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Federation of Architects, Timekeepers Eternal

The Federation of Architects, Timekeepers Eternal

Ask yourself.

Do you have the will to create?

Do you want to control your destiny?

Do you enjoy indulgence?

Earning silver for your contributions?

Are you a lone or aspiring business owner? 

If you answered yes to any of these questions, then you should join FATE.

Who are FATE?

We started as a small group of travelers who happened to travel by happenstance.  Led and backed by Master Artemis.   He had a dream of sole ownership of land and was denied.  So, he set off to create on his own, forge his destiny.  However, this cannot be done alone.  So, a Union was forged. What started as a Tavern is turning into a business, expansion was necessary.
We are also a group who believes in scientific advancement.  Let’s bring the Dark to Light.  

We are a union of creators and artists.  We each have a gift.  Whether it be using the leylines to create spells.  Or using science to create baked goods.  Or Iron to forge weapons.  We all create something.  We all have that gift. 

We accept any and all whom are willing to put in the work to make this land a home.  Whether you are a nomad or a refugee, we accept you.  We help others in times of need and otherwise and willing to get our hands dirty.  We honor those based on actions, not word.  If your word is good, then your actions will show it.  

In joining FATE you are known as an Architect.  A word not just for plans and blueprints, but also the gift of creation.  We fight for the small.  We do things for Family.  We strive for Unity amongst all people.  

Structure
FATE and Relics Hollow are led by the 4 founders.  Each founder represents an aspect of FATE and has been given a house that represents them.   Everything is talked about with the Union (the 4 founders) and action is governed by the Master/Lord/Overseer of Relic’s Hollow.  

Houses

House DragonfangA red dragon logo with black leaves

Description automatically generated

This house has a symbol of the Dragon.  The founder governs this house, Artemis Dragonfang of Tribe Wolfgang, Overseer of Relic’s Hollow, Arch-Mage, Major of the Armies of Relic’s Hollow, Survivor of Fort Dread Wyrm, Master of FATEThis house also governs over Relic’s Hollow and its advancements.  

Represented by the dragon, House Dragonfang draws upon the fierce yet inventive spirit of its leader, Artemis Dragonfang. This house influences overall advancement and the mystical direction of Relic’s Hollow. Members exemplify traits of both dragons and wolves, blending relentless curiosity with mastery across diverse fields—whether military, scientific, magical, or medical. Their pursuit of excellence is matched only by their appreciation for the refined pleasures of life. 

Direct units: Arcane Core Dragon’s Fury, Divine Core Fireheart

-House Madhava

A living testament to resilience and discipline, House Madhava is led by Sergeant Orla Madhava. Its members are defined by their martial prowess, meticulous skills in blacksmithing, and strategic survival instincts. With honor and legacy as their principles, they ensure that tradition and practical knowledge are passed down unwaveringly. This house holds the responsibility for the settlement’s military operations and local militia, safeguarding the community through strength and fidelity.

Unit: Militia Talon Strike 

-House Hearthglow

Symbolized by the warmth of a hearth and the gentle glow of embers, House Hearthglow, founded by Maretheris, champions hospitality, artistry, and knowledge. Its members focus on nurturing the community through creativity—be it in baking, healing, or scholarly endeavors. Far from seeking conquest, they highlight the transformative power of care and resourcefulness, ensuring that every lesson and legacy enriches the bonds between the inhabitants. Together with House Schwartz, they steer the production and refinement of trade goods, thus broadening the economic foundation of Relic’s Hollow.

-House Schwartz

Combining tradition with pragmatic innovation, House Schwartz—under Johan Schwartz’s leadership—balances martial skill with commercial insight. Its members shine in both combat and craftsmanship, diligently carving their paths to self-reliance and personal mastery. In partnership with House Hearthglow, this house plays a pivotal role in steering the economic progress and trade management of Relic’s Hollow, proving that strength can be measured in both swordplay and skillful negotiation.

Goals?

  1. Fair compensation for all trades, whether it be mercenary or monetary.
  2. Bring the people of Mardrun to a new age of progress.
  3. Bring the knowledge of Faedrun and Fawyth to Mardrun
  4. Research and discover new ways to use abilities via science or mana.
  5. Become a wealth for knowledge and house relics and written works.
  6. Above all else, have some fun!

Location?

We used to live in Fort Dread Wyrm though it was burned down from an attack from Clan Grimward.

We have Rebuilt in Relic’s Hollow and have begun to prosper

Relic’s Hollow

Relic’s Hollow is located on the bank of the Yurnai River equidistant between Daven’s Hold and Haven.  What started as rough tents and survivors has grown into a stronghold of survival, hard work, and most of all, Hope.  Born after the devastating destruction of Fort Dread Wyrm, Relic’s Hollow stands as a testament to the unwavering willpower of its people and its leaders.  It is a place where survivors, creators, and scholars, and dreamers alike can carve out a new future in a land with many challenges.

Leadership & Governance

Relic’s Hollow is overseen by the organization known as FATE. Under their guidance, the settlement has grown into both a sanctuary and a rising center of influence. Overseer Artemis Dragonfang and the rest of FATE’s leadership work to maintain a careful balance between military readiness, economic stability, and academic growth.

The land itself is held in tenancy under the City-State of New Hope, with Baron Cedric Pumblechook as its recognized landholder. While New Hope’s authority is respected, day-to-day governance is firmly in the hands of those who live and work in Relic’s Hollow.

Defensive Infrastructure

With the ongoing war, Relic’s Hollow has invested heavily in its defenses to protect both its people and stationed forces.

Sturdy palisade walls surround the settlement, forming a first line of defense against outside threats. Watchtowers positioned at key points along the perimeter allow sentries to keep constant vigilance, giving early warning of approaching danger.

Inside the walls, Orla’s Armory and the Barracks form the heart of FATE’s military presence. These facilities keep weapons ready, soldiers trained, and discipline high. Basic artillery emplacements are already in place, and work is underway on the settlement’s Scorpio Ballista—a siege weapon that is already in the hands of FATE’s Military unit, Talon Strike.

Military and Arcane Influence

Talon Strike, FATE’s veteran military unit, standing as the shield within these wooden walls. Hardened by countless conflicts and schooled in tactics perfected with the Scorpio Ballista, they deliver surgical strikes with unwavering precision. Under the steadfast command of Sergeant Orla Madhava—whose own discipline and strategic acumen set the standard—this unit embodies the rigorous preparation required for survival on the battlefield.

Equally as vital is the emerging Draconic Brotherhood, Relic’s Hollow’s arcane contingent. Devoted to the pursuit of magical knowledge and scholarly research, this unit not only bolsters the settlement’s defense but also lays the groundwork for academic and mystical advancement. Guided by founder Artemis Dragonfang, their studies are shaping the future of Relic’s Hollow with an eye toward innovation and tradition.

Economic & Trade Endeavors

Even in its early stages, Relic’s Hollow is developing into a thriving nexus of commerce. The House a Dough, a rustic bakery, managed by Maretheis and Johan, offers fresh bread and pretzels that feed both traveling merchants and local refugees alike. The meticulously laid stone roads create a sense of permanence, making trade efficient and reinforcing the area’s long-term stability. Meanwhile, the dedicated Dough Squad skillfully manages resource allocation, ensuring that the settlement’s growing production finds its way into both local and broader networks.

Academic and Cultural Expansion

Looking ahead, FATE and Relic’s Hollow are investing in the intellectual and cultural assets that will define their legacy. The upcoming Relic’s Hollow University—currently known as the Hallowed Halls—promises to become a vibrant research hub across all disciplines. Within this scholarly locale, both the Grand Library and the Theology Library act as repositories of lore, preserving arcane and divine texts for generations of curious minds. Of note, the Dragon Fountain gracing the university’s courtyard stands as a ceremonial centerpiece, a constant reminder of the enduring value of knowledge and magical study.

Religious and Civic Structures

Relic’s Hollow is also home to two revered temples that serve as beacons of spiritual and cultural unity. The Temple of Arnath was graciously bestowed in the settlement’s infancy by the Order of Starkhaven, symbolizing a pact of protection and divine favor. In contrast, the Temple of Eternal Threads upholds the tenets of some of the syndar gods—Khruki, Sialig, Irunaki, Gryx, Calaeno, and The Mercies—reinforcing lessons on both deliverance and caution. Complementing these are sturdy stone houses for settlers and a dedicated Caldarium—a heated bathhouse offering both warmth and bodily repair—that emphasizes the community’s commitment to resilience and well-being.

Rules?

  1. You must be kind to each other and pardon whatever action your colleague partakes in, whatever it is will benefit us all.  
  2. We may research what we will, so in that regard we have full freedom.  As long as it befits the community. 
  3. We shall help all people, sometimes this means we are at odds with each other.  Our belief is our own to fight.

Ranks?

Master– Artemis, must possess Multiple Trade abilities.

Architect- Must practice a Trade.

Tinkerer- A Recruit or guard. 

Joining our ranks?

Contact a neighboring Architect they will guide you to the Master for joining.  We accept any and all people.  If you answered “Yes” to one of the questions above.  We also may be subject to test your mettle. 

Can you be kicked out?

Yes, by either death or order of the Union.  We are very lenient so being kicked is quite hard.   You are, however, welcome to leave as you wish.  Just return any belongings to the Union and contact the Master.  He may aid you on your journey.  

The Now!
We were attacked and ransacked by unmasked Ulven when we resided in The Pass. Homes were burned to ask and all that was left was the rubble that once was. Families were ripped apart and children were slain during this attack. We partnered with The Archons for a time and will be moving into New Hope territory.
We will never forget this day and will be reborn anew. Due to this attack, we have changed to a Militant focus to protect our citizens.

As Fate grows and prospers, so will the structure of Relics Hollow and FATE.  

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