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What to Expect from an Event

What is Last Hope: New World?

Last Hope: New World is an immersive LARP which focuses on the story line first. The Last Hope community of players and heralds recognize the importance of plot development and world creation. Unlike some other LARPs, which focus on combat, Last Hope: New World is all about characters. Specifically, it is about your character, and where they fit into the story of how the New World and Old World collided.
Is your character a bold adventurer from the old world? Are they a tired refugee? Are they a proud native of the New World? It is up to you to create an interesting personality and background for your character, and to help enrich and define the realm of fantasy that this community has created.
The events and developments of our LARP games are documented by our contributing writers and archived on our Wiki for future reading. As a community, we are writing a story. By attending our events, your character becomes a part of that story.
The world of Last Hope is one fraught with danger, swordplay, and high adventure, but it also incorporates delicate political situations and the interactions of unique cultures.

What is Last Hope: Old World?

The Old World events focus on the large scale historical battles that took place on the old continent of Faedrun before the fall. While New World events have plenty of action and combat opportunities, the Old World events are your chance to put your carefully developed New World character on the shelf for a weekend, assume the role of a foot soldier in the last desperate stand to defend Faedrun, and just fight ranks upon ranks of the undead.

Both Old and New World events use the same interactive combat, armor, and magic systems. Last Hope combat utilizes medium contact melee with latex style foam LARP weapons.

A Typical Last Hope Game:

Check In/ Registration

A typical game starts with what is called Check In or Registration. This is where you sign in, pay your membership fee, and retrieve your character card and your silver. For your first event you are required to play an NPC or Non-Player Character role so we will provide your character information card and silver. We ask that everyone come to check in dressed in their base layer of garb so we can see if you need anything and assist with loaner garb if necessary.

At registration we perform a weapons check to ensure that the weapons you bring meet our weapons safety standards. Please have them ready with you when you get in line to check in. If you are part of a player faction make sure to have your belt flag with you so your faction gets credit. We also check trade kits to ensure that they are complete.

If it is your first event ever or your first event in the calendar year, you will be required to sign a player contract and a waiver. You can print it off from our website and bring it ready to go! Players ages 15 – 17 must have a signed parental consent form if they plan to play without a parent or guardian. For the safety of all of our players, we do not allow players aged 14 and under to play without the presence of a parent or guardian.

After you check in, this is the time to put on the rest of your garb and get into character, as well as meet up with old friends!

Its also the time to ask questions, or receive your assignments if you are playing an NPC or Monster.

Combat Training

If this is your first event and you have not attended one of our local fight practices, one of our combat trainers will teach you our combat system. We encourage you to read the rules and get an understanding of the combat system ahead of time, but this training is a requirement for every new player.

Briefing & Game On!

The heralds will call all the players together for a meeting, wherein the basic premise of the event will be gone over for those who did not read the event description. Any special considerations or rules for that particular game will be explained, along with any announcements that might be needed. This is the time for last minute questions or concerns! Once this meeting is over, we do a last check through the game area to ensure that all out of game or “non-decorum” items have been put away. After that is complete, everyone will take their places, and Game On will be called!

In Game

Once game on is called, players and NPCs are expected to remain in character at all times. If you are having difficulty staying in character, you may leave the game area and go to the Out-of-Character area to relax in, without disturbing the rest of the game. If there are any concerns or questions you might have, there will be heralds available to answer! Otherwise, stay in character and enjoy yourself!

Game Off & Debriefing

At the end of an event, Game Off will be called by the heralds, signalling the end of the game. Once again, we all gather together with the heralds. The heralds will summarize the game, for those who might have missed anything, and some announcements might be made. After the debriefing, everyone is required to check out.

Check Out

Everyone is required to check out.  This is important and part of this is for safety. We need to make sure that no one is left out on the trails.

At check out you will turn in your character card & silver. You also report the state of your character’s health and armor. This is a great time to cool down and decompress after an exciting or contentious role play session. Remember, it’s never a good idea to leave at odds with another person! If you had an intense role play experience with someone, be sure to talk to them out of character at the end of game. This helps prevent misunderstandings! It’s also a good time to chat and boast about your own doings, as well as hear other’s stories about their own adventures!

After Game

It is not unusual for the group to meet up afterwards and eat together, and continue telling stories. Ask a herald if there are any plans for Afters!

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Garb and Costuming

What is garb?

Garb is a commonly-used term in LARP to designate the clothing you wear at a LARP. It covers a lot of different articles of clothing, a host of different styles, and it’s what really serves to get people immersed in the game – it’s much easier to interact with someone acting like a wizard if they’re dressed for the part!

Why is garb important?

More than anything else in Last Hope (or LARP in general), garb is what distinguishes you from the ‘real world’ and lets you feel more immersed in the game. It can help you feel more in-character, it makes for some great pictures, and really good garb is a source of pride, both for individual players and the game as a whole. Just by dressing well, you’re adding to the experience for other players, which is really important. It can also act as a visual indicator of your character’s status and personality – for example, a nobleman and beggar can easily be distinguished from one another by merit of garb alone.

In order to emphasize this, Last Hope has a few policies to encourage good garb. The rulebook sets out the basic guidelines for making garb, but there are three things to keep in mind.

  1. In order to play as a PC, you are required to have passable garb. There is some leeway for players that are just starting the game, but there are also a number of people who are willing to help with the construction and acquisition of garb.
  2. Loaner garb will typically be available for NPCs and Monster positions – really dedicated players may have their own garb for these roles, but we will typically have loaner gear available.
  3. Start basic, and build your way up, keeping in mind the amount you’re willing to spend and your skill level with sewing. No one expects you to start out with a custom-tailored garment, but there is a minimum standard. Talk with a Herald about costuming or whether or not a piece “passes”, and always keep in mind the culture of the character you’re portraying – each group has its own costuming guidelines!

 

But what about weapons and armour? Aren’t they more important?

While they are more important for the combat aspect of the game, they are not more important for the immersion. While a good latex weapon is vital to surviving contact, we generally have a lot more loaner weapons available than we do good loaner garb, and while you cannot play a PC without garb, you can play one without your own weapon. Remember – this is a role-playing game, not a combat sport, so while these things will help, they are not vital to making a character.

Armour is another issue that comes up frequently. As a rule, while armour can be used to supplement garb, it is not garb. The reason for this distinction comes from the nature of armour in Last Hope: if your armour is broken, then you will need to remove it so that it can be repaired. If you don’t have passing garb under your armour, then you would be breaking immersion for the other players, which is something we try and avoid. If you have specific questions about this, feel free to talk to a Herald.

Where should I start?

All garb starts with the three basics:

  1. Upper body (shirt, dress, robe, or other covering of that nature)
  2. Bottom layer (either pants, a skirt or dress, or a kilt, depending on gender and culture)
  3. Acceptable footwear

These base layers will act as a really simple way to get you started for a number of roles. There are a number of web resources for making these sorts of garments, suited to all skill levels. Let’s start with the obvious ones.

Shirts and Tunics

  • A basic tunic design
  • A slightly more complex, but more tailored design can be found here.
  • Another good tunic design, with detailed instructions is available here.
  • A Viking-style tunic that works well for the Ulven is available here
  • Another Viking-style tunic, this time with slightly harder instructions is found here.
  • A good explanation of making a basic tunic can be found here, along with instructions for making the next element – pants.

 

Pants, Kilts, and other lower-body garments

  • As mentioned above, a good resource for making basic pants and a shirt is found here.
  • Some Viking resources for trousers and breeches can be found here and here.
  • Wrap pants are a perennial favourite for beginning garb-makers – these are a few guides to making these kind of pants, ranging from simple to moderately complex. Look for one that makes sense, and work away!
  • For those who wish to do no sewing whatsoever, here’s how to tie a great kilt. Remember that only Humans wear kilts – the Ulven just don’t find them manly.

 

Shoes and Foot Coverings

  • We’d recommend starting with dark (brown or black, preferably leather) boots – making your own footwear can be somewhat uncomfortable, and taking care of your feet is a top priority!
  • If you’re tight-up for footwear, this is a good trick for disguising more modern-looking shoes. Be careful with it, though, as you don’t want your garb to slip!
  • If you really, really want to make your own shoes, this is a good walk-through for making basic turnshoes.

 

What do I need next?

Once you’ve got the basic garb down, it’s probably a good idea to start thinking about how you’ll handle inclement weather, differing social situations, and even just making some garb so you can change characters quickly. The following aren’t necessary for basic garb, but really add to it.

  1. Cloaks and tabards
  2. Gloves, pouches, and bags
  3. Hats, hoods, and head coverings
  4. Jewellery, metal accents, and charms

Generally, these are the things that you add to basic garb, as layering really helps to add versatility to your garb and helps to make much more distinctive characters. This is a good example of how layering works – I know it’s in German, but you can at least follow the pictures and see how a more interesting whole is created by starting with the basic layers and building up from there!

Where to go from here?

We may add some links to various partner stores here from time-to-time, but you are always encouraged to saunter over to our Facebook Group and ask any questions you may have there. Our players love to share insights into garb creation and where to find good pieces.

Unmedievable is a store that is run by one of our players. She focuses on gathering excellent garb pieces and selling them to our community at a great rate.

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Last Hope Rules

LAST HOPE GAME & EVENT RULES – VERSION 1.7 – Updated March 2024
These links will direct you to our website for download of the game rules.

Click here for the BETA DRAFT PDF File (Version 1.7, 2024)

Click here for the BETA DRAFT Amendment summary PDF File (Rules changed compared to Version 1.6, 2024)

***NOTE: The Version 1.7 BETA DRAFT will be reviewed by Staff and players and then replaced with a final draft at the end of March 2024. DO NOT PRINT THESE FILES! They will become obsolete when the final draft replaces them.

ORGANIZATION (FACTION) MECHANICS AND RULES – VERSION 4.1 – Updated 2022
Linked below are the current edition of the faction mechanics and rules used. With update 4.1, Factions have been renamed Organizations. These links will direct you to our website for download of the game rules.

Click here for a full Organization Rulebook PDF file (Version 4.1 – 2022)

Click here for a Change Log of Version 4.0 to Version 4.1 Changes

PLAYER LIABILITY WAIVERS
These links will give you our liability waiver and parental consent forms. As of 2023, we primarily accept these digitally. Minors (under 18 years of age) will need to fill out both forms prior to participating in Last Hope LARP.

Last Hope Liability Waiver (for everyone, including minors)

Last Hope Parental Consent Form (for minors)

Click here to submit your waivers

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Player Tools & Documents

This page is where you can find multiple forms, documents, manuals and guides.

Trade Manuals

The following manuals can be printed, double sided, on parchment paper (not plain white paper!) and sewn or lashed together to make a portable trade manual.

We’ve updated many of our trades for 2021. Please see the following change log for a summary of the updates!
–Change Log – August 2021–

Alchemist – 15 exp – Version 2.1
Bard – 10 exp – Version 1.2
Barkeep – 5 exp – Version 1.3
Barkeep Effect Card – Version 1.2
Blacksmith – 15 exp – Version 1.4
Companion – 10 exp – Version 1.0
Enchanter– 15 exp – Version 1.1
Enchanter Item Cards – Version 1.0
Enchanter Known Enchantments – Version 1.1
Escort – 10 exp – Version 1.0
Healer – 15 exp – Version 1.3
Healer Bill of Health – Version 1.3
Healer Extra Infection Cards – Version 1.3
Herbalist – 10 exp – Version 1.3
Hunter – 5 exp – Version 2.0
Instructor – 10 exp – Version 1.2
Laborer – 5 exp – Version 2.0
Merchant – 5 exp – Version 1.1
Merchant Seller’s Permit – Version 1.1
Picklemonger – 10 exp – Version 1.3.1 [Clarification Note: Any pickled food can be used in this trade, not just pickled cucumbers]
Soldier – 5 exp – Version 1.0
Surgeon – 15 exp – Version 1.0
Weaver – 15  exp – Version 1.3

Weapon Construction Guide

Here are some specifics for how to make Last Hope legal and safe weapons.
Last Hope – Weapon Construction Guide

Magic Spell Bag Tutorial

Here is a step by step tutorial on how to make cheap, safe, and game legal spell bags for Last Hope.
Spell Bag Tutorial

Arcane & Divine Magic Cheat Sheets

ArcaneFlowChart_17
Arcane Flow Chart v1.7

DivineFlowChart_17
Divine Flow Chart v1.7

Player Contract & Waivers

Player Contract
Liability Waiver
Parental Consent Form

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Low Fantasy Character Creation Guide

How to create characters for a gritty, low-fantasy setting LARP
Written by Brian Pekarske

Fantasy wears many faces. Sometimes it is bright and colorful. Sometimes it is dark and shadowy. Some fantasy worlds feature flying machines and talking animals, others center on primitive people struggling to survive against predators and the elements.

Sometimes, people try to classify these different types of stories as either “low fantasy” or “high fantasy”. The simplest and most seemingly obvious way to categorize fantasy would seem to be based on the overall feel. People try to put a given story or series on some sort of “fantastic-ness scale” to see how it rates. Flying cats with psychic powers living in a world with green skies would be, by that definition, the extreme end of high fantasy. It isn’t that simple, though.

There is a lot more to high or low fantasy than just how weird or alien the setting is (despite what wikipedia says with their over-generalized definition). When defining high or low fantasy, you have to look at not only the world and the people, but how those people live in that world. A story is nothing without characters to drive it. Think, for a moment, about what made “The Princess Bride” so memorable.

So where does “Last Hope” fall within the spectrum and how do you make a character that will fit into this world? First, “Last Hope” is low fantasy. It is about a brutal and desperate struggle for survival. This isn’t the work of J.R.R. Tolkien, where there are a handful of people destined to carry all the burdens of mankind to defeat a great evil and trigger the dawning of a new age. Nor is it one of the Greek classics, with petty gods and unbelievable feats of legendary prowess on expansive battlefields. No, Last Hope is very different from those stories. Whereas the heroes in those tales are basically big fish in small ponds, slaughtering dozens of orcs without breaking a sweat, or regularly defeating mythical beasts with their bare hands, the characters in “Last Hope” are SMALL fish in a BIG pond. That may seem backwards in a figurative sense, when you compare how vast Middle Earth is compared to Mardrun, but remember, we are not talking about acreage. We are talking about how characters interact with their world.

The world of Middle Earth is a dangerous place, indeed. But the characters of the Fellowship are more than equipped to deal with it. If Legolas and Gimli are surrounded by twenty orcs and two trolls, we really don’t have to worry much about whether or not they will win, and instead immediately find ourselves questioning who will kill more of the bad guys and who will be buying drinks that night.

Last Hope is very different. If Raskolf, Sir William, and Captain Aradael are surrounded by half a dozen Mordok, the three veteran warriors very well may die. Yes, the three characters are all faction leaders, and yes, the players portraying them are good fighters, but two-to-one odds are never good in real life, and therefore they are not in Last Hope either. Welcome to low-fantasy. It is harsh.

So where does this come into play when creating your LH character? Well, as stated before, it is all about HOW your character interacts with the world around them. Sometimes, the more ordinary a character may seem, the more extraordinary it seems when they manage to do something heroic. The Humans and Syndar of Mardrun are just trying to survive on a strange new frontier, while the Ulven try to cope with the invasion of these strangers from across the sea and a bitter civil war in the face of political fall out.

Last Hope is not a world populated by ninja-like assassins raised from childhood by shadowy organizations. It is not a world of prodigy teenage magic-users. It is a world where a turnip farmer can become a soldier, and eventually a politician. It is a world where a curious scholar can become an explorer and cartographer.

Picture a world where a blood spattered and shoe-less child, pressed into milita service in desperate times, undergoes her rite of passage as her parent dies in her arms in the smoldering aftermath of a terrible and costly battle, fought with pitchforks, pick-axes and scythes, in ankle-deep snow against Mordok raiders. We missed the fight, apparently, so what happened?

The high fantasy version of that character went berserk and killed half the raiders herself. Cue Final Fantasy victory music, right? Now to go get revenge by slaying the goddess of the Mordok. Shouldn’t be a problem. This kid is probably some sort of “chosen one” or something anyway. Clearly, the gods have laid out a path for her to be their instrument. Better start walking. Just follow the railroad tracks.

The low fantasy version of that character is more interesting.

The low-fantasy version may have killed one or two Mordok in an act of panicked desperation, and now suffers emotional trauma from the experience of watching her friends get killed in battle. She will be haunted by her personal demons and post-traumatic-stress-disorder for the rest of her life. Maybe she’ll get a job working in a tavern. Maybe she’ll join the Army. Who knows. She is an ordinary person, coping with extraordinary circumstances, and her life is an open book.

That is the difference between low fantasy and high fantasy. Keep these things in mind when you are crafting your LARP character for Last Hope.

Many RPGs have two types of characters: NPCs who don’t matter, and Big Damn Heroes whom the world revolves around. Last Hope has neither. Last Hope just has people. Sometimes those people take up the sword to defend the village from monsters and maybe drag a wounded comrade to the healer. Sometimes they spend a morning sewing the sole back on their daughter’s boot with leather lacing.

Now, go forth and make gritty low-fantasy characters. Be one of those people.

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New Player FAQ

Joining any kind of event like a live action role play can be quite a daunting task. How do you play? What are events like? Who can I talk to? What can I do?

This is why we have created the New Player FAQ (Frequently Asked Questions) section. We constantly make changes to this section and if you have an idea of how to make this section better, please let us know!

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Contact Us Or Submit Content

To contact us or to be added to the mailing list, please email us at the following:

  • Questions concerning plot, bio submissions, and other general Herald questions: lasthopelarp@gmail.com. Please include in the subject line your issue in all caps from the following categories: [PLOT], [BIO], [RULES], [PROBLEM], [MISC]

In addition, some players may have questions related to specific Heralds.

A Herald in Last Hope will wear a gold H belt flag, is part of the team that oversees the LARP, is responsible for different areas of the game, is a referee in-game and out-of-game in regards to rules questions and clarifications, and has have authority to makes rulings in regards to issues/concerns/rules arguments based on sound judgement and the betterment of the game.

A Staff Member in Last Hope will wear a small S belt flag, is part of the team that helps coordinate the larp, helps move/setup event set pieces and decorum, helps with registration and paperwork, helps create/edit game content, and monitors immersion and players. Can clarify and help enforce rules and coordinate concerns with a Herald.

A Volunteer is a player in our community that goes above and beyond and is recognized for their efforts. Volunteers are players, not staff members, but have worked on different parts of the game or fulfill different roles to make things better for our community and our game.

Here are the Heralds, Staff, and Volunteers, as well as their areas of concentration:

HERALDS

Joel Robertson

Joel Robertson

Josephine Magee

Josephine Magee

Leticia Alcorta

Leticia Alcorta

Rachel Hannes

Rachel Hannes

STAFF

Brenna Norton

Brenna Norton

Cheryl Gabel

Cheryl Gabel

Kallie Bain

Kallie Bain

Kollin Bode

Kollin Bode

Nicole Wiswell

Nicole Wiswell

Rodd Wagner

Rodd Wagner

Ty Springer

Ty Springer

VOLUNTEERS

Arlene Hepp

Arlene Hepp

Kelly Peterson

Kelly Peterson

Michael Hannes

Michael Hannes

Winter Edwardson

Winter Edwardson

To submit content to the Last Hope live action role play, please email a description of your content, attach it and send it to the aforementioned email address! Once received, our team of heralds will review and work on your content and reply back to you.

Our Facebook group is very active! We post event information there, as well as chat among ourselves about the game and anything else we like! Request to join here!

We also have a forum, where event info is also posted. We have a buy/trade section, as well as a section where you can comment and vote on new rules as they are developed!

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Welcome

Welcome to the Last Hope – Live Action Role play Wiki

We are currently building this site, so check back often for new content.
NOTE: Only Heralds and Staff members have accounts and are able to edit the wiki. This is done to ensure quality of content on the wiki and cut down on accidental content changes. All of the pages are, of course, open to read!

Here you will find…
– Information on the characters in the Last Hope – Live Action Role Play.
– Background information on the world of Last Hope and the storyline.
– Summaries after each event detailing what the attending player’s accomplished.

Interested in helping us create content? This wiki features content from players who are creating religions, background stories, and histories to be a part of the world of Last Hope!
Currently, only Heralds and Staff have access to editing the wiki. If you would like to write content for the game world, please let us know!
If you are experiencing problems viewing content, or if you have something you’d like to ask, feel free to contact the Heralds and Staff at lasthopelarp@gmail.com

Thanks!
– The Heralds and Staff of Last Hope LARP