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Dúrnir Stonegut

PLAYED BY: Jared Levine

CHARACTER NAME: Dúrnir Stonegut

GENDER: Man

PRONOUN(S): He/Him

CLASS: Warrior

AGE: 31

RACE: Ulven

HAIR: Brown

EYES: Blue

OCCUPATION: Most recently, Dúrnir has been acting as a shiphand and militia fighter. Previously, he was a farmhand.

KNOWN SKILLS: Combat training, navigation, knot-tying, fishing, basic armor and weapon maintenance, agriculture.

BIRTHPLACE: Originally, a large fishing village along the southern coast of Stormjarl territory

APPEARANCE: Dúrnir has long hair, often kept tied in a ponytail, as well as a full, bushy beard.

NOTABLE TRAITS: None to the eye, though he would come across as unusually good-natured for an Ulven man.

RELATIONSHIPS:

  • Saga Elinsdottir – Wife
  • Mæva— Infant daughter. Missing, presumed dead.
  • Joni Thoginsson – Employer

RUMORS: The people from Dúrnir’s original village might cast aspersions on him as ‘the son of a fool’, while those that knew him during his time in the militia may blame him for the death of his first wife.

BIO / BACKGROUND HISTORY:

Dúrnir’s story begins before his birth. His father, Ráðgeirr Stonegut, was possessed of great convictions of the nature and destiny of the Ulven. He believed that the Great Wolf demanded independence and self-sufficiency, and that an over-reliance on clan and community was a stain of weakness upon the soul. While living in one such community, a large fishing village that stank of that weakness, he schemed, disappearing for days at a time, occasionally weeks. Over the years he built himself not just a family, but also a homestead, which sat along the river nearly half a day’s walk from the place he had begrudgingly lived in for over a decade. With his new home deemed fit to live in, he took his family there in the night, without a word to any of the people who had mistakenly called him friend.

Dúrnir himself was one of many, a pair of hands created so that family could do the work that most would expect of community. He was paradoxically raised from a young age to believe in the same independence of his father, and also in an unending obligation to his parents; to keep their home strong and thriving, no matter the cost. These beliefs pulled Dúrnir in opposite directions, and he resolved the contradiction in a way only a child could- falling ill and failing in both regards, requiring constant aid and attention while being unable to attend to his family’s well-being in any way.

Ráðgeirr was unreasonable, but not insurmountably so. When his son’s life appeared to be in genuine danger, he returned to their prior place of living and fetched a healer. A terse visit and exchange of coin alleviated the worst of the boy’s symptoms, for a time. The second time the spectre of death came to visit, Ráðgeirr delayed a touch longer than he ought to before making the journey once-more. When it returned for the third time, the man hardened his heart and waited for nature to take its course.

But through some miracle of circumstance or upbringing, the boy did not die. Rather, he gradually recovered, and when vigor finally returned to his body, he was set back to work, a sense of duty to the family that had so graciously kept him alive weighing down doubly upon him. It took several more years for him to realize the position he was in and the treatment he received in it, and for the small ember of resentment to develop from that realization.

His life continued in isolation, the only people he knew being his family, and the fever-hazed memory of the healer who had attended to him. He didn’t even know where the village he was born in was, having moved so early in his life that the memory of it had all but evaporated. When a Stormjarl warrior appeared at the edge of their homestead, having been told of its location by the healer, speaking of a civil war and a need for soldiers, Dúrnir could only manage to fear her as he would a wild animal, despite having reached young adulthood.

Ráðgeirr was unreasonable, but not insurmountably so. With war on the horizon, he accepted that one man alone could not face all of clan Grimward, and set off to join the army, so that violence would never fall upon the sanctuary that he and he alone had built. He never returned, and in less than a year of his absence, his family was forced by starvation and helplessness to return to the fishing village. By all accounts, they had instilled within them the skills they needed to survive, but without their patriarch, the cohesion forced upon them had dissolved.

Dúrnir found community to be frightening and confusing. He had been denied decades of socialization and education. He had nothing to his name, not even the means or words to ask for help. He was a native outsider, having only been trained on his father’s particular strain of faith and culture. It would take him years to make up what had been denied to him.

Luckily, he found a home in the Stormjarl militia. The Ulven Civil War had not yet abated, and time working on the farm and hunting in the woods had equipped him with the basic motor coordination needed to wield a weapon. The militia provided him with a softened form of the hierarchy and structure that he was used to, and offered food and lodging, so long as he kept his blood in and his enemies’ out. The next few years were a whirlwind. He fell in love with one of his fellow soldiers, Lopthæna Stormjarl, though lacked the experience to recognize it for what it was. Luckily, she didn’t, and pulled him, as an equal, into marriage. When she fell in battle next to him, the grief and rage he felt came much more naturally.

When the Civil War ended, Dúrnir found himself without purpose, but now enough wits to know that he needed one. He did odd work where he could, and eventually found himself a hand on a whaling ship, serving under a man by the name of Joni Thoginsson. Joni was something of a brute and a scoundrel, but the two of them developed a genuine friendship over their first few months at sea together, bonding over the mutual hardship each had withstood in their youths.

After a particularly bountiful and perilous voyage, he returned to port, finding it full of new faces, many of them refugees. With Joni’s ship too damaged to set back out any time soon, he settled down, no longer the outsider, and stained his soul with the weakness of community. He made friends, and even some healthy rivalries. With one of those friends, Saga Elinsdottir, he found the movements and stirrings of love, which he now had the words and motions for, and found himself bound once more in marriage, embodied in their child, Mæva.

It was a good life, for a time. But the war that had broken his first family had not died, merely slept, and in its waking thrashings, it tried to break his new one. A raid, carried out by clan Grimward, descended upon their village in the night. By all accounts, Dúrnir, having served in the militia before, should have been one of the Ulven ready to defend his home with grit and steel. But when he imagined violence crashing upon his wife and daughter, panic overtook training, and he tried in desperation to get the three of them to the docks and out onto safe waters.

They were waylaid briefly, as Saga looked for her sister and parents in the chaos. Having found none of them, they turned instead to try and make their way to the docks. It was overstuffed with countless others who had the same idea, forming a solid wall of flesh and bone that pressed in on all sides as they attempted to push their way through. Dúrnir clung to his wife tightly, and she to their daughter. Among the cacophony of shrieking and movement, he heard Saga scream, and by the time he turned to look at her, their daughter was gone. They pushed back, trying to find her, but the tidal wave of Ulven dragged them, almost in punishment, towards the docks.

They did not find safety there. Raiders set upon them. Dúrnir, in his unwillingness to simply stop looking in hopes of seeing his daughter somewhere among the crowd, allowed an attacker to sink a blade into his back. Saga set upon the Grimward soldier with arcane magic and dragged her husband away to safety, as shock consumed him.

They fell upon a boat, lacking the time or wherewithal to find its proper owner, and cast themselves out upon the sea. It was a marginal vessel, not made for long voyages, but it seemed to be fueled by the rage inside of them, and so they sailed for the Fire Isle. As days passed, and the island was nowhere to be seen, they realized that they had traveled too far east. Rather than turn around, though, Dúrnir took this as a sign. During his time in the militia, he had come to know one of the Stormjarl Einherjar. He knew of their deeds, and their mettle, and knew they would not leave this aggression unanswered. The two continued eastward, fire in their hearts, eager to lend their blades in the name of vengeance and justice.

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Saga Elinsdottir

PLAYED BY: Marisa Considine

CHARACTER NAME: Saga Elinsdottir

GENDER: Woman

PRONOUN(S): She/Her

CLASS: Cleric

AGE: 27

RACE: Ulven

HAIR: Brown

EYES: Brown

OCCUPATION: Ex-farmer, refugee, and healer

KNOWN SKILLS: Some magic, ritual magic, healing skills, very basic combat training, knowledge of herbs and plants.

BIRTHPLACE: A small farming village in what is now Grimward territory but was at the time Stormjarl territory.

APPEARANCE: Wears a blue apron dress over top of an underdress. Fur is draped over her shoulders.

RELATIONSHIPS:

● Elin Geirdísdottir—Mother, Daughter of Gaia, and Teacher. Missing.

● Bertil Agnarrsson—Father, Farmer. Missing.

● Ottar Elinson–Older Brother. Missing, presumed Dead.

● Dalla Elinsdottir–Younger Sister. Missing.

● Mæva— Infant daughter. Missing, presumed dead.

● Dúrnir Stonegut—Husband

RUMORS: People in the town she and her family fled to probably gossip about how her family lost everything to the Civil War. Some might wonder how they survived.

BIO / BACKGROUND HISTORY:

Saga was never meant to know battle. Born in a small farming village in central Stormjarl territory in the year 246, her father, who had lost both a leg and an arm fighting the Mordok in the north and her mother, a Daughter of Gaia, had hoped that settling in such a well protected and remote area would give their children the life of peace that they themselves did not grow up with. One in which training and joining war efforts could be a conscious choice rather than a necessity.

For the most part, they were right. Though news of colonists or refugees (depending on who you asked) landing on the shores of Mardrun certainly reached the village, and though this was discussed in length amongst the adults, Saga never saw them. Mordok were relatively far away, and the village was too poor in coin to be of value to bandits or other ne’er-do wells. Saga’ childhood was idyllic. Her days were spent helping her parents tend to their fields, studying magic with her mother, and playing with other children of the village, especially her older brother Ottar and younger sister Dalla.

Saga’ parents couldn’t have predicted that the perfect life they had planned for their children would be shattered by the Ulven Civil war. Saga was just 16 when it began. The people of her village had heard of fighting in far off places before, but this was different. This was Ulven fighting Ulven, this was a war close to the border of Stormjarl territory, not too far from their home. Saga returned home one day from helping another family fix their barn after a storm to find her Father and Ottar in the midst of a heated argument. Ottar wanted to fight. It was a manner of honor for him. Bodies were needed on the front to fight against clan Grimward, he needed to go. Saga’ father refused. Ottar knew nothing of war, had barely trained with a sword, had never seen a Mordok or faced another Ulven in battle. Ottar left that very day. Saga never saw him again.

The attack came at dawn. As the light of the sun peaked out from behind the horizon clan Grimward came with swords and spears and torches. Fields were set ablaze. Those who tried to fight back were killed or captured. It would be nice to say that Saga was heroic, that she stood and fought back against the throngs of Grimward warriors, but she wasn’t. She and her family hid in the cellar with a few other members of her pack praying they wouldn’t be found. They listened to the screams of their pack mates being slaughtered above them. What could they do? When the sounds of fighting faded they emerged, frightened, but safe. They ran. Fled back behind the new Stormjarl lines. After weeks of hiding from Grimward warriors, living off the land, sleeping little, and walking for most of the day, the realization that she and her pack had successfully made it back to Stormjarl territory was the greatest joy she had experienced up to that moment. Unfortunately, that was the last time Saga saw her home. When the treaty was signed her village remained part of Grimward territory. But they had each other and that is what mattered.

Saga and her family resettled in a port village near Haygreth’s Scar on the easternmost coast of Stormjarl territory. With a new home came new friends and new opportunities. Trade coming in from Syndar and Human colonies nearby granted the ability to meet others and learn from them. It was there she met Dúrnir. They quickly fell in love. Their wedding was a joyous day for both families. A daughter, Mæva, came quickly after.

The raid came at night. The village was unprepared for war, its leaders having not yet received news of what had happened at the Moot that very day. Few guards were on patrol, few people remained awake. Saga awoke to the blowing of horns and the great sound of the alarm bell ringing out. The scent of smoke filled the air. Was something burning? The screams soon betrayed the truth, the port itself was under attack by warriors under Clan Grimward banners. Images of what happened to her people the last time Grimward attacked played in her mind. Where was the baby? Safe, thankfully. Screaming, terrified, with big fat tears rolling down her

little chubby face, but safe. Saga grabbed Mæva’ blanket and began the difficult task of swaddling her. If Grimward was attacking then nowhere in western Stormjarl territory could be safe. There just wasn’t enough land to be lost. Any colonies would be likely to come under attack. She knew of a Stormjarl settlement on The Fire Isle. They’d need to make it to the ships by running straight past Grimward soldiers to the docks and pray that at least one boat had been spared. First she’d need to find her pack.

Stepping outside the house Saga was met with crowds of panicked individuals running to get away from the flames and the fighting. People were screaming. Fire leapt from the docks to the straw thatched roof of a house. By the time Saga made it to Dalla’s house she found it empty. Fire blocked the path to where her parents lived. Worse yet, they were running out of time to make it safely to the remaining boats. A decision was made. They’d have to hope that Saga’s family found a way to survive on their own. By now though the fire and fighting had caused the panicked villagers to be herded into one small alleyway between two large buildings. Groups of people trying to run away from the docks and those running towards the boats pressed up against each other. There wasn’t an obvious way around. With one hand holding Dúrnir’s and the other clutching Mæva tightly they dove into the throng of people.

It was a mistake. With enough people in one area it becomes impossible to decide where and how you move. Fire jumped to the building on Saga’ left. The crowd panicked more, Ulven, Human, and Syndar all pushing against one another trying to get away. Saga clung tightly to DúrnirS’s hand, tried to pull Mæva in towards her chest but in one violent motion Saga was flung forward in the crowd, her arm twisted behind her, and Mæva disappeared. She screamed, cried out for her infant, but she physically couldn’t get back to where her baby was lost and in the darkness and confusion no one could have helped her.

When they emerged from the crowd on the other side Saga insisted on going back in. She had lost everything. Again. Her family may survive without her, but Mæva was helpless. Even if Mæva had been crushed under the throngs of people in the crowd, so long as she was alive Saga knew she and Dúrnir could save her. She had to save her. Mourning and denial was interrupted by a Grimward soldier attacking Dúrnir from behind. Saga was facing away and only felt the spray of blood on her back and heard her husband’s cry. She spun, cast flare on the attacker, grabbed her husband and ran. She was not losing another member of her family today.

At the docks she found a small ship that had been spared. A small sailboat designed only for short trips. Whoever owned it had left some moderate provisions inside and a map. With Dúrnir busy working on patching himself up to the best of his ability Saga pushed the boat away from the docks.

Saga did not grow up on the shores of Stormjarl territory, so she was not the best sailor and it was very dark at night. It became clear the next day that Saga had lost track of where exactly they were. Saga and Dúrnir used the sun to guide them. After a few days of travel when The Fire Isle never showed up on the horizon they realized that they must have overshot it. Then came the question of what to do next. Saga felt empty and lost. Everything and everyone was gone. She didn’t know what to do. It was Dúrnir who came up with the answer. During his time training in the militia at Haygreth’s Scar he met members of the Stormjarl Einherjar. Saga immediately knew what she wanted to do. She was done running.

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Nyko Wolfgang III

CHARACTER NAME: Nyko Wolfgang III

PLAYED BY: Alex Robinson

GENDER: Male

CLASS: Rogue

AGE: ??

RACE: Human

You can call me Nyko III only a select few know what that name entails.  I trust you have no relation with them.  I am very much not like my grandfather.

Like any other story amongst humans, I was born during the Undead war.  It is a tale that most people of my kind have told.  Parents were executed by Undead and Penitent.  Father told me stories of his past.  I had the fortunate luck that on my father’s death bed he told me his story.  Where he came from.  I will tell that story in due time.  He did teach me what he knew about herbs and alchemic formula.  I took what I learned and smoked it, literally.

For now, after the death of my father I left.  I sought refuge in Vandregon as many others did before me.  I wanted to be on the first of many ships out of town, but I had no relatable skills to be part of the first wave.  I was left to struggle with the monsters of the night.  However, I did take a certain solace to the darkness.  It was very peaceful.  The town is generally quiet, and it can allow me to think.  Over time, I grew to be nocturnal only coming out of my doors at night.  I will say, the nightlife is a very welcome change once you get to know it.

I began to learn how to cultivate my herbs and mix different things together to harbor a very hallucinogenic effect.  So, I began to sell my mixtures to the local populace to ease tension.  It was a fantastic way to make money.  So much so, that I became more or a Drug Baron.   It was fun being known for that.  That’s when things took a dark turn.  The Undead pushed back hard and it was time to get on the last boat.  Most of my clientele did not make it.  A shame.

Once I arrived in Mardrun it was refreshing to be able to start anew.  However, old habits die hard.  It was back to the herbs for me.  I made a trek to a town where I can do my work with ease in the settlement known as Haven.  I made refuge there for quite a time.  I even amassed a following of those who wish to serve me.  I then heard tavern stories of this man named Artemis and how he is son of Talonflame.  Talonflame, that name rings some bells, that means my father may have spoke the truth.  I hear he is trying to make a New Home…again.  I should introduce myself.

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Prove Yourself

Settling into her tent in the days following the disaster of a Moot Cenarae couldn’t shake the feeling of being hunted. Since those traitors had turned everything upside down she couldn’t help but continuously look over her shoulder in paranoia. She always knew fighting wasn’t her calling yet fights seems to be drawn to her. As she settled down to meditate she thought on this fact, starting her contemplations with a lighting of incense and getting comfortable on her bedroll.

First breath, it started back on Faerun, when the undead chased her family from their homes and onto the ships. She was too young to understand what that had ment then but she did now, it drove her to divine magic to cleanse the rot from the world.

Second breath, Then the raid on the tent city. What the undead hadn’t destroyed the masked men and women had. Stripping her of everything and forcing her to be forged by fire and water. She had given herself to the ocean’s mercy.

Third breath, Gaia had taken her in, pulling her from the sea to the safety of land. Providing food and drawing her adoptive father’s hunting pack to find her. Gaia gave her a new start within the clan and though she would have to fight for her place it was hers.

Fourth breath, The Great wolf baying at their backs as the clans turned to civil war. The knowledge that she could have ignored the call to arms, but that she had insisted instead. Healing is how she would find her place.

Fifth breath, Taking a place among the political leaders to ack and an intermediate. A human on behalf of the ulven, a human raised ulven for the clans. She knew her contributions did little in the long term, her voice too quiet. But she was present, and she was sturdy behind her friends and allies. A different kind of fighting.

Sixth breath, Stepping away to resume her studies with the daughter of Gaia, returning to her roots to find a new home. Joining the Einherjar and having to fight for her place amongst old friends and allies once more.

Seventh and eighth breath, the ones that shook, instead as they came out of her lungs. Her hands trembled in her lap as she went over the Moot. The way grimward so proudly went against their treaties, the way they killed the Nightriver chieftain. A chill ran down her spine remembering the sounds. The snarls and voice calling out around her before chaos erupted.

Ninth breath, “You cant flee forever my child” the soft motherly tone that was rustling leaves and the clap of a thunderstorm. She grit her teeth, she knew it. She had been running from the Great Wolf since she could fight. Now with this second war she wasn’t being given a choice to run.

Falling into the meditative state she wandered in the dark forests in her mind, the sounds of the sea rolling in the distance. This wasn’t right, these trees were normally verdant green with summer and Gaia’s grace when she communed. Realization struck as that feeling of being hunted struck a moment too late she was sent backwards into one of the trees by a mighty blow. Gaining her bearings and looking for her foe she froze and felt herself begin to freeze in utter fear. Long white fur, long yellowed teeth, Yellow eyes burning with rage. His snarl shook her and demanded all of her attention. The great god of her adoptive people towered over her staring into her soul.

“You claim to be one of mine” His voice was deep and grating, the baying of the hunt and the roar of battle. “Yet you run like prey, fighting only once you are cornered.”

She couldn’t dispute that fact, she didn’t have the ulven desire for battle in her veins.

He stalked closer till she could feel his hot breath on her. “My mate favors you child, so i will give you one more chance.” He paused to make sure she was starting him in the eye.

“If you claim to be one of my children… Show Your Fangs!”

She snapped out of her trance in a cold sweat, eyes wide staring at the walls of her tent. She felt the god’s breath on her neck and felt Gaia’s fire in her veins. Getting up she set her mind to it, Her pack needed her, her friends needed her. Not only as a spiritual guide and healer, but to not have a liability on the field. She had spoken during the moot that she wasn’t a fighter, but things had changed. Leaving her tent with a new determination she found Jarl Bryech, “Jarl Bryech, I have a request.” Giving pause for his acknowledgement she continued, “Teach me to fight”

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Katya Blackthorn

PLAYED BY: Winter Edwardson

CHARACTER NAME: Katya Blackthorn

GENDER: woman

PRONOUN(S): She/They

CLASS: Warrior

AGE: 31

RACE: Human

HAIR: brownish

EYES: blue

OCCUPATION: mercenary

KNOWN SKILLS: pretty good with a lot of weapons

BIRTHPLACE: Faedrun

APPEARANCE: usually armored often wearing fancy clothing

RELATIONSHIPS: member of the Broken Blade Company

BIO / BACKGROUND HISTORY:

We arrived on Mardrun when I was maybe 10 years old. We lived in New Aldoria for most of my early life. My mothers, Sasha and Celestina, taught me of our families back in Richtcrag. My mothers’ families had come from Kupferhügel and Valinate respectively, as such I was taught both of my families Fighting traditions. We kept ourselves busy taking small work, caravan guards, bodyguards, whatever we could find but when the opportunity arose we joined with many others to fight and help take territory from Squalborn. It was hard fought but a victory was claimed for New Aldoria and clan Stormjarl.

I had heard the tales of a true company of Íoclaochra but I hadn’t had the pleasure of seeing them in action until this conflict. I not only got to witness them first hand but was able to fight alongside some of their members. I learned they were named the Broken Blade Company. After the conflict ended and our contracts completed I approached their members about joining their company. They put me through my paces, checked my training and gave me the chance to prove myself. I fought hard and I fought well alongside my new siblings at arms to prove myself until I was recognized as a full and blooded Íoclaochra.

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Aina “Possum” Riverhead

Name: Aina “Possum” Riverhead (last name: Stolthåll) – pronounced “ee-na” & “stolt-hole”

Gender: Woman

Pronouns: she/her

Class: Rogue

Age: 26 approx.

Race: Ulven

Hair: Black

Eyes: Blue

Occupation: Bard

Known skills: collecting songs; writing songs; collecting lore; can reluctantly use a shield.

Birthplace: Riverhead

Appearance: Aina often wears a small scarf in her hair. Her clothing leans towards traditional Ulven cuts and colors, but she likes to collect pieces here and there on her travels; she sometimes wears mismatched clothing or a “pop” of color from colonial fashions.

Bio:

“What they don’t know, won’t hurt them,” Aina repeats to herself often as a refrain, “…and besides, this is for the greater good!”

Aina is a young adult Ulven from former Clan Riverhead. She grew up as one of 5 pups in a highly traditional family, and was raised to revere local warriors and skilled craftsmen alike. Aina showed a strong natural inclination towards music from a young age. Her father taught her the arts of drumming and singing, but the repertoire of songs and techniques felt needlessly limited. She dreaded repetitive practices and her father’s ceaseless lectures about “right ways” and “bad habits that will be difficult to correct later.” Her family didn’t appreciate her toying with the lyrics of traditional folk songs, though they begrudgingly tolerated her offbeat nature. As a teenager, her family nicknamed her “Possum,” noting resentfully that she “takes the bite out of our music,” and this cemented her role as the odd one out in her family.

During this period, interaction between Ulven and Colonists was generally increasing. She found herself energized at the thought of learning new tales and ballads and melodies and instruments from the blend of cultures that landed. Knowing her interest was highly taboo, though, she admired very quietly and from afar.

Unfortunately, her curiosity was superseded by the recurring problem of Mordok in the area. She had been raised with some basic fighting proficiencies, though she was never remarkable in this skill. She had a strong sense of allegiance to her clan and to her family, as good Ulven do, despite the silent clashing of her disposition with theirs. She put her all into the defense of Riverhead, yet it fell when she was around age 20. She and her family retreated to Clan Goldenfield.

After the evacuation, Aina’s family only doubled down on their staunch beliefs about Ulven pride and the urgent need to rebuild Clan Riverhead. Tension rang through the air on a daily basis. She decided around age 23 to leave home and become a travel bard, promising her family that she’d spread Ulven music and send money home as much as she could, in the name of rebuilding Riverhead.

She has been traveling across Mardrun for the past 3 years, collecting songs and lore from all peoples. She takes great pride in the preservation of these cultural snippets, regardless of their origin; this was a bastardization of her family’s values, and she kept the diversity of her repertoire a “soft” secret from them (for they simply never asked…). She sings songs in several styles, covering topics of Mardrun, Faedrun, and the general suffering of our shared condition. She reclaimed her nickname “Possum” as an informal stage name, used from time to time in friendly company.

Her hopes are to keep raising money for Riverhead, to help healthy Ulven efforts wherever she can, and to continue collecting treasures for her Bard book.

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April 2024 – Words of War

= EVENT STORY =
Words spreads of Pack Longfang and their ally’s victory in a great battle against an unusual mordok force, which was soon after celebrated with a feast. As reports of Mordok activity along the Shield of Mardrun dwindle down, it seems like the recent attacks and raids along the northern border have returned to an uneasy quiet. Many are welcoming both the new spring and the reprieve from Mordok attacks equally.

What is not quiet is the tension among Ulven Clans to the south. With many travelers and remote settlements continuing to be fearful of raiders, it has led the rumor mill to begin to spin larger tales and point fingers of implication. Some say the raiders are sent by Clan Grimward to continue their previous aggression. Others claim the raiders are Clan Stormjarl trying to frame the acts on Clan Grimward. Others claim the raiders are unorganized gangs or clanless glory-starved warriors looking for word-fame. And yet others claim the raiders are from the Colonies in an attempt to show the Clans as weak and unable to protect their borders. 

In an effort to bring the Ulven people together, several Clanleaders have suggested a Moot to discuss this particular issue along with several other pressing topics. A gathering such as this hasn’t happened in quite some time; many are looking forward to the opportunity to have focused discussions and settle issues or see how the different Clans can co-exist in years to come. Clan Ironmound has put forth the use of one of their border settlements near The Pass through the Great Wolf’s Hackles, a common ground for many Clans to meet at. Clan Grimward has been the first to publicly agree to this proposed assembly, with Clan Nightriver following suite. In a rare stance among the Ulven, representatives from the Colonies are also allowed attendance at this event. Soon the entire continent is buzzing with rumors and gossip about this upcoming political affair and how the outcome of the day could shape the future of Mardrun.

= EVENT SUMMARY =
As travelers gathered for the Ulven Moot, the heightened security around the settlement caused some tension among people who disagreed with its enforcement. Clan Ironmound’s appointed leader of the event was stern yet willing to compromise, smoothing over a few gruff visitors among Clan Grimward.

After light social interactions, the assembly was called together to officially begin the Moot. With Clan Ironmoun’s rep leading the topics of discussion, the appointed Clan delegates took their turns weighing in on their involvement or their opinion of each. A common theme among several voices was the need for supplies to the north after the intense conflict with the Mordok not only along The Shield but in Clan Shattered Spear territory. Consideration was given by several representatives, mainly Clan Grimward and Clan Ironmound, willing to look into what they could do to send aid. The topic turned to a more sensitive one; the concern over the raiders who have targeted multiple places for quite some time now. An eyewitness claimed to have recently gone up against these raiders and then they were attacked by warriors carrying the Clan Grimward banner. Tensions spiked as what could be viewed as a “public accusation” was levied against Clan Grimward. In a surprising move, the Grimward representative agreed to investigate the raids and was willing to allow a council to review what was discovered. Many were taken aback at how agreeable the Grimward representative was, and that this topic did not escalate further.

A break was called for and those assembled continued their discussions off to the side as people made their rounds. A few Ulven delegates made a vocal fuss over some etiquette of some non-Ulven visitors. Besides a few awkward or bristled interactions, the Moot continued peacefully but several people asked where Branthur Nightriver was as he had not yet arrived at the Moot. One of the Grimward visitors had mentioned that “Haygreth was scheduled to make an appearance” as well, which took many by surprise as this was news to most.

The answer to both of those questions became clear when the Clan Grimward representative called forth for the Moot to assemble again. The feeling in the assembly was off this time as the representative read out loud a letter, a declaration, both from himself and from the Warleader of Clan Grimward, Khulgar Graytide. Three things were presented to those gathered.

The first shocked all at the assembly, as a crate was handed over where inside rested the decapitated head of Haygreth Grimward, Clanleader of Clan Grimward. His features were unmistakable despite the decay that had taken to the flesh from the long journey to the assembly. The Chain of Station around its rotting neck stump further proof of the Clanleader’s identity.

The second was a visitor with Clan Grimward who addressed the assembly. Adorned with trophies, including a scalp, this visitor proclaimed to all that she was the “Voice of the War-sworn” who had been sent to deliver a message. This strange visitor hailed from Clan Stonetooth, the lost Ulven Clan far to the north in the Outlands. The message was simple; Clan Stonetooth is coming for conquest.

And finally, the third was the entrance of well-armed Clan Grimward warriors and with them, a prisoner. It was then that the Clan Grimward representative announced a warning; the settlement was surrounded by Clan Grimward warriors and any who drew steel or tried to flee would be cut down. The appointed Clan Ironmound representative in charge of the Moot, genuinely taken by surprise at this turn of events, made note that the Clan Ironmound guards providing security to the settlement were now missing, somehow being replaced by Grimward’s martial forces. The prisoner was asked to state who he was to the assembly so there was no mistake with his identity.

Proudly stating his name, Branthur Nightriver, Clanleader of Clan Nightriver, spoke his last words as the Clan Grimward representative caved in his skull with a mace. Cries of shock rung out in the assembly as the mace hammered repeatedly, blood and gore making a ruin of the Clanleader’s head. The body was dragged away further into the settlement and the assembly was given a small window of time to make their choice; surrender or die. This was also when the Clan Grimward representative proclaimed to all that Khulgar Graytide had dismantled his position as Warleader of Clan Grimward and instead joined the ranks of the War-sworn, some sort of martial title among Clan Stonetooth.

When a note was discreetly delivered to the now trapped assembly, they learned that Branthur’s Warpack was moving to the settlement and would attack and signal horns. When they did, the group had to make a choice; surrender and live, break through and try to escape, or stall as long as they can to help the nearby Warpack and any other representatives that might be nearby. With the group lacking armor, shields, or support weapons due to the heightened security of the Moot, the group decided it was best to break through and try to escape.

Horns blared in the distance and the sound of a pitched battle caught the Grimward by surprise as a Nightriver Warpack in the area had caught wind of what happened. They acted with a suicidal charge to give the assembly a chance to break through the Grimward warriors and escape. Time against them, the group endured endless assault of well-armed and armored pursuers. Wounds began to mount, and the situation became dire but the organized retreat to safety stayed together. Although most of the assembly was able to escape back to nearby allied camps, several were wounded, killed, or captured by Grimward forces.

Branthur Nightriver’s personal warpack met the same fate as their Clanleader, giving their lives to buy time for many representatives to escape. Although many were slain, a good number were taken prisoner along with several important representatives from several Clans.

Word of Clan Grimward’s ambush at the Moot and proclaimed alliance with the long lost Clan Stonetooth reached many ears quickly at the same time that messenger hawks and hurried travelers began circulating news of events all over the continent. Travelers from Clan Grimward territory tell of many confused Packs and families at this sudden alliance within their Clan. Many wonder what part Clan Ironmound played in this and whether they will still send the aid they promised to Shattered Spear. Clan Grimward banners display in the settlements closest to The Pass through the hackles, shutting off all trade and travel through the mountain range. Hawks send word that multiple warpacks have moved into Clan Shattered Spear territory, quickly driving into their lands. And yet more hawks warn of both border skirmishes along Haygreth’s Scar and Clan Stormjarl coastal towns reporting raids against their ports and ships before the news of the Moot reached their people. In the span of a single day, two Ulven Clanleaders are dead and war has returned to Mardrun.

The Conquering has begun.

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Eden

PLAYED BY: Leticia Gonzalez

CHARACTER NAME: Eden

PRONOUN(S): She/Her

CLASS: Cleric

AGE: 69

RACE: Celestine Syndar

KNOWN SKILLS: She was a jouster on Faedrun and fights with a spear.

BIRTHPLACE: She was born to a Calavera family on Faedrun.

APPEARANCE: She has gold skin and almost always wears a blind mask.

RUMORS: She’s been seen talking to the air like she’s speaking to another person, no ones quite sure if her losses on Faedrun broke her mind or if she’s speaking to Nythara.

BIO:

There is incredible peace in the shadows. There is hiding in shadows, love in shadows. To be wrapped in shadow is to be swaddled by Nythara – embraced by equilibrium and peace.

She learned of Nythara late in life. She had already lost everything to the undead. The shadows of Faedrun were too hungry – they took and took and left nothing behind. There was no balance or equilibrium, only pain. When the sun rose on her Faedrun for the last time – she was on a ship headed away from it. There was no beauty or hope, only loss and ashes. She knew that she had surely lost everything already. The family she was initially born to was an Io’Larian tribe probably lost to the war. The Enlightened who raised her hadn’t reached her before the Fall, before she’d been stuffed on to a ship that she later learned was part of the final group to reach the new land. Her chosen family, the few Syndar she was unsure she could go on without, were…

To her, there was no mystery. Her Faedrun was already long gone.

Her days on the ship were long. Traveling alone gave her no one to talk to but other humans and syndar who did nothing but stare. Her gold skin reflected the sun and made her a beacon of light in the vast ocean. The others on the ship looked like they viewed her the way many other Celestine were viewed, like she could be a leader to them, be their light.

“This must be what the Hollowed feel like,” she thought to herself. “Like not even the sun could bring me warmth.”

She took to staying below deck where the sun could not touch her. Hiding behind crates, washed in shadows so that she couldn’t be anyone’s hope. She would’ve let the shadows swallow her whole those days, if it was possible. Disappearing in darkness so deep there would be nothing for her skin to reflect, no eyes to catch on her a stick the way the people on the boat did.

Stepping off the ship was the lightest step she took in weeks. It was night when they docked. She carried nothing but a bag of letters and her spear – the spear she’d been given by someone who was consumed by the undead. It was meant to be her hope. Like someday she might return to them – go back to her life of jousting for entertainment after warring with the undead as part of a cavalry unit. There was no going back now. There was no one waiting for her to return and there were no horses to carry her.

It was on Mardrun where she learned of the Ebon Veil. She learned of Nythara and how her love of the shadows had never truly been just in her mind – it must have always been Nythara calling to her. Calling her to her true meaning even through her pain. She took to wearing a mask so she would always have a shadow over her eyes. It gave her space to hide, to explore, it meant she would always see a world bathed in Nythara’s embrace rather than the empty, barren land that held no one and nothing she held dear.

To become a Knight of the Ebon Veil, there is nothing she can think would ever bring her peace but this. To feed Nythara’s power and be welcomed into her embrace is her ultimate goal and only current purpose in life.

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Solveig Nightshade

PLAYED BY: Winter Edwardson

CHARACTER NAME: Solveig Nightshade

GENDER: Woman

PRONOUN(S): she/they

CLASS: Mage

AGE: 31

RACE: Ulven

HAIR: brownish

EYES: blue

OCCUPATION: witch

KNOWN SKILLS: arcane and divine

BIRTHPLACE: a small village in clan Spiritclaw territory

APPEARANCE: dressing oddly for an Ulven, she wears more adornments and jewelry that’s more similar to colonial styles and fashion

NOTABLE TRAITS: a spiderweb of scars around her left eye

BIO / BACKGROUND HISTORY:

I don’t really remember my parents. They passed when I was very young, I was never told how. I survived much on the kindness of others and my willingness to do odd jobs. I started traveling from village to village working for room and food and learning new skills where I could. Some people saw me as a nuisance others would look at me with pity but I tried to pay them no mind. When I felt like I had overstayed my welcome I would move to the next town. Eventually I heard of the colonists and their landing on our shores. They started some conflicts and disputes with some packs but tempers seemed to calm at least for some of the clans. I decided that maybe these new people would be a good place to learn some new skills so I entered into their settlement of New Hope. Many of the other Ulven talked like these outsiders were some strange and unknowable creatures but their settlement didn’t seem too different from our own villages. Many people seemed glad that I was only asking for room and board as payment for working for them. That was when I met Corvain.

Corvain was a syndar who introduced himself to me as a researcher just hoping to understand our world. He offered to talk over a meal at his workshop. He asked me all sorts of questions as we ate. Where was I from? How long have I been in New Hope? Why did I come here? I answered him as best I could. The food was delicious. He asked if I would like to be his assistant and I said yes. He seemed ecstatic at this and we shared a drink. Soon after the room started to spin and I fell to the floor. When I woke I was moved somewhere else. It felt like maybe a cellar. I was locked in a cage and I could see Corvain working at a small table muttering something under his breath. I tried to mumble out what was going on but my head felt like it was trying to crack in half from the inside. Corvain stopped his writing and turned to me. He exclaimed “oh good you’re awake! We have so much to learn” as he stared almost hungrily at me with his violet eyes.

Much of my time with Corvain is hazy. The days blurred into weeks into months into years. He would test all manner of experiments on me. I would wake up with my cage in the center of a ritual circle as he performed some incantations. I would sometimes be brought unconscious with pain or euphoria. He would test odd alchemical concoctions. Some of them were mild poisons and others caused me to have hallucinations and weird dreams. I started to have recurring dreams of the new moon, like it was watching over me. At some point Corvain started to let me out, with a chain around my ankle, to act as his assistant in some larger experiments. One night after I had been sent to bed I had my recurring dream but this time it lasted much longer. I dreamt I was walking along a path in the forest. There were many people out but it was late and a new moon hung in the sky. I found my way to a path that no one else was walking down and it seemed like they couldn’t even see it. I started walking this new path and as soon as I left the other people behind I woke up. Corvain must have forgotten to lock my cage as I was standing in the room behind him with a heavy log from the stove in my hand. I wasn’t sure how I got there but I knew this was my only chance. I brought the log down on his head and he fell hard, collapsing like a sack of grain on the floor. I moved quickly, grabbing the keys off his belt. I undid the chain around my ankle and fled up the stairs dashing out the back door of his workshop into the night.

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Keeper Liora Evernight

PLAYED BY: Arlene

CHARACTER NAME: Keeper Liora Evernight, Shade of the Knights of the Ebon Veil, Kinafae high priestess of Nythara

CLASS: Cleric

RACE: Io Larian syndar

OCCUPATION: Escort and companion

BIO:

Born in the secluded groves of the Kinafae, Liora follows the ways of her kind. Spending ones childhood traveling between the covens dedicated to the different spirits, to find one’s true place among them. After staying with each of the covens, none felt truly like a home. However choosing one was what Liora had to do. Not knowing which Spirit to dedicate oneself to, Liora took to wandering.

After wandering amongst the trees one moonless night, whispers seemed to float on the breeze around her. Liora tried to focus on them, to hear them better, but that only seemed to make them more distant. One tried walking in each direction hoping to find the one behind The whispers or at least to make The whispers louder but this failed to yield results. Frustrated, Liora decided to sit and close one’s eyes to meditate. In the quietness of meditation came a woman’s voice, “Is the young one ready to hear this one’s voice?”

Slowly a figure seemed to materialize in front of Liora but the more she tried to focus on the figure’s face the more obscure it became. Intrigued by this mysterious being Liora smiled, “Can this one do something for this lovely spirit?” In a flash the figure was now only inches from Liora’s face and for the split second before Liora’s eyes adjusted the facial features could be seen clearly. “Secrets. Can one find one secrets? They are not all here.”

Liora’s eyes popped open and she found herself laying on the ground in the dark near her campfire. Liora looked to the sky expecting to see only stars in a moonless night but instead saw that it was in fact a full moon. Confused Liora glanced around and quietly murmured, “Was it all just a dream.” But as a breeze blew through one’s hair Liora heard the sound of quiet whispers once more and found herself smiling. “One will find ones secrets.” And sleep found Liora once again. When she awoke with the sun the next day Liora found herself in a circle of black and green mushrooms each with a bed of purple moss. Having never seen the like before Liora knew they were special and after getting oneself reoriented. One knew that they were not far from the coven of Omeria. After thanking and banking the campfire, Liora ran to find her friend. One who could help preserve the mushrooms and moss. After praying and carefully performing a ritual to secure the moss and mushrooms with the guidance of one’s friend Liora now possessed what she would use to carefully remake the circle for her meditation.

Overtime Liora discovered many things about the spirit that visited one. One was a name.. Nythara. Upon realizing this was a spirit without an established coven Liora became a coven of one. Slowly some others joined her, but something from that first visit rang through one’s mind every once in a while ‘they are not all here’. Each time this came across Liora’s mind she became more and more restless. Liora told the rest of her little coven that there were more secrets to be found outside of the Kinafae and that she was going to find them.

So one set off and in doing so learned more about the other syndars and even humans of Faedrun. They seemed to live very differently from that of the Kinafae, but one thing always seems to stay the same. One would always spill many secrets during pillow talk.

As word spread more and more about the undead and the penitent taking more ground, word reached Liora about ships sailing to find a new home. After hearing this in passing one day the words, ‘they are not all here’ flashed in her mind once more.

Secrets were to be found on this new land, this new home…wherever that might be.