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Federation of Architects, Timekeepers Eternal

The Federation of Architects, Timekeepers Eternal


Ask yourself.
Do you have the will to create?
Do you want to control your destiny?

Were you promised or prophesized a fate that you don’t condone?

Do you enjoy drinking?
Earning silver for your contributions?
Are you a lone or aspiring business owner?

If you answered yes to any of these questions, then you should join FATE.

The Birth of FATE
We started as a small group of travelers who happened to travel by happenstance. Led
and backed by Master Artemis. He had a dream of sole ownership of land and was denied. So,
he set off to create on his own, forge his destiny. However, this cannot be done alone. So, a
Union was forged. What started as a Tavern is turning into a business, expansion is necessary.
We are a union of creators and artists. We each have a gift. Whether it be using the
leylines to create spells. Or using science to create baked goods. Or Iron to forge weapons. We
all create something. We all have that gift.
We accept any and all whom are willing to put in the work to make this land a home.
Weather you be nomad or refugee we accept you. We help others in times of need and
otherwise and willing to get our hands dirty. We honor those based on actions, not word. If
your word is good, then your actions will show it.
In joining with FATE you are known as an Architect. A word not just for plans and
blueprints, but also the gift of creation. We fight for the small. We do things for Family. We
strive for Unity amongst all people.

Structure
Everything is funneled via Master Artemis. He is the soul of this organization and its
main benefactor. He may have final say but he can be overruled, and he is pretty fair. He is
also willing to pay for your time.
Others can take lead on different facets of the organization as skill permits.

Goals?

  1. Fair compensation for all trades, whether it be mercenary or monetary.
  2. Bring the people of Mardrun to a new age.
  3. Bring the knowledge of Faedrun and Fawyth to Mardrun
  4. Research and discover new ways to use abilities via science or mana.
  5. Become a wealth for knowledge and house relics and written works.
  6. Above all else, have some fun!

Location?
We once operated out of the mountains and caves.
We called home, Fort Dread Wyrm
We were then attacked and forced to flee.

Rules?

  1. You must be kind to each other and pardon whatever action your colleague partakes in,
    whatever it is will be benefit us all.
  2. We may research what we will, so in that regard we have full freedom. As long as, it befits the community.
  3. We shall help all people, sometimes this means we are at odds with each other. Our belief is our own to fight.

Perks?

  1. First and foremost, we are a business and as such you will be paid for your work. This contract is to be discussed with your patron.
  2. You may use our resources and buildings, free of charge. You may also claim a building as your own and slap your name on it.

How is FATE making money?
We make money off the potential tax from goods and services.
We make money based off the production output of the buildings.
Most of our funding comes from donation from people like you or the tax cost on the people of our town.

Ranks?
Master– Artemis, must possess Multiple Trade abilities.
Architect- Must practice a Trade.
Tinkerer- A Recruit or guard.

Joining our ranks?
Contact a neighboring Architect they will guide you to the Master for joining. We accept any and all people. If you answered “Yes” to one of the questions above. We also may subject to test your mettle.

Can you be kicked out?
Yes, by either death or order of the Union. We are very lenient so being kicked is quite hard. You are, however, welcome to leave as you wish. Just return any belongings to the Union and contact the Master.
He may aid you on your journey.

The Now!
We were attacked and ransacked by unmasked Ulven when we resided in The Pass. Homes were burned to ask and all that was left was the rubble that once was. Families were ripped apart and children were slain during this attack. We partnered with The Archons for a time and will be moving into New Hope territory.
We will never forget this day and will be reborn anew. Due to this attack, we have went changed to a Militant focus to protect our citizens.

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