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Katya Blackthorn

PLAYED BY: Winter Edwardson

CHARACTER NAME: Katya Blackthorn

GENDER: woman

PRONOUN(S): She/They

CLASS: Warrior

AGE: 31

RACE: Human

HAIR: brownish

EYES: blue

OCCUPATION: mercenary

KNOWN SKILLS: pretty good with a lot of weapons

BIRTHPLACE: Faedrun

APPEARANCE: usually armored often wearing fancy clothing

RELATIONSHIPS: member of the Broken Blade Company

BIO / BACKGROUND HISTORY:

We arrived on Mardrun when I was maybe 10 years old. We lived in New Aldoria for most of my early life. My mothers, Sasha and Celestina, taught me of our families back in Richtcrag. My mothers’ families had come from Kupferhügel and Valinate respectively, as such I was taught both of my families Fighting traditions. We kept ourselves busy taking small work, caravan guards, bodyguards, whatever we could find but when the opportunity arose we joined with many others to fight and help take territory from Squalborn. It was hard fought but a victory was claimed for New Aldoria and clan Stormjarl.

I had heard the tales of a true company of Íoclaochra but I hadn’t had the pleasure of seeing them in action until this conflict. I not only got to witness them first hand but was able to fight alongside some of their members. I learned they were named the Broken Blade Company. After the conflict ended and our contracts completed I approached their members about joining their company. They put me through my paces, checked my training and gave me the chance to prove myself. I fought hard and I fought well alongside my new siblings at arms to prove myself until I was recognized as a full and blooded Íoclaochra.

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Aina “Possum” Riverhead

Name: Aina “Possum” Riverhead (last name: Stolthåll) – pronounced “ee-na” & “stolt-hole”

Gender: Woman

Pronouns: she/her

Class: Rogue

Age: 26 approx.

Race: Ulven

Hair: Black

Eyes: Blue

Occupation: Bard

Known skills: collecting songs; writing songs; collecting lore; can reluctantly use a shield.

Birthplace: Riverhead

Appearance: Aina often wears a small scarf in her hair. Her clothing leans towards traditional Ulven cuts and colors, but she likes to collect pieces here and there on her travels; she sometimes wears mismatched clothing or a “pop” of color from colonial fashions.

Bio:

“What they don’t know, won’t hurt them,” Aina repeats to herself often as a refrain, “…and besides, this is for the greater good!”

Aina is a young adult Ulven from former Clan Riverhead. She grew up as one of 5 pups in a highly traditional family, and was raised to revere local warriors and skilled craftsmen alike. Aina showed a strong natural inclination towards music from a young age. Her father taught her the arts of drumming and singing, but the repertoire of songs and techniques felt needlessly limited. She dreaded repetitive practices and her father’s ceaseless lectures about “right ways” and “bad habits that will be difficult to correct later.” Her family didn’t appreciate her toying with the lyrics of traditional folk songs, though they begrudgingly tolerated her offbeat nature. As a teenager, her family nicknamed her “Possum,” noting resentfully that she “takes the bite out of our music,” and this cemented her role as the odd one out in her family.

During this period, interaction between Ulven and Colonists was generally increasing. She found herself energized at the thought of learning new tales and ballads and melodies and instruments from the blend of cultures that landed. Knowing her interest was highly taboo, though, she admired very quietly and from afar.

Unfortunately, her curiosity was superseded by the recurring problem of Mordok in the area. She had been raised with some basic fighting proficiencies, though she was never remarkable in this skill. She had a strong sense of allegiance to her clan and to her family, as good Ulven do, despite the silent clashing of her disposition with theirs. She put her all into the defense of Riverhead, yet it fell when she was around age 20. She and her family retreated to Clan Goldenfield.

After the evacuation, Aina’s family only doubled down on their staunch beliefs about Ulven pride and the urgent need to rebuild Clan Riverhead. Tension rang through the air on a daily basis. She decided around age 23 to leave home and become a travel bard, promising her family that she’d spread Ulven music and send money home as much as she could, in the name of rebuilding Riverhead.

She has been traveling across Mardrun for the past 3 years, collecting songs and lore from all peoples. She takes great pride in the preservation of these cultural snippets, regardless of their origin; this was a bastardization of her family’s values, and she kept the diversity of her repertoire a “soft” secret from them (for they simply never asked…). She sings songs in several styles, covering topics of Mardrun, Faedrun, and the general suffering of our shared condition. She reclaimed her nickname “Possum” as an informal stage name, used from time to time in friendly company.

Her hopes are to keep raising money for Riverhead, to help healthy Ulven efforts wherever she can, and to continue collecting treasures for her Bard book.

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April 2024 – Words of War

= EVENT STORY =
Words spreads of Pack Longfang and their ally’s victory in a great battle against an unusual mordok force, which was soon after celebrated with a feast. As reports of Mordok activity along the Shield of Mardrun dwindle down, it seems like the recent attacks and raids along the northern border have returned to an uneasy quiet. Many are welcoming both the new spring and the reprieve from Mordok attacks equally.

What is not quiet is the tension among Ulven Clans to the south. With many travelers and remote settlements continuing to be fearful of raiders, it has led the rumor mill to begin to spin larger tales and point fingers of implication. Some say the raiders are sent by Clan Grimward to continue their previous aggression. Others claim the raiders are Clan Stormjarl trying to frame the acts on Clan Grimward. Others claim the raiders are unorganized gangs or clanless glory-starved warriors looking for word-fame. And yet others claim the raiders are from the Colonies in an attempt to show the Clans as weak and unable to protect their borders. 

In an effort to bring the Ulven people together, several Clanleaders have suggested a Moot to discuss this particular issue along with several other pressing topics. A gathering such as this hasn’t happened in quite some time; many are looking forward to the opportunity to have focused discussions and settle issues or see how the different Clans can co-exist in years to come. Clan Ironmound has put forth the use of one of their border settlements near The Pass through the Great Wolf’s Hackles, a common ground for many Clans to meet at. Clan Grimward has been the first to publicly agree to this proposed assembly, with Clan Nightriver following suite. In a rare stance among the Ulven, representatives from the Colonies are also allowed attendance at this event. Soon the entire continent is buzzing with rumors and gossip about this upcoming political affair and how the outcome of the day could shape the future of Mardrun.

= EVENT SUMMARY =
As travelers gathered for the Ulven Moot, the heightened security around the settlement caused some tension among people who disagreed with its enforcement. Clan Ironmound’s appointed leader of the event was stern yet willing to compromise, smoothing over a few gruff visitors among Clan Grimward.

After light social interactions, the assembly was called together to officially begin the Moot. With Clan Ironmoun’s rep leading the topics of discussion, the appointed Clan delegates took their turns weighing in on their involvement or their opinion of each. A common theme among several voices was the need for supplies to the north after the intense conflict with the Mordok not only along The Shield but in Clan Shattered Spear territory. Consideration was given by several representatives, mainly Clan Grimward and Clan Ironmound, willing to look into what they could do to send aid. The topic turned to a more sensitive one; the concern over the raiders who have targeted multiple places for quite some time now. An eyewitness claimed to have recently gone up against these raiders and then they were attacked by warriors carrying the Clan Grimward banner. Tensions spiked as what could be viewed as a “public accusation” was levied against Clan Grimward. In a surprising move, the Grimward representative agreed to investigate the raids and was willing to allow a council to review what was discovered. Many were taken aback at how agreeable the Grimward representative was, and that this topic did not escalate further.

A break was called for and those assembled continued their discussions off to the side as people made their rounds. A few Ulven delegates made a vocal fuss over some etiquette of some non-Ulven visitors. Besides a few awkward or bristled interactions, the Moot continued peacefully but several people asked where Branthur Nightriver was as he had not yet arrived at the Moot. One of the Grimward visitors had mentioned that “Haygreth was scheduled to make an appearance” as well, which took many by surprise as this was news to most.

The answer to both of those questions became clear when the Clan Grimward representative called forth for the Moot to assemble again. The feeling in the assembly was off this time as the representative read out loud a letter, a declaration, both from himself and from the Warleader of Clan Grimward, Khulgar Graytide. Three things were presented to those gathered.

The first shocked all at the assembly, as a crate was handed over where inside rested the decapitated head of Haygreth Grimward, Clanleader of Clan Grimward. His features were unmistakable despite the decay that had taken to the flesh from the long journey to the assembly. The Chain of Station around its rotting neck stump further proof of the Clanleader’s identity.

The second was a visitor with Clan Grimward who addressed the assembly. Adorned with trophies, including a scalp, this visitor proclaimed to all that she was the “Voice of the War-sworn” who had been sent to deliver a message. This strange visitor hailed from Clan Stonetooth, the lost Ulven Clan far to the north in the Outlands. The message was simple; Clan Stonetooth is coming for conquest.

And finally, the third was the entrance of well-armed Clan Grimward warriors and with them, a prisoner. It was then that the Clan Grimward representative announced a warning; the settlement was surrounded by Clan Grimward warriors and any who drew steel or tried to flee would be cut down. The appointed Clan Ironmound representative in charge of the Moot, genuinely taken by surprise at this turn of events, made note that the Clan Ironmound guards providing security to the settlement were now missing, somehow being replaced by Grimward’s martial forces. The prisoner was asked to state who he was to the assembly so there was no mistake with his identity.

Proudly stating his name, Branthur Nightriver, Clanleader of Clan Nightriver, spoke his last words as the Clan Grimward representative caved in his skull with a mace. Cries of shock rung out in the assembly as the mace hammered repeatedly, blood and gore making a ruin of the Clanleader’s head. The body was dragged away further into the settlement and the assembly was given a small window of time to make their choice; surrender or die. This was also when the Clan Grimward representative proclaimed to all that Khulgar Graytide had dismantled his position as Warleader of Clan Grimward and instead joined the ranks of the War-sworn, some sort of martial title among Clan Stonetooth.

When a note was discreetly delivered to the now trapped assembly, they learned that Branthur’s Warpack was moving to the settlement and would attack and signal horns. When they did, the group had to make a choice; surrender and live, break through and try to escape, or stall as long as they can to help the nearby Warpack and any other representatives that might be nearby. With the group lacking armor, shields, or support weapons due to the heightened security of the Moot, the group decided it was best to break through and try to escape.

Horns blared in the distance and the sound of a pitched battle caught the Grimward by surprise as a Nightriver Warpack in the area had caught wind of what happened. They acted with a suicidal charge to give the assembly a chance to break through the Grimward warriors and escape. Time against them, the group endured endless assault of well-armed and armored pursuers. Wounds began to mount, and the situation became dire but the organized retreat to safety stayed together. Although most of the assembly was able to escape back to nearby allied camps, several were wounded, killed, or captured by Grimward forces.

Branthur Nightriver’s personal warpack met the same fate as their Clanleader, giving their lives to buy time for many representatives to escape. Although many were slain, a good number were taken prisoner along with several important representatives from several Clans.

Word of Clan Grimward’s ambush at the Moot and proclaimed alliance with the long lost Clan Stonetooth reached many ears quickly at the same time that messenger hawks and hurried travelers began circulating news of events all over the continent. Travelers from Clan Grimward territory tell of many confused Packs and families at this sudden alliance within their Clan. Many wonder what part Clan Ironmound played in this and whether they will still send the aid they promised to Shattered Spear. Clan Grimward banners display in the settlements closest to The Pass through the hackles, shutting off all trade and travel through the mountain range. Hawks send word that multiple warpacks have moved into Clan Shattered Spear territory, quickly driving into their lands. And yet more hawks warn of both border skirmishes along Haygreth’s Scar and Clan Stormjarl coastal towns reporting raids against their ports and ships before the news of the Moot reached their people. In the span of a single day, two Ulven Clanleaders are dead and war has returned to Mardrun.

The Conquering has begun.

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Eden

PLAYED BY: Leticia Gonzalez

CHARACTER NAME: Eden

PRONOUN(S): She/Her

CLASS: Cleric

AGE: 69

RACE: Celestine Syndar

KNOWN SKILLS: She was a jouster on Faedrun and fights with a spear.

BIRTHPLACE: She was born to a Calavera family on Faedrun.

APPEARANCE: She has gold skin and almost always wears a blind mask.

RUMORS: She’s been seen talking to the air like she’s speaking to another person, no ones quite sure if her losses on Faedrun broke her mind or if she’s speaking to Nythara.

BIO:

There is incredible peace in the shadows. There is hiding in shadows, love in shadows. To be wrapped in shadow is to be swaddled by Nythara – embraced by equilibrium and peace.

She learned of Nythara late in life. She had already lost everything to the undead. The shadows of Faedrun were too hungry – they took and took and left nothing behind. There was no balance or equilibrium, only pain. When the sun rose on her Faedrun for the last time – she was on a ship headed away from it. There was no beauty or hope, only loss and ashes. She knew that she had surely lost everything already. The family she was initially born to was an Io’Larian tribe probably lost to the war. The Enlightened who raised her hadn’t reached her before the Fall, before she’d been stuffed on to a ship that she later learned was part of the final group to reach the new land. Her chosen family, the few Syndar she was unsure she could go on without, were…

To her, there was no mystery. Her Faedrun was already long gone.

Her days on the ship were long. Traveling alone gave her no one to talk to but other humans and syndar who did nothing but stare. Her gold skin reflected the sun and made her a beacon of light in the vast ocean. The others on the ship looked like they viewed her the way many other Celestine were viewed, like she could be a leader to them, be their light.

“This must be what the Hollowed feel like,” she thought to herself. “Like not even the sun could bring me warmth.”

She took to staying below deck where the sun could not touch her. Hiding behind crates, washed in shadows so that she couldn’t be anyone’s hope. She would’ve let the shadows swallow her whole those days, if it was possible. Disappearing in darkness so deep there would be nothing for her skin to reflect, no eyes to catch on her a stick the way the people on the boat did.

Stepping off the ship was the lightest step she took in weeks. It was night when they docked. She carried nothing but a bag of letters and her spear – the spear she’d been given by someone who was consumed by the undead. It was meant to be her hope. Like someday she might return to them – go back to her life of jousting for entertainment after warring with the undead as part of a cavalry unit. There was no going back now. There was no one waiting for her to return and there were no horses to carry her.

It was on Mardrun where she learned of the Ebon Veil. She learned of Nythara and how her love of the shadows had never truly been just in her mind – it must have always been Nythara calling to her. Calling her to her true meaning even through her pain. She took to wearing a mask so she would always have a shadow over her eyes. It gave her space to hide, to explore, it meant she would always see a world bathed in Nythara’s embrace rather than the empty, barren land that held no one and nothing she held dear.

To become a Knight of the Ebon Veil, there is nothing she can think would ever bring her peace but this. To feed Nythara’s power and be welcomed into her embrace is her ultimate goal and only current purpose in life.

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Solveig Nightshade

PLAYED BY: Winter Edwardson

CHARACTER NAME: Solveig Nightshade

GENDER: Woman

PRONOUN(S): she/they

CLASS: Mage

AGE: 31

RACE: Ulven

HAIR: brownish

EYES: blue

OCCUPATION: witch

KNOWN SKILLS: arcane and divine

BIRTHPLACE: a small village in clan Spiritclaw territory

APPEARANCE: dressing oddly for an Ulven, she wears more adornments and jewelry that’s more similar to colonial styles and fashion

NOTABLE TRAITS: a spiderweb of scars around her left eye

BIO / BACKGROUND HISTORY:

I don’t really remember my parents. They passed when I was very young, I was never told how. I survived much on the kindness of others and my willingness to do odd jobs. I started traveling from village to village working for room and food and learning new skills where I could. Some people saw me as a nuisance others would look at me with pity but I tried to pay them no mind. When I felt like I had overstayed my welcome I would move to the next town. Eventually I heard of the colonists and their landing on our shores. They started some conflicts and disputes with some packs but tempers seemed to calm at least for some of the clans. I decided that maybe these new people would be a good place to learn some new skills so I entered into their settlement of New Hope. Many of the other Ulven talked like these outsiders were some strange and unknowable creatures but their settlement didn’t seem too different from our own villages. Many people seemed glad that I was only asking for room and board as payment for working for them. That was when I met Corvain.

Corvain was a syndar who introduced himself to me as a researcher just hoping to understand our world. He offered to talk over a meal at his workshop. He asked me all sorts of questions as we ate. Where was I from? How long have I been in New Hope? Why did I come here? I answered him as best I could. The food was delicious. He asked if I would like to be his assistant and I said yes. He seemed ecstatic at this and we shared a drink. Soon after the room started to spin and I fell to the floor. When I woke I was moved somewhere else. It felt like maybe a cellar. I was locked in a cage and I could see Corvain working at a small table muttering something under his breath. I tried to mumble out what was going on but my head felt like it was trying to crack in half from the inside. Corvain stopped his writing and turned to me. He exclaimed “oh good you’re awake! We have so much to learn” as he stared almost hungrily at me with his violet eyes.

Much of my time with Corvain is hazy. The days blurred into weeks into months into years. He would test all manner of experiments on me. I would wake up with my cage in the center of a ritual circle as he performed some incantations. I would sometimes be brought unconscious with pain or euphoria. He would test odd alchemical concoctions. Some of them were mild poisons and others caused me to have hallucinations and weird dreams. I started to have recurring dreams of the new moon, like it was watching over me. At some point Corvain started to let me out, with a chain around my ankle, to act as his assistant in some larger experiments. One night after I had been sent to bed I had my recurring dream but this time it lasted much longer. I dreamt I was walking along a path in the forest. There were many people out but it was late and a new moon hung in the sky. I found my way to a path that no one else was walking down and it seemed like they couldn’t even see it. I started walking this new path and as soon as I left the other people behind I woke up. Corvain must have forgotten to lock my cage as I was standing in the room behind him with a heavy log from the stove in my hand. I wasn’t sure how I got there but I knew this was my only chance. I brought the log down on his head and he fell hard, collapsing like a sack of grain on the floor. I moved quickly, grabbing the keys off his belt. I undid the chain around my ankle and fled up the stairs dashing out the back door of his workshop into the night.

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Keeper Liora Evernight

PLAYED BY: Arlene

CHARACTER NAME: Keeper Liora Evernight, Shade of the Knights of the Ebon Veil, Kinafae high priestess of Nythara

CLASS: Cleric

RACE: Io Larian syndar

OCCUPATION: Escort and companion

BIO:

Born in the secluded groves of the Kinafae, Liora follows the ways of her kind. Spending ones childhood traveling between the covens dedicated to the different spirits, to find one’s true place among them. After staying with each of the covens, none felt truly like a home. However choosing one was what Liora had to do. Not knowing which Spirit to dedicate oneself to, Liora took to wandering.

After wandering amongst the trees one moonless night, whispers seemed to float on the breeze around her. Liora tried to focus on them, to hear them better, but that only seemed to make them more distant. One tried walking in each direction hoping to find the one behind The whispers or at least to make The whispers louder but this failed to yield results. Frustrated, Liora decided to sit and close one’s eyes to meditate. In the quietness of meditation came a woman’s voice, “Is the young one ready to hear this one’s voice?”

Slowly a figure seemed to materialize in front of Liora but the more she tried to focus on the figure’s face the more obscure it became. Intrigued by this mysterious being Liora smiled, “Can this one do something for this lovely spirit?” In a flash the figure was now only inches from Liora’s face and for the split second before Liora’s eyes adjusted the facial features could be seen clearly. “Secrets. Can one find one secrets? They are not all here.”

Liora’s eyes popped open and she found herself laying on the ground in the dark near her campfire. Liora looked to the sky expecting to see only stars in a moonless night but instead saw that it was in fact a full moon. Confused Liora glanced around and quietly murmured, “Was it all just a dream.” But as a breeze blew through one’s hair Liora heard the sound of quiet whispers once more and found herself smiling. “One will find ones secrets.” And sleep found Liora once again. When she awoke with the sun the next day Liora found herself in a circle of black and green mushrooms each with a bed of purple moss. Having never seen the like before Liora knew they were special and after getting oneself reoriented. One knew that they were not far from the coven of Omeria. After thanking and banking the campfire, Liora ran to find her friend. One who could help preserve the mushrooms and moss. After praying and carefully performing a ritual to secure the moss and mushrooms with the guidance of one’s friend Liora now possessed what she would use to carefully remake the circle for her meditation.

Overtime Liora discovered many things about the spirit that visited one. One was a name.. Nythara. Upon realizing this was a spirit without an established coven Liora became a coven of one. Slowly some others joined her, but something from that first visit rang through one’s mind every once in a while ‘they are not all here’. Each time this came across Liora’s mind she became more and more restless. Liora told the rest of her little coven that there were more secrets to be found outside of the Kinafae and that she was going to find them.

So one set off and in doing so learned more about the other syndars and even humans of Faedrun. They seemed to live very differently from that of the Kinafae, but one thing always seems to stay the same. One would always spill many secrets during pillow talk.

As word spread more and more about the undead and the penitent taking more ground, word reached Liora about ships sailing to find a new home. After hearing this in passing one day the words, ‘they are not all here’ flashed in her mind once more.

Secrets were to be found on this new land, this new home…wherever that might be.

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April 273 – News and Rumors

In the lands of Clan Ironmound a call makes its way to the people of Mardun. A summons to bring the Ulven clans together for a Moot. Tensions rise between the clans as stories of raiders and strife make their way across Mardrun. Rumors begin to spread. Many point fingers to Grimward, claiming they are the ones responsible. Others speculate rival clans such as Stormjarl or Nightriver are in action to cast Grimward as the villains. The most prevalent is the words of wandering skald who claims to have been in a skirmish between Nightriver and Grimward forces on the edge of Nightriver and City State lands. With such heavy accusations being thrown the meeting is sure to be a lively political affair and one that will have lasting consequences. If the rumors prove to be true several of these actions are in violation of the Armistice Treaty which ended the Ulven Civil War several years ago. With the meeting set in Ironmound territory it is uncertain how many of the Clans will be in attendance. The Ironward Alliance remains a standing pact between Grimward and Ironmound and may prove a deterrent for some smaller clans.

Word reaches south that Pack Longfang stands after its call for aid and following stand against a new wave of Mordok. While they remain strong and continue their watch on the northern edge of civilization, they will certainly need more time before they are at their full strength again as defenders of the Shield of Mardrun.

The fluctuations in weather across Mardrun lead to an uptick in early preparation for the spring planting. Many farming communities take advantage of several streaks of warm dry weather. So long as Winter doesn’t return with a vengeance, folk can expect a good year of harvests and many bountiful spring festivals.

Clan Shattered Spear releases a statement thanking those who aided in the salvation of their lands from the Mordok. With the pushing back was a success, there is much work still left to do. Even with the weight of loss and the labor of rebuilding, there is hope that they will build back stronger from this attack from the Mordok.

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March 2024 – The Captain’s Cull

= EVENT STORY =

An unusual warmth blankets Mardrun, but that doesn’t mean that everyone has the luxury of relaxing in the sun. Along the Shield of Mardrun many outposts were damaged during the recent Mordok activity including Onsallas, home of Pack Longfang. Though the Mordok were not able to overwhelm the stalwart Warriors and Ulfhednar of Onsallas and their allies, they were able to damage the infrastructure of the outpost itself.

As the various Clans turn their attention toward addressing the needs of their own Shield Outposts, the Clanless Longfang are left to their own devices. They worked as best they could for the last few months, but after recent reports of Mordok sightings not too far north of The Shield, they’ve decided that it’s time to ask for aid from their allies in the south. Luckily the people of Mardrun do not easily forget the original defenders against The Dirge. Before long, aid in the way of labor crews and supplies begin the slow muddy trek toward Onsallas and more than a few warriors join them as well, hoping to be of use if the Mordok should choose to push an early spring offensive against the outpost.

= EVENT SUMMARY =

Despite the previously warm weather, a new brief winter fell across Mardrun as snow settled on the land and a biting cold took hold. The weather failed to deter the people south of the Shield though as they still showed up in great numbers to support Onsallas and its people of Pack Longfang. The outpost was filled with people from all places of Mardrun who quickly got to work assisting the Pack with its supply and outpost upkeep issues. Organizing this vast array of efforts proved to be a difficult task on its own, and only the Pack leadership and those stepping up to help could hope to keep it all together.

The first patrol was sent out to recover supplies that had been dropped off at the nearby abandoned village. As was expected and a normal day for the Longfang, the patrol found themselves harassed by skittish mordok who stalked them through the forest and occasionally attempted to contest the patrol. The mix of travelers and warriors within the patrol managed to hold their own and recover the supplies, but soon after they returned to the Onsallas outpost a new unexpected danger arrived in force.

‘Scouts’ returned from down the road in a panic, shouting warnings to the outpost. Movement could be seen in the trees. Shifting silhouettes stood out against the white snow. Roars of anger and war cries carry on the wind towards the outpost. A horde of mordok begin to step out from the treeline and tread up to the Outpost’s edge, taunting and challenging the outpost. The ulven of Onsallas and their allies were quick to form a defensive line, ready to push back the mordok as Onsallas had many times in the past, but were shocked to find a figure in black armor leading the mordok forces. The figure spoke the common tongue and the mordok followed their commands as if they were an alpha, but this figure was discernibly not a mordok. Negotiations were swift as the black armored figure shouted to the mordok to “Burn it down”, riling the mordok into a burning ferocity as they crashed into the wall of shields.

The defenders braced and took the onslaught head on. Armor was rended, arrows pierced flesh, and blood was spilt across the gateway as the defenders held the line. The fight seemed to be going favorably, until screams were heard from within the Onsallas outpost. The two ‘scouts’ who warned of the attack were seen striking the healer and an archer, causing chaos to erupt in the outpost as defenders scrambled to protect on both sides of the battle. Steps backward were taken as the frontline was disrupted, but the leaders of Onsallas held fast with their command over the defenders, invigorating them to drive the mordok back and restore their line. The scouts, soon discovered to be pirates, were captured before they could cause serious harm. During their capture they were tortured and interrogated, which is when it was learned that the mordok leader was Pirate Captain Mad Morty. Some thought he was dead while others thought he was lost to sea; no matter what people thought though, he was here leading an army of both mordok and pirates.

More pirates began to come forth and join the attack with the mordok forces outside of the outpost. Morty himself joined the fight to increase the pressure against Onsallas, but later safely retreated after his armor was broken. As quickly as they charged in, the mordok and pirate line broke and fell back as their leader left the fight, which allowed the defenders to charge forward to slay or drive away the remaining forces. But as they returned to their outpost, they found themselves in a difficult situation of two conflicts. The first being the mordok and pirate force which they were sure was only regrouping for a new attack, and the second being their own logistics to keep their forces in fighting shape. 

Shields were broken, armor torn, and flesh was wounded and broken. The defenders knew that if they were to survive future onslaughts they must deal with these, and many stepped up to put their hearts into their tradeskills. The Longfang Supply Warden wasted no time in organizing the blacksmiths together and providing as much support as possible for the single available professional healer.

The immense efforts proved quickly to be critically vital, as Morty’s army repeated the attack multiple times. Twice more his army came crashing into the defenders, the sound of cracking of bone and steel filled the air as time was lost to adrenaline. The mordok and pirates continued to attack the frontline, but the outpost held. A Pain Caller mordok Shaman threw powerful spells, healed mordok wounds, and fueled mordok with uncontainable rage and steered them towards the defenders like a great battering ram, but the strained outpost held. Morty continued to whip his force into a frenzy and drive them harder into the defenders, but then the Outpost cracks began to show.

The logistics were strained and shields began to run out, but the sounds of blacksmith hammers kept churning out repaired equipment straight to the frontline. Occasional mordok were slipping into the outpost, but the defenders kept organized and slew them before notable harm could be caused. Warriors fell on the frontline, but new ones quickly filled the gaps and the soft sound of music kept the healer focused and working quickly on the wounded. Every attack pushed the outpost to its limit, but the melting pot of different groups under the commanding Longfang leadership rose against each threat and were able to just barely hold against each tide of attackers.

During all of this, Onsallas being in such a defensive state meant that it could not stop other mordok from slipping south past their portion of the Shield. It was not all bad news though, as Onsallas managed to sneak out a couple of patrols outside its defenses to hold back roaming mordok away from the main battle, hopefully reducing how many were able to slip by.

In the final push, the Pain Caller Shaman induced Pirate Lord Morty with a corrupting rage. He charged forth with his forces and hit the Onsallas defenders with everything in his might, resisting death itself until his body was left beyond broken as the defenders held firm but wounded. As Morty was slain, the Shaman slipped back to the Dirge and the remaining mordok and pirate forces became in disarray. The defenders chased down and slayed many, even capturing several pirates who later were attempting to surrender out of fear of the mordok that they had been fighting alongside just previously.

Onsallas had already held against several smaller attacks over the winter which was normal, but this day was meant for recovery and Onsallas instead found itself taking a second bloody nose. The price of victory was high, as the defenders managed to keep the loss of life low but now Onsallas found itself logistically strained and will take a notable amount of time to fully recover this year. Messages had been sent to nearby southern villages and clans warning of the mordok breach that had occurred past the shield, but only time will show how much harm will be caused. The day was a victory, but a sour one.

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Gates of Grief

The moon glows bright in the sky over the roaring fire. Silfurfal is much quieter than it was just a few hours ago. Warriors are still pacing the perimeter, scouting parties still searching the area. Clerics are still surrounding the Idol searching for answers. Anything to explain how this could’ve happened – how they can prevent it in the future. 

Alone in the dark just inside the gate, a man stands searching for answers of his own.

All the pieces of the broken gate are still laid across the ground. Splintered wood speckled with blood – he briefly wonders if any of it is his daughter’s. He knows the blood to the right is. Heard the allied forces talking about her facing three of his people on her own – how an archer shot her multiple times at short range in that spot. He knows she must’ve fought with everything she had. He also knows – so did they.

“Jorah?” A voice calls, several footsteps quickly following.

“Here,” He calls back, turning to see a man and his daughter, Runa, jogging towards him.

“There you are,” she says, “You weren’t back with the others, I was worried.” 

“I needed a quiet moment.” He says. The town is full of voices now, but he knows moving forward will be much quieter. So many of his friends, his packmates, are gone. The constant, bustling movement of the village will be gone soon. Everyone he knows here who survived will be moved away, who knows how many would return? 

Would he?

“We can leave you-” the man who approached speaks, but Jorah cuts him off.

“You are… Halfdan? I remember you. We sent you out months ago and you never returned.” He questions.

“We ran into their Warcamp. They cleansed our whole group that day.” Halfdan says, looking back at Runa. “Your girl tried to help me understand what was happening and came back later again to check on all of us.”

His daughter. His Runa, the girl who would’ve burned this village to the ground if it meant no lives would’ve been lost. Maybe burning it would’ve been better – maybe it could burn away the echoes of Mordok screams in his head. Screams he knows now were never Mordok. 

“I thought maybe he could help you, dad.” Runa says.

Jorah looks at her. He sees the track marks through her warpaint from tears spilling out of her eyes, sees the blood still caked in her hair and clothes, the sag of her shoulders. 

He remembers his little girl standing at the door of his forge, tears streaming down her face, back hunched and shoulders sagging with guilt, holding a broken arm ring. 

“Sorry, dad,” she whispered, “I didn’t mean to-”

“Remember what I told you about mistakes?” He asks her.

“We always try to right our wrongs,” she says. 

“Exactly.” Reaching his hand out to her, he continues, “Now come, I’ll show you how I fix these. It will never be the same, but we can try.” 

He sees her now, standing in front of him, looking just like that little girl he remembers, carrying her guilt on her shoulders. He thinks – maybe this is the closest he’s ever been to his daughter. Both beat down and broken, just the same as the gate doors strewn across the ground.

“I think I’d rather be with my daughter, Halfdan. But thank you.” He says, reaching out to her now. She takes his hand and squeezes. He isn’t sure if the squeeze was for him or her, but he squeezes back anyways.

“Of course,” Halfdan waves at them and walks back towards the main area.

“I don’t know how to help you, dad.” She says, “I couldn’t save-”

He cuts her off. “They tell me you were our warrior in the last moments. You wanted to save the villagers.”

“I tried.” She says, sagging deeper into her guilt.

“I tried too.” He says. The weight of his words sink deep into them both.

They stepped outside the outpost to sit on the wooden bridge. The orange glow of the fire illuminated the few Ulven who had been released from the cleric’s care. Their broken bodies were still wound in bandages while they await further care.

Nothing compared to the bodies outside the walls, awaiting their early morning funeral.

“What now, Runa?” Jorah says, more forlorn than she has ever heard him.

“Well, it may never be the same, but we can try to right our wrongs.”

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Morrigan Fieldcrow

PLAYED BY: Josephine

CHARACTER NAME: Morrigan Fieldcrow

GENDER: Woman

PRONOUN(S): She/ Her

CLASS: Mage

AGE: 28

RACE: Ulven

HAIR: Brown

EYES: Brown and bright green

OCCUPATION: Daughter of Gaia, counselor, advisor, diviner

KNOWN SKILLS: Witch magic

BIRTHPLACE: Grimward

APPEARANCE: Dark haired and usually veiled, long robes and carrying a staff.

NOTABLE TRAITS: When unmasked her heterochromia, one brown eye and one stark green, is very notable

RELATIONSHIPS: Political representative for the Knights of the Ebon Veil

RUMORS: Considered to be clanless since she associates with a group made of mostly humans and syndar

BIO / BACKGROUND HISTORY: Morrigan grew up amongst pack Fieldcrow, raised mostly by all the matriarchs as a whole rather than a single mother. From an early age she began learning the ways of the witches, studying under the matriarch of divination. When the time came for her to step away from her pack and venture into Mardrun, she journeyed into the Great Wolf’s Hackles to fast and seek enlightenment, completing her training as a Daughter of Gaia. She came down from the mountain, claiming to have heard the voice of Gaia, and insisted it instructed her to wander Mardrun. Her quest was set; go to any in need of guidance and protection. Her gifts would be put forth to unite the broken and heal the bleeding. Fieldcrow understood and she was bestowed the title of Daughter of Gaia and equipped for her journey.

Morrigan traversed the roads between Clans for some time and helped any who requested her aid until by chance she met a small group of unique individuals. Although from different walks of life, their curiosity and proclivity towards charitable actions drew her towards them. Eventually the small group organized into the Knights of the Ebon Veil, and Morrigan took the role as Keeper Sable.