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June 25th, 2016 – Multi-Scenario Adventure Event

FIRST SCENARIO: To do One’s Duty
Pre-Event Story:
While rumors of the horrors of the new corruption (and the means used to stop it’s spread) move and morph at a speed that some feel “borders” on imagination, there is word of a village belonging to Clan Axehound that has stayed concernedly consistent. Tales would have us believe that the Clan has rounded up all affected by the corruption and forcefully quarantined them in a single location. Whispers abound that the conditions within the village have become untenable as the concentration of corruption causes what supplies that are delivered to spoil at an advanced rate. With the warpacks “protecting” the village, firewood for cooking and funeral pyres has become scarce. “Eye witnesses” claim that the residents of the village have resorted to using their furniture and even their houses as fuel for the fires. Dark speculation hints at a permanent solution being the only course of action available to Clan Axehound should the situation not change soon.

Post-Event Story:
Upon arriving at the Axhound village, it was immediately evident just how serious the quarantine was to the Clan. Ropes cordoned off an area to be a visible reminder of where the villagers were expected to stay and it was a clear guideline for any visitors where they could and could not go. Warnings were given by the warriors maintaining the quarantine were grim but clear… cross the line and you share the fate of the village. A few brave adventurers loaded with research notes and ritual details decided to take the chance and enter into the village in order to test the methods needed more easily. As time continued on, the research was slow at first but it appeared that a ritual was able to be created to cleanse individuals of the potent mordok corruption. Several volunteers from the village volunteered to be tested on with these rituals and although the methods to force the corruption from the body were becoming successful, the harm to those afflicted was severe. Several villagers died in the process, but there was proof that these rituals could work if refined.

Unfortunately, the impending cleansing with sword and fire of the village was too much for some villagers to bear. Desperation began to set in, and a number of villagers tool farming implements and utility knives and attacked the warriors maintaining the village. A brief but bloody fight left dead on both sides of this situation, and the Chieftain in charge of the quarantine made a proclamation to all within the village; come out and face death with honor, fighting to the death against his warriors one at a time. This bought the clerics and adventurers some time to try to continue the research and the rituals in the village. As the sound of honor duels and dying villagers rung out near the small fishing hut being used to conduct the research, a hard choice had to be made. Those involved needed to either trust in the Chieftain staying his hand and giving them time to refine the research which was so close to completion or to attempt to break through the quarantine and escape before the warriors could catch them. The second option was chosen and when most of the warriors were focusing on the honor duels, a number of adventurers made a break for it. Some managed to escape, presumably with the expanded ritual research, and some were caught and cut down during their flight. With no rituals, no research, and no chance to find a cure for the village, the Chieftain ordered his warriors to close in and the entire village was put to death.

SECOND SCENARIO: The Cost of Conviction
Pre-Event Story:
The Order of Arnath’s Fist concerned over rumours and direct accusations of necromancy at Serai has dispatched a fact finding mission to Serai. This small group has been tasked with confirming the presence (or past presence) of the undead, the penitent, or any other kind of corruption. If the accusations of unholy communion are true, the culpability of the population of Serai will be determined along with the involvement of any outside entities. Should the need arise, this party has been empowered by The Hand of Arnath to take emergency actions in defense of the greater good. The Order welcomes persons of integrity from varied communities to accompany this fact finding mission to act in the role of witness, but notes that any attempts to obscure the truth will be dealt with as the situation warrants. After months of rumors and disinformation, the Order sets its sights on finding the truth and dealing with this situation once and for all.

Post-Event Story:
The combined forces of the investigation team from the Order of Arnath, leadership from the new chapter of the Order of Arnath’s Light, and allies in the form of the Archons from the Spire all moved north to Serai. As soldiers moved nearby to camp, it was evident that the entire settlement of Serai had soldiers of their own; a ominous portent that should a fight break out, the escalation could be severe.

As a plan was formed and the investigation team briefed and preparing for their negotiations with the leadership of Bos Mezar, the investigation team moved into the settlement and went to speak with their leadership. Negotiations were terse and tense as the Order and their allies were not willing to back down and the leaders of Bos Mezar not willing for them to come in and destroy their undead. When a zombie being handled by a caretaker and a small child were brought forth to be witnessed, it became clear that a fight was evident. Both sides regrouped and prepared as neither was willing to back down. As swords were drawn, shields were formed, and the undead brought forth to bear against the inquisition, a cry went out from one of the Order scouts that mordok had been seen near the settlement. The close proximity to the dirge swamp could have meant the mordok attack was isolated and small. Although flanks were protected against this new threat, both sides closed the distance and the fight was on in full. Forces clashed against each other and soldiers began to drop on both sides. In the thick of the melee, more groups of mordok began to emerge deeper into the settlement and attack any close enough. The fighting was fierce; several lay dead or bleeding on both sides, and eventually the leadership of Bos Mezar was captured and the undead all destroyed.

With no time to rest, the group gathered as many civilians as they could and took any prisoners they could and attempted to retreat as the mordok poured into the settlement and laid siege to anything nearby. The investigation team, their allies, their prisoners, and any civilians they could gather all moved south towards allied forces and barely escaped due to mordok attacking them the entire way.

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May 28-30th, 2016 – When the Waves Crash In (Onsallas Outpost Event)

== STORY ==
Pre-Event Summary
As the recent corruption around Mardrun continues to worsen, time is of the essence in a race to find cleansing rituals that can help. Rumors spread that this corruption can’t be stopped and that those afflicted have already started to die. What seems to be certain is that unless a cure is found, the death toll will continue to rise. The recent conference at the Bos Mezar outpost near Serai was able to gain some ground in researching the necessary components to find a ritual to cleanse this corruption. There still seems to be a long ways to go until it is discovered and able to be put into practice. Unfortunately with the short blooms of some of the rare reagents, those sighted near Serai have since wilted and other reagents must be found.

Some of these rare reagents are known to be seen elsewhere in the swamp and the most likely place for researchers to go is the village and outpost of Onsallas. The corruption site outside of the outpost, the one created two years ago by the Red Eyed Syndar, threatens to continue growing as the containment methods used by the Daughters of Gaia seem unable to continue to keep it in check. Research connected to this site might also provide useful in finding a cure for the recent corruption. However, mordok have besieged the Pack Longfang settlement for the last few months, their presence in the area unlike anything seen before. Rumors say that great tides of mordok threaten to overwhelm the village, but the reality is more likely that the presence in the swamp is more active than usual and has not disappeared back into the swamp. Small skirmishes erupt constantly between village defenders and the roving mordok. This poses a serious threat to anyone in the area as merely traveling to and from Onsallas is treacherous. Clan Spiritclaw has made the village’s plight known to others, asking for aid in either fighting the corruption nearby or pushing back the mordok so that they can continue their work.

With the recent research hinting at a possible cure and mordok activity so heavy in the area, adventurers will travel to Onsallas outpost to either continue their work on the research or to coordinate warriors to fight and push the mordok back into the swamp until reinforcements arrive.

Post-Event Summary
The day began with the sounds of battle as the mordok immediately besieged the outpost of Onsallas and tested the defenses. The walls were damaged and the outer fence was destroyed. The mordok presence in the area continued until reinforcements arrived; Clan Stormjarl warriors and volunteers from the recent campaign in Clan Squallborn territory joined the fight and helped push the mordok back. The defenses were tended to immediately as a plan was devised on how to accomplish several different goals.

The group of defenders and adventurers split their priorities and focused on different areas; some focused on continuing the research of the corruption ritual puzzles, some went out to try to gather the supplies and tend to the defenses of the outpost and the nearby village, and a few gathered a group to try and fight the mordok. The constant fighting and attrition took its toll on the outpost but the defenders were able to manage their equipment and make enough repairs and tend to serious wounds to keep functioning. Research was going well and the defenses and supplies tasks were completed quickly, but the mordok threat continued to loom in the distance. Only one camp was found and the mordok killed or driven off and without a serious push it seemed unlikely that the outpost defenders would make a dent in the mordok of the area. A thought-to-be-impossible ritual was conducted and was successful; a young Daughter of Gaia was able to cure the first survivor of corruption. Whether this ritual is a realistic weapon against the corruption is currently unknown.

The second day the group decided to continue splitting their resources and accomplishing tasks. The final tasks for the defense and supplies were accomplished and then the tasks for combating the mordok were attempted. Hunters and scouting parties went out to hold key points and keep them secure as mordok roamed the swamp and struck at will. Groups searched for rare reagents and returned them to be studied. The Shepherd was sighted among the mordok again, furthering reinforcing the dire portent of the mixing of mordok and colonists that turned to their dark beliefs. A letter arrived from Clan Ironmound, stating that he would pledge warriors to come to Longfang territory and help. The small lifeline that Clan Stormjarl sent via boat seemed to be just enough to keep the defenses going and more reinforcements were on the way. As time was about to run out, the group decided to be bold and make an attempt on the next mordok camp which was in the nearby pineed forest. Roaring battle cries and signal horns resounded as the group attempted to attract the mordok back to their camp and win in a decisive victory. Mordok came at them in the thick of the pineed trees, and a slow and tedious battle took place. When another group joined the battle, the mordok disappeared… spooked and driven off but not defeated. The outpost, lacking defenders, was raided and almost overrun by the mordok but remained standing.

By the end of the second day, the outpost defenses were back up and supplies were flowing well and the corruption research was almost complete. However, the mordok threat in the area was not defeated or damaged enough to drive them back, but some progress in fighting them had begun. The mordok presence will remain in the area around Onsallas for a while yet, until enough forces are brought to bear to kill and drive off the mordok.

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April 30th, 2016 – Amidst Great Change (Serai Outpost event)

== STORY INFO ==

Pre-Event Summary
News of the recent reappearance of the Mordok reaches all across Mardrun. Reports come in from numerous Clans; the Mordok are back, more organized than ever, and bring with them a corruption that cannot be cleansed. This has worried many of the Ulven and also a number of adventurers and colonists as well, especially after a number of victims were corrupted recently during Mordok attacks.

News of the upcoming campaign by Clan Stormjarl and New Aldoria to hire warriors and pay coin for allies for their invasion of Clan Squallborn, despite the reemergence of the Mordok, spreads like wildfire. However, there has been an emphasis on the ulven people staying their hand at further violence and instead dealing with this new threat. The Bos Mezar outpost near the village of Serai has been chosen as a meeting place for a number of adventurers and representatives for Clans looking to solve this issue. This is mainly due to the fact that an ulven villager of Serai, a recent addition to their populace, has come forward proclaiming that they are in fact a Lorespeaker and have knowledge about different forms of corruption. Fearing being apprehended and bound by the other Clans, they have come forward with this information in exchange for freedom guaranteed by the Clans. A complex set of ritual material and ancient ulven texts has been given to the collective group as a whole in order to help deal with this threat. This, combined with the wild and unique reagents known to grow on the outskirts of the swamp, could provide enough research material to begin to understand this new and dangerous weapon of the Mordok or possibly find a cleansing ritual to cure it.

As several representatives and adventurers make their way to the Bos Mezar outpost near Serai, the gravity of the situation is made well known as reports confirm that those afflicted by this new corruption continue to worsen.

Post-Event Summary
As adventurers from all over Mardrun assembled at the outpost near Serai, the research material handed over by the Lorespeaker proved to be quite a challenge to those wanting to do extensive research. Puzzles unveiling clues through divine magic or sensitive arcane circuits needed to be figured out before enough details could be pieced together to create a possible cleansing ritual. The Clan Spiritclaw Truthseeker that arrived asked for information about the missing Truthseeker he was sent to meet and a group ventured far to the north into the swamp. They came upon a grisly sight and evidence detailing out what happened and confirmed that the Truthseeker had been viciously killed by mordok. More clues to this grisly scene eluded the group and as they returned they were set upon by mordok. A harrowing fighting retreat took place with several falling wounded to the mordok attack. Once back at the outpost, wounds and equipment were tended to and research continued. A crippled man approached the outpost and delivered a message to a few that would listen… cryptic words about the corruption and a possible cure.

In the morning, a small group set out to the meeting place described by the crippled man and, to their dismay, the Red Eyed Syndar emerged with his mordok guards. A lengthy exchange took place that led to expanding the corruption influence of the Syndar and eventually turned into an attack on the Serai outpost. The mordok were repelled but a dire message was delivered by the Red Eyed Syndar… time is running out and he knows their struggle in finding a cure. As the outpost recovered from the attack, researching the Lorespeaker’s notes became a priority and a few more pieces of information were discovered; enough to potentially piece together a cleansing ritual. However, the rare reagents sighted by Serai hunters were never found and it is unknown how their loss will impact the success of the anti-corruption research.

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March 19th, 2016 – Clan Ironmound Village Event

== STORY INFO ==

Pre-Event Summary
Far removed the current political maneuvering to the south, life goes on as winter begins to fade away to the spring thaw. With the post war resettlement of civilians from Clan Grimward, Clan Ironmound has decided to stand up several new packs. The newly formed Pack Stonesong has been sent to settle and rebuild Hazemane village which was occupied by Grimward forces during this recent conflict. Hazemane village is located in northern Ironmound territory, and has a history as a producer of forest products. The village was a hub for charcoal and timber production and produced a large crop of mushrooms annually. It was most likely due to the large stores of burnable materials that the Grimward forces set Hazemane Village as a staging area for corpses waiting to be burned on the weekly mass pyers. Due to the smell, the majority of the local Grimward forces avoided the area and the village escaped with mostly superficial damage (although the same cannot be said of its residents). With the cold weather of winter the corpse smell is expected to be unnoticeable at the time of your projected arrival.

Gustave Ironmound, Clanleader of Clan Ironmound, has put out a call for all able hands to assist in the reconstruction of Hazemane village. He has promised a boon of silver to any willing to assist, to be paid upon completion of reconstruction. Additional bonus payment may be available to skilled laborers, blacksmiths, and those able to deal with the possibility of lingering corruption from the concentration of Grimward corpses while the Daughters see to their final disposition. Primary focus is to be given to rebuilding the charcoal and timber exports, as the charcoal is needed to produce new steel and the timber for new buildings, and to assist the village leaders with any of their needs.

Post-Event Summary
After coordinating with the local Chieftain and setting out with a wagon loaded with supplies, a large group of adventurers and members of various groups accompanied the Chieftain’s villagers to their new village. They arrived without incident and found the village to be largely intact and with plenty of room to expand. Work began immediately as the villagers, the Daughters of Gaia, and the Chieftain himself began to divide up some of the work that needed to be done. Buildings were cleared, metal was worked in a forge, wood was chopped (or blasted with magic) and brought to the furnaces that were cleaned and started, classes were being led by instructors on Divine magic and martial skills, improving the overall skill sets of the village. The village was well on schedule, perhaps ahead of schedule, to get reestablished.

This is when sightings of the mordok were brought to the Chieftain. First, only a few of them… then a few more. Soon the mordok were seen in fairly large numbers nearby and then word came in that a corruption site was found by some adventurers. The mordok were either avoided or repelled without much incident but as night began to settle in, the mordok arrived in force and it was quickly learned that this group of mordok was no ordinary hunting group. They were organized, they were communicating effectively with each other, they demonstrated sound tactics based on survival and even implemented group hit-and-run and shield-wall tactics. Their ferocity continued to increase and the entire village was on high alert to watch the defenses, protect the villagers, and repel the attacks. A daring group even went out to attempt to find and destroy the site of corruption, stumbling upon a mordok shaman conducting a ritual. Although the shaman was killed, it had alerted others nearby and any cleansing efforts to the site were in vain as the corruption itself spread to those who attempted to cleanse it. Barely retreating in time, news of this rare and new corruption was brought back to the village. The attacks lasted for what seemed like hours and then word reached the village that some of the adventurers had been captured, dragged to the sight of corruption, and ritualistically corrupted by their shamans and some even maimed and tortured. Any attempts to cleanse this corruption merely stalled its affects for a short time, and clerics who attempted to help by transmuting wounds from fallen warriors found themselves also tainted by the corruption.

The village Chieftain and the adventurers had to choose; stay and endure the attacks to protect the village or to leave under escort and try to reach safety. As the wounds and corruption began to pile up among those present, it was decided that the village would be defended… whether this was because there was more profit to be had in saving the village, the morality of the group helped sway the choice to help Hazemane Village, or there were enough wounds and rent armor to make traversing out of the area too dangerous is unknown. The attacks continued into the night and then suddenly ceased… the mordok completely gone from the area. Scouts went to the site of corruption… all idols were gone and the taint of lingering corruption was still present but no longer as strong. The mordok simply vanished.

Dawn finally arrived as the village of Hazemane was saved from destruction and the villagers were reinforced by the rest of the pack. Gustav’s contract was paid out to all those that assisted, but everyone involved in the previous nights event were left with a sense of dread… the mordok have returned in force and have brought with them a new type of corruption that resists any previous known cleansing. Whether a cleansing rite will be found that can cure this corruption before it drains the life essence from those afflicted and eventually kills them remains to be seen.

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February 21st, 2016 – War Reparations Dinner Event

== STORY INFO ==
Pre-Event Summary
Several months after the armistice meeting and signing of the treaty between Clan Nightriver and Clan Grimward, the fighting across Mardrun has come to a stop. Warriors return home to their villages and settlements, unsure of the status of the civil war and if their allies are still fighting. The speed at which this treaty was signed and the onset of the full winter’s cold was enough to shock the Clans and get them to stop… for now. Blades may be sheathed but words and tempers flare as allies to both Grimward and Nightriver express concern or anger towards the dealings of this treaty. Some feel it is unfair but may be convinced to back down and others seem intent on refusing and continuing the aggression. Clan Stromjarl has been vocal and made it public that at this time they are not agreeing to this treaty, saying that to do so would abandon the lands and the people conquered by Clan Grimward. Rumors and whispers from other Clans and colonies continue as the continent holds its breath to see what happens next.

At the heart of all this is Clan Nightriver, who has recently called for a meeting in allied territory. If Grimward agrees to the treaty signed, then supplies and honor bound ulven are being shifted to their lands. Nightriver has been given these reparations from Grimward and there is talk about how to share those spoils of war with the allies that were involved. A number of allies to Clan Nightriver are intent on approaching the Clanleader or his representatives to ask… or demand… for honored payment or reparation. The Clanleader has agreed to meet with some representatives of each Clan and major colony personally, but has established a secondary meeting for other allies.

The Ravens district of the colony of Newhope was asked to host this meeting. A representative and/or skald from Clan Nightriver is being sent to this meeting in order to meet with a number of allies and participants that fought and helped during the ulven civil war. Coalition members and Allies are traveling to this meeting to state their case and present information to the Nightriver representative in order to receive their fair share of these reparations. Whether by hawk, courier, representative, or in person, representation from numerous factions, groups, and individual people involved in the war are coming to speak their piece. Attendees will have the chance to speak their involvement or their groups involvement and be considered for fair payment.

There is also talk about the groups meeting and discussing the future of the entity known as the Coalition. Only a name currently, the coalition has lacked the leadership needed to make it any kind of true organization… and the members of this group must decide whether it is time to build this group under a common goal and solidify the Coalition… or to abandon it for individual agendas.

Post Event Summary
As the guests to the dinner ate and talked, the meeting began and those that had claim to reparations were asked to stand and address all assembled. A varying amount of claims were made, from long term involvement to boasts of aid and combat prowess on the battlefield. A few letters were read from representatives of Clan Stormjarl and New Aldoria that shocked some of those present. Clan Stormjarl, openly disagreeing with the treaty, had a letter delivered that detailed their refusal to sign the treaty and their intent to continue to fighting against Clan Grimward. Not only that, but terms were delivered to Clan Nightriver from Clan Stormjarl, penned by the Clanleader Graytir himself. These requests were forwarded onward to Branthur, the scope of the requests too large for the meeting. Nonetheless, the openness of Stormjarl’s stance and their forceful nature in delivered terms to continue the alliance had many worried. New Aldoria’s letter of address stated that they would not sign the treaty, one that cut out such a large ally such as Clan Stormjarl.

These claims were heard and considered, and after they were made, the Nightriver representative and her skald took recess with their economical and political advisers to come to an agreed amount of payment. Once they returned, awards were given. In response to New Aldoria’s letter, the Clan Nightriver representative awarded nothing to New Aldoria, which was shocking to those assembled and could bring ill favor to the alliance that New Aldoria has with Clan Nightriver.

After the meeting was concluded, there was talk among the group about trying to reform the Coalition into something that is a tangible entity, not just merely a convenient title with no power. It was met both with agreement and concern, and talks about several different types of treaties and alliances took place as well. As the civil war dies down, the political and diplomat lines appear to be drawn all across Mardrun.

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January 23rd, 2016 – Spoils of War Traveling Event

== STORY INFO ==
Pre-Event Summary:
With the war officially winding down and the two armies heading home for the rest of the winter, news has reached the Coalition and Nightriver allies of a village on the edge of Watchwolf and Ironmound territory. Recently overrun by Grimward forces, it was apparently used as a supply storage and rumors say it still contains a large amount of food and supplies that were taken from nearby Clan Ironmound villages. In Grimward’s haste, they abandoned the village during their retreat but will most likely be returning to retake the supplies.

A bold plan is being devised to go and take these “spoils of war” before Grimward collects them and return them to allies or keep them for personal gain. There is a legitimate claim that these supplies are open for the taking since they were most likely stolen from numerous villages or brought in as part of the Grimward supply line. These supplies will either need a coordinated effort or multiple wagons and drag-sleds in order to take away from the village. Some are concerned that whoever owns the village may lay claim to the supplies and there may be others attempting to take it as well. As the deep freeze of winter finally settles in, the need for food will make these supplies precious and worth quite a bit to numerous other settlements.

Post-Event Summary:
After rough traveling through the recent hard packed snowfall, the group of Coalition members and others that tagged along arrived at the location of the village. Discussions of how the group would handle the spoils and how the work would be divided up common along the way. Upon arriving at the village, it was clear something was amiss. Inside the village were armed men, some with expensive armor and equipment, bearing no flags or heraldry. At first they claimed they owned the village, but it was soon discovered that they were not the owner of the village. Negotiations began as the armed group inside the village eagerly sought after the wagon that the Coalition members had brought with them.

Shortly after that, a group of ulven approached the Coalition’s wagon and introduced themselves as the villagers of Oakbrook. They claimed that the armed men took over their village and refused to leave; discussion erupted into violence as they were driven back from the village. The villagers pleaded with the Coalition members to help them retake their village so that their people could come back to their homes. Driven away during the civil war, these villagers were trying to help their people survive and reorganize their village.

A series of discussions and negotiations took place as the armed men in the village refused to hand over the supplies without striking a deal and they claimed that the villagers were spinning lies. Back and forth the discussions went until finally the Coalition group organized and decided to help the villagers. Hard terms were delivered to the armed men of the village who turned out to be soldier’s of Daven’s Reach; they were to leave and would be given a small share as a token of appreciation. An argument erupted and escalated into a fight, as the coalition members and the villagers allied together and attacked the soldiers of Daven’s Reach. A brief but fierce fight broke out, resulting in the soldiers being driven from the village. Curses and shouts of retribution were given by some of the surviving Daven’s Reach members, but the Coalition stood firm in their decision to drive them out and help the villagers. Fallen soldiers were given mercy and their wounds tended to; some of them even deciding to help the Coalition or some of those that tagged along with the small caravan. Some of the soldiers were killed in the fight, however, so worry about how Daven’s Reach will respond was heard being discussed among the Coalition members.

With the fighting over, the Coalition members made good on their deal to leave supplies for the villagers so that they may feed their people through the winter and even left more supplies than what was agreed upon. The villagers were pleased, knowing they can rebuild and help their people survive the winter. The remaining spoils of war were loaded into the wagons or carried on the backs of those present and taken south to rejoin with allies moving back towards colony territory.

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August 18th-19th, 2017 – Turning the Tables

STORY INFO

Following the destruction of Clan Riverhead, the Mordok appeared to split into three main groups. The first has stayed in the Great Forest and continued to harass any who attempt to enter the area, the second has traveled back north and has returned to attacking Clan Whiteoak albeit from the south this time, and the third has made it’s way into the Greatwolf’s Hackles. Some unsubstantiated reports indicate that the Mordok in The Hackles are starting to alter their clothing and armor to better suit their environment, and that they have began constructing clusters of primitive lean tos (a claim which experts on the Mordok mock, stating that what has been found is the remains of a hobo shanty town). Nevertheless, rumors abound that this may be the start of a new breed of “Mountain Mordok”. Holmar Bloodmoon has offered a bounty (to be paid from his own pockets) on these Mordok, stating that the danger is too great to wait on Branthur Nightriver’s indecision. Supporters of Branthur deride Holmar’s bounty as a political stunt designed to purchas support from not only the warriors of Clan Nightriver, but also warriors from outside the Clan. Branthur loyalist insist that these Mountain Mordok will return to the swamp with the snows that will come in a few short months.

AFTER EVENT SUMMARY

Following Holmar’s declaration of bounties on the Mordok, adventurers made their way to the mountains to seek glory or riches. Others followed suit with the intention to help or protect their homes from this threat. Collecting in small camps scattered throughout the mountains, many were surprised to be joined by warriors from Clan Grimward. Moving troops so close to Nightriver territory was a violation of the treaty signed many months ago, in spirit if not letter. They came with a purpose, however, and for that reason they were not rebuked.

Small bands were organized throughout the days to scour the woods and search for Mordok. Too many sent out would leave the camp undefended and would scatter the Mordok, rather than crushing them. Too few would be no match for the threat they faced and would fare far worse than their target. The ringing of blacksmith’s hammers and filled tankards filled the air as those who remained in camp worked to keep spirits high and armor repaired, though they could not always drown out the cries of pain from the healer’s mats following the return of a hunting party. Shortly after the departure of one such group, the camp inhabitants were called upon to draw steel and spell against an unexpected visitor: a dead body, reanimated by some form of magic, shambled nearly to the center of camp before finally being destroyed and properly disposed of. Still, more than a dozen Mordok were eradicated the first night, their teeth collected as trophies to collect payment.
The next day, the Mordok seemed to grow wise to the adventurers’ plan of setting ambushes for them to fall into, and would move throughout the forest with alarming speed and numbers. Accompanied by a number of shamans including the Shepard Bannica Yulrude, this concentrated effort pushed the Ulven and their allies into a defensive position where they could plan their next move. It was ultimately decided that a dedicated push on the camp from which the Mordok were arriving was the only way to truly unseat them from the region and destroy their presence before they established a strong foothold. Packing up most of their camp to establish a forward base close to the Mordok village, the adventurers split into two groups to keep constant pressure on the Mordok during the fight. Wave after wave of the beasts spewed forth from their huts until finally their leader stepped forward. Wielding a solid slab of metal as a shield, the alpha took blow after blow until it became overwhelmed and submitted itself to a ritual. The beating of drums and the chants from the whelps around it seemed to reinvigorate the alpha, closing wounds and allowing it to fight on. Through sheer persistence, the foul being was finally felled and the Mordok driven from the area.

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July 23rd, 2017 – Crow’s Landing Market Faire

STORY INFO

As the world focuses either on the expansion of infrastructure of colonial territories or the dire threat of the mordok attacks against the Ulven Clans, day to day life continues on in numerous settlements and villages all across Mardrun. Spring gardens give way to early summer harvests and the heat begins to set into the land.

Crow’s Landing, home of the Rangers of Crow’s Landing, has been selected again to hold a market faire, far removed from the frontlines of the mordok conflict. Merchants, nobles, and travelers alike look forward to the yearly festival that allows a mixing of cultures and trade goods. Many merchants have begun to enjoy the fruits of the labor recently and newly paved roads make getting to and from settlements much easier than before. Clan Nightriver traders and merchants, used to the more rugged conditions afforded in Ulven lands, see first hand how prosperity and expansion can benefit everyday life and enjoy the ease of trade.

As travelers from all corners begin their journey to Crow’s Landing, the settlement prepares itself to receive people for the several day occasion. Rumor has it that some nobility may be making an appearance at the faire, their presence a much sought after luxury that could help numerous causes, projects, or agendas.

AFTER EVENT SUMMARY

Those in attendance hoping for a quiet day of revelry and trading were soon to be disappointed as other attendees of note started filtering in. With guards stationed at every entrance to Crow’s Landing with instructions to apprehend Vazra of the Spire for questioning, the air was already thick with tension. Though not publicly announced, Duke Joakim Ventrini and his son spent much of the day conversing with merchants and tradesmen.The arrival of Wargah Grimward, daughter of Clanleader Haygreth Grimward, also shook things up as she began questioning the fairgoers about her missing clanmates. Though answers were not forthcoming, she did eventually leave before creating too much of a scene. Following her departure, the fair was visited by Prince Aylin of New Aldoria, a regular patron of these events. As the festivities drew to a close, though, the Prince became embroiled in negotiations for an item which had been removed from his property. Hearts were pounding and steel was readied as tempers flared. Much to the relief of some and the chagrin of others, the negotiations ended without violence, though it seems the damage done has yet to be seen…

For pictures from this event, follow the link below:

http://s489.photobucket.com/user/Wolf-Recon/library/07_23_17_LH_MarketFaire

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June 10th, 2017 – What We Left Behind

STORY INFO

Despite valiant effort on the parts of several groups, help has been too little and too late to drive the Mordok from the territory of Clan Riverhead and the Clan has been broken. The last few months have been rough on the people of Riverhead as defensive lines have found their people giving up immense amounts of land to the Mordok army that has come out of the Great Forest. The Mordok are random and brutal in their tactics without a single decisive battle to determine the outcome in the Great Forest. Allies from numerous Clans have arrived to help but without a cohesive plan and most of Riverhead already raided or razed during the initial onslaughts, the future of the Clan looks bleak.

Renewed hope comes from an unlikely ally as Clan Grimward has requested, and been granted permission, to march it’s warpacks through the pass and provide cover for a final retreat. A calling has been made to Clans and settlements for those able to assist in the evacuation of those still trapped between The Great Forest and The Great Wolf’s Hackles. High Priestess Lyrri Riverhead of Clan Riverhead has made a plea for a small well armed group to assist her in the transportation of an undisclosed cargo, which is said to be vital to any chance of retaking the lost lands and for protecting her people in the time to come.

With the whole of Mardrun focusing on expanding infrastructure and growing settlements, Clan Riverhead has endured the brunt of the Mordok onslaught. While this devastation may be the rallying cry to finally bring the Ulven Clans together to fight back large-scale against the Mordok, that sentiment means little to the people of Clan Riverhead who have either fled their homes, been hiding out in isolated villages, or have been cut off from a valid means of escape.

POST EVENT SUMMARY

The mordok onslaught of Clan Riverhead continues again this month as reluctant Clan members finally admit that their homelands are lost. After the initial hard push of the mordok force into Clan Riverhead territory from the Great Forest, the ability to counter attack and push the mordok back has been unsuccessful. Despite efforts from small nearby Clans and smaller factions trying to help, the call for a retreat was given. This comes at a time when more allies arrive, such as warriors from Clan Grimward, to try to fight back against the mordok, some even assisted with spells and vocal support by the colonists and adventurers who just several years ago found themselves at war with each other. Even if the Clan Riverhead lands were lost to mordok, this large scale assault on the Ulven people has finally been a rallying cry for their people to stand behind. Reports have already been coming in that the mordok have not been able to pursue into other Clan’s territories… for now.

The civilians left behind were organized and evacuated by a group of adventurers and mercenaries. Time and time again, small groups of mordok would scout and patrol and were beaten back or driven off by organized defenders. However, reports of entire groups and families of Riverhead refugees being cut off and slaughtered trickled in from ulven scouts moving through the area. The efforts were going well and many were saved, but there were also some that could not be helped. By the end of the final evacuation, the number of survivors well outpaced the number of dead and Clan Riverhead’s people were saved from destruction. Much to the surprise of the Clan Riverhead people, several of the adventurers took the time to save an enormous barrel of LunaShine, an expensive and important alcoholic beverage known in Riverhead territory.

To everyone’s surprise, Lyrri Riverhead, the High Priestess of Clan Riverhead, used her escorting war pack of ulven warriors as a distraction to keep the larger mordok force at bay long enough to retrieve her “cargo”. This was soon discovered to be an item that was being transported to be delivered to the High Priestess. When the scout did not arrive, a search party was sent out to find out what happened to them. The scout did not survive but the item was found, but due to distrust among the Clan Riverhead people and the outsiders who claim they came to help, the item was hidden until a time when the outsiders and the ulven who were helping them were deemed trustworthy by the High Priestess. A small group of ulven tended to the defense of the High Priestess and the success of her mission, guaranteeing her safety.

News reached the defenders of the Riverhead people; the warpack of ulven nearby had been driven off and the larger mordok force was on its way. Gathering as many people and supplies as possible, the group set out to escape along a specified route that was scouted and the best chance for survival. After evading the mordok for a time, the escape turned into a pitched fighting retreat with groups of mordok relentlessly pursuing the refugees and their defenders. After a hard fought retreat, the group was able to save many and escort the High Priestess and her cargo to safety.

Follow the link below to photos from the event

https://www.facebook.com/pg/lasthopelarpwi/photos/?tab=album&album_id=1350905338355983

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May 19th-21st – Keeping up with the Richards

STORY INFO

Following his successful campaign against Clan Squallborn, Prince Aylin worked to solidify his new holdings into what is now known as Aylin’s Reach. New Aldoria (and their Clan Stormjarl allies) have been able to build a series of defensive outposts which keep organized attacks at bay, although it is impossible to stop small bands of raiders from slipping through to harass supply lines and travelers. With the recent “acquisitions” New Hope has gained in former Nightriver territory, the Prince feels it is best to improve his economic base within Aylin’s Reach far away from the influence of the fledgling city-state. To this effect, he has ordered that the villages and outposts left behind by Clan Squallborn in their retreat be re-activated. He is offering generous compensation to private individuals who wish to assist in this process or provide security for those who wish to do so. The small outpost of Sandmaw is one of the first on the list, and peoples from many backgrounds are flocking there to take advantage of the Prince’s offer.

POST EVENT SUMMARY

Gathering at the recently operational Sandmaw Outpost in the territory of Aylin’s Reach, New Aldorian soldiers welcomed adventurers from across Mardrun to join them in their Mayfair celebrations. A number of tasks required the immediate attention of the outpost’s soldiers, including reinforcing the walls and patrolling for potential Squallborn raiders who had been seen in the area.

As the first day progressed, a number of casters inside the outpost noted strange occurrences when reaching into the mana stream. As they would meditate to regain the mana they had spent, a small portion would be siphoned off and pulled north. This led to a number of small ventures into the surrounding woods to hopefully triangulate the mana’s destination, though by the time a solid map was made, it was too late to investigate it fully.

The following day not even the poor weather could dampen the spirits of the celebrants as they participated in feats of strength, luck, and mind. As victors were named, they were awarded tokens to show their prowess. Though the weather kept the competitors from finishing the final two feats, there was enough gusto left in a few of the attendees to make a push north as the sun began to set, seeking out the strange anomaly in the mana stream siphoning mana away from casters. After a long trek through woods and marsh and led by visions of a stump in a clearing, the group finally found their destination: a small lantern-shaped object with an odd gem in place of a wick. The first adventurer to touch the lantern vanished in a flash of blue light, and the others quickly made their way – wet and weary – back to the outpost to rest for the night.

On the final day of the celebrations, research began in full on the lantern. Strange markings and an odd blend of arcane and divine magic seemed to emanate from within, although the true purpose was unable to be discovered. On a happier note, the champions from the previous day’s feats were asked to compete once again in the Feat of Feats where they used any skills at their disposal to endure a savage beating in the name of the celebration to be named the Lord and Lady of Spring. In the end, neither the Lord nor Lady of Spring had a blow struck against them through separate unconventional means. The celebrations drew to a close as the sun began to shine for the first time since the revelry had begun, and the adventurers spent the rest of the day recovering from their feats, enjoying the weather, and preparing for their journeys home.

Follow the link below to photos from the event

http://s489.photobucket.com/user/Wolf-Recon/slideshow/05_19-20_17_LH_KeepingupwiththeRichards