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May 18-29th, 2013 – Onsallas Outpost Event

As word reached Onsallas Outpost that the Longfang warriors and their allies were dying of disease in the mountain pass, a call was sent out for help. With the spring, many reagents used for healing would be in full bloom and could be harvested. If refined into healing reagents, these could be sent quickly down to the mountain pass to aid the warriors there.

A small garrison of Vandregon soldiers helped with the outposts defenses as several groups, such as the Phoenix Syndar, and adventurers patrolled the nearby swamp and looked for reagents. Pineed sap, fae leaves, and moonflowers were all picked and gathered to help the war effort. The quartermaster of Pack Longfang’s outpost coordinated these reagents and gathered hunters to volunteer to send the reagents to the pass. With so much pineed sap harvested and refined, the warriors in the pass could be saved if the hunters could carry it to them quickly.

The Daughters of Gaia and Witches in the Onsallas Village sent ominous reports of some sort of disturbance in the nearby area of the swamp. Fearing another corruption idol was nearby, a group was sent out to find this location. After several Daughters used their magic to divine its location, a mordok camp with a powerful idol was discovered. Unable to destroy the idol by themselves, request from the Village was answered and a complex and potent cleaning ritual was handed over to the group in the outpost. After being deciphered, preparations were made to begin cleansing the site and making the necessary reagents to finish the cleansing during the following day.

Mordok continued to roam the area in small packs, picking at small groups or fleeing into the swamp. Several groups going out to find reagents and interact with a strange black skinned syndar were ambushed with hit and run tactics. Along with the known corruption idol, a strange syndar journal was discovered and the exact identity of the black skinned syndar is still unknown.

The following day, a large group of adventurers moved into the swamp and protected the final steps of the cleansing ritual. The idol’s powerful influence was dispelled, but there was some heated discussion whether the idol should then be destroyed or taken back and studied. It was decided that the idol would be taken back to the outpost and researched.

Click here for pictures of the event!

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April 20th – For Every Action (caravan event)

With the Watchwolf and Longfang warriors in the pass low on supplies and losing the battle with attrition, a call for help and supplies was sent out. A lesser noble in the colony volunteered to put together a caravan with healing supplies and food and get it into the pass. He hired adventurers as bodyguards and began the long trek to the Great Wolf’s Hackles.

The caravan began with a slow start as all the supplies needed inventorying and the creation of several travois carriers was necessary. Canvas, rope, and wood were all lashed together to make simple carrying devices and the convoy began to move. It was clear that mordok activity was heavy in the area as several small raiding parties picked at the caravan guards as they moved along the trail. Supplies and reagents were gathered along the way as adventurers dared to break away from the group and search the surrounding area.

The caravan eventually came to a stop outside of an abandoned village and the mordok in the area were relentless. Several adventurers stumbled into the main mordok camp and some of the idols on display there were taken. Wave after wave of mordok assaulted the caravan and threatened to overwhelm the defenders. The healer that accompanied the caravan setup a healing station for the wounded and was forced to use a majority of the potent healing reagents just to keep the bodyguards alive. The travois, which had broken down and needed repair, was abandoned and the group split into two. Supplies were scooped up or a simple canvas drag was created and the caravan left the area with whatever supplies they could carry.

Eventually both groups were able to reach the pass in the Hackles, but almost all of the guards were badly injured and most of the reagents were used. The badly needed supplies and healing reagents did not arrive in enough quantity or good condition to help the Watchwolf and Longfang defenders in the pass. Disease and infection began to set in, as the wounds on the warriors in the pass began to worsen.

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March 23rd – Ulven Civil War Combat Event

The civil war between the Ulven rages on and several key battles took place around Mardrun.

The Mountain Pass
A team of Watchwolf Clan and Pack Longfang warriors moved to the mountain pass that runs through the middle of the Great Wolf’s Hackles. Several Clan Grimward camps were established to hold the pass to try and cut off reinforcements from the Newhope Colony and Clan Nightriver to the south. The team struck quickly and overwhelmed encampments and killed all of the Grimward warriors there. The fighting was going well until several signal horns were blown, alerting some of the patrolling Grimwards in the area. They rushed to the pass to help out the camps and counter attacked the Watchwolf and Longfang warriors. Brutal and heavy fighting broke out as shield walls clashed and warriors picked each other apart. The veteran warriors of the Watchwolves and Longfangs outmatched the Clan Grimward warriors and casualties were a minimum with only two deaths. In contrast, Clan Grimward suffered close to eighty casualties after the fighting stopped. Numerous Watchwolf and Longfang warriors were terribly wounded and unable to continue fighting, but the pass was taken from Clan Grimward.

Raid on Watchwolf Lands
Khulgar Graytide and his elite Pack Graytide warriors led an attack on Watchwolf lands to the North. A small village was overwhelmed and quickly destroyed, all the village militia and guards killed in the frenzy of Clan Grimward’s assault. An organized defense was created at the next village and both sides tried to exchange terms and insults as they moved into position. Khulgar offered the defenders a chance to surrender, but it was stoically refused. Lycon Graytide led the charge into the village and a fierce fight broke out. Many warriors were slain by both sides as the fighting continued to wear on. In the end, Clan Grimard pushed the defenders out of the village but only after taking a serious beating and losing many warriors in the process. Clan Grimward now has a firm foothold in Watchwolf territory, but had to pay for every inch with blood.

Stopping an Alliance
A strike team of Ulven and colonists was formed and sent deep into enemy lines to try and intercept and kill a Clan Grimward Chieftan who was on his way to discuss terms of surrender with Clan Stormjarl. The team slipped passed Grimward lines under the cover of darkness and coordinated their attack. When the Grimward camp was ambushed, the attackers soon learned that their was no Chieftan but instead of an influencial Daughter of Gaia and her retinue. Fearing political backlash for murdering an important Daughter, the fighting halted as both groups tried to discuss it out. Grimward warriors were sworn to protect the Daughter of Gaia and wished to drive out the attackers but the Daughter insisted on talking it out. A lone Coywolf hunter calmed the situation, saying that the war is not what it seems and that the colonists have complied with Ulven wishes. The Daughter agreed to discuss the matter in detail with the Coywolf, who was then knocked out by a Grimward guard and bound. The fighting broke out again as Grimward guards began to drive the attackers out. A small team was able to return and slip back across into friendly territory but a large number of Clan Nightriver volunteers were killed or captured during the fight.

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January 27th, 2013 – Watchwolf Tavern Event

As the cold winter snow fell through the sky, the gathered group of adventurers entered the great dining hall of the Watchwolves of Luna. Under Watchwolf and Longfang protection, the people gathered in the hall we invited to a feast to celebrate the victory over the undead plague on Mardrun and to learn more about the cultures of the different groups.

The guests socialized and talked, with the Phoenix Syndar setting up a merchant table, a human dancer entertaining the others and the warriors of the Longfangs and Watchwolves singing hearty songs about Ulven Mead. As dinner was served, an Ulven story teller opened up the floor to the telling of tales and sharing of stories. Several volunteers entertained the guests by contributing to the stories. A story of note that was told was the Ballad of Venator Dreadfang, detailing his life and his sacrifice to kill the lich.

Messenger hawks continued to arrive with letters to different factions and people. Most of them were praise for such great work and others pledges of support or updates.

The festivities were interrupted as two guests confronted Magrat of the Longfangs about her barbaric flesh eating customs. This caused a stir as one of them claimed to be of the Order and threatened that she would report to her superiors. The tense moment was defused as the Longfangs stood by their outsider member and the Watchwolves reminded everyone that other races and cultures have their own unique customs. Raskolf of the Watchwolves sent hunters to stop her from leaving so they could talk and was able to potentially avoid a situation.

The last two messages received by hawk was an anonymous letter calling out the Ulven as domestic dogs and hinted at Venator Dreadfangs betrayals in the past. The final message was sent by none other than Haygreth Grimward himself, sarcastically applauding Raskolf for his work with the colonists. In the letter, Haygreth Grimward subtly promised war against the Western Watchwolves of Luna.

The dinner ended with a final thank you from Raskolf. In his ending remarks, he reminded everyone that in his grim time, everyone needs to stand by one another and accept them and work together as comrades.

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December 13, 2014 – Crow’s Landing and Great Forest Search Event

Scenario 1: Trouble in Crow’s Landing
Reports of the hardships faced by the settlement of Crow’s Landing have reached the ears of a number of unsavory figures in Mardrun’s underworld, and so bandits have begun to gather around it, hoping for an easy chance to get some wealth. Fortunately, the Rangers have been paying attention to their settlement’s needs, and have had enough time to organize a few parties to defend their home from these scavengers. It’s your job to investigate the local bandit activity and deal with it in whatever way you feel will help Crow’s Landing – whether ’tis diplomacy, information, or a bit of cold, hard steel is up to you!

Post Event:
As travelers and merchants moved into the area, guard rotations were put onto alert and the Rangers of Crow’s Landing coordinated the trails and defenses. A representative to both the Crow’s Landing settlement and another from the colony were on hand to discuss political negotiations. It appeared that the incident involved the Baron Richard’s representative being thrown out of the market faire event earlier in the year ended up spiraling out of control. The council had sent a letter claiming that the settlement was no longer under the protection of the colony until they could prove they were not in open rebellion, which definitely explained the increase in bandit activity. Brigands, expecting the settlement to be easing pickings, were deterred time and time again and a few were even captured, claiming that they were paid to cause trouble. No one knows the real source of the employer, but whispers point towards someone on the council itself. Celestial Aragonnes dispatched a representative on behalf of the council who was to review the state of Crow’s Landing and see if this situation could be resolved. When the roads were finally cleared, it appears a number of negotiations had taken place between multiple factions and representatives.

Pictures of the event:
http://lasthopelarp.wikispaces.com/December+13%2C+2014+-+Crow%27s+Landing+and+Great+Forest+Search+Event

Scenario 2: The Forest Hunt
Disturbing news has come from the Great Forest – with the winter’s fall on the continent of Mardrun, the Mordok have grown even more active, and they seem to be growing bolder, attempting to strike fear into the hearts of the Ulven who call Mardrun their home. Recent attacks have seemed smarter, more dangerous – and worst of all, targeted against high-ranking figures. It seems that the Mordok are interested in something in the Great Forest, and it’s up to you to figure out what. You’re part of an Ulven hunting party who is planning on meeting up with another patrol inside of the Great Forest, who claim to have some important information, and then tracking the movements and activities of the Mordok.

Post Event:
Deep in the Great Forest, the hunting party traveled to meet with another group of ulven hunters. Upon arrival at an old abandoned village, they found a scene where a battle recently took place but the only surviving ulven was a Lorespeaker. After searching the village, the hunting party found more scenes of mordok, strange carvings and markings on the doors of the buildings, and several brutally tortured and maimed corpses. It was soon discovered that the mordok in the area were being led by Mad Morty, the pirate captain who become corrupted by the magics of the swamp. A negotiation took place between the Lorespeaker and Mad Morty; the pirate would hand over a journal that was in the possession of the hunting party that was killed in exchange for decoding some ancient ulven texts. However, once the deal was complete the Mordok attacked and gave chase throughout the forest. The Ulven hunting party was able to stay together and fall back and leave the area, but almost half of their number were overrun and torn apart by mordok.

Due to night/low light conditions, we do not have pictures of this event.

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November 15, 2014 – Clan Whiteoak Raid

As winter fast approaches, all across Mardrun reports are heard of the civil war peaking as Grimward forces are seen in Watchwolf territory and Clan Stormjarl fights back against the Grimward conquerors in their lands. On the eastern side of the continent, the raids against Clan Whiteoak have begun in full. Clan Axhound war packs raid into Whiteoak territory assisted by allies. Other coalition members and a number of smaller Axhound war packs raid against prime targets deeper in Clan Whiteoak territory. These attacks are bold and daring, favoring Clan Axhound’s aggressive fighting style, but lack the command and leadership of some of the more experienced warleaders.

This close to winter, aggression against Whiteoak is unlikely to be stopped or hindered by Clan Grimward. Some of Whiteoak’s war packs are also still in Grimward territory, but rumor has it that the Whiteoak warleader has been recalling his warriors back home over the fall season. The Coalition has a large chance to deal a major blow against the largest ally to Clan Grimward. However, Clan Whiteoak is famed for its hearty warriors and berserkers and generations of fighting near the Dirge Swamp has made them a formidable Clan. A year of fighting against Clan Stormjarl has honed their skills for war. The Coalition may find themselves able to cripple Grimward’s allies and even retrieve some spoils of war for themselves… or they could find themselves isolated with little to no supplies in an enemy Clan’s territory against a fierce opponent.

The first few raids on Clan Whiteoak could heavily impact their involvement in the rest of the Ulven civil war.

*

As the raiding caravan approached the location of the outposts they were going to attack, a camp location needed to be picked. Finding a small path out of sight from hunters, the caravan set up its wagons and supplies and built a fire in the woods. The situation was somber and dire; if the camp was discovered too soon, the outposts would be alerted or reinforced and much harder to raid.

The raiding party, led by a Clan Axhound representative and made up primarily of Coalition members, scouted out the area and established patrols. The group was split into two; each group was to raid a different outpost to do as much damage to Clan Whiteoak in the area as possible. The first raid was succcessful, the defenders of the Whiteoak outpost being overrun after a quick and intense fight. The second raid was still successful but the raiding party sustained more injuries and less equipment to deal with the second outpost.

Upon returning to the camp, the defenses were still intact and the raiding party was waiting for nightfall before making an attempt to travel to the crossroads. This crossroad was a critical choke point for all wagon and cart travel in the area and the Whiteoak knew it. The raiding party split in half and the first group was able to overrun or drive back the Whiteoak warriors that were holding the crossroads. They made it out of the area and back to the Axhound allies further south. The second group waited until after dark and had to protect the camp from numerous Whiteoak hunting parties, giving the first group time to escape. The raiding party held but injuries and broken equipment were stacking up and soon the situation would be dire. The group packed up, covered the campfire, and made for the crossroads. After being ambushed twice by Whiteoak hunting parties, the raiding party was split up in the chaos of the combat at night. After some short but intense fights, the remaining wagons and supplies were able to make it to and through the crossroads.

The success of the raids on both outposts, the supplies looted as spoils of the raids, and the wagons and carts being protected allowed the Coalition to strike a heavy blow against Clan Whiteoak and their territories.

Photos from the Event
http://s489.photobucket.com/user/Wolf-Recon/library/11_15_14_LastHope_WhiteOakExpedition?sort=3&page=1

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October 25, 2014 – Onsallas Outpost Event

The mordok in the vicinity of the Onsallas Outpost have been quieter lately. There are always a few hunters roaming around, but any larger tribe movements have not been around for quite some time. Many see this as a bad omen, especially after the appearance of the Red Eyed syndar earlier in the year and the corruption that spread to a number of people in the area. The site where the Red Eyed syndar performed a powerful ritual still seeps corruption from the ground, threatening to expand and has been exhausting some of the Pack Longfang Daughters of Gaia as they attempt to contain or slow it down.

The Outpost is alive with hunters and warriors coming and going, and the upcoming raid on Clan Whiteoak territory has dominated the campfire conversations. Clan Axhound has launched their attack and the Coalition on Mardrun is expected to assist them to gain their allegiance. Some are hesitant to commit to a full attack and others are excited, feeling that this is finally a way to make a difference in the current conflict. Other rumors trickle in from merchants and travelers, showing that the civil war continues on throughout Mardrun. Travelers continue to come and go despite the Dirge Swamp being a dangerous place. The allure of profit is hard to ignore by merchants and those who can take advantage of the large pineed sap harvests of Pack Longfang and the exotic herbs and reagents the swamp has to offer.

The Ulven artifact that was unburied earlier this year continues to be a mystery; its exact nature, function, and how to activate it have not yet been discovered. While some work feverishly to understand it and unlock its secrets, some of the more traditional Ulven in the area believe it was buried for a reason and should not be tampered with lightly.

After a merchant arrives with his mercenary guards, it is soon discovered that the caravan he intended to meet never arrived. Mordok had been sited in the woods and upon searching the trails it was soon discovered that the wagon caravan was ambushed. The site was a slaughter; entrails, blood, and maimed limbs were left everywhere near the remaining wagon. Closer examination of the site showed that the ambush was not typical of the mordok’s actions. The killing much more brutal with more torture and dismemberment than usual. A darker intelligence guided them during this raid but no further information was discovered.

The Brotherhood of the Long Winter’s caravan arrived back at the outpost. A mass pilgrimage of people, these hearty colonists and former Richtcrag warriors came to discuss alliances with Pack Longfang and to converse with the other Coalition and faction leaders. The outpost was a stopping point before venturing further west, the Brotherhood intending to colonize the neutral territory north of Clan Shattered Spear.

In the outpost, a ceremony was conducted for Stanrick Longfang to become the first Chieftain or Pack Longfang. All who could be called ally and friend were welcome to witness the ceremony. Soon after the funeral pyre of a Clanleader was seen burning in the distance to the west; a sign that the Clan Shattered Spear Clanleader had died, presumably in battle during a raid against mordok in the Dirge Swamp.

After hunting down and killing several mordok, mordok activity in the area was dangerous enough to pull everyone inside the outpost and guard the perimeter for the night.

Pictures from the event:
http://s489.photobucket.com/user/Wolf-Recon/library/10_25_14_LastHope_OnsallasEvent?sort=3&page=1

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July 19, 2014 – Crow’s Landing Market Faire Event

Crow’s Landing attempts to rebuild after a brutal winter. Harsh and cold, the settlement almost perished. Under new leadership, the Rangers have been working hard to rebuild the settlement and bring more food and supplies to the people. Representatives of several factions and political parties have pledged aid and the settlement has been saved.

Baron Richards has invested in a market faire at Crow’s Landing as a way to stimulate the economy and bring merchants and travelers to the settlement. Word has spread and people are traveling with their wares to Crow’s Landing. An announcement has been made that there is to be another set of tournaments and competitors are encouraged to sign up for the title of Champion.

The day was filled with activity as merchants sold their wares, travelers shopped and purchased what they wanted, and tournaments took place and titles were earned. Champions in melee combat, archery, and magic duels were named. Different factions were present and continued negotiations and plans for the civil war were discussed. Prince Aylin was in attendance with his entourage, enjoying the festivities of the faire and boasting about his newly constructed navy of ships.

Later on, the representative from Baron Richards was discovered to be attempting to throw the tournaments and involved in several shady dealings. The Rangers reacted strongly, apprehending him and removing him from the faire by sword point. He was kicked out of the settlement and sent away with a message that Crow’s Landing no longer wishes to deal with Baron Richards and no longer wants his support. Although a good display of power and firmly solidfying the Rangers as the leadership presence within the settlement, rumors and gossip spread like wildfire through the faire about how these actions will anger the Baron and could result in retaliation.

Pictures from the event:
http://s489.photobucket.com/user/Wolf-Recon/library/07_19_14_CrowsLandingMarketFaire?sort=3&page=1

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June 28, 2014 – Onsallas Outpost Event

After the Mordok in the swamp became very active and attacked the surrounding area, it was learned that the Syndar with the Mordok has had a hand in their actions. The red eyed Syndar made his presence known to some of the adventurers and warriors in the Onsallas Outpost and after several scouts and travelers were captured and tortured to death the Mordok have receded back into the Dirge Swamp.

Reports from across Mardrun reach the village. The civil war has turned into an occupation of Stormjarl territory and small raids from both sides. Clan Grimward has not pushed further into Stormjarl territory and has not retreated. Discussions continue to take place between different leaders as several clans try to absorb the refugees and care for them. Survivors of Stormjarl call for vengeance and swear oaths to return violence on Grimward. Clan Axhound has approached Pack Longfang to offer an alliance to raid against Clan Whiteoak, offering spoils of war and rewards for helping the smaller Clan attack their long term enemy. A scout has returned to the Onsallas Village stating that an armed group of Ulven are moving through the area, their purpose unknown.

Mysterious events took place and hinted at secrets long buried, as an odd device was unearthed from the ground near the Onsallas Village. Ulven in origin and very old, its use and function are unknown.

A small caravan of Clan Stormjarl refugees on their way to Onsallas was ambushed at the edge of the swamp. Sending a runner for help, a handful of adventurers and Pack Longfang members went out to find them. They came across a bloody scene; the Stormjarl refugees were butchered by a group of mordok. A handful of them had survived but just barely and were brought back to the Outpost to be checked for corruption and to have their wounds treated. Healers worked for what seemed like hours to triage and care for the wounded refugees. After talking to the survivors, it was discovered that a group of Ulven came across the refugees and took most of their supplies and weapons. This left them almost defenseless against the mordok. In the outpost, the Ulven artifiact was unlocked and random bits of knowledge and Lore was discovered about it. It’s true purpose seems to remain unknown.

Shortly after that, a group of Ulven came nearby to the Outpost and acted suspiciously. It was soon discovered that the Ulven were Clan Whiteoak warriors on their way home to the lands and were responsible for the banditry on the Stormjarl refugees. Once they were discovered, the Whiteoak warriors attempted a raid against the outpost that was turned back and the fighting took to the swamp. Some of the warriors were killed, others driven off, and their encampment was found and burned to the ground.

During the chaos, several members of the Pirates of Oarsmeet approached the corruption site that was created previously by the red eyed Syndar. A ritual was conducted by the Shepherd and a human sacrifice was attempted. This was stopped at the last minute but involved former allies drawing weapons and attacking each other. The adventurers fighting against Clan Whiteoak’s warriors returned to find the outpost defenders suffering from corruption and the followers of the mordok’s corruption were left bloodied and dying in the swamp.

Pictures from the event:
http://s489.photobucket.com/user/Wolf-Recon/library/06_28_2014_Onsallas_Event?sort=3&page=1

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May 23-25th, 2014 – Onsallas Outpost Event

As news spreads about Clan Grimward’s invasion of Clan Stormjarl grinding to a halt, there is hope that the two clans may be able to come to terms or end the fighting soon. Through the sacrifice of courageous warriors and the help of allies and reinforcements, the final settlement of Clan Stormjarl was saved.

With winter finally over and life growing anew in Mardrun, the rest of the continent carries on with their day to day lives. Villages and settlements that dug in for the winter are now bustling with activity and growing crops and tending to their fields. The Ulven Civil War is still on everyone’s minds, but the more pressing matter of food and home repairs is the main focus.

Far to the North, the few remaining Pack Longfang warriors have come home with tales of battle and courage, of sacrifice and of loss. The village prepares to send new recruits and honor bound Ulven to the outpost to train and become the next batch of warriors to fill their ranks. Expansion of the training grounds around the outpost is planned, along with a memorial to the fallen warriors and those who did not survive the winter.

Meanwhile, reports from some nearby Clans continue to circulate around as Mordok activity South of Onsallas seems to be more organized than it ever has been before. What was thought of to be just a larger tribe of Mordok that moved to the Great Forests has turned out to be an organized group that has already massacred several war parties sent after it. Many Ulven are concerned at the change in Mordok behavior and what it could mean for the war against the Ulven’s racial enemy.

As the new recruits of Pack Longfang train and the defenses to the outpost are expanded with an outer wall, a mysterious figure has arrived out of the swamp, claiming to have lived there for many years. Word reaches the outpost that the Runeseer of Pack Longfang has passed away, leaving the Pack leaderless. Strange clues lead to something, making her passing seem out of place, and several members of the Pack and the Coalition band together to search for more clues. The Mordok in the area display a shift in their behavior as well, as they become more organized and aggressive. The Red Eyed Syndar made his appear again, leading the Mordok against the outpost. Sowing his seeds of corruption, several people became corrupted or began questioning things more than before, leading to some dealing with psychological trauma. In a stand off against the outpost, the Red Eyed Syndar performed a powerful ritual, corrupting the land near the Outpost. As the fight near the outpost died down, clues led to something being bured in the forests of the Pineed trees, and a race against time took place between the Coalition and the Red Eyed Syndar. Although the fight was brutal and many were injured and some killed, a mysterious artifact of Ulven origin was discovered buried in the woods.

Pictures from the event:
http://s489.photobucket.com/user/Wolf-Recon/library/05_2425_14_LastHope_OnsallasOutpost?sort=3&page=1