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Sunaya “Sunny” Flowa

Player name: Arlene Hepp

Character name: Sunaya Flowa aka “Sunny”

Gender: female

Race: Human

Occupation: Healer

Birthplace: Faedrun

Appearance: Always has a sunflower in her hair, tends to wear clothing that is green and brown with gold detailing.

Bio:

She is a human that is known to be upbeat and a little …. strange. She tends to spend most of her time helping others by bandaging and healing their wounds. Otherwise she likes to keep busy, by either talking to people or working on her many many projects. Why does she have so many projects? Well staying focused on one task is…. challenging for her as she is easily distracted and fascinated by everything and anything shiny. She is obsessed with gold, silver, jewels or anything else that’s pretty or shiny. She likes to travel around so she can help people but mostly so she can find/get all the shiny things she can.

If you ask her where she is from she will tell you all about the sunflower fields and flowers and why it is she has a sunflower in her hair. But the actual location of this field remains unknown. As happy as some people are to see and be around her they are just as happy to see her go away, as being in her presence for any amount of time can be quite taxing on one’s patience. She asks all sorts of questions (some very inappropriate) and talks and can ramble on a lot about nothing. Everyone who has met her says she is harmless and means no disrespect that she just doesn’t know any better, no matter how many times she has been told. A village idiot she might be, but a useful one with her healing abilities.

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Ghent Az’Ka

Name: Ghent Az’Ka

Character Age: 28

Gender: Male

Occupation: Merchant

Class: Cleric

Birthplace: Kingdom of Vandregon

Race: Human

Played
by: Joseph Hamblin

CHARACTER BIO

Since the rise of May’Kar, my family lived as simple traveling merchants.

In the year 235, my father and mother fled the May’Kar Dominion to the Kingdom of Vandregon. My parents, both followers of Ilyara of the West, believed that the great betrayal of the May’Kar people was due to their lack of faith in the Divine powers of the planet. In this belief, they both fought alongside the Kingdom of Vandregon for years in an attempt to rid the world of the undead menace.

In the year 240, my mother gave birth to me. Still feeling guilty for the May’Kar Dominion’s betrayal, and their desire that I grow up not knowing the undead plague, my parents returned to the front lines. Given that the front lines was no fit place to raise a child, my parents sent me to live with my uncle in a small sea port town in the Kingdom of Aldoria. Unfortunately, both my parents died in 241 during a raid on their camp by an infiltrating band of penitent fighters.

My uncle, who turned to drink after the death of his younger sister, did his best to raise me. My uncle taught me all he knew about my parents, including their faith in Ilyara of the West. My uncle, always in despair, told me that my parents died fighting the blasphemers who strayed from the divine calling and became worshipers of the darker powers that thrive in the dark recesses of this world.

In year 251, my uncle and I sailed to the colony of Newhope after the fighting between the settlers and the Ulven calmed down. During the voyage my uncle succumbed to illness and died on the first day of the crossing. There I was, alone, afraid, and without any guidance in this world. Standing on the deck of the ship I stared down into the abyss and began yearning for an end to my short and lonely life. It was at that moment that I felt a strong gust of wind pour over me. I felt as a newly blossomed flower feels after a gentle morning rain. I was revived and given strength to carry on in this life. I was certain that Ilyara of the West had raised me from the depths of despair and guided me towards the light of the Divine mother. I was a young lad but I would learn how to survive in this world. I would learn the truth behind the fall of the May’Kar, and the fate of my parents. I would learn of the divine forces that empower the faithful. I would dedicate myself to the following of Ilyara of the West.

It was rough when I first arrived in the colony of Newhope. I had no family and no friends to call upon. Fortunately, an old widowed craftsman, who had recently lost his only child during the fighting with the Ulven, needed help running his small enterprise. Although a modest and simple man, the old craftsman taught me everything he knew about trade and his skills in crafting. In the year 267, the old craftsman died leaving me his shop and small business. I now venture into this world as a merchant, but always I remain true to my faith as a worshiper of Ilyara of the West.

Read more: http://lasthopelarp.proboards.com/thread/2185/joseph-hamblin-ghent-azka-approved?page=1#ixzz69EGOLjDG

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Nadja Padureani

CHARACTER NAME: Nadja Padureani

PLAYER: Jared H

CLASS: Rogue

AGE: 24

RACE: Human

HAIR: Brown

EYES: Greyish Blue

OCCUPATION: Travelling performer

KNOWN SKILLS: Good with knives and survival skills.

BIRTHPLACE: Faedrun (Traveling Caravan)

APPEARANCE: Nadja wears several layers of flowing clothes and scarves made of vibrant patterns and a black felt hat.

BACKGROUND HISTORY:
Nadja was born in 244 to a Sojourner caravan that had historically moved predominantly through Richtcrag and the surrounding areas before being eventually forced south during the fall of Richtcrag. By the time Nadja was born, the caravan spent most of its time in Vandregon, but they never let go of their Richtcrag roots. When the threat of the undead seemed to only be getting worse and worse, the caravan decided they would try to make it to the newly discovered continent, Mardrun. The Sojourners didn’t have a homeland to fight for and after all, traveling was what they did.

Eventually Nadja, her siblings, and her parents were able to gain passage on a boat along with a couple other Sojourner families. Unfortunately this meant that the caravan would split. After a long journey to Mardrun, they slowly started rebuilding the caravan as they waited for the rest of the clan of Sojourners. They never came and they had to move on.

Despite living in a new land, the Sojourners kept their traditional lifestyle. They stayed nomadic and made money however they could. Often through various shady methods but they never resorted to kidnapping or murder.

Nadja learned all of their ways as she grew up but found herself venturing out on her own once she reached adulthood, though she tries to meet up with the caravan as often as she can. Usually you can find her travelling from town to town making money however she can and hoping to find more Sojourners along her way.

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Captain Casimir

PLAYED BY: Cody Jackson

CHARACTER NAME: Casimir

GENDER: Male

CLASS: Rogue

AGE: 37

RACE: Syndar

HAIR: Brown

EYES: Brown

OCCUPATION: Captain of the PSS Renaissance

KNOWN SKILLS: Casimir is a skilled sailor. Once on Fire Isle, he spent as much of his time as he could on boats on the water.

BIRTHPLACE: May’Kar Dominion (Phoenix Commune)

APPEARANCE: Dresses to emulate the Captain that carried the Phoenix from Faedrun with a notable Phoenix influence on colour choices

RELATIONSHIPS: Merchant Sailor for the Phoenix Syndar and Captain of the Phoenix Merchant Skiff the PSS Renaissance

RUMORS: Some have heard whispers that he doesn’t actually like pickles…

BIO / BACKGROUND HISTORY:

Casimir was young when Solara brought the vision to move the Phoenix out of Faedrun. He was too young to comprehend the true danger of the journey across the hostile continent, all he knew was that things were changing and not everyone was excited. Little did Casimir know, he would meet one man on the journey to Fire Isle that would influence the course of his entire life.

Once on the boat, Casimir spent his time above deck as much as possible, watching sailors tie knots and hoist sails. It was all so new and different from anything he had seen in the desert. This ship alone contained wood from more trees than he had seen in his entire life and he felt a sense of awe and breathing contentment anytime he was on the deck of the ship. It was almost as though he could feel life still pulsing through the planks and masts. Gentle waves brought the ship up and down in a rhythmic breathing pattern as she glided effortlessly over the sea, while storms brought violent, deep breaths as the ship trudged forward through dangerous waters. While the other Syndar feared the storms, Casimir would whisper praise and encouragement into the planks of the ship. Through it all she protected them the best she could, and Casimir loved her for it.

As is known, the journey by boat across the sea was tough and deadly and the Captain beyond drunk. Who knows if his strong-headed ability to steer the ship through the storms was due to his skill as a sailor, or due to his blind-drunkenness distracting him from the danger. None of that mattered to Casimir who saw a ship where everyone was scared and withering, except for one man. To his young Syndar eyes, this man was a hero.

From the moment his feet stepped onto the solid shores of Fire Isle, Casimir removed all doubts from his mind and knew that he belonged to the water. While many Syndar took to the trees to build nests like birds, Casimir would lay his head close to the gently lapping waters of the nearby lake. When talks came of building small boats to fish the ocean, Casimir was among the first to volunteer for the job. When the Captain finally did depart back to Faedrun, Casimir stood on the shores of Fire Isle and watched the sea well after the ship’s tallest mast disappeared over the horizon. His heart was both heavy with sorrow to see his hero leave and full of joy knowing that surely he would be greeted at home as the hero he was.

Casimir spent many years on the small fishing boats around Fire Isle and when the Phoenix came into possession of a Merchant ship, Casimir put himself forward to secure a position on the ship’s crew. His experience as a sailor alongside his excitable, pleasant personality made him an easy fit as a merchant sailor.

As the ship took it’s first trip away from Fire Isle, Casimir ran to the edge of the boat, took a fast hold of some rigging, and leaned deeply out over the ocean. The water sprayed a fine mist over his body and his nose filled with the scent of kelp and salt. Casimir took in a deep breath, smiled, and thanked the ship for her gift. For the first time since arriving at Fire Isle, he was home.

UPDATE:

The salted air kissed his cheek and tossed his hair. The sails on the PSS Renaissance billowed out as they pulled the ship across the surface of the sea. He’d made the trip to Aylin’s Reach many times, but he never tired of it, never tired of being on the sea. A rogue gust blew over the bow, but the helmsperson held fast to the wheel and though the wind was enough to knock Casimir from his daze, the steady hand kept the ship on course.

Casimir looked back to give a nod of approval to the helmsperson, but was shocked to see that there was no person at all. Instead there stood an enormous green toad in the most gallant hat Casimir had ever seen.

“Oh! Sir Admiral Reginald Bugswallow III, DDS, Esquire, I didn’t know you were aboard with us!” Casimir shouted in genuine surprise.

“Well I apologize for catching you off guard,” croaked the toad, “But you should know that it’s no longer Sir Admiral Reginald Bugswallow III, DDS, Esquire.”

Casimir stood in stunned silence while he put his thoughts together, “You mean you took Dirgina’s last name?”The toad let out a hearty rounded laugh. “Why no,” he began, “I am now Sir Grand-Admiral, Reginald Bugswallow III, DDS, Esquire.”

Casimir smiled wide. He was happy for his friend and Admiral for his promotion, but before he could voice his congratulations, Reggie continued, “And a Grand-Admiral needs an Admiral. I would like you to be promoted from Captain to Admiral, Casimir. It is time.”

Casimir shook with excited energy and again opened his mouth to speak, but was cut off by the toad. “Now that would mean an end to your days of adventuring on dry land. You will need to maintain a much closer connection to our fleet. There will be no more trips to the Swamp for you and as this will be such a significant change to your responsibilities, I believe you should take some time to think on it.”

Casimir opened his mouth to speak, but no words came. The mighty toad crouched down, all his muscles stretched and ready to explode with upward force. “I said think on it!” called the toad as his muscles released their tension and rocketed him up and into the sky in a single mighty hop. Casimir watched in stunned silence as his Grand-Admiral disappeared up and into the clouds.

While his back was turned from the sea, a rogue wave snuck up on the young Syndar and splashed up and over the deck of the ship, showering him with salty water. Before he could process what had happened Casimir’s eyes snapped open and he found himself lying in his bed on Fire Isle, drenched in sweat. The Captain knew that it had been a dream, but dreams such as these are nothing to throw aside lightly. Dreams such as these are what brought his people from the May’Kar Deserts of Faedrun to Fire Isle, but this was still a big decision.

Casimir left his home and wandered the isle for some time, deep in thought. This was an odd behavior for the normally outspoken Syndar and it must have been noteworthy as many people stopped to ask him if he was okay. Each and every one of them was dismissed with a smile that did not reach his eyes and a noncommittal, “Oh yes, just thinking.”

It should have been an easy decision. To be on the sea, at the command of the Phoenix Fleet, had always been Casimir’s dream, but over the last few years he’d taken the time to make occasional sojourns on dry land, accompanying his friends and allies on their adventures. Though they were not nearly as much fun as being on The Renaissance, Casimir was not sure he was ready to fully give up on the chance to join his friends on their outings. It was a conundrum. On one hand he would achieve his dream, but on the other that dream would come with its own form of shackles.

Days passed while Casimir thought over his decision until eventually he was called down to the docks to captain The Renaissance on a routine voyage around Fire Isle. The shipwrights had replaced some riggings and patched the sails and wanted to be sure that everything was up to snuff before the ship was needed to carry cargo again. Without hesitation Casimir bounded down to the docks and bored his beloved ship.

The moment the sails unfurled and pulled the ship out to sea all of Casimir’s doubts and worries drifted away. For the first time in the past several days he knew who he was and where he belonged. Casimir knew in that moment that this was never a choice for him to make, but a responsibility for him to accept. As soon as the ship returned to dock Casimir returned to his home. He removed his captain’s hat and placed it on a shelf and from under his bed he retrieved a plain, round box. Casimir brushed the dust from the lid and opened it gently to reveal an incredibly gaudy, ornate Admiral’s hat that he’d commissioned on the day he was made Captain of The Renaissance. Casimir placed the hat upon his head and marched back out toward the docks.

Many people looked oddly at Casimir as he paraded through town. Some people even began to follow him, but none said a word until he reached the docks where eventually someone asked him why he was wearing the new hat. With joy and confidence, Casimir turned to his people and announced, “Well that’s because Grand Admiral Reggie promoted me to Admiral. He told me so himself.”

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Cific Watchwolf

PLAYED BY: Jake Segor

CONTACT INFO: Cardica1@aol.com

CHARACTER NAME: Cific Watchwolf

GENDER: Male

CLASS: Rogue

AGE: Near thirty

RACE: Ulven

KNOWN SKILLS:

Thrusting
Archery
Armor
Toughness
Lore:ulven
Resources: gather information
First aid
Lore:syndar
Pull arrow

BIO / BACKGROUND HISTORY:

-The following writings were scribbled out on parchment placed above scrolls, books, and small trinkets in an unmarked box-

I am writing this in late May of the year 268 because after various events I have come to realize how frail and short life can be.

If you have found this cache, I pray that you use its contents for the good of Mardrun and its people. Enclosed are various documents, artifacts, and other forms of unearthed lore, most of which was found in the last three months. My purpose for keeping these has been to study them and uncover the true nature of the secrets they held, for I am, or at least was, a Truthseeker. My name is Cific Watchwolf and at the time of writing this I am 27 and have not held the title of Truthseeker for very long. Below I will share my personal story in hopes that it will help you grasp the worth of the documents enclosed and the worth of the sacrifices made to obtain them.

I was born in the winter of 241 to a small family residing in the middle of the Watchwolves of Luna’s territory. My father was a carpenter and my mother had mastered various crafts from seamstress to basket weaving, whatever needed to be done at the time. I have an older sister, Gisela, who is very protective of me. When I was born, I came too early. I’ve been told I was very small and didn’t scream or put up much fight. Because of this I was not a strong child and developed slower in my infancy than others, this lead to my mother and sister’s protective natures toward me, my father detested it. At the age of 4 I still had trouble walking on my own. I would often trip or become tired, my earliest memories are of my sister holding my hand and arm to make sure I wouldn’t hurt myself. And of my father yelling at her that I should be able to walk on my own.

By 7 I was far more mobile, able to walk and sometimes run but not able to keep up with other children of my age. They would often mock me because of this but my mother would always tell me that I would grow still and not to be discouraged. She was kind and gentle, always there to help myself or Gisela. I spent most of my 8th year bedridden from a sickness to my chest and it was rare for her to be away from home for too long during this. While I couldn’t leave the bed, she taught me the basics of how to read and write. It was tedious but with nothing better to do, I had latched on to it. She even found me a book of my favorite story of the Sun Horse and Moon Horse, which I have also left in this case of documents. After some time, a Daughter of Gaia with knowledge in medicine visited to attempt to heal me. She was able to supply some medicines to ease my breathing but said that my chest may not have developed fully on the inside. Her suggestion was to move somewhere with cooler air, preferably to the coast. My father did not like that.

We did not move then, my father established himself as a carpenter in the area and would not give up all he had built. At this point in my life I could tell that he hated me. When he would drink, which became more and more common, I would hear him talk to others about how he wished he had a real son who could carry on his trade or bring some type of honor. His words hurt worse than my young deformed chest. I wanted to know why Gaia would permit for someone to be born like me and I wanted to prove my father wrong. Though I was only a child I wanted to toughen myself and become stronger, but any attempts I made at this were futile. I still couldn’t keep up with others, after almost a year in bed I felt even further behind. He saw that I was trying to be tougher, or at least he saw that I was failing at it. One night he came home in a drunken stupor, I was home alone as Gisela and our mother were out helping with some project or another in our village. He came home as I was reading my favorite book, and that disgusted him. He never spoke to me much but that night he felt he should tell me that I spent too much time reading, that I wouldn’t become a good son that way. His words brought me to tears. My tears brought his belt across my face. And then his fist. And then he said he would fix me. Then the door opened and Gisela tackled him. I still have a scar on my chest from where his knife met my ribs. We moved out to the coast the next day without him and to this day, I do not know his fate nor is it something I’d care to learn of.

We left abruptly but found a good home with other Watchwolves. I don’t know if they knew our story and held some form of empathy or if they respected my mother traveling with almost nothing but her pups. Once we had settled one thing did become clear, the sea laced air was freeing. It labored me much less and I could move more freely. I spent every day walking the coast, even in the winter months when the water droplets would freeze to my clothes like small beads. I was inseparable from the water and learned to swim as soon as summer came around. My mother had crafted a net for me and told me to collect fish if I was going to be away from home this much. Fish are incredibly swift, they proved nearly impossible to catch but I refused to let her down. After weeks upon weeks of attempts I had finally caught a small trout in a river that lead into the sea. And days after that I caught a bass, and then the very next day I had caught another.

Over the next 10 years I would continue doing this, only now I would bring home baskets of fish and even cook them. At some point an older Watchwolf who had seen me out every day taught me how to use a spear. Spear fishing was different, to this day it makes me feel like a crane wading in water quietly before plunging its beak in to catch a frog. Aside from fish, I would spend my time continuing to read, write, and study. I became engrossed in the stories of other Watchwolves, those on the coast had kept their eyes toward the sea to watch for the Great Calamity that was prophesied to come. I grew more curious with each story that I heard. When lore speakers would visit I would ask them so many questions about stories of old, fabled heroes, mythical creatures and places like horses and the Outlands. At some point during this time, I knew that reading and studying wasn’t enough and that I wanted to find these things out on my own.

Then the calamity may have came. Boats from across the sea landed on our shores. Tensions became high as these new beings, soon to be called Humans and Syndar took to our lands. It was encouraged that anyone who could learn to fight, should, in case you needed to defend yourself. I thought myself unable to, but was surprised to find that over the years of swimming and running on the shore, my chest didn’t ache in the ways that it used to. Maybe Gaia had planned for this all along. I still could not keep up with trained warriors, but I also didn’t drag behind others for once.

The rest of this story is well documented in other places, so I do not feel I need to tell all of it. When the wars broke out, Grimward had taken our land in a way. They respected the Watchwolves of Luna and our culture and allowed us to continue the sacred duty of watching the shore in exchange for our favored neutrality. Words eventually spread that the war between Ulven over the fate of the colonists was over. Other words found their way in throughout this of how dishonorable these colonists were. Males who would cast magic, greatly selfish individuals building cities, and so on. It was rare to see them on our lands because of the reach of Grimward’s territory, and when they did they were guests with purpose. Many deemed that they were not the calamity we had been watching for, but I think some still wonder if they are. I may have thought that until recently as well.

Years continued to pass by. More words travel in and I continue to listen to them. They no longer come from lorespeakers. Instead the words tell that the lorespeakers lied to us, hid our own history. For the first time the waves can’t calm me. The ideas that I had built my life and identity around suddenly have lost their credibility. Even my favorite childhood book might have been no more than some type of diversion from the truth. One night, I swore under Luna’s light that I would find the real truth and spread it to all of Mardrun

My calling was that of a Truthseeker. I spent more time reading, preparing myself for travels. The thought of leaving this coast that had given me so much life was frightening. Gisela was the one to eventually push me, she has always had a way of reading my hesitations. Word had been spreading that something big would be happening come spring, and so I rushed to gain the mantle, and to my surprise I was allowed it with very little hesitation.

Mid-March, 268

I’ve become a Truthseeker and on this day I wear the Thorn rune over my right eye, praying that Luna may protect my path. A noble and scholar of Newhope, Arragones, had divined spots worth investigating to find the true nature of the Dirge. She claims that her people had been here before as well. I do not trust her words, but they are necessary.

I was given a great honor to hold onto an ancient relic, vital to opening a cache of lorespeaker information. Keys to facilitate the tablet were hidden all over, we required help to find them so many were granted guest rights to come on our lands and help search.

Our camp was full of humans and syndar. They dressed, looked, and acted odd. Remembering their presence that day brings back feelings of sickness to my stomach. Of these visitors only three are Ulven. Two from Grimward eased my anxiety that the colonists would do harm, one Grimward warrior could cut down ten of them. At least that’s what I thought then. The third was another Truthseeker by the name of Audhild Spiritclaw. She must have been guided by Luna herself to be here, my mind was at ease quickly after we met. She told me stories about many of the colonists who were there and why I could trust them. I took her word and it proved true. She introduced me to many, notably Alestear and his group. I also met one of the most curious people to date, her name was Shin and she was a scholar for this Arragones, she was incredibly excitable but still intelligent. Even though she was a syndar, the care in her eyes was so clear, just like my mother’s eyes.

All of them aided the cause, even the Rangers, who earned a poor name with our people, proved reliable. I wish I could say the same for my own.

I could feel the tension in the other members of my pack. They trusted our guests less than I did. When the first search mission went out, they turned and attacked them from behind, breaking guest rights, breaking their own honor. A man named James fled from that fight with use of magic and told us that they took on a new honor, that of the lorespeaker’s oath. My stomach sank. The guests returned and Audhild handed me the key they found. I had no way to process this. I couldn’t trust my own pack, I had to put my full trust into complete strangers. I wanted a lorespeaker back alive, to question them, and to prevent their death. That didn’t happen, they chose suicide over capture. Had it not been for Gisela watching me, I would have gotten sick at that word.

The keys were found, the cache was unlocked, three mana stones were recovered, and many lorespeakers died. My mind was put into a squall of sadness and rage. This was worsened when the cache itself was found to be not an ancient Ulven artifact, but instead Syndar. And inside was evidence that they had brought their gods of the Sun and Moon to us, and that they had commit various atrocities.

That night I packed all of the things I needed and left my home, the sea shore just didn’t smell the same anymore.

April, 268

I was not well. It was my chest. This day I wear the Algiz rune reversed. I will admit now that my mission was clouded by anger for the lorespeakers and the syndar. The illness in my chest was not my breathing, it was my anger.

We had heard of walking ghosts in the great forest and that another location was divined in this spot. Gisela came with me, probably the only reason I maintained some composure. Alestear, Shin, James, Aethelwulf, and other familiar faces were there. Most of which I found some form of trust for, weather it shown through my anger or not. I did not understand most of what we were doing that day, it involved mana and it’s flow, concepts that are foreign to me. Shin attempted to explain it but talked too fast, so eventually Alestear made it more understandable. He seems different than he did a month ago, humbled almost. We talked personally and for a moment my anger faded. Weather I knew it or not then, my opinions began to change about many things that day.

We found the point we were looking for and sent many of the walking ghosts on their journey. The point was a thing called a pylon. Some type of convoluted magical device that was not working properly. I wanted it studied, taken from that spot so we could learn about it. My anger clouded my judgment, in hindsight it needed to be destroyed right then. In the moment I was furious that my lead was destroyed. Later that day in my anger I was cruel in conversations with Shin and her scribe Elegast. Shin’s eyes looked sad, that look will haunt me forever. I am not my father.

I wandered for a good amount of time. I asked Gisela to go back home and check on our mother. I found myself wandering to Newhope, to Key’s Crossing. The city was different than anything I had seen. I spent a week there interviewing people, asking the stories of Faedrun. These people have seen so much worse than we have.

May, 268

As I write about this, the wounds are still fresh. My chest hurts worse than it ever has in my life. I have not slept in 2 days and when I do, all I hear is the scream or the sobbing or his voice. Rialvis. He never said that was actually his name but I refuse to call him otherwise.

I wear the Ehwaz rune on this day, extending my trust and accepting it in turn. We took a boat here, the fact that I got on it was a showing of trust alone. On deck I was happy to see Audhild, Alestear, and others, though I did not have what you would call sea legs yet. Out of fear of getting ill on a friend, I stayed below deck until we landed. Gisela once again traveled with me, and while I appreciated having someone to aid with my seasickness I continued to worry that I was putting her in harm’s way. Once there, I shared many greetings. So many were willing to put themselves on the line to find the cache of information that was here.

We wasted no time in going out and finding the Luna cache, which shortly after, lead to finding him. He seemed mentally ill. Speaking in circles and making demands. He knows things and his knowledge is alluring. I did not want to admit how much I wanted to give Rialvis so that I could learn the things he would speak of. And I’m thankful now that I didn’t.

We bartered with him. He wanted to come to our camp until nightfall. I did not know how to act around him, all I could think to do is to offer him food. He spoke with many, and made dark deals with some. His presence brought out sides of us we had never looked at before.

Audhild. Alestear. Shin.

I didn’t know what to think. I didn’t know. My body and my mouth moved on it’s own at times. At a later date, I’ll write a journal with more specifics on the events that day. I found more truth than I was looking for in that moment, but it took until the next day for me to realize that.

We opened the Luna cache. But at what cost.

The next day we begin hunting for the clues to lead to the Sol cache. I wore the dagaz rune for many reasons that day. My chest was not the only one unwell that day. The guilt we all carried was palpable. Each clue we find contains information in it, notes from ancient syndar. Personal notes. They thought so highly of themselves, as if they were gods. Each one infuriates me. On our final trek we’re set upon by mordok. The conditions are harsh and as time burns away, tensions grow. James tries to flee with magic in the midst of a fight, Audhild curses him, a man from Newhope is chased down by mordok, my bow is broken, another man almost loses his leg. Everyone is hurt, and the search is abandoned. The walk back is tense. I try to offer support to Audhild who is angered over the loss, but I’m just as distraught on the inside. Then James comes over. He has words with Audhild and pulls his blade out. I try to talk him down. He swings his blade towards her I realize the truth I’ve found in the swamp, and step in front of his blade.

That truth was two part. It was that we will never be able to grow and learn if we stand divided. And that along these three months home stopped being a place, but the people I was with. As his blade cracked my rusted chainmail and cut my arm, I could swear I smelled the sea.

Now, as I finish writing this I have decided on my next paths. Questions that must be answered.

Who gave the Watchwolves their task? Was it the ancient syndar? Have we been nothing but tools for them this entire time? I will find this answer.

What connection do the lorespeakers have to all of this? Why would other Ulven want this concealed? I will find this answer.

Arragones made dealings with the demon Rialvis. He had said that she had common interests with him. I will make her answer for this. And for Shin.

Three months ago I never would have written this, and would never have trusted an unknown recipient with what I am about to ask. If I am no longer able to answer these questions, I am trusting that you will take the life I have described into consideration and finish them in my stead.

-Cific Watchwolf, Truthseeker

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Margaret “Mag” Feldman

PLAYED BY: Tamara Carlson

CONTACT INFO: Tamara Carlson – reluctantdebater@hotmail.com

CHARACTER NAME: Margaret “Mag” Feldman

GENDER: Female

CLASS: Rogue

AGE: 46

RACE: Human

HAIR: Brown, going gray in some places

EYES: Blue

OCCUPATION: Healer and Midwife

KNOWN SKILLS: Mag is generally known to be a healer and midwife, but she also dabbles in sewing to make ends meet.

BIRTHPLACE: Kingdom of Aldoria, Faedrun

APPEARANCE: Mag is a rotund woman in her middle age. Parts of her brown hair are starting to turn gray and she loves to point out that she is “getting on in years” even though she is not that old yet.

NOTABLE TRAITS: Portly and commonly smells like alcohol. RELATIONSHIPS: Mag generally doesn’t have close relationships with others, but is fond of the Phoenix, since they commonly carry alcohol and will sell it to her. Her sharp tongue tends to drive other people away.

RUMORS: It is commonly known, and less a rumor than a fact, that Mag is an alcoholic. Some people say that Mag occasionally lets her patients die just so that she can sell their belongings for more alcohol. It is rumored that she has gone a little “mad” since her husband and young son were killed by Mordok.

BIO / BACKGROUND HISTORY:

Mag was born in the Kingdom of Aldoria, to a family of middle class merchants. Unlike the rest of her family, Mag did not show an interest in the merchant trade and instead became a skilled healer and midwife. When the new land of Mardrun was discovered, she volunteered to join the colony and was quickly accepted.

A few years later, she met her husband, Richard Feldman, who was from the Kingdom of Vandregon. His family had stayed and tried to survive, but eventually fled in 254. While he started out sweet, her husband was an arrogant man and became verbally abusive after their marriage. He would commonly call Mag a coward for leaving Faedrun at the first opportunity. He would question her every time she came back from attending a birth, convinced she was cheating on him. When Mag had finally made up her mind to leave, she realized she was pregnant.

With the birth of Anthony in 256, Richard made his wife and son move with him outside of the walls of their village. He claimed he needed to have more space for the farm that would be his legacy for his son. Mag was against the move, knowing more than her husband about the risks of living in Mardrun. Richard ignored her.

In 262, while Mag was assisting a birth in the village, her husband and son were slain in their home. The damage done to the bodies made it clear that this was a Mordok attack. Mag took to drinking heavily to deal with the death of her young son, which she blames on his father’s arrogance in desiring to leave the safety of the village.

Since then, Mag has been traveling and offering support as a healer, for a price. She rarely does anything out of the goodness of her heart anymore, but will do what she can to earn a little extra coin for alcohol.

SECRET INFO: Any secrets that Mag might have had have long since been told to barkeeps in any village she enters.

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Eydis Fieldcrow

CHARACTER NAME: Eydis Fieldcrow Grimward

GENDER: Female

CLASS: Cleric

AGE: 24

RACE: Ulven

OCCUPATION: Daughter of Gaia

KNOWN SKILLS: Skilled in healing, knowledge of rituals, witch.

BIRTHPLACE: Pack Fieldcrow

APPEARANCE/NOTABLE TRAITS: Dressed in typical Ulven clothing, the main thing that stands out is the numerous beads and bones from various animals she is adorned with all having runes marked onto them.

BIO:

I remember so many times hearing from other packs in Grimward that the colonists need to be driven out. That they are dangerous and the cause of our problems. That once they are gone all will be well…

I remember when the civil war first broke out there was much talk of what we would do but Fieldcrow remained neutral in the civil war. We just lived our lives, continued to practice our magics and rituals. I finished my studies under my teacher. We just continued life like normal but it never felt right.

I heard stories of how the fighting was going and how it eventually ended. When the war was over nothing changed. We lived our lives as normal and I heard the same things from other Grimward about the colonists I heard before the fighting.

The civil war was a failure on Grimward’s part. They fought and killed fellow Ulven. Ulven that had mates and children that now mourn their loss. All for nothing. It was all pointless.

Now these colonists are helping to rediscover our history where other Ulven failed us?

I myself am not certain what to make of these colonists. We have barely interacted with any of them. I’ve never met a… Sinder? I’m not even certain how to spell what they call themselves let alone their packs and clans.
Any of my sisters that have traveled and met these strangers haven’t really spoken of them or their customs. Even when Rilla came back without her arm, she spoke more of the Mordok then she ever did of the colonists.

So many things heard from other Grimward. They are called arrogant and cruel. They think us primitive savages. Various other things I won’t write. It doesn’t matter as I will find out soon enough.

I find that I cannot sit idly as these new discoveries happen. It seems to be all I think and dream of. I have no doubt it is what I am supposed to do.

I have never left my home in Fieldcrow. Never journeyed to other clan’s territories. Since I was a child all I have known are my family, my friends, and my studies. But now I leave my family and friends for my studies.

This doesn’t surprise them. It is the way of the Fieldcrow to put our work above all else. They understand this. I go to whatever Gaia deems my fate to be.

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Amalia Nordstoga

Player: Megan Winn
Name: Amalia Nordstoga
Gender: Female
Age: 20
Race: Ulven
Hair: Dark brown
Eyes: Grey
Class: Warrior

I am Amalia Nordstoga and hail from the pack Forestheart of the honorable clan Steinjottun.
The pack itself is mainly made up of warriors due to our proximity to the Axehound border.
Historically, Forestheart has always guarded this border. Yet, because of the war and the
creation of the shield of Mardrun the has now been charged with training warriors to send the
Shield.
For all my life I’ve lived in one of the pack’s northernmost villages on the cusp of the Great
Forest. My parents have served their duty as protectors of the border settled down in this village
to train the next generation of warriors. Together they taught my twin brother, Vanir, and I to
fight, to survive, and to bring honor.
Since we were born my father would joke that Vanir and I were as inseparable as lightning and
thunder. If you saw either one of us you could assume the other was not far. Yet as fate would
have it our father died when we were older and our widowed mother was too heartbroken to
continue our training. As the firstborn, Vanir, took the mantle as head of the house and became
a protector of the border. As for myself, I continued my training as an apprentice warrior under a
family friend.
However, a year ago many of the young able bodies of our village left together to join
Steinjottun’s call to arms against the mordok. Vanir, dreaming of honoring our parents’ legacy,
left with them. Being one of the few young adults to stay behind I was forced to turn attention
away from fighting to caring for the village. In that time nurturing the young ones and caring for
the elders.
But a year has now passed and so has our mother. I haven’t heard from Vanir in months nor do
any of those that have returned know what has become of him. I wish I could say I know in my
bones that Vanir is alive but I don’t.
The chief of Forestheart had witnessed me despite my sorrow continuing to care for the village,
they recognized all that I had lost and all that I could become. So, at my request they let me
leave with my honor to find my place in this world without my family, without Vanir.
I am Amalia, last of my kin, I carry my mother’s shield, my mentor’s sword, the memories of my
father, and the honor of my brother. Before I die, I will continue to aid all that I can and slaughter any Mordok that crosses my path.

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Kor

Played by: Miles Daniels
Character name: Kor
Gender: Male
Age: 16
Race: Human
Occupation: Mercenary
Known skills: toughness, staff weapons , rage, respite
Birth place: Secretly, New Aldoria
Appearance: Road Worn/Dusty
Notable traits: Reckless

Kor was born in New Aldoria to a pair of fairly wealthy bakers. Although he never liked baking himself, throughout his life he developed a fond taste for bread and pastries. Around age 10, he developed a nasty temper and would bully the few kids who were smaller and weaker than him. His parents went to a wise man for advice on what to do with Kor. The wise man told them that they should send him to a monastary to help him control and channel his rage. After some thought, his parents decided to do as advised and sent him away.

Life at the monastery changed Kor’s life forever. Due to his nature, he had to learn the hard way to quell his anger, for whenever he let his anger out in an unhealthy way, he was punished severely.

Finally, after months of hard anger management lessons, Kor was ready to start the process of channeling his anger. Surprisingly, channeling his anger proved to be easier than controlling it. For several weeks he worked hard to channel his rage. Finally, his mentor came to him with a long ashwood staff and said he was on the final step of his training… the art of quarter staff fighting.

Kor advanced fast in the training and soon was ready to strike out on his own. He asked his mentor if there was anything he could give him. His mentor looked at him calmly and gave him his staff and a sack, and sent him on his way.

To this day, Kor has been finding work in the form of a hired guard.

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Nyxaria Ravenbrooke

PLAYED BY: Sheila Rose

CHARACTER NAME: Nyxaria “Feonyx” Ravenbrooke

GENDER: Female

CLASS: Rogue

AGE: 70

RACE: Syndar

HAIR: Brown

EYES: Brown

OCCUPATION: Laborer

KNOWN SKILLS: Polearm

BIRTHPLACE: The old continent

APPEARANCE: Pale, long hair, thin

RELATIONSHIPS: Member of the rangers

BIO / BACKGROUND HISTORY: Born in a small fishing town seated on a river in Vandregonian territory. By 10 years of age, the human and syndar kingdoms have already joined together in their Grand Alliance against the undead plague. Forty three years later, the survivors of the war fled to the new world. Though looking for prosperous new beginnings, this proved difficult due to the land’s natives. Skirmishes and tension were common for the next few years. As things calmed down, the family set out to return to their roots by settling in the town of Crow’s Landing. The town began to deteriorate due to the negligence of the Crow’s Guard. During the harshest winter, a group clad in green came to the dying town’s aid. By pooling their resources, they were able to sustain the town and convince a noble house to invest in the town’s further survival. Come next spring, the town opted to appoint this group the new leaders of their domain. They became the Rangers of Crow’s Landing.

I’ve wanted to help out this new group, but I wasn’t good at combat. So I found someone to teach me. I found a few members of the town guard willing to help me out with this. They tried to show me many different ways to fight; how to kill one’s enemy at a long range with the bow. How to fight with others in a shield wall. They also tried showing me how to fight with a long spear. I sadly wasn’t very good at any of this. Thankfully the captain of the guard saw that I did seem to use the long spear defensively. So he brought me a staff. In a few months, I was able to block most blows sent my way. I had found my weapon style. I, however, had no idea how to go up to them and ask if I could join them. I’ve never been the greatest at talking to anyone. I felt disappointed with myself, so I went to the White Rabbit in town to drink. This bar is what got me into the Rangers.

This bar has been a part of the town ever since my family’s been here. The owners’ sons run it now; Jack and Jon Melteson. They are Vandregonians like myself. I’ve never really talked to them, but they’ve been nice. Luckily on this day, a number of the Rangers were also present at the bar. Having just returned from one of their outings, they seemed in good spirits. I took up a seat near the group, quietly listening in on their conversation as I debated how to approach them. The more I listened in, the more intrigued I became with their behavior and demeanor. However, social interaction has never been my strength. So, to help loosen my tongue some, I took a risk. I ordered a second pint. And then a third. And a fourth.

From there, I remember little. At some point I approached the green cloaks and struck up a conversation. I have no idea what was said, but apparently I made a lasting impression; the next thing I remember is a brawl. An angry brawl fueled on by chants and cheers of encouragement. I recall I was fighting someone they called Itchy. And I was beating him with my staff. From there my world went black. When I awoke, I did so with a horrible hangover and a green belt around my waist.

Today I leave for my first mission in the swamp with a few of them. My head is killing me.