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July 267

Grand Duke Richards emphatically declares his recent market faire to be a resounding success. The mood was high despite the dark times; drinks and silver flowed like the Yurnai River as merchants set up their tents and hawked their wares to the gathered crowds. Warriors from across Mardrun competed in honorable combat for prizes and the entertainment of the masses. Even Prince Aylin made an appearance so far from home, and without knowing any better, one might think that this was a time of peace, prosperity, and joy rather than the beginnings of a continent-wide war.

On a darker note, wisps of a rumor have floated around about a massive fight that broke out on the coast near the border of Clan Grimward. Apparently, the town guard had a revolt on their hands and was barely able to contain the situation before the army had to be called in. You’d think with something so major, you would have heard a bit more about it.

Pack Redwind, a clanless pack made up of former members of both Clans Axehound and Whiteoak, has been suing for peace between the two rivals for generations, though they have doubled their efforts with the Shield of Mardrun in the forefront of everyone’s mind. Their negotiations have been a string of misfortunes, however: their first negotiator was found dead in Whiteoak territory, and not through an accident or Mordok attack. Their letters have also been met with stubbornness and pride, each side willing to demand sacrifices from the other but neither willing to give anything in return. They have expressed, however, that they plan to continue in their push to unite the clans, or at the very least get them to agree to stop killing each other for a little while.

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June 267

As trade in her settlement of Daven’s Hold increases, Governess Katherine renews her vigor in recruiting the men and women of Vandregon, or those who will uphold their ideals of virtue and strength, to join her in reforming the once great kingdom. Recruits have been seen venturing to the town, though it can be described as a trickle at best. Still, her heart seems unchanged and her dedication to this reformation has long been considered unshakable.

 

Pillars of smoke can be seen rising from Starkhaven for miles around. Tales of the siege eventually spread to every corner of Mardrun, telling of the negotiations, the maneuvering, and the battles that took place within those walls. Ultimately, though, they settle on the final outcome: a large portion of the keep burned to the ground before an agreement was reached. The Hand of Arnath was lost in the fire, as was the Council of Griffins. Leadership for the Order of the Fist was taken into custody, leading to an uncountable number of rumors about the exact details of what happened.

 

As focus shifts to the eastern front of the Shield of Mardrun, an outpost manned by Clan Whiteoak is lost to the Mordok. Unable to hold the territory against the constant churning of their enemy, the clan is forced to retreat, though one of their warpacks is able to regroup with their allies not long after. With Ulven, human, and Syndar steel glinting in the sun, a brutal fight ensues. As the dust settles, the Mordok either lay dead or have long since retreated. The outpost once again belongs to Clan Whiteoak and the Shield of Mardrun.

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May 267

Bonfires rage next to funeral pyres as the Shield of Mardrun continues to meet with success on the western front. Clan Shattered Spear, with Pack Dawnrock at the vanguard, continue to steadily take territory from the Mordok as their allies push construction of outposts along the way. To the east, however, Clan Whiteoak continues to struggle to keep pace. Distracted by their ancient rivals to the south, the leadership of Clan Whiteoak has begun to call in favors from other clans, pleading with them to put an end to Axehound aggression. Most clans are slow to action on this request, seeing the issue as one outside their jurisdiction if they could even spare the resources to help. Most of Whiteoak’s support has come from letters bearing the names of Branthur Nightriver and Haygreth Grimward, each strongly wording their displeasure with Axehound.

Prince Aylin has announced recently that he has contracted several of the finest shipwrights in Aylin’s Reach to begin construction on a new vessel, to be named the I.A.S. Horizon. Though he has been accused of doing so simply for publicity’s sake, the Prince has claimed that this ship will be faster and better equipped to handle the waters in and around Mardrun than any vessel, human or ulven.

Newhope has seen a recent uptick in security. Guards at the main gate have nearly doubled, and patrols of Watch members can be felt around every other corner. Duchess Mary cul-Tricuspis has personally taken to overseeing the training of the new guards, while Duchess Madeline d’Argent has declared a number of recruitment drives seeking armed warriors to serve as escorts and security to merchant caravans. Is this a response to the Shield of Mardrun, or to some threat as of yet undisclosed by the leadership?

Early in the month, the forces recalled by the Order of Arnath’s Fist moved quickly to secure the keep from the inside out, denouncing the corruption inherent in the Order of the Light. They isolated the Hand of Arnath from the rest of the settlement and implemented a form of martial law. In response, the Order of the Light has accused the Order of the Fist of performing a coup of Starkhaven and have moved to cut off supplies, effectively besieging their brothers and sisters within their homes.

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April 267

Whispers of a coming conflict facing the Order of Arnath have emerged as troops seem to be retreating within the sturdy walls of Starkhaven. Fist Lions and militia stationed in Serai have made preparations to return home, and it seems the Light has been caught by surprise by these actions. Maybe there was just a miscommunication?

 

To the north, Clan Ironmound has been hard at work supplying the materials necessary to construct a string of military outposts along the Shield of Mardrun. Through this grueling effort, hammers rang and forges flared; songs to the Great Wolf were raised, yet their spirits grew as tired as their limbs. Many smiths of Ironmound are armorsmiths or weaponsmiths eager to forge tools of war for their brothers and sisters. They have found a great honor in forging tools for the outposts to be sure, but their passionate fires have not been stoked as of late. They have seen the light at the end of the tunnel, however, as the orders for the outposts have been filled slowly but surely. Soon, they can tell themselves, we can return to crafting blades, shields, and mail!

 

In reference to her recent departure from Newhope’s ruling council, Governess Katherine has officially renamed the settlement of Daven’s Reach to Daven’s Hold. She has also taken to improving the infrastructure and economy of the settlement, taking a far more involved route than she had previously. Her most recent efforts have been to establish exports from the town, while Baron Montesque helps to administer agricultural reform. Lady Al-Azarma, while still removed from any position of official power, has been called upon to advise the Governess in matters of culture, magic, and education. Time will tell how effective these new initiatives prove to be.

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March 267

Following the news of the fracturing of the Council of Ten, much of the work in the city-state has slowed. Politicians swarm like vultures to help fill the power vacuum left by Governess Katherine, Lady Al-Azarma, and Baron Montesque, hoping to pick the bones clean after their employers have had their fill. Grand Duke Richards seems to be doing his part to keep the city-state running, taking a more hands-on approach with policies and showing his face more frequently to keep the populace satisfied and relaxed. Celestial Arragonnes has also been more of a public figure, as many speculate that she may be best suited for the position vacated by Katherine.

The Shield of Mardrun has been established and the initial pushes into the Swamp to combat the Mordok have begun: Clan Shattered Spear, bolstered not only by their recent absorption of Clan Riverhead, but also by reinforcements from Clan Grimward, has led the charge. Their assaults have caught the Mordok off guard and have proven surprisingly effective. To the east, however, Clan Whiteoak has struggled to keep pace with their neighbor. Harassed by Clan Axehound to the south, they have been unable to devote the necessary troops to the Shield of Mardrun. To make matters worse, Clan Stormjarl has refused to lend their substantial martial might to any front where it might directly benefit Clan Grimward. It seems that the wounds inflicted during the civil war have not yet healed.

Clan Squallborn, still reeling from the harsh winter and the loss of much of their farmland, has been able to cling to hope on the back of wagons sent from Clan Whiteoak and from around Mardrun, keeping their demoralized civilians fed throughout the season. As the snow melts, they have also set about establishing new farms. This effort has put them back in a stable position moving forward. Times may be tough, but they will be manageable with proper planning and rationing.

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August 18th 2018 – Whiteoak Warfront Event – New Lisbon, WI

== STORY INFO ==
All across Mardrun, the pieces in the large scale project that is the Shield of Mardrun continue to move. Logistical requirements and infighting among the Clans were feared to erode this effort but the hard work of those involved as continued to pay off. The mordok have been pushed back or kept in control among the northern borders. Despite some of the odd movements and tactics of the mordok, it looks like the Shield of Mardrun may prove to be successful.

However, the largest weakpoint in the Shield of Mardrun is throughout the territories of Clan Whiteoak. Suffering a defeat earlier this year, the brave efforts of Clan Whiteoak warriors and supporting allies were able to push back and re-secure the lost northern territory. Two months ago, the fighting was intense and cost the lives of a number of Whiteoak. Determined not to be the “weak point” in the Shield of Mardrun, Clan Whiteoak has shown that they wish to see this through.

Now, a counter offensive is being planned in order to take back the lost outpost. The mordok in the area have lost their momentum and find themselves unable to fight back against large numbers, but even a light presence could slow down Clan Whiteoak’s efforts. While several war packs will move through the territories nearby to help drive back any mordok, a group needs to be sent directly to the outpost and take advantage of this movement of warriors in the area. This could make establishing the outpost a bit difficult as supplies need to be carried in or expensive wagon caravans used to deliver them once the location is secure.

During this martial conflict, there is also political turmoil. Clan Axehound continues to be a thorn in Clan Whiteoak’s side. With the murder… or disappearance… of the Pack Redwind negotiator several months ago, it seems that most of the traction gained in getting these two clans to finally set aside their grudges is lost. However, Pack Redwind is sending another person to the area to learn about what happened previously and to attempt to continue peace talks. The Whiteoak Warpack leader in charge of this mission is rather influential; coordinating with this leader could find ways to get Clan Whiteoak to agree to certain terms.

Both the martial strength of Clan Whiteoak’s northern border and the political tension between the two clans will be influenced heavily by the actions and focus of those choosing to assist during this counter-offensive.

== EVENT SUMMARY ==

The Sun held high in the sky, dipping behind the occasional cloud, as a band of brave adventurers joined with the forces of Chieftain Knut Frostflow and a collection of caravan guards with one collective goal: retake and bolster the Whiteoak Outpost that had been lost to the Mordok in the previous months. Heat, Mordok, narrow trails, and the discovery of a viscerally disturbing corruption idol all interfered with the party’s ability to move their caravan to the abandoned outpost, but through grit and determination the various people were able to come together and press through and retake the outpost, but they did not do so without some loss. Along the path many warriors sustained life-threatening wounds and others had much of their equipment damaged. Once in the outpost they were able to breathe a sigh of relief. Within minutes of arrival the sounds of blacksmiths and drums rang out, echoing through the landscape as healers began their work of tending to wounds.

Throughout the day Mordok came in sporadic, small groups, but they fought with strength and intensity when they made their presence known. Allied warriors have reported several sightings of Mordok casting powerful spells and some have witnessed rituals of some sort that whipped Mordok warriors into a blind, raging fury. The seemingly excessive use of Mordok magic raised some questions, perhaps there are simply more casters living in the swamp, perhaps the war has stirred more Mordok to action, or perhaps their magic is in a way connected to and bolstered by the blighted landscape of the swamp.

Throughout the day the delegates from Pack Redwind as well as some other interested parties attempted to appeal to the Whiteoak Chieftain to impress on him the importance of bridging peace between Whiteoak and Axehound. Though the Chieftain listened to all appeals with relative politeness, there were no arguments strong enough to sway his opinion. The Redwind delegates are forced to return home with nothing to show for their attempts.

As the day progressed and the adventurers began to feel they had a strong hold over the outpost, they began to turn their attention outward. A party was dispatched to cleanse and destroy the corruption idol that had been discovered on the way toward the outpost. The idol itself didn’t seem to be out of the ordinary, but that didn’t stop the Mordok from making an attempt to defend their work. Luckily, stalwart warriors were able to defend their magically-focused counterparts as they poured themselves into a ritual cleansing. Previous experience with idols allowed the present Daughter of Gaia to gain invaluable insight into the corrupted idol while simultaneously cleansing and destroying it and while t may take the young Daughter-in-Training a while to process what she gleaned from her ritual, there is little doubt that her knowledge will prove useful in the future.

Running high on their previous successes another party was dispatched to locate and return supplies from a caravan that had reportedly gone missing months prior. They were able to quickly discover the cart and surrounding it were the obvious signs of battle. Though the contents of the cart were strewn about, the adventurers were able to recover a good deal of supplies that were delivered to the outpost without much issue.

As the day came to an end the Mordok presence seemed to dwindle, no doubt frustrated by the walls of the outpost and distracted by the battles with the surrounding warpacks. The day was a resounding success and the outpost was able to truly relax for the first time.

== PHOTOS ==
Click here to see pictures from the event!

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July 21st and 22nd, 2018 – Haven Black Market Faire and Newhope Market Faire

== STORY INFO ==
Haven Black Market Faire
On the outskirts of City-State territory lies the settlement of “Haven”. This settlement, formerly both the home of the pirates of Oarsmeet and the nomads of Featherfall, is usually quiet. Farmers and colonists who tried to make a living by traveling to start a settlement with these groups have stayed in the area even when those groups and their leaders are long gone. Renamed apparently as a joke, both by farmers looking to start a new life and by those of questionable reputation, this settlement is usually quiet for most of the year.
However, the location is an important one to some of the “locals”. Periodically, a fairly large group of people from all corners of Mardrun slither out of their homes or hiding places and congregate in a short-term market faire. Farm fields come to life with tents, travelers, merchants, and debauchery. Anyone who is anyone in the underworld or black market of Mardrun attends or is represented at these affairs. Short lived and always a secret before they spring up, these “black market faires” are legal enough to avoid a heavy hand from the City-State of Newhope but a closer look reveals the many dealings that go on here. Anything from legitimate merchants, to thug bands, to smuggling wares could be expected at this kind of meet-up.
Who knows what one might learn or experience at the black market faire… but one thing is for certain. Attendees had best watch their coin purses, their luck, and their backs should they be brave (or foolish) enough to make an appearance.

City-State of Newhope Market Faire
After the City-State of Newhope settled in with their recent purchase of Clan Nightriver territory, the focus of Newhope has mostly been inward. With growth, expansion, and changes to the old colony model also come challenges. With the recent change in the Council of the City-State leaving the leadership of Newhope in far fewer hands, worry has begun to spread throughout Newhope territories. This, along with the heavy expectation of the Ulven clans for all peoples of Mardrun to get involved in the war against the mordok, has also helped expand this worry.
In an effort to draw attention to the successes of the City-State, and perhaps also draw attention away from some of the recent scandals, the Council of Newhope has pushed to host this year’s major faire. Travelers, merchants, and delegates from all over Mardrun are expected to attend. A public decree has been given that contests of martial ability and games of chance will be sponsored this year, awarding larger prizes than previously seen before at market faires. One can expect that the nobility of Mardrun will either be in attendance, send representation, or will at least be keeping an eye on any major turn of events.

 

== EVENT SUMMARY ==

Haven Black Market Faire

Windows are shuttered and doors are locked as the sun begins to set in Haven. With the waning light, dark forms slowly emerge, flitting like shadows down streets and alleys until they reach the center of town. The square is lit well enough, but everything seems to be dusted with darkness, like black snow covering the town and her patrons. Men wearing the badges of the Haven town guard drifted throughout the gathering, floating from booth to booth to “ensure the protection of those in attendance”, though a cursory glance would identify their task as a simple shake-down. Disreputable businesspeople set up stands and hawked their wares as though they were common merchants in any other town. For a while, if one was not paying attention, it would have seemed to be a normal day at the market save for the cover of nightfall; then the knife fight began. Not some quarrel between to rivals, nor a mugging gone wrong, the fight was organized and announced by the guard, as was the betting. A brutal display of quick hands and quicker reflexes, the knife-fighting champion lay dead in a matter of moments at the hands of his challenger.

Since excitement seems to be a slippery slope, shortly after this fight ended, another began; this time unsanctioned by the guard. An ulven warrior accused several locals of assaulting him from behind and sought Ulven justice. Unfortunately, in Haven, justice means little and Ulven Justice means even less. Blades were drawn and voices raised until a number of other fairgoers were able to help talk things down.

Tensions remained high as the prolific Ulven culture clashed with the seedy underbelly of human and Syndar society, but violence was kept in check. Merchants and patrons went about their business, many eager to complete their transactions and get home before proper authorities arrived in the morning. As the fair seemed to be winding down, however, excitement reared its head once more: allegations of slavery and kidnapping were leveled against many residents of Haven, as well as a handful of visitors. Unable to stomach that possibility, weapons were once again drawn on both sides as the guards sought to contain the incident even as many attendees decided to dish out their own form of vigilante justice. A brutal battle took place with the attendees fighting against the town itself. Most managed to escape with their lives, to flee to safety or be taken into custody. Some, however, were not so lucky and lost their lives in that bloody mess of a town.

 

Newhope Market Faire

Rumors spread of a vicious massacre near the border of Grimward territory not too long ago, though the bright banners, jingling silver, and infectious aromas of the Newhope Market Faire quickly soothed the concerns of the fairgoers. A strong showing by the Newhope Watch, reinforced by members of the standing army put many at ease, knowing that a repeat of the events of Haven would be suicide to say the least.

Tournaments were announced early in the day, urging warriors of all disciplines to enter for a chance to win silver and, perhaps more valuably, the notice of Newhope. Diverging from previous structures, a grand total of five tournaments were announced: single combat, team combat, archery, “Mage Tag”, and the Grand Melee. The fights were declared and the combatants clashed. Following each round, a champion was named and awarded their prize. As he does, Prince Aylin added an unexpected twist to the Grand Melee, however: the combatant who showed the greatest honor in the ring without being named champion would be granted an opportunity to become a squire under a knight of New Aldoria. The honor went to an agent of Newhope, mirroring the scenario two years prior when a soldier of New Aldoria was granted a title of note under Newhope.

For those less inclined toward violence, taverns and shops were set up around the square selling all manner of sweet and savory treats, bits and baubles, and adventuring equipment galore. Games were enjoyed by player and spectator alike, most notably the rousing match of Chairs early in the day and the many rounds of Blocks throughout the festivities, played sometimes with blades, sometimes with feet, and usually with alcohol.

This event was clearly a major investment for Newhope. The donation to the tournaments, the location itself, and the officials and guards attending on their behalf was just a portion of the silver that poured into the market faire. It will be hard to disagree, though, that the morale gained from the festival and the bonds strengthened as the war to the north ramps up will more than pay for themselves in good time.

 

== PHOTOS ==

Click here to see pictures from the event!

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June 23rd and 24th, 2018 – Stand or Fall

== STORY INFO ==

SATURDAY

As the war against the dirge swamp is the focus of most of the continent, trouble has been brewing in the primarily human colony of Starkhaven. The Chapter of the Fist, the more zealous and militant chapter of the Order of Arnath, has shocked many by executing a military coup. Moving their forces from their occupation of Serai, the Chapter of the Fist’s military forces have seized control of the Keep of the Order and detained the Hand of Arnath. The Hand was scheduled to make a profound decision about the Order and the direction it would go in the future. With the leadership of the Order under lockdown, tensions and worry grip the populace of Starkhaven. The Chapter of the Fist has a long and proud history of decisive action and martial ability. The new Chapter of the Light has been seen making a large impact on the world and softening the hard edges of the Order of Arnath. Will the negotiations between the Hand of Arnath and the Chapters that make up the Church go well and diffuse the situation? Or will hard lines and stoic pride force a martial confrontation between the forces in the colony. The future of Starkhaven rests on the decisions of those involved internally and those who travel and arrive to support one side or the other.

In this scenario, players will be involved in tense diplomacy featuring several different elements of the Church of Arnath and Starkhaven. The negotiations early on in the day and the decisions made will set the pace and decide which areas are focused on during the second part of the scenario.

SUNDAY

All across Mardrun, the clans and colonies have supported the Shield of Mardrun and the efforts are paying off. Defensive positions and outposts, although basic, have been built and give warriors a chance to formulate an actual defense against the swamp. Clan Shattered Spear’s resounding success in this effort has proven that when people work together and put aside their differences then the Shield of Mardrun can succeed.

However, the situation is not going as well to the east. Clan Whiteoak, the other Clan whose borders make up a significant portion of the Shield of Mardrun, has not had the same focus, supplies, and amount of cooperation as Clan Shattered Spear. Some groups have been helping with their outposts and the war effort but it is not nearly as cohesive or organized as the western front in Clan Shattered Spear. Warpacks run themselves ragged trying to maintain some sort of buffer. Construction crews attempt to build outposts but lack the logistical support and supply lines to do it quickly or well. Clan Whiteoak’s former treachery as a clan seems to continue to influence decisions made to assist them by others. This situation, combined with Clan Axehound continuing to “fan the flames” between the two clans to the south have taxed Clan Whiteoak almost completely. However, rumors have been floating around that Pack Redwind, composed of former Whiteoak and Axehound people that have put aside their differences and live together, have become vocal about the Clans trying to work together. A delegation from the Pack is said to be in the area as well, visiting outposts and trying to be a voice of reason among the two clans.

Although Clan Whiteoak holds through determination, the situation will not be able to survive much longer. A call for aid has been sent out across the outposts of the Shield of Mardrun; a larger mordok counter attack has pushed into the conquered territory of the Clan. The mordok have driven back or killed the warriors and construction crew of the outpost in the area and push south back into Whiteoak lands. This area of the Shield of Mardrun needs help and quickly.

In this scenario, players will respond to a call for aid and attempt to salvage the situation in the area. Clan Whiteoak warriors will be trying to reorganize and push back against the mordok counter attack, and Pack Redwind delegates will be trying to establish some sort of diplomatic negotiations.

== EVENT SUMMARY ==

SATURDAY

With the summer heat weighing heavily on those gathered, both Chapters of the Order of Arnath agreed to meet and discuss the situation at hand. What began as peaceful, quiet conversations between the leadership of the chapters soon devolved into shouting between the members in attendance. Claims of heresy and faithlessness were thrown around, but luckily the arguments ended and each group returned to their respective camps before weapons were drawn. Now knowing that there would be little to gain from continued diplomacy with the Fist, the Chapter of Light decided upon a plan of action to finally break the siege and called upon their allies to assist them in doing so.

The first task at hand was to ensure that the Chapter of the Fist could not call in martial reinforcements. A nearby unit of unaffiliated Lay Order militiamen was contacted and a meeting was set up. As their allies watched for possible retaliation or espionage, the Chapter of the Light convinced the local Lay Order that the Hand of Arnath was compromised and until he was free, any orders from him must be considered suspect. After several minutes of discussion, the Lay Order commander agreed that their unit would remain neutral in the fighting, at least until directly ordered otherwise by the Hand.

With the Lay Order out of the fight, the allies soon moved to their next objective: securing the area around the keep by disrupting the supply lines in and out of Starkhaven. Swords and shields clashed as the groups were locked in skirmish-style warfare. Manned mostly by the Lay Order and led by a handful of Lions, the defending group was able to keep their grasp on the supply lines for a long while, but eventually broke against the shields and steel of the Chapter of Light.

Time was now against the Fist within the keep: they had lost their martial support, their supplies, and a great deal of political support from the populace. The Chapter of Light moved in towards the Keep, prepared to strike directly against a unit of Lions in the area. With their knowledge of the settlement, heavy armor, and extensive training, the Fist Lions were able to dig in and reinforce their location prior to the arrival of the Light and their allies, but their momentum could not be stopped. The two sides met in a pitched battle. As the dust settled, too many bodies littered the ground. Devoted Lay Order members of both sides, and even a handful of Lions had fallen in the fighting. The Chapter of the Light could claim that they achieved their objective, as they managed to drive off the unit of Fist members, though one would hardly see fit to call it a “victory”.

SUNDAY

The relief of seeing reinforcements overcame the few remaining Whiteoak warriors initially in the area too quickly as they were cut down by the attacking Mordok before they could be saved. The Mordok, fueled by the slaughter, pressed into the adventurers who had come to assist Clan Whiteoak and were met with shields and arrows. With the Mordok forced into a retreat or cut down where they stood, the adventurers were hesitant to advance too far and risk a counterattack so soon after arriving.

The relative safety of this camp allowed the attending Redwind delegate, Jodil Redwind, to set about her duty of brokering a peace between Whiteoak and Axehound. Between the diplomatic distraction and constant Mordok pressure, there was little time for anyone to rest throughout the day. Some relief was found as a shocking sight took place near the front lines of the camp: an Axehound huntress and Whiteoak warrior engaged in discussion, rather than battle. Their words were heated and charged with emotion, but they were words nonetheless. Around this same time, the Mordok seemed to pull back, their attacks coming further and further apart. The day was finally brightening in favor of the adventurers.

Of course, such luck could not last. Soon, the now terrified huntress reported back to the camp that Jodil had been found dead; murdered along one of the trails. A knife and bottle were found near the scene, both thought to have been used in the murder. Most suspicion fell upon the huntress and her cousin, both Axehound fighters in Whiteoak lands. Before a thorough investigation could be performed, though, misfortune came crashing down even harder: a furious push by the Mordok battered the adventurers, pushing them all the way back to their camp by capitalizing on the confusion and chaos of the murder. After this push, the adventurers were able to rally and retake the ground they had lost and then some. By the day’s end, despite heavy losses, the Whiteoak outpost was saved and the day was won.

== PHOTOS ==

Click here for photos from this event!

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May 26th and 27th, 2018 – Food, Supplies, War

== STORY INFO ==

After the final front of winter melts and finally gives way to spring, the war effort in the dirge continues on. Mordok are turned back all across the “Shield” to the north; reports come in of constant skirmishes but no real attempt for mordok to break through. As long as war packs are kept in the field and supply lines keep arriving to support them, the buffer between active troop movements are allowing fortifications to be built. With the warmer weather comes a new challenge of an ease of movement for both patrolling warriors and mordok. The effort to maintain this line is working… but the hard fortifications and rotation of troops for rest are going to be needed soon.

Recent developments at Pack Dawnrock’s outpost have allowed allies to solidify some of the surrounding area, both with martial and logistical efforts, along with expanding on some of the knowledge base revolving around the corruption magic of the mordok. Rumor has it that some of the colonies to the south are looking to invest more time into researching this magic and tension has been growing with some of the ulven in the area, namely the appointed Warpack Leader.

To the southeast of Pack Dawnrock’s recently constructed outpost lies the Pack’s main settlement of Dawntop. Neighbors to Pack Silvercreek, Dawntop has long been a central hub of trade and warrior movements for decades. With active troop movements and new defensive fortifications to the north, Dawntop has become a safer place than it ever has been. These “hub” settlements are critical for the war effort and are seen as a “last stop” for supplies and warriors before being sent north to support war packs or deliver construction supplies to the new outposts. Martial tacticians quickly realize the critical supply lines that settlements like Dawntop are becoming and making sure that things are moving smoothly could heavily influence the war effort.

Dawntop has been tasked with organizing and delivering loads of supplies via wagon route to different parts of the front lines. Local ulven are pushing for supplies to go north to Pack Dawnrock’s outpost and continue to make it an impressive fortification. Clan Grimward and Clan Nightriver allies have expressed concern over too focused of a supply line and are urging a “shared” delivery of supplies to all areas of the front line. Further more, local farmers and hunters are hoping that focusing on and expanding on viable farmland could give Dawntop the ability to keep up with the high demand of food and supplies needed to keep the warriors in the fight against the mordok.

While the local Chieftain has noticed that the overall area is safer because of the war effort, the lines of logistics and coordination required to make sure the war effort is adequately supplied is a daunting task. The impact… for better or worse… of Dawntop’s ability to support Pack Dawnrock’s outpost to the north or potentially also supporting nearby allied war packs and units will depend on the coordination, effort, and accuracy of those assembled at the settlement.

== EVENT SUMMARY ==

Without the imminent threat of Mordok assault, the residents and visitors of Dawntop were able to breathe easier as they set about their day. Fires were built to hold swarms of insects at bay despite the oppressive heat and humidity of the day. Glasses clinked in taverns to rival the strikes of hammers on anvils, tending to spirits and equipment, respectively. As the day settled in, several residents took the initiative to organize expeditions to secure the area and support the war effort. Ultimately proving successful beyond expectations, these expeditions ran nearly constantly throughout the weekend, showing that not even nature can truly dampen the will of Mardrun and her inhabitants.

Not everything went smoothly, however: tensions remained between Audhilde Spiritclaw and warpack leader Sigurmond Shattered Spear. The former, seeking aid in her clan’s research into the corruption magic trapped within a young mage, continued to butt heads with the latter who felt that such dark magic was utter blasphemy and ought to be destroyed in its entirety rather than studied. Without their subject in attendance, however, the conflict remained subdued…for now.

Also adding fuel to the growing distrust around camp was the exposure of a number of criminals throughout the weekend. One pair was caught stealing and was set to be executed by Sigurmond himself once they were finally apprehended. Another pair, a father and daughter this time, seemed to be collecting investments for improving the wagons of the war effort to make the movement of supplies easier, though they were exposed as scam artists and forced to return the money they nearly made off with. Most troubling, however, was the revelation of theft from the warfront itself, through bureaucracy and confusing contracts. The plot sought to redirect the supplies destined for the Shield of Mardrun through various other settlements with several moving parts, hoping that some part of the shipments would be lost “in transit” and resold for a profit elsewhere. Through a collaborative effort by a number of the camp residents, the plot was revealed and the criminal apprehended, though no one is quite sure how deep this rabbit hole truly goes…

 

== PICTURES ==

Click here for pictures from the event!

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Children of the Wolf God

For the first time in days, Manetho permitted herself to relax. She sat down on the stool outside the largest hut and closed her eyes, leaning back against the rough logs of the wall. Her knees, elbows, and back were one solid ache, and her head was beginning to spin from lack of sleep, but the last of the fevers were finally going down and the village was beginning to come back to life.
Not that it was much of a village. Near a dozen huts clustered around a communal green where the bake-ovens had been built, and not far off, a pond with privies built much too near it for any healer’s comfort. The inhabitants were all Ulven save for one stray Human, but they shared no clan or tribe: just a collection of farmers, soldiers, and survivors, driven from their previous abodes by the civil war. Their houses were still new enough for there to be sap between some of the logs, and even before the fever had sprung up among them, their children had been hollow-eyed and too thin.
Still, calamity had been avoided. Thank the lizard that he’d had his claw on them; Manetho never would have come this way had it not been for a too-chatty blacksmith at Hareford, a day’s journey west. He’d heard there was a new settlement of the displaced, but it wouldn’t last long … Why not? Well, you know refugees, he’d said. Dirty bunch no matter what race they are, no surprise they’re all getting sick …
When she’d arrived, twelve of the adults and ten of the children had been near comatose. The remainders had talked of sending for a mage they couldn’t afford. Manetho was no mage: just a healer, with a satchel full of practical remedies and a tired, dogged refusal to give up. But this time, at least, that had been enough.
The children had recovered the quickest. Young, spry folk with quick blood, despite their deprivation and illness. Now, as the last of the sickly adults groaned and staggered their way back towards health, the children were having an impromptu holiday.
There were twenty of them all told, and by any gods you cared to name, they made a riot. Currently, there was a minor war going on for possession of the tattered village green—boys versus girls. The girls had the advantage of numbers, but the boys made up for it in sheer volume.
“Not fair!” screamed Thannet, one of the girls’ ringleaders. She was a fair-haired child, the perfect picture of a young Ulven with snow-white fangs and china-blue eyes. The image was somewhat spoiled by the sheer amount of mud coating her face and the front of her dress. “You cheated!”
“Did not!” retorted Ulmar. He was younger than Thannet, skinny and sneaky, the kind of child destined to one day slip daggers into other people’s backs. He’d gotten a fine head start on his career as a rogue by tripping Thannet into the mud.
“Did so!”
“Did not!”
“Did so!”
“Did not! You said we couldn’t throw mud!”
“We also said no pushing! It’s rude!”
“But we never said ‘no pushing into the mud!’ That’s different!”
Despite her exhaustion, Manetho stifled a laugh. Perhaps she’d been wrong: Ulmar might have a future as a lawyer.
But the argument was escalating, and to her great reluctance, she forced herself to stand up. A lot of screaming on the village green was not going to help the fever patients who were only just beginning to get the rest they needed.
“Settle down there,” she said, picking her way across the muddy green towards the argument. “Your parents are still trying to get their sleep, and you hollering won’t help them.”
“He threw mud at me!”
“Did not! I threw you in the mud. ‘s completely different.”
“Hah! You said you pushed me before. Can’t you make up your mind, liar?”
Lizard save them all; there was a whole crop of lawyers coming up in this village. Manetho silently resolved to never get caught in a crime within fifty miles of the place. She whistled loudly, breaking up the argument yet again, and crossed her arms.
“If you’re going to fight, children, do it quietly. Don’t you remember how awful it felt when you were sick? How much your heads hurt, and how badly you wanted to throw up? Well, lots of your parents still feel that way, and if you screaming makes it worse then they’ll thrash you black and blue once they’re better. Can’t you play nicely?”
“That’s boring!” one of the younger boys huffed. There was a chorus of agreement from several of his compatriots. Ulven youngsters: lovely and adorable until the mob started forming.
Manetho played her trump card. Fighting children were often bored children, after all. “All right,” she said. “If you promise to sit quietly, then, I’ll tell you another story.”
To her great relief, that got a chorus of eager agreement from the kids. Even Thannet, who often loudly prided herself on being too old and grown-up for such babyish pursuits, didn’t object. Manetho was still new enough to have stories they hadn’t heard yet, after all, and she’d begun storytelling while children were still getting over their fevers. Now she’d happily tell every last tale all over again if it would buy her patients a few more minutes of (gods-damned) peace and quiet.
“All right, make yourselves comfortable,” she said, pointing to a patch of grass away from the mud. The children did so with all the grace and ease one expected of Ulven: scrambling into place, bumping into each other, and breaking out in miniature scuffles over who’d pulled whose hair and who took whose spot. It was like watching a pile of puppies fight.
Manetho’s good humor faded a little at the sight. In ten years, these children would be farmers, craftsmen, tailors, bards—but all of them, in a pinch, soldiers. The Ulven, for all the mockery she could throw at them (and often did, she would admit), had a vitality and strength to them that her own race conspicuously lacked. Ulven were the bulwark of Mardrun, and these children would in their turn hold the line against Mordok and each other.
Her tribe had been different. There’d been few children among the Deshret Syndar, and though each one was prized, there was much to learn and heavy burdens to lay on their shoulders. There had always been the consciousness of being one of the few: secret, set apart, despised even by their Syndar brethren.
If she had been young again, she might have envied these Ulven children their freedom and ease. Being as old as she was, she instead mourned for what they would have to face.
“Now,” she said, trying to shake off her thoughts and put on a facade of good cheer as she sat down in front of them. “I have a lot of stories. But you’ve heard most of them already, so we might have to come up with something new.”
“Talk about the Battle for the Ironmound Village!” called one voice from the back.
“That one’s boring,” said another. Manetho belatedly identified that speaker: Olaf, the soldier’s son. An aspiring—though for the moment, stupendously untalented—bard. “Tell the one about the Blackpaw and the Red-Eyed Man!”
That got a chorus of assent from several of the girls. Manetho had told that story the first time they wanted a tale: heavily edited, of course, with all real names altered and the characters ginned up to resemble something from a good heroic myth. The girls had especially enjoyed it. Who didn’t like a story about a strong woman standing firm against a vile fiend?
(No mention of a Syndar healer ignominiously begging on the ground. That didn’t make a very good story.)
The group consensus, however, was against the Blackpaw tale. As much as they liked it, they’d heard it twice more since then, and novelty was what the mob demanded. Another squabble broke out, and the children temporarily stopped arguing to cheer on the two battlers. Manetho mentally ran through her list of stories and waited for the dust to settle again.
When it had (the winner triumphant, the loser insisting he wasn’t really trying to fight, honestly, I pulled every punch!), Manetho had decided.
“How about …” She paused for effect. “The Tale of the Thorn Curse?”
This was a risky move. It was an old story, stretching back far beyond Mardrun—and, knowing her tribe, farther back than her own lineage. She rarely had a chance to tell these stories, because they were full of things that Mardrun children would have no reference for: crocodiles and djinni and hot, blazing deserts. Things that even she recalled only in dreams. But she’d used up her stock of other tales, and if they really wanted novelty, they would have to call on the spirit of Faedrun for a few brief minutes.
There was some hemming and hawing among the children at that, but the word ‘curse’ was usually a guaranteed winner, and they assented. Manetho made herself comfortable, crossing her legs and pulling her leopardskin over her shoulders to drape just right, and began.
“Now attend and listen.”
That was the traditional way to begin these stories. It was ceremonial and solemn, both an instruction and a warning, and guaranteed to silence every Deshret Syndar in hearing distance. As far as Manetho could figure, it was the Syndar equivalent of the Ulven “You have impugned my honor” or the Human “If you don’t shut up right now, so help me I’ll—!” It didn’t have much of an effect on the gathered children, but then, they weren’t Deshret.
“Once, in days long past, in a tribe of Syndar on the cusp of the high red desert, there lived a brother and sister who were orphaned at a young age. The boy was near to manhood grown, and the girl was of an age to be wed, but because they had no parents, he had not been permitted to fletch his first arrows and she had not been permitted to put on her mother’s leopard cloak.”
Seeing that the assembled young Ulven didn’t understand the gravity of this insult, Manetho quickly improvised some extra details. “They were made to work like slaves all day, every day, carrying heavy jars of water and cleaning the tents of the elders.” That got more approval: no child, whatever their race or origin, liked having to carry and clean.
“Their names were Khepri and Serket.”
“Those are stupid names,” said one unidentified young critic of literature in the back of the group.
“They’re not stupid, they’re Syndar,” Manetho told him. “They mean Beetle and Scorpion.”
That got a chorus of giggles from her audience. “I’d die if my parents named me Beetle,” said Olaf, to general assent.
“And scorpions are gross.” That was Thannet, not to be outdone in voicing her opinion.
“They are,” Manetho agreed. “But in the deserts of Faedrun, there were scorpions as big as your arm. And there were gigantic black beetles that would come alive out of balls of—“ Dung. “—dried dirt, even though they’d been dead before. Beetles and scorpions had powerful magic, and you wanted to be respectful of them. Being named Khepri or Serket would be like being named Wolf or Bear.”
“Oh.” Thannet considered. “That’d be okay, I guess.”
“I’m glad my tribe’s ancient and revered traditions meet with Your Majesty’s approval,” Manetho did not say, though she was thinking it quite loudly. Best to keep the tart tongue for her patients, who were in need of correcting and often unable to run away. Instead, she took up the thread of the story again.
“One day, it came time for there to be a great meeting of all the elders of different tribes. The elders were to speak together and discuss the future of their tribes: who would marry, who would share knowledge, and whether they would make war. Khepri and Serket were ordered to prepare the bathhouse tent of crocodile skin, and they carried dozens of jars of water from the river and built great fires to heat the water.
“At last, worn out by their work, the twins fell asleep behind the bathhouse tent. When they awoke, the elders were standing over them, furious at them for sleeping. ‘What is this?’ cried one of the elders. ‘These worthless young fools cannot even serve us as our importance demands!’”
Unreasonable, shouting adults were always another easy villain for child audiences. That got some frowns and hisses from the group.
(The original word in the tale had translated as honor, not importance, but Ulven had very different concepts of honor from the Deshret, and Manetho had finagled the translation a little. Honor was to be respected among Ulven: self-importance and smugness, not so much.)
“’You must prove to us that you are worthy of being our kin, and not just lazy lie-abouts!’ declared the greatest of all the elders. ‘You shall have a task. You will go forth into the sunset, and walk until you find the place where the moon sleeps. There you shall find a mountain, and in the mountain you will find a cave, and in the cave you will find a bundle of thorn branches. Bring us the thorn branches, and all will be forgiven. But be wary, and do not commit any act which will disgrace your tribe! For it is known that one of us speaks for all of us, and one shame is shame upon us all.’
“So it was said, and so they must do. Khepri fletched his first arrows, and Serket put on the leopard cloak of her mother, and they went out together into the world.
“For three days they followed the moon, and could not find the place where it slept. On the dawning of the fourth day, they came upon a woman lying on the sand, a cloth covering her eyes. Khepri looked upon her and saw that she was beautiful, with long black hair as shining as a starling’s feathers and moon-colored skin that had never known the sun, and he told Serket they must stop and help this woman.
“’We must not,’ said Serket. ‘She is not of our tribe, and she will see any misstep we make. One shame will shame us all, brother.’
“’But it is shameful to leave someone to die,’ said Khepri, and they halted. They gave the woman water and revived her, but when she awoke, she cried out and veiled her face.
“’Leave me!’ she said. ‘My sight is so keen that I can see a fly’s eyes a thousand miles away. The sun blinds me, and I am useless to you.’ But Khepri and Serket shared with her some of their black eye paint, and she could see again. And so the three traveled on together.”
Here Manetho paused to swipe some of her own black mesdemet from her eyelid and playfully poked Erik in the nose. He giggled and went cross-eyed, trying to see the smudge of black left behind.
“Three more days passed, and as the sun rose on the fourth, they came upon a man sitting on the sand, his hands wrapped in bandages. Serket looked upon him and saw that he was handsome, with strong shoulders like a warrior’s and hair the color of the sun, and told Khepri that they must stop and help him.
“’We must not,’ said Khepri. ‘He is not of our tribe, and may be a bandit or a criminal. One shame will shame us all, sister.’
“’But it is shameful to leave someone to die,’ said Serket, and they halted. They gave the man water and revived him, but when he woke, he cried out and bowed his head.
“”Leave me!’ he said. ‘I am a swordsman of rare strength, able to cleave a man’s head from his body a thousand times a day. But my hands are broken, and I am useless to you.’ But Serket and Khepri cleaned his wounded hands and re-bound them, and he was able to grip his sword hilt again. And so the four of them traveled on together.
“Three more days passed. As the sun rose on the fourth day, they came upon twin children, a little boy and a little girl, asleep upon the sand. The boy’s skin burned with fever, and the girl’s skin shivered with cold. Now Khepri and Serket did not speak of any shame, for they were far beyond where they had begun and knew well how it hurt to be an abandoned child. They halted and revived the children with water, while the woman Keen-Eyes kept watch and the man Sword-Arm guarded them.
“’Please, leave us,’ said the little boy. ‘We are cursed!’
“’Evil spirits hate us,’ said the little girl.” (‘Evil spirits’ was not a satisfactory translation of ‘djinni,’ but it was the best Manetho could manage on the fly.) “’I am forever breathing out wintery winds, and my brother forever brings forth scorching flames. We are not meant to live, and so we were cast out of our tribe!’
“’We will not leave you,’ said Khepri. ‘We see now that many people have been cruelly given to the desert when they are no longer thought useful.’
“’To abandon the injured and the cursed is the only true shame,’ said Serket. And they gave the girl Ice-Eyes a heavy cloak to contain her chill, and wetted clay poultices to soak up the boy Fire-Hands’ flames.
“Three more days they walked, until they came at last to a mountain in the midst of the desert. When they looked up to the sky they beheld no place between the tip of the mountain and the rim of the moon, and they knew they had found the place where the moon slept.
“They entered into the cave and found there the bundle of thorn branches, surrounded on all sides by the bodies of the dead.”
The children had been sitting quietly, absorbing the tale, but glossing over bodies was too much for an Ulven audience.
“What kind of bodies?” someone yelled.
“Were they gross?” another added.
“I bet they were gross.” Olaf, naturally.
“I bet you’re gross.” And that was Thannet, not to be outdone.
“The bodies were …” Manetho momentarily groped for a translation. Heqer, “hungry,” would not carry the same meaning to these children of Mardrun. Stymied in her search for correctness, she went with gore instead. “The bodies were hideous beyond measure. There were men and women, all in armor with swords, strung up on the walls. Their faces were contorted in horrible leers, their lips peeled back, their teeth exposed. Great wounds had been gashed from their bellies, and their withered organs lay about their feet. Tiny spiders were skittering out of their rotting eye sockets.”
The children were pleased.
“Seeing this terrible sight, Khepri and Serket and their friends halted, for there was no monster in their sight that might have slain those men. Then they knew there was some evil magic on the thorn branches.
“’Beware,’ said the woman Keen-Eyes. ‘There are webs across those branches, o my friends! Webs too fine for any other eye to see.’
“Serket took her black eye paint and blew a cloud of it, and there! The webs stood revealed. Then came a horrible, blood-chilling shriek, for Isfet, the great spider, saw its trap had failed and fell upon them!”
She had a fair sense of her audience now, and didn’t hesitate to add more juicy details. “Isfet was the greatest, the queen of all evil spiders. She was as tall as a tree and as long as a longhouse! Her fangs, each as big as a dagger, dripped green poison that made the stone floor smoke where it dropped. Her eight eyes rolled madly as she bore down on the travelers!
“But the brave companions would not be frightened. Khepri brought forth his bow and shot many arrows at the beast, making it shriek in pain, while the man Sword-Arm waited for his chance. At last, with a mighty blow, he struck! The vile Isfet howled in pain as her jaws were cleaved open, and she thrashed wildly, her tree-trunk legs thumping and smashing on the floor. But Khepri’s aim was true, and this next arrow put out one of her evil yellow eyes. As she screamed in fury, Sword-Arm struck again!
“Her body fell into two pieces, steaming with black smoke and dripping black blood. And together in triumph, the heroes took up the thorn branches and went home.”
Manetho let that sit for a moment. The children were grinning at each other, clearly imagining themselves in the role of the heroic spider-slayers.
“But,” she said, and they looked up again, “it was now clear to them that these thorn branches could not be ordinary. Why would simple branches be guarded by such a hideous monster? And the companions wondered why it was that they had been sent to steal these things from Isfet, the great spider. Did the elders send them on a quest that would kill them? Or was there something in the branches that the elders wanted? Khepri and Serket were troubled.
“When they neared the place where the tribe had camped, and saw again the distant bathhouse tent of crocodile skin, they did not go into the camp. Instead, they sent young Ice-Eyes and Fire-Hands, who were quiet and clever, to hear what they could hear.
“The children crept unseen by the batthouse tent and heard the elders’ speech.
“’I do not think Khepri and Serket live,’ said one. ‘They are too long gone.’
“’So be it,’ said another. ‘But if they have survived? Imagine it, brothers! The cursed Thorn Army will be ours to command at last! There shall be no more tribes, but an empire of Feral Syndar, and we its emperors!’”
A couple of the children booed, and Thannet hissed between her teeth. Feral Syndar were not always well-loved, whether among their Syndar brethren or the other races, and threatening an evil army of them was a good, cheap way to get the audience on your side. Though to be fair, there was more to it than the Feral concerns: these children had had enough of wars and armies to last a lifetime.
“When Ice-Eyes and Fire-Hands returned to their companions and told what they had heard, there could be no more waiting. For the elders, who counseled so strongly against shame and bad conduct, had committed the worst of sins in hopes of simple power!
“As night fell, the group fell upon the camp. Together with their companions, Khepri and Serket brought swift and unrelenting vengeance on the faithless liars who had been their elders!”
That needed more details, of course. “Ice-Eyes and Fire-Hands put their hands together, and as her eldritch cold mingled with his scorching heat, a thick fog arose to blanket the camp. Within the fog came Serket, singing a mourning song, appearing from the mist like a demon from the darkness. The evil elders cried out in terror, for they were sure this must be a ghost, sent to punish them.
“But one, who had said they would be emperors, had no faith in any god and would not believe in spirits. ‘It’s a trick!’ he cried out. ‘Slay her, my brothers, or all is lost!’
“And they would have slain her, but hidden within the mist was the noble Sword-Arm, who would not see Serket harmed! No sooner had the faithless elder spoken than he spoke no more, for Sword-Arm struck!”
Manetho clapped her hands once, making the children jump, and let her head sag back, making a terrible gurgling noise as the elder was slain.
“His head went rolling across the camp, and came to a stop at Serket’s feet. She picked up the head and cried out: ‘Death to the faithless, who would kill their kin for power and betray all their honor!’
“Then came Khepri, his bow in hand. He loosed a dozen arrows in a dozen seconds, and the elders fell, gurgling on their own blood!”
The children were jumping up and down now, grinning from ear to ear, laughing with the joy of seeing evil punished. Manetho was swept up in the story herself: she gestured broadly, miming the cut and thrust of battle, inventing new details on the spur of the moment.
“But another lurked behind him, shrouded in the mist. He was the youngest of the elders, a bare hundred years, and he was as clever as he was evil. He dreamed of being an emperor and crushing all who were not Syndar under his heel. And so he leapt upon Khepri, rising out of the mist like a vile spirit of death!
“’Beware!’ cried the woman Keen-Eyes. ‘Behind you!’ For even the thick mist which the children had conjured was no barrier to her sight. Khepri dodged at the very last moment, and the treacherous elder’s blade struck only the sand.
“There was no time for his bow. Khepri seized an arrow from his quiver, and as the elder raised his knife again, he struck with the arrow in his fist. It pierced the elder’s heart—and as the wind came and the mist began to thin away, the liar fell, and there was silence in the camp. They had won!”
Manetho took a deep breath. She was somewhat aware that she’d been shouting at some point, and that was really not acceptable. So much for peace and quiet for her patients! But the children were smiling, and the old tale had new life in the tongue of Mardrun. Her heart beat a little faster.
Taking another breath, though, she calmed herself, and let her voice lower again to bring them towards the conclusion of the story.
“When the battle was done and Keen-Eyes, Sword-Arm, Ice-Eyes, and Fire-Hands were seen there with them, there were cries among some of the foreign tribesmen. For here were their sons and daughters, who had been forced out into the desert at command of the elders. There was weeping and joy, as Keen-Eyes’ mother embraced her daughter, and Sword-Arm’s father his son.
“And at the last, when all was finished, there were feasts and weddings: for Khepri married the lovely Keen-Eyes, and Serket wed the handsome Sword-Arm. And when the prayers were said, the bundle of cursed thorn branches was cast into the fire, so that whatever evil army was in its power could tempt no more.
“In life, health, strength, it was so.”

* * *

Evening was drawing on now. The children were gathered into one of the huts, where Thannet’s mother was dishing out watery stew from an enormous cauldron. In another day or two, when all of the adults were back on their feet, everyone would go back to their own homes and the daily life of the village would resume. For now, it was enough that they’d all gotten through another day.
Manetho did the evening rounds, preparing fresh teas for the patients and taking the pulse of the remaining fever cases. Doing well, all of them—the totems be thanked for their mercies. Spring fevers didn’t always kill, but too many had come too close for her liking, and to not lose a single one in such a large group was always something to be thankful for.
Her plan to get her patients some peace and quiet had gone a little awry. The minute the story ended, a miniature battle had broken out, with various children all taking the roles of Khepri and Serket’s magical companions and gleefully declaring that they would slay each other. Lacking fire and ice for the battle, mud had sufficed, and several of the children now eating supper looked more like bedraggled bog mummies than anything else. Lesson learned: next time, tell them something with a little less blood in it.
But … damnation, it had felt good. Manetho tilted her head back and looked at the sky. The sun was sinking, and the edges of the world were darkening. The first glimmer of stars could be seen on the blue velvet of the horizon. She hadn’t told the story how it was meant to be told, but she’d told it anyway, and for a few minutes all the tire and terror of the world had seemed to melt away. Her own childhood heroes, and her tribe’s words, had lived again.
They had life, these Ulven children did. They had energy and spirit and swift-running blood, and despite the deprivations of war and their own recent sickness, they laughed and battled with a fire in their eyes.
She wondered, sometimes, about their Great Wolf. Was he truly a god to them? Or was he simply a totem like her lizard—some wise animal spirit who had, for reasons known only to himself, taken an entire people under his paw? Either way, he had his work set before him and no mistake.
Spring was coming on. Summer would be here soon enough. And with spring and summer came war, as inevitable as the rising of the tide and the flight of geese. Manetho hadn’t been in any of the larger towns since the fall, but she still had ears, and she’d heard the rumors. Honor-bound gone missing. A move against the Mordok. And always, the whispers of discontent among the clans, and the benevolent bland smile of Prince Aylin that said everything and meant nothing.
She looked at the sky again.
“You be good to them, Wolf,” she said. Thannet and Olaf and Erik and Ulmar and all the rest flashed before her, smiling and bright-eyed, smeared with mud and ready to sink their teeth into any challenge. Had Brynja and Reyna and their ilk ever been so carefree?
“Be good to them,” she repeated. “Or I’ll ask the Lizard to shave you bald, Wolf. They deserve better than this.”

Read more: http://lasthopelarp.proboards.com/thread/1841/catherine-butzen-story#ixzz5GBpdvqe4