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Torvald Dugan

PLAYED BY:Brandon Potter

CHARACTER NAME:Torvald Dugan

GENDER:Male

CLASS:Rogue

AGE:18

RACE:Human

HAIR:Brown

EYES: Blue/Green

OCCUPATION: Freelance sell sword

KNOWN SKILLS: Duel wielding and back shield.

BIRTHPLACE: Faedrun

NOTABLE TRAITS: none

RELATIONSHIPS: none

I was born on Faedrun but I have no memory of that place because I was just under 1 year of age when we boarded the ships and left. I grew up on my families small farm just outside of New Aldoria. I had a large family consisting of three sisters, three brothers, and my mother and father. I was the oldest of all my siblings. We were able to produce enough food on our farm to barely make a living. My favorite days were the ones when we would go into the market these were a rare occasion because most of our food came from the farm. Whenever I was not working the farm I would go to the coast and study the sea turtles. I admired how free they were and not bound to the shore. Life on the farm was quite and peaceful. When New Oarsmead fell some of the thugs tried to take refuge in our home. When my father denied them entry they burned our crops. We managed to put out the fire but none of the crops survived. Within a few months my younger brothers and sisters began to thin so I took it upon myself to leave. I was one more mouth to feed so when i left it freed up food for my family. I became a sell sword it made decent money, enough to keep me alive. I now travel looking for business.

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Serena Oesel

Serena Oesel (nee Galladir)
Player: Manda Rossenbach
Age: 28
Eyes: Hazel
Height: 5’ 3
Known Relationships: Ronin (Son), Thallan (Brother), Uthyur (Brother)

Serena Galladir was born in Vandregon on Faedrun and has two older brothers named Uthyur and Thallan. Uthyur is 13 years older than Serena and Thallan is 5 years older. They were very close growing up and she was always wanting to sword fight with Thallan when she didn’t have her nose in a book. Her thirst for knowledge was great and soon she was needing to travel to nearby villages to find new things to read and learn. Thallan trained her just enough so that when she was out running around, she would be able to defend herself. When Serena was 15 (Year 254), Uthyur, Thallan and she took a day trip to a nearby city and when they returned, they found their parents dead. Serena was devastated as she had been close to her parents as well. After looking around, they realized that their parents had been slaughtered by the undead. They boarded the next ship and travelled to Mardrun.
Once there, Thallan joined a group of fighters in New Hope determined to avenge their parents’ deaths while Serena turned to books and other artifacts to learn as much as she could. Uthyur, being 28 when they arrived, went off on his own to continue to fight. He had been closer to their father than he was to his siblings. Serena hoped that she would be able to find answers to how best be able to protect herself and her brothers from an unnatural death in the books and artifacts that she researched.
Three years after they arrived in New Hope, Serena met Kyse Oesel and fell in love. They married shortly after, with Thallan giving her away. Serena moved to Kyse’s farm just outside of New Hope and they worked the farm. In year 258, Serena gave birth to a baby boy named Ronin and Kyse was ecstatic. They were the perfect little family. They worked the farm together and Ronin loved playing with his dad. This happiness only lasted five short years however. The three of them were out playing in the field by their house when a group of bandits showed up. Kyse was able to fend them off long enough for Serena and Ronin to get away. Serena ran with Ronin to New Hope and left him with Thallan before going back to the farm where she discovered Kyse had been slain. She tended to the body, packed a few things up and with a broken heart, she left the farm, never to return.
She returned to New Hope with the few items she had and turned to the closest family she had, Thallan. She explained the situation and Ronin and she moved in with him. They continued to stay there while Serena worked on research for the mana construct, in hopes of finding a cure for the corruption. Now that Ronin has started as an initiate of the Order of Arnath’s Light, Serena decided to move to Starkhaven with her son and she is also working on becoming a member of the Order.

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January 20th, 2018 – The Great Forest Hunt

== STORY INFO ==

Last month, visitors came to Clan Ironmound territory to meet with representatives and delegates of the different Clans of the ulven people. Tensions were high as wounded honor and feuds threatened to derail some of the focus of the upcoming Grand Moot. The leaders were able to discuss many options of what the future could hold and directions the ulven people could take.

Camilla Birchborne, acting High Priestess of Clan Riverhead, brought with her two important messages. The first, was that Clan Riverhead was no more; with the death of the Clanleader, the impending passing of the ill Warleader, and the breakdown of the High Priestess, the leadership of Clan Riverhead has been ravaged in a short amount of time. The surviving Chieftains have supported this new direction of being absorbed into other Clans, primarily Clan Shattered Spear. The second, is that Camilla believes there is an upcoming great portent that the ulven people must not dismiss. Next month in January, the moon will shine full not once but twice, and she and the other priestesses feel that this is the time for action for the ulven people.

The Grand Moot was held and was over surprisingly fast. Setting aside differences… for now… the ulven people as a whole will begin coordinating with the colonists to sweep through and clear ulven lands, primarily the Great Wolf’s Hackles and the Great Forest, to prepare for a large construction project to build a series of defenses to the north. The time for ulven to sit idly by and allow each Clan to fend for themselves is over; the “Ulven Pack” is coming together and taking the fight to the mordok.

With the blessings of the High Priestesses of the Clans, the Warleaders have begun putting together warpacks of veteran warriors that will join the Great Wolf in his hunt on the first full moon of the year instead of staying indoors. Veteran ulven and warriors looking to gain word fame have pledged their support and hope to be chosen.

As the first step of taking the fight to the mordok, a group of ulven warpacks and their colonist allies are moving into the Great Forest to sweep and clear it of mordok. Forcing confrontation with the mordok is key to the victory as any tribes or group of mordok slipping through and rejoining other mordok will prolong the efforts of clearing ulven territory.

 

== AFTER EVENT SUMMARY ==

Warmth spread through the land as the hunt began, seeming to bless the assembled warriors in their duty. Plans for an assault were quickly drafted and thrown into chaos shortly thereafter as the bloodied and broken warriors of Pack Longfang arrived, some seeming to be on the verge of death. Prioritizing the safety of their allies over the hunt itself, time and resources were allocated to getting the warriors back on their feet and fighting fit. The fleeing Mordok, pressed by Steinjottun warpacks, sensed this stall and tried to press into the camp itself; through a hard won battle they were repelled, but the urgency of the situation was not lost on those in the camp. Groups were organized to travel out and do battle with the Mordok throughout the day, and though the cost was high, several decisive victories were won against the often elusive foes.

The discovery of a nearby corruption site and the presence of a powerful shaman were cause for concern, though capable warriors and casters agreed to join both fights. Clerics ventured to the corruption site, ultimately destroying the idol within and dispersing the dark magic from the area. The fight against the shaman, however, was less successful. Confronted by a new, faster version of corruption and a powerful staff, the warriors facing the shaman were eventually overwhelmed by the surrounding Mordok coupled with the shaman’s unnatural toughness and powerful arsenal. At the end of the day, a great many Mordok lay slain in the melting snow, though the shaman was not counted among them. Though the Great Forest was not cleared in its entirety, Mordok movements and numbers have been greatly disrupted and many strategists believe it will take them months to recover any form of substantial fighting force.

 

== PICTURES ==

Click here to view pictures from the event!

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A brief summary of the Lorespeaker Conspiracy

Lorespeakers

Lorespeakers are a group within Ulven society who find themselves outside of the normal bonds of Ulven society – having ceremonially severed their ties with Pack, Clan, and name, they are in a unique position of honored outsiders. Wandering from Pack to Pack, retelling the stories of the Ulven, they turn themselves into living representatives of stories and sagas of the Ulven as a whole, bringing news, spreading the stories of the dead to other Clans, and making sure that the stories are being told correctly. They are sometimes considered to be the representatives of the Great Wolf, as the Daughters are to Gaia, and while their words are seen as advisory, they are merely tolerated outcasts – separate, yet vital, to Ulven society. This is in part due to their migratory nature, and in part due to their oaths to the Great Wolf – they rely entirely on the hospitality of the Ulven as a whole, seeing how the Clans can support one outside of their known bonds. Each Lorespeaker has a duty to train their successor in the correct recitation of the stories and sagas before their death, with the duty often falling to orphans and other outsiders in Ulven society.

The Great Wolf has no formal priests – the closest he has to representatives are the Lorespeakers, who play a similar role in testing the Ulven and reminding them of their duties. Though in the year 269 a new figure has appeared on Mardrun and has become known as The Great Wolf’s Priest.

May 264

An expedition into the Dirge Swamp simultaneously tried to explore deeper and activate the secrets of an Ulven Orb. It eventually did activate once a nearby corruption idol was destroyed, and the orb recalled two adventurers through the mana stream and into the swamp. A search party was sent out and the two were found recalled to a specific point. Upon digging into the ground, a cache was found containing some magical artifacts and notes from what appears to be a lorespeaker. In the cache was a well known saga and what appeared to be the original which featured ulven battling each other. The implication of the history of the ulven was profound, but more questions needed answers.

July 264

Gustav Ironmound, Clanleader of Clan Ironmound, has made it known that after his Clan’s expedition into the dirge swamp, he has acquired a number of old Ulven texts that he intends to share with the other Clans. He has no intention of hiding these texts or keeping them from the Ulven people as a whole and apparently takes great pleasure in making sure it is known that representatives from his Clan had the honor of leading this expedition with the support of both sides of the war. Daughters, bearing copies of the texts, have begun traveling to numerous locations and freely share this information with others. Deep concern and confusion begins to set in with some of the Ulven people as the content of the texts is unsettling and questions many details of their history as a people. Whether this is a show of bravado and personal honor or a piece of some sort of larger plan is unknown at this time, but the impact of these texts being made public begins to travel like wildfire through the Ulven people.

August 264

Following the release of many documents detailing the true history of the Ulven people, a joint effort between Clans Nightriver and Spiritclaw has been formed, seeking any information regarding the Lorespeakers. Rewards have been offered by both clans for information leading to the discovery of these traitors, with substantially larger rewards for their capture, assuming they are kept alive. A number of smaller packs, namely among Shattered Spear, have taken matters into their own hands, branding and severing any Lorespeakers they come across.

September 264

A number of Lorespeakers has already been captured and turned over to Cahal Spiritclaw and Branthur Nightriver, who have set about the delicate task of learning the truth from those who have proven themselves liars. The will of the Lorespeakers already captured seems to be stronger than anticipated, however, and efforts to extract information from them have proven relatively futile thus far. Threats of violence, shame, and even death seem not to faze the captives as they would a normal Ulven. Branthur has continued to offer rewards for the capture of any living Lorespeakers, however, hoping that one of them will reveal the true depths of their deception in due time. Many Ulven feel betrayed by these supposed historians, who appear to have willfully deceived the Ulven people for generations about their true history. As a result, vigilante justice continues to pop up in some of the more remote locations of Mardrun, the perpetrators eager to have their sense of vengeance appeased. This anger, justified or otherwise, has begun to spill over into other groups, however: A handful of reports indicate that a number of Truthseekers have gone missing in the past weeks, with others voicing their disapproval of the group’s inability to discover a lie of these proportions.

October 264

The Truthseekers of Clan Spiritclaw have been hard at work attempting to locate any and all Lorespeakers they may be able to find, though their resources are stretched thin. Many packs have begun offering rewards for information that leads to the apprehension of a Lorespeaker, more for the capture of one alive. They insist that they mean to question those they find, although rumors of vigilante justice among other clans have led to some concern about Spiritclaw’s true intentions.

Currently

A village in Nightriver Territory has taken over housing the captured Lorespeakers. They are barred from saga-telling and instead live as members of the community though they are not allowed to leave. Many of them have become welcome members of the community, but the ghosts of their past continue to haunt them.

Occasionally strangers calling themselves Lorespeaker Agents appear in areas where people are trying to dig up long lost caches of information. It appears that though many Lorespeakers were captured there are still those out there who are willing for fight and die so that some information is never revealed.

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Historical Item – Alliance and Archon Conflict

Conversation between the Allied Group and the Archons

Alliance Group Treaty

The Raven’s Accords

Archon’s Counter

Reyna Longfang’s letter to Vice-Magus Faolon of the Archons asking for clarification on Archon heirarchy

  • Agreement between Archmage Vazra of the Archons, Al-Haddad of Bos Mesar, and Reyna Longfang
  • Reyna Longfang’s letter to Brother Oliver Coswell of the Order of Arnath’s Light

Archmage Vazra’s Letter to Anariel of the Phoenix and Anariel’s response

Archmage Vazra’s Letter to Commander Volrok of the Broken Blades

Aifric Camden’s letter to Reyna Longfang, and Reyna Longfang’s response

Tobias Del’Green’s of the Ranger’s of Crows Landing letter to the Order of Arnath’s Light

Proclamation of the Order of Arnath’s Light’s Intentions

Prince Aylin to Commander Volrok of the Broken Blades

Duchess Mary Tricuspis to Laertes of the Phoenix

Branthur Nightriver to Ranmir Longfang

 

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Branthur Nightriver to Ranmir Longfang

“Huntmaster Ranmir Longfang,

Thank you for bringing this issue to my notice. I remember the outcome of the trial well; it was all many of my chieftains could speak of for weeks. Clan Nightriver must remain steadfast in our dedication to striking back against the Mordok and exterminating them from Mardrun. While the thought of a conflict such as this on my doorstep brings me no measure of joy nor peace, I do condone the course of action chosen, and am pleased to see so many of the colonists willing to control those that would besmirch their honor.

I will grant my blessing and permission to you, Ranmir of Pack Longfang, and to your warriors and your colonist allies, albeit on two conditions. The first is that unnecessary bloodshed will be avoided. By fighting and warring with each other, we lose sight of the true enemy. It was this sort of conflict that led to the great schism between clans, and Clan Riverhead has ultimately paid the price for our choices. I will not see this wretched event repeat itself on any scale. My second condition is that those who are able to continue fighting following the confrontation with the Archons and their leader will march north and assist against the Mordok for a duration of no less than two months. We can discuss the logistics of feeding these troops after the issue with the Spire is resolved, or they can contact me directly if they wish to negotiate on their own behalf.

His ears will ring with our names, now and always.

Branthur Nightriver, Clanleader of Clan Nightriver”

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Duchess Mary Tricuspis to Laertes of the Phoenix

“Laertes, Steward of the Phoenix Commune,

I must admit I am saddened that the criminal Vazra has remained such a consistent thorn in our sides, enough to stir even the gentle Phoenix to such action. He has repeatedly evaded capture, ignored pleas to turn himself in, and spat in the face of his probation. His bounty has continued to rise to reflect my disappointment in his actions; it is now currently set at 75 silver. I will give you my blessing, but I ask first that you offer the fugitive this proposal: Newhope has thus far only set a bounty on his head. He will be given one more chance: turn himself in, escorted by his peers at his doorstep. He will be hollowed and imprisoned to ensure that he no longer poses a threat to Mardrun, and to show others who would follow in his footsteps that such crimes shall not go unpunished. If he does this, his debt to society will be considered paid, and the black mark tarnishing the Archons and the Spire will be officially lifted (though I cannot promise that others will not hold grudges). Should he resist or refuse this offer, you have my blessing to bring him in using any means necessary, though alive is preferred. If he eludes your capture, Newhope will be forced to pursue him using our considerable resources. Let us all pray he sees reason.

Duchess Mary, Council Member of the Council of Ten, City-State of Newhope”

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Prince Aylin to Commander Volrok of the Broken Blades

“Greetings Commander Volrok,

It pleases me to hear from you and may I just say, I am flattered that you would be willing to look out for my honor. You truly are the shining example of a professional mercenary and soldier. Frankly put, I am surprised that there is such an initiative forming to “bring the Archon’s to heel” from the smaller settlements. The settlements and their faction leaders are not known for working together towards a common goal.

I worry about the public reaction to agreeing to a business deal with the Archons and then simply burning the Spire to the ground. However, I have interest in seeing justice be served… New Aldoria will donate supplies to the cause of dispensing justice at the hands of your “alliance”. Simply have your units or wagons come to New Aldoria and several loads will be available. I will monitor the progress of your campaign and if things appear to be getting out of hand, I will consider becoming more involved.

Your terms are agreeable; I will allocate troops to passively defending Baile Onoir for the duration of your campaign.

Signed,
Prince Aylin, Ruler of New Aldoria and Aylin’s Reach”

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Proclamation of the Order of Arnath’s Light’s Intentions

Proclamation of the Order of Arnath’s Light’s Intentions

The Order of Arnath, Chapter of the Light, has joined with many concerned groups to bring resolution to the ongoing conflicts with and around the Archons of the Spire. We hope to resolve this peacefully; we are undeterred if it cannot. Our demands have already been presented in the treaty. We are dedicated to these demands. Our intentions behind these demands have not been explained. We shall do so now.

First, concerning Archmage Vazra of the Spire. This man is a wanted fugitive from the Free People’s Court. He needs to answer to it for his violations of parole. The Archons of the Spire have had contact with Varza, as they were seen in his company not a few months ago at the Great Mordok Hunt in the Hackles. However, if they state they have no control over him, they must take responsibility and disavow him food and shelter in their territory. Anything else will be seen as tacitly condoning his actions.

Second, concerning the research project. The Archons of the Spire building a Recall Point that covers Mardrun is a wondrous, but dangerous, project. Were it only a danger to themselves the Order would simply advise caution. However, such unchecked projects have caused grievous harm to nations before. We speak of the Fall of Faedrun. Order Scholars who researched and lived through those terrible days have given us warning. This Recall Point would be a lighthouse to those in the Mana Stream. Greater Undead were known to traverse the Mana Stream on Faedrun. We will not mince words; if this project is not researched and constructed carefully, there is a chance that the same fate that befell Faedrun could befall Mardrun.

Just as with Serai, that is a risk the Order must attend. Just as with Serai, we will hope for a peaceful resolution. Just as with Serai, the Order will do what is necessary to maintain the safety and order of Mardrun.