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Aurelia

PLAYER NAME: Hannah Anderson
CHARACTER NAME: Aurelia
GENDER: Female
AGE: 36
RACE: Human
CLASS: Rogue
HAIR: Brown
EYES: Hazel
OCCUPATION: Barkeep
BIRTHPLACE: Kingdom of Aldoria
APPEARANCE: Sturdy and practical, Aurelia prefers comfort over fashion and usually wears a white apron
over any outfit.

BIO:

Aurelia was born in 235 in the Kingdom of Aldoria. Born to a family of bakers, her life was a peaceful one, learning the trade of baker. In 253 when she turned 18, Aldoria was overrun, and her father was lost. Aurelia and her mother Isabella managed to escape early to the colony of New Aldoria, though not without consequences. Isabella became very Ill soon after reaching their new home and Aurelia started apprenticing at a local tavern, run by a greedy man who stole her tips, and allowed far more poking and prodding by patrons than she was comfortable with, which Aurelia put up with having made a deal with the owner that she would take over the Tavern in the coming years. The money she made barely kept a roof over their heads and wasn’t enough to heal her mother. When her mother died in 258, the owner of the tavern offered to take Aurelia in, only to have her watch his children when she wasn’t working. The last straw was when the owner took on a young male apprentice in 260 and she overheard him making the same deal with him that she had been given.
With no ties or loyalty left to the colony of New Aldoria Aurelia (now 25) set out to find somewhere where people say what the mean and mean what they say. Where an honest day’s work makes you a living wage, no strings attached. While traveling, she ran into Belterra, an enterprising 12-year-old ulven in 262. Unwilling to let the child travel alone, and pleased with the blunt honesty of her youth, Aurelia chose to travel with her until they
both found somewhere they could settle down for good.

PERSONALITY:
Aurelia doesn’t give her trust easily. Life has taught her that words mean nothing without action to back them up. People are usually only looking out for themselves and finding someone who is
honest and kind is something to hold on to. Once her trust is earned, it is absolute and unquestioning, though only 2 people now hold that honor. Being a barmaid that long has taught her to smile no matter what and to appear friendly and welcoming, no matter how she feels personally. Her experiences with harassment make her fiercely protective of those around her. Her tavern may entertain escorts, but she runs it with a friendly face, a no-nonsense attitude and immediate and direct expulsion of any patron that looks to exploit her and hers. Treat her and hers right and we won’t have a problem.

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February 2023 – Newhope Political Dinner

Ice grips even the southern portions of Mardrun and the people find themselves spending more and more time in their homes waiting out what is often the coldest month of the year. There are few things that draw excitement in the month of February, but the one that does is always a grand event. Throughout the City-State lands and beyond people sit in eager anticipation of the announcement of what has colloquially become known as “The Annual Political Dinner”

Sure enough near the beginning of the month the word goes out that an upscale venue has been chosen in the heart of Newhope’s merchant district. Known as the Glinting Emerald, it’s a newer space for sure, but one that has already caught the eye of the citizenry of Newhope. With the announcement 

Before long the streets of Newhope are flooded with people. Though not everyone has a chance to attend the official gathering, many still find themselves traveling to the area to partake in the festivities that always find themselves materializing in the orbit of these grand gatherings. The recently quiet streets of the Merchant District are now a buzz of activity as people shout sales and specials into the streets from their storefronts. Bards and bands traverse the streets looking for gigs or even just a free corner to ply their trade. Many come with business proposals, hoping to get a chance to rub elbows with the wealthy or noble. Music and mirth fill the air as all prepare for the of the venue also comes a great open invitation to all of the peoples of Mardrun. The unanimous voice of the Council of Newhope rings out through their missive inviting representatives from the Ulven Clans to come and partake in the hospitality of Newhope and it’s people, no doubt in an interest to ease some of the recent tensions. The announcements all carry with them the feeling the recent dark moments within the City-State have been addressed, the future will be bright, and they want all to be able to share in this hopeful outlook for the future.Annual Political Dinner.

Update:

It was a lively time in the Glinting Emerald. People from all walks of life attended to mingle with new acquaintances and catch up with old friends and comrades. Though no persons of high station attended in person, representatives from a few of the major players around the continent made themselves present. 

At one point a meeting of Syndar people in attendance was called together to discuss the possibility of fracturing off and forming their own society or, at the very least, learn how they could come together to further their collective needs and desires. In the end it was clear that this talk would lead to a larger discussion and more meetings in the future, but attention was quickly drawn to the eagerly awaited announcement of the day.

One of the major draws to this dinner was the expectation that Clan Spiritclaw and Newhope would be making a joint proclamation regarding the recent research into Witch Magic and its effects on The Siphoning. By the end of the day they had finished comparing their notes and come forward with a final statement. Both parties agreed that Witch Magic does, in fact, lead to The Siphoning. It seems that every time a Witch casts a spell a portion of the mana is unwound and unable to return to the mana stream. Over time this piece-by-piece unwinding reduces the amount of mana in the stream. They also learned that Mordok Corruption Idols draw on ambient mana, but that they also have a unique ability to draw in this unwound mana and use it as a power source. The researchers believed that these idols may hold some secret that could help collect and maybe fix this unwound mana. The idea of trying to use these idols as opposed to destroy them on sight ruffled some feathers. The Order of Arnath also announced that they had some success in creating what they called a Cleansing Idol. People were excited to hear more about this new device moving forward.

The Researchers also brought along some fresh arcane research in the hopes that a collaborative effort could help solve some problems they’d been having. The researchers and some volunteers worked diligently at their task in the hopes of creating a new Divination Ritual that could pinpoint areas of corruption with extreme accuracy, no matter how small or weak. Unfortunately they were unable to finish this task. The researchers were invited back to The Ravens University to continue their research and hopefully use what they were able to learn so far to finish their task in the near future.

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Wrennalis

PLAYED BY: Aaron Malone

CHARACTER NAME: Wrennalis (ren-NAL-is) or Ren

GENDER: Male

PREFFERED PRONOUN(S): he/him

CLASS: Mage

AGE: 42

RACE: Serous Syndar

HAIR: Brown

EYES: Brown

OCCUPATION: Magic Researcher and tea connoisseur 

KNOWN SKILLS: Adept at field and library research, skilled notetaker

BIRTHPLACE: Faedrun, City of Seven Gates

APPEARANCE: A little on the shorter side for a Syndar, alters dress depending on the situation between simple and more extravagant.  Can almost never catch him without a book in his hands.

NOTABLE TRAITS: pointed ears, calm but serious demeanor.

RELATIONSHIPS:  Agrus Fillian, freelance research affiliate; Elzerith, faction leader of the Blades of Sol

RUMORS: Too much of a bookworm, can’t take a joke

BIO: 

Wrennalis, or Ren for short, was essentially born into the arcane arts.  His parents were established researchers in the City of Seven Gates, the capital of the Kingdom of Tielorrien in Faedrun.  Beginning to tinker with simple puzzles at a young age, Ren became enthralled with this gift and grew up assisting his parents in the lab.  By the time he was 23, he was forced to leave on a boat with other refugees for his safety due to the undead invasion.  His parents stayed to assist with the magical defenses of the city and are assumed to be dead.  The only things with Ren on the boat were some clothes, books, and some small bags of different Jasmine tea leaves and seeds that were his family’s favorite drinks. 

Upon landing in what would become New Hope, Ren stuck with a Syndar commune on the outskirts of New Hope.  For work, he would do freelance research and utilize funds to help establish a more permanent but small research facility in the outskirts.  About two years ago, Ren was approached by a researcher to assist on a special project but offered to pay extremely well.  He accepted due to the prospect of money but also to further his own knowledge.  This happened to be a team project with other freelancers involved, but one freelancer stood out the most, Agrus Fillian.  Agrus was extremely knowledgeable, friendly, and and willing to teach others.  Long day and long nights in the lab fueled by the jasmine tea were had throughout that year.  During one of those nights, Agrus overheard the lead researcher discuss details with a mercenary guard about taking everything after the project is done to sell.  The next day, the other researchers and Ren were informed of this and said, “screw this” and took all the research and instruments and left.  Unfortunately, the equipment needed to be pawned off because of not being paid for over a month.  This led to laying low for a while until an envelope came via messenger about two months later.

In this envelope was not one, but two letters.  The first was from Agrus himself.  He had said he was able to travel north to the Clan Goldenfield area to sell off the Mana Stone he had taken to make up for lost wages and met up with a gold-skinned Syndar named Elzerith.  Agrus was offered shelter and food with Elzerith’s organization, The Blades of Sol, up in Lumiria in the New Aldorian Settlement region and a safe haven to conduct research.  

The second letter was written in very ornate handwriting from Elzerith himself, an invitation to visit Lumiria with the same promises: food, shelter, research opportunities, and other activities.  Ren could not say no to this, so after he was able to sell some of the equipment, he was able to achieve safe passage up to Lumiria where he was met by the Lumiria town guards and escorted to Elzerith himself.  Elzerith mentioned that the Blades of Sol were looking to expand their knowledge of the arcane in a predominately martial and divine organization and that Ren would be a perfect fit as a researcher.  Ren hopes that his knowledge can assist the Blades of Sol with their endeavors.

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Íolbhristeoir

A few nights after Eireann helped to defuse a pair of entwined corruption idols that turned out to be a trap left by the Mordok, they were plagued by a distressing nightmare.
I wake, drenched in sweat, with the vision of a field of death and that sickening laughter slowly fading from my mind. At that moment I decided to meditate and pray on what I had seen both in the day and in my dream. I lit the candles upon my altar and sat in front to meditate. I let my mind drift through the events of the day. The ritual to divine the nature of a witch. The discovery of the grotesque entwined idols. The divination on the nature of the connections. I feel the hollow fear of completing the ritual to break the idol’s connection. The cold of the day melted into a white hot, searing panic at the realization of the insidious trap put together by the mordok. The need to take action moved me before I could think through my suggestion to the daughters in charge. I allow myself to acknowledge the empty pit of hopelessness that tried so hard to rear its ugly head and cast my focus into oblivion. Finally I visited the relief that washed through us all as the idols were destroyed. After grounding myself in my memories of the day I give prayer and thanks to the gods offering these deeds and memories over as thanks. To Tyrl I offer these stories and the knowledge we gain from the daughters’ rituals. I give these stories and knowledge in thanks for the wisdom to remember the ritual to needed destroy the idols. To Sylv I offer the cleansing of the land of her cousin and swear an oath to the destruction of these corrupting idols. I offer this cleansing and this oath in thanks for the peace that kept my fear at bay and her gifts allowing me to cleanse the idols. To Ulfkell I offer the battles to come against the mordok and their corruption. I give these battles in thanks for the fortitude to hold fast to my convictions. In this prayer and in my deeds I shall last my claim to the title Íolbhristeoir.
I am Eirian ap Meinwen Seanchai blessed of awen íoclaochra Íolbhristeoir
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January 2023 – Defusing the Bomb

Things have been very quiet along The Shield of Mardrun for quite some time now. It seems the series of outposts have been largely accomplishing their task of keeping the Mordok threat from spilling into the inhabited southern lands. With the final raids of the year seemingly in the past, the whole continent began a slow ease into the cold of winter.

Unfortunately it seems that rest is not in the cards for Mardrun. A small band of Mordok following command of one of their mysterious blue-clad leaders was seen near the Clan Shattered Spear outpost on the Shield. They did not approach the outpost proper and instead moved further South. After their departure a scouting team was sent out to follow the Mordok until a Warpack could be mobilized. They found a strange, new type of idol near the closest settlement just past the defensive line of the Shield. Corrupting influence spread forth from the idol and seemed to sap the land itself of life in a way not seen since The Red Eyed Syndar raised corruption to swallow Onsallas Outpost near the home of Pack Longfang. As the corruption spread, some of the Ulven at the settlement began to fall ill and the leadership of the village ordered the townsfolk to evacuate.

Clan Shattered Spear has sent forth a request for aid in dealing with this strange and potent form of corrupting magic. Clan Spiritclaw has answered the call and has agreed to send a team of Truthseekers and Daughters of Gaia to the Shield to help understand and hopefully destroy this idol. They welcome any additional outside help that can be mustered, both in the realms of research as well as security. Spiritclaw leadership has also made it known that they’d been looking to undertake a few research experiments of their own and that this will grant them the perfect moment to bring these tasks into focus.

Ravina Spiritclaw seems to have taken a strong interest in the announcement from the late Celestial Arragones that the Ulven’ Witch Magic is the leading cause of The Siphoning that plagues the Syndar people and other magic users of the world. A second call has been placed inviting anyone who wishes to see this question answered once and for all to travel to The Shattered Spear Outpost and give what aid they can.

UPDATE:
With the sun high in the sky, a sizable group of researchers, warriors, and curious parties marched into Shattered Spear territory. Despite the cold, it wasn’t long until rituals headed by the Daughters of Gaia and several eager volunteers were well underway. Brave individuals moved forward to scout the land and locate the idol. However, it became swiftly apparent that the effort was not going to go over smoothly. A group of bandits, who were unaware of their sickened and maddened state, harassed various travelers and groups along the roads. The bandits haggled the lives and safe passage of captured travelers for silver and food, or sometimes demanded payment to simply leave the area temporarily. The bandits did not seem to be aware of the affliction that they carried, as any individual who got too close to these brigands began to suffer from a strange form of corruption that seared through the body and spread amongst the camp.  Now faced with a dilemma, the adventuring party set out to research the idol while keeping the bandit threat at a distance. Thanks to the efforts of several kind and …persuasive healers, the bandit forces slowly dwindled throughout the day, as they were one-by-one cleansed of their corruption. 

Despite research taking precedence and some difficulties on the road, it was not long before the idol was located, and a horrid visage met those who dared to investigate. The idol was not one, but two. The idols, constructed not far from each other, were tethered with stinking viscera and pure corruption magic. Impossible to destroy separately, the research team decided to complete their ritual for the idol’s potential relation to the siphoning, after which the aim would soon turn towards severing the connection between the idols to weaken them with the little remaining time available. The researchers hoped that this would ease the ever-growing damage on the surrounding land and allow their endeavors to destroy the remaining parts to become easier in the future.

With everyone eager to witness the severing of the idols, a crowd formed around the ritual that had begun as the sun was setting.  Once the Daughter of Gaia’s severing ritual was completed, feelings of accomplishment quickly fell to horror as realization struck. The Mordok had set a trap; the idols were triggered to build and release a massive burst of blighting corruption throughout the nearby land should the tether be snapped. With time as the enemy, everyone unable to provide assistance in destroying the idols was ordered to evacuate. A panicked effort to organize capable casters was thrown together as corruption began to grow thick in the air. With only a few moments left until eruption, the idols were destroyed simultaneously, and the remaining crowd broke out in joyous cries. Although the destruction of the idols was successful and a brief celebration was shared as the sun faded on the horizon, an undeniable feeling of unease remained heavily on everyone’s minds. The lead ritualists could only imagine the extent of the damage the disaster would have caused to the land of Clan Shattered Spear, or how many of them might have been killed outright or left grotesquely corrupted.

Some days later word of preliminary results regarding the siphoning divination rituals start to spill from Spiritclaw. It’s too early to have any real results yet, but it’s clear that they are hard at work. Some who are more connected learn that Spiritclaw has also sent copies of the raw data to Newhope’s Research Wing to process in their own manner. This seems to be in an attempt to make sure that no one can imply any biases in the results should both sides come to the same conclusions. Rumors spread that both sides intend to report their findings at the February Political dinner. People of the continent with a stake in the matter wait with bated breath.

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Audreanna Delamore

PLAYER NAME: Sarah Novy

CHARACTER NAME: Audreanna Delamore

GENDER: Female

PRONOUNS: She/her

CLASS: Rogue

AGE: 35

RACE: Human

HAIR: Brown

EYES: Brown.

OCCUPATION: Herbologest. Member of the Guardians of the wall

TRAITS: Skilled in living off the land. Self sufficient in wilderness survival, hunting, herbology Ext….

BIRTHPLACE: unknown, possible Vandergon Area descent.

APPEARANCE: I appear very forest savvy. I travel light and have been known to keep herbs and furs on me from time to time. Never seen far from my bow.

RELATIONSHIPS: the Guardians of the wall.

RUMORS: Prefers to be in the wild then in villages and towns.

BIO:

My story begins on the old continent. As far as I can remember I was an orphan. I have no memories of my birth parents. When I think back as early as I can, I just remember being lost or alone. I was adopted several times and moved from family to family but I never felt like I fit in and would oftentimes be sent away or abandoned. I spent most of my childhood in this every changing state and it left me with a longing to have a real family. Years would go by and eventually I found myself under the care of Haymitch, an old hermit who lived deep in the woods. He was the first person in my life that made me feel like I wasn’t completely alone. He was a strange old man and I found him odd at most times but when it came to nature he was very dedicated. He taught me how to live off the land and what I could and could not eat. The dangers of certain plants and how to avoid them came in handy a lot throughout life and I will always cherish the long summer days we had together learning all the different varieties of plants and how to properly harvest them. I was devastated when he passed away, just another cruel trick of fate to play on me.

A few more years would pass as I traveled from home to home, lost again in the everchanging hustle and bustle of life. I would next find a home I would really consider to call a home when I was taken in by Ellieandrin, an ex Vandergon marksman. She was a fierce warrior and was expertly trained with a bow. She was stern and unlike Haymitch who was very carefree, lived by a code and forced discipline and order into my life. I learned quickly under her tutelage and soon became proficient with the bow as well. I would use my training to hunt and defend the land from dangerous animals. Though harsh and stern, Elle was also kind and thoughtful in her own way and was the closest thing I would come to having a mother figure. I lived with her until the undead took the old continent from us and forced us from the land. I lost Elle in our escape and for all I know she didn’t make it. I was forced to board a ship and found myself arriving on a strange new land.

I took the training I had gained and left civilization behind. I took to the forests of Maudrun and made them my home. I lived off the land and kept to myself. It was a peaceful life but I still felt like I was missing something. I lived this way for years until one fateful day while I was hunting, a group of Mordok found me. I was surrounded and outnumbered, I had finally become the prey. I fled but they were quicker and it wasn’t long till they were within striking distance. I burst from a thick patch of woods and ran straight into a wall. I was dazed for a moment and that’s when the wall moved and it wasn’t a wall at all but a massive shield held by a tall man in full armor. He had friends with him and they immediately formed a wall of shields between myself and the Mordok pursuers. I quickly recovered and with a wall to defend me I let loose my arrows and the Mordok were dispatched. I thanked the strangers who had helped me and they introduced themselves as Stanley, Zenteagan, and Aladrin, Guardians of the Wall. We talked for a short while and they quickly gleaned that I was alone and had no real home or family. They offered a solution. Come back with them to their home of Shieldhaven. I had never heard of the place but they said it had walls and I would be safe there. I didn’t feel like I needed their help to feel safe but they were kind and a place to call home seemed like an intriguing idea. I took them up on their offer and soon found myself calling Sheildhaven my home. I quickly got to know the Guardians and it wasn’t long until I was a full fledged member. I was finally home and with people I could call family.

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Conrad Gall

PLAYER NAME: Noah Gudenschwager
CHARACTER NAME: Conrad Gall
GENDER: Male
RACE: Human
CLASS: Cleric
AGE: Mid 20s
HAIR: Dark brown
EYES: Green
OCCUPATION: Traveling Merchant
RELATIONSHIPS: The Golden Hand, Imrick Oakenbrow, Rexton Atherton
NOTABLE TRAITS: Gold paint on various parts of his body, changes from time to time.

BIO:
“I don’t remember much of Faedrun, especially before everything came crashing down,” Conrad said to Syms. Conrad grew up on the roads of Aldoria in a Sojourner Caravan that at the time of his birth was
desperately trying to gain passage to Mardrun. One night, upon being denied entrance to a coastal city in Aldoria the undead attacked the caravan outside the city and killed most of the Sojourners before the forces from the city organized and repelled the attackers. During the fight, many Sojourners, including Conrad and his mother, made it inside the city’s walls and blended in with other refugees. Days later Conrad and his mother made it onto a colony ship headed to Mardrun.

The travels to Faedrun are some of Conrad’s earliest memories. He remembers the crying of the other passengers, as many of them lost everything. Conrad’s mother kept telling him, “It’s a good thing we were nomads, makes it easier to put everything behind us,” As much as Conrad’s mother talked about leaving everything behind, she would also regale stories of her travels across Faedrun, talking in a
hushed voice whenever someone would walk past as if trying to keep a secret. Other than the stories of her travels Conrad’s mother hardly interacted with him. Being stuck on a small boat with nothing but
strangers Conrad kept to himself.

The colony ship eventually landed in the City State of Newhope where, to the surprise of Conrad and his mother, there was a group of Sojourners that was gathering outside the city getting ready for a caravan across Mardrun. It was here that Conrad got his first true taste of Sojourner culture, the songs,
and dances that Conrad should have been taught at a much younger age. Due to his disconnection from the Sojourners, Conrad struggled to learn the songs, dances, and dueling practices that kids half his age were well versed in. Conrad also disagreed with how the Sojourners stayed away from the affairs of the other peoples of Mardrun. Conrad remembers the cries of the people on the boat, the people who lost everything, and now to see his people ignoring the others and going on about their lives like nothing
happened? After years of following his new Sojourner ‘family,’ Conrad could not ignore the pleas of the cities they passed any longer, a need to help the people around him had been brewing in him for years, so one day Conrad left the caravan as it approached Davin’s Hold after it had been retaken from the bandits. Here Conrad stayed as a humble merchant, never making much as he was prone to undercharging those in desperate need, or even in some cases giving away his goods for free. Here, Conrad met with two former members of the Order of Arnath, Imrick and Rexton, who share his idea of
helping those in need in whatever way possible.

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Eckhart Blackstone

Player Name: Stuart Ilhe
Character Name: Eckhart Blackstone

Bio:

Born in 231 as the eldest son to a lesser noble family in western Vandregon, Eckhart’s fate was to become a knight. Trained in war at an early age he always felt a deeper call to the spiritual despite his father’s wishes. He eventually left home joining the Order of the Angel, leaving his two younger brothers Rhinehart and Rickart to continue the family’s knightly tradition.

He would not see his family again until 254. In the interim, he, like most of Faedrun, contributed to the war effort. In his case by the use of divine magic as well as his knowledge of first aid to act as a field medic.

Later on in the year 254 as he was stationed in one of the last Vandregon coastal cities to not have fallen, he saw Rhinehart as well as his father for the first time in years (Rickart having left for Mardrun a few years before). His father took him aside and ordered him to drug Rhinehart and get him on the boat leaving for Faedrun. If he didn’t, Rhinehart would surely die fighting by his father’s side. Eckhart did this and by doing so earned the ire of his brother.

They parted ways after arriving on Mardrun and after wandering for a few years settled down in the rural areas around the city of Newhope serving as a priest to the local farmers and even constructing a small shrine to the Vandregonian Saints with an emphasis on the Angel. This changed earlier this year when his village was attacked by bandits and his shrine burnt down. This caused him to flee to stay with friends in Newhope where he also recovered from wounds he sustained during his village’s destruction.

He is now a wanderer once again and is traveling to land acting as a priest to any who need it.

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Valla Blackknife

PLAYED BY: Trinity Peckham
CHARACTER NAME: Valla Blackknife
PRONOUN(S): She/Her
CLASS: Warrior
AGE: 17
RACE: Ulven
HAIR: Usually dark brown, but is often dyed.
EYES: Blue
OCCUPATION: Until her farm was destroyed by raiders, Valla was a garlic farmer.
KNOWN SKILLS: Trade: Laborer, Thrown weapons, Armor Proficiency
BIRTHPLACE: Valla was born on her family’s farm in Blackknife territory in the north of Clan Nightriver.
APPEARANCE: Valla wears glasses and tends to wear her hair up. She often looks aloof.
NOTABLE TRAITS: She always smells of garlic and cannot read.
RELATIONSHIPS:
Lilith Nightriver- Former Employer
    Ivar Garlictongue – Father
    Egil Garlictongue – Mother
    Sigurd Garlictongue – Family Idiot & Scapegoat
BIO / BACKGROUND HISTORY:
A week ago I ventured to Brattsholt in search of work. The Garlictongue family farm had had a bad few years, you see, and there were few crops to bring to market. The rest of my family was either desperately trying to save our own farm or working on the neighbor’s for extra silver. When I got to Brattsholt, there was much work to be done, and too many hands clamoring to sign on for them. It was a sheer bit of luck that a group of farmers on their way to till a field picked me up. It was an even greater bit of luck that I never saw evidence of the ongoing raid until I went back to the main settlement to collect my silver. Upon the farmer’s and my return to the main settlement, we found it burning and chaotic with no indication of if the raiders had left or if they were still there. After making a tactical, not-so-quiet retreat to the farmer’s farm, we found that the raiders had sacked many of the outlying farms as well. While the farmers stayed there to pick up the pieces, I said my goodbyes and made the long journey back to my own home with empty hands.
    When I had made it into Blackknife territory, a Pack member spotted me and told me that raiders came down from the Great Wolf’s Hackles and stormed through a few farms, doing what raiders do best. Unfortunately, my family farm was one of the ones targeted, and though all the other families whose farms were raided stayed and had started rebuilding, my family gave up on farming and dispersed to find work elsewhere. Some had taken up mercenary work, many went and made use of their blacksmithing prowess, and some idiot decided to start a farm again. After resting at a neighbor’s house for a few days, I went the same way the rest of my family did: wandering Mardrun to make some silver and perhaps a name for myself.
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Stanley Lorden

PLAYER NAME: Ethan Novy
CHARACTER NAME: Stanley Lorden
GENDER: Male
PRONOUNS: He/him
CLASS: Warrior
AGE: 32
RACE: Human
HAIR: Brown
EYES: Hazel
OCCUPATION: Blacksmith
BIRTHPLACE: Aldoria
RELATIONSHIPS: Friends with Zenteagan Wincress, Aladrin Greywood, Connor Ashmane.
RUMORS: Only known rumor is that he is known as the wall. Why is uncertain.

BIO:
Stanley Lorden was just your average human man. His life was plain and boring and that’s the way Stan liked it. He grew up in a small farm that was completely average and had a rather average dog named Sir Barksalot. Nothing ever happened at the farm. He had average parents who lived average lives. Life for Stan would remain average for many years until he had to leave his home due to his family not paying their “Royal Governance of Aldoria” taxes. His family then moved to a new farm and life continued to be properly average.

His average life was once again turned upside down when the undead overran his farm. He might have tried to save his parents if he hadn’t been just an average man. Average people don’t stay and fight like heroes when the undead pour through Aldorian lands and kill everyone in their way.

Instead, he fled like most to another land. That is where Stanley would begin his new life that was more or less entirely average. He took up blacksmithing as it seemed to him to be a boring, quiet, and average job. However as hard as he tried, he couldn’t help but make above average work. It would seem Stanley was a gifted blacksmith. Though it bugged him greatly to be more than just your average man, he continued his new life fairly uneventfully until the day he crafted “Glendale”. Glendale was a massive shield and was anything but average. Stanley would stare at the shield for days wondering how he had crafted such an above average thing.

After admiring the shield for 2 years, 3 months, 4 days and 2.7 hours…. Stan would pick up the shield. Stanley from that moment would never be average ever again. He would craft a set of armor to match his shield and leave his average life behind. He would spend the next few years using his shield to protect those who couldn’t protect themselves. Stan had never felt so alive than when he and Glendale would save an innocent life from horrible threat. People started to call him The Wall. For his shield was large and he would use it to form a wall between his foes and his friends. A wall that would never be brought down.

One not so average night Stan would stumble upon a group of bandits attacking a group of 3 lone travelers. Stan told the bandits to flee or face judgement. They attacked him but to no avail. Stan was an unmoving wall of sheer power and defense. They couldn’t land a single blow. Stan would wait until they were tired and then go on the offensive and defeat the evil doers.

The 3 men Stan had saved thanked him and introduced themselves as Zen, Al, and Conner. They vowed to join him to try and repay their debts. Stan agreed to take them in but knew they could never repay him.

He was of course Stanley Lorden after all; an extremely above average man.