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Order of Arnath’s Light – Members

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Membership

The Order of Arnath’s Light is a military style faction.  That means we are well ordered, well trained, and disciplined. In addition, we are nearly unequivocally the good guys. Think traditional Paladin/lawful good D&D characters. We look at the bigger picture of right and wrong before necessarily looking towards profit or self-aggrandisement.

The Order of Arnath is also strongly communal. We grow stronger as the faction grows stronger. As such it is strongly encouraged for faction members to donate silver and resources to help the faction. Silver usually goes to procuring faction buildings and supplies while resources like reagents can go towards increasing our effectiveness in battle. In addition, faction members are encouraged after picking up the necessary basic skills for their character to invest in a trade, profession, and resource. Trades can be useful for the resources they can acquire or prepare, and profession gives the player some extra money when they check in. These both help the faction at event and not.

Resources help the faction grow achieve its objectives behind the scenes. They can influence people towards our way of thinking, they can support recruitment drives, or they can help complete faction projects. ALL PLAYER resources are generally handled by one person who posts faction actions. As resources generally help the faction ,this is easiest to coordinate. HOWEVER, this is always posted for review so the players may dictate what they want their resources to be used for.

The Order on the battlefield operates in a structured, discipline manner. After becoming an Order member, we train you for the role you have selected. Each rank of the Order operates in certain ways with other ranks. This training allows us to be much more effective than other fighting units on the field. If you find you do not like your ranks role, we will work with you to adapt to a role you will like. Being disciplined also means following orders of whomever may be in charge at that moment

Finally, our players should strive to be good players to the game. That means following the rules, showing good sportsmanship, striving to engage in collaborative roleplay, and helping out when necessary. It is no accident most of our members are/have held herald, staff, and volunteer positions.

If you wish to join an upcoming factional powerhouse in Last Hope, feel free to reach out to any of our members.

Current Members

Ordained Clerics
Brother Oliver Coswell – David Li
Sister SuNalla Ree – Rebecca Maas
Brother Orrin Ree – Brian Mass
Brother Ventaris, the Gatebreaker – Ryan Maas-Jopp
Brother Harkov – Cole Potter
Brother Dom – Bailey Hellerud
Brother Aradael – Andrew Leppard
Sister Simone – Leticia Gonzalez
Brother Darren – Truman Shortridge
Sister Serena – Manda Bernarde
Brother Ezra – Brandon Potter
Brother Martin – Gabriel Hellerud

Lay Order
Basil Gavras – Andrez Beltran (Organization Leader)
Aaron Windspeak – Jaime Arreguin

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Order of Arnath’s Light – Organization

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Chapter Variance – Order of Arnath’s Light
The Chapter of the Arnath’s Light has variances to the standard Order of Arnath Hierarchy (found here). These variances have been approved by the Hand of Arnath himself, though a reliable Lion has been dispatched to oversee and report on the findings. If it were not for the Order’s dire straits on Mardrun after the Ulven Civil War, they most likely would not have been approved.

Arnath’s Light has added a new rank for the Ecclesiarch Order: Neophyte.

Neophytes are those members of the Order just starting on their journey. In the past, the Ecclesiarch Order was made up of those given before the age of 10; rare was it to have an Order member join afterwards. It did happen, and it was with this argument that the Griffin of the Chapter of Arnath’s Light hung his argument.

Neophytes are aspirants looking to join the Ecclesiarch Order later in life. They must first devote themselves to the Lay Order, specifically the Militia, for a year before they are eligible to become Neophytes. Here it is some learn to fight.

In addition, the Neophyte is not exempted from becoming Clerics; rather it means they must learn to channel divine power. They are assigned to a mentor who they act as their page while undergoing this process. If within a year they can learn to channel the divine power they will be accepted into the Ecclesiarch Order. If not they will either return to the Lay Order or go on their own way.

The second variance happens after a new Neophyte joins the Order. Unlike tradition, they do not immediately move into the Lions. Instead, they are able to choose between becoming a Lion or an Eagle. This is done because those later in life are more tempered by its trials, and have more refined skills. Life does the job traditionally accomplished by the Lion rank.

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Order of Arnath’s Light – History

A New Chapter

After years of decay and financial distress, the once great settlement of Starkhaven had descended into near ruin. Many settlers fled to other colonies. Although the military might of the Order of Arnath has never recovered from the initial conflict with the Ulven and the recent Ulven Civil War, a handful of the Fist chapter members maintain control of Starkhaven and can be seen periodically. They have become more reclusive now, choosing to stay inside their crumbling keep and keep to their ideals and themselves instead of getting involved in the world at large. This had concerned members of the Order and also some of the people of Starkhaven, and a Griffin stepped forward to push for a reform.

A new direction was presented and the Hand of Arnath listened; although the Order of Arnath’s Fist would remain the primary chapter of the Order on Mardrun, a new settlement and some of the existing military units were re-purposed with aiding the efforts of this new chapter. The Hand of Arnath is leaving the future of the Order of Arnath up to faith and chance; whichever Chapter proves to be more influential will be allocated more resources and grown and expanded. The Order of Arnath’s Light is a brand new chapter of the Order of Arnath. Led by the new Chapter Master, this group within Starkhaven is pushing for more diplomacy and  progressive ideals on the world.

This was originally met with resistance as the surviving chapter of the Order of Arnath was the Fist, the most militant chapter of all of the Order of Arnath. The new Light chapter resides in Starkhaven and still answers to the Hand of Arnath, the ruler of the remaining religious order.

Year 265 (2016)

The Chapter of the Light quickly makes its mark on Mardrun. Uncovering information on Undead experimentation in the settlement of Serai, the Order marshalls a combined contingent of Fist and Light to make sure the menace does not spread. The Chapter of the Light arrives first, and after failure of negotiations, engages in combat with the forces of Bos Meszar. The Order is victorious, and both Bos Mezsar and the settlement surrender. The Chapter of Light does its best to limit casualties on both sides, and treat them with tolerance. Unfortunately, a large Mordok force comes for the settlement, and the Order forces engage them. They are beaten back. The settlement of Serai submits to Order rule, and pledges fealty as recompense.

For most of the year the Chapter of the Light works on restoring the farmland around the settlement. They fear a famine in the winter months and the crushing effect it would have. Some Order members are seen on the road, trying to find out about the new corruption. In addition, these members were caught in a riot at NewHope as the plagued citizens could no longer deal with the circumstances they were placed in.

At the close of the year, the Chapter of Light decides it cannot let the Colony of NewHope take the burden of the refugees alone, and opens its doors to them. This angers the citizens of the settlement of NewHope as they fear it catching.

Year 266 (2017)

The members of the Chapter of Light continue to reclaim lost farmland. By early spring the have brought all the previous cultured land back into production. Still wishing to ensure their people are provided, they set about clearing new land for production. This continues through much of the year.

Some Chapter members are seen at the annual NewHope political dinner. In relation to the newly proposed works, the Chapter members support the Marquess D’Argent’s proposed push into the swamp and against the Mordok. They feel that the Mordok represent a great evil on this world. Their support, however, is not enough to sway it, and the construction of infrastructure is selected. As to the news that NewHope has purchased their lands and they now owe fealty to them, they make no comment.

Some Chapter members are seen to be helping with the new infrastructure projects. Their diverse skills help with some of the projects. Curiously, they are seen to be working closely with an Ulven merchant. The old Order is not known to be welcoming to non-humans, so their brings interesting looks from some of the more knowing workers.

The members of the Chapter of the Light lend assistance to Baroness Katherine in reclaiming the bandit held settlement of Daven’s Reach. Though they initially try to peacefully reintegrate, it comes to blows. The Acolyte to the Chapter Master, Oliver Coswell, is chosen by the Baroness to lead the combined NewHope forces. The Order is instrumental at the siege, pushing back the bandits and leading the way into the settlement. In fact, one Order member gathers great renowned for leading each attack on the gate personally. This man, a Lion, earns the epithet the Gatebreaker from the forces.

Near the end of the year, the Order of Arnath makes a great announcement. They have unlocked the cure for the Creeping Corruption! Though the cure still has to be manufactured, they give the Mana Construct to New Hope and Nightriver, along with their notes, to have them each start curing their own people.

 

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Order of Arnath on Mardrun – Organization

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The Order is a highly hierarchical organization, organized somewhat along military lines in keeping with the martial traditions of Arnath. There are almost two distinct sections to the Order: the Ecclesiastical and the Lay Order. The Ecclesiastical Order is made up entirely of clerics and is the higher, more martial portion of the Order, while the Lay Order is all the people officially under the protection of the Order and associated with its towns and fortresses. It takes a lot of people to supply and feed a fortress, and the Order is glad to offer some protection for this service, as their creed charges them to protect the weak.

The Hand of Arnath is the official head of the Order, acting as the head of the religion. Always an acclaimed warrior and cleric, the Hand is chosen from among the senior Griffins whenever the last Hand dies. They are responsible for coordinating the movements of the Order and make most of the major decisions. If the Hand is ever required to enter combat, it can be sure that the threat is great.

The next in the Order Hierarchy are the Chapter Masters. The Order of Arnath, though all following his path in one form or another, is split between different Order Chapters across Mardrun. These Chapter vary not only by location but also by specialty.

Finally, there are the Militia Generals of the Lay Orders attached to each Chapter.  This member is usually the most senior of the group and often double as the head of the Town Watch.


CHAPTERS

Inside the various Chapter Houses are three ranks in the Ecclesiarchy: Lion, Eagle, and Griffon.


The Lions are the first rank of the Order – their martial skills are renowned, and they are often referred to    as Crusaders due to their many fights against the undead. Slightly more numerous, these clerics are still hardened veterans. A Lion will normally only be dispatched if reports of something especially unusual are confirmed, for their combat prowess is more often needed patrolling the land for signs of evil. The typical Lion is a heavily-armored and highly skilled combatant, for their training is harsh, with a prospective Lion forced to train for days in their armor beneath the grueling sun. Lions are ostensibly the lowest-ranked members of the Order – all recruits start out as Lions until their superiors believe them capable of handling the guile of the Eagles or the knowledge of the Griffins. Do not let that fool you, however – Lions are well-trained, and frequently receive weapon and armor of far-higher quality than most have seen.

The second rank, Eagles, are the lightest-armed of the Ecclesiastical Order. Veterans one and all, they spend much of their lives training for their position. They can be seen as scouts and spies for the Order – they are the ones who are sent out to investigate strange happenings, operating in dangerous lands without the protection of the great armor of the Lions or the formidable knowledge of the Griffins. When the Order needs information, they send out an Eagle.

In addition, the Eagles provide much needed support to the Order. Unlike their Lion brethren, Eagles are taught to fight at range with spear, bow, and javelin. They are more flexible, able to skirmish through the forests as well as stand in the shield wall. Finally, they bring other skills the Order needs: medical service, armor and shield repair, and even arts of subterfuge.

The highest rank is called a Griffin; these are the elite priests of Arnath, seen as his mind on this world. They oftentimes fill duties in the libraries and fortresses of the Order, for in this division of the Order, they are more concerned with knowledge and lore. Nevertheless, they are skilled in Divine magic and armed combat. They are also the least numerous of the Order – it takes many years to train a Griffin in all the lore and knowledge necessary for their duties. Should the Order need to mass their ranks in diplomacy or politics, it is the Griffins who are sent. Chapter Masters are drawn from the ranks of Griffins

A Cleric can be promoted only when they have demonstrated the appropriate skills in command and fighting prowess, as well as a desire to advance up the ranks – many an experienced cleric has opted to stay with their sub-order due to finding their calling. When a cleric is up for promotion, they journey to the Order’s High Fortress where they are tested to determine if they are ready. The actual tests are kept a secret to those who have not taken them, but a number of promising young clerics have died in the course of them.

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Order of Arnath on Mardrun – History

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The Order on Mardrun

Before the Fall but later on in the war, several Griffins made the decision to load the Order’s battle barges full of supplies and clerics to send them to the newly discovered world. They knew that a seat of power would need to be established so the Order could regroup. After several years, the barges arrived on Mardrun and began to help the colonists.

When colonists first arrived on Mardrun, they led a number of skirmishes against the Ulven before the truce was established. The Order then spent immense resources building a full settlement and began production on a keep. This attracted a number of settlers to join them and help their efforts; the benefit of having the disciplined leadership and military might of the Order in charge of the settlement was amicable to some that were lost and in need of a new home. The Order Keep is largest fortress on Mardrun, although it is far from finished at this stage. Starkhaven is one of the most most defensive settlements on the continent and resides where the Yurnai River meets the Great Wolf’s Hackles.

The Order was known to keep a large library on Faedrun. At the Griffins insight, copies of these tomes made their way across the sea before the Fall. As such, a more complete library is available to the Order as they were not in a desperate rush to save it. Many were still lost or damaged.

The Order, which was home to several thousand battle clerics and supporters on Faedrun, have been reduced to a fraction of their size. Mardrun is now home to roughly thirty to forty of each Griffins, Lions, and Eagles and about two hundred supporters.

Starkhaven is home to several hundred colonists and members of the Order of Arnath. There is a small group called the Starkhaven Militia that help protect the settlement and also provide soldiers to assist the Order if they send out any of their members. Led by a Mayor who takes care of the day to day leadership responsibilities of the people, Starkhaven is a very sustainable settlement. Families and farmers enjoy relative peace as they grow crops and tend to their businesses and families. The Order does require a tithe from Starkhaven to the coffers of the Order and to help fund their endeavors on Mardrun.

Yearly Update – 260 (2011)

The leadership tended to the needs of the people and to expanding supplies for the Order. A few Lions had been sent to investigate what was happening in the rest of the colonies.

Yearly Update – 261 (2012)

Word reached the Griffins that a Lion in attendance to the political meeting in late winter was present during Khulgar Graytide’s delivery of the resolution to control the colonists. Reports reached them that the actions of this Lion were viewed as terribly disrespectful, which was rumored to have begun the animosity with the anti-colonist ulven. Throughout the year, members of the Order kept tabs on the dealings of the rest of Mardrun and continued expanding construction of the Order’s keep. When word finally reached the Order that the undead, a lich, was spotted on Mardrun, they immediately acted… this foe was one that the Order would not idly sit by and allow to exist. Lions were dispatched to track down and kill it. Several groups of Lions and squads of Starkhaven militia were killed trying to defeat this foe, until finally the Coalition helped track it down the northern coast and into Grimward territory. With the help and guidance of the Lions, the lich was cornered and destroyed.

Yearly Update – 262 (2013)

As the Ulven Civil War gains momentum, the Order of Arnath’s Fist is caught in the thick of it. Lions are sent out on patrol, Starkhaven militia protect the roads near their settlement and Daven’s Reach, and the battle barges of the Order sail and patrol the Yurnai river that separates the Grimward and Nightriver lands. Conflict after conflict takes its toll on the Order as the highly skilled and equipped warriors fall one by one, difficult and costly to replace. Months of attrition force the Lions to retreat from the main bulk of the conflict to reinforce and a sneak attack on the Yurnai river by Clan Grimward warriors led to the destruction of the Order’s battle barges and the death of their crews. As winter sets in at the end of the year, the Order is in dire need of supplies and support; their ambitious goals to help the civil war resulting in a terrible cost for both the Order and the settlement of Starkhaven.

Yearly Update – 263 (2014)

Following the political fallout between the Order of Arnath’s Fist and Baron Richards of Newhope, Starkhaven’s construction ground to a halt and its walls slowly began to fall into disrepair. The already famously xenophobic clerics retreated deeper into their cloistered stronghold, pulling their troops out of the war save for a handful of Lions who were sent to hold the Pass through the Great Wolf’s Hackles.

More and more over the year, Starkhaven patrols stop going out on the roads and the Lions remain stationed at home.

Frustration began to build as signs of corruption and foul play were discovered inside Starkhaven itself while the Lions in the Pass, expecting and awaiting reinforcements, seemed to have been forgotten by their allies. The year culminates in a decision made on behalf of Starkhaven, to be revealed early in the following year.

Yearly Update – 264 (2015)

Beginning on a sour note, the Order of Arnath’s Fist started the year by informing the Coalition of their decision to pull their troops out of the pass through the Great Wolf’s Hackles in order to return home and help tend their fields. Feeling betrayed and ignored by those who called them allies, Starkhaven had been hoping for some form of aid or support in the pass, but received none. For months the Lions struggled with the conflict: was it their duty to return to the battle, or did they owe it to their people to defend what little they had to ensure their own survival? While the condition of their keep has somewhat stabilized, the Lions have been almost entirely incapable of marching to war once again, though efforts have been made and troops have been sent to reinforce their solidarity with the Coalition. Although weakened, a handful of Lions and Starkhaven militia flew their banners and marched alongside Coalition and Clan Nightriver allies… although none of them survived to return home. It is unknown if the Order will continue to remain reclusive after the Civil War had taken such a heavy toll on them.

Yearly Update – 265 (2016)

After years of decay and financial distress, the once great settlement of Starkhaven had descended into near ruin. Many settlers fled to other colonies. Although the military might of the Order of Arnath has never recovered from the initial conflict with the Ulven and the recent Ulven civil war, a handful of the Fist chapter members maintain control of Starkhaven and can be seen periodically. They have become more reclusive now, choosing to stay inside their crumbling keep and keep to their ideals and themselves instead of getting involved in the world at large. This had concerned members of the Order and also some of the people of Starkhaven, and a Griffin stepped forward to push for a reform. A new direction was presented and the Hand of Arnath listened; although the Order of Arnath’s Fist would remain the primary chapter of the Order on Mardrun, a new settlement and some of the existing military units were re-purposed with aiding the efforts of this new chapter.

The Order of Arnath’s Light is a brand new chapter of the Order of Arnath. Led by the new Chapter Master, this group within Starkhaven is pushing for more diplomacy and progressive ideals on the world. This was originally met with resistance as the surviving chapter of the Order of Arnath was the Fist, the most militant chapter of all of the Order of Arnath. The new chapter resides in a part of  Starkhaven. This has caused tension between the two Chapters, and in the settlement itself.

The first action was the Inquisition of Fire. Bos Meszar, the militant wing of the settlement of Serai, was found to be experimenting with Undead. Recalling the fate of Faedrun, both Chapters mobilized, but the Light was in the lead. The Chapter of the Light and Bos Mezsar came to blows, but their militia was no match for the highly trained Order militia. Unlike the Fist, however, the Chapter of the Light dealt a soft hand to the settlement. Most were captured and given aid. However, a rampaging Mordok horde pressed both Chapters hard. With Serai no longer having a military force, the town swore fealty to the Order. The Fist currently patrols and safeguards the settlement.

At the end of the year, the Chapter of the Light overstepped their bounds and welcomed corrupted Ulven into the settlement. The people of Starkhaven complained, but dealt with it. Crisis was closely averted by the help of the Prince of Aldoria, and the Phoenix.

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Order of Arnath on Faedrun – Organization

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The Order is a highly hierarchical organization, organized somewhat along military lines in keeping with the martial traditions of Arnath. There are almost two distinct sections to the Order: the Ecclesiastical and the Lay Order. The Ecclesiastical Order is made up entirely of clerics and is the higher, more martial portion of the Order, while the Lay Order is all the people officially under the protection of the Order and associated with its towns and fortresses. It takes a lot of people to supply and feed a fortress, and the Order is glad to offer some protection for this service, as their creed charges them to protect the weak.

The Hand of Arnath is the official head of the Order, acting as the head of the religion. Always an acclaimed warrior and cleric, the Hand is chosen from among the senior Griffins whenever the last Hand dies. They are responsible for coordinating the movements of the Order and make most of the major decisions. If the Hand is ever required to enter combat, it can be sure that the threat is great.

The next in the Order Hierarchy are the Chapter Masters. The Order of Arnath, though all following his path in one form or another, is split between different Order Chapters across Mardrun. These Chapter vary not only by location but also by specialty.

Finally, there are the Militia Generals of the Lay Orders attached to each Chapter.  This member is usually the most senior of the group and often double as the head of the Town Watch.


CHAPTERS

Inside the various Chapter Houses are three ranks in the Ecclesiarchy: Lion, Eagle, and Griffon.


The Lions are the first rank of the Order – their martial skills are renowned, and they are often referred to    as Crusaders due to their many fights against the undead. Slightly more numerous, these clerics are still hardened veterans. A Lion will normally only be dispatched if reports of something especially unusual are confirmed, for their combat prowess is more often needed patrolling the land for signs of evil. The typical Lion is a heavily-armored and highly skilled combatant, for their training is harsh, with a prospective Lion forced to train for days in their armor beneath the grueling sun. Lions are ostensibly the lowest-ranked members of the Order – all recruits start out as Lions until their superiors believe them capable of handling the guile of the Eagles or the knowledge of the Griffins. Do not let that fool you, however – Lions are well-trained, and frequently receive weapon and armor of far-higher quality than most have seen.

The second rank, Eagles, are the lightest-armed of the Ecclesiastical Order. Veterans one and all, they spend much of their lives training for their position. They can be seen as scouts and spies for the Order – they are the ones who are sent out to investigate strange happenings, operating in dangerous lands without the protection of the great armor of the Lions or the formidable knowledge of the Griffins. When the Order needs information, they send out an Eagle.

In addition, the Eagles provide much needed support to the Order. Unlike their Lion brethren, Eagles are taught to fight at range with spear, bow, and javelin. They are more flexible, able to skirmish through the forests as well as stand in the shield wall. Finally, they bring other skills the Order needs: medical service, armor and shield repair, and even arts of subterfuge.

 The highest rank is called a Griffin; these are the elite priests of Arnath, seen as his mind on this world. They oftentimes fill duties in the libraries and fortresses of the Order, for in this division of the Order, they are more concerned with knowledge and lore. Nevertheless, they are skilled in Divine magic and armed combat. They are also the least numerous of the Order – it takes many years to train a Griffin in all the lore and knowledge necessary for their duties. Should the Order need to mass their ranks in diplomacy or politics, it is the Griffins who are sent. Chapter Masters are drawn from the ranks of Griffins

A Cleric can be promoted only when they have demonstrated the appropriate skills in command and fighting prowess, as well as a desire to advance up the ranks – many an experienced cleric has opted to stay with their sub-order due to finding their calling. When a cleric is up for promotion, they journey to the Order’s High Fortress where they are tested to determine if they are ready. The actual tests are kept a secret to those who have not taken them, but a number of promising young clerics have died in the course of them.

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Order of Arnath

 

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The Order of Arnath is a martial order, founded in the Northern reaches of Faedrun several hundred years ago. They were very heavily involved in the war against the Undead, helping to hold the North far after it should have fallen, but at great cost to themselves. Battered and broken, the Order sent many refugees to Mardrun, where they immediately began building a fortress. Starkhaven, as it is now called, is the second-largest colony on Mardrun.

Arnath – Religion and Beliefs

Order of Arnath’s Light Library – The Order has always been keepers of knowledge as well as warriors. Their Library is open for all to peruse, though some items may be restricted.

Order of Arnath on Faedrun

Order of Arnath on Mardrun

Starkhaven

Ranks

Playing an Order Character

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Order of Arnath on Faedrun – History

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According to their own legends, the Order was formed after Arnath himself came down in the form of a lion, an eagle, and a griffin – all of which are sacred symbols to the Order. In more verifiable history, the Order was founded well over two hundred years ago, partially in response to the border skirmishes with the Syndar.

The Order is a major power on Faedrun, helping to hold against the sudden betrayal of the May’Kar people with their Clerics. However, there is a minor split in the Order; some of them believe that they are fighting a losing battle, and so tend to recklessly throw themselves into fights, hoping to act as heroically as possible to save those who flee the undead. They believe that only divine magic and warriors with good, strong hearts and good, strong steel can defeat the undead, and tend to lead groups along those lines.

The Fortress in the Celestial Mountains is home and training ground to several thousand battle clerics and their support staff. If bringing an organized detachment to a battle against the undead, their heavy armor and divine magic could turn the tide of a battle. Entire families live in the small villages and towns that dotted up near the fortress in the lower ranges of the mountain and the farmland below.

The Order’s library is a sprawling affair, filled with large tomes detailing the deeds of the clerics and warriors who fight in the name of the Order. At the ordination of a new cleric, a book is started with their first deeds. As stories of the Order’s deeds filter back, these records are kept, so that others may know those who travel the Path of Arnath. Aside from these texts, there are a number of books of ancient wisdom in the Order’s libraries.

Order of Arnath History by Amelios Zamar

Dear readers,

Before you I lay out what could be verified of the Order’s history on Faedrun. Some of this knowledge came from the Order library before I was denied access. Others came from accounts in the former May’Kar Dominion, or the other Kingdoms on Faedrun. While there is many gaps, I feel with the loss of Faedrun I should try to preserve what history we can.

Prior to Year 1:

Not much is known prior to the Order of Arnath’s emergence on Faedrun world scene during the Human-Syndar wars. The Order claims that they were refugees trying to escape wars with the Syndar. They state that they travelled to the Celestial Mountains where they met a foe not seen on Faedrun; giants. The refugees were pushed to the limit trying to defend against the invaders. They would have fallen if not for a foe driving all before them. A griffin taking the shape of a man. This man was Arnath. He taught them fury, honor, and wisdom.

However, this tale does not coincide with the other chronicled events of the time. The Order were some of the first and fiercest foes of the Syndar; in addition, travelling north to escape the Syndar would have only put them in harm’s way. Some other reason must have been of their forming.

The region of Kupferhügel gives some clue. This area of Richtcrag had close ties to the Order with Arnathian worship being the primary religion. In addition, their fierceness in combat, penchant for heavy armor, and focus on honor has similarities to Richtcrag culture. The uniting of Richtcrag in the decades before their emergence would point to refugees from the Kingdom. Arnath himself may even have been a successful warlord.

This scenario would explain the Order’s religious dichotomy and xenophobia. It is not hard to imagine a group fleeing from loss in their kingdom and passing through the May’kar Dominion. Arnathian worship could easily be the combination of Richtcrag Battle Father and Worship of the Light. The trip to the Celestial Mountains could have also taken them through Syndar lands, inspiring their legends of Giants as arcane magic would be unknown to them.

Whatever the case, the Order of Arnath that appeared during the Syndar Wars was not the form that it is today. An objective look at the wars of the Order can see how by the time of the Undead Plague in 197 the Order had changed in form.

Year 1- 5: Syndar Wars

The Order was at the forefront of the Syndar Wars as much as they could. With the Celestial Mountains bordering Syndar lands, most of the Order was pinned downed defending their home. However, at many of the battles a hard knot of men and women were seen. These Order members were an anchor point and often rallied the humans around them. Win or loss, the Order gathered admirers in those years. The Lay Order exploded in size. Before the Order could use this new manpower the Battle of Greytide took place. The Order contingent had not yet met up with the Aldorians and thus missed the fighting. Many were upset at the peace treaty, but dutifully retreated to their growing stronghold in the Celestial Mountains.

Year 7-12: War of the Knives

Not a standard war of sort, but more of a running string of skirmishes. Feral Syndar came into conflict with the Order in the ancestral homes. The Order viewed this as the Syndar breaking the peace agreement. The Order moved to retaliate, targeting a nearby Syndar settlement. They did not distinguish between the Feral and their Civilized cousins and their fighting method worked best in open engagement.

With the razing of the settlement, the Syndar responded. What ensued was a long list of skirmishes between the two forces. Syndar ambushed and raided Order settlements; fast marched Order Clerics and Lay Sergeants decimated Syndar settlements where they could.  After the initial year, a decivilized zone existed between the two. The Order marched in open array against the Syndar, but found their heavy armor and divine protections did little against the Syndar mages. For their part the Syndar won, but every battle was a bloodbath for both sides.

The Syndar began to deny open battle. The Order was not well enough trained or resourced to lay siege to settlements. With that, the battle moved to the foothills and forest paths. The Syndar held the advantage here as the asymmetrical warfare negated the Order’s preferred tactics. However, Lay hunters and scouts soon came to the forefront of the conflict, more than happy to contest the Syndar in their woods.

The following three years were a time of skirmishes and raids. Order Clerics, refusing to be left on the sidelines, shed their heavy armor to take part. The dishonorable weapons of the bow and arrow were embraced. The ability to hunt, and trap, and move silently were learned. Syndar soon grew to respect their adversaries.

The culmination of the War of the Knives took place at the foot of the Order stronghold. The Syndar nations marched their armies to war. The Order met them. The narrow pass favored the heavy armor and tactics of the old Order. However, they had learned the bow was a mighty weapon against the mage. The resulting siege and sallies went on for a week before a May’Kar diplomat managed to bring both sides to the table. The result was a cessation of hostilities but not a peace. Both sides simmered from the war and promised not to forget.

It is easy to see evolution of the proto-Lions into proto-Eagles. Nowhere in either the nations histories or the Order’s Tomes of Valor had Eagle-like figures before been represented. Afterwards the lighter armored Clerics began to appear.

Year 19-20: Blood Crusade

In the years after the War of Knives the ranks of the Eagles of the Order expanded. While this improved the Orders knowledge as the Eagles roamed, it also caused friction. Some Eagles wanted to use their newfound knowledge to lead the Order. The Lions felt it their traditional duty to do so from the front. The tug and pull came to a head during the Blood Crusade.

The Eagles became aware of a Blood Cult in the May’Kar Dominion. From what they understood, they had been a very fervent Battlefather cult forced from Richtcrag after rampaging through parts of the country. In the May’Kar Dominion they encountered a Death Cult using blood magic. The groups melded together to become a roving band of slaughter.

This was the type of fight the Order was meant for. Indeed, both the Eagles and Lions were so fervent in their belief both rushed to call for a Crusade. The groups’ competition to seek preeminence caused them to overlook crucial details.

For starters, the Order never got the permission to enter the Dominion; nor did they speak to the May’Kar to see if they were knowledgeable of the threat. Had they offered assistance the outcome may have been different. Instead, the May’Kar Dominion sought out the Syndar as allies to deal with the threat. The Syndar responded energetically as blood magic was considered an abomination. Both armies were preparing to deal with the Cult when the Order army passed into the Dominion lands. The May’Kar and Syndar alliance did not know who they were, only that two heavily armored groups now were in their lands.

The Order came to grips with the Blood Cult first. The battle was a thing for the ages, and many Tomes of Valor were filled with the deeds of the day. Battle Clerics waged Divine magics against the Profane of Blood Mages; berserking adherents threw themselves against the wall of shields and steel of the Lay Sergeants; and arrows rained death from above onto all the heads. By afternoon, the heavy armor and training pushed onward over the mountain of cultists bodies. Exhausted, the Order looked to their wounded and finished off the dying cultists.

It was upon this sight the combined May’Kar and Syndar army arrived. The Syndar recognized the heraldry of the Order and were quick to believe their old enemy capable of the deeds of the Cult. The May’Kar, though doubtful, saw the Order killing unarmed and dying people, and could not stand by. Both armies quickly advanced. The Order saw them, and drew up into battle lines. They were all too happy to fight their old enemies and whoever stood with them.

Neither party waited long enough for any words to be shared. The Syndar and Order lines crashed into each other. Though exhausted from the earlier fight, the battle fervor was upon the Order because of their old enemy. The May’Kar were less decisive, hanging back to try and calm the side, but when the Order Eagles and Archers began to rain arrows upon them, they engaged.

Though fervent, the body can only go so far. The Order lines began to falter. To bolster them, a Lion strode out to declare a personal challenge to any who would accept it. His challenger stepped through their own lines. A May’Kar Paladin.

The two opposing lines stepped back to give the combatants room, if reluctantly on the Syndar part. After a few moments of declaration of names, the pair met. The Clash blinded those nearby in the explosion of holy energy. The Paladin was everything the May’Kar were in those days: skillful, honorable, and pious beyond measure. Her speed was blinding and her blows crushing. Steel gave way with every strike of her holy blade. The Lion was a paragon of his class. Strong, tall, with a look chiseled from stone. He towered over the Paladin with his tall shield and long blade. His blows were not as swift but equally crushing. His divinely infused blade shone like the sun, and parted armor and shield where he met it.

After a long bout, both separated. A few minutes were spared as each side doffed rent armor and shield. Both took the moment to pray again to their Gods, asking for their holy favor. Clad mostly in mail, both side forwent the safety of shield for a two handed grip on their divine blades.

The next round started in a cautious advance. A pause, and the pair struck again. Where their blows fell mail exploded in a shower of steel rings. Both knew that their only true safety lie in the might channeled into their blades. As holy weapons collided they flashed and sizzled as divine energy strove to keep the blade together. After a particularly vicious exchange, both pairs back off again.  

Gone was everything now except their heraldry. Both knew that only their faith and skill at arms would protect them from this point on. Both gave a final prayer, and approached. It was cautious now, fatigue setting in their limbs. The duelists knew a single stroke could decide the fight. A pause, and then collision.

The onlookers knew the Paladin was the greater of the two warriors. Though the Lion had run out of mana, she had not. However, her honor had not let her reapply her protection. She would face her opponent on equal ground.

The Lion knew this, and knew only his reach kept him safe. A veteran of the War of Knives, he knew patience, and cunning, and strategy. He knew this fight was lost, but the battle could still be won. With that purpose he fought not to win, but to not lose. A younger Lion would not have been able to swallow his pride and do what was necessary, but he could.

After a series of feints and parries, the duelists backed off. The Lion checked on his men. They had taken the time to rest, and meditate for the final fight. The wounded were healed, protections granted, and armor reshaped into somewhat usable. It would be soon. The Lion had been fighting for almost an hour now, and his movements had begun to slow. His reach would no longer save him. This round would be his last.

He came at the Paladin with all the fury a Lion could possess. Though aware of the possibility, it still took her aback. Blows came ever closer to her, threatening to end the fight. However, as they came within an inch she pivoted and brought her own blade across. Only his padded jack and gauntlets saved the Lions hands. As it were, his tendons were cut and his sword fell from lifeless fingers. He fell to his knees, all that he was exhausted.

Expecting the fall of a blade, he was surprised when it did not come. The Paladin had been granted insight in the duel. No man as pious as he could have undertaken such acts. With that, she called a meeting to discuss the matter. Shortly after, the Syndar departed for home as the May’Kar gave succor to the Order.

I beg my reader’s indulgence in the matter. It could have simply done to say they fought, and though the winner, the Paladin called a halt to the fighting. However, this comes not from the Tome of Valor as it has been lost, but accounts from the Syndar and May’Kar. I feel such an account should be replicated here so history may remember it.

So, what is the significance of the Blood Crusade? Twofold: first, the Order took to heart the May’Kar advice of being more tactful. The began to understand in their meeting with them that political power was a weapon to be wielded just as readily as physical. As such, the Griffins were created. Brought forth from the wisest of the Eagles and Lions, they constituted the soft approach. In addition, each Order was granted a head.

Secondly, from then on their would be a singular elected ruler of the Order of Arnath. The Council of Lions and Eagles would be no more. He would be counseled by each of the Heads of the Order, and he would be Arnath’s Hand. The first elected leader? The Lion would dueled the May’Kar Paladin.

(p.s. My dear readers. I would like to say that the Paladin and Hand struck up a friendship and became a famous pair, but history has no such record. Considering the distances between them, it would be dubious to suggest it. Perhaps it is only in our fantasies that such would be fast friends.)  

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