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Emilia Sötbeck

Character Name: Emilia Sötbeck
Player: Sadie Raab
Race: Human
Class: Rogue
Traits: Blue eyes, naturally brown hair, though it changes sometimes when she has a mind to. Shaggy and short at the present, but she is growing it out
Born: July 14, 243
Birthplace: Farfield Village, Vandregon
Family: Biologically, none she is aware of. Considers Uthrid Cameburland to be an older brother
Known Skills: First Aid, Blacksmithing and Field Repairs

My early life, or what I can remember of it, was influenced heavily by the Vandregonian military. My father worked as a smith for them, keeping their swords sharp and their hammers heavy. My mother was a triage nurse, gentle as they come, always there to save the lives she could and to comfort the ones she could not. As a young girl, I would listen with astonishment to the men and women who would come through my father’s forge, telling their tales of honor and glory on the battlefield. My father insisted that if I wanted to be in the smithy and distracting his customers, I could at least learn how to swing a hammer. I started watching him work, though I was still too young to be much good at anything. Still, the kindling had been lit.

I must have been just seven years old when I knew something was wrong: both of my parents were trying not to act weird, as though the happiness on their faces was just a mask. Soon I found out why. News had reached them that the unit they both worked closely with was going to be dispatched soon, near to the front lines, and my parents alongside them. I was too young to come with, and without relatives nearby to look after me, my parents sought an alternative. About a week before they departed, my father repaired the shield of a man named Sir Theobald Jarnson. He was as tall as a tree, and just as broad. His shoulders were heavy with age, but his pride kept them up. A graying beard hinted at his true age, though the fire in his eyes and spring in his step would have you convinced he was a young man. His stories enthralled me from the first time I met him, his voice booming and enthusiastic. He and my dad talked for a while, looking back at me frequently. They both looked sad. They were talking about me. Finally, Sir Theobald stood up and came over to me. Kneeling to meet my gaze, he asked me if I wanted to come with him. Not as a squire, of course; he already had one of those. I was to take what my parents had showed me of field repairs, both of equipment and of flesh, and use them to keep him and his squire, Uthrid, as healthy as I could. I couldn’t believe my ears: I was going to get to travel with a knight! Stories from soldiers are great and all, but the knights were a cut above: chivalrous and noble, with glimmering armor and swords as sharp as they come. They were more than warriors; they were heroes.

We set off soon after that day, and I promised my parents that I would learn everything that I could, and that I would make them proud. I practiced fixing Sir Theobald’s armor when he would let me, but it was mostly repairing Uthrid’s chain. I would also pick up any tricks I could from local healers about how to clean and dress wounds, though I could never quite grasp the more intricate, delicate work. I could keep a man from dying from his wounds, but actually fixing them was beyond my skill. Then there was the combat. Gods, how I loved watching those two spar. Uthrid was getting older and stronger, probably fourteen years by now, compared to my nine. He was quick and tenacious, but it was clear that Sir Theobald’s patience and experience were more than a match for the young man. Still, they could spar for what seemed like hours, and I could watch them for just as long.

The next year, we heard about the Fall of Aldoria, and Uthrid grew nervous. His parents lived close to the Aldorian border, and he feared for their safety. After a few days of pestering Sir Theobald (and a disgraceful number of puppy eyes from me), our mentor agreed to go check on his squire’s family. When we got to the village, we were moments too late. Undead shambled throughout the square. Uthrid drew his sword and rushed in, connecting quickly with the remaining town guards and fighting by their side. Afraid of losing his squire, Sir Theobald followed shortly behind him, cursing at him for his recklessness the whole way. I kept pace with Sir Theobald, believing that by his side was the safest place to be. He had given me a practice mace for the rare instances when I would be allowed to spar with Uthrid, though it was little more than a club. Still, it was my weapon, and I told myself I would use if for great deeds. When we got closer to the melee swirling around the village, I felt a cold hand on my arm pulling me away from Sir Theobald. I screamed. He turned. Lowering his shoulder, the man who had become like a surrogate father to me barreled into the husk that had grabbed me, wrenching my arm free from its grasp and falling to the ground beside it. The fight turned deadly in a hurry, and Sir Theobald managed to drag a furious Uthrid away from his hometown. We had survived, but only barely.

Sir Theobald urged us towards the coast, paying a small fortune to secure our places on a ship away from Faedrun. He looked…unwell, though I was scared to say something and anger him. I was already ashamed that I was unable to defend myself and that he had to come to my rescue. Eventually, I worked up the courage to ask him if he was injured at all, and that I could try to patch him back up if he was. Reluctantly, he removed his gambeson to expose his tunic, stained with blood along his left arm. I gently rolled up his sleeve and gasped at the wound: a large chunk of flesh had been bitten out of his forearm, and blood and pus coagulated in a putrid slime oozing from within. He must have sustained it during his fight with the zombie that tried to take me. This was my fault: I insisted on coming with him but couldn’t defend myself, and now he had come down with a serious infection and fever. I tried to recall everything my mother had taught me about treating illnesses, but nothing worked. Some days he was worse than others, but he and I both realized soon that if he was lucky, he would only lose his arm.

He was not lucky.

Uthrid ended up saving me from myself. He was the one to take charge after Sir Theobald passed, trying to convince me that crying about what had happened wouldn’t bring Sir Theobald back, nor would it keep it from happening to anyone else. We were still young and now we were alone in the new world, but at least we had each other. I would work odd jobs trying to make ends meet, while Uthrid looked for work more suited to his skills. He worked as a bodyguard mostly, convincing clients of his worth despite his age. I was always there to clean up his mistakes, whether they were dents in his armor or wounds on his body. We continued to grow up together, earning our keep during the civil war and taking a break in the months that followed. During this break, Uthrid began to encourage me to spar with him, and I reluctantly obliged. I focused mostly on my shield work, and at the risk of sounding vain, I got pretty good. I’m not keen on the idea of hurting people, so using a weapon is still somewhat foreign to me, but I’ve learned the hard way that if I want to save those that I love, I can’t just wait around for them to come back.

Uthrid brought me word of a new initiative recently called the “Shield of Mardrun”. It sounds ambitious, so it’s right up his alley. I’ll be coming along, too; someone has to make sure he comes home.

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Finnath

Character: Finnath

Player: Jake Segor
-Male, Age 49, Rogue class
-Syndar of the Phoenix
-Professional wanderer and expert in finding fancy plants and rabbits

Finnath had always had trouble staying focused with much of anything. Born to the Phoenix tribe in the deserts of the May’kar Dominion, he was easily distracted by anything that wasn’t sand. When the Phoenix would stop in any city, big or small, Finnath would almost surely get lost trying to explore anything he could.

His father was a hunter and trapper, his mother passed during childbirth. While his father admired Finnath’s curiosity and excitement, he also worried since he knew the dangers of straying too far from the group in the desert or, maybe worse, in a city. While Finnath wasn’t very attentive to his father’s teachings of trapping and the many ways to skin animals, he picked up what he needed to at least make him proud.
Finn was far more interested in hearing stories about lands with great green forests, wide blue lakes, and strange and different customs. He especially loved the stories Laertes would tell and would constantly pry for more details about these far off places.
When he was 19, the decision to follow Magis Yara was made and Finnath was beyond thrilled to be going on a real adventure. Sure they had made many treks across the desert before, but he always knew that it would lead to just more of the tan and brown expanses. Now he’ll actually get to see something new, the sea that he’s heard so much about. His young optimism held strong in the harsh travels through the desert. Game was scarce and remaining food had to be rationed. His father would often give his own food to Finn and unthinking, Finn would graciously eat it. After a time, his father grew exhausted and ill, like many others.
As reality began to set in, the gravity of the situation wore at Finn’s optimism. He knew he had to help his father, he would plea to the clerics of the group but their energy was also quite tapped. The most that could be done was to try to find reagents to concoct tonics that might help him and others who had also been suffering from this ailment. In foreign lands with not much hope, he decided to try to search for these reagents himself. The next time their caravan stopped for the night, he snuck out of camp and went on his own, scouring the dunes for any of the scarce plants he could find. After days of repeating this and making very little progress, he knew he would need help.
Anariel was older than him by two years, growing up together he knew that he could trust her. Finn knew that with her desire to help others, love of adventure, and being his friend that she would be willing to help. With Anariel’s camel, Clementine, they were able to cover much more ground. After three nights with no success, it began to feel dismal. His father grew weaker with each day. On the fourth night they found a lush oasis, plants of all sorts grown around it! They collected what they could carry and took it back. Overjoyed, elders put the reagents to good use, healing Finnath’s father along with many others. Finnath and Anariel tried to explain where this oasis was, but when the caravan got to that spot, nothing remained, as if it had all been some sort of mirage. While his father still recovered, Finnath tried to take up his responsibilities. He began to wish he had paid more attention to his father before, and found himself asking more questions about his trade with each passing day.
When they had finally made it, Finn’s eyes grew wide, taking in the sight of the most water he’d ever seen in his life. He ran to the shore and simply couldn’t believe this to be real. Just as he’d been told, it was almost the total opposite of the desert. It was blue and wet everywhere! The Phoenix stayed here for some time, he had heard it was to find ships and someone willing to captain them. He would spend these days exploring this port city, watching dock workers bring in boats and fish, so many fish! He’d never seen live fish like this before and was intrigued. He attempted to board a fishing vessel once. Snuck on as they took off. It was then that he truly learned what it meant to be seasick. While he didn’t learn much about fish that day, he did learn that he didn’t like boats. Months passed and eventually the day came to board a ship to find their new home. Finn spent most of that time below deck. He was far less helpful on the seas than he had once imagined himself being. He found himself wondering if an endless sea was actually worse than a desert. And for all the times that they wished they had more water in their travels to get to the sea, now he only wished it would go away. After storms on the sea and in his stomach, they finally land at their new home.
If he had been excited when he first saw the sea, it didn’t even compare to what he felt now. In his heart he knew that this place was the home he had always dreamt of. Lush greens and blues of trees and the accent of the sea. Sand on the beach even felt welcoming, for the first time he may have even enjoyed its tan hue and coarseness under his feet. The only thing to break his near trance like state of taking in all of these delightful colors, is the sounds of his friends and family cheering in excitement. That day they built a basic camp and much celebration and praise to Solarus fills the air until night. The next day, and each day after that, they find ways to survive and make this new home their own. Finnath and his father build a small home on the ground. As much as Finn wanted to live in the trees and be closer to the sky, his father’s stamina still was not the greatest and this was much easier for him. The days were spent exploring, finding new fruits and other foods along with small animals. Finn loved to watch the rabbits on the island, the way they would dart here and there always made him smile. He had no qualms to hunting and trapping them, but everyone agreed that had to be done in moderation. This gave him more than enough opportunities to spend time spectating. Over the years he learned to truly love providing for his community. As much as he loved going out into the forests and traversing new portions of the island, seeing the joy that he would bring to the faces of the others brought him something even more.
Days pass like hours, and years pass like mere weeks. They name their new home Fire Isle and it goes from surviving to thriving. Finnath perfects his skills with traps and bows. He even lures some groups of live rabbits into a make-shift pen and starts raising them. On a fateful day, a group of Phoenix lead by Laertes and Anariel head off to see if they can find more land. Word travels back that they found humans! They start to travel back and forth, each time coming back with more exciting stories than the last time, and with more silver. Finnath continues his daily life, tending to his rabbits and foraging what he can even though it becomes less necessary each day. One day, after walking one of the same trails that he’d walked every 5th day of the week he came to a realization. He was bored. As a member of the community, he feels a responsibility to stay behind. Over time his father takes notice of Finn growing depressed and follows him one day. Knowing what needs to be done, he packs Finn’s things and that night he convinces him to join the expeditions heading north, saying that if there’s anyone who could help bring color and sunlight to the dirge, it would be Finnath. Standing at the shores of Fire Isle, Finn wonders if the north will hold the same excitement as those first steps that he took onto the island. As he sees the Phoenix ship come into view on the horizon, he can’t tell if his stomach is starting to turn with excitement or the ever so fond memory of seasickness. An hour later he’d come to realize it was both, but still manages to keep a strong and wild smile.

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Simone Fitzsimmons

Name: Simone Fitzsimmons
Age: 19
Race: Human
Occupation: Herbalist. Heals people with magic-y stuff
Known Skills: Observation. Listening.
Birthplace: Faedrun
Appearance: Black hair that she usually keeps down, shorter than most people,
Relationships: presumably plenty of Order members know her since she grew up in the Order

Fear. Leaving the old world, coming to the new world. To Mardrun. It was all I had. Fear of the dead. Fear of the water. Fear of the fangs. Fear of the… monsters? Mordok. They’re called mordok. The fear kept me alive. Survival instincts are just another fancy term for fear. Bravery is just a fancy term for ignoring your fear.
I don’t remember my parents. I know they were part of the Order. I also know they died before we got to Mardrun. I don’t know how. I never asked. I do know that I came to a new place, alone and horribly afraid. Surrounded by adults I didn’t know. I know that the people I met here saved my life. I know that the place they took me was the only place I felt like I could breath. I know the things they taught me, about Arnath and his teachings. The big people who wore their heavy armor suits, I called them the smart ones. They marched in their bravery costumes with their short hammers and courage shields. I could never imagine being that close to something attacking me. I keep a sword just in case, but I’d much rather keep my distance. About 9 feet, to be specific. But Arnath demands that I stand true, to not recoil before my enemy. That doesn’t stop the fear, though. It just means i’m better at ignoring it than I was as a child.
I used to hide behind those taller than me. It wasn’t difficult then, as a child. It probably isn’t difficult now, since even full grown I’m still as tall as a child. I would sit close to the fire while I meditated so that I wouldn’t think about how cold I was. In time I learned that letting your eyes adjust to the darkness is the best way to stay safe, so the things in the dark can’t creep up on you. I also learned that venturing outside of Starkhaven was dangerous on its own, but most of the time, incredibly necessary. I still don’t like going out. But bravery doesn’t mean having no fear, it just means looking past it. I can be shaking in my boots and still protect myself.
I’ve never been the loud type. Or chatty. Or talkative at all, really. It’s always been, ‘speak when spoken to, stay out of the way, don’t fall behind.’ Mardrun is a chaotic place, full of people with far more important jobs than just me, as useful as I can sometimes be. Besides, being distracted making small talk never helped anyone. Quiet people are often ignored, which makes it a lot easier to listen in, to observe. To be His eyes. It’s important to stay aware and get the job done. And to stay aware to stay alive.

 

Update:
As Starkhaven settled after the events of The Order Civil War, Simone found herself spending more and more time in the settlement and less time out and about on Mardrun. Eventually she fell into a comfortable routine within the City and found her own way to serve Arnath in her life and actions. Her days of campaigns and adventures had come and gone.

 

Retirement Story: 

On Simone’s desk in her room in Starkhaven, her journal sits. Folded inside is a piece of paper with the chivalric code known as “The Path” written. Between each line of writing, there’s smaller handwriting. The paper is dotted with water droplets that have made the ink run, but it’s still legible.

The journal page with the folded paper reads:

“June 25, 267

Duty to the People:

Serve justice. Protect the weak. Serve justice. Protect the weak.

Duty to Arnath:

Be the good that strikes down evil. Devote yourself to The Path.

Duty to the Order:

Obedience to the Order. Obedience to Arnath. Have the courage to walk The Path. Serve Arnath.

Thou shalt not give into sways of great emotion, but allow them to further thyself.

I felt every emotion when my spear went through the children of the Fist. I don’t feel any ‘further’.

Thou shalt carry forward on all thy endeavors, even through hardship

This isn’t hardship. This is… cold guilt.

Thou shalt understand that all things come with time

No time will heal them or their wounds. They will never step foot on The Path again. Or any path. They’re dead.

Thou shalt respect all weaknesses, and shalt constitute thyself the defender of them.

The children… oh Arnath… the children.

Thou shalt not recoil before thine enemy.

We’re they truly the enemy? Is the enemy someone who interprets Arnath’s teachings differently than I?

Thou shalt never lie, and shalt remain faithful to thy pledged word.

I will not lie. I will not lie by omission. I will not pretend I didn’t cause tragedy after tragedy. They had families.

Thou shalt be generous, and give largesse to everyone.

What have I given? What have I provided?

Thou shalt be always the champion of the Right and the Good against Injustice and Evil

I am not right, or good, or just. I am a murderer.

Thou shalt treat all with the love you would treat thyself

Where was my love? Where was I?

Thou shalt remain humble even if thy do great deeds, for it is the Path that matters most.

The Path. All my great deeds, for The Path. All that death, for The Path. All the blood on my hands. For The Path.

Thou shalt honor your friends, Order, and country.

My friends. My country. The Order of the Light.

We were supposed to be walking The Path. We were supposed to be walking the path of Arnath, softening the hard edges of the church. We were supposed to push for diplomacy, be more progressive, push Starkhaven forward.

Is this what Arnath wanted? For his Path to be riddled with the bodies of his followers? His children? For strangers we’ve decided to call ‘allies’ to march with us and strike down our own?

I can still feel the blood. I can still hear the children screaming. I can still see the look on their mothers face when I put my spear through their guts.

What kind of person puts their children into a fight?

What kind of person fights those children without question?

Is this The Path? Is this His Light?”

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Aethelwulf Var Sulyvene

Character Name: Aethelwulf Var Sulyvene
Played By: Jared Helgestad
Gender: Male
Class: Rogue
Race: Serous Syndar

(Excerpt from the journal of Aethelwulf Var Sulyvene)

When I looked out from the small window below the deck of the ship I was on, I saw the smoke rising in the distance and could barely hear shouting on the shore in that small village. I had rose from my bed to get a better look I saw men in armor running around shouting orders.

Although I couldn’t hear them, I could tell what was happening; I knew it far too well. Orders for the soldiers, being shouted at by their superiors. I would be there with them if it wasn’t for the archer.

That damn archer…

If it wasn’t for him I’d be out there on that shore with my brothers and sisters and I wouldn’t have this damn breathing problem. Protecting the civilians as they were loaded onto ships, but instead I was wounded and deemed incapable of assisting in any capacity. So I was loaded onto a ship myself…

They wouldn’t survive…

There were not enough to fend off the numbers that were reported. They knew it too and yet they stayed to fight as I should have been. But I was left wounded and could not. I have always resented the fact that I was not there when they fell to the undead. I should have been there with my brothers and sisters fighting with them in the final moments of their lives.

I would not have made any difference. I know that…

But I would not have this guilt on my conscience. That is why I took the Rahd Noc.

I will NEVER let anything like that happen ever again. In the name of the Galendhidur and all those who gave their lives in defense of the innocents of Faedrun I won’t let it. I dedicate the life that was spared from death on that now forsaken land to this cause…

RETIREMENT:

In the Fall of 270 Aethelwulf hung up their adventuring sword and retired from the road, accepting their role as the Captain of the Guard of Key’s Crossing where they could be the most useful. This is their story:

Aethelwulf looked at the sword on their desk. The small burs on the blade caught the flickering of the candlelight making it almost sparkle. It was an old ornate sword, one that had seen much combat against many foes. 

Aethelwulf remembered the first time they held this sword, when she had handed it to them, clearly trying to show off. She was beaming with pride for the family heirloom that had just been inherited. 

Aethelwulf remembered the second time they held the sword. Her body lying on the ground, bloody and broken against a horde of corpses and traitors. 

Aethelwulf looked to their right towards a small mirror, eyes fixed on the Rahd Noc. A hand slowly gripped the sword as their gaze slowly turned back towards their inheritance. They stood up and walked over to the wall and placed the old sword into it’s new rest mounted on the wall. 

They moved to the desk again and picked up the paper that lay on it. A letter addressed to Cordyn, the new Magistrate of the Ravens. The contents of the letter were scratched out and the ink smudged. Aethelwulf crumpled the paper and threw it across the room. They started walking to the door, stopping just before exiting to strap on the basic side sword kept at the entrance to the office.

As Aethelwulf made their way towards Cordyn’s office, they remember the last time they were out in the field. They remembered the Undead that nearly killed them and Alestear. Aethelwulf stopped for a moment to stretch their leg, the same leg that had been broken and infected from that fight. It still ached sometimes just like their neck from the injury that forced them onto the boat to Mardrun.

After a while of resting against the walls of the corridor, they continued walking. Eventually they made it to the door of Cordyn’s office. Aethelwulf hesitated for a moment and took a deep breath. They were certain in their decision. It would be more effective if they just organized things. If one of their guards was not fit for active field duty they would not send them out. And so Aethelwulf, guard captain of the Ravens of Keys Crossing knocked on the door to tell Cordyn the news…

 

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Throngar Torvist

Name: Throngar Torvist
Played by: Michael Hannes
Class: Warrior
Race: Ulven
Hair: Brown
Eyes: Yellow
Skills: Two-handed, Rage, Pull arrow, Improved armor proficiency, true grit.
Appearance: Long brown hair kept back by a top braid, Piercing yellow eyes, 8 fangs, scars across his face and body.
Rumors: “He was put in the fight pits at Stormfang to die but has never stayed down for long.”

Beast, abomination, animal, monster. All of these labels and more have been used to describe Throngar Torvist. He has no memory of where he came from or who he is. Found 23 years ago as a baby in the deepest parts of the Great Forest by Vilkas Stormfang, Throngar Torvist was taken to live in the Stormfang outpost. Vilkas gave him the name Throngar out of respect of a childhood friend lost to Mordok raids. He also sensed a certain strength within the child, something that would separate him from other Ulven. This intrigued Vilkas, as well as made him wary.

As time went on, Throngar seemed to grow faster than the other children. His fangs grew in before the others and in greater number than normal. Where most Ulven have around 2-4 fangs Throngar has 8. His eyes were a piercing yellow color. He would fight with the other children unprovoked and cause serious injuries. This made Vilkas uneasy at the child’s blood-thirst at such a young age. He decided Throngar was more of a concern and threat than he was worth. Vilkas had Throngar thrown into the fight pit against a wolf that had been captured. With only a rusty dagger Throngar survived the ordeal, earning a new scar in the process. The boy’s tenacity was impressive, and drew a small crowd, which did not go unnoticed by Vilkas. As years went on Vilkas turned Throngar’s punishment into spectacle allowing wagers to be placed on any who wanted to face Throngar in combat but made sure to keep guards on hand to stop the fight before there were casualties. Two were always assigned to Throngar to keep him from continuing to attack defeated opponents.

Marked by countless scars, Throngar’s greatest strength was his ferocity. At times he was more animal than Ulven, it seemed. This made Vilkas begin to greatly fear the boy. As he grew larger, stronger, and tougher, Throngar’s reputation preceded him and he found fewer and fewer willing opponents in the pits. Something was abnormal about this Ulven. His brutality and savagery were like nothing seen before aside from Mordok. He threw himself into the fight with no concern for his well-being.

Vilkas would abuse and mistreat Throngar in hopes to break his will and follow Vilkas’ orders. It only made matters worse. Throngar’s rage and hate for Vilkas grew more and more with each victory in the pit. Vilkas could see the hate in Throngar’s gaze. He was an adult now and could not be controlled by anyone. Rather than continue fighting in the pits, growing stronger and more resentful, Vilkas summoned Throngar for what would become his final fight. Three veteran warriors in full armor were sent into the pit. They cut him down, blow after blow striking his flesh. Throngar fell on his face, on death’s door. It seemed to be over. Vilkas’ nightmare was over. Two of the veterans began to walk from the corpse laid before them. A shout from behind them turned their heads to see the third warrior, hand grasping at a sharp rock now embedded deep in his thigh. Quickly their gaze was drawn towards movement behind him: Throngar in a full sprint for the door to the pit. They gave chase but were no match for the speed of the younger and unencumbered Throngar. Throngar bolted through the door, sparing a single glance at his would-be executioner. His gaze meets Vilkas’, the sheer rage, hate, and anger searing into his mind.

Throngar knew he was no longer welcome in Pack Stormfang, so he let out a roar before turning and running. He grabbed an axe as he ran past the local smith, not giving himself time to plan nor time to feel the pain he knew was coming in his chest and arms. Though only skin deep, he wore a great number of open slashes that looked as though he had been adorned in red war paint, and the occasional town guard he passed would try to add their own mark to him as he ran. Past the village fence and into the woods, Throngar could see he was no longer being followed. As his anger subsided, he realized he had run further than he had travelled before and did not know where he was, but he did know one thing: it may not be revenge, but there was blood to be shed to the north. He began to walk, realizing suddenly how much blood he had lost in his escape. He would not die here; he would not give Vilkas that satisfaction. Through piss and vinegar, he put one foot in front of the other until he heard voices. Maybe he was saved. Maybe he could find a new home here. Maybe he had walked into a Mordok pack. Maybe he should just lay down for a bit; he was feeling pretty tired, after all…

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Isaac Vakarian II

PLAYED BY: Jared Garske

CHARACTER NAME: Isaac Vakarian II

GENDER: Male

CLASS: Cleric

AGE: 19

RACE: Human

HAIR: Brown

EYES: Green

OCCUPATION: Field Medic. Keeping others patched up until they can receive proper healing and care.

KNOWN SKILLS: Training in one-handed swords, basic divine magic, first aid, and knowledge of anatomy.

BIRTHPLACE: The continent of Faedrun.

APPEARANCE: Long hair, full facial hair (occasionally trimmed), and wears large, baggy clothes for freedom of movement. Adds leather armor over a gambeson when out in the field.

NOTABLE TRAITS: Craves knowledge as to anything involving the undead, wanting to understand how they work and why they exist.

BIO / BACKGROUND HISTORY:

“To enter Death’s domain means the end of us. But where we end, something far more ghastly and horrendous rises to take our place. Spare any and all who meet this fate from dragging the living down with them, and bringing about The Second Fall…”

The man who raised me, Isaac Vakarian I, always stressed that the Undead are a burden, a plague, an epidemic which must one day be eradicated forever, and hopefully soon. While not my father by blood, this man treated me as any would their first born. My true parents were lost to hordes on Faedrun, leaving me in his care for the new colony of Newhope. Being a doctor and surgeon by profession, he passed on what knowledge he could to me before his passing in 259. While not fully trained, I had enough skills to continue giving aid to those who needed it. My true purpose though, is to come and understand that which my father feared. To find the way to end the undead once and for all, and I couldn’t do that by merely staying in Newhope.

At the mere age of 12, I sold what possessions that weren’t vital to raise enough capital to travel across Mardrun, practicing my trade and learning what I could about the Undead from those few who fought them in Faedrun and lived to tell their tales. I toured with caravans, merchants, and mercenaries, offering my services as payment. It was from one particular band of warriors, that a man I simply knew as Revan, taught me how to properly wield a sword that I may defend myself. It was also from Revan that I became blessed with the knowledge of Ulfkell the Battle Father. While every man and woman should have the strength to savor their lives, we’re not infallible. Having one’s strength and Ulfkell’s blessings, we have the potential to save all.

With that being the case, I’ve decided to journey to the northern-most borders of civilization, to the Dirge Swamp. I’ve heard of the campaigns that the Ulven and other warriors wage against the Mordok to capture new territory. I’ve discovered everything that I can feasibly through the stories of others. Short of returning to Faedrun, this is the best chance that I have of discovering why. Why do we return from the dead? Why is something less than human? Why now? What changed in the past century that has led us to this land? To this fate? Hopefully the answers I seek lie in the Swamp or The Outlands further north. By Ulfkell, I’ll find the truth, or die pursuing our salvation.

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Yeruvonna Convallaria

Yeruvonna (Vonna) Convallaria

Played By: Basia Patten

Gender: Female

Age: 37

Race: Serous Syndar

Class: Rogue

Birthplace: Lairthuduil

Hair: Blond

Eyes: Blue

Notable Traits: 5’10”, Short braided hair, spiky in the back. Kind inquisitive eyes. Small scar above upper lip on her right side.

Known Skills: Unknown

Connections: Ravens

All she knew was nothing.

All she knew were the lands of New Aldoria now. She was forbidden to speak of much of her life, her home: the beautiful fields of pristine Lairthuduil. There, she knew herbs; the plants were fascinating and intriguing. She used to spend a lot of her spare time in the fields; observing flowers, reading books, and just spectating the world around her. Back home she was often left alone with her studies, completely content with her surroundings and her life. Those memories paled in comparison to what she had now: New Aldoria and Mardrun.

Her commune was one of the first ones brought in to explore the new world under the Aldorian banner. They brought her to Mardrun during a warm summer in the year 256. The newness and the unknown dangers of this foreign land were overwhelming, as were the cultures and customs of other races and the vegetation. And the plants – the new variation of herbs and plants were overwhelming, yet fascinating to her. Everything was fascinating to her. She had so many questions; questions about her home, the new world, and how her kin will continue. She wanted to understand the surrounding world she was forced to live in. But the questions often went unanswered. They pretended it was fine. They pretended nothing needed to be done or said. The undead pushed them out and steered them towards what others called, “hope” – at least, that’s what she was told. But it was not the same. She was not the same. Her commune kept her in the dark to protect their kin, or so they said. To try to reclaim what her kind used to be – to figure out how to regain their strength and numbers. But things were changing.

She was changing.

Not much is known about her during the five long years she wandered Mardun, seeking purpose and direction. At the time she was fed up with not know what the future held. She seldom speaks of that experience, the miles walked on foot no matter the weather. It was a good way to reassure her nagging thoughts that she wasn’t like the rest of her commune, or the Aldorians that saved them from complete destruction. They didn’t try to understand the unraveling thoughts that never left since her first step in Mardrun. They wouldn’t understand.

They never cared. Caring was almost a comical feeling for her. Almost unknown. Caring was what brought her pain. But also exposed her to a world she might have never known. She wanted to understand the land. The land which brought her a piece of what one may call happiness. She met HIM sometime after the first year on her own, stumbled upon him while passing Davon’s Reach. After that they spend two very short years exploring Mardrun together. The details are a little foggy as to what exactly HE was to her. She never quite understood his customs and the way humans love, but it made her smile nonetheless. HE made her smile. HE was exactly what she needed: a companion. HE was the one who made her desire to keep exploring these new lands, he was the one who helped her find her purpose. HIS kindness, honesty, openness…

…And his death.

The pain tore at her. It made her blind and absolutely devastated for a time – made her lose the sight of her purpose. But, after a time, the memories of everything she had learned from HIM brought her comfort. He wouldn’t wallow in pain. He wouldn’t want that for me. She wants to know more. She wanted knowledge in the effort to prevent anyone else from suffering the same fate…. Prevent death. She saw herself drown. She saw her path knowing it wasn’t as simple as that… Senseless death, death for no reason, needless aggression. Those are the things that caused HIS death. The things she saw humans use in search of power, of control in this strange land – she wanted to change how things would be done, by using her words. And yet…she couldn’t do it alone. She wasn’t strong enough to do so by herself. She wanted to do more; she wanted to know everything.

In hopes of a better future, she cast aside her solitude and joined with a group who accepted her. After another two years, it felt good to be a part of something once again. The group called to her and calmed her spirit, finally letting her enjoy her life amidst the lost memories of the past. Her goal: to be a voice in hopes to change this land. The Ravens, with their political expertise and camaraderie, would help her become exactly that.

Everything was important.

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Stivanger “Stig” Roan

PLAYED BY: Andrew Schultz
CHARACTER NAME: Stivander “Stig” Roan
GENDER: Male
CLASS: Rogue
AGE: Late 20ʼs
RACE: Human
HAIR: Dusty Brown, depends on my last washing. Red, if I have made a kill recently.
EYES: Blue
OCCUPATION: I wander, watch, work for food. Sell my knowledge.
KNOWN SKILLS: Gathering information, looking menacing. Blending into a crowd when needed.
BIRTHPLACE: Faedrun
APPEARANCE: Just another human. Tall, average human.
NOTABLE TRAITS: Rather tall for a human.
RELATIONSHIPS: While working odd jobs I have come under the employment of Marrah Faile. On occasion I come in contact with Kara Skywillow at the Brown Chicken, Brown Cow.
RUMORS: Rumors? I doubt anyone even knows my name. Well, besides the ones I start myself.

BIO / BACKGROUND HISTORY: I, like most humans my age, was brought to Mardrun as a child. I have very little recollection of my childhood years in Faedrun. What I do recall is a small village, a small farm, and a forest to explore. I also recall the word Vandregon being used on occasion. I have a strong certainty this is where I came from, maybe? When the undead came, my village was rushed off in the middle of the night by armed men. We were marched for days to the coast, being constantly pursued by those rotting things. When we arrived at the coast, I was separated from my family in all the chaos and packed onto a boat. To this day I still donʼt know if my family ever made it safely to Mardrun. My journey throughout Mardrun has been one of scavenging, wandering, and honing my skills. From the very start I have had to make my own in this new land. When I was smaller, offerings from others came easier. Once I started getting larger and larger, the handouts became less and less. Luckily, manual labor was never in short supply as settlements started to pop up. I never stayed in one place long enough to settle though. With all my travels came a lesson. People tend to speak more openly when they think no one is listening. This “listening” was my education on Mardrun. Most days it was nothing more than idle gossip, but on occasion I heard bits that actually had value. Value to men with large purses and even larger ambitions. This was the beginning of my trade in information. Over the next few years my skills grew as the information flowed. Speak the right words and money just appears. As with most ventures though, when the value increases so does the hazard. Now that I had a firm grasp on the art of listening, I needed to learn how to blend with my surroundings. Hunters always knew the best way to sneak up on animals, maybe those same concepts would work with people. I spent the next couple years “shadowing” hunters, learning the trades of the wild. This came to benefit in multiple ways. I now had the skills to walk among the crowds, and survive off the land when no one was buying the information I had. The final piece is to create a web of contacts to spin my tales to. This brings my story to recent times. Where will I go next? Who will I meet? Only the future will hold those answers . . .

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Cenarae

PLAYED BY: Brittni Smith
CHARACTER NAME: Cenarae Stormjarl (Ravenscry)
GENDER: Female
CLASS: Cleric
AGE: 21Years
RACE: Human
HAIR: Mid length and Orange
EYES: Hazel
OCCUPATION: Cleric
KNOWN SKILLS: Healing, Hunting, Archery, Some Diplomacy, Divine Magic, Smithing
BIRTHPLACE: Born in a little village near the coast
APPEARANCE: Short and stocky Cenarae is no looker as she is rather ordinary. Her hair is of a bright coppery orange that is either loose or tied up with some kind of cord or ribbon, Warm hazel eyes view the world with caution. Despite Ulven style dress she is unmistakably human with her plain eyes and a lack of fangs. She also wears a raven skull on a cord around her neck.
NOTABLE TRAITS: Human among Ulven, but nothing else.
RELATIONSHIPS: Thrand Stormjarl & Fritha Stormjarl are Packmates and friends
RUMORS: Traitor to her kind (Some Humans)

BIO / BACKGROUND HISTORY:
Her history is fuzzy at best in her early years. She was born in the small fishing village called Ravencry on Faedrun where her parents, raised her in a normal almost carefree fashion for the first 6 years. Before her 6the birthday there was an evacuation order and the village, including her family fled to the ships to escape the undead blight heading their way. When they arrived the remnants of the village went to start over on the coast of Clan Nightriver’s territory. This seemed bright at first, but when they were still in tents as building were yet to be finished, raiders attacked. It was the dead of the night when screams and bright light disturbed her family. She was told to stay put but peeked out to see what was happening, the camp was burning… She turned and ran back into her tent burrowing under blankets as she screamed in fear. This was a bad idea and the fire hopped from tent to tent eventually hers caught on fire. She ran from the heat into the chaos of the camp looking for her parents. What she found scarred her for life as they were very clearly dead, but with a child’s ignorance she tried to wake them. This was another mistake as a raider picked her up by the back of her night dress and threw her into a burning pile of debris. The fire spread to her quickly and she scrambled out and ran to the only water she knew throwing herself to the ocean’s mercy.

She passed out from pain, fright and shock in to freezing water and she drifted down the coast like a corpse. When she woke she found herself tangled in seaweed and debris, she shivered and struggled to shore, once there she wandered aimlessly looking for someone to save her. Gaia must have shown her mercy as she managed to find berries and small foods to sustain her for several days. A week after her village burned she had collapsed on the ground from utter exhaustion and hunger, her whimpering cries hardly audible. A hunting party of Ulven were nearby, though and by the grace of Gaia one male heard her; Bjarke Stormjarl heard something that was not like that of an animal and left his party to find it. He came upon a small form huddled in the dirt weeping. Seeing the burns, tattered clothing and soot streaks on the child he remembered the Colum of smoke in the distance from a week prior. He took off his cloak and bundled Cenarae up holding her close and he and his party returned to their village.

Bjarke Stormjarl took the child home to his mate Rada Stormjarl and since she was a healer she tended to the young human as best they could. A long discussion was had about her fate and they decided to raise her alongside their two sons. They notified their Jarl; once it was clear Cenarae would survive. The next several years seemed to fly and the young human integrated into the family as if they had always been. As she neared her 10th year she began taking an interest in the adoptive parents work, her father a blacksmith for the village and her mother one of the healers, she spent much of her time between the two professions rather than our play fighting with her brothers as the violence they reenacted frightened her. It was on a hunting trip not long after when they were all in for a surprise, Bjarke, Cenarae, and her two brothers Nadir & Einar, had gone out when Einar went bolting off after something. A yell soon followed full of pain and fear, without hesitation Cenarae threw her bow at her other brother and ran after her errant sibling. What she found was bad, he had somehow managed not only to fall but to pierce himself through the gut on a broken tree limb sticking out of the snow. Something seemed the wash over the young human as she pulled her brother free and tore open his tunic. She packed the wound and pressed but he had already lost so much blood, she prayed to mother Gaia and the Great Wolf to heal him, so he may fight for their honor one day. To everyone surprise they responded and Einar’s wound eased to a far more minor one.

After this revelation Cenarae found out news that would have broken some, this was not her birth family, she was not an Ulven who was just taking forever to grow their fangs but that she was in fact human. She was forced to remember and understand her fear of violence and fire, but she took it with stride, “Gaia has blessed me with a pack who loves me and the chance to honor her ways regardless” was her response as she came to understand. She left her home and went to visit a Priestess of Gaia to learn what she could despite not being an Ulven and there for a daughter if Gaia. Here she stayed for some time earning her Sax in the process as she became a true woman of the pack.

As she began her 15th year she assisted where permitted with the negotiations with human colonists to aid her clan. Later when civil war broke out, despite her fears she volunteered to the front lines at assist in helping the wounded. There she met her friends Thrand & Fritha, two more Ulven from Stormjarl she had never before come across. During the following time she formed a bond of friendship but focused majority of her time on her work. Since she is not a fighter she did the most she could to aid where she could be it healing for working as a blacksmith. Now with the war over she works where she can and is needed to help restore the balance. She joined up with her friends once again for the Clan Stormjarl and New Aldorian Campaign staying back with the supplies to assist and wait for the wounded to return and be helped.

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Torvald Dugan

PLAYED BY:Brandon Potter

CHARACTER NAME:Torvald Dugan

GENDER:Male

CLASS:Rogue

AGE:18

RACE:Human

HAIR:Brown

EYES: Blue/Green

OCCUPATION: Freelance sell sword

KNOWN SKILLS: Duel wielding and back shield.

BIRTHPLACE: Faedrun

NOTABLE TRAITS: none

RELATIONSHIPS: none

I was born on Faedrun but I have no memory of that place because I was just under 1 year of age when we boarded the ships and left. I grew up on my families small farm just outside of New Aldoria. I had a large family consisting of three sisters, three brothers, and my mother and father. I was the oldest of all my siblings. We were able to produce enough food on our farm to barely make a living. My favorite days were the ones when we would go into the market these were a rare occasion because most of our food came from the farm. Whenever I was not working the farm I would go to the coast and study the sea turtles. I admired how free they were and not bound to the shore. Life on the farm was quite and peaceful. When New Oarsmead fell some of the thugs tried to take refuge in our home. When my father denied them entry they burned our crops. We managed to put out the fire but none of the crops survived. Within a few months my younger brothers and sisters began to thin so I took it upon myself to leave. I was one more mouth to feed so when i left it freed up food for my family. I became a sell sword it made decent money, enough to keep me alive. I now travel looking for business.