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Faolan

Played by: Jimmy McCann (jabez.m.007@gmail.com)
Name: Faolan (Fay + lawn)
Gender: Male
Age: 25
Race: Human from
the May’Kar Dominion
Hair: Blonde
Eyes: Green
Class: Mage
My name is Faolan. I’ve been told that my green eyes could capture ones soul. Most
would consider me sharp and tactical. I was 12 and alone when I was put on one of the boats
to Mardrun, yet I do not remember anything of Faedrun except for the terrors every night.
When I arrived in the colony, one of the peasant families was kind enough to take me in.
This family had absolutely nothing, but this only taught me to depend on myself for survival.
When I finally came of age it became clear that I needed to leave. Since then, I have traveled
these lands searching for answers about my real family, and from what I’ve found so far it’s
not necessarily a history to be proud of. Everywhere I go I’m always looking for more
answers, but I will never speak directly of what I learned about where I am from.
In my journeys I have lived with paupers and thieves, travelers and pirates, and even
the Ulven. I’ve learned my trades from those that I have shared the road with by watching and
feverishly asking questions of them. I have found some peace in learning everything I can in
this world. When our paths do eventually split, I find that continuing my travels on my own is
best for just about everyone.
There is one woman that has been a part of my adventure for sometime now. Our
paths crossed when I confronted a couple of unsavory fellows that were harassing her just
outside of a village. After the dispute was “settled” I found myself taken aback by her aura. At
the time, I decided to travel with her to the next village to ensure her safety, but after we went
our separate ways, I was unable to stop thinking about her. I made sure our paths crossed
again before she headed out to the next village and offered to protect her along the road
again. After traveling together like this for awhile, I finally expressed my feelings for her.
Luckily, the feeling was reciprocated.
I fight as a last resort, and take a life only as a necessity. I protect that which I love,
and will play my part in a group when it suits my needs.
My honor finds trouble for me, but I always seem to prevail.

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Sapphira

Played by: Melanie Houghton
Name: Sapphira
Gender: Female
Age: 25
Race: Human from Nara Pentare
Hair: Naturally blonde
Eyes: Naturally blue
Occupation: Herbalist/Alchemist, Rogue

The North was home to Sapphira, a young woman changing from child to adult.

Sapphira, eyes as blue as crisp, cool water glistening in the sun, and golden yellow hair like freshly-harvested wheat. She loved everything about the north. Her family were all herbalists. They firmly believed that the medicine of the land could cure any disease sown by man. Sapphira’s father would not let her use the knowledge she had obtained through the years until her 16th year.

Her 16th year had begun with death. Sapphira watched her family all die as she hid in the trees. Her father came running back to their den with grave news; war had come to their home. As he spoke, screams began to rain down on the villages. Her father’s eyes grew large, and blood spilled from his lips as he told Sapphira and her mother to run. Sapphira knew that he was gone, stabbed in the back by the soldiers. On the run, Sapphira’s mother was so devastated that she could barely walk, let alone run. She was captured, and with two quick strikes, her head was separated from her body. Sapphira had found safety in the forest and stopped for a quick rest, only to turn around and watch her mother brutally
murdered. After witnessing these horrors, Sapphira decided to venture South to Aldoria in search of the ships rumored to be leaving the doomed Faedrun, and managed to make it to one of the last ships bound for Mardrun.

But leaving Faedrun did not ease the memory of her parents’ murder. Sapphira wandered Mardrun, looking for a way to stop that night from haunting her for the rest of her days. She came across many villages and outposts throughout her travels. She has made peace with the patrons of many villages and outposts by offering her skills with herbs – even those foreign ones found in this new land – treating many ailments and healing many wounds. In all her wandering, she has yet to find a place to call home. She doesn’t know that she ever will. She has survived on the land, learning
more of her trade. Although pure of heart, she is one you would not want to cross, as she knows the secrets of the plants; while some may heal, others can bring the most agonizing of deaths. She fights for her own survival and will do anything to preserve her families’ lasting memory.

After years of walking the land, Sapphira found another lone wanderer on the road: Faolan. He saved her from a small group of bandits that were harassing her just outside of a village. She was grateful, and after some time spent traveling together, she found him to be intriguing, to say the least – a man of many hardships and sorrow, knowledgeable and persistent in his desire to learn about her. He seemed to have his own silent agenda hovering over him, though. She was growing very fond of him. After much deliberation with herself and her plants, she decided to invite him along as a companion in her journey to find someplace to rest her laurels. It was agreed that they would not stay in any place for too long, unless it suited their needs. Sapphira now has a protector, but she will keep her covert ways about her. Faolan and Sapphira have been together for years now, living on the road and pathways of Mardrun, each searching for their own peace.

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Astera

Played by: Trina Anderson
Name: Astera
Race: Human
Class: Rogue
Physical Traits: Green eyes, Blond hair, 5’9″
Skills: archery, sword and shield

As the colonists settled in on their newly acquired land, they had much to do. Farms for food, cities for the dwindled nobility. Such nobility as the Prince Aylin, wanted much farmland, though markets still slow as they are, many such families have been quite poor. Many couldn’t make ends meet no matter how hard they tried, the lands were taken as tax and given up to the nobility as compensation. This is the area where Astera was born, her father Diminicus, was considered a master farmer back on Faedrun, but the land they tilled now wouldn’t give anymore. As the years passed and Astera grew older the land they had dropped farther into a debt. Pulling themselves out seemed near to impossible. At ten, her mother came ill with fever unable to tend to her mother for Ilenia

As winter months grew near the food they had stored for themselves dwindled. Diminicus taught his daughter to hunt, as he taught her, they found she had a natural talent for archery, though as they kept going and evaded winter with the food from hunting her mother, Ilenia, started teaching her as well. Sword and shield became her secondary fast, and in much of the time not tending the fields or patching holes in clothes, her and her mother would be out in the yard doing battle.

As she learned her little brother, Nicon, became quite the rascal, jumping out of nowhere to attack her with sticks and twigs, shouting befuddled riddles about being an assassin. As they played their games, harvest time came quickly, but it couldn’t fill the coin needed for winters cold months. Astera took to the cities, a few days every week, stealing what coin she could get from those their, she was good at it. But it wasn’t ever enough to sustain the family, hunting became harder as the moose, and elk moved their grazing lands. The mordok had taken to eating much of the livestock, leaving little for them. Crops didn’t harvest well, and Prince Aylin’s supervisors, took their farm. In a burst of anger, Astera had taken up her sword, against the Supervisor, a rash decision of her split second break in the mind. Being met with hostile guards she quickly pulled herself away and back to her family. In the week they had to vacate the house they left many belongings behind. Turning to relatives in Aldoria they took up helping them with the shops and their own homes. Her pride hurt, Astera left, to find something to do, something that would earn her money and allow her to get the farm back. On her movement north, she found herself surrounded by people cloaked in green. Silent and swift on their feet she hadn’t noticed them til they were upon her. Hence, she met the Rangers, her current family.

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Hissaelon Ironhorse

Name: Hissaelon Ironhorse.

Race: Half human, half Syndar (Human dominant)

History: My family history consists of soldiers from the The Kingdom of Vandregon. My father was a brave man and never ran away from a fight and thought the best death was in battle. He was married to the love of his life, but had two children, each one from a different mother (both were drunk during a Syndar celabration). My mother was a syndar from the The Kingdom of Tielorrien. She was a peaceful woman, but she was a skilled fighter in both dual blade and bow and taught me when I was young. She died from the undead plague, but passed on her weapons to me. My father was on somewhat good terms with me. He gave me food and shelter, but spent most of his time either training my brother, Thandor Ironhorse, or fulfilling his roles to Vandregon. When the dead spread across the lands, my brother and I were put on ships to the new world. Our fathers location is still unknown to us because he went missing when fighting a Penitent raiding party. We are now mercenaries in the new land, but I hope to claim a banner one day to fight a for greater cause than myself. Thandor, however, his sword belongs to gold coins.

Character is known for being sympathetic towards Syndar due to his shared bloodline.

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Haze

My birthname matters little anymore—people who know me simply call me Haze. I was born into an unimportant May’Kar family. My family had little money for food so as soon as I was old enough I was apprenticed out to anyone who would have me.
My first master was a torch-maker. I spent two years coated in pitch before running away. My next master owned a livery, but in finding me ill suited for the animals he sold my services to Alfedro the locksmith.
Being Alfedro’s apprentice amounted to being a slave. He fed me well enough and the lodging was better than my previous accommodations of tar and straw but no bed or bread could make up for Alfedro’s cruelty. I scrubbed and cooked and cleaned and farmed but only rarely was tasked with oiling a mechanism or grinding a new key.
Alfedro had few books and all of them dedicated to his trade. I was a poor reader but I studied the drawings and diagrams of the locks at every opportunity patiently waiting the day I would escape his yoke. The day came when Afeldro was called by a wealthy nobleman to install a new safe. Alfedro was so flustered by the late arrival of the movers that he forgot to lock me in. I left with everything I could carry and a spare set of master keys—pausing only to grind a key to the safe Alfedro was now installing. That day I whisked away into the slums never to look back.
I made quite a splash in the thieves’ guild and was able to keep a roof and bread by selling spare keys and information on where they could be used. I bought my time and saved up to put together my own crew—though I had sold many of my stolen keys I had always kept one special key for myself: the nobleman’s safe key. This prize was mine. I gave no regard to the method of our robbery—we simply barged in during the night and stormed to our prize.
The silver and gems amounted to quite the hoard—with more than enough spare to buy a cart and a few horses swift enough to get us to the border lands of Aldoria. Only a day’s travel from the border we began to have trouble with the wagon—trust being in short supply I divvied up our spoils and under cover of darkness I left on foot alone towards Aldoria. After two days of marching I bribed a group of Road Wardens for a donkey and made my way to a ship and to Mardrun.

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Knud Saavesen Aaker

Character: Knud Saavesen Aaker

Player: Nathan Lloyd

Knud had ten years when his small fishing village was raided. He and his elder brother of five years were on their way back home when they saw the smoke. They both knew it would be bad when they got to shore, and each were holding the two weapons available in their small boat, a sharp knife to clean the fish and a long hook to help pull in nets. They were separated in the chaos of the raid, but both knew their way home. His brother, being more developed by his comparatively advanced years, was already hunched over the
bloodied corpse of his mother, sobbing, when Knud finished his sprint. When he finally looked up and saw Knud through his sorrow, that sorrow turned to fear and then that fear turned to rage. Knud was still in shock when his older brother ran screaming into the chaos, hook extended from one hand and his knife readied in the other. He doesn’t remember how long he wailed over his dead mother before he realized where his brother had gone. What stands out in his mind even to this day was the chill that ran down his spine when his own rage took him into the fray. He wasn’t as strong as the men fighting with shields and axes, but Knud was quick to duck through the melee, hooking the occasional shield so that his clansman’s axe could land true.

Through the screams and the bloodshed, he eventually found his brother enthralled in combat. At his side was a large viking who treated him all the respect due a fellow warrior. Throughout the melee, the large man blocked or countered dozens of blows that would have otherwise split Knud’s brother in two.

As the battle turned for the worse, the large man tried to get Knud’s brother to see reason and retreat, but he continued to get more and more reckless in his maneuvers, and eventually even the seasoned veteran could not save the boy. With an axe to the chest, Knud’s brother fell, and Knud was left orphaned. The large viking grabbed Knud by the waist and retreated while Knud sobbed.

That was the last Knud saw of his home. The viking introduced himself as Ivar, and Knud asked if he could stay on with Ivar’s crew. It has been ten more seasons since this story began, and Knud does not see it ending anytime soon.

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Kalt d’Thidranki

Player: Matt Voiku
Character: Kalt d’Thidranki
Race: Human
Class: Rogue

——–

“So, We are recounting the history of man are We?”
“The history of A man, to be more precise…”
“And why are We detailing this man’s past?”
“Everyone has a past…a story to them…”
“So they do. And We will ignore the fact that you neglected to answer my question; for now”

“The night which it all ultimately began was no different from any other. He was…”
“Who is he. He has a name, We know he must have a name…”
“Ah, yes, His name…The man’s name was Kalt. Kalt d’Thidranki, and he had been moving from city to town to settlement for as long and he could remember taking what he needed or wanted as he pleased.”
“So he was a thief?”
“Among other things, yes. And this title is quite relevant to his story. It all began due to Kalt’s larcenous habits. On this night he was walking with a pair of well armed men…”
“That’s not it. We saw this part, he was running and they were chasing”
“Oh yes, you are quite right. He was running from the town guard after a mugging a man in the street for his coin purse. Now normally, Kalt would have familiarized himself more with a new town before committing any acts of burglary, but this mark was too easy to pass up, and his greed got the better of him you see.”
“So Kalt was running through unfamiliar streets with guards closing in on him. Kalt is at this point incredibly aware of his impending incarceration, but he continues running and turns a corner where he sees a caravan wagon with a man standing by it.
“But all of this is not the interesting part. What We found intriguing is what happening next. When the guards turned the corner and saw they man at the caravan wagon, and they asked him which way the thief went. The guards again asked if he had seen a man running by here, and which way he went. The wagon man…”
“Again you leave out names!”
“Ah yes, the wagon man is called Ivar”
“Each time the guards asked Ivar which way Kalt had gone Ivar told them he had no idea what they were talking about.”
“After Ivar denied any knowledge of Kalt’s whereabouts, Kalt heard two swords being drawn, then the sound of two swords clattering to the dirt, then the sound of two men in armor collapsing.”
“Kalt started to move out the other side of the wagon, but he stopped and looked around at the scene with Ivar. Curiosity getting the better of him this time you see. And looking at what had befallen Ivar, his ears certainly had not deceived him. Two others stood over the unconscious guards.”
“Ivar then turned to Kalt and said, “I could use a man like you”

“And they rest, as they say, is history. Kalt has been traveling with Ivar from that day onward”

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Aoleon Vance

Aoleon Vance grew up with family in Aldoria. His father
was a traveling Tutor from Vandregon, and had fallen for
Aoleon’s mother, who played lute at an inn he
frequented. The two of them started a family, though when he
stopped traveling, his income suffered. Though, their
affection for each other was so strong, that not even
poverty could dampen their spirits. They managed to build a
house, and raised a fine son, the dangers of the outside
world a distant fear from inside their warm little
family.

Though Aoleon never new riches, he knew
happiness, learned manners and all manners of things as he
grew. It was fortune in the form of a candle fire, burning
their home, that saved them from the first wave of undead.
They saved what little food and possessions they could from
the fire, and made their way away, spirits dampened, but
brim with hope. They were safely a week’s travel closer
to the coast when the rubble of their home was overrun by
the undead plague.

It was fortune that saved them, and it was
fortune that tore them apart. A simple mugger: a man,
nothing more, armed with a simple dagger, looking for
silver, and desperate enough to spill blood for it. Aoleon
Vance managed to escape the man with nothing more than the
clothes on his back and his mother’s lute. He managed to
make way onto a boat heading to the new continent before
things got insurmountably violent.

On the voyage and for a time after, he traded
lessons and stories for food. Though he was not trained in
any craft, he apprenticed to several shopkeepers, learning
not only the value of a coin, but also how to tell how badly
somebody might want something, or what they’d be willing
to pay for it. Buying from some and selling to others (as
well as a bit of scribe work), he made what he considered a
fortune: he was rarely hungry, and had grown in strength and
knowledge enough to explore his interests.

He owns two scrolls, each inscribed with one of
two words: Faedrun and Mardrun. In the fear that the great
libraries of Faedrun have been destroyed, he plans to
compile as much information about Faedrun’s history, the
colonists who escaped, and their families as he can; in the
other scroll, he hopes to write what he learns about
Mardrun’s history, their inhabitants, and the problems
that plague this land. He has recently made the decision to
forgo his last name, knowing it won’t open any political
doors for him, he hopes at least that it won’t burn
bridges before he even has a chance to cross them.

To achieve these goals, he has begun traveling.
For the past almost three months, he has traveled with the
Brotherhood of Last Winter, sharing meals and stories.
Though they treat him friendly enough, he still considers
himself an outsider, merely a traveling companion. He’s
excited to get a chance to explore the fascinating new
continent, and though he has no idea what’s in store for
him, he knows that he can do good in the world.

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Ivar

Character: Ivar
Player: Joe Pierce
Race: Human
Class: Warrior
Origin: Richtcrag

Bio:
Born to Helga And Braun Wolfspliter. Life with them was short, and ended tragically. During a Late night raid victims lost to slaughter in this cold night of resolution. This village had been fighting off the undead hoards productively for years . Many proud and famous warriors sprung from the loins of this settlement carving their way, writing their stories of valor and glory in pools of enemies blood. But not this night . This night there would be no stories to tell , no glory to behold. This night, there is only darkness, an end of this village.

As the screams of the first victims alerted the others, Helga took her son and hid him in the food storage locker. Sleeping softly nestled in a basket of bread loaves and honey rolls, Too young to understand what was happening around him. As the undead slashed stabbed ,and then chewed their way from one end of the village to the other, till all were processed into an unrecognizable version of their former selves. When the dawn broke and light shined in Var ran from his hiding place.

The next few years where not much more than a blur for Var. Work small jobs earning coin and always moving, running. In his fleeing he found himself on this new continent. He still worked and moved restlessly but with less fear in his movements. Working for a few weeks at a time instead of days. Even staying a few months in places. But still always packing up and leaving when that restless feeling would rear it’s head. It was on one such of these moves, when Var was 25, that it happened. His party was raided.

Var’s group had stumbled near enough to a Mordok settlement where the occupants were none too pleased. The group had been either killed or ran off, only Var remained. He had been slashed, beaten, battered, and bruised within an inch of his life but the Mordok seemed to have a use for him in this state. A commanding figure walked forth and looked at Var. It seemed to bark some guttural orders to those around and they dragged Var into a wooden cage and locked him inside.
Var passed out soon after.

Var has no real account of how long they kept him locked up. They kept him in a weakened state. They barely fed and watered him. It seemed it was only enough that he wouldn’t die. Many would come and stab at him or scream at him. Once in a while the same commanding figure would come to look at him. It would seem to mumble to itself and cast some bones then shake its head and leave. It appeared to be a shaman. One of these visits the shaman seemed excited by the casting and there was a large uproar with the others.

After however long of living in wretched filth, for only the gods know, the Mordok seemed to have their use for Var. He was weak, his head spun, but he knew this could not be good for him. In their hasty preparations they had finally left Var without a guard. He worked as hard and fast as his sickened body would allow. He finally got the lashings free and slipped out of the cage that held him for so long. He ran away from the camp as fast as his feet would carry him. He was a good distance away when he heard their shouts of rage. He knew they would catch him and quickly. He came to a small stream and tried to wade through but it was much deeper than he expected. He started trying to swim but was easily swept away.

Var barely held on to his thought. He was fading fast. He drifted for what felt like days but was in reality only an hour. He felt something lift him out of the water and he slipped into an unconscious state. He awoke in what appeared to be a long house surrounded by people. It had been so long since he had seen any one else. He was shocked he did not know what to do. The eldest male stepped forward “What is your name?” He asked. It had been so long, Var had lost so much of himself there. He could not speak. His throat hurt. The man saw that it was a struggle for Var and said “I Brom” pointing at himself. Var was able to force out “I Var.”
“Ivar it is.” Said Brom with a smile.

In his new home , now Ivar, had relearned how to be human. How to talk and how to write how to hunt and how to farm. All the skills he had lost in captivity. Finding his place in this tribal warrior community, his ferocity got him far amongst his peers. The simple fact of the matter is his old family on the happiest holiday of the year was rougher than this races worst day ever. This gave him an edge in the warrior department. All the time trying to fit in , trying to be the best warrior , hunter, provider. But it was only a matter of time before Ivar’s restless nature grab hold again and he moved on from his temporary home.

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Aimerick Bordeaux

PLAYED BY: Ryan Jopp
CHARACTER NAME: Aimerick Bordeaux
GENDER: Male
CLASS: Rogue
AGE: 30
RACE: Human
HAIR: Brown
EYES: Brown
OCCUPATION: Professional Mercenary (Member of the Gallant Feathers)
KNOWN SKILLS: Armor, shield, instructor, crossbow, spear
BIRTHPLACE: Aldoria
APPEARANCE: Average human but adorned in shiny plate and red/gold colors of the Gallant Feathers
NOTABLE TRAITS: Terrible accent commonly referred to as “Dirty Aldorian” which is a byproduct of the extreme mix of cultures in the bustling economical centers of Aldoria.
RELATIONSHIPS: None.

UPDATE: After being captured by mordok, tortured, wounded, and corrupted, Aimerick was in very bad shape. He pledged to the Stormjarl/New Aldorian contract enemy, not wanting to be left behind when the Gallant Feathers went to fight. Corruption continued to wrack his body and fester his wounds, making death imminent. The last patrol in during the second month, Aimerick refused to stay back at camp or with the supply wagons and ended up succumbing to wounds taken to the battle. His body was burned on a pyre alongside other fallen warriors of the campaign.

BIO / BACKGROUND HISTORY: Aimerick was born to a normal family. His mother was involved in some of the affairs of nobility but mainly as an assistant to many different business contracts. His father was a professional mercenary, a member of the Iochlaocra. What began as a romantic evening of swooning and courting between a lady and an intriguing mercenary quickly turned into a broken family of raising a child amidst growing gambling debt and drinking problems. Needless to say, Aimerick’s parents had no love for each other.

Growing up in the bustling districts of Aldoria saw all sorts of adventures… and trouble… for Aimerick. He commonly ran with the wrong crowd and ended up working off many petty childhood crimes or debts of service. His mother grew cold and was busy working, so their bond never really took hold. Although she loved him, he was a constant burden on someone trying to make a living. His father, on the other hand, would return after being away for many months on some sort of contract. He loved to play with his son and to Aimerick, he was a legendary hero in a funny hat. This further drove a wedge between Aimerick and his mother; she worked hard to provide for him and his attention was fixated on his father, the sporadic times he visited before disappearing to the nearby casinos, taverns, and brothels.

As Aimerick grew older, he took random jobs to help around the house and began to live a rather normal life. On his 15th birthday, he received a letter. His father had been killed on a contract. Two nobles squabbling over some property hired opposing mercenaries to fight it out, resulting in the death of Aimerick’s father. There was no grand explanation, no epic battle to detail his final moments, just a note about taking an arrow through the throat and a small severance package of silver coin for his service.

This is when the war with the undead became real. They marched on Aldoria, tearing across the land, and the kingdom was about to be lost during “The Fall”. Aimerick’s mother bought him passage on a boat but was forced to remain behind. He still does not know if she survived or not… if she made it on another boat… but with no word for years, it does not look hopeful.

Upon arriving in Newhope, Aimerick took up random small jobs and eventually took up mercenary work. It tugged at the experience he gained from his rough life in the streets of Aldoria, threatening to engulf him in crime and petty fights. It wasn’t until the Gallant Feathers mercenary unit made a visit to Newhope that Aimerick found his true calling. He fondly remembered the days of his father, the prestige of being in a real and professional mercenary unit. He volunteered and eventually joined, becoming a member of the Gallant Feathers mercenaries.