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Bjorn

Skills
Archery
Staff Weapons
Lore Ulven
Armor Proficiency
First Aid
Lore Survival

Backstory

Bjorn was born to small family, just two parents and his mother’s mother. His father a farmer and mother a hunter, they taught him from an early age how to make the most of the land and how to survive on his own. While growing up, he was fairly sickly and kept to the home. During this time his grandma told him stories of the Ulven and their accomplishments, beginning his interest in the Ulven lore.

As he grew older, Bjorn decided that the best way he could help his clan was to join the Lorespeakers and carry on their history. He took an apprenticeship with his clan’s local Lorespeaker at age 8. Over the years, he studied diligently under his master, learning the stories of his people.

He was 18 when the Lorespeaker conspiracy came to light. Upon learning that the men he’d idolized were nothing more than liars. He fled when he realized he’d be rounded up along with the others. Bjorn carved the runes for Lorespeaker onto the back of his right hand, a reminder that he was once fooled by them as well.

Having become disillusioned by the conspiracy, Bjorn turned his back on the clans and built a life for himself in the woods.

Read more: http://lasthopelarp.proboards.com/thread/1884/ty-springer-new-bjorn-engmann#ixzz5dVVfupZl

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Aramaeyis

Aramaeyis was born a small, frail Syndar child in the kingdom of Tielorrien in the year 245 but loved by his parents nonetheless. Miraluya Whisperwind was a performer, recognized for the fluidity of her movements that made her feral syndar traits much more acceptable to others around her. Her husband, Korvarric Whisperwind, owned a small tavern that was always filled with the sounds of music from his instruments and laughter from the patrons. They worshipped the Goddess Lunara and it showed by the love and care they showed one another, and even more so to Aramaeyis. As he continued to grow, Aramaeyis developed small fangs and claws, much to the dismay of his mother who worried it would be hard for him to fit in. Even though Syndar always inherit traits from their mothers she had hoped and prayed that Aramaeyis would be different, but the only Serous trait developed from his father was his “normal skin” and one green eye while the other was blue like hers.
When the undead plague started to ravage the Syndar lands, his parents sold and traded what they could to book passage to the new world hoping to keep Aramaeyis safe. As they made their way to their escape point his father was caught by a a pack of undead. He fought and clawed against the creatures begging Miraluya to take Aramaeyis away.
“Save our son, my love”, he screamed, “And, when it is time, may Lunara bring our love into the mana stream once more!”
The image of his father being ravaged by the undead and his blood quenching the earth itself bore itself into Aramaeyis’ mind. It would be something he would never forget, and the sight of blood itself brought up a feeling of disgust in his gut.
Upon arriving to Madrun, they found a small home in the settlement of New Hope. Fearful that he would grow to resent other Syndar for being shunned for his appearance, Miraluya started to teach Aramaeyis about how important the mana stream really was to their people and also started to teach him to dance. Grief was taking her at the loss of her beloved and she had to leave Aramaeyis with some way to deal with the disgust of others and instead turn it into something passionate and raw. She was surprised how easily he was able to take to her teachings, his body moving in ways even she couldn’t.
He had such control , such emotion, and such beauty to his movements that it left her amazed. Aramaeyis was always at home amongst the flowers and the trees. He danced everyday within the forests claiming the mana stream guided his body and filled him with energy and love. As his mother approached one day, Aramaeyis bowed his head, closed his eyes, and greeted her in the way Syndar were normally accustomed to, “Siala Kay Nu, mother.”
It shook her to see her son in the light. His fangs and nails had grown longer, his eyes shined brightly among the sunlight peeking through the trees, and
he was growing into a man. She sat Aramaeyis down and started to tell him stories of what she did before she met his father. Her dances were a way for her to gather money enough to survive. She danced in taverns and even personally for men and women alike, and watched as they looked upon her in awe.
“You must remember my love and my life, our dance is a form of art and will show people who you really are. You can also use it to alter the emotions of others. All Syndar are born with magic and you will learn to harness yours through your movements. Make them feel them music, the emotions, and the passion your dances bring. The only thing I ask of you Aramaeyis, is to promise to never take the life of another. Your heart is large, and grief is a deadly poison to our people. My prayer is that you never have to experience the destruction of taking another’s life.”
Looking upon his mother, Aramaeyis grew worried but he nodded his head softly and said, “I promise mother, I will only bring joy to those I come across.”
A few years later, Miraluya grew sickly. Aramaeyis remembered her stories of dancing for money, and saw it as a way to try and get some medicine for his mother. Even though she pleaded and begged for him not to go along the same path as her, he wouldn’t listen. Losing his mother was something Aramaeyis could not stomach. Knowing no tavern would take him now, he started to perform in the streets drawing small crowds at first that grew larger everyday as people started to be entranced by his movements. He soon started to learn that people sought him out for more than dances. They wanted a companion, which to Aramaeyis who was shunned for always being different, was an appealing thought. He soon learned however, that companionship meant more than he thought it did.
Men and women alike requested him after being entranced by his dances but it brought about the money he needed to care for his mother. Aramaeyis soon learned that those who he shared a bed with, also liked to share the secrets of others while relaxed. He also found out that some people would pay quite well from secrets learned from others. Among those he danced for Aramaeyis met an eccentric man by the name of Thanderion. He aroused the curiosities in Aramaeyis with his stories of dueling and fencing
and boasted that he himself was the most famous and well known fencer among the land. As Aramaeyis spent time with Thanderion and learned more about the world they were in, he learned of a place called the Brown Chicken Brown Cow. An establishment that excelled at the skills his mother used to display and that he started to learn himself. It was run by a woman named Marrah whose beauty was only matched by the sharpness of her tongue. It intrigued him to learn that everyone there was excepted by her as long as you had something to offer her.
Eventually, the grief took Miraluya. The loss of her husband and loss of her sons pure nature became too much for her. Her only wish was that her son would find happiness in everything he did. The loss of his mother however, stung Aramaeyis like a blade to the heart. She was the only person that truly accepted all of him and loved him for it and now she was no more. Even though he knew she would be returned to the mana stream, the thought of never feeling her warmth and her love again became a pit in his stomach. As the years went on he turned to joys of the spirit and his dances became more feral, more raw. Thanderion visited once again, and upon seeing Aramaeyis in this state, offered to travel with him to see Marrah. He hoped that finding a place where he would be included would keep Maey from going down a darker path. As they traveled they grew closer as friends, and the smile that once used to light Maey’s face was brighter than before. As they traveled they came upon the company of an Ulven
camp. Maey had always regarded the ulven with a large amount of respect, knowing that even though the Ulven were large and beast like, honor was the highest priority to them. As they approached he realized they were armed and the symbol of a great wolf was shown among them.
“It’s the Wardens of the Great Wolf,” Thanderion explained. “They are a band of warriors,
healers, and the like who believe in honor and justice among all things. It would seem we are lucky young Maey, Marrah is one of them.” Maey grew excited upon seeing how diverse this group was. They all seemed to enjoy the company of one another, and even upon seeing Maey’s fangs and claws, looked upon him as they would any other. Thanderion led Maey to a beautiful woman who he soon learned was Marrah herself. “He tells me you have a gift of movement as well as the gift of tongue.” Marrah looked upon Maey studying his appearance. “I heard of a certain feral Syndar dancer who had a way with secrets. We were actually hoping to run across you among our travels. You must know that serving me has it’s perks however, you are mine. The wardens are a group who believe in honor and justice, but we realize that passion and pleasure also bring in necessary coin. Be mine and I promise you a life of thrills, secrets, and music to rile your very soul.” Maey couldn’t resist her. The woman was a master of words, and before he knew it he was nodding his head as Marrah placed a collar around his neck, “You’ll come
to love it, trust me.”
As Maey traveled with the Wardens he grew quite fond of those he traveled with. They all came from different lives and had their own tragedies and they understood him. Even though thinking of his parents always drove sadness into his face, he remembered his oath to his mother. To always bring joy to others and never harm. Some of the Wardens were indifferent about the oath, but respected it nonetheless. Marrah wanted to prepare Maey for a grand event they were preparing for. As the group prepared for their journey, he couldn’t be more excited to see what life among the Wardens and his new friends would bring.

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Audhild Wind Walker

PLAYED BY: Jennifer Schneiderman

CONTACT INFO: jecschne@gmail.com

CHARACTER NAME: Audhild Wind Walker Spiritclaw

GENDER: Female
CLASS: Cleric
AGE: 26
RACE: Ulven
HAIR: Brown
EYES: Blue

OCCUPATION: Truthseeker of Clan Spiritclaw

KNOWN SKILLS: Staff, Divine 1 & 2, Arcane 1, Witch Magic, Weaver Magic, Mana Reserves 1, Lore: Ritual, Lore: Decipher Magic, Meditation

BIRTHPLACE: Pack Wind Walker of Clan Spiritclaw

APPEARANCE: Purple face paint of Clan Spiritclaw, likes to have her hair back.

RELATIONSHIPS: Student of Ravina Spiritclaw. She has worked with all manner of factions and packs, notably The Order of Arnath’s Light, The Ravens, and Pack Longfang.

Audhild stood outside the study of her superior, shifting from foot to foot. In the past weeks she had barely slept and only eaten when she felt unconsciousness creeping at the back of her eyes. It had been a month since she had returned from the field; most of her waking hours had been spent meditating on what she had done.

She had spent years, in fact all her years, training to be a Truthseeker. The pursuit of knowledge was her divine purpose as chosen by Gaia. Through the movement of fate, that purpose, that pursuit of truth had led her to the Dirge swamp, seeking a way to contain the magic of a corruption idol within a living person. She had the necessary ritual, but she could not perform it herself. She needed three volunteers, and through deception recruited those around her to assist including a young pup from Pack Longfang. Audhild told her volunteers that the ritual would remove the corruption from an idol; she did not tell them where the corruption would go. Only three others knew of her intentions, one being a cleric who helped with the ritual, another the mage who took the corruption into his body, and third their companion, all of them members of Arnath’s Light. Audhild performed the ritual and sealed the corruption inside Ezra, the mage. She succeeded in her mission but did so through lies and manipulations. In search of knowledge, Audhild besmirched her own honor.

When she asked Gaia for the power to place an aura of protection on Ezra, he should have been safe, but still after the ritual he siphoned all mana around him and couldn’t cast as he used to. It was unexpected, but otherwise he seemed fine. Within the next months misfortune began to fall on Audhild and her friends in the Order. Ezra’s bones became brittle to the point where he could hardly walk, and violence and political strife placed a chokehold on the Order’s home of Starkhaven. She watched helplessly as each day Ezra wasted away in front of her, corrupted and losing his connection the stream of mana; he almost looked hollowed.

It felt as though Gaia was punishing her deeds, punishing those around her who took part in what some considered a heinous ritual. When she meditated she received no visions. When she asked Gaia for answers she received no response. Could Gaia not hear her? Or did she actively choose not listen?

Lost, but with a sense of duty to keep an eye on Ezra, Audhild followed an Order caravan to Dawntop, home to Pack Dawnrock of Clan Shattered Spear. Every day Audhild was plagued by the same questions with no answers. Gaia had led her to perform the ritual, so why wouldn’t she answer her now? Why would she turn her back on Audhild after she had sacrificed her own honor for the purposes of knowledge and the good of the continent? At her most desperate she saw two Longfang warriors in the middle of a rune reading.

It was primitive, but after much thought, she realized there were no other options left for her. She asked the Runes what to do; she asked how to make things right with Gaia. She asked how to be successful in her pursuit, how to go forward and regain her honor. The warrior, Thrand, cast her runes, and gave her the answer she had been looking for.

Her mission became clear: settle her own heart and heal those who she had wronged. Then, and only then, would she reap the reward of her endeavors. She began with the Warpack Leader, Sigurmon Shattered Spear, but he would not hear her words until she had received forgiveness from all the others that she had damaged through her manipulation. Audhild returned to her Clan in a daze, her mind cloudy and spinning. She had no idea how to even begin to right those she had wronged.

Countless hours of meditation had yielded nothing but the occasional cloudy vision. Though she couldn’t see what they aimed to show her, in every instance she felt the sense of movement, as if the world around her was always shifting. She had come to ask Ravina Spiritclaw for permission to join that movement. She needed to settle her heart and soul and go look for the truth which lies within herself. She would never find her answers here; she needed the freedom to follow her heart. She needed to go on a spiritual journey; one where she would be able to journey and search for what she sought. With an unsteady hand, she knocked on Ravina’s door and took a step inside.

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Abelot Grey

PLAYED BY: Sara Bahr

CONTACT INFO: 123cowner@gmail.com

CHARACTER NAME: Abelot Grey

GENDER: Male

CLASS: Rogue

AGE: 19

RACE: Human

HAIR: Brown

EYES: Green

OCCUPATION: Apprentice

KNOWN SKILLS: Archery, First aid

APPEARANCE: Nothing unusual

NOTABLE TRAITS: Invented the description “glabber fasting” and also has quite the perception when actually trying to use it.

RELATIONSHIPS: Companion to Wren Duncan

RUMORS: “I heard he got robbed three times… in a row?!”

BIO / BACKGROUND HISTORY:

Well, you see, it all started with my brother. Ever since we moved to this new world and my parents settled down, he would kiss their asses and make me do all the hard labor. Then the two wrote their wills and it got far, far worse. He even had a group of “enforcers” around the farm to make sure I wasn’t able to see my own parents! Then, in a cruel twist of fate, both of my parents died in a “barn fire”. My brother inherited all of the farm (or what was left of it), and proceeded to kick me out and sent me with barely enough supplies to even survive on!
It took three hours. THREE HOURS for someone to rob me. Then a day later, I was mugged again! Luckily they didn’t kill me for being empty handed. Instead, they took my favorite hat. Then, the next night while I was sleeping on the dirty ground, someone stole my fire starters! I was about to just give up. I walked probably a few more miles before I saw yet another shady figure. I was ready to be robbed and probably killed, but apparently I’m not good enough for death. This lady ignored me for a moment, which was kind of insulting as the last few people I have met actually spoke to me. I broke the uncomfortable silence and asked where she was headed after asking if she really wasn’t interested in robbing me. Before I got an answer, I decided to go with her anyways, and we have been travelling together ever since. After becoming a little more (barely) acquainted, the lady turned out to be a Ranger named Wren. She begrudgingly let me follow and even knocked out a bandit trying to steal the little I have left. A week or two after that she noticed my existence due to my complete incompetence at anything relating to violence. Apparently that needed to be changed, so she found me a sword from a poor bandit that was on the angry side of her sword and taught me how to “not die”. Swords aren’t really my style but hey, whatever works.
I eventually got my hands on some poor corpse’s bow and used said corpse for target practice. I missed. All of them. After a month or two of practice with whatever bow was available at the time I was more and more able to carry my own weight by hunting and gathering. Due to said bows being second or third-hand, they wouldn’t last more than two or three hunting trips before breaking.Wren started stockpiling bows. It got really, really monotonous and even more boring so I politely asked about five hundred times for us to go do something. She said no. Every time. So I told her I was going to go on my own anyways. She said no again, but then realized I wasn’t joking and followed just a little grumpily. Just a little.
We helped guard some posh merchant guy and killed and maimed quite a few mordok. It was great. They really are ugly. Like really ugly. Wow. And weird. Sitting down in front of our guards weird. Us being the guards. We held the fort we just delivered supplies to and then Wren got deathbolted. It was scary. More scary than most anything I’ve encountered. Even my brother. So I went and helped kill the shaman. It raged and shoved me into a tree, then died of its wounds. Good. She got dragged to a cleric and healed but it still scared the absolute shit out of me. If she died here I would probably lose it. But she didn’t because that kinda creepy cleric was kinda cool. We held out for the night before saying our goodbyes and walking back down out of the swamp to set up a small camp.

SECRET INFO: If I see my brother, he will die.

BIRTHPLACE: I was born on a prosperous farm in the kingdom of Aldoria, and my parents were wealthy enough to buy their way onto a ship to Mardrun when the undead began taking the borders of the kingdom. Then mY BROT—-

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Kaylek Nightriver – [Hersir] [Renowned]

PLAYED BY: Cody Jackson

CHARACTER NAME: Kaylek Nightriver

GENDER: Male

CLASS: Warrior

AGE: 33 (in 272)

RACE: Ulven

HAIR: Brown/Grey

EYES: Brown

OCCUPATION: Warrior / Hersir of Clan Nightriver

BIRTHPLACE: Clan Nightriver – Pack Bloodmoon

APPEARANCE: Kaylek dresses in muted tones and wears armor with little to no ornamentation. Given his background he does not feel himself deserving of drawing attention.

RELATIONSHIPS: Kaylek has spent the last three years as an honor-bound to Pack Longfang. He has done whatever tasks have been requested of him around the settlement and has taken joy in teaching pups how to hold and swing an axe. He’s a known face around the settlement, if not a known name. (Update: Kaylek is now home in Pack Bloodmoon where he has become a Hersir of Clan Nightriver. He spends most of his time training pups and coordinating a training exchange between the Bloodmoon Warriors and the Ulfhednar of Onsallas)

BIO / BACKGROUND HISTORY:

Kaylek Nightriver’s Testimony to the Leadership of Pack Longfang: On the Matter of Honor and Service

Reyna, Ranmir, and Bryech in Attendance:

It goes without saying that the world was never the same after the colonists landed on Mardrun. Everyone remembers the bloody and vicious conflict that took place, but not everyone knows of the dishonor of Kragen Bloodmoon. Not everyone knows of the dishonor of his Warpack. Not everyone knows of the dishonor that plagues me. I witnessed with my own eyes Kragen’s defeat at the hands of a colonist woman. I witnessed with my own eyes the hatred and rage that burned inside his lieutenant, Bovna, as she gave us our orders. Under the dead of night we were to move into the colonists’ camp and, without words, kill every single one.

I was young, fool hardy, ready to follow orders and find glory on the battlefield, but there was no honor in our task; no glory to be found. So why was I there? My hands hesitated and my axe hung in the air. Was it too late to go back? My orders were clear, but my mind clouded. My stomach twisted in knots as I looked over my quarry and I was about to walk away when I noticed small movements. The human at my feet began to reach slowly for a knife lying next to their bedroll. My nerves steeled and I dropped my axe on her neck and at that point I knew I had stepped over the edge. My mind was clouded behind guilt and remorse, but my path was chosen and I walked it. We moved silently and purposefully through the camp and we left no survivors and when it was done we were sworn to secrecy so that no one but the Great Wolf would know of our treachery. Soon after that night the war with the colonists came to an end, but the peace was shallow. In short time the flames of the civil war flared.

I spoke with Jovin Nightriver many times between that night and the day that Kragen’s treachery was eventually uncovered. We often spoke at lengths about the nightmares that plagued us. Every night when we closed our eyes we stood before The Great Wolf; every night we were judged unworthy. Jovin is a veteran warrior. He’d been fighting and killing long before I was even born, and yet our actions that night weighed so heavily on his conscience that months later he still had trouble sleeping. There were others that felt as we did, but there were plenty more who still felt themselves in the right. We naturally began to distance ourselves from them. Warriors that we once counted as friends slowly and over time became people that we could hardly look in the eye; in that same vein they could hardly look at us.

One day, three years ago, Jovin informed me of something big that was in the works. He let me know that big changes should be expected and that the secrets were sure to be exposed soon. He made it very clear that we were likely to be punished by Branthur Nightriver himself and that he could not be sure of what that punishment would be. I was not given a lot of detail, but I would be lying if I didn’t say that I felt some relief. A heavy heart weighs more than an axe and I would take any punishment if it meant the beginning of a journey to cleanse my soul.

I stood with Jovin and watched as Branthur Nightriver came to our camp. I watched as he entered Kragen’s tent. I could hear the roars of his anger as our dishonor became known. I was sure that my punishment would be at the least branding, at the worst execution. I steeled myself to be prepared for judgement, but what I was not prepared for was the mercy of Stanrick Longfang. Jovin came to me after the meeting and informed me that a select few of us would be sent to Onsallas to be trained so that we can one day hope to regain our honor. I was choked up by the news, but over the previous several years I had learned to keep a straight face.

You all know the rest. It was three years ago that I came to the Longfangs. I have spent these three years working hard at whatever tasks have been needed. I have chopped wood, built walls, tended to Pineed Sap harvests. I have stood watch on long nights and helped teach the pups how to hold an axe. Through it all, with every free moment I have had, I have trained so that I may one day be found worthy of standing with Pack Longfang.

I do not stand before you today attempting to claim that I have cleared my name and deserve my honor. I stand before you to beg the chance to fight alongside the Longfang in the battles to come and earn my honor. I beg the privilege to stand proud beneath your banner and wear your flag. The true war is on our doorstep and I am ready to meet it head on. I have a long journey ahead. Let me take the next step.

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Noemi

Name: Noemi

Race: Syndar

Class: Cleric

Gender: Female

Age: 23

Hair: Dark Brown

Eyes: Purple

Appearance: skull painted on her face, large horns on each side of her head.

I grew up alongside seven other Syndar who looked like me. Their parents took me in on the condition that I would be seen, not heard, speak only when spoken to, and that I must be sure to make myself useful. When the time came and the other children built their first altar they carved them meaningfully out of stone on a small cliff side surrounded by their friends and family. It was celebrated as it should be with sweets and flowers, music and dancing. When they painted their faces, they did so with beautiful pigments and paints made from the flowers in our mother’s garden.

I built my first altar alone at the bottom of a tree using a plate I stole while doing dishes and some dirty weeds I plucked from the garden. My face was painted as it always been with the ashes and soot of my cooking fires. The other children grew up as children should, surrounded by joy and showered in love. Mother always told me I could have that too, if I could just be better. Father always told me he often forgets I am even in the house.

“Your face. Your clothes. Everything about you is just so forgettable, girl.” He would tell me, after he tripping over my legs while I put away their cleaned clothes.

“How can I possibly remember a thing like you is here, standing behind all my beautiful children?” He would ask me, as we walk away from the family ofrenda, my offering still dangling in my grasp because I could not reach the platform.

“With all that dark paint you just blend into the night, I didn’t even see you had fallen behind.” He would say, stepping out of the doorway to let me into the house after I had to find my way home alone from the yearly parade of the dead.

He can laugh and scoff, but I’ll make him remember me someday.

The only time I’ve ever had for myself is in the garden. I’ve always found peace in the flowers, in their bright colors, in the promises they make me. They show me lifetimes of beauty, from the day they fully bloom to the day they are ground into dust and used to color my family’s faces. Each flower more beautiful than the last, I admire them even as their ground bodies are washed from faces and poured back into the earth. They promise me that even something so small and insignificant can bring joy to the saddest souls. I meditate there often, surrounded by blooms and blossoms. Sometimes it feels wrong to meditate away from my altar, but the amount of time I have spent nurturing the flowers makes me feel like, in a way, the garden is my altar too.

I’ve often looked out to the sea. Its still waters show me the world outside this island and without much effort I can see the land to the north and west. There are times I would swear I can reach out and touch those not so distant shores. I want nothing more than to leave behind what I don’t have here, to find a life worth living on the bigger land. I don’t care if everyone who lives there are all the same as the only outsiders I’ve encountered, the ones who float by past our shores on large wooden boats, the ones our elders say will only bring us harm. They tell us stories about the savages that are native to the bigger land, how they fought the humans that came on the first boats, how they all think we don’t belong here. On that we can agree; I also think I don’t belong here.

I’ll make it out. I’ll touch the shores of the bigger land. I want to. I have to.

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Al-Hassan Ibn Ahmad Al Saresh

CHARACTER BIO: Al-Hassan Ibn Ahmad Al Saresh, or Al-Hassan.

PLAYED BY: Andrez “Peanut” Beltran

CONTACT INFO: Andrez Beltran on Facebook.

CHARACTER NAME: Al-Hassan Ibn Ahmad Al Saresh, or Al-Hassan

NAME MEANING:

Al Hassan – the Handsome

Ibn Ahmad – Son of Ahmad (Much Praised)

Al Saresh – of the City of Saresh

GENDER: Male

CLASS: Cleric

AGE: Late 30’s

RACE: Human

HAIR: Black

EYES: Brown

OCCUPATION: Seeker of Knowledge

KNOWN SKILLS: The ways of the Divine and Arcane arts, though not necessarily a practitioner of it.

BIRTHPLACE: Saresh in the May’Kar Dominon

APPEARANCE: Short; dark skinned; is typically in swathes of clothing and veiled.

NOTABLE TRAITS: Calm, never much raises his voice. Seeks to understand most viewpoints. Focuses on balance.

RELATIONSHIPS: None so much.

RUMORS: An open May’kar from Serai? Probably an Undead worshiper. All the others have been.

BIO / BACKGROUND HISTORY:

Al-Hassan Ibn Ahmad Al Saresh, or Al-Hassan was born in Saresh sometime prior to 230. He grew up in the City for his early childhood, but his recollections of it are sparse. He grew up with his parents who were scholars and teachers of knowledge. Time were hard as the Undead forces surrounded and besieged the Dominion. When the Bishop-King passed away, his parents lost heart. Taking an opportunity that presented itself, they left the Dominion for Vandregon.

When the Bishop-King rose, his parents rejoiced. When the Dominion turned to the Penitent, his parents mourned. They formed with the Mahsai of the True May’kar, but their hearts were broken. Both withered in the years after, becoming shells of their former selves. Al-Hassan was too young to know the Bishop-King, and only empathize with their loss.

When the chance came with the other True May’kar to make their way to Mardrun, his family took it. They followed Lord and Lady Al-Azarma to New Hope. There they settled, working in the community to teach and copy the knowledge saved.

When the settlement of Serai was found, Al-Hassan made the hard decision to make his own way there. The May’kar of New Hope we’re good to him, but were not his own. They were a past he never knew. He hoped to make a new future for himself.

The specters of the past are never far away. The great irony of Serai following their predecessors footsteps was not lost on him. He was Mahsai, and so was not one to outright reject differing ideas. The more he learned, though, the less he agreed with Al-Haddad and Bos Mezar position. He became withdrawn and sullen. The Gods no longer seemed to speak to him. His faith waned as Boz Mesar influence grew.

And then the Order of Arnath came, and his world changed in fire and death.

The Fist were strict but not heavy handed masters. As long as they were on good behavior the citizens of Serai were free to go about their normal lives. And go he did. He learned of this new God of Arnath. It was an interesting Path, but not one that naturally called to him. He listened for the God’s words in his ears, but never heard it. Over the years the words of many of the Gods grew silent to him.

When the Order Civil War occured, life changed again. More outsiders from the Fire Isle. They were an interesting bunch, reminding him of the bustle of New Hope. With that bustle brought news. The outside world had. The Lord Al-Azarma had passed. The Lady went into reclusion in Daven Hold, the Governess Katherine’s new domain. The May’kar influence in New Hope waned.

It took these visitors for Al-Hassan to realize that Serai, much as he had hoped, had not been his path. It was far too reclusive. He needed to return to the mainstream life of the colonies. When a delegation from Serai was set to go to Starkhaven, Al-Hassan went with. He had heard stories of the Order of Aranth’s library, and the Chapter of the Light even had opened theirs. Perhaps he could learn more on his trip there. The Order held no sway for him, but knowledge was good. There was a tradition much loss of the May’kar. One of service and righteousness. The Paladins. Perhaps if he sought their path he could find his way. And what better place to start than the home of Pious Crusaders.

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Martin De Paixetdoucer

PLAYED BY: Gabriel Hellerud

CHARACTER NAME: Martin De Paixetdoucer or Brother Martin of Arnath’s Gentle Path

GENDER: Male

CLASS: Cleric

AGE: 24

RACE: Human

HAIR: Brown

EYES: Brown

OCCUPATION: Brother and scholar in The Order of Arnath’s Light

KNOWN SKILLS: Divine Magic, Resources in Divine, Arcane, Ritual, Lore Ritual, awkward pauses, tripping over nothing, baking cookies

BIRTHPLACE: Aldoria

APPEARANCE: Small, Brown, and un-assuming

NOTABLE TRAITS: Tends to wear a pair of very large spectacles.

RELATIONSHIPS: very dear friends with Brother Dom

RUMORS: Martin would be the last to know!

BIO / BACKGROUND HISTORY:

Praise Arnath! May His goodness and light guide my hand as I write these words because, honestly, I’m not sure how to start this journal. If I am writing about the Glory of Arnath or translating his manuscripts, then the pen flows quite easily. To write about myself is quite a monumental task!

I suppose I should start at the beginning of my life. Unlike many I was blessed with little memory of my homeland, Faedrun. I was only a toddler when we had left. My parents had been members of The Order of Arnath and as such, had been able to secure passage to the New World for myself and my siblings. I am very fortunate in this respect because some of my siblings are old enough to recall the horrors of that cursed land and I am glad to not have memory of the terrible things they witnessed.

Most of my earliest memories are all of Starkhaven, the building of the keep, and my little family. I learned of the brilliance of Arnath while sitting on my mother’s knee and my father would take me out into the town and point out the “little works” of Arnath. A person sharing their coin with the less fortunate, a child standing up to bullies, a woman giving out food at the market to those who couldn’t afford it were all blessings to be observed and lessons to be learned. “See Arnath’s path in all the good that you find,” My father would say, “For His is the path of righteousness, goodness, and kindness,”

Naturally I was also taught about His blazing justice. I recall seeing the Lions, the Griffins, and the Eagles all in their shining armor and scarlet robes. How could one not love them? How could one not be filled with hope? How could your heart not be set aflame with love for Arnath and His chosen defenders?

Forgive me, see how easy it is for me to be carried away when I think of Him? Anyhow, when I reached an age of slightly higher reasoning, I believe it was around the age of six, I asked my parents to allow me to join the order. Naturally, they were thrilled to give one of their many children to The Order of Arnath. I was a fitting gift to the god who had guided them from the blood-stained land of the dead, to the new, green world we all lived comfortably in. Of course, our parting was painful, but it was a sacrifice that both my parents and I happily made.

Upon entering into the arms of The Order of Arnath however, I learned it would be a challenge to find my place. I quickly discovered that combat was not exactly my strongest skill. I nearly killed the bow instructor, the shields were too cumbersome for my frame, I tripped far too often to be remotely successful in stealthier approaches, and without my spectacles I couldn’t even scout very well. After a few years of attempted combat training, I was shuffled off to become a scribe and it was there I found my love of books.

I learned quickly that there is nothing quite as enjoyable as the smell of parchment, the gentle rustle of turning pages, the feeling of ancient scrolls. The moment I stepped into the library I knew that was where I was meant to be. I fell under the wing of a kindly older sister while I was there. It was clear she had been delivered to me by Arnath because in her tender care my love of Our God and His knowledge only bloomed. My love and devotion for Arnath manifested itself the gift of divine magic when I was somewhat older, and it wasn’t long after that I became an official Sister in The Order.

Now for the most part, I spend my days happily pouring over dusty tomes, scouring ancient manuscripts, and squinting at crumbling scrolls. Each day is filled with His Light as I search for a way to bring about an end to the corruption magic and hunt for hidden knowledge of the undead. I really couldn’t be more over joyed. Arnath has blessed me with a wonderful path, a righteous purpose, and a holy family.

Live in His light!

Brother Martin of Arnath’s Gentle Path

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Patty McConnor O’Mulligan McHair O’Sullivan McGee Malone

Player Name: Tyler Dubey
Name: Patty McConnor O’Mulligan McHair O’Sullivan McGee Malone
Gender: Male
Age: 34
Race: Human
Hair: brownish Red if grown out
Facial Hair: Red
Eyes: Hazel
Occupation: Beggar man, hobo, vagabond
Class: Rogue
Known Skills: Lore: Survival (0), Lore: Political (1), Pierce (7), Resource: Gather Info (13), Resource: Spies
(14), Waylay (5), Sap (6), Traps and Devices (13), Break Away (8)
Birthplace: Faedrun
Appearance: Ratty green tunic, sometimes with a black undertunic, pack, and hammock.
Notable Traits: Accent and that lovable charm
Bio:
Patty wasn’t always a wandering vagabond, in fact he was once a well respected member of society back
in Vandergon. During that time, he worked the fields, farms, and helped the elderly, and many more
altruistic actions that never gained him anything other than the smiles of those around him. However,
when the penitent attacked his home village. He was left with nothing but remorse and sorrow, his
heart heavy with the grief of those lost. From there on out, Patty wandered the lands, helping those that
needed it. Whether it was just a small laugh, a momentary smile, moving their belongings, it brought
some small hope to him that the world shouldn’t be forsaken.
It was by his sheer luck and charm that got him on a boat to Mardrun, even if he had to be smuggled.
Once on Mardrun, he took to wandering the land doing odd jobs to earn coin to just eat. Some of those
jobs were to help set up traps for wild game, help a group of bandits steal some coin, help repair a sail
for some pirates, listen to the woe’s of a nobleman, split wood for and elderly couple, and the list goes
on. For during these travels, Patty has procured many wild stories and experiences that he will gladly tell
the willing, and unwilling, around a campfire in trade for some food and good drink.
And when you finally sit down and listen to a story, you too will fall under the most lovable hobo’s
charm.

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Erik Silverclaw

Played By: Soren Daniels

Character Name: Erik Silverclaw 

Gender: Male

Class: Warrior

Age: 23

Race: Ulven

Hair: Brown, with white streak on the right side, cropped short

Eyes: Brown

Occupation: Mercenary/Wanderer

Rumors: There are whispers that he’s a dishonorable coward who killed ten unarmed pups in cold blood. There’s no doubt that he has great combat skill, however, so not many people would dare say that to his face.

Known Skills: Dedicated fighter, wears heavy armor, skilled at using a shield. Also skilled at writing music and poetry, though he keeps that a secret.

Birthplace: Clan Grimward territory

Appearance: Erik has brown hair cropped, single-point fangs, brown eyes, and a white streak in his hair on the right side of his head that he’s had since birth. 

Relationships: Erik respects and is fiercely loyal to Toralf Grimmsvulker, who saved his life and gave him a home and a pack again.

Bio/Background Info: Erik was born to Chieftain Bjornavik Silverclaw, the leader of Pack Silverclaw, a small pack deep within Clan Grimward territory. For the first decade of his life, Erik accepted his parents strong anti-colonist views without question. So did most of the pack– except one. Horth Redaxe was an older Ulven who had suffered a wound to his leg whilst fighting Mordok. He could still walk, but it was extremely hard for him to fight effectively. This, coupled with the fact that he was very open and unashamed about his belief that the colonists could be learned from, led to him being shunned by most of the pack and forced to live in a hut on the outskirts of the village. 

When Erik was 11, civil war broke out between the anti-colonist Ulven and the pro-colonist Ulven. Most of the village’s warriors left to fight on the front lines, leaving behind those unfit to fight and enough warriors to keep the village safe. Erik was left behind– and so was Horth. 

One day, Erik was out gathering herbs for the village healer. He was bending down to pick a plant when a loud roar made him whip around, only to see a massive bear lumbering towards him through the forest! Before he could react, the bear swiped him across the chest with a huge paw, sending him flying to the forest floor, stunned and bleeding. He lay there, waiting for his death to come– but it never did. He opened an eye to see none other than Horth Redaxe, his axe rising and falling with deadly efficiency, despite his wounded leg. Horth drove the bear off and helped Erik back to the village. 

After that, Erik began visiting Horth– at night, so no one would see– to train with him. He began to pick up more and more of Horth’s pro-colonist views. Horth, in addition to being a master warrior, was also a poet and a bard as well, and here Erik found in his heart a burning love for poetry and music– a love he felt great shame for, feeling as though the arts were un-warriorlike and that he would be looked down upon by the other Ulven if they found out about it. 

While all the other pups in the village could talk about was coming of age and going off to fight in the war, Erik felt as though the war was horrible, and that Ulven should not be fighting one another over such a trivial matter as this. Why couldn’t they just leave the colonists in peace? When the news came that the war was over and a treaty had been signed, he felt his heart lift. Not so for the rest of the pack. 

As Erik was walking to Horth’s hut that night to talk and train with his friend and mentor, he heard the sounds of fighting. Rushing towards the sound, he found that five of the older boys, including two of his older brothers, had ganged up on Horth. They had beaten him to the ground and were kicking him, yelling about how he was a “fucking colonist lover” and that traitors like him should be put to death. Seeing red, Erik drew his sword, and before the five knew what was happening, three of their number were dead on the ground. The other two tried to fight, but were no match for the blood-crazed young Ulven. When they were dead, he dropped to his knees next to his mentor.

“When I die,” croaked Horth, “I want you to have my armor and shield. Just… let me keep my axe. I want a weapon in my hand when I meet the Great Wolf.” Those were Horth Redaxe’s last words in this world.

Overwhelmed by shame at what he had done, Erik donned his mentor’s armor and slung the shield over his back. Building a small pyre for Horth– with his axe, as he had requested– Erik fled the village of his birth, never to return. 

Over the next few years, he wandered Mardrun, taking odd jobs guarding caravans and the like. Without a pack to call his own, and the guilt of his past eating at him, he sank further and further into depression and despair. Eventually, he found himself on the eastern end of the Shield of Mardrun. One night, in a flash, he realized that he had nothing left to live for. He resolved to hike into the swamp, find a group of Mordok, and take as many of them with him to the Great Wolf as he could. 

And that’s just what he did. His sword flashed left and right, stained with the blood of his foes, but he knew there were too many. He received wounds– a cut here, a stab there, and he felt himself begin to weaken. He was ready to die. But the Great Wolf would not call his name tonight. Out of the darkness, blade flashing, came an Ulven who Erik would later learn was named Toralf Grimmsvulker, and following him was an Axehound hunting party. Together, they dispatched the rest of the Mordok. 

Afterwards, Toralf praised Erik’s fighting skill, and told him that he was forming a pack and that he could use warriors. And just like that, Erik had a pack. A few months later, he found himself heading south– to home.

Update: Erik traveled with Toralf for a while, fighting many battles and skirmishes against Mordok. One day, while tracking a group of Mordok, Erik, Toralf, and their warband came across the burnt out remains of a village, with only a handful of survivors. After hunting down and dispatching the foul creatures, they returned to the village to take on what few warriors remained and to escort the pups and greybeards to safety.

Among the warriors who decided to stay with the warband was a female named Gyda. She was a fierce fighter, and she and Erik grew close, eventually joining as mates. Once Gyda was blessed with child, however, they agreed that they couldn’t raise a pup in a warband on the march. After much discussion, they agreed to move south near the colonies to raise their family.

Bidding his friend Toralf farewell, Erik and Gyda headed south. Erik found work on a farm near New Aldoria, and for several short months, everything was perfect. However, it was not to last. Tragically, Gyda died in childbirth with their son. Their son, who he named Ivar, only lived for a few hours outside the womb before he, too, went to the Great Wolf.

Heartbroken, the only thing Erik knew to do was to go wandering again. He threw himself into mercenary work, taking odd jobs here and there before eventually falling in with a mercenary company called the Eagle Fellowship. He traveled with them for several years, honing his connections with the mercenary groups and military forces of Mardrun.

Early in the year 273, news reached him of a slaughter at the Ironmound Moot. He also heard a familiar name. The renowned warrior Toralf Giermundson of the Einherjar had been taken captive by the Grimward and Stonetooth forces. Erik remembered the time he had spent fighting alongside Toralf, and resolved to help with the rescue efforts in any way he could. He left the Eagle Fellowship and headed north to Shieldhaven for the upcoming market faire, hoping to find Toralf’s mate, Ylva, or any other Einherjar members, in order to pledge his sword to the efforts to find and recover his old friend.