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January 2023 – Defusing the Bomb
Things have been very quiet along The Shield of Mardrun for quite some time now. It seems the series of outposts have been largely accomplishing their task of keeping the Mordok threat from spilling into the inhabited southern lands. With the final raids of the year seemingly in the past, the whole continent began a slow ease into the cold of winter.
Unfortunately it seems that rest is not in the cards for Mardrun. A small band of Mordok following command of one of their mysterious blue-clad leaders was seen near the Clan Shattered Spear outpost on the Shield. They did not approach the outpost proper and instead moved further South. After their departure a scouting team was sent out to follow the Mordok until a Warpack could be mobilized. They found a strange, new type of idol near the closest settlement just past the defensive line of the Shield. Corrupting influence spread forth from the idol and seemed to sap the land itself of life in a way not seen since The Red Eyed Syndar raised corruption to swallow Onsallas Outpost near the home of Pack Longfang. As the corruption spread, some of the Ulven at the settlement began to fall ill and the leadership of the village ordered the townsfolk to evacuate.
Clan Shattered Spear has sent forth a request for aid in dealing with this strange and potent form of corrupting magic. Clan Spiritclaw has answered the call and has agreed to send a team of Truthseekers and Daughters of Gaia to the Shield to help understand and hopefully destroy this idol. They welcome any additional outside help that can be mustered, both in the realms of research as well as security. Spiritclaw leadership has also made it known that they’d been looking to undertake a few research experiments of their own and that this will grant them the perfect moment to bring these tasks into focus.
Ravina Spiritclaw seems to have taken a strong interest in the announcement from the late Celestial Arragones that the Ulven’ Witch Magic is the leading cause of The Siphoning that plagues the Syndar people and other magic users of the world. A second call has been placed inviting anyone who wishes to see this question answered once and for all to travel to The Shattered Spear Outpost and give what aid they can.
UPDATE:
With the sun high in the sky, a sizable group of researchers, warriors, and curious parties marched into Shattered Spear territory. Despite the cold, it wasn’t long until rituals headed by the Daughters of Gaia and several eager volunteers were well underway. Brave individuals moved forward to scout the land and locate the idol. However, it became swiftly apparent that the effort was not going to go over smoothly. A group of bandits, who were unaware of their sickened and maddened state, harassed various travelers and groups along the roads. The bandits haggled the lives and safe passage of captured travelers for silver and food, or sometimes demanded payment to simply leave the area temporarily. The bandits did not seem to be aware of the affliction that they carried, as any individual who got too close to these brigands began to suffer from a strange form of corruption that seared through the body and spread amongst the camp. Now faced with a dilemma, the adventuring party set out to research the idol while keeping the bandit threat at a distance. Thanks to the efforts of several kind and …persuasive healers, the bandit forces slowly dwindled throughout the day, as they were one-by-one cleansed of their corruption.
Despite research taking precedence and some difficulties on the road, it was not long before the idol was located, and a horrid visage met those who dared to investigate. The idol was not one, but two. The idols, constructed not far from each other, were tethered with stinking viscera and pure corruption magic. Impossible to destroy separately, the research team decided to complete their ritual for the idol’s potential relation to the siphoning, after which the aim would soon turn towards severing the connection between the idols to weaken them with the little remaining time available. The researchers hoped that this would ease the ever-growing damage on the surrounding land and allow their endeavors to destroy the remaining parts to become easier in the future.
With everyone eager to witness the severing of the idols, a crowd formed around the ritual that had begun as the sun was setting. Once the Daughter of Gaia’s severing ritual was completed, feelings of accomplishment quickly fell to horror as realization struck. The Mordok had set a trap; the idols were triggered to build and release a massive burst of blighting corruption throughout the nearby land should the tether be snapped. With time as the enemy, everyone unable to provide assistance in destroying the idols was ordered to evacuate. A panicked effort to organize capable casters was thrown together as corruption began to grow thick in the air. With only a few moments left until eruption, the idols were destroyed simultaneously, and the remaining crowd broke out in joyous cries. Although the destruction of the idols was successful and a brief celebration was shared as the sun faded on the horizon, an undeniable feeling of unease remained heavily on everyone’s minds. The lead ritualists could only imagine the extent of the damage the disaster would have caused to the land of Clan Shattered Spear, or how many of them might have been killed outright or left grotesquely corrupted.
Some days later word of preliminary results regarding the siphoning divination rituals start to spill from Spiritclaw. It’s too early to have any real results yet, but it’s clear that they are hard at work. Some who are more connected learn that Spiritclaw has also sent copies of the raw data to Newhope’s Research Wing to process in their own manner. This seems to be in an attempt to make sure that no one can imply any biases in the results should both sides come to the same conclusions. Rumors spread that both sides intend to report their findings at the February Political dinner. People of the continent with a stake in the matter wait with bated breath.
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Audreanna Delamore
PLAYER NAME: Sarah Novy
CHARACTER NAME: Audreanna Delamore
GENDER: Female
PRONOUNS: She/her
CLASS: Rogue
AGE: 35
RACE: Human
HAIR: Brown
EYES: Brown.
OCCUPATION: Herbologest. Member of the Guardians of the wall
TRAITS: Skilled in living off the land. Self sufficient in wilderness survival, hunting, herbology Ext….
BIRTHPLACE: unknown, possible Vandergon Area descent.
APPEARANCE: I appear very forest savvy. I travel light and have been known to keep herbs and furs on me from time to time. Never seen far from my bow.
RELATIONSHIPS: the Guardians of the wall.
RUMORS: Prefers to be in the wild then in villages and towns.
BIO:
My story begins on the old continent. As far as I can remember I was an orphan. I have no memories of my birth parents. When I think back as early as I can, I just remember being lost or alone. I was adopted several times and moved from family to family but I never felt like I fit in and would oftentimes be sent away or abandoned. I spent most of my childhood in this every changing state and it left me with a longing to have a real family. Years would go by and eventually I found myself under the care of Haymitch, an old hermit who lived deep in the woods. He was the first person in my life that made me feel like I wasn’t completely alone. He was a strange old man and I found him odd at most times but when it came to nature he was very dedicated. He taught me how to live off the land and what I could and could not eat. The dangers of certain plants and how to avoid them came in handy a lot throughout life and I will always cherish the long summer days we had together learning all the different varieties of plants and how to properly harvest them. I was devastated when he passed away, just another cruel trick of fate to play on me.
A few more years would pass as I traveled from home to home, lost again in the everchanging hustle and bustle of life. I would next find a home I would really consider to call a home when I was taken in by Ellieandrin, an ex Vandergon marksman. She was a fierce warrior and was expertly trained with a bow. She was stern and unlike Haymitch who was very carefree, lived by a code and forced discipline and order into my life. I learned quickly under her tutelage and soon became proficient with the bow as well. I would use my training to hunt and defend the land from dangerous animals. Though harsh and stern, Elle was also kind and thoughtful in her own way and was the closest thing I would come to having a mother figure. I lived with her until the undead took the old continent from us and forced us from the land. I lost Elle in our escape and for all I know she didn’t make it. I was forced to board a ship and found myself arriving on a strange new land.
I took the training I had gained and left civilization behind. I took to the forests of Maudrun and made them my home. I lived off the land and kept to myself. It was a peaceful life but I still felt like I was missing something. I lived this way for years until one fateful day while I was hunting, a group of Mordok found me. I was surrounded and outnumbered, I had finally become the prey. I fled but they were quicker and it wasn’t long till they were within striking distance. I burst from a thick patch of woods and ran straight into a wall. I was dazed for a moment and that’s when the wall moved and it wasn’t a wall at all but a massive shield held by a tall man in full armor. He had friends with him and they immediately formed a wall of shields between myself and the Mordok pursuers. I quickly recovered and with a wall to defend me I let loose my arrows and the Mordok were dispatched. I thanked the strangers who had helped me and they introduced themselves as Stanley, Zenteagan, and Aladrin, Guardians of the Wall. We talked for a short while and they quickly gleaned that I was alone and had no real home or family. They offered a solution. Come back with them to their home of Shieldhaven. I had never heard of the place but they said it had walls and I would be safe there. I didn’t feel like I needed their help to feel safe but they were kind and a place to call home seemed like an intriguing idea. I took them up on their offer and soon found myself calling Sheildhaven my home. I quickly got to know the Guardians and it wasn’t long until I was a full fledged member. I was finally home and with people I could call family.
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Conrad Gall
PLAYER NAME: Noah Gudenschwager
CHARACTER NAME: Conrad Gall
GENDER: Male
RACE: Human
CLASS: Cleric
AGE: Mid 20s
HAIR: Dark brown
EYES: Green
OCCUPATION: Traveling Merchant
RELATIONSHIPS: The Golden Hand, Imrick Oakenbrow, Rexton Atherton
NOTABLE TRAITS: Gold paint on various parts of his body, changes from time to time.
BIO:
“I don’t remember much of Faedrun, especially before everything came crashing down,” Conrad said to Syms. Conrad grew up on the roads of Aldoria in a Sojourner Caravan that at the time of his birth was
desperately trying to gain passage to Mardrun. One night, upon being denied entrance to a coastal city in Aldoria the undead attacked the caravan outside the city and killed most of the Sojourners before the forces from the city organized and repelled the attackers. During the fight, many Sojourners, including Conrad and his mother, made it inside the city’s walls and blended in with other refugees. Days later Conrad and his mother made it onto a colony ship headed to Mardrun.
The travels to Faedrun are some of Conrad’s earliest memories. He remembers the crying of the other passengers, as many of them lost everything. Conrad’s mother kept telling him, “It’s a good thing we were nomads, makes it easier to put everything behind us,” As much as Conrad’s mother talked about leaving everything behind, she would also regale stories of her travels across Faedrun, talking in a
hushed voice whenever someone would walk past as if trying to keep a secret. Other than the stories of her travels Conrad’s mother hardly interacted with him. Being stuck on a small boat with nothing but
strangers Conrad kept to himself.
The colony ship eventually landed in the City State of Newhope where, to the surprise of Conrad and his mother, there was a group of Sojourners that was gathering outside the city getting ready for a caravan across Mardrun. It was here that Conrad got his first true taste of Sojourner culture, the songs,
and dances that Conrad should have been taught at a much younger age. Due to his disconnection from the Sojourners, Conrad struggled to learn the songs, dances, and dueling practices that kids half his age were well versed in. Conrad also disagreed with how the Sojourners stayed away from the affairs of the other peoples of Mardrun. Conrad remembers the cries of the people on the boat, the people who lost everything, and now to see his people ignoring the others and going on about their lives like nothing
happened? After years of following his new Sojourner ‘family,’ Conrad could not ignore the pleas of the cities they passed any longer, a need to help the people around him had been brewing in him for years, so one day Conrad left the caravan as it approached Davin’s Hold after it had been retaken from the bandits. Here Conrad stayed as a humble merchant, never making much as he was prone to undercharging those in desperate need, or even in some cases giving away his goods for free. Here, Conrad met with two former members of the Order of Arnath, Imrick and Rexton, who share his idea of
helping those in need in whatever way possible.
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Eckhart Blackstone
Player Name: Stuart Ilhe
Character Name: Eckhart Blackstone
Bio:
Born in 231 as the eldest son to a lesser noble family in western Vandregon, Eckhart’s fate was to become a knight. Trained in war at an early age he always felt a deeper call to the spiritual despite his father’s wishes. He eventually left home joining the Order of the Angel, leaving his two younger brothers Rhinehart and Rickart to continue the family’s knightly tradition.
He would not see his family again until 254. In the interim, he, like most of Faedrun, contributed to the war effort. In his case by the use of divine magic as well as his knowledge of first aid to act as a field medic.
Later on in the year 254 as he was stationed in one of the last Vandregon coastal cities to not have fallen, he saw Rhinehart as well as his father for the first time in years (Rickart having left for Mardrun a few years before). His father took him aside and ordered him to drug Rhinehart and get him on the boat leaving for Faedrun. If he didn’t, Rhinehart would surely die fighting by his father’s side. Eckhart did this and by doing so earned the ire of his brother.
They parted ways after arriving on Mardrun and after wandering for a few years settled down in the rural areas around the city of Newhope serving as a priest to the local farmers and even constructing a small shrine to the Vandregonian Saints with an emphasis on the Angel. This changed earlier this year when his village was attacked by bandits and his shrine burnt down. This caused him to flee to stay with friends in Newhope where he also recovered from wounds he sustained during his village’s destruction.
He is now a wanderer once again and is traveling to land acting as a priest to any who need it.
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Valla Blackknife
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Stanley Lorden
PLAYER NAME: Ethan Novy
CHARACTER NAME: Stanley Lorden
GENDER: Male
PRONOUNS: He/him
CLASS: Warrior
AGE: 32
RACE: Human
HAIR: Brown
EYES: Hazel
OCCUPATION: Blacksmith
BIRTHPLACE: Aldoria
RELATIONSHIPS: Friends with Zenteagan Wincress, Aladrin Greywood, Connor Ashmane.
RUMORS: Only known rumor is that he is known as the wall. Why is uncertain.
BIO:
Stanley Lorden was just your average human man. His life was plain and boring and that’s the way Stan liked it. He grew up in a small farm that was completely average and had a rather average dog named Sir Barksalot. Nothing ever happened at the farm. He had average parents who lived average lives. Life for Stan would remain average for many years until he had to leave his home due to his family not paying their “Royal Governance of Aldoria” taxes. His family then moved to a new farm and life continued to be properly average.
His average life was once again turned upside down when the undead overran his farm. He might have tried to save his parents if he hadn’t been just an average man. Average people don’t stay and fight like heroes when the undead pour through Aldorian lands and kill everyone in their way.
Instead, he fled like most to another land. That is where Stanley would begin his new life that was more or less entirely average. He took up blacksmithing as it seemed to him to be a boring, quiet, and average job. However as hard as he tried, he couldn’t help but make above average work. It would seem Stanley was a gifted blacksmith. Though it bugged him greatly to be more than just your average man, he continued his new life fairly uneventfully until the day he crafted “Glendale”. Glendale was a massive shield and was anything but average. Stanley would stare at the shield for days wondering how he had crafted such an above average thing.
After admiring the shield for 2 years, 3 months, 4 days and 2.7 hours…. Stan would pick up the shield. Stanley from that moment would never be average ever again. He would craft a set of armor to match his shield and leave his average life behind. He would spend the next few years using his shield to protect those who couldn’t protect themselves. Stan had never felt so alive than when he and Glendale would save an innocent life from horrible threat. People started to call him The Wall. For his shield was large and he would use it to form a wall between his foes and his friends. A wall that would never be brought down.
One not so average night Stan would stumble upon a group of bandits attacking a group of 3 lone travelers. Stan told the bandits to flee or face judgement. They attacked him but to no avail. Stan was an unmoving wall of sheer power and defense. They couldn’t land a single blow. Stan would wait until they were tired and then go on the offensive and defeat the evil doers.
The 3 men Stan had saved thanked him and introduced themselves as Zen, Al, and Conner. They vowed to join him to try and repay their debts. Stan agreed to take them in but knew they could never repay him.
He was of course Stanley Lorden after all; an extremely above average man.
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Maree Dunnidan
NAME: Maree Dunnidan
RACE: Human
CLASS/JOB: Divine Cleric
ORGANIZATION: Blades of Sol
AGE: 23
PLAYER NAME: Amber Kroening
BIO:
It’s another beautiful day in the countryside…
“Well, that’s not a very exciting way to start a journal entry, Maree,” she thought to herself. But it had been! The wind was blowing softly, some cows were gently lowing, and she was outside sat under a tree, the day the letter came.
Many days had started off like this, in the countryside of Lumaria where her family lived, albeit perhaps with slightly different weather. Maree had grown up here, an only child with a small group of friends, living a rather charmed life. Her parents were farmers with a small herd of cows that they milked and treated almost as pets otherwise. They were not particularly wealthy but had enough to get by and Maree was never wanting for anything. Sensing Maree’s desire to help others, and as new followers of Solar, they saw work as a cleric to be an honorable profession and so were more than happy to have Maree study the art of divine magic under the tutelage of some of the more advanced scholars and clerics of Lumaria. Maree took to her studies quickly, memorizing spells and understanding the concepts of how magic worked, and opening her heart to Solar in the process. She found joy in learning about the light of the Syndar god Solar, never quite feeling out of place as a human worshipping a Syndar deity.
Being born on Mardrun, Maree had heard stories of Faedrun, and the escape to the continent she now lived on. But her parents never dwelled on it much. If it came up in conversation, her mother would gracefully change the subject to whatever they were having for dinner, or what was selling at the market, and her father would become distracted by some chore that needed doing. And, although avoiding the subject of the escape from the old continent may be suspect to some…Maree never pushed deeper into the question. Sure, Faedrun came up time and again in her studies, and was a subject of several lectures, but if her parents didn’t want to discuss something that was apparently so horrific, and ultimately wasn’t affecting them now…she wasn’t going to make them. She had never seen an undead being. And yet, she was curious…
She started hearing about a group of people, joining together with the mission of reclaiming Faedrun. As she heard bits and pieces of conversation while travelling into the city for her studies, it became apparent this “group” was now forming into more of…a divine army, named for Solar. They called themselves the Blades of Sol. Their leader was Elzerith, a charismatic celestial Syndar, who was drawing followers who felt he was chosen by the gods, or that they were led to him by some portent of fate.
She saw some of them in the city one day. There was a tall, jovial looking man, armored and carrying a sword, and though he appeared carefree, Maree noticed he was always keeping watch. There was another man, a towering figure of regal presence. He wore shining plate armor, and a helmet, that when removed revealed flowing locks of long, light brown hair. Then there was Elzerith himself. Tall and golden, from head to toe, he seemed to glow radiantly in the sunlight. He wore a majestic white robe with detailed, gold trim. Maree almost tripped, watching him…
In later days, she continued to hear about other members of the Blades of Sol. There was Bero, who handled economical and logistical matters for the group. And Brenna, who served as an important advisor to Elzerith. She learned the man in shining plate was Voltaire, the leader of their military. And Ghent was the man who was always watching. The more their ranks grew, the more she heard about the Blades from folks around the city, and even extending out into the countryside where she lived. Her parents seemed to respect Elzerith, she learned this when it came up in dinner conversation. Never seeming to want to speak about Faedrun, they nevertheless admired his professed mission to go back to the old world and reclaim it from the legions of undead who had chased them out. Whether myth or fact, Maree heard tales of their pursuits, and the aid they brought to any area embroiled in conflict. They were helping defend towns from bandits, defeating Mordok, aiding outposts along the Shield…their adventures becoming more prolific and more dangerous, Maree had even heard that Voltaire had been stabbed so many times while serving as High Martial, that without the help of some serious divine magic, and a large amount of fortitude, he should have been dead by now. But fortunate for Maree, both the heroes and the stories of the Blades of Sol were very much alive, and a missive had gone out requesting aid on an expedition into the Dirge Swamp, which found its way into her hands on that beautiful day in the countryside.
It would herald one of the most pivotal decisions of her life, but she didn’t know that yet.
“They’re looking for clerics, Maree,” her father had said, dropping the letter between the open pages of her journal.
“Hmm? Who are? Wait..” She recognized the seal on the letter, and knew she wanted to say yes before she even read the words detailing what was needed, and yet something within her was still unsure. This would be the most dangerous expedition yet, the letter warned. Celestial Arragones and her research team had decided to work together with the Order of Arnath and send an expedition into the heart of the Dirge, to find a Hellenstone and search for clues as to why there is one in the center of the swamp. The Blades of Sol had an interest in the recovery of this stone and were joining the expedition. However, the swamp was infested with Mordok, who had a history of building idols to channel corruption magic. This was why those with the gift for Divine magic were specifically requested.
Maree felt her chest swell with purpose, and nervousness, as she realized if she answered this call, she would be serving alongside the valiant heroes she had come to admire so deeply. It was one thing to hear stories, quite another to take part. She thought about the last time she had met someone she admired…one of the most prestigious scholars of Divine magic and clerical discipline. He had asked her a question and she could barely get a word out of her mouth. If Voltaire so much as asked her name, would she be able to respond? If Ghent had need of her reserves of mana, would she be able to concentrate enough to complete the transfer? How would she react if Elzerith himself so much as looked in her direction?
Maybe she shouldn’t go, she thought, swallowing hard. She looked around. The countryside where she lived was free of cares, serene, and beautiful. The wind had picked up but a little. Her father was standing there, as even though a century of thought had passed through her mind, it had only been a few moments since she had received the letter from him. The sun was starting to go down.
“What do you think, Maree? You could serve Lumaria alongside the Blades of Sol. You could serve all the refugees of Faedrun, and maybe we’ll go back someday. You’ve prepared for this, sweetheart. Your mother and I would be so proud.”
As her mother joined them under the tree to discuss the news, equally proud (if not a bit emotional at the thought of her daughter growing up before her eyes), Maree knew what she had to do.
She answered that letter, responding to the call. And thus began her adventures amidst the ranks of the illustrious Blades of Sol.
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Lucien Moorfallow
PLAYED BY: Taylor “Yoss” Elmhorst
CHARACTER NAME: Lucien Moorfallow
GENDER: Male
PRONOUNS: He/His
CLASS: Mage
RACE: Syndar
OCCUPATION: Alchemist
KNOWN SKILLS: Alchemy, Herbalism, Healing, Surgery
AGE: Appears to be in mid-late 30s, relative to human lifespans.
NOTABLE TRAITS: Eager about research opportunities and performing experiments.
RUMORS: More interested in studying undead/monsters in Mardrun than helping others. Recruited into Blades of Sol, no official explanation as to how/why.
Bio:
Lucien Moorfallow was born and raised in the Bridgefront district of Karindren. Coin was easy to come by with the proper skillset. Son of an apothecary and an herbalist couple he only needed the right tools and the right materials for the job. Lucien enjoyed providing a cure for drinks the locals couldn’t handle and helping clean up the blood from tavern brawls.
It was like any other day when the undead first showed up in Bridgefront. Lucien attended to the wounded as best he could, but it was already too late for too many. Unfettered, Lucien gathered blood samples from the living and dead alike, curious to the cause.
Overnight Bridgefront was put into quarantine and travel was restricted. Business for Lucien was good with patrons scared of the slightest scratch, and the inklings of antidotes and remedies sent district residents flocking.
Lucien ended up at the Magistrate of Civil Order’s administration office under the personal orders of Bridgefront’s guard commander. There they met a Magistrate of Karindren, as well as nearly every other citizen that looked as if they had ever touched a potion bottle. From Academae scholars to clerics of the Syndar Pantheon to Night Market apothecaries, the office was packed. The Magistrate made an offer in silver for all those in attendance who found more information about the undead as well as how to stop them.
Lucien began investigating at once, however he was too slow. Shortly after, Bridgefront had been condemned, and anyone seen in or attempting to leave the district was to be killed on sight.
It wasn’t long before other districts were condemned after Bridgefront. The undead spread like a plague throughout Karindren. Despite the city’s best efforts a full evacuation of the non-quarantined districts was called.
With little other choice, Lucien prepared to flee. Using his connections Lucien secured passage on a corsair ship. He was crammed into a wooden crate, hauled past the city guard and loaded onto the ship where he gave his final goodbye to Karindren.
Aboard the Duchess’ Fury Lucien discovered the ship he was on was sailing toward a new world – Mardrun. Lucien was seasick for the first week. But as part of the contract he helped around the ship, working with what was available to keep the crew alive.
Then on a stormy night the Peninent announced themselves to the rest of the ship’s crew. Disguised as crew mates and stowaways, the Penitent gave the Duchess’ Fury an ultimatum: Join the Penitent and head back to Faedrun alive, or go back as undead. Some of the crew decided to join the Penitent and reverse course. The captain of the Duchess’ Fury didn’t see much business in the undead, however, and chose to fight against The Penitent. Lucien agreed with the captain and joined his loyal crew members over control of the Duchess’ Fury.
With swords, arrows, and spells abound it was inevitable the Duchess’ Fury suffered one too many holes in the hull. In the end the captain of the Duchess’ Fury was victorious, but the ship was sinking. As his final command he ordered the survivors to take the emergency boat and search for land without him. The Duchess’ Fury sank into the depths and with a salute the captain sank with his ship.
Lucien and the remaining crew tried to brave the storm but were met with disaster. Flashes of lightning promised land ahead, but waves towered over them and threatened to encapsulate the boat. Just as they were nearing shore, a wave jettisoned the boat into the air, freefalling for just a moment, but enough to send the boat and its crew underwater and below another wave. The boat immediately shattered into pieces and scattered the men. By the time he felt sand on his feet and coughed the water out of his lungs, only Lucien survived.
Decades have passed since his arrival to Mardrun. With hosts of new plants, animals, and even humanoid species in the Mordok and Ulven, Lucien has had plenty to learn about. However, much of his time has been spent destitute, merely scraping by with hair-brained schemes and running from the consequences. Some remedies here and back alley triage there have given him allies, but he’s made just as many enemies along the way, particularly when the remedies and triage don’t work.
While on the lam, Lucien joined a merchant caravan heading toward a northern Ulven clan. The journey would take weeks, but halfway there the caravan was ambushed by bandits. In the dead of night the mules were slain, the merchants were robbed, and some of the carts had been set on fire. It was only thanks to a bodyguard bearing the symbol of a 12-pointed star taking charge that they had managed to survive the attack, but the damage had already been done. After the battle Lucien was left stranded in the middle of nowhere, however the guard offered him a choice: Chance his own against man and nature, or join him and venture toward his home in a nearby village run by a group known as The Blades of Sol. After filling his pockets to the brim with salvage from the caravan, Lucien set off ready to put his talents to use.
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Einar Stormcaller
NAME: Einar Stormcaller
PLAYED BY: Cole Potter
RACE: Ulven
CLASS: Rogue
BIO:
Einar was born in the lands of Clan Grimward. His mother Katla Fieldcrow, a Daughter of Gaia with Pack Fieldcrow. His father Fridgeir Stormcaller a wanderer and skald from Pack Deathlore. Einar spent his early years raised by his mother in the territory of Pack Fieldcrow, but as he was a male and not truly a member of Pack Fieldcrow was not trained as the women of Pack Fieldcrow were in the ways of the Daughter. He did chores and other work around the village and when he was old enough he was taught the basics of how to fight and stand guard posts so he could fulfill a role in the village. His father was not present for most of Einar’s childhood as he was a skald and would travel the lands to adventure and spread the stories of Clan Grimward. In fact Fridgeir had only spent a single spring in Pack Field crow lands as a guest of his mother, and was not even present for the birth of his son.
Einar enjoyed his childhood in Pack Fieldcrow. He was a small and weak boy growing up and struggled learning how to fight from the warriors dedicated to the protection of the pack. Einar found that he fought well with a cutting spear, he could use both hands on one weapon and put strength into more focused blows with both hands on the weapon. He found he was ill suited for other styles of fighting. He could use a sword well enough but lacked skill elsewhere. While the warriors didn’t have much hope for him Einar pushed himself everyday thinking of how his people would depend on him to protect them one day. Slowly but surely he became competent enough for the warriors to put him to work. They gave him basic duties and never let him venture out with them when they took the other young men of the warpack to hunt any Mordok that were spotted too close to the village. It was disheartening for Einar but he didn’t have much choice and was content to stay in the village and be a watchful defender.
When Einar was fourteen Fridgeir returned to their village in search of Katla and his son. Word had reached him of his child, and although he had not made the effort to be a part of his son’s life he was determined to meet him. Their meeting was awkward but pleasant. Fridgeir was not demanding of his son and instead spoke to him with measured respect as one would any other person. Fridgeir admitted that he had regrets of not being there to help raise his child and wanted to ask both Einar and his mother if Einar would journey with his father to learn the ways of the world and of the skaldic traditions of Pack Deathlore. Einar with the blissful ignorance of his youth harbored no resentment toward his father and was excited by the idea of seeing the world and escaping his basic existence as the weakest warrior in the village. Katla, while worried for her son, wanted more for him than standing post at the village gate his whole life and gave her consent for the boy to leave. The council saw no issue with Einar leaving as no males were truly members of the pack, and the warriors were almost happy to be rid of him as he would not take up any more time to train.
Einar traveled with Fridgeir learning many things about the world and of skaldic art. Einar bonded with his father quickly, even though he had not been present for his early childhood. Einar looked up to his father and was very happy traveling with him. However, in the year 264 tragedy struck shortly after Einar’s eighteenth birthday. Bandits attacked them on the road and in the fighting Fridgeir was fatally wounded. Einar avenged his father’s death almost immediately but was still horribly stricken by the loss of his father. Returning to his mother in Pack Fieldcrow Einar spent several years as a warrior for the town, more competent in combat and happy for the support of his old friends and family. Now Einar travels again hoping to honor his father’s memory by becoming a great skald himself and to see the many wonderful stories the land of Mardrun has to offer.