrin off the ground. “Now, who is our clever little mage friend who deprived me of a week of drunkenness”?”

“Ah right, umm… sorry friends.” the mage started, getting up and gingerly touching his lip with a wince. “The name’s Connor Ashmane”.

“Well, Connor, while I appreciate the rabble rousing, I think you owe me a drink. You can buy it in the next town over with the coins you’ve been stealing all night.” Zenteagan said with a dramatic flair and his hands on his hips. “For, I should, right now, be face deep in a tankard of ale and a bed full of women”.

“Right, yes, well. No worries, no problem. Let’s just head on over to Newhope. I hear there is a great little tavern there that’ll sort you right up”. Connor replied, digging around in his cloak, appearing to be looking for something.

“Newhope, well, that’s a bit further than I’d like to go for a drink, but I’m heading that way, myself.”.

Aladrin, finished cleaning himself off, and applying a salve to an open wound from a bottle, “Actually, before we head out, I’d like to see my friend Lanseall again real quick. He was the one who told me you’d be here, Zen.”

“Did he now, and how did he know that?” Zenteagan replied with a furrowed brow.

“I guess he had some of your ale last year, and thought it was amazing. He said he was coming back just for more of it”.

“Well, then I’m sorry that he’ll miss it” Zenteagan distressed with a feigned exasperation. “For to deprive one of a Wincress ale is a tragedy akin to a dive in the Dirge.”

“What now?” Aladrin asked, again unsure, as he knew that Zen held a lot more knowledge than he. 

“Oh boy, well, that’s a long discussion, definitely over a drink. In any case, I’m sure you’ll see your friend on the way to New Hope, as our paths are likely to cross. How did you get here? Did you pay for the carriage service?”

“Why does everyone keep calling it a carriage? It’s a rickety wagon with a drunk old farmer..”

“Ah, so you HAVE met him. Good, yes, let’s go find him, and we can head out. Aladrin shook his head, unsure of what to make of the last few days.

 

—-

 

The next few days felt eerily familiar, as the trio traveled along the same dirt road in the same old wagon, pulled by the same old farmer. Though, unlike his previous journey, this man and Zenteagan apparently knew each other, and conversed joyously the entire trip. Connor and Aladrin sat awkwardly in the back making small talk.

“Well, what have we here…” Aladrin could hear Zen say from the front of the wagon. “It appears a tree has fallen in the road”. Looking up and past the farmer, it did seem that at some point a tree must have come down.

“That’s weird,” Connor piped up. “We haven’t had any thunderstorms or heavy winds at all.” Just then, Aladrin spotted some quick movement in the treeline. Something he saw only a few days prior in this journey.

“It’s a trap!” He exclaimed, drawing his bow off his back and knocking an arrow. Surely as he had spoken, a dozen bandits seized the opportunity and darted from the woods toward the wagon. Zenteagan and Connor both lifted their staffs and began to channel mana to cast a spell, while Aladrin dropped one of the bandits with an arrow. Several of the bandits carried crossbows, and Aladrin felt bolts whiz by his ear with barely a hair missing his head. Another two bandits dropped from Zen and Connor casting spells. The bandits were closing in rapidly, and the horses begane to buck wildly, throwing the occupants around in the cart.

“Make for the trees!” Aladrin shouted, dropping another one with an arrow, before stowing his bow and pulling out his two long swords.

“Are you insane, that’s where they came from!” Replied Zen, hastily channeling more mana, while kicking down at a bandit attempting to swing at his legs.

“I know the woods like the back of my hand. We can take them out one by one, let’s go!” Aladrin shouted.

 

After a blinding ball of light, dazing the few bandits hovering around the wagon, the three jumped from the cart and made a mad dash for the closest gathering of trees. Aladrin knew he would be much more effective in combat when he could use his natural environment. Zen and Connor were not so sure, but having seen Aladrin drop three bandits before even pulling a sword, they had nothing to do but trust him.

The three ran into the woods, but stayed as close together as possible. The dense, thick woods offered little protection from natural, thorny shrubbery, but greater protection from arrows and heavy swings of a sword. Several bandits made a hasty pursuit, and found themselves chasing the three through a heavy brush of briarwood and bramble. Aladrin quickly darted from tree to tree, looking for the best one to scale. Spotting it, he quickly climbed his way up, and obscured his position from the pursuing bandits. Zen and Connor continued forward, aware of the plan to ambush the chasing bandits. Moments later, Aladrin saw the three following closely behind and jumped on top to take them by surprise. Knocking the one he landed on unconscious, he rolled aside and quickly slashed at the legs of the remaining two. Barely seconds passed that two more bandits quickly jumped out. However, this time, Zenteagan and Connor quickly dispatched them with prepared spells, as they revealed their position from behind nearby trees.

After dispatching the three incapacitated bandits, Zenteagan clasped a hand on Aladrin’s shoulder.

“Your father would be proud to see his sword being put to such good and well-trained use. Though, seeing a Mordok sword being used alongside, does fill me with a bit of unease as to the story of how you acquired both…”

Aladrin smiled back and returned the friendly hand on Zenteagan. “That is a story for another time. Right now, we have I believe three more awaiting us somewhere in these woods”.

“Well, we’ll take care of them right quick, we will!” Yelled Connor, as he brushed off his wide brimmed hat. Moving away from the three, he reaffixed his hat, turning. “I think we make quite a tea….”

SNAP!

The feeling of air flew past their faces, as an immense net hoisted them far into the trees. Dangling helplessly, they heard the chuckles of some voices below.

“Looks like we managed to grab some live ones, boys”. One of the voices said. In the position they were in, it was difficult to establish which one was talking. The trees provide shelter from the sun during warm days, but as the night wore on, it also brought about darkness much faster. With the sun setting, it became painfully apparent that they would be dangling in the dark soon.

“Whatcha think, boss? Skin them and make some new clothes?”

“Nah, I want the pretty one’s face”. 

Zen, leaned over to Aladrin and whispered “they’re talking about me. Hehe.”. Aladrin scowled at his friend’s light-hearted comment, as they were in serious danger. Suddenly, out of nowhere, a loud voice echoed in the trees.

“GENTLEMEN”

“What the hell?”
“Who was that?”
“Show yourself!”

“GLADLY!”

The next few seconds were filled with horrific screaming intertwined with the sound of metal tearing through flesh. No sooner had it started, then it was quiet. The giant net suddenly gave a lurch. Aladrin could hear Connor say “Uh oh”, before they heard a ripping noise, and they plummeted toward earth. Colliding with the soft forest ground, they rose, brushing themselves off and favoring a few limbs.

“GENTLEMEN! GREETINGS!” A voice rang out again, this time from behind them.

Turning, they could see a tall figure, clad in armor with an immense tower shield, holding a torch. Beside him lay the three bandits in a pile of bloody sinew and flesh, pinned to the ground by an impressively long sword.

“Uhh, hey there” Zenteagan spoke first, “Thanks for saving us. I’m Zenteagan Wincress, this is Aladrin Greywood, and Connor Ashmane.”

“HELLO! I am Stanley Lorden, the last of the Guardians of the Wall. At your service!”

“Guardians of the Wall, what’s that?” Aladrin asked, finding he knew a lot less about the world than he thought.

“That’s… a story for another time” Zenteagan interjected, “right now, I’m sure we still have bandits following us still, and it’d be fantastic to actually get my ale for a change.”

“I will escort you to the next town” Stanley spoke, offering his hand. Aladrin gladly took it, appreciative for the help and looking forward to getting out on the open road again. As much as he loved being in the woods, with the onslaught of Mordok and bandits, it was painfully clear that he would need all the help he could get.

——

The following few days passed without much note. The three arrived at Newhope and hastily made their way to the nearest tavern. Guzzling down pint after pint and joining in merriment, they spoke excitedly about their future prospects, how they felt working together, and after an evening of joyous fun, the four agreed that they would travel together from here on out. Whether it be adventure or daring escapades, it had been a long time since Aladrin felt at ease. 

Connor apologized for setting off the trap, stating he wasn’t much one for the woods. Zenteagan reassured him that as long as he didn’t try to distract them with magic tricks while stealing their silver, all was forgiven. Stanley Lorden spoke at length of the history of the Wall, their adventures, how they disbanded, and how he still carried true the namesake of their predecessors. Aladrin gave a brief recount of his past, how he fled from Faedrun and settled in Mardrun. The attack from the Mordok, and how he found his father’s blade. Zenteagan listened intently, appearing to have shaken off the effects of the alcohol, nodding and furrowing his brow at points in the story. It was truly serendipitous that they meet again, and Aladrin was glad to have finally found some friends whom he could trust. 

Lanseall was right. He needed to relax. His life had been difficult, but so had Zen’s. Seeing the older Syndar laugh merrily despite the despair and trauma they had both shared, reminded him that life could still be ok. He missed his parents with an anxious heart and could he, he would have wept openly. But he didn’t. He smiled, stood and toasted his new kinship, and after a few hearty drinks and a handshake to solidify their agreement to continue on as a group, Aladrin did something he hadn’t done in over a year.

He sat down on a free barstool, pulled out his lute, and began to quietly play, whispering to himself the words of his mother “We will be ok, Aladrin. I promise.”