Character Name: Morn Harthfield
Player Name: Peter Trevino
Bio-
Personality
Morn is very calm and reserved. Due to his hard upbringing, he is often thought to be older than he is. He avoids conflicts whenever possible but that doesn’t mean he isn’t willing to fight. Morn doesn’t like the high society it makes him feel uncomfortable and would rather be in a seedy bar drinking himself silly.
Basic History
Morn was born in a small village on the continent of Faedrun, and by the time he was the age of six, his family made the voyage over to Mardrun. The trip was harsh on Morn and he became very ill over the course of the venture. Death was kept at bay thanks to Morn’s own mother, but his memory of his life back on Faedrun and the voyage to Mardrun is nothing but a blur due to the fever that plagued him through their journey.
After only four years upon the new continent, bandits came upon the family, killing his parents and leaving the young boy to die after they have taken their plunder. It wasn’t easy; however, Morn had recently started to learn how to hunt from his father at the time and turned this skill into a means of survival. Through this he was able to take what game he could get to the local taverns and inns for some coin and food.
Around the age he was twenty, once again bandits crossed his path. There were only two of them but Morn was never a fighter. With great effort he was able to drive off one of the bandits and slay the other, however he gained terrible wounds in the process. His consciousness would flutter in and out for some time as he laid there bleeding out, but when he came to, he found himself being nursed back to life by a man who had stumbled upon his beaten body while traveling through the area.
The man said his name was Kaddock O Flannagain and that he was simply traveling through the area on his way home from visiting family. Kaddock decided to invite Morn back to his home in Baile Onoir where he could stay and recover, which Morn accepted. During his time with Kaddock, Morn learned how to fight from the local mercenary group, The Broken Blade Company. During his time spent there, Morn learned that Kaddock was a brewer and dreamed of one day opening his own tavern, and he imparted much of knowledge of food and drink to Morn.
Kaddock’s son Diarmaid though, had no interest in his father’s dream and instead wanted to join The Broken Blades to fight for glory and coin. When the war in the dirge began, Diarmaid left home to fight on the front lines. During this time Morn saved up his coin while working under Kaddock to buy a wagon and supplies, starting his traveling tavern the Wagon Wheel.
After several months on the road, a messenger found Morn and informed him that Diarmaid had been severely wounded in a battle in the dirge. Morn traveled with his tavern wagon to the medic tents of the many Ulven war camps to find and check in on Diarmaid. When Morn did find him, the healers told Morn that Diarmaid did not make it due to his wounds and infections. While in the camp Morn ran into Commander Volrok. Morn and the commander decided to drink to Diarmaid’s memory, and as the mead and beer set in Morn decided to challenge the commander to a drinking competition.
Morn, who had never lost a drinking competition before that night, woke up with the worst hangover he has ever had. There was a fuzzy memory of the commander shouting, “I WON!” at the top is his lungs in Morn’s ear as he was fading into unconsciousness. Impressed by the commander’s ability to endure so much intoxication, Morn approached the commander about joining the blades to offer the services of his tavern. The commander gladly accepted his offer and instead gave him charge of the Drunken Cardinal.