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Playing a Griffin

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Playing a Griffin

Griffins are the minds of the Order. Though they can fight in combat, most often you will see them behind coordinating with other groups or making sure the logistical support is there to keep the front going. Outside of combat, and even outside of events, are where the Griffin play their game. They are the diplomats, the researchers, the resource/skill/lore users that push the Order to greater heights in the world. That means social interactions tend to be a large part of the role. However, one can play a scholarly Griffin to avoid that.

Ideals

Griffin ideal are Honor, Wisdom, and Fury; in other words, all three. They embody the ideals of the Order as a whole and look to spread those ideals. Unlike Lions, they have to look at the soft approaches. Unlike Eagles, they have to interpret what might be going on behind the scenes of the information they receive. As such, they tend to be more even keeled than either of the other two.

A Griffin in battle is often the calm in the storm. Griffin’s most often serve as the Commander or sub-commander in a battle. They relay information to and from the line, adjusting the warriors and getting resources where they are needed. Like all Order Clerics they can fight, and are often equipped similarly to the Eagles.

Outside of battle Griffins work towards the Order’s interests. They are diplomats, working towards better relations with other groups, or getting their support. They lead or support projects and research from Order members and scholars. They speak with Eagles to try to piece together plots and happenings in the world. Finally, they reach out to those who may be interested in joining the Order in Lay or Ecclesiastical positions.

Griffin Requirements

  1. Divine Magic: As a Cleric of Arnath, the Griffin must be able to wield Divine Magic. It is recommended to have at least Divine 2 as Griffins should be able to understand deeper mysteries.
  2. Armor and Shield Proficiency: Griffins still must be able to fight in combat, and that requires having armor and a shield to protect themselves and others. Griffins aren’t required to use a shield, but should be able.
  3. Resource Skill: Griffins work primarily outside of combat. This is symbolized in game by having a resource skill. Typical resource skills can be Divine, or Political, but also others like Gather Information, and Martial.

Possible created Griffin character

Skill Cost Penalty Total Cumulative Total
Armor Proficiency 0 0 0 0
Shield Proficiency 0 1 1 1
Divine 1 10 2 12 13
Meditation 0 3 3 16
Divine 2 10 4 14 30
Resource: 10 5 15 45
Lore: 0 6 6 51

 

A possible Griffin that rose through the ranks

 

Skill Cost Penalty Total Cumulative Total
Armor Proficiency 0 0 0 0
Shield Proficiency 0 1 1 1
Imp Armor Prof 0 2 2 3
Imp Shield Prof 5 3 8 11
Divine 1 10 4 14 25
Meditation 0 5 5 30
Mana Reserves 5 6 11 41
Shield Expert 10 7 17 58
Toughness 5 8 13 71
Imp Toughness 5 9 14 85
Thrusting 5 10 15 100
Mending 10 11 21 121
Divine 2 10 12 22 143
Imp Meditation 5 13 18 161
Imp Mana Reserves 10 14 24 185
Resource: Political 10 15 25 210
Lore: 0 15 15 225
Divine 3 10 15 25 250

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