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May 2023 – Echoes of the Old World

As the month of May rolls in, exciting and amazing news sweeps through Mardrun. Prince Aylin declares that Aylin’s Reach will be sending a workforce to The Shield to build a port-outpost on the eastern side of the defensive line to help keep back Mordok forces. This move seems to follow the current motives and road that Prince Aylin has been following as of late by befriending the Ulven Clans. In this endeavor he has requested those of martial ability to help protect the outpost while it is being built as a collaborative effort and a way for one of the colonist groups to “do their part” for the good of all. Mercenaries, laborers, and supplies start to flow northward at this announcement due to the anticipation of the construction and posting security against the press of possible Mordok attacks. With Spring nearing its end, Mordok activity has been noted to be rising in the area, so those who venture to the Shield should expect combat once the construction commences.

The previous news is almost overshadowed by the Prince also asking for assistance with another adventurous voyage. This time it is with helping set up a settlement with docks to an island north of Clan Whiteoak and Clan Axehound. According to both Clans, their leaders had laid a claim to settle the island generations ago. Between the island being a bit remote and the conflict that forced both Clans to focus on more immediate territories, neither one has tried to settle it in earnest. While the island seems to be uninhabited, it could still be a dangerous journey being so close to the Outlands. These two Clans, their long standing rivalry now set aside, have agreed to venture out with Aldorian forces to explore and begin to settle this island.

As such, Prince Aylin is looking for explorers and scouts to help investigate and map-out the nearby areas of the large island, and some martial forces to help keep the area safe as workers set up the docks and outpost. The proximity of the new Aldorian Shield outpost and this proposed settlement could allow a navigable waterway for fresh timber and materials to help maintain or expand The Shield. In return, those assisting Prince Aylin’s ambition will have temporary free reign to harvest the raw materials in the area as payment for helping protect and map out the area before the settlement is finished. With such a payment promised, those willing to travel to an unknown region so near the Outlands for potentially rare materials and vast amounts of unknown reagents or materials, Aylin’s Reach begins to fill with volunteers seeking adventure or material payment. Ship manifests of names of those looking for payment or adventure begin to fill up. The first ships have already set sail with the laborers and construction crews that have set the foundation of this new island outpost, soon to follow being the volunteer adventurer.

UPDATE:

The ships made landfall without much fuss and the early crews were able to set up the main camp without issue. From the early moments it seemed as though this would be a pretty rote expedition. Unfortunately in the end that was not to be the case. Soon after the arrival of the second round of ships, sightings of undead started to occur with regularity. 

This did not stop the adventuring team from completing all of the tasks they had set out to. The outpost was finished and fortified and the island was mapped for Prince Aylin in great detail. Several areas of importance were noted for resource extraction in the future. A small cache of letters was found as well detailing the fate of the people who became the undead on this island. Letters were cataloged and translated and there was even a mention of where their ship had sunk as well as the potential of some lost lore and treasure locked away in waxed sealed chests in her cargo hold. A great deal was accomplished and much was learned. In these endeavors the adventuring party was wholly successful. Should Aylin wish to capitalize on this hard work however, it is likely that the undead on the island would need to be dealt with decisively

The adventurers battled with the undead throughout the expedition, but were consistently placed on the backfoot by a powerful caster that was eventually understood to be a Wraith. She continuously demanded the return of a knife that she believed one of the adventurers held, but no one came forward with this object. This Wraith plagued the adventurers through their excursion and it seemed that no amount of battering would keep her from returning again and again and again.

Some memories of the Old World led to the belief that there must be some type of an object or place of power that was keeping the Wraith tethered to our plane and after a great deal of searching something similar to a Gravestone was found. Luckily this stone didn’t seem to be a fully powered Gravestone as the adventurers were able to walk near it without the protection of Divine Barriers, though even remote proximity caused severe nausea. Attempts were made to destroy this stone, but without the proper rituals or understanding of the inner workings of this strange stone, there was little chance the stone and its foul magic could be fully destroyed. In the end a team of ritualists were able to place the stone into a temporary state of dormancy, but there was no time to sit and study to learn how long that dormancy may last. Screams rang out from the outpost.

A large wave of undead crashed against the outpost and its defenders fought valiantly before being overwhelmed and having to abandon the outpost until reinforcements arrived. Many were bitten or collapsed under the pressure of death magic, but as reinforcements continued to arrive the attackers were eventually crushed or driven away. This victory gave enough of a momentary respite to the party and they were able to quickly and safely load themselves and their equipment back onto the boats headed for Aylin’s Reach. As the ships pushed off from the docks many looked back and saw the sickening sway of undead just inside the treeline accompanied by the ghastly visage of The Wraith.

Back in Aylin’s Reach the news of the undead on the island spread quickly. Aylin sent word of this to the Clan Leadership of Clans Whiteoak and Axehound and the three parties agreed that at this time it would be best to quarantine the island until a time that a concerted effort could be made to return and handle the situation. There is no doubt that the story of this island is not yet over and if there are return trips in the future, they will be far more prepared for what they will encounter.

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Alger Alacri

PLAYED BY: Austin Bailey 

CHARACTER NAME: Alger Alacri

GENDER: Presents as Masculine 

CLASS: Warrior 

AGE: Early 20’s

RACE: Human

HAIR: Long blond hair

EYES: Hazel

OCCUPATION: A trained blacksmith with a passion for combat, preferably with polearms

BIRTHPLACE: Born in Vandergon, Grew up in New Aldoria 

APPEARANCE: Average Height and build,  rarely ever unprepared for a fight, evidenced by always wearing armor and carrying weapons.

NOTABLE TRAITS: Easily excitable, always itching for a fight. Strives to always be honorable, at least in intentions. Numerous old burn marks on hands and arms, evidence of working as a blacksmith 

RELATIONSHIPS: Broken Blade Company.

BIO / BACKGROUND 

Altha had always been fascinated with the art of blacksmithing, ever since she was a young girl watching her father work the forge. Her father, a respected blacksmith in Aldoria, had taught her the trade and she had quickly become a skilled apprentice under his tutelage.

But when the undead attacked Aldoria, everything changed. Her father was killed in the chaos and Altha found herself alone and scared. With nowhere to go, she fled to west to Vandergon as a refugee, seeking safety from the horrors that had befallen her homeland.

It was there that she met Alaric, a soldier in the Vandergon army. She watched him from afar, admiring his strength and prowess on the battlefield. She saw him wield his spear with deadly precision, not just to dispatch the undead and penitent, but to defend those who fought by his side.

But it wasn’t until one day, when Alaric came to her father’s forge to have his armor repaired, that they actually met. Altha was nervous and shy, but Alaric was kind and gentle with her. He asked her questions about her work, and they talked for hours about the art of blacksmithing.

As time went on, Altha and Alaric grew closer. They spent more and more time together, and it wasn’t long before they realized that they had fallen in love. Altha admired Alaric’s strength and bravery, while Alaric was fascinated by Altha’s skill with a hammer and her dedication to her craft, always going to her after the numerous battles he took part in, trusting her work with his life.

They were wed in 234, though it was a struggle to find time for romance, due to the rising difficulty of the war against the undead, both of their skills we’re needed if Vandergon were to survive.

The following year, The May’Kar Dominion betrayed it’s fellow kingdoms, and joined the penitent, marking a turning point in the war. 

Vandergon, knowing they wouldn’t survive survive if the May’Kar were left to build in strength and numbers, Split their numbers. Altha and Alaric were to go South.

The Southern half of the army focused on the enormous line between the heart of the Vandregon and the enemy. They could barely stand against the undead, but were trying to hold out long enough for the Northern army to join them when they conquered MayKar.

Despite all this chaos and death, Altha and Alaric always found time for each other, And Altha would become pregnant with their baby, who would later be known as Alger, and with him, hope for their future together. However, that hope would not last long.

When the undead decimated Aldoria, their numbers exploded because of new penitent joining their cause or the dead coming back to fill in the ranks. The undead army renewed its attack on Vandregon with tens of thousands of fresh undead troops, and it overwhelmed the Southern army.

Their army splintered, Altha, Alaric, and baby Alger fled to the sea to escape the continent in 254. 

When they finally reached the sea, having fought against the undead tooth and nail for every step, the penitent showed up in massive numbers, intent on letting no one escape from Faedrun.  

Making the most difficult decision of his life, Alaric and his fellow soldiers sacrificed themselves to let the ships escape. To him it was worth it, Altha and Alger, along with hundreds of refugees were able to set sail for Mardrun.

Their ship was originally intending to go to Newhope, but they were blown of course during their long voyage, and found land close to New Aldoria. Looking to rebuild her life best she could after the traumatic loss of her husband, to take care of the child they created together, Altha settled in New Aldoria, where she would find work as a blacksmith.

As Alger grew up, Altha kept him close, and as soon as he was old enough, had him help in the forge. Over the years Alger became a competent blacksmith, though he yearned to follow his Father’s footsteps, hearing stories about his bravery, and that of other Vandergon soldiers throughout his life.

Altha was somewhat hesitant at this development, not wanting to lose her son as well as her husband, and discouraged the youthful play fights young Alger would have, using wooden weapons with the other kids. Eventually, seeing he had the beginnings for real talent for it, she accepted his passion for combat.

As Alger grew into maturity, the city guard allowed him to take part in their training and drills, in exchange for doing minor repairs, like keeping training equipment in good repair.

In due time, as Alger developed his martial prowess, he’d occasionally take shifts in the watch, but spent most of his time either training or blacksmithing.

Altha would pass several years later from sickness.  Following her loss, Alger would take over her duties as a blacksmith. As he mourned, Alger yearned to find more meaning in his life. Though he as happy to help protect people from threats, those weren’t very common, and he was rather bored at his post. Hoping for more, he kept training and conditioning his body, and honing his skills with various weapons, though preferring polearms, all while crafting armor and weapons for both himself and anyone who commissions it.

As Prince Aylin decides to send a force to reinforce The Shield, to defend the realm from Mordok, Alger decides that this is exactly the opportunity he’s been looking for, and sets out to join the force.

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Old World 2022

The current year is 213 of the Commonalty Calendar. War has ravaged the continent of Faedrun for 14 years. The Syndar Kingdoms, devastated by war and taking the brunt of the initial undead forces, have continued their retreat further north into their territories. Some kingdoms have abandoned their lands and consolidated forces as the undead plague and penitent followers continue to push into the heart of Faedrun. The Grand Alliance is made up of a number of Human and Syndar kingdoms and has stood together for the last 8 years. With its strengths come weaknesses as the different military forces and their leaders continue to try to work together as a cohesive force. The first few years had been costly, but by now enough time has passed that the Grand Alliance has been working together quite well… but the war on Faedrun is beyond the scope of anything anybody had ever imagined.

One of the military forces deployed to the Grand Alliance is the Mushalee Boluk, a “company” of soldiers under the command of the current ranking commander, the Boluk-Bashi. This specialized military unit is made up of soldiers and support personnel that are sent to deal with undead forces that have been able to cross the searing heat of the desert of the May’Kar Dominion. Previously, a large battle was fought after an anomaly had been found in one of the Oasis locations of the May’Kar dominion; a village that was built over a crypt that held the corpses of influential people local to the area. This magical presence was sought after by the Penitent and Undead forces, but was controlled and cleansed entirely with divine energy. Immediately after, the fighting had died down and the Boluk’s forces were stationed in the Oasis as a garrison.

Since then, reinforcements have arrived from the Grand Alliance; specialized troops and squads of Vandregonians, Richtcraig warriors, magic-wielding Syndar of the Kingdom of Tielorrian. However, the Penitent and Undead forces have returned and in greater numbers than before, the strategic importance of this Oasis too valuable for other side to ignore.

UPDATE:

Once again the Oasis became the site of brutal and bloody fighting between The Penitent and the Grand Alliance forces. Though this attack on the Oasis saw the forces of the dead arrive with more allies and weapons than their last. A handful of Greater Undead as well as a retinue of Cult of Anguish Blood Mages arrived alongside The Penitent Forces and proved to be a thorn in the side of the Grand Alliance. Through a series of daring missions and massive line battles, both sides found themselves battered and bloodied.

The tenacity with which this oasis was targeted was surprising to some and the sight of Blood Mages running rituals and apparently searching for something left more questions than answers. Though the Alliance forces were able to hold their garrison, they were unable to truly strike a decisive victory and they were unable to capture and question the Blood Mages to learn what they may have been searching for.

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May 2023 – A Voyage By Sail (Pre-Event Narrative)

As the month of May rolls in, exciting and amazing news sweeps through Mardrun. Prince Aylin declares that Aylin’s Reach will be sending a workforce to The Shield to build a port-outpost on the eastern side of the defensive line to help keep back Mordok forces. This move seems to follow the current motives and road that Prince Aylin has been following as of late by befriending the Ulven Clans. In this endeavor he has requested those of martial ability to help protect the outpost while it is being built as a collaborative effort and a way for one of the colonist groups to “do their part” for the good of all. Mercenaries, laborers, and supplies start to flow northward at this announcement due to the anticipation of the construction and posting security against the press of possible Mordok attacks. With Spring nearing its end, Mordok activity has been noted to be rising in the area, so those who venture to the Shield should expect combat once the construction commences.

The previous news is almost overshadowed by the Prince also asking for assistance with another adventurous voyage. This time it is with helping set up a settlement with docks to an island north of Clan Whiteoak and Clan Axehound. According to both Clans, their leaders had laid a claim to settle the island generations ago. Between the island being a bit remote and the conflict that forced both Clans to focus on more immediate territories, neither one has tried to settle it in earnest. While the island seems to be uninhabited, it could still be a dangerous journey being so close to the Outlands. These two Clans, their long standing rivalry now set aside, have agreed to venture out with Aldorian forces to explore and begin to settle this island.

As such, Prince Aylin is looking for explorers and scouts to help investigate and map-out the nearby areas of the large island, and some martial forces to help keep the area safe as workers set up the docks and outpost. The proximity of the new Aldorian Shield outpost and this proposed settlement could allow a navigable waterway for fresh timber and materials to help maintain or expand The Shield. In return, those assisting Prince Aylin’s ambition will have temporary free reign to harvest the raw materials in the area as payment for helping protect and map out the area before the settlement is finished. With such a payment promised, those willing to travel to an unknown region so near the Outlands for potentially rare materials and vast amounts of unknown reagents or materials, Aylin’s Reach begins to fill with volunteers seeking adventure or material payment. Ship manifests of names of those looking for payment or adventure begin to fill up. The first ships have already set sail with the laborers and construction crews that have set the foundation of this new island outpost, soon to follow being the volunteer adventurer.

UPDATE Will come after the event on 5/28 – 5/29

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April 2023 – A Day in Silver’s Crossing

Spring is in the air and the planting season is in full swing. It’s rough work tilling the ground and getting seeds established, but it is a breath of fresh air after a season trapped inside away from the bitter chill of winter. Soon the trade caravans also groan to life and the roads of Mardrun open up into thriving arteries of trade. As transit commences, word starts to spread throughout Mardrun for those looking for work; if you are looking for silver then look no further than Silvers Crossing.

The Town of Silvers Crossing in recent years has grown to be a major hub of trade within the lands of Newhope. Located on a major crossroads near Daven’s Hold to the west and Starkhaven to the north, a great deal of trade moves through the village. A few short years ago the village was not much more than a drop of ink on the map, but concerted efforts from entrepreneurs and local politicians have seen to it that this once small trading post has developed into a sizable regional powerhouse.

Spring brings opportunity and Silvers Crossing is no stranger to understanding that opportunities must be seized. The local magistrate has sent out an invitation to the people of Mardrun. There is work to be done in Silvers Crossing, and true to their namesake, there is always silver to be made from said work. Before long the settlement is filled with laborers and tradesmen looking to jumpstart the new working season. This increase in traffic brings merchants from the local areas out of the woodwork and attracts traveling merchant caravans. Beyond this, some come to the area as an excuse to get away from the doldrum of their daily lives; looking for a place to mingle with merchants and perhaps friends from across the continent. Regardless of the reason they are drawn there, the increase in foot traffic has caused the Town of Silvers Crossing to erupt into life.

UPDATE:

People flocked from far and wide in to Silvers Crossing and the day was filled with much merriment. It turned out that the promise of Spring was a fickle lie and the day was punctuated by periodic downpours of sleet, but even this unfortunate meteorological couldn’t dampen the festive air. People worked fields and passed drinks and there was even the coronation of a new noble; The Queen of the Hobos!

The day passed with peaceful festivity.

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March 2023 – Mysteries of the Village

Following the destruction of the bizarre dual idols in Clan Shattered Spear territory in January of this year, the villagers were able to return to their homes. The small smattering of unsavory individuals in the area had been cleansed of their strange illness and sent along their way. Not long went by before a report came from the village. It seems there was still a degree of ambient corruption in the area, though its source was not immediately observable. Worse yet the villagers reported that they had seen small groups of Mordok stalking through the woods at night. Word was sent out to gather a team to return to the area and cleanse the land of its blight.

In the following weeks the reports from the village grew fewer and farther between, but those that did were increasingly disturbing. By the end there was a report from a traveling merchant who tried to journey to the village, but he was unable to get close. Before he was even in eyesight, his cart was pelted with arrows from the treeline. He ran back the direction he came and heard voices jeering and insulting him as he did. He couldn’t make out everything they said, but swears they told him, “Go back to your swamp!”

Clan Shattered Spear leadership has taken these strange stories seriously and has again requested the aid of Truthseekers from Clan Spiritclaw as well as any other people willing to help to suss out the matter at hand and cleanse the land once and for all.

UPDATE:

Many gathered under the request of Clan Shattered Spear and returned to the thought-to-be-cleansed village. It became quickly apparent that there were still pockets of ambient corruption dotting the landscape and crews quickly set to work to locate them all so that they may be properly cleansed. During these outings small bands of Mordok were seen stalking through the woods, but far more alarming was the sight of the people of the nearby village. They immediately seemed off in some way that would come into focus the more they were interacted with.

Before long, the villagers shouted curses and brandished weapons at the adventurers, telling them things like that they should go back to their swamp and that Shattered Spear would never stand down from a fight. It became evidently clear that something had warped the minds of these villagers and they now saw what should be their allies as Mordok invaders. Additionally these villagers seemed to show some degree of reverence for the Mordok in the area. They were heard calling them “Nature Spirits” and “Land Wights”. They gave them a great berth on the trails, but at one point were seen coming to their aid in the fight.

The rest of the day was plagued by the presence of these strange villagers. The Shattered Spear Hersir and the rest of the adventurers made attempts to peacefully speak with them, or to try to capture them alive, but in the end they were unable to do so. All of this being said the day was not lost. All of the ambient corruption was stamped out and in the final hours a scout was able to at the least confirm the presence of a large corruption idol in the center of the mysterious village.

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Barnaby Bucksley

PLAYED BY: Matthew Timmons

CHARACTER NAME: Barnaby Bucksley

GENDER:  Male

PRONOUN(S): He/Him

CLASS: Warrior

AGE: 34

RACE: Human

HAIR: Dark brown almost black with a thicc beard

EYES: Blue

OCCUPATION: A bit of a tradesman. He knows a few things, but beyond occasionally helping others in mundane tasks, all he knows for sure is combat.

KNOWN SKILLS: Fighting and leading.

BIRTHPLACE: Unsure of where in Faedrun, he would have come over roughly around 260 at almost 18.

APPEARANCE: Tall and imposing. Clad in heavy plate mail, blackened with a tower shield and massive hammer.

NOTABLE TRAITS: Like above, the hammer is his most notable feature outwardly, beyond being completely head to go in armor. He has a thick “scottish” accent.

RELATIONSHIPS: He has encountered Brenna and Clanleader Hoskuld of Goldenfield and developed a friendship with both. He met Ragnar Riverhead in Onsallas and again in Shieldhaven.  He lived with an Ironmound family (Kinnith and his family) in Shattered Spear territory for almost a year, before traveling south and  meeting Kinnith’s grandfather, Milik, a notable blacksmith in Ironmound.

RUMORS: That Hammer Guy. A human with Ulven values.

BIO / BACKGROUND HISTORY:

He felt both warm and cold… and wet, at the same time. Where was he? What day was it? With a heavy breath, and a great heave, he lurched himself forward, catching a knee and bracing himself against the morning ground. “Well”, he thought to himself. “It appears I’m in….wait. Where am I?”

“Wait…. What is my name”?

Looking around, he noticed an immense shield lying upon the ground near where he had awoken.  As he settled the shield against him, he noticed behind it a long, handled warhammer, deeply cracked in places, still in the grass. Leaning down once again, he grasped the handle and brought it to him. Having rung the hammer, he once again looked out into the vast field of grain, taking in the moment. Looking toward the sea,  he could see a small bay ahead. After a little less than an hour, he came to a bend in the road. Down this road, he spotted a distinct river bed that ran perpendicular and mostly up the hill a ways into some thick trees. The path ahead through the thickets seemed doable, and keeping the river to his right, he felt confident that he would inevitably reach what he thought would be a spring fed pool. After at least an hour of thick, rugged terrain, he emerged from the woods to a clearing with a beautiful pond fed by a cascading waterfall. Minutes later, he was in the middle of the body of water. After swimming for a while, moved back to dry land, stark naked, and turned his attention to his pile of armor. Holding his spaulders, he noticed that they, much like other pieces of his armor, bore years of dents and scrapes. As he rounded the top of the backplate, he caught something in the corner of the shoulder piece. Writing.

“Barnaby Bucksley y. 256”

“Barnaby Bucksley? What is that? Is that… me?” He thought to himself. He had never heard this name. “I’ve got nothing else. I guess that’s what I’ll call myself.”

“HEY! STOP WHAT YOU’RE DOING!” Looking up, he could see, across the waterfall and on the other side of the pool, several Ulven men armed with axes and shields. 

Barnaby could hear the sound of the waterfall further and further distancing itself in the background, as he was dragged and led slowly through the thick brambles of the forest. 

“So…” Barnaby started, pushing another thick branch out of his face, that the Ulven woman had neglected to move aside for him. “What do I call my tall, imposing female guard who… seems… to be leading me ever deeper in an unknown direction”. 

“You can call me Brenna. Warleader Brenna.” She said, then turning her attention back forward, she stooped under several branches that proceeded to smack Barnaby in the face.

————————————————

“Well, Warleader. It appears you’ve brought me a human.” 

“Chief” Brenna stated, holding her head low and a hand to her chest.“We found this man bathing naked in the Ancient Pool. What should we do with him?”

After pausing for several minutes, he replied. “I think… we put him through the Skolgarb”.

Minutes later, Barnaby stood silently nearby as Brenna and Clanleader Hoskuld discussed amongst themselves. Tables had hastily been set up nearby with a bustling of Ulven clamoring about to set up for the Skolgarb.

“He SHOULD be beaten and exiled!” Brenna was bristling with contempt at this moment for her captive.

“And he might yet be. But, better to send him on his way, beaten or not, having learned something about the culture he exploited, don’t you think? Is it not better for him to understand WHY what he did was bad, rather than just pain being a reminder of his crime?”

Brenna stood silent. She knew he was right.

“Besides…” The Clanleader added, “I don’t think he understands exactly what’s in store for him”.

The sound of birds chirping woke Barnaby in a confused haze. Several moments passed in what felt and eternity, as his hungover sense attempted to rationalize his surroundings. 

“Well, it appears that you lost, human.”

“What do you mean *ugh* I lost”, Barnaby responded with a frustrated groan. 

 “You passed out before Thorgud. He managed to hang on the mere second that your face collided, rather comically, I might add, with the table. Be grateful the Clanleader found you so entertaining”.

The next several days passed quickly in the Ulven clan, as Barnaby made friends with many locals and was escorted around by Brenna. Standing on the outside of the North gate of Goldenfield proper, the two stood staring into the morning sun.

“Where will you go, outsi…er… Barnaby” Brenna asked, not making eye contact. It had been many years since she connected with anyone on such a friendly level, let alone a human. 

“Honestly, I don’t know.”

Turning away from Barnaby, she looked back Northward. “Well, you best be on.”

“Brenna…” he stated, holding an arm outstretched in comfort.

“The day gets hottest at noon, so you’ll want to stay close to the trees to the West. We are near the border of Spiritclaw and north of them is Steinjotunn. They are mostly friendly but not like Goldenfield. You’ll want to…” She trailed off, as she could feel the arms of Barnaby wrap themselves around her. 

“I’ll come back, you know” Barnaby stated. He stood there for several seconds simply holding her, before he could feel her own arms wrap around his midsection.

“You better…” She stated quietly. 

————————————————

“State your business in Onsallas”. Do you have business here or beyond the Shield?”

“Not particularly. This is just the next stop on my journey.”

“Then stay the night, then be on your way. We don’t have time for interlopers”. Several moments later, the large gate opened, and Barnaby continued into Onsallas.

The atmosphere within the tavern was filled with tense glares and hushed tones. 

“You there. Human.” Whatever the Ulven wanted, he wasn’t interested. “Hey! I’m talking to you!” 

The table suddenly lurched away from Barnaby’s reach. “Tell us… “The man started looking both at Barnaby and at his surrounding Ulven. “Who won the honor duel?”

“The what now?” 

“Outside. Now”. The Ulven man let go of Barnaby and shoved him toward the door. The rain had begun to fall that evening, with the pittering of raindrops falling on his armor. Barnaby walked into a developing clearing of many people and after clearing the circle, he turned and faced his opponent. Standing there was the same man who had pinned him against the wall, but he carried no weapons.

“Umm.. I assume you’re wanting to fight, but I think you’re missing a few things” 

“Ragnar!” Behind the man and through several others standing in the perimeter of the circle, an even larger Ulven man with yellow eyes emerged from the group, into the clearing. He carried a large, circular shield, and had an axe at his side. 

“So,” Barnaby stated. “You must be Ragnar”. Barely a second later, the Ulven ran across the clearing in an unworldly feat of speed and smashed his axe into Barnaby’s shield, sending a piercing ringing across the circle of people.

“MORDOK!” Someone suddenly yelled loudly. However, no sooner had the two fighters collected their thoughts, than the Ulven man and Ragnar were tackled to the ground in front of him, with three dark figures rushing toward Barnaby. 

Barnaby stood in the cascading rain, the circle of people had broken and at his feet lay three broken and lifeless Mordok, all with skulls caved deep. Adjusting his vision before him, he saw the Ulven from the tavern, along with the man he had fought, laying in the mud, with a Mordok on each. Barnaby took no thought and barreled forward, launching himself through the air and collided with the two Mordok. Killing both quickly, he straightened up and turned toward the two Ulven. The man from the tavern had gotten to his feet, wiping clumps of dirt and sweat out of his eyes, while the other had barely made his way to his knees. Moving over, Barnaby outstretched his arm, looking into the bright yellow eyes of the Ulven who had now met his gaze. After a brief moment, the man took his arm and pulled himself to his feet, giving a heavy grunt as he did.

“Maybe next time, you..” Barnaby started, but before he could reply, the Ulven turned and hurled an axe past his head, into the skull of an approaching Mordok. “Well… I guess that makes us even?”

As the night slowly died down, the evening settled with just a few remaining people in the tavern. Ragnar and Barnaby were among, with them the Ulven men that had initiated the duel seated nearby and drinking.

“So… what does this mean? Are we still enemies?” Barnaby asked Ragnar. The Ulven man who had initially accosted Barnaby slowly walked over to where the two sat and dropped himself on the bench next to Ragnar. 

“You fought with honor and saved not only my life but Ragnar’s as well.” The man stated, grasping the jug of ale and pouring them all a fresh drink. “In doing so, you have satisfied your part in the duel.”

“But Ragnar saved my life, as well”

“Yes, and because he did, he has asserted his honor, as well. You are both deemed worthy in the eyes of the Great Wolf.”

“Well… great!” Barnaby said, lifting his mug into the air, the other Ulven in the tavern matched his actions, and all drank.

Barnaby hopped on the back of the wagon, and waved goodbye to his Ulven companions as the mules jerked the caravan down the dirt road. He had been told about Clan Shattered Spear and how they had helped Ragnar’s people. And as Barnaby had been told, perhaps they might help him find his purpose. So, with a promise to meet up with Ragnar once more, Barnaby left Southward.

————————————————

He had lived in Shattered Spear for nearly 11 months by this point, and having nothing but gratefulness to the Ironmound family that took him in and allowed him to stay, the oldest son Kinnith asked where Barnaby might go next.

“South again, I imagine. Maybe I’ll make a circle around the Great Forest and work my way towards Goldenfield”.

“I think that thing is beyond fixing,” Kinnit replied, gesturing to Barnaby’s hammer. “Remember, our family is among the best blacksmiths in Ironmound. I’m sure my grandfather Milik would be willing to help”. 

Waving goodbye and getting many, many hugs from his Ulven family and neighbors, he began his trek into the heart of Clan Ironmound. The long dirt road met with him with little to no encounters. Barnaby found the traveling to be quiet and remote. Leaving him alone with his thoughts. He had been within Clan Ironmound territory for a few nights, at this point, and several people had stopped him repeatedly asking him about his armor and his travels.  It wasn’t until someone literally pulled the hammer out of his belt ring that he snapped and yelled at the lot. “Get your hands off my stuff!”

“Look. I’m sorry.” Barnaby stated, holding his brow. “I shouldn’t have yelled”. 

“To hell with that, sonny” A voice rang out from the back of the group. “These folk are vermin. I’m surprised they didn’t jess steal yer armor. The name’s Milik, and you must be Barnbaby”.

Buildings became more dense as they traveled, replaced only by the occasional farm building and patch of grain here or there. By the time the sun had set, they approached a two story building near the heart of a larger town. 

“Grandfather is back!” Two little girls came running out into the road, hugging Milik.

“Yeh yeh, I’m back, tell yer mother to get the stew on, we have a guest” He replied, giving them a return hug and a pat on the head.

Moments later, Barnaby is eating the best stew he’s ever had.

“Easy, sweetie, you’ll choke if you eat any faster” The woman laughed, as Barnaby struggled to eat a piece of bread with a mouthful of stew.

“Sorry…” Barnaby apologized, embarrassed, as he finished his 5th and final bowl of dinner.  “That was the best stew I’ve ever had, ma’am. Thank you”.

“Well, don’t let my sister hear you say that. She’ll come right down here and force you to eat her own”. She replied, chuckling and taking the bowls and platters away from the table.

“Oh that’s right, you’re Kinniths…Mom’s… sister. Aunt. You’re Kinnith’s aunt”. 

“That Kinnith is a fine boy,” Milik stated, lighting a pipe. “If he and his mother say you’re good people, then you’re welcome in my home”.

“Thank you. Both of you.” Barnaby stated, bowing his head slightly. “The last year has been the only year I remember, but it has been nothing but amazing.” The two Ulven exchanged glances unsure of what this meant. Barnaby apologized and filled them in his story, beginning with waking in the glade. Milik and his daughter remained quiet. The girls had been ushered to bed long prior, as Barnaby warned that the story of Onsallas might be more than they could handle. 

Milik was finally the one to break the tension, as he tapped the ashen contents of his pipe out in a nearby mug. “That hammer has seen better days.” He said, gesturing with his eyes toward the hammer that Barnaby had left leaning against the door frame. 

“It has. Sadly, I do not remember those days.” Barnaby lamented staring at his hands. “As many times as that hammer has saved my life, it has ended more than I can count.”

“Is that something that bothers yeh?” Milik asked.

“Yes. I mean, no.. Well..” Barnaby stated, looking up almost expecting the question to have been a trap.

“It’s not a bad thing to have blood on your hands, human. Both mine and my wife’s, may she rest with the Great Wolf, had more than their share of blood on them. Both of my daughters have taken lives, my daughter here took the life of the man who killed my son-in-law.” Barnaby could see out of the corner of his eye the woman tense her shoulders and close her eyes. Barnaby sat and listened to Milik’s story with bated breath. He didn’t know what to say. Several minutes of silence passed by as the two sat at the lantern-lit table. 

“I’m… I’m sorry. “Barnaby stated, unsure of what to say.

“Don’t be. It weren’t yer fault. You weren’t there, you couldn’t have stopped it.” Milik stated.

“I know, but your daughter..”

“She did what she had to. If she hadn’t, all four of them would be dead, and a mad man would be out and about running around killin’ other people.” Milik said, stopping his pipe tamping activities to make the point. “You wanna know how you can make it up in this world?”

“Of..of course. I want my life to matter. I want to have purpose.” He stated sitting up straight.

“Then defend the people around you and get your hands dirty. Hands that ain’t covered in blood haven’t protected anyone.” Barnaby absorbed these words. As if struck by lightning, he felt them echo in his being and extend to the very tips of his fingers.

“Hand me yer hammer”

Barnaby jumped to his feet and grabbed the hammer leaning against the door frame, handing it to Milik. 

“This thing won’t last’cha much longer. You wanna make your life matter? I’ll make you a new one. But’cha gotta promise me somethin’.

Barnaby nearly stood up. “Of course, anything!”

“Use it to protect my kind. Obviously use it to save the lives of human an Syndar alike, but promise me if you ever meet an Ulven worth a damn, you’ll give your life for ‘em… and die tryin’”.

————————————————

The day had long since passed morning, as Barnaby, with a belly full of breakfast, stood at the edge of the town in which he had stayed for well over a month.

“You jest stay out of trouble now ya hear?” Milik said as he hoisted Barnaby’s immense shield onto his mule. “And if ya DO get into trouble, make sure you shed some blood along the way”.

“Thanks again, Milik. You’ve taught me a lot these last few weeks, and I’m grateful. Your family in Shattered Spear reflects with honor upon you. You should be proud.”

“I am, boy. I am. They’re good folk, who just chose a terrible place to live. I mean, who chooses sheep over steel?”

————————————————

As he neared the Great Forest, it had become midday. The mountains lay in the far distance, as the miles between took many nights to traverse. Coming to the top of an immense hill he could make out the shape of some large walls surrounding what appeared to be a small town. Descending the hill was quick, and with the aid of his mule, he was able to approach the Eastern side of the settlement. He could make out a few farm hands tending to the crops and livestock, while others seemed to almost stand guard. Edging his way along the outer wall, attempting to be both sneaky, but look inconspicuous, he did notice several farm hands watching his movements and gesturing to the guards that were standing by. From here, he could see the troops training better. They were more farmers. With pitchforks. Pretending to stab invisible foes, and rather poorly, at that. Whoever was training these men might have been a good leader, but they had their work cut out for them, as this militia was nothing more than simple farmers with pointed sticks. One of them, he could have sworn, was swinging around a loaf of bread as a sword. 

“Hello there!” Barnaby heard a voice cry out from his left, near the gate. Jumping at the voice, he turned quickly, placing his hand on his hammer.

“Oh, I don’t think that will do you any good. We’ve had archers trained on you from the moment you came down that hill”. The voice said, now showing itself to be a tall, Syndar man with knobbly ears and a navy blue vest. Coming out of the gate with him were two individuals both with bows drawn, pointed at Barnaby. “Did you really think sneaking around our gate was the best way to get in?”

“I wasn’t sure what this place was..”Barnaby stated. 

“Well, why didn’t you ask? We would glad have invited you in and given you food.” The man said, plucking his instrument a few times and glancing upward at Barnaby. 

“I’m… I’m sorry. I shouldn’t have tried sneaking”.

“That’s all I wanna hear!” The man shouted, ushering the two people beside him to lower their bows. “Now, let’s start again shall we?” The man said, smiling toward Barnaby.  “My name is Aladrin Greywood, a Bard.” 

“I’m Barnaby. Barnaby Bucksley. What is this place?”

“Why, it’s Shieldhaven!” Aladrin replied, smiling widely and swinging his arm around as if showing off a grand display.

“Shieldhaven? I’ve never heard of it.” Barnaby stated looking up and down the stretch of walls. “What territory is this?”

“Well, it used to be Riverhead. Or still is. I’m not sure. But, we’re here to protect it and keep it safe.”

“With farmers?”

“Hey, don’t let them fool you. Those guys will beat you silly. Except for that guy with the bread. I’m… not sure what he’s doing”. 

Before Barnaby could reply, he heard another voice come from behind the gate. 

“Is that who Ragnar think it is?” Seconds later, a large Ulven man with an immense shield and familiar yellow eyes emerged from the open gate.

“By the Great Wolf. Ragnar!” Barnaby exclaimed, rushing past Aladrin who was still talking to himself about stealing Barnaby’s story to make into a song. 

“Barnaby has been getting stronger”, Ragnar stated, giving Barnaby’s forearm a squeeze.

“I had to be in order to carry this hammer,” he replied, gesturing to the weapon at this side. “Oh, my friend, I have much to tell you”. Barnaby smiled deeply at his friend. It wasn’t until a few seconds later that he noticed Aladrin standing uncomfortably close.

“So…how do you two know eachother?” Aladrin asked.

“We met in Onsallas. We almost killed eachother”

“Ragnar will tell Aladrin full story. Barnaby must meet Garduk”. Ragnar added, beckoning inside.

Minutes later, Barnaby is taken before an elderly man who is hunched over a tall pitcher of water, with a hoe and shovel next to him. Garduk looks up and gives an eye roll at “another human” in Riverhead lands, saying as long as Barnaby doesn’t pester him too much, he can stay “or whatever”. Barnaby asks about the history of Clan Riverhead, as he hadn’t heard much other than rumors and what Ragnar had told him back in Onsallas. Ragnar and Garduk share a quiet glance, as Garduk tells Barnaby to sit down and shut up. Over the hour, both Garduk and Ragner would tell Barnaby the story of Riverhead and the dark, horribly history that had befallen their people.After talking for nearly an hour Garduk took a long swig, eyeballing the immense hammer that Barnaby had at his side. “Where did you get that?” He asked, almost in an accusatory manner.

“It was a gift from a friend in Ironmound,” he replied. “It was made for me by Milik, the grandfather of Kinnith in Shattered Spear territory. I lived with their family for almost a year before traveling to Ironmound.” 

“Milik and I go way back. Back to when we were kids” Garduk said finally after Barnaby had finished. “He was always so uppity about ‘protect our traditions’ and how the Ulven people have ‘stick together”.  Barnaby chuckled.

“Yeah he mentioned something about that.” Barnaby replied, giving Garduk a smile.

“Did he now…”

“He said in exchange for his hammer, I must swear my life to defending people, and helping Ulven kind.” Barnaby replied, glancing down at his hammer and resting his hand upon it. “I’m not sure exactly what that means, but I’ll try my best”.

“Barnaby should help retake Riverhead land”. Ragnar stated, matter of factly, after having sat silent for several minutes.

“Well, now ain’t that just a twist of fate…” Garduk chuckled to himself, standing.

“Barnaby should stay with Guardians and help retake Ulven land”. Ragnar repeated, also standing. All around him, Barnaby noticed all of the Ulven beginning to stand. One by one, they got to their feet.

“It seems like destiny has brought you here. You made a promise, young man. It sounds like it’s time to fulfill your purpose.”

Something inside Barnaby lept. His heart, his stomach, he didn’t know what. But the word “purpose” resonated within him like an echoing drum. “What do I need to do?” He asked, staring resolutely at Garduk and Ragnar. 

“I think you gotta talk to that guy”, he heard a voice from behind. Aladrin was standing, again, uncomfortably close. Following his gesture, Barnaby directed his gaze toward the direction Aladrin was pointing, and there, as if carved in stone and marbled after a great on himself, stood a tall man with a massive sword and shield. 

Guardians are weird about this, I’ll leave them to it. “ Garduk said as he and the other Ulven grabbed their tools and went back to work. 

“Who are you?” Barnaby asked, barely able to hold his composure after the emotional moment only seconds earlier. 

“I am Stanley Lorden. Leader of the Guardians of the Wall and protector of these Riverhead lands and Shieldhaven.” The voice bellowed with an unearthly echo, shaking the very core of Barnaby’s being.

“What must I do to fulfill my purpose?” He asked again, this time feeling all the same emotions welling up one more. 

“Swear your loyalty to the Guardians of the Wall, defend these lands and the people within, with your life. Do you swear?”

“I … I do…I swear it!” He almost shouted, unable to control his voice.

“Then kneel…” Barnaby collapsed to the ground, one hand on his hammer and the other on the ground, barely able to hold his pose, his knees shook with anticipation. Stanley drew his massive sword and pointed it at Barnaby, Stanley addressed the man once more.

“Do you swear upon your life and honor to defend those unable to defend themselves and those you call family?”

“I do”.

“Do you swear to uphold the sacred oath of the Guardians and always act with honor in their name?”“I do.” Barnaby could feel his very soul begin to quake.

“And do you promise, above all else, to treat those around you, those you love, as family, swearing to them and your gods, your life.”

“I… I do!” Barnaby shouted at the ground, clenching a handful of dirt. He could feel the tip of the sword press into his shoulder gently, one then the other.

“Then rise, Barnaby. And fulfill your purpose with honor.”

A chorus of shouting erupted around him. Aladrin played joyously on his lute a merry tune as Barnaby looked up and to even more people standing above him. Jumping and dancing amongst themselves, they celebrated yet another member being added to their family, as the Ulvens around them gave weird looks. Barnaby found himself that evening, as the Guardians continued to drink and celebrate their newest member of their family, surrounded by a familiar feeling. These people had defended these lands, constructed an, albeit makeshift, settlement and risked their lives just so the Riverhead people might retake their land. These were the people he had searched for this last year, and he didn’t even realize it. That sense of purpose he had driven himself hundreds of miles over a dozen months just to find, and it lay here in Riverhead territory, under a settlement of mismatched friends and allies. Within this group of strangely allied and yet welcoming family, he found his purpose. The one he had searched for for so long. Tomorrow, he would begin his life anew as a Guardian of the Wall.

A Guardian, with purpose.

 

 

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Rosemary

PLAYED BY: Winter Edwardson 

CHARACTER NAME: Rosemary 

GENDER: Enby

PRONOUN(S): she/they

CLASS: Rogue

AGE: ~70

RACE: Io’Larian

HAIR: dirty blonde

EYES: blue

OCCUPATION: herbalist

KNOWN SKILLS: knowledge of some plant life and how to harvest them

BIRTHPLACE: Faedrun 

APPEARANCE: usually in well maintained layered clothing adorned with various tokens and baubles.

NOTABLE TRAITS: appears serous except for the fangs

RELATIONSHIPS: some members of their old commune still survive but not many and most have settled down rather than continuing to travel

RUMORS: she seems pretty boring

BIO / BACKGROUND HISTORY: 

For as long as I can remember we lived on the roads of Faedrun and that was where I felt most at home. We were a small commune but well traveled, at least through the human kingdoms. We were merchants, selling herbs, oils, tinctures, and potions. Sometimes we would connect with other merchants and travel in a larger caravan. We would take the time to trade stories, songs, food, and goods. Other times it was just our commune. The only kingdoms I never got to see were the Richtcrag and the Nara Pentare as there were many stories and rumors, that turned out to be true, of the dead returning as monstrous abominations. But, before the things of nightmare really spilled into my own reality I was able to find my peace in exploration. The rolling farms and fields of the Vandregon at twilight always made me feel like we were drifting on a golden sea of grain. The welcoming sight of the May’Kar oasis always felt comforting, like a friendly face offering to share their home with you. The gorgeous coast of the Aldorian port towns reminding me of the awe inspiring beauty of a true ocean. In stark contrast to these places the few times we came to trade with the small outskirt towns of Tielorrien the felt oppressive and overwhelming, like we were being burdensome merely by existing. But of everywhere else I’ve been, my favorite will always be the cities of the Yabantu Triumvirate. The smells coming from food stalls were always the most mouthwatering, the clothes were always the brightest and most beautiful I had ever seen, even the streets felt alive. I had to be corralled back to the caravan for gawking too long and taking the wrong turn.

Unfortunately, the undead threat continued to grow and grow. We were lucky, for a time, to not be near the front line, but it felt like it was getting closer by the day. Our trade routes shrank significantly, mostly consisting of cities in Aldorian. A short time after my name day, we heard that the kingdoms had all come together under the grand alliance. Some of our caravan split off to go help run supplies to the front lines the rest of us tried to help by keeping the civilians supplied. But finally, the alliance broke when the syndar kingdoms abandoned the lines and fled back behind their own borders. We tried to stay hopeful that we could survive. That hope was tested when the May’Kar turned and joined the penitent, but our hope was still not lost. 

Finally there were rumors of a new land that we could travel to in order to escape the undead. It was called Mardrun. It took us a few years but we were able to secure passage on a ship for the few of us that remained. Many of us found work and homes in a settlement called Daven’s Reach. After some time it was held hostage by some bandits. After this three of the members of the council of Newhope came and it was renamed Daven’s Hold. After several years of a quiet, mundane life I could still feel a quiet ache, much like a homesickness, for a life on the roads. 

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The First Born

The First Born are an Io’Larian Syndar Tribe that have been “Awakened” to the truth: it is the Io’Larian Syndar, not the Celestine, that are the purest of their race. It is evident in their features, as their natural fae like characteristics are more pronounced than the Serous or Celestine Syndar. The Celestines and Serous are in fact the aberrations, and the Celestines convinced Syndar society that their aberrations make them superior, when in fact they are the least blessed among all.

The First Born follow a Priestess called the Word Bearer, the woman who first preached the Word. A Io’Larian herself, a chance meeting with a Lorespeaker and their Daughter of Gaia started her on the path. It was only with the revelation that the Syndar had traveled to Mardrun before that she was truly Awakened to the Word. In a dream the Word came to her, that was the Syndar had lost their way from Nature, and so were losing their connection to the Life Stream.

There is one more component to the Word that makes the Io’Larian Syndar unique: there was a third progenitor deity of the Syndar people. Tellus, the Mother Goddess of the Earth. With Solar and Lunara, it was Tellus who birthed the Syndar on Faedrun, and Tellus who also helped birth the subsequent Gods. Tellus was the wife of Solar, and the wife of Lunara. The Trifecta kept balance, and all Syndar born were Io’Larian with great fae characteristics and skin the color of the rainbow.

The Celestine and Serous were therefore the outcast children of the Three Gods; Silver Celestine were Lunes, Gold Celestine called Sols, and Serous were Tellunes. These Syndar were either missing, or overly blessed, by one deity. The First Born took pity on them, and kept them safe in their own little communes while they wandered free of the entire domains of the Sun, Moon, and Earth.

However the Lunes and Sols grew jealous, and convinced the others to revolt against the First Born. The Lunes and Sols had to convince the Tellunes, most populous of the aberrations due to being the Mother Goddess’s children, otherwise the endeavor would fail. Deceived by the Sols and Lunes lies of equality, the Tellunes fought against the First Born.

Aghast and appalled at their behavior, the First Born defended themselves only as necessary. With the entire world as their domains, however, they easily migrated elsewhere. This let the Sols and the Lunes free to set up a society where they were on top. To cement this dynamic, they erased the Mother Goddess Tellus from history, giving her sons and daughters to only Lunara. Finally, they decreed a name change from the Sols, Lunes, and Tellunes to the Celestine (Heavenly) and Serous. This is how they erased the Serous’ own history from them.

With the Syndar unshackled from the chains of old Syndar society, Tellus reached out to the Word Bearer to tell her the True History of the Syndar, and First Born. When she awakened, she knew she had to spread the Word. Tellus granted her the faith and charisma to preach, as well as the ability to do great divine feats she previously could not.

As such, First Born are not a hereditary Tribe, but one of converts, mainly from Io’Larians (referred to as First Born), but also a few Serous (Tellunes). The Tribe is small, but their faith has led to the growth with new converts. All the members are not proselytizers, but will defend their faith to those who look at it with scorn. Finally, they hold disdain for any Celestine (Sol or Lune).

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The Path of Divinity

The Next Step

May 272

This story yields the request from whom offers a boon to Artemis and his family line.

After the establishment of an Organization, Artemis felt that it was time to adjust his focus.  He wanted to work on his blacksmithing, however, he also wanted to rely on his teammates even more.  He had instructed his newest companion, Orla, to gather a deeper understanding in the ways of different materials and resources and how they can be used.  That way, under his instruction, they can create these so-called magic items.  It was time Artemis focused inward.  He had studied a particular magical enchantment that only he and similar skilled individuals can enchant.  He calls it the 3rd Aura.  This enchantment requires the skill of a magic user who has become skilled in the craft but not yet mastery.  Currently, Artemis can only apply a 3rd Arcane aura but what if he could apply ANY 3rd Aura.  He would need to unlock his understanding of the Divine even further.  Unfortunately, there is only one way to do that.  More Worship.

Artemis prides himself on utilizing science and mana to his understanding.  Everything should and can be explained.  However, Divinity?  That cannot be explained so easily.  What we know is that it is based around faith and belief and the gods grant a boon for the acts of service.  One may say, we are the vessel of the gods and act under their will.  With this understanding Artemis needed to get in contact with the god his sister informed him of and the god in which she and her father both follow, Khruki, Lord of Darkness.

Artemis returns to his new home after a long day of work within the Org.  All day brewing and getting things ready for the next batch of wine that shall flow.  He then begins to gather himself a bottle of his newest batch, the Apple Pie a La Mode as well as some fresh meats and cheeses.  He informs his org, “Ok guys, I know you guys will monitor things well.  I will be gone for only a day, and I will be close.  Don’t try to find me as contacting this particular god is a solo affair.”  He then states his goodbyes and sets off.  He gathers up some old documents from his studies and sets off.  With him he has his wine, food, his notebook, and his father’s book.  He finds himself a nice, quiet cave not too far and begins to set up a small camp.

He then drinks his booze and meditates.

 

“Endless darkness, endless night

A world anathema to light

All that’s done can surely break.

Only in dreams can we awaken.”

 

There is nothing heard for now.  Only the echoes of the cave and sound of the bugs and trees.

 

“Sound and fury, heralds, horns

Cry for the one from nothing born.

Now ichor leaks from broken hearts

Now come warrior of the stars!”

 

That’s when things went silent.  Eerily silent.  He awakes in a dream state, one that can only be described as his Mind’s Eye.  In it he sees a nice calm grassy plane and calm trees.  He is alone in this domain.  Looking to the sky, you would see not one but two mana streams.  One, much weaker than the other.  Traveling further, there is a crossroads.  One path leads to what is familiar, crackling Arcane energy.  In the other, calm healing Divine energy.  “In order for me to progress in my form, I must strengthen what is weaker.”  Artemis ponders.  He then begins to walk the path of the Divine.

The first step in this path is a test.  A voice echoes, that of his sister, “ok now, Let’s cover the basics.”  In front of him lies a body, freshly dying, maybe he was attacked.  “Go ahead and bring that one back”.  Artemis heads over to the body.  It is his grandfather.  If only I was adept at this then” He leans down and issues a small prayer.  “By my will and power.  Allow this one to be brought back from the brink.  It is not yet his time” and like that a sudden burst of power flows through Artemis and into his Grandfather.  The man is gasping for air and somewhat stable.  “I have bought you more time.  But unfortunately, this is only a skill test.”   The sight vanishes as quickly as it came.  It leaves only a note.  “Well done!”  The next test then presents itself.  A creature clad in thick shadows slips from a nearby treeline and slides towards Artemis. He cannot make out what it may be, but instinctively, he produces a white ball of energy and hurls it at the figure.  It stumbles back, but keeps coming.  A few more and the shade is down.  Ahead, he can see a visage.  A man?  Artemis investigates further.

As Artemis gets closer to the man, he sees a familiar face.  Himself.   “I am what you already know.  You have studied a great deal of information.  I am here to help you compile it.  Let me see father’s journal.”  The clone of Artemis reaches out his hand.  Artemis does bequeath the journal and sits with, well himself.

Artemis spends multiple hours studying and going through the texts of his father.  “First off, there is a deity we should worship.  We have a certain progression.  The first God we encountered and devoted to is known as Khruki, Lord of Darkness.  He is father’s god.  We must worship a new god.  One that is, like us.  One that…”  He pauses a moment and hears a rustle in the brush.  It’s the shade returned again, shambling closer.  The clone of Artemis then unsheathes his blade coated with divine energy.  “This will work.  For now, you recite the lamentation of Khruki.  It’s on page 42 in father’s journal.”  Artemis flips to the page and reads.

 

“Endless darkness, endless night

A world anathema to light

All that’s made can surely break.

Only in dreams can we awaken

Sound and fury, heralds, horns

Cry for the one from nothing born.

Now ichor leaks from broken hearts

Now come we fight, for the stars!

When you look into the sky

You’ll see the light surrounded by

The dark!

The abyss, lurking

Things beyond our understanding

We who left the doorway open

Into your hearts

Into the stars!

For as long as there is fear

The creeping shadow shall draw near

From the darkness

Comes the nightmare

Born to swallow up the light

The miracle of shadow rising

All that matters now colliding!

Angels cry on wings of blood

Rain down the tears to bring the flood

And as corruption takes our heroes

Everything will fall to zero!

Can you feel the rumble of the coming storm?

Reality lies upon the edge of thorns

The power that is borrowed

Will not guarantee tomorrow

When the universe will drown among the sorrow sworn

Rise and fall

This is my call!

I weep, I scream

I dare not dream

Khruki, our chariot awaits

To blaze a trail across the sky!

Is this our purpose?

Or is nothing all we’re meant for?

You who stand blessed under starlight

Gaze upon me!

Do you fear me?

As we fly to guard your dreams

The shadow swallows our regime

Endless darkness, endless night

A world anathema to light

All that’s made can surely break

Only in dreams can we awaken

Sound and fury, heralds, horns

Cry for the one from nothing born

Now ichor leaks from broken hearts

Now come we fight for the stars!

Cross the endless eons

We have come so far

Seen a life reflected

In the Mana Shards

The pain of the bells

Rings out a melody from Hell

And deep inside the darkness drowns a beating fell beast’s heart”

 

During this chant, the clone of Artemis does battle with the mysterious being.  “Divine Finish!!”  The clone pierces what would be the heart of the shade and eradicates the monstrosity.  The Divine energy encircling the blade dissipates as it burns out the soul of the shadowy form. Artemis turns to his cloned self, “So the next god would be his son Irunaki?  That would make sense, considering the Organization that I just created.  Then I take it the next move after that would be….Gryx?”  “Correct!” The clone nods in acknowledgment.    He then dissipates and Artemis is then returned to the plane of two streams.  The Divine stream grows stronger.  “What would I need to do to appease Gryx?”  He ponders and studies for a moment.  He then sees a name, Rialvis.  Artemis then awakens next to his campfire and finds himself idly toying with a small time piece in his hands. He doesn’t remember bringing it along. “Oh, a small trinket, it does not function though”.  Perhaps he’d grabbed it absent mindedly, maybe a friend slipped it into his pouch. Either way it’s a question for another time. He begins to get up and heads back to the settlement.

On his way down, he runs into Maretheris, trying her best to open a jar of sauce.  She struggles as her wrists still have not healed yet.  “Here let me help with that.”  A bit startled, Maretheris yelps and hurts her hand a bit more.  “Ha-ha I didn’t mean to scare you.”  Artemis jests.  “I just got done early, sorry”.  Artemis, instinctively, holds Maretheris’s hands.  Divine energy flows through him and almost instantly, her wrists stop hurting.  “Are you…ok?”  Maretheris inspects her wrists a bit more.  “I’m….im more than ok.”  She begins to move her hands in a way she couldn’t before.  “Did you?”

Artemis then tries to open the jar.  “Ow ow ow.  What the?  Why do my wrists….?”  “We call that karma you silly goose, ha-ha” Maretheris jests.  “Looks like you’re the disabled one now!”  “For someone knowledgeable in the Divine, you sure don’t know what spells that are cast.  That one is called Sacrifice; you took my injury.”

After some time, Artemis then goes to his bedchambers to read up on what his father has on Rialvis.  It reads; Talonflame has been hunting Rialvis for quite some time.  Ever since his first encounter in the Serai Outpost, year 265.  He was but an extreme novice in the ways of magic and was impressed by his power.  A Syndar who can wield both magics? Unheard of.  His patron Vazra also had dealings with him, of a sort.  “Vazra, that’s whose journal I read to unlock my understanding of Witch magic.”  The journal later states the excerpts of a different journal.  One that could be none other than Rialvis himself, at least paraphrased.

He ponders, “It would seem, that father wanted to learn from this, Riavlis, but things took a different turn.  Also, the cost was detrimental, causing Manetho great harm.  What’s interesting though, is that Rialvis acted as a god.  Though so did my father.  I guess there can only be room for one egotistical Syndar.”  He chuckles.    “It would be beneficial to grant others power, I suppose that’s the canonical next step of Enchanting.  This, Rialvis, does have quite the control over the Mordok.  Based on this info, my next step is to correct the uncorrected.  Rid the land of Riavlis” and Artemis then turns out his light and goes to sleep, with his next mission at hand.