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Aesa Nightriver

PLAYED BY: Jessica Beardsley
CHARACTER NAME: Aesa (A – s – uh) Nightriver
GENDER: Female
PRONOUN(S): She/her
CLASS: Warrior
AGE: 25
RACE: Ulven
HAIR: Black
EYES: Blue
OCCUPATION: None
KNOWN SKILLS: Physical labor, Agriculture.
BIRTHPLACE: Nightriver Territory
NOTABLE TRAITS: Softspoken and a bit shy
RELATIONSHIPS: None
BIO / BACKGROUND HISTORY:
Aesa grew up in a small farming village that was close to a day’s walk from the Settlement of New Hope. From a young age Aesa would fantasize about adventures and living a life more exciting that the one she was currently living. She would constantly pretend to fight imaginary enemies In between
chores. Often her parents would often scold her for getting distracted.
Aesa would continue living the Farmer life and would help deliver supplies and goods to New Hope. Every time they would go, she would become enamored with the lifestyle and commodities of the colonists. This only served to feed her desire to venture out and explore the rest of the world. Her family were not as thrilled with the idea. They didn’t want to see their daughter get hurt or end up abandoning their customs.
During the time of the Civil war Aesa longed to help and fight but her parents would talk her out of it. They would remind her that she was doing her part by supplying food to the ones fighting and to those seeking asylum in the territory. No matter how hard Aesa tried to be happy and content with
farming she couldn’t shake the need for adventure.
Eventually the Discontent became too much, and Aesa started saving up to acquire the equipment to start her journey. Her family tried desperately to stop her but her mind was set. Finally, the day came, and she packed up her stuff and set out for New Hope. Even though she didn’t have any
real understanding of the world outside of her community, Aesa was determined to see this through. Once at New Hope She quickly started buying gear and armor. She was convinced by a blacksmith to invest in metal armor because it can take more punishment than leather. She chose to outfit herself with a combination of metal and leather to get the best of mobility and protection. Once she had the gear, she was happy with, Aesa started working small mercenary jobs. This satisfied her for a while
but the drive for bigger things started to build again. She started listening to the local gossip and rumors.
She eventually started to move from location to location, following what ever rumors sounded the most like the adventure she was always seeking.
Aesa continues to do mercenary work and follow her love of adventure.

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Matheus

Player Name : Nicholas Knight

Character Name : Matheus

Gender : Male

Pronouns : He/Him

Class : Cleric

Age : Born in the Autumn of 240. (do the math!)

Race : Human.

Hair : Brown.

Eyes : Blue.

Birthplace : Assumed Northern Vandergon but raised in a church near the Celestial Mountains.

Appearance : Has a scar across his face and over his right eye. Though this is if you see him without his armor as he typically never takes it off in the presence of others he doesn’t trust.

Occupation : Matheus is a wandering blade who makes his earnings through bounties, manual labor, assisting in repairs and healing the injured with either potions or first aid.

Notable Traits : Rather blunt and straight to the point. Doesn’t trust people who talk too much, practitioners of the arcane arts and most, if not all syndar. Other than that he’s known to be rather friendly and always willing to aid another though the cost of this help may vary.

Relationships: Tends to keep to himself though he has ties with Manetho and Zeke Ravana. Because of those ties he is more willing to assist them in most endeavors.

Known Skills : Is an expert blacksmith and alchemist, often experiments with mixing the two crafts in hopes of creating weapons that can harbor more power than the average weapon any other blacksmith can make. Though his skills are not limited to just this as he carves his way through the battlefields while also being able to tend to the wounded within it.

Rumors : “He looked ready to accept death, but it didn’t mean he wouldn’t fight for life first.”

“His distrust of the syndar and mages are about as bad as his distrust of organizations who, as he says, claim to be do-gooders.”

“Despite how he looks, apparently he hates when people resort to violence immediately when it’s unnecessary.” — “I heard he turned on his own allies for doing such a thing.”

Bio:

My dreams used to offer an escape from reality but now they’re filled with fire, smoke and death. As I wake from one such dream I can’t help but panic as I struggle to breathe, feeling as if I was still there with the smoke suffocating me. But as I look around there is no fire, only the roots of a tree entwined around me. Right, this is where I took shelter for the night… As I began to gather my belongings and don my armor I reached out for my tabard out of habit but stopping just short as I realized what I’m doing. What once was a vibrant red is now blackened by the ashes of yesterday, the symbol no longer discernible.

I should leave it… Even if it’s not what it once was and no longer has meaning to me, if someone were to discern its true meaning that could spell trouble. It’s not like I have the right to wear it anymore anyway. So I walked away, only looking back once at the tattered tabard as it was taken away by the wind. My eyes followed it until I noticed the darkened sky with its clouds promising rain, an ill omen for sure… From there I began scanning my surroundings to get a feel for where I might be. The sights, though it has been quite some time were all too familiar with the Hackles to the west, I knew I was in Nightriver territory once more and with that memories of the past begin to creep their way back but I shake it off. Now isn’t the time, with the possibility of rain closing in I needed to move though I wasn’t sure where…

I traveled northeast, hoping to avoid any unnecessary confrontation with the ulven I avoided the roads, only crossing them as they came. Slowly the storm I feared caught up as the rain pelted me from all sides. The only escape from this downpour within eyeshot was a forest. As I made my way to the forest I couldn’t help but feel off, as if someone or something was watching me, I chalked it up as paranoia given the circumstances. As I entered the forest the downpour lessened to a mere drizzle thanks to the canopy but the feeling of eyes upon me remained.

I began to set up camp, breaking branches and forming a makeshift tent to provide more protection for the elements and a small fire for warmth. As the fire started to grow illuminating the darkness, that’s when I heard the snapping of fallen branches behind. I turned to see what it could be but all I saw were their deep red eyes glowing from the light of the fire, mordok… one, two… three of them. I turned my back to them hoping to feign ignorance as I slowly reached for my sword and shield before they lept into action. I’ve faced mordok before and am well acquainted with their savagery but this time I was alone and they were all too eager to use their numbers against me.

As the battle ensued I used my surroundings to my advantage, making trees take the blows meant for me. One such attack left my enemy open to which I took the opportunity to introduce my blade to their gullet. With one down the other two became enraged and assaulted me with blow after blow. While my shield was able to protect me against one I could see it begin to splinter, unable to hold against the crushing blows. Not long until my armor began to give as well and eventually I could feel the plates digging into my flesh with every hit or movement I took. After my tower shield gave way I sacrificed my arm for an opening against the one who broke it, gutting him leaving only the one.

My breathing was labored and my vision began to blur, as I watched the last mordok. It was then I noticed a familiar tabard being worn by my attacker, immediately I could feel the anger growing inside me, this was no longer a matter of survival. The beast began saying something in its accursed tongue but it fell on deaf ears for I wanted nothing more than to cut it down. “I have faced death itself, you are NOTHING in comparison!” I shouted before lunging towards the creature. I left myself open, baiting out an attack and while they were able to cut across my torso I didn’t let it go unpunished as I severed its head from its body.

As the battle came to a close and the adrenaline wore off the severity of my wounds became clear. I had no feeling in my left arm and from the looks of it parts of my shield were embedded into it, my leg was badly damaged as well making it difficult to put any weight onto it but worst of all was the cut across my torso, my stomach was bleeding profusely. I pushed through the pain as I hastily began bandaging myself up, I knew if I were to delay for even a moment I may not have lived to see the next day. After I finished I looked to my torso and let out a painful chuckle. If Elinor or Henna would have seen this poor excuse for bandaging they’d have hit me but it’ll do for now until I find a healer. I looked to the last of the fallen mordok once more before removing the tabard now blackened even more by the blood of the beast…

Looking to where I came, remembering seeing a village a ways back and thinking if I made my way there maybe someone could help me. So I started walking and while my wounds were bandaged up the pain remained as my breathing became labored. From there I remember drifting in and out of consciousness, each time I awoke I found myself in a new area and sometimes it’d be light out and others it was dark. Before long it grew dark once more and I found myself walking down a road. I began to question how long have I been walking? How much longer will I last? Is this where I die… It was then when I saw a light down the road, I tried to yell for help but with my throat dried from blood all that managed to come out was a horrid cough. As I drew closer to the light I began pleading for help though my broken voice could only reach so far.

Once the light got close enough I was able to make out a blurred visage of what looked to be a man though after traveling so far the last of my strength gave way and I crumbled to the ground. As I laid there I looking to the sky, my vision began to fade with each passing second as a warm sensation flowed from my stomach once more, my wound must have opened again with the sudden fall… As I stared at the starry sky above I couldn’t help but think what a lovely sight to have to be my last. It was then when I heard the sounds of footsteps rapidly approaching, I could tell then my hearing was going as I was barely able to make out the muffled words “Damnit, hold on! This is gonna hurt but I need to stop the bleeding!”

Before the pain they spoke of started I slipped into darkness, no longer conscious as they did whatever it took to help me. Dreams of the past once again resurfaced, a raging fire spreading everywhere and the infighting of those who should have been considered kin, I called out names but there was no response. As the fire diminished a lich rose from the ashes with it the lifeless corpse of Henna. I fell to my knees to scream in anguish but before I could I began vomiting a black ichor, as I looked up to where Henna once was I saw myself, ruined armor, bandaged up but with that same black ichor coming out of my mouth and my wounds. Suddenly more ichor projected out of my mouth, as I look to the ground once more I realize I’m sinking into this inky black substance and as I try to pull away I sink deeper and deeper until it completely consumes me.

Next thing I knew my eyes opened, I immediately gasped for air as I awoke in a panicked state. I shot up to check my surroundings just to double over in pain. My breathing was quick, uneven and my body covered in sweat and unable to stop shaking. I looked around to see I was indoors, beside me laid splinters of wood and metal fragments from what I could only assume were from my armor. Where am I? What happened to me? All these questions and more ran through my head until I heard footsteps from another room approaching the door. I began to frantically look around for some sort of weapon in case I needed to defend myself but it was too late.

“Ah, you’re finally awake. How are you feeling?” speaking as she entered the room was a syndar woman with rather unique markings adorning her face. I was hesitant to respond as she didn’t look familiar and I was still uncertain of my safety.

“Relax if I wanted you dead you wouldn’t be awake right now.” I could sense the annoyance in her voice but she had a point.

“I feel tired, warm but yet cold. I can’t stop shaking either… How long was I out for?”

“Hmm, well that’s what happens when you fight mordok. They’re not the cleanest creatures so you were riddled with infections. Not to mention carrying something soaked in their blood while you have open wounds yourself isn’t the smartest thing to do. As for how long you were out, that depends: do you mean since the last time you were awake or since Zeke found you wandering the road half conscious?” She placed the back of her hand against my forehead, standard practice for checking for fevers.

“Since I was last awake? What do you mean by that?” I could feel panic setting in once more.

“You’ve been in and out of consciousness for the past week, whenever you woke up you were delirious, though you were only up for a few moments before falling back to sleep. Hmm good your fever broke though you’re probably feeling weak due malnutrition. Hold on.” She quickly left the room and my eyes went back to the pieces of metal at my bedside.

With her out of the room I began to examine my body, my arms were covered in stitched up wounds and as I looked at my stomach it too had a large wound that was surgically closed. As I sat there examining my wounds I couldn’t help but realize the numbness of my left arm. It wasn’t long after until the syndar returned with a bowl of what seemed to be stew.

“Go on, eat up. I don’t need you passing out again from hunger and it’ll help with the healing process.” she handed me the bowl and presumably due to not eating for who knows how long it was possibly the most delicious thing I’ve ever eaten.

Once I finished the stew I couldn’t help but ask “Who are you? And who is this Zeke you mentioned? Also what happened to my armor and why do I have little to no feeling in my left arm?”

If looks could kill the one she gave me would have done it. “Firstly, instead of asking questions you could thank me for A. Saving your life and that arm of yours that you are referring to and B. For feeding you some of my own food. As for who I am, I am Manetho and the one who patched you up and brought you to me was Zeke Ravana. He’s somewhat of a bard.”

“Manetho. I think I’ve heard of you before.”

“I’m sure you have, now as for your armor and your arm. The armor was broken to the point where it was actually cutting into you, embedding itself into your flesh and needed to be surgically removed. Which brings us to your arm.. That’s where the brunt of the damage seemed to have been dealt, I’m assuming you typically use a shield judging by the splinters of wood I also had to remove. If anything you’re lucky you’re still able to use it though it will take some time for you to regain strength in it. I don’t recommend carrying around a big shield or anything for a while.” Her descriptions reminded me of Elinor, rather blunt and straight to the point. “Now how about you tell me who you are.”

Who am I? A coward. A man who lost everything and ran though I doubt she’d want to hear that. “Sorry, my name is.” I paused for a moment, if I tell her my name or anyone my name what would happen if that name spreads and reaches the order? They’d bring me in and brand me a deserter or worse, execute me. Maybe I shouldn’t go around telling people who I really am… “My name is Silas.” From there Matheus died and Silas was born. I spent the next month recovering from my wounds but once I was able to move more freely I went straight to work. Luckily a local blacksmith was willing to let me use his forge if I assisted in fulfilling orders that came in. So for the next few months I did just that and when I wasn’t making orders I was forging my new armor using my earnings to pay for the materials. I’d frequently check in with Manetho to see how the recovery was going, thankfully everything was healing well except my arm.

“I told you that arm is going to take more time. There’s a high chance you may never be able to use it like you used to either. Only time will tell but for now I recommend not lugging around a shield.” Her scolding reminded me more and more of Elinor everyday but I couldn’t complain as she allowed me to stay there until she deemed me well enough to no longer require her services. As days turned into weeks and weeks into months slowly my wounds turned into nothing more than scars and with that Manetho would release me from her care.

“Everything looks good… Here, before you go take this.” She held out an all too familiar tabard though now completely black from the blood and ash it had experienced. “I was able to fix it up but with everything it went through it’s permanently stained. You’re lucky I didn’t burn it since it was soaked in the blood of mordok. That stuff is extremely dangerous, you know. So try not to soak yourself in it again.” I couldn’t help but chuckle as I nodded. “Thank you for everything.” and with that I turned and walked away, leaving the village that took me in to start a new life not as Matheus but as Silas.

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Lilith Nightriver

Played By: Bethany Peckham
Character Name: Lilith Nightriver
Gender: Female
Age: 35
Pronouns: She/Her
Class: Rogue
Race: Ulven
Trade: Alchemist, Laborer, Herbalist
Skills: Making delicious food and drink, Seeing the good in most situations, Rolling with the punches
(though not literally, please don’t punch me)
Bio:
Lilith was born in the year 235 to Rikart and Marla Nightriver. Rikart was a well known trade merchant and Marla the owner of a local tavern in Brattsholt. She was both brewer and chef of all the delicious cuisine. Growing up at the tavern was a learning environment in many ways for Lilith. Her father would host business meetings and many powerful, influential figures were in attendance. As a toddler she would often be present, playing quietly in a corner and listening to the proud confidence in her father’s voice. When she grew old enough to hold a knife her learning took place in the kitchen with her mother. She enjoyed the many recipes and careful workings that were needed to make the myriad of drinks and meals that would please people from all over Nightriver territories. There were times she felt like a master spellcrafter, surrounded by bubbling and boiling pots with steam filling the room she would toss in the next ingredients with a soft cackle and throw her head back in to a roar of laughter.
When Lilith was 15 there was talk of outsiders. A people different from her own, flat teeth and mere copies of eachother. Some of the Ulven from Brattsholt left to fight the unknown, few came back. After a year of fighting, her father, who had become the village leader by this time, had decided to take a stand. He gathered some like minded Ulven leaders and traveled to meet with these “unknowns”… these “humans”. They went to the city of New Hope. A truce was struck between the Ulven and the Colonists
and the fighting stopped.

Over the next years of Lilith’s life much remained the same. Work in the tavern, brew the concoctions, serve the patrons. Her father still held meetings, though they were more political in nature and less to do with the local trade routes. She would overhear a few things while bringing in the meal and feel blessed that her parents weren’t pushing her to take on more of a role in her father’s politics. She found the new clientele rather interesting for a while. After the truce was set colonists started to
make their way into Brattsholt. They would bring with them many different trinkets and clothes but what intriqued her the most were the stories. Tales of sea voyages and battles with monsters. Lilith had never ventured far from home, there was never a need, so she felt that nothing that exciting must be out there. Her imagination began to run wild.

As the influx of Colonists and Ulven grow in Brattsholt the town is in need of a Job Coordinator. Lilith has tired of the daily routine and takes the job as a way to strike out on her own. She enjoys meeting new folk and seeing the town prosper as things get done. A few months into the season Bandits
start harassing them. These were well armored than most brigands and they wouldn’t be deterred. After seeming to disway the hooligans momentarily, Lilith and the leaders of the town managed to evacuate the townspeople and most of the valuables. The Raiders returned in force and burned Brattsholt to the ground.

After many tears and help from other clans the town is able to get back to a working order. Lilith is distraught over the ransacking of her home. She felt helpless in both the defense of her village and in helping to heal the town. Decades of a passive life way heavy on her mind. Saying a heartfelt goodbye to her parents, Lilith packs her few belongings and ventures off to find a way to help those in need.

Through her travels she started to learn the ways of Alchemy and Herbalism. Many of the basics she had already grasped through all of her ‘playing’ in the kitchen. Taking lessons from those she finds while passing through towns increased her knowledge. At one such town Lilith was working alongside some Stormjarl Ulven. They told her of a village that was plagued by an odd sickness that was unexplainable. She agreed to go with them and see what she could do to help.

After traveling with the Stormjarl for a few months she felts that the views of the Stormjarl Clan align with her own. Lilith joined the Einherjar of Stormjarl to learn from them and to expand her knowledge in Alchemy and herbalism.

If she can use some of her newly aquired skills to help others,
then that is what she is meant to do.

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Orla Madhava

Played By: Bethany Peckham

Character Name: Orla Madhava

Gender: Female

Pronouns: She/her

Class: Rogue

Age: 39

Race: Human

Hair: Brownish/Blackish

Eyes: Blue

Occupation: Soldier/ Mercenary/ Armed Escort/ Knee Breaker/

Known Skills: Blacksmithing, Surviving, Horsmanship,

Birthplace:  A small town in the Oasis on Faedrun

Appearance: Nothing remarkable, though slightly battle scarred

 

Bio/Backstory:

Mahsai of the True May’Kar

Arjuna Madhava’s Journal

235-

The fighting has become closer and I’ve been hearing word that the May’Kar soldiers are now attacking the Vandregon units. I don’t know what has gotten in to them. Uilium will be leaving come dawn. It will be difficult for him to fight against his fellow brothers but this penitent sickness has seemed to overwhelm our beautiful oasis. I can not bring myself to believe they have all forgotten what we have been fighting for these many years. So this is why I call it a ‘sickness’.

Uilium will be traveling with a few other farmers. There is a Vandregon unit close by that they will fight alongside. It has been years since he has used his steel for killing but I know he is a survivor and I will see him again. I must see him again and little Orla is only 2 and needs her father around.

 

236-

There has been no word from the Vandregon unit that Ulium has joined. More and more of the townsfolk have gone missing or are outright dying. I thought I saw the baker’s wife the other day, though she was shambling about down an alleyway. I didn’t dare go near for fear she had caught some undead sickness. I have spent the last few weeks preparing to leave. Most of the stores have gone dark. No one to work them I suppose. But I need supplies so I sneak in and gather what I can carry. My last stop will be the blacksmith. Orla will need to learn to fight with something. It will be many years before she can lift my sword.

 

236-

The horses are packed heavy with food and water. Luckily our house is close to the mountains. I know of an abandoned shelter where I hope we will be left alone. I can’t hold out for my husband’s return, it has become too dangerous here.

 

246-

Orla turns 13 in a few days. Ulium would be proud of the fighter she has become. When he and I were in the May’Kar guard together he could rarely best me in the training battles. Those days are so far gone now they are but a dream. I am doing my best to teach Orla everything I know. We have been able to sustain ourselves fairly well on our own here. The land has given us what we need for food and I have been able to teach her a few blacksmithing ways to mend the armor and fix the weapons. As a member of the guard you always had to know these things. I had no idea the situation I would be teaching them in. I always imagined her father would be teaching her these things. He always was a better mender than me.

Evening is close and it is time to put out the fires. 13 years without a fire at night to keep one warm is miserable. Though to have the fires bring the undead to our door would be worse.

 

250-

My excursions down the mountain have been difficult. A few months back I ventured down to a small town. After observing it for a few hours there seemed to be no evidence of the undead. Maybe because I went away from the Oasis? I went closer in and heard people speaking of a new continent. There were sea voyages that were meant to take people to safety. Somewhere the undead have not reached. I also heard talk of how the May’Kar had betrayed their fellow man, fighting with the Penitent. And how this undead plague and it’s fanatics were taking over everything.

Once again this place is not safe. We must find safe passage on to one of those ships.

 

251-

Finally we have made it to the southern end of Vandregon Territory. The paths were difficult as we kept to smaller roads. I’ve talked to one of the Captains of a larger vessel. He will be able to take both of us but not our horses. It is difficult to part with our old friends but if it is what we must do. I sold them to an honest looking fellow and bought a small hand cart to hold all of our belongings. Orla did not take the selling of her only friend very well. Poor girl. She has had no one to speak with but me and the horses for her 18 years. I fear the seclusion was not good for her social skills, but I had little option. The ship will sail in the morning.

 

256-   Orla Madhava’s Journal

Well my mother was writing in this thing all the time it seemed. She said it helped to keep her centered, or connected, or something. So, thought I should give it a try. Here we go.

Let’s see, it’s been a few years now since she has passed on. Looks like her last entry was when we sailed to Mardrun. That was a terrible experience. If I don’t ever get on a boat again I will be happy, as will my stomach. She was right about me missing our horses, I never really forgave her for that. I told them everything I felt since I was little. They always would look back with their big loving eyes. Anyways,  I know why she had to sell them, but it still hurts.

Moving on. We made ourselves a home in New Hope. That’s where all the colonists were allowed to stay. Venturing outside of that was a sort of ‘At your Own Risk’ thing. Mother was certainly not about to take any risks. Not after what she experienced back at home in the Oasis. I don’t remember that first home. I was too young. She would tell me about it though. Stories about my father and her when they were younger. The Mahsai, the True May’Kar Warriors. She never wanted me to forget where I came from. The True May’Kar that believed it didn’t matter what you believed, just that you did. She wanted me to wear her armor and be proud of  it, not ashamed. I was never ashamed of her or father. I hope she knew that.

Well, it looks like some soldiers have just returned. I best warm up the forges, they will need some mending. I suppose this journal writing might be helpful after all.

 

261-

Okay so a lot has been going on. Things in New Hope are busy. It’s been ten years since we came over from Faedrun. Having only heard about the Syndar and Ulven before there is certainly more chance to get to know them here. Many customs and beliefs to learn about.

I have heard talk of this Coalition. I wonder if they are looking for more fighters? I have kept up on the training from my mother but I want to put it to use. There’s been talk of Undead on Mardrun. I’d like to get some payback.

 

262-

So life with the Coalition is a bit…hectic. I finally got some revenge for my father and killed some undead. You would think it would be easier to tear through a bag of bones. Nothing prepares you to fight rotting corpses. Nothing. After they destroyed the  Lich cleanup was overwhelming. There were disputes over burning the undead or burying them. I just did what they told me to do. Bury them, dig them up, burn them…it went on and on. I don’t know where we are headed when we break camp but I hope it is far from here.

 

263-

I’ve been meeting some more Ulven. Of course it has to be during a war. I suppose when you work as a soldier that’s how you meet most people. There’s a lot of dislike amongst some of the Ulven for the Colonists. I’ve been told we are fighting alongside the Nightriver clan, they think Colonists are okay. Me, I like to get to know someone first before I dislike them. Which seems to be most everyone. I suppose growing up in the mountains talking to horses doesn’t prepare you to talk with people.

 

266-

Years of war, one battle after another, is a grueling life. I wear my mother’s armor proudly, it has saved my life many times. There are those I have to set straight about the Mahsai, how not all of the May’Kar had defected to the Penitent side. Wearing it certainly doesn’t make me any instant friends, but that’s not what I’m looking for anyways. The Ulven that I’ve met and fought alongside are good peoples. Hardy warriors and strong in their beliefs. Family and Clan based and loyal to their friends. Not that any of them would consider me as close as a friend, just not an enemy I suppose.

 

270-

I’ve been summoned into one of the leaders tents. They have taken a few others in for what appears to be questioning, but over what, I don’t know…

Well that was unexpected. Apparently keeping to yourself and being quiet gets you put on a top secret mission. Seems The Order is heading in to the Dirge Swamps to find some Stone. When it comes to fodder, nothing beats someone with zero attachments.

 

271-

Being a hired sword doesn’t seem that bad. Let me back up a bit. After fighting Mordok in the Swamps, which was nasty and horrible, I decided to not return to the Coalition. They have treated me well over my many years with them and I had gained experiences that I would otherwise have never obtained. But I am getting too old to be fighting peoples wars. That’s not me. Fighting small groups of bandits on the other hand, that I can do. With pleasure. I have a few contacts that can get me jobs at different locations across Mardrun.

I will just see where this half of my life takes me now.

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Fynch

CHARACTER NAME: Fynch

GENDER: Male

PRONOUN(S): doesn’t matter to him how they are addressed

CLASS: Mage

AGE: 29

RACE: Syndar

HAIR: Dark black in color

EYES: Green

OCCUPATION: Arcane researcher

KNOWN SKILLS: Really enjoys learning (not really a skill but he enjoys it)

APPEARANCE: Relatively short and frail

NOTABLE TRAITS: Wears red face paint over his eyes

BIO / BACKGROUND HISTORY: I was young when I left Faedrun, 7 I think. I don’t remember much of the early years of my life. I was taught and got a good education. My name was Lumirian back then, I was born of silver skin to two Io’Larian who can only be described as birth givers. I never knew them. I knew of them as it was knowledge and all knowledge is my birthright.

Growing up when you’re told you’ll be great but taught to look down on those who look up to you, it doesn’t make you feel like a leader. But I never wanted to lead, I only ever cared about learning. In my education I had one professor by the name of Gerthyrd. He was wise, more wise than any I have ever met. He instilled values in me, “always ask questions, and if you don’t like the answer then change it” he would tell me. The “Enlightened” had a thing for rules and schedule but Gerthyrd would never nag me about such things, besides who has time for sleep or speechcraft when there is a world of mysteries to be explored.

Gerthyrd was my teacher for many years, He taught me over on Faedrun and chose to accompany me over to this strange new world. He always said it was because “ I can’t leave my favorite brightest pupil”  But I think he wasn’t asked to come anyway, as one of the “Enlightens” best scholars. There were few other Syndar who could match Gerthyrds drive and nack for finding answers in the most unlikely places. A fine example was the time he (quite by accident) discovered that the short legged Borgus moth were in fact parasitic and laid their eggs inside the shell of red crested snail, which when hatched would proceed to eat the snail. Something never before documented. I digress, Gerthyrd was my mentor for as long as I can remember and I wouldn’t be where I am today without him.

At around the age of 18 Gerthyrd and I were traveling the continent researching our findings. Learning ways of Ulven, the soil properties of the outlands, how much venom a pignose worfbat could produce. It was during these travels we ran into another small group of Syndar. A disagreement in research and findings led into a rather nasty fight. Gerthyrd was killed and I barely managed to escape.

As I aged I changed my name and  spent several years traveling the continent learning the ways of all the people. The ways the Ulvan interacted, the breeding habits of the local fish, what plants were familiar from the old world. I learned and journaled all of my findings. I wasn’t always accepted by the locals, in fact more often than not I was turned away. But in time I learned. I still continue to learn.

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Johan Schwartz

PLAYED BY: John J. Black, esq.

CHARACTER NAME: Johan Schwartz

GENDER: M

PRONOUN(S): He/Him

CLASS: Rogue

AGE: 31

RACE: Human

HAIR: Brown

EYES: Green

OCCUPATION: Baker, former sellsword

KNOWN SKILLS: Baking, swordsmanship, shieldwork

BIRTHPLACE: New Aldoria

APPEARANCE: He is pale skinned with brown hair and a brown beard.

NOTABLE TRAITS: None

RELATIONSHIPS: Artemis and Matheris. Friends and business associates.

RUMORS: Why does a baker need a kite shield and soldier’s sword?

BIO / BACKGROUND HISTORY:

Born to Aldorian parents, Johan is an immigrant who never feels at home. Fleeing the undead, Johan’s parents sought out a better life. Johan was 10 when the undead forced their family to leave their ancestral home. Johan would grow to fondly pine for the simplicity of life before their exodus. New Aldoria became their home where they would raise their family. Johan grew up in the relative safety and comfort of a New Aldorian home. Although it was home to his family, Johan felt adrift.

They were not wealthy, but not particularly poor either. Johan’s father was a soldier and wanted nothing more than for their son to earn glory on the battlefield. Johan’s mother was a seamstress and provided him with the tenderness that his father lacked. Johan loved them both dearly and wanted to earn their love and respect.

From youth to young adulthood Johan was fed stories of the Old World and how life used to be. His father would often regale Johan with stories of blood and honor. Through these stories Johan found he longed for a land he would never know again, but the Old World didn’t really feel like home either. He felt lost in his formative years.

Johan was no soldier, but he wasn’t a bad fighter either. It’s not that he didn’t like fighting. Rather, he loved sparring with his father in his youth. He does not seek out violence on its own but Johan has never run from a fight. To Johan, becoming a soldier just felt like an inevitability he wanted no part of. He would be forever grateful to his parents fighting for a better life, but he needed to find his own path.

Hoping to improve his standing and earn a living, Johan became a city watchman. It wasn’t so much the routine as the monotonous pace of city life that led Johan into depression. He was miserable, and after five years he left the watch to become a freelance sellsword. His father was not pleased, but Johan was an adult of his own at this point. The two didn’t talk much after Johan left the watch.

Thinking he could be his own boss and set his own hours, Johan was less than thrilled to find out a sellsword just does the same hack and slash work as a guard but with less accolade. For the better part of a decade Johan was gainfully “employed” as whatever wealthy lords with too much money for sense wanted him to be. He’d been a bodyguard, security, mercenary, and a goon on at least one occasion. To him it all felt pointless, but it paid the bills.

He was once again miserable. Johan was no stranger to depression and allowed himself to wallow in it. His father was a soldier who earned great honor on the battlefield and he couldn’t help but compare his failings to his father’s success. He felt like his life was simply missing some key thing.

Johan’s father died. Johan received word via letter, and he didn’t know how to react. They weren’t close anymore and he wished that they could have talked and sparred once more. Sometimes life just doesn’t work out. Johan visited his mother and paid his respects. He didn’t stay long, maybe a day. He received no closure with his father, and this just added to the stressors facing Johan. He felt like if something didn’t change he couldn’t go on anymore.

Everything changed for Johan the day he met Artemis. Artemis was in the area selling his wares of wine and cookies. Ever the showman, Artemis put on several displays for the local townsfolk. During one such demonstration Artemis and his assistant Matheris baked and provided samples of cookies. Johan had eaten cookies before but never so scrumptious. Johan was beside himself. All he had known was the sword, but the cookies were so delicious he knew upon tasting one what he wanted to do with his life. He would be a baker! And occasional sellsword. So Johan set off with Artemis and Matheris, determined to be the greatest baker in all the land. Or at least a pretty good one. In any event he finally felt like his life had purpose.

Today Johan can be found throughout the inns and villages of Mardrun selling his wares. He is happier now, dealing in various baked goods rather than death. That said, although he chooses to wield a rolling pin and peel, his skills with a sword remain sharp.

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Siegfrieda Thorbjorgdottir – [Renowned]

CHARACTER NAME: Siegfrieda Thorbjorgdottir, Pack Sjóúlfur, Clan Nightriver

GENDER: Female

CLASS: Cleric

AGE: 28

RACE: Ulven

OCCUPATION: Skald (warrior and poet)

KNOWN SKILLS: Poetry, Runes, and battle

BIRTHPLACE: Eastern shores of Mardrun, Pack Sjóúlfur

APPEARANCE: Armed well and strong, her clothing is of deep blues and greens popular amongst ulven of Pack Sjóúlfur.

 

Backstory:

Siegfrieda was born to Pack Sjóúlfur under Clan Nightriver. Her mother is Thorbjorg Egildottir of Pack Sjóúlfur, Hersir of Nightriver a renowned warrior of the Clan. Her father is Storri Bodvarson, a skilled fisher of the Pack.

Growing up in Pack Sjóúlfur was a quiet life for the most part. The pack lived on the Eastern shore of Mardrun on the cliffside, creating a natural defense for the pack. From a young age Siegfrieda began learning how to fight from her mother and how to provide food like her father. When she reached the age of ten, she began showing a talent for skaldic verses, seemingly taking after her grandfather Bodvar. Much like her grandfather, however, she seemed to always find trouble and could often be found picking fights with other willing children of the pack.

Eventually she settled a bit and began helping her father with more of the fishing in his older age. Soon her mother would leave to join the efforts in establishing the Shield of Mardrun. Though her mother would visit as often as she was able to regale her with stories of battles.

Years later, Siegfrieda was out helping her father bring in the fishing nets. She was lost in thought of sword and verse, distracting her from the work. A loose rope in the wrong place and a net slipping lead to her hitting her head and falling overboard, everything going black.

She regained consciousness, crawling from the water onto the shore of a sickly swamp. Clearly not where she had fallen in. Everything was dark but she could barely see a form coming into view through the thick fog.

It was a wolf. Bright with something uncanny about it.  The wolf moved with an otherworldliness that was hard to describe, but Siegfrieda knew exactly what it was. It was a fylgja, the spirit given to members of pack Sjóúlfur at birth by the wolf Sjóúlfur, one of the first sons of the Great Wolf.

Siegfrieda had a realization… this must be the spirit Sjóúlfur gifted to her. She reached her hand out to the spirit, which greeted her kindly, resting it’s head against her palm. A name immediately came to Siegfrieda’s mind. Kolbitr… She took a second to think about the name, an old word for “coal bitter” or someone who is lazy. She shrugged before realizing the spirit was trying to get her to move. She nodded and followed the wolf.

After a short trek through the muck of the swamp the two made their way into a clearing on the top of a short cliff. Upon stopping, Kolbitr immediately laid down, pointing their muzzle forward off the cliff. With a sigh, Siegfrieda looked over the edge. It took a moment, but she could make out the shape of white wolf. Suddenly more details came into view. The wolf was running towards a wall of shields, clearly in distress. Dark gray wolves emerged from the fog, surrounding the first one. With a snarl one of the dark gray ones lunged towards the white wolf but it was quick to evade and snapped back, biting down in the top of its neck. More wolves joined in the fray. The white wolf held out for a long time but was tiring. Soon it was too much, and the white wolf lay before the gray ones, lifeless. The gray wolves turned, walking through the wall of shields.

When the scene had finished, Siegfrieda turned to Kolbitr who was now sitting up looking at her. As she was about to ask the spirit a question they opened their mouth and Siegfrieda heard a single phrase in a tired voice.

“Wake up.”

Siegfrieda awoke to the violent shaking of her father, water spilling forth from her lungs as she coughed and rolled over. She was back on the boat, her father clearly drenched, having jumped in after her. After arriving back home, Siegfrieda sat by the fire warming herself. She couldn’t help but stare at the coals, contemplating the dream she had.

Several weeks of easy work passed by before a messenger came knocking at the door of her home. The traveler clearly had a look of sorrow on their face as they sat down at the table with her father. Siegfrieda stood in the doorway, listening to their conversation, not believing the words she was hearing. Thorbjorg Egilsdottir of Pack Sjóúlfur, Hersir of Nightriver was dead. Killed by Mordok on a scouting mission beyond the Shield of Mardrun along with several others. Siegfrieda’s thoughts went immediately to the dream. In her eyes it could not be a coincidence. Her fylgja has tried to warn her of this and she didn’t listen. Now her mother has paid the price. After talking with her father and the pack leader she set out to fight on the Shield of Mardun, equipped with her mother’s helmet and the resolve to find out what happened to her.

 

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Belterra

PLAYED BY: Celeste
CHARACTER NAME: Belterra
GENDER: female
PRONOUNS: she/her
CLASS: Mage
AGE: 21
RACE: Ulven (pack fieldcrow)
HAIR: bright red (changes sometimes, depends on how player is feeling about their hair color)
EYE: Bright Blue
OCCUPATION: Brothel Owner
BIRTHPLACE: Madrun
APPEARANCE: wears a shoulder piece that highlights her organization’s colors, first aid kit at her side,along with her sword. On the shorter side

Bio:

Belterra was born in 250 on the continent of Mardrun in Clan Grimward’s Pack Fieldcrow. She spent most of her childhood being raised and trained to be a Daughter of Gaia, however Belterra did not always take her studies seriously, as she did not always grasp the ways of learning magic that the Daughters of Gaia were trying to teach her. She loved to observe the healers and patch people up though, and after a while of observing she started to help with this process, to which it seemed she held a hidden talent for patching. During this part of her training she began to develop a passion for assisting others when it was asked for, or if needed, and was highly protective of those she tended to. When one of the Witches of Pack Fieldcrow attempted to teach her arcane magic again, she struggled once again with their teaching methods. She asked if there was another way to try and learn, and was met with sighs of disapproval and attempts to keep teaching her the same way. In the midst of a training session to even weave mana together, she asked if perhaps it would be allowed for her to learn from another teacher. She tried to phrase it that it wasn’t the Daughter’s fault, however the attempt was only met with a blank stare and turned head. With no verbal response she continued to try this. This scene went on for a few more days, until Belterra’s frustration was at its peak. She asked one last time and was met with a sigh of resignation and understanding.

“I have tried to teach you as much as I know how to, however it is apparent that the methods and styles I use do not seem to seed themself in your mind. If it will help you learn the gifts Gaia has to offer to us Belterra, then go and learn from others that live here on Mardrun. Be wary of the colonist’s if you learn from their ilk, we still do not trust them with their magic and how they use them. Return when you are ready to learn how to become a Daughter of Gaia.”

She decided to leave her pack in 262 at the age of 12, traveling across Mardrun to the best of her abilities. It wasn’t easy going for a while, at least until she met Aurelia outside of Aylin’s Reach . Her and Aurelia bonded very quickly and decided to start traveling together until they could find a place to settle down and to find different teachers of magic. After several years of travel, she learned to make money how she could. After dealing with horrible working conditions once of age while working as a consort in a town, Belterra decided to run a brothel where all the people are protected and the people who work as an escort know it is a safe place. After arriving with Aurelia in the city of Bladehome she saw that there wasn’t any notable inn anywhere to rest in for the night. So, after talking with some of the citizens there, Belterra and Aurelia decided to go and talk with the leader of Bladehome, Volrok, to get permission to set up a tavern/ brothel called the “Busty Bosom Chateau” in one of the old building to be able to allow visitors of the city have a place to come in, relax, play games, enjoy the companion of other people, and eat the food and drinks that are prepared by Aurelia and Belterra.

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Maretheris

PLAYED BY: Samantha Klinkhammer

CHARACTER NAME: Maretheris

GENDER: Female

RONOUN(S): She/her/they

CLASS: Baker/ Cleric

AGE:26

RACE: Human

HAIR: Brown

EYES: Green

OCCUPATION: For now she sells baked goods alongside Artemis.

KNOWN SKILLS: Baking.

BIRTHPLACE: Vandregon

APPEARANCE: usually seen wearing a black dress with a blue apron or a red

skirt with a white shirt.

NOTABLE TRAITS: Stares off into the distance debating her existence.

RELATIONSHIPS: Artemis, Azureal Talonflame

BIO / BACKGROUND HISTORY:

When Maretheris was a baby she was stolen from her crib in the middle of the night. Her family was unaware until they woke up in the morning to see that she was gone. The mother and father went around town in search of their missing child in the hope to find her, or at least some type of clues…Sadly, they found nothing. She apparently vanished without a trace; little did they know she was only a few blocks away.

The man that took Maretheris moved to the outskirts of Vandragon. During those sheltered times, he taught her to bake along with crocheting, reading, writing, and other basic things. Though it seems baking was what she loved the most out of the two. Then one day on a day of baking, there was the undead outbreak, and her father figure was killed as Maretheris ran. She then sought escape on the Pioneer ship, The Alana. Captain Azureal Talonflame piloted the ship. He was a handsome tall dark skinned Syndar. He paid her no mind.

Maretheris then took up residence in Darkport for a time. She spent her days baking to pass the time. One day, she began to experiment with making bread. The scent was very aromatic and attracted a few children. This also attracted the nose of a “young” man named Artemis. He was also Tall, Dark, and handsome. Just like a familiar man she met on the way here. She gave out her baked goods to the children and the man. It was a very intriguing color, a blue and black color. It was also infused with cheese. A very delicious combination. The man kept coming back for more when he had time. He even took some time to teach her a few tricks. They shared a similar bond for baking. He loved the science behind it, and she had the skill. They both liked the experimentation.

Then Artemis was gone for a few months. Maretheris was a bit worried her baking partner was gone. She went out to look for him. She also ventured out of town. That’s when she was accosted by bandits. Then the dark-skinned man showed up to her rescue with a few other men. He then told Maretheris of a plan to open a tavern and they became partners. After Artemis saved her though, she became very fond of him.

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March 272 News and Rumors

Ice thaws and the continent begins to spring back to life. Throughout the land, people leave their homes and local taverns and the flow of news spreads like wildfire. It seems that the people of Mardun made great plans during the cold months and they are now ready to put them publicly in motion.


Clan Shattered Spear released a proclamation regarding the lands of the former Clan Riverhead. Some years ago before the creation of the outposts that make up The Shield of Mardrun, a large warband of Mordok swept into Riverhead lands and decimated their populace. In the end Riverhead was unable to maintain its clan and was restructured as Pack Riverhead and taken in by their neighbor Clan Shattered Spear. Now years later, Pack Riverhead feels that it is time to try to return to their ancestral homelands. They know that they do not have the numbers or strength to maintain a Clan of their own, but Shattered Spear has seen the benefits of returning these Ulven to their home. Clan Riverhead will be reconstituted as a vassal state of Clan Shattered Spear. Shattered Spear will aid in the clearing and resettling of their lands and in return Riverhead will exist as a sub-Clan under their banners and protection much in the way The Watchwolves of Luna exist as a protectorate of Clan Grimward. The process will take some time, but the Ulven of Riverhead are excited to return home, even if it is as vassals to their once neighbor Clan.

 


The Council of Newhope has released a proclamation as well.

“To the People of Newhope,
We of the Council feel that it is in the best interest of the people that we remain open and truthful with all of the citzens of Newhope. We have heard the discontent in the voices of the Syndar citizens of Newhope and we understand that it may feel that in the loss of Celestial Arragones that the Syndar have lost their voice on the Council. We want you all to know that this is not true. It was never the intention of The Council to remove the voice of any people and as soon as we had sentenced Celestial Arragones, we began the process of promoting a new Syndar voice to the council. We tell you this now because our process is nearing completion. We have selected the final candidate and, should they agree to the terms and responsibilities of service, over the course of this next month we will be finalizing the procedures and will be officially promoting a fresh, new Syndar voice to The Council of Newhope. We remain hopeful and excited as we look toward the bright future of our collective people.
The Newhope Council”

 

Bad news spreads from a small village in Clan Goldenfield. Gudrun Whiteoak, the Daughter of Gaia that had gone missing on her way to the Daughter’s Summit in January was found dead not twenty paces from a major roadway. It seems the falling snow had kept her body hidden until the thaw came and melted away her icy funerary trappings. Gudrun was found with no marks of struggle on her body and was taken away to a local surgeon so they could try to uncover what caused her death. The surgeon found traces of poison in her veins and turned her over immediately to a local Daughter of Gaia to purify her body before it would be returned to Whiteoak to be burned. The Daughter of Gaia found something even more alarming when she came to cleanse the body. From what she was able to tell, Gudrun had been hollowed and it appears to have happened before she died. Clan Whiteoak has sent a group of investigators to Clan Goldenfield in an attempt to uncover the perpetrators of this heinous crime. Naturally Clan Goldenfield has pledged to help Whiteoak find those responsible.