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Order Report – Serai Assault – June 265

The following letter is available for public review in regards to the ongoing investigation of Serai and the undead. Members involved in the investigation team, the recent inquisition, were made aware of the availability of this letter before returning home.

Field Report
Brother Ree
Bos Mezar settlement of Serai

Upon arriving at Serai, we deployed our unit of troops in front of the unit of Bos Mezar’s. This was to keep them from interfering with the inquisition. We approached the city and were met by Al-Haddad who invited us to eat and drink. If we did not partake of this, we were not allowed to enter the settlement. Only Brother Coswell accepted. He was taken into the city and talked to Al-Haddad and returned back to us. He was going back to discuss with Al-Haddad why we were there and we refused to let him go alone again; the rest of our investigation team and our allies agreed to eat or drink of Al-Haddad’s hospitality.

We met in the village and Al-Haddad was informed that we came to verify if he did ineed have eight undead in his possession. Al-Haddad was very straight forward and honest. He told us he had nine undead. He then made the argument that the undead were a natural thing occurring in nature and they were protecting his village and therefore he would protect them as citizens of Serai. We asked to see one up close and he consented and had one brought forth. It was led by two children and a handler to keep it calm. A hideous and unnatural sight to behold. The creature remained calm until it felt our hatred and then started to get agitated and restless. The handler calmed it down by magic.

Brother Coswell then named our terms.
1) Surrender all of the undead to us for destruction; we would even do it respectfully the best we could.
2) Hand over all research related to this; it was proven that Bos Mezar could make more.
3) Al-Haddad and his Second in Command, Al Maffajar, were to come with us back to Starkhaven for questioning.

Al-Haddad refused and said they would not and would fight to stop us. We regrouped for a short at a distance to discuss our options. We then reformed our battle line and advanced back into the heart of the settlement. Brother Coswell then restated our terms and the consequences for refusing, hoping not to kill anyone or burn the city if possible, Al-Haddad again refused. We pushed forward and moved to fight them as they brought our their undead to face us.

Just then, three mordok came from behind us. Vazra of the Archons yelled “Let them through!” and I wanted to see if the undead would fight the mordok so I immediately moved aside to let them pass. However, the mordok must have feared being pinned between both of our groups of soldiers and the undead so they retreated hastily. The fight started as our lines clashed. Sister Ree and Vazra went to a building on our left flank to remove the archer threat on the second floor. It turned out that Al-Haddad had also just arrived and with great bravery, Sister Ree and Vazra fought and captured Al-Haddad with powerful death bolts of magic. On the frontline, Al-Haddad’s second in command was fighting against our shieldwall with magic but was also eventually wounded and captured.
Note: Before our forces entered Serai, all troops and our allies were instructed by Brother Ventaris to stick to low level combat magics and to support our lines and our flanks so we don’t unnecessarily injure or kill anyone.

During the battle, Vazra was seen to have struck down and killed an unarmed civilian and move towards the children handlers of the undead, his intent to be hostile to them unknown. He was then attacked by surprise by a Naran woman named Sakura and her retainer. He fought back and struck her down with another death bolt of magic. Our commander, Brother Coswell, bravely healed her and kept her alive while the mordok and the undead repeatedly attacked. At this time, it was unknown why she would attack our ally; was she a traitor? She did not fight the undead or any of Serai’s troops but did bravely fight against the mordok. At this time, Al-Haddad managed to escape when the Archon members holding him captive were brutally attacked by mordok. He managed to run and escape deeper into the settlement. We tried to check the village for survivors, gathering any we could behind our defensive line. Corporal Gavras bravely volunteered to run and break through the mordok line, run further into the settlement, and attempt to find any survivors or citizens. He was able to return and everyone we could save was already in our group.

We organized a fighting retreat where our Chapter members kept the mordok at bay and protected our group as we fled the settlement. We withdrew safely without any casualties. By the time we regrouped with our soldiers camped nearby, we had lost one Order militia, named Brindle, to the mordok and reports say we lost half a dozen or so soldiers in the fighting in the city and with the oncoming mordok attack. Our forces will consolidate here and attempt to link up with the Master Lion and his detachment coming north; we will also try to organize the defense of the Serai civilians to the best of our ability. A small group will be sent south to bring the prisoners directly to Starkhaven for questioning.

Final Details:
– All nine of the undead were destroyed.
– Al-Haddad was apprehended but managed to escape.
– Al Maffajar was apprehended and is in our custody.
– No research regarding the undead was recovered.
– Many mordok were killed in the battle.
– A large portion of the Serai settlement was lost or contested to the mordok.
– Serai defenders were spared and helped to the best of our ability; many were wounded but few perished from the fight.
– Chapter military units are currently engaging mordok near the settlement and awaiting reinforcements.

Recommendations:
1) Put out a reward for the capture of Al-Haddad, alive only, for questioning.
2) Investigate the conduct of Vazra on the battlefield and the accusations of the murder of civilians.
3) Investigate the actions of Vazra in what linked him to Al-Haddad and Bos Mezar’s activities with the undead. From close ally to wanting to see Al-Haddad dead is a concerning shift in allegiance.
4) Investigate the home settlement of the Archons, the Spire, to see what research their arcane magics are currently working on.
5) Interrogate Sakura, who attacked Vazra, about her conduct, who had puzzling behavior during the course of the day, who
6) Interrogate Al-Maffajar, who is currently in our custody, about his involvement and Bos Mezar’s plans.
7) Put out “Call of Summons” to any members of Bos Mezar to willingly turn themselves over from questioning with a time frame of one month. Known accomplices are Shiloh, Ren-La, and Umm Haddar. After that, put out a reward for their capture, alive.
8) Care for any Serai refugees but disperse them into separate areas so that they are unable to coordinate together at this time, to see how deep this undead menace is
9) Make a strong point to emphasize that all who willingly turn themselves in or who are in Order custody, either the Chapter of the Fist or the Chapter of the Light, are under the protection of the Order of Arnath. All in custody who are targeted by others will be defended.
9) Update the Tomes of Valor of all new Chapter members of the Order of Arnath’s Light; their bravery and actions were paramount in the success of this mission.

Signed by my hand,
Brother Ree, Griffin of the Chapter of Light, Order of Arnath

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Naveeve Mashultulam

PLAYED BY: Gabriel Hellerud

CHARACTER NAME: Naveeve Mashultulam

GENDER: Female

CLASS: Rogue

AGE: 23

RACE: Human

HAIR: Dark Brown

EYES: Dark Brown

OCCUPATION: Naveeve was originally a companion under the employ of Marrah, the owner of The Brown Chicken, Brown Cow. She recently has given up that life and is now training to become a healer under Reyna Longfang

KNOWN SKILLS: First Aid, singing, dancing, harp, ocarina, flute

BIRTHPLACE: May’kar

APPEARANCE: Naveeve is small and willowy. She is about 5’2 (though she likes to say 5’2 and a half). Her skin, eyes, and hair, are dark. They are a testament to the desert that was her birthland. She has a rather soft face but a hawkish nose.

NOTABLE TRAITS: According to Brynja Blackpaw, she is utterly adorable.

RELATIONSHIPS: Brynja Blackpaw is Naveeve’s mate.

BIO / BACKGROUND HISTORY:

I do not recall much of my early childhood, perhaps that is because I do not wish to. I was originally born in The May’kar Dominion. I am told that once it was a beautiful kingdom in the heart of the harsh desert. It was once the center for the fine arts. Perhaps that is where my love of music and beauty came from. I hardly recall my parents but I remember the warmth of kind hands on my face and their smell of ginger and incense. They loved me quite dearly this I know. When I was young, my family and I were forced to flee May’kar after the Vandregon army wiped out the city. We became refugees in the kingdom of Aldoria. We were never rich and most of our possessions had been left behind so that we could travel quick and light. When we arrived in Aldoria we were exhausted, confused, and quite poor. I recall that we rented a very small room for all three of us with other refugees. It was only meant until my mother and father could find work. However, it seemed that no sooner had we arrived, fate would uproot us once again. The undead plague that had washed across the land was tightening its noose around all the human kingdoms. Aldoria was sending ships across the sea to save as many citizens as possible. One of my most vivid memories was of my mother and father shoving me onto one of the ships heading to Mardrun. The meager amount of coin that was left was sent in my pockets. I have not seen my parents since. I know that they now wander a ruined land with milky eyes and lipless faces.

I knew no one on the ship, but there were a few sympathetic people that were willing to keep an eye on me. However, when we landed in New Hope I was quite alone. The pittance that I had come with quickly dwindled and I fell through the cracks to become a street child. I did many things that I am not proud of. I stole and lied to survive. When I became older and attractive enough, I taught myself to dance and sing from other ‘ladies of the night’. They taught me how to smile and flash my teeth for coin. I learned to give compliments, to make a person feel wanted. I found that selling my body and my pretty words was a much steadier income than stealing though sometimes it was just as dangerous. I gained a certain amount of steady clientele and was able to afford to eat properly each day. When I was about twenty, I learned of a Syndar with a growing business in New Hope. I was told it was a mish mash of a place. Both a brothel, a shop, and a pub. Intrigued, I searched for the shop and met the enigmatic Marrah Faile. She offered me a permanent place of employ with the assurance of food and safety. I agreed to become one of her girls and wore her mark proudly. Marrah was quite kind to me. She gave me lovely clothes and jewelry. She also gave me a place to rest my head each night that did not leak. She was not only my madam but a very dear friend. I was quite content to spend my young adulthood as a companion and perhaps work my way up to a secretary of sorts for her. But that all changed when I met Her.

I had traveled with Marrah in the heat of summer to The Wolf’s Hackles. We had set up a tent to offer comfort and supplies to the warriors there. Many of them were ulven. I had serviced a few before but they were not a common client for me. It was interesting to see so many. One in particular caught my eye and when she did, all thought left my head. Her name was Brynja Blackpaw. A fearsome warrior with eyes that shone like gems. Despite my duties I found myself drawn to her as if by an unseen force and she to me.

We fell madly in love and in that madness Brynja purchased my freedom. Now I travel with her, learning the Ulven ways. Each day I am training and learning so that I may prove myself to the pack that I am worthy of being part of it. But truth be told it is more about proving it to myself. Each day I work hard to become stronger, braver, and wiser. My path has finally become clear to me. I feel that a new dawn in my life has come and I wish to show The Great Wolf that while I am not ulven by blood, I can be ulven in spirit.

 

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Ylva Geirmundson – [Renowned] – [The Lifemender]

Name: Ylva Giermundson
Player: Rachel Hannes
Class: Cleric
Age 24
Race: Ulven
Hair: Red
Eyes: Blue

I am Ylva Giermundson, though I was born Ylva Thorandottir. I was born into the Stormfang pack of Clan Axehound in year 245. I made the decision to leave after the death of my younger sister, Kari. Her death was my fault, and it broke me. My sister was my closest companion, and though I often resented her for her weaknesses, I loved her dearly. Our parents were deemed unfit to fight for the pack and were forced to farm the land instead. My father strived to have his children bring honor back to our name. When my sister and I were young, he begged a great warrior to take us as apprentices to learn to fight. Kari and I were constantly pushed past our limits; I thrived in it. My sister did not. It was decided that because she was so beautiful, she should not need to learn to fight, she would make a prospective wife for the warrior’s eldest son when he came of age. This was how we would repay him. I, on the other hand, continued fighting and learning new skills.
That winter we suffered from great hunger and Kari and I went out to hunt. We found ourselves running rapidly through a rough terrain in the forest. We were in pursuit of a kill that would bring food to our family for several days. Kari begged me to slow down for her, but I snapped and told her that if she couldn’t keep up and pull her own weight in the family for once, our deaths would be on her hands. When I finally killed the beast we were hunting, I asked its soul for forgiveness and turned to my sister to share my pleasure. But she had let herself fall behind and was nowhere in sight. I carried the burden of the creature myself, angry that I had to do it alone. I came across Kari. She had tripped over a root and cut her leg deep over some jagged rock. She begged me for help to bind her wound and bring her home, but in my anger I denied her. I hoped she might learn to do something for herself. We walked home together and I watched as she poorly bound her own wound without cleaning it or applying any salve. I knew better, but I let her do this. It was not much longer after that I was burying her.
I chose to leave Stormfang by my own accord and seek a new way of life. I heard rumors of the location of a warrior, Toralf Grimmsvulker, who left our pack 13 years ago in search of a better life, and decided to seek him out.
As long as I live I will never forget the pleas of my sister and the cries of my parents at her passing. And I will never live this down. When the Great Wolf turns to judge me it will find that I turned my back on my own family when I could have helped. So, from here on, I vow to lay down my sword unless it is for the necessary defense of others. I must learn to become a cleric and I will give every moment in search of redemption in the eyes of the Great Wolf.

****

Luck would have it that I would find Toralf. After months of traveling on my own I now had a new companion. Many more months passed and we decided to be life mates. Toralf discarded the name that he gave himself when he was a mercenary and took back his fathers name and would be Toralf Giermundson. And being mates, I took it too.

UPDATE:

Year 273.

I am now more commonly known as Ylva the Lifemender of Clan Stormjarl, Bane of Undeath, Daughter of Gaia. Honorifics and titles granted to me by my found family, the Einherjar of Stormjarl. I’ve worked incredibly hard these last 7 years to become a great healer and surgeon. With Gaia’s blessings I have been able to save many lives.

In the Spring of 272, while participating in an expedition patronized by our ally Prince Aylin, I traveled to an island north of Clans Whiteoak & Axehound. We knew it may be dangerous, being so close to the Outlands, but we were not expecting to find undead. This was my first experience with them. A scout that went out to scope the island was killed before we realized what was happening. Horrifyingly, I was the only healer on the island able to tend to the plague-riddled bites inflicted on many of the party. We managed to avoid any additional deaths after that, but it was such a close call. I suffered night terrors for a while after returning home. This experience is what sent me on an obsessive hunt to find a way to heal people faster. The rush of dying patients all looking to me lit a fire under my ass. It took a full year of dedicated work with assistance from friends, but I was able to create a device – the syringe – that would allow me to heal people more efficiently by pushing medicines into their systems.

Due to these efforts, my mate Toralf jokingly started to call me “Bane of Undeath”, but I wouldn’t start referring to myself that way until after his capture at the Ulven Moot of 273. I cling to anything that reminds me of him as we work towards finding him and returning him home.

With another war launched, I’ve begun teaching others my craft, working hard to bolster healing forces and help cut down on lives lost. I pray to Gaia that if my mate escapes himself before we find him, he may find healers anywhere he goes.

While I’m able to train people now, there have certainly been those who have taught me as well. After several years of training under Jarl Fritha Stormjarl, I was finally ready to become a Daughter of Gaia. It is through Gaia and this training that I was able to access both channels of magic. I cherish this honor of being able to perform needed rituals and rites for my people. I will continue to do all I can in the name of saving people. And when it is my time, I hope the Great Wolf will know my name.

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Alana Alice Tallstag

CHARACTER NAME: Alana Alice Tallstag
PLAYER NAME: Kit Shortridge
RACE: Ulven
CLASS: Warrior

In 266 Clan Riverhead was destroyed by Mordok, leaving very few survivors to rebuild the community. One 12 year old ulven girl survived the attack by hiding in a hollow tree outside Daggerford. Alone, scared, and with no home to run back to she sat there for weeks, cold and hungry living off the shriveled and sour leaves that her mother had shown her so long ago. One misty morning she was woken up by the sound of people passing by. She quickly rushed over and saw three men and a woman walking along a little dirt path. She ran out to greet them and realized she recognized one of the men. “Dorn?!? Is that you!?!” she cried. “Alana! You survived. I was sure someone your size would have been burned along with the others” he said. “Well I guess I’m so small that I wasn’t noticed when I ran away!” Alana said. She remembered her mother standing in the middle of the commotion saying “Alana! Run!! You GO! GO! RUN AS FAST YOU CAN!” And she had. Leaving everything behind her. Her family, home, friends, andthe market where her father sold barley. But now that Dorn had found her, she was safe.

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December 266 – News and Rumors

Coming as little surprise to anyone across Mardrun, the talk of taverns far and wide is the recent Grand Moot help in Clan Ironmound’s territory. There were a number of rumors regarding the events, often contradictory: Some say fights broke out that left at least one representative dead, others claim that the discussions were quick and peaceful. Speaking to those in attendance and weeding through bad information, however, paints a more complete picture. Tensions flared during the meeting as rivals and enemies shared the same ground, and as individuals pled their cases before any who would listen. At the end of the day, a compromise was reached; Warpacks would scour the Great Forest and push out the majority of the remaining Mordok during the winter months. Then during the spring thaw, smaller settlements would send aid to the border of the swamp to build defenses while the larger clans began an assault on the Mordok in hopes of putting them on the defensive. While many of those in attendance felt the move was too aggressive and others felt it was not decisive enough, it was the plan that was inevitably chosen, and has dictated the direction of Mardrun for the coming months.

In addition to the announcement of the Mordok Hunt beginning in January, another declaration took many by surprise. Clan Riverhead has been officially disbanded due to the recent string of losses and tragedy which has befallen their people. Those who remain have consolidated themselves into the newly reformed Pack Riverhead, which has taken up the offer for protection and vengeance offered by Clan Shattered Spear.

Swords are sharpened and armor is polished as warriors prepare for the coming war, though they are not alone in their work. With the cure for the Creeping Corruption confirmed and dispersed, coordinated cleansing efforts have begun across the continent. It will likely be several months before all of the corrupted are cured, though this glimmer of hope has been enough to stave off death for many of the afflicted and to lessen the burden on those settlements housing them.

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November 266 – News and Rumors

With Clan Ironmound’s Grand Moot drawing ever closer, the thoughts and loyalties of each clan begins to come forth. Some, such as Axhound and Grimward, have urged others to push for a direct assault on the swamp, arguing that it is the only way to strike back at the Mordok and force them off balance. Others, such as Spiritclaw and Stormjarl assert that doing so would be at best a waste of resources, and at worst suicidal. They have instead argued for a more defensive route, clearing out the traditionally Ulven lands of the Mordok and constructing defenses to keep them from venturing south so they can build an army to one day take the fight to the swamp. Massive changes are coming one way or another; one can only hope that the equally massive personalities debating their merits will come to a resolution quickly and peacefully.

Credible sources across the land have been speaking of a cure for the corruption, confirmed in the field both on a corrupted person, and on the land itself. Many of these sources point to human settlements as the origin of such a cure, though some have named Clan Spiritclaw or other, smaller packs in the discovery. To many of the corrupted, the credit does not matter; all they hope to find out is where to go to be cured.

Following the siege of Daven’s Reach several months ago, Duchess Katherine has made a public effort to reinvigorate the settlement through the new Baron Percival von Borscht. Though momentum was slow to build, as were many of the damaged buildings, Daven’s Reach has begun to hum with commerce once again. The continual improvement and patrolling of the Grand Highway has led to a substantial increase in foot traffic there, though new taxes from Newhope have kept spirits from rising too high. Most of the settlement is content to live in peace with little threat of banditry from their leadership, although some pine for the days before the Siege, where life was dangerous but the profits were high. Time will tell if these attitudes can be tempered, though at least one noble certainly hopes they can.

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December 10th, 2017 – The Grand Moot Summit

== STORY INFO ==
The Grand Moot Summit
As news spreads like wildfire that a full and viable cure has been found to the creeping corruption, those afflicted begin traveling south to Nightriver and Newhope lands in order to be cured. It will take time to administer the cure to everyone that has fallen ill, especially with the onset of winter, so worry raises over being able to tackle this obstacle in the winter.

In Clan Ironmound territory, the Clanleader Gustav Ironmound has been adamant in being host to a Grand Moot of the ulven people. With the recent dissolution of the Watchwolves Clan into both Clan Grimward and Clan Nightriver and the unknown future of Clan Riverhead, right now stands to be a tipping point in ulven history. Fractured in proud Clans, rocked to the core by the discovery of the Lorespeaker conspiracy, and struggling with cultural identity and living alongside the survivors of Faedrun, the Ulven people have been building to this moment for quite some time. The call has been sent and it has been heard. The Grand Moot will be held at a settlement in Clan Ironmound territory and delegates from every Clan are expected to be present, even if the Clanleaders themselves cannot be.

The settlement itself will be under heavy guard and reserved to the Clanleaders and their delegations. Einar Stonefist, Warleader of Clan Ironmound, is insistent that the level of security by heightened; a summit with all of the leaders of the Ulven could be considered a ripe opportunity to some. However, the outskirts of the settlement are going to be a flurry of activity. Supplies will be coming in by wagon, patrols constantly sent out to secure the local countryside, and smaller meetings will take place before the Grand Moot. Representatives from the colonies and their outlying settlements have been given a general invite to come to the outskirts of the summit and meet with representatives of the Clans. The leaders of the Ulven people wish to know more about the perspectives of the colonists and of current events before they decide the fate of the Ulven people for years to come.

In this scenario event, players will have the chance to play major political leaders of the Ulven people or attempt to sway them to different causes for the upcoming Grand Moot, or fill in as one of the outlying settlement helpers in maintaining security and the logistics of supplies.

== EVENT SUMMARY ==
Movers and shakers from across Mardrun gathered in Ironmound territory, and not even the brisk winter air could calm some of the tempers that began to rage. Old wounds were reopened as the delegates from each clan confronted each other and made their cases; Colborn Whiteoak and Trygvye Axhound clashed as was expected from the old rivals, and arguments erupted between Calder Whitecap of Clan Squallborn, Fritha Stormjarl, and Wargah Grimward, feeling their lands were stolen from them and the culprits could not be trusted with such a major decision. Lines were drawn in the sand early on, and loose alliances were formed both among clan representatives and the many factions across Mardrun taking an interest in the future of the continent, changes which had, in some cases, already taken place. As announced by the acting High Priestess Camilla Birchborne of Clan Riverhead, the traditionalist clan would be dissolved due to their lack of resources to protect themselves from the Mordok, and would be reformed as Pack Riverhead, choosing to join Clan Shattered Spear because of the latter’s dedication to the Ulven way and their ability to grant Riverhead the revenge on the Mordok they so sought. Fortunately, the attendees were conscious of the security present at the event and stayed their blades inside the outpost. As the sun began to set, the delegates returned to the official summit to cast their vote or relay their opinions to their clanleaders. After a great deal of discussion and several nights later, the decision was announced: Each of Mardrun’s great clans would band together and clear the Great Forest and the Great Wolf’s Hackles of the remaining Mordok while the smaller groups would begin defending the border of the swamp. Once the Forest and the Hackles were clear of the beasts, the clans would march on the Dirge Swamp and its inhabitants the likes of which had not been seen in recorded history: Mardrun is going to war.

 

==PHOTOS==

Click here to see photos from this event!

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November 25th, 2017 – The Sum of its Parts

==STORY INFO==

With the recent faction conflict winding down in Clan Nightriver territory, attention has turned back towards the north. Earlier in the year during the summer, groups of adventurers were able to stop the mordok from continuing to establish a foothold in the Great Wolf’s Hackles. Mordok activity has also been more idle after the large force devastated Clan Riverhead but reports from Clan Whiteoak and Clan Shattered Spear say that the mordok have still been active on their northern borders. With the winter fast approaching, it is still unclear as to the goals of the mordok.

One thing is for certain; desperation continues to grow for those that are afflicted by the corruption sickness. Every month the reported death toll continues to rise. It has been a year and half since the emergence of the “incurable” creeping corruption. Many bear the scars and maiming of dangerous attempts at curing and destroying the corruption and many more mourn for those who have died because of it. With the mana construct deciphered, built, and successfully turned over to both the City-State of Newhope and Clan Nightriver, there is hope that a cure is soon to be found.

Word has reached the colonies and Clan Nightriver; Clan Shattered Spear recently pushed back an advance of mordok in their territory. In a remote location in the forests on their northern border, they have come across a corruption idol. While this is not unusual, this idol seems to be infused with the same type of corruption as the potent magic that makes up the creeping corruption. Ulf Mossguard, the Warleader of Clan Shattered Spear, has pledged to keep the area clear of mordok to allow a team of people from the colonies to come and experiment on the corruption idol. The mordok continue to harass and raid the area, seeming intent to recover their lost idol and have been known to slip through the ulven patrols. The nearby ulven warpacks can only maintain the area for so long before they need to regroup in the safety of nearby villages.

This is the best chance to find a cure and help those afflicted before winter. It is a race against time to see if a team of volunteers and scholars can coordinate defenses around the idol and coordinate what must be done to finally create a viable cure to the creeping corruption.

 

==EVENT SUMMARY==

Night fell and anticipation rose as the group of adventurers, scholars, and warriors made their way deep into Shattered Spear territory to the supposed location of a new corruption site. With the new cure in hand, their lone purpose was to test and confirm its viability in the field. Perimeter guards were set soon after arriving at the sight as those with skill in divine magic began to piece together pieces of the puzzle that remained. An ominous fog hung heavy in the night air: shadows jumped and flitted, Mordok could be seen just beyond the tree line, and every failed attempt at completing the ritual seemed to push the reality of the situation further and further to the front of everyone’s mind. Much to everyone’s surprise (and nearly as many individual’s dismay), the Red-Eyed Syndar made an appearance, seeming willing to bargain untold knowledge and power in exchange for information on the ritual. Despite his efforts and the constant threat of a Mordok assault, the scholars from Starkhaven and Newhope managed to connect the final pieces of the ritual to banish the corruption within. Investigating the extent of the ritual’s power also showed that the same ritual can be used to cleanse an individual, which will lead to a great deal of rejoicing across Mardrun as hope begins to burn ever brighter in these dark times.

 

==PHOTOS==

Unfortunately, as this was a night event, there are no photos to share.

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Halvar Longfang

Played By: Brandon Potter
Name: Halvar Longfang
Gender: Male
Class: Warrior
Birth Year: 247
Age: 18
Race: Ulven
Hair: Brown
Eyes: 2
Occupation: Longfang Warrior
Birthplace: Onsallas Village, Longfang Territory, Mardrun
Relationships: Alive: Reyna Longfang (Mother), Ranmir Longfang (Cousin), Rill Longfang (Cousin)
Deceased: Fareth Moonfury (Father), Harlok Longfang (Cousin), Solvig Longfang (Great-Great Aunt), Yawn Longfang (Cousin)

I was born in the fall of the year 248 to Reyna Longfang and Fareth Moonfury. My mother had met my father while she was visiting Moonfury territory and they grew close to each other throughout my mother’s visit, My father accompanied my mother back to Longfang territory knowing she was pregnant with his child, in hopes to become her mate but my mother would not allow it until she finished her studies under her Great-Aunt Solvig Longfang and became a Daughter of Gaia. During my first 6 years of life my father worked on making a place for himself within Pack Longfang as a warrior, while I stayed in the kresh with the other Ulven pups. It wasn’t until about my 5th year of life that I began training with the retired warriors of the pack.

I wanted nothing more than to be like my father and the great Longfang warriors, I had hoped to make my father proud and to have a name worth being heard by the Great Wolf so that someday I may hunt with him in his great hunting grounds. When I turned 6 in the year 254 my mother finished her training under Solvig and officially became my father’s mate in a joining ceremony. 3 years after my parent’s joining my father met his fate in battle and found his place among the Great Wolf’s pack. I had always admired my father and his death left me mourning. It had also left me more determined to be a great Longfang warrior so that someday I may see him again in the Great Wolf’s hunting grounds.

Soon after my father’s death my mother consulted with the Runeseer Solvig Longfang and decided she should leave me to the pack and travel alone to find her own path. I was fatherless and abandoned by my mother to be raised by the kresh. After my mother’s departure I continued training to become a warrior. I enjoyed fighting with a sword and shield and although throughout my training I practiced with many different weapons I excelled with using a dane axe and with sword and shield.

In the year 262 I met and befriended a Daughter of Gaia from Stormjarl by the name of Ulana. She was only a year older than me, she had come to Pack Longfang with her father who was one of the honor bound Stormjarl. Around this same time my mother made her return to the pack with open arms from all except myself. I became very close to Ulana over the next couple of years and I was sure that someday we would become mates. This dream of mine was put to an end when she came with myself and the other warriors on a mordok hunt, she met a cruel fate and was impaled by the spear of a Mordok. I had failed to protect her and I forever blame myself for her death. I realize the true threat to my family, my pack, and the rest of Mardrun is the Mordok and I seek to help put an end to the threat that comes from the dirge.

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Darren Thunder-Hammer

Player Name: Truman Shortridge
Character name: Darren Thunder-hammer
Character age: 16
Gender: Male
Class: Cleric
Race: Human
Occupation: Lion-in-Training of the Order of Arnath’s light
Known Skills: Armor prof, Improved armor prof, Shield prof, Improved shield prof, Divine casting 1, Meditation
Birth Place: One of the last ships from Faedrun

Backstory…

Darren was born on one of the last ships leaving Faedrun. His father, Joseph Thunder-hammer died fighting on the dock as their ship sailed away. He was a well respected cleric and commander for the Order. When Darren was born few members of the Order knew that he was the son of the great warrior, who had just died for them, and that his mother was a Syndar. His mother, Arya Darkwater, who hated the majority of the order, was fierce and led a mutiny against them for the poor conditions she felt her son and brethren didn’t deserve to live under.
While the ship carrying the infant Darren, and his mother arrived on Mardrun they were met by several Lions. But just before their ship was captured Arya strapped a visored helm to her head to hide her ears. The battle was long and hard, however the mutineers were tired from the long voyage and the angry lions had fresh armor and weapons and butchered everyone except Arya, who told them that Joseph was Darrens father and in an effort to save his life gave him to the Lions. Then she slit her own throat and threw herself overboard, and let her chain mail drag her to the bottom of the harbor, Or so he was led to believe by an eagle that was aboard and saw the whole ordeal.
The Lions brought Darren back to Starkhaven where they trained him in the ways of Combat and divine magic. Darren was a very quiet obedient recruit, while the rest of the boys in Starkhaven his age would be getting into trouble and getting flogged for it, Darren would be quietly brooding over books and scrolls. Since he was old enough to pick up a book Darren studied hard and read as much as he could. He would spend days in the library at a time and on more than one occasion he would have to be reminded to eat. Only when it was time to learn to fight would he leave the library. He was not as good at fighting, and the other recruits would mock him for this. Until one night when Darren and the other boys were eight, the other boys decided to sneak out of the keep and go steal some cupcakes from the local market outside the walls of Starkhaven. This was a normal thing that they would do, however they never invited Darren so this night Darren decided to follow them and see where they went. On this very night a group of Mordok had the same idea as the boys, however they weren’t there for cup cakes, and pastries. Darren followed the boys to the bakery where the baker had left the door unlocked, Darren watched from behind a barrel as the four boys snuck in and out of the shop giggling and stuffing their faces with cake. But their glee soon turned to looks of terror as three fully grown Mordok jumped from the roof above them and surrounded the boys. Darren watched in terror as the three massive axe wielding beasts closed in on the four boys who had tormented him his whole life, but he couldn’t sit there and do nothing. In a blinding flare of holy light one of the creatures was sent reeling as Darren leapt over the barrel, hammer in hand and threw himself into one of the Mordok and took it to the ground. As the two grappled they battered each other, although Darren managed to prevail. The four boys surrounded one of the two remaining ones and stabbed it to death with knives then ran back to the keep as Darren fought the last remaining one.
The next morning Darren’s body was found barely alive amidst the three dead Mordok, none of the guards had seen them enter the settlement and the four recruits said nothing about the night before, but they knew that they were alive because of Darren. The clerics were able to nurse Darren back to life.

Six years later Darren Thunder-hammer has redoubled his devotion to become a Lion of the Order of Arnath’s Light. He has since been given a full suit of plate armor and tower shield and has pledged to rid the world of all evil, all he knows of undead are just stories, but he swears to destroy everything that destroyed his father…