The Beginning
Before beings inhabited the lands of Richtcrag, it is rumored an ancient
deity lived in the land and often took the shape of a massive bird with
feathers of many different colors. It lived in peace with nature and the
elements, protecting the wildlife with its power. However, it was startled one
day by the passing of another god and took to the skies. In its flight over the
land, it left behind six feathers, and each fell on different parts of the
land: one in a hallowed mountain, one in deep in the largest swamp, one in the
most secret part of the largest forest, one in the largest spring, one on upon
a hidden crag in the steeps, and the final and largest upon the highest peak.
On that peak, the wind bellowed, the snow churned, and the
rumbles of below shook it. It stayed there for countless years till a tribe of
humans settled around the lands near the feather. It was when they spoke their
first prayers that the feather began to take shape: winter, death, wisdom,
hidden treasure, and those who seek them. From those first five prayers, Tyrl
was shaped and began his reign as the eldest of the gods of the land.
However, when he took shape, his shadow also formed and the
trickster god Vardel came into being. He instantly fled from Tyrl and went to
cause mischief amongst the humans below, and thrived in their confusion and
chaos.
Tyrl decided to help the humans against Vardel by creating
his children. He sent dreams to their shamans and wise folk to send prayers
towards the deep swamp, the fiery volcano, the wind-swept steeps, the largest
spring, and the secretive forest. They did so and five deities rose to answer
their prayers in turn: Yasin the Hunter from the swamps, Ulfkell the Warrior
from the Volcano, Bjar the Wild One from the Steeps, Sylv the Life-Bringer of
the Plains, and Grollen the Peacekeeper of the Forest. With their creation they
provided protection from Vardel, allowing the humans of the lands to thrive and
grow in both number, knowledge, wisdom, and skill.
Bound to the Land
The elder deities of Richtcrag are not like deities of the
Syndar and other human nations. These divine beings are tied to the land they
woke from upon their creation, with each one holding domain and power over the
type of land that is there. The only partial exception to this rule is Ulfkell
the Battle-Father, who was still tied to the volcano Veerokeer but took on the
traits of the trades that surrounded his lands. Each deity was linked to
certain regions:
- Cul’Claimete: Sylv and Ulfkell
- Kupferhugel: Tyrl and Ulfkell
- Marais-Enceinte: Yasin
- Olon Zyjl: Bjar
- Valinate: Vardel
- Pericht: Tyrl
It is even rumored that the regions formed around these
deities and began to shape their cultural identities based on each of them.
Below is a listing of each of the deities other than Vardel
and Ulfkell, who have been listed already.
Tyrl, the Mountain Lord, Elder God of Wisdom, Winter,
Mountains, Death, and Mines
Worship of the Mountain Lord begins in Richtcrag. Richtcrag
is a land filled with a variety of different geographies, and one of them is
Kupferhügel, a land of mountains, snow, and mining. As such, a god was bound to
step up to help represent this land and all it held: harsh winters, rich mines,
mountains, wisdom required to survive in the land, and the death that can come
so easily in the land.
His worshipers are mainly peasants and common folk who work,
live, or come from the land. However, priests and lairds of other lands often
pray to him, looking for wisdom when in need or unsure of what would be the
better decision or road to take.
His primary portfolio is that of Wisdom, Mountains, and
Winter, but has some hold over Death and the treasures within the mountains
themselves. With such a large and unusual array of realms in his control, Tyrl
is an ancient and powerful member of Richtcrag’s pantheon.
Tyrl is a passive deity when it comes to his followers,
usually rewarding them for patience and learning. When it comes to intervening
in mortal affairs, he usually only directly intervenes in times of extreme
danger while in the mountains.
The Mountain Lord is usually depicted as an old man with a
long snow-white beard, his body muscular and scarred. He is often depicted
wearing a rich stone-gray robe with a silver chain wrapped many times around
his waist. Upon his head is a crown of gold with five gems, each a different
color (ruby, emerald, diamond, jet, and white opal).
In one hand, he carries a tome which holds the wisdom of the
lands with a quill of Grey, purple, and blue feathers. In the other, he holds a
mace. While many debate what the tome represents, a popular theory is that it
represents the truth of the world: what it holds and what it could become. Upon
his shoulder sits a peregrine falcon, and falcons are often believed to be his
messengers of warning and caution in the near future.
His image is often found in temples, libraries, and places
of learning where his power is said to hold more sway. However, wealthier
lairds and nobles often have effigies, statues, or stained glass depictions put
into their homes to help grant them the wisdom to lead their people.
Worship of Tyrl
Tyrl’s worshipers traditionally pray at dusk, praying and mentioning what they
learned throughout their day. The prayers generally take around thirty minutes
to perform and include offerings of incense, a blank scroll, and prayers of
wisdom and knowledge-seeking.
For meditation, a person must find peace within, hold onto a
scroll and begin their meditations, praying for the gift of mana to further
bring wisdom to the people.
Rituals of Tyrl
•Offering of Wisdom: Once a year, a holy person of Tyrl must offer up
one scroll or book to a place of learning. This scroll or book must contain the
knowledge learned throughout the previous year on one subject of their choice.
This is usually given at the winter solstice at night.
• Ritual of Sending: Upon the death of an individual,
it is the duty of the priest to prepare the body for either burial or
cremation. They are to place tokens of loved ones, weapons or items held in
importance to the individual, and religious symbols. Before they are to be sent,
the holy person is to meditate with the body in front of them, seeking any
knowledge the spirit is willing to offer up before departing to the mana
stream. Once the ritual is performed, they are to aid in the performance of the
preferred ritual of death for that individual’s deity.
Yasin, the Overseer
of Hunts, the Elder God of Swamps, Hunters, Fall, Freedom, and Vengeance
Yasin’s worship is mostly found in the region of Richtcrag
known as Marais-Enceinte, the vast swamp region. Yasin answered the prayers of
those in this harsh land by helping them find game and food to survive in this
harsh environment. Eventually their portfolio began to cover freedom, as those
who settled there wished to not be under a feudal rule.
However, their powers grew once more upon the death of their
youngest brother, Grollen, the young god of the forest. Thus, Yasin took a vow
to continuously hunt down Vardel until the trickster god is dead and his head
upon a spike. (Story below, under Grollen.)
Yasin’s worshipers are primarily farmers, fishermen, and
hunters who are only seeking food to survive or for a worthy quarry to hunt.
However, they also receive prayers of those seeking vengeance against those who
have wronged them. Due to this, they are often a deity turned to by those who
wish justice served to those beyond their grasp.
Yasin is an active deity when it comes to their followers,
helping guide their arrows true and guiding them towards fertile lands, rich
fishing holes, and food in the wilds. However, when it comes to vengeance,
Yasin’s influence is often seen in some form of unfortunate accident, a
reversal of fortunes, or some other act that will bring down the target of
prayers that reach him.
The Lord of Hunts is usually depicted as a middle-aged human
with long brown hair escaping from a dark green hood and black scarf, leaving
only bright gray eyes to be seen. They wear a green tunic, black trousers, and
leather boots, and are covered in small trophies of hunts, knives, and runes.
In one hand they carry a large oaken bow and in the other, a long slender arrow
with three feather fletchings of different colors: brown, black, and red.
Always next to them is a green heron, and herons are said to be their heralds
of areas of abundant fish and game.
Yasin is usually worshiped at shrines found along roadsides
or in homes at private altars.
Worship of Yasin
Yasin’s worshipers traditionally pray at dawn, praying for
sustenance and luck on the hunts they will take on that day. The prayers of
vengeance are often accompanied by a sacrifice of some sort — usually of the
feathers of a predatory bird.
For meditation, a person only needs to meditate for thirty
minutes with their tool of hunting or a trophy from a past hunt in order to
have a proper connection with Yasin.
Rituals of Yasin
•Grand Hunt: Once a year, a worshiper of Yasin must partake in one
ritualistic hunt. To perform this hunt, the worshiper must fast for two whole
days, drinking only water or wine. After this period, the hunter is to eat a
stew made from specific moss, mushrooms, fish, and edible root tubers.
Once they have eaten, the hunt begins, and the hunter must
now go forth into the wild with whatever gear they have and hunt whatever prey
Yasin leads them towards. They are to use any means necessary to slay their
quarry, and once slain, the hunter is to eat the heart to gain its strength.
They are then to pray one last time to Yasin, and the ritual is finished.
• Rite of Vengeance: This is one of the darkest
rituals known within Richtcrag and isn’t invoked lightly. This ritual normally
only takes place when an extremely dire wrong has been done to oneself, family,
or community. The worshiper makes a large fire, making sure it is twice their
own height.
Once the fire is the proper height, they are to roast a green
heron with specific herbs and spices. During the cooking, the worshiper is to
take the entrails and viscera of the heron and grind it into a paste. They then
paint ancient runes upon themselves in this paste. Upon doing this they are to
ingest a very specific wine spiced with a powerful reagent, and then the eat
the heron.
By doing this, the worshiper engages in an act of blasphemy
that can only be redeemed by slaying the one or group that they have vowed to
kill. They are then spiritually and culturally bound to this oath and must
complete it before being able to move on with their life. Some of these oaths
last years, while some only last a few months as the hunter tracks the person
or group that has wronged them.
Any clerics who perform this ritual have their divine gifts
stripped from them until they have killed those they have sworn to kill.
Sylv, the Lady of
Fields, the Elder Goddess of Plains, Spring, Life, Hearth, and Farmers
Sylv’s worshipers tend to be found mostly in the region of
Richtcrag known as Cul’Claimete, an area with rolling hills and grasslands. Due
to the type of land surrounding where she woke, it wasn’t too surprising that
she picked up certain traits. With the rich soil and fair weather, she easily
became a goddess of the common folk, and slowly turned into a goddess of the
hearth and life. Because she provides her worshipers with good soil and weather
for the crops, healthy livestock, and safety of the home, she is often prayed
to by the common folk and farmers. She is viewed as a motherly and embracing
deity who teaches patience and to wait to see the fruition of one’s hard work.
Sylv is an active deity when it comes to her followers,
helping moderate the weather and the condition of the soil, and ensuring that
her worshipers’ livestock is strong and fertile. Many pray to her for strength
during childbirth, and during planting season for a good year for the crops to
come.
The Lady of Fields is usually depicted as a young woman with
long red hair with green eyes as bright as a clear sky. She is often wearing a
bright green dress and a simple corset. Upon her head is a circlet of polished
copper with three feathers: yellow, green, and blue. Usually fluttering around
her in the depictions are cardinals, ovenbirds, and golden finches.
Sylv is often worshiped in small village temples or at small
family shrines near the house or farm.
Worship of Sylv
Sylv’s worshipers traditionally pray at noon, praying for
the strength of their crops and livestock and protection of their family and
home. The prayers often have small and meager offerings, usually of flowers and
other small gifts.
For meditation, there are generally no rules regarding
asking for mana from Sylv to perform spells for her.
Rituals of Sylv
•Blessing of Hearth: This ritual is often done when a new home is built
or being moved into. A cleric will go through the house and place protective
wards, cleansing the area with sage and often consecrating a shrine within the
household to Sylv. This often takes around thirty minutes, but allows the
family some modicum of protection from negative influences and often helps with
safe childbirth.
• Blessing of Fields: Before the planting of the
fields in the spring, a cleric of Sylv is often called to bless the fields with
a long chant, prayer, and an offering of holy water from a freshwater spring.
These prayers often bring the blessing and careful eye and touch of the goddess
to the field in question, and usually show great results during harvest.
Bjar, the Lord of the Wilds, Elder God of Beasts,
Survival, the Steppes, and Fertility
Worshipers of Bjar are usually found on the steppes of Olon
Zyjl, a land of almost pure wilderness. When Bjar was created, he took up the
prayers of those around him: a proud, strong, wild people.
He is often viewed as a chaotic deity due to his wild nature
and his control over the beasts of the land of Richtcrag, often caring for them
more than those who follow him. However, none can deny his power over them, for
those who pray properly will find themselves able to survive a difficult ordeal
in the wilderness due to an easier kill or finding more food than usual. Due to
his wild nature and animalistic tendencies, he is often prayed to for fertility
by both men and women looking for a strong child.
Bjar is a passive deity when it comes to his followers,
usually turning his attention to the creatures of the land rather than
worshipers. However, he will reward his followers with favor if they do the
same and help tend to the animals. He will also help those who are just trying
to survive the harshness of the wilderness, or those trying to conceive a
child.
The Wild God is often depicted as an extremely muscular man
wearing furs covering his feet, torso, and waist. His body covered in scars and
tattoos of the many animals of the land. His face is always covered by a highly
decorated animal mask, usually depicting a boar or a hawk. However, his eyes
are always jet-black. He has three feathers attached the mask: yellow, red, and
black.
His image is often found on the nomadic people’s saddles,
tents, or in scrimshaw necklaces, due to their mobile nature. There are the
rare occasions of a shrine being found on a high point of a rocky outcropping.
There is rumor that there is a larger one atop a massive granite outcropping
somewhere on the steppes.
Worship of Bjar
Bjar’s worshipers traditionally pray at night, praying for help to survive,
help keeping predators away in the darkness, or the ability to produce strong
seed or receive it to conceive. An offering of blood is often required to make
sure the prayers are heard.
For meditation, a worshiper must slice their palm and let it
soak into scrimshaw or another carved holy symbol from animal remains.
Rituals of Bjar
•Strength of Beast: When a warrior is about to head into an important
battle, a cleric may perform a ritual where they sacrifice an animal to Bjar in
return for imparting the essence of the beast to the warrior. They may seek
great agility from a large cat, amazing strength from a bear, superb endurance
from a boar, and so on. While these may not actually have magical effects, the
spiritual implications often influence the warrior’s resolve.
• Strength of Seed: If one was wanting to conceive a
child and has had ill luck, this ritual requires the two participating to
prepare a meal. This meal usually consists of rabbit, horse, root tubers, and
medicinal herbs. During the consumption, the two are to let an herbal mixture
smoke and smolder in a brazier. These often have a psychedelic effect.
After the meal, the two are shall attempt to conceive. The
mixture of herbs, food, and incense often create a heightened state of mind,
sensitivity, and endurance.
Grollen, the Child Lord of Peace, Former Elder God of
Health, Summer, Forests, and Youth (deceased)
There are no longer any worshipers of Grollen. However, when
there were worshipers, they came from all over Richtcrag. While he existed, he
was widely revered and viewed as an extremely benevolent and caring deity,
which was an odd shift from the wild and brutal ways of his siblings in the
pantheon. However, the Child Lord was the best-loved in the pantheon by all
except Vardel, who was extremely jealous of him.
Grollen was the last to rise into power, receiving prayers
from the forests where many medicinal herbs and plants grew in the heat of
summer. Through those prayers, he slowly began to take up the mantle of a deity
of healing and summer.
Grollen was an extremely active deity when he was alive,
usually granting prayers of healing and protection, most often to help save
children and young adults from illness and wounds. He would often reward his
followers for good deeds done for the children of the land.
The Child Lord often appeared as a lean adolescent boy with
short, curly light brown hair. His face was always depicted with a kind and
innocent smile, showing the naiveté and hopefulness of youth. His eyes were always the color of
white opals, as if the taint and darkness of the world was yet to touch them.
In murals he is often wearing a brass circlet with three feathers of white,
red, and blue, with a scarlet tanager on his shoulder.
His image was often found in places of healing throughout
Richtcrag before his death. Even now, it is said, a few forgotten shrines lie
in hidden forest glades where the fine medicinal herbs still grow.
The Tale of Grollen: The Death of Peace,
the Birth of the Warring Nations
Long ago, before Richtcrag was ravaged by warring lairds and clans, there was
peace in the land. For while Grollen lived, he alone could cool the fiery
temper of Ulfkell, his eldest sibling.
For many years the people of the land lived
with this life, as did the deities in their daily routines. However, Vardel
grew jealous of the love and calm that Grollen spread throughout the lands. So
the Skybound Trickster devised a scheme to gain power.
One day, Yasin allowed their younger brother, Grollen, to join in on a hunt for
a powerful white stag in a nearby woodland. The two loved these hunts, enjoying
the journey, the explorations, and the company of one another. Neither of them
realized that this day would turn out differently from every other.
They traced the stag to a nearby glade and spotted it. While Yasin strung their
bow, Vardel, lurking in the shadows, created an illusion that made the stag
flee from the glade. Grollen ran into the glade and looked about for the stag,
only to see it appear behind him, emerging from a bush.
When Yasin witnessed their quarry return,
they let loose their barbed arrow and let it fly true towards the stag.
However, Vardel had played a trick on them both, for the stag was but an
illusion. The arrow went through the phantom and straight into the body of the
Child Lord. Yasin cried out and wept as they watched their brother and most
beloved fall to the ground with an arrow shaft sticking from his heart.
Vardel couldn’t help but rejoice at the
misfortune and cackled in glee. It was then that Yasin’s rage erupted, and the
calm that covered the lands died. Every being in Richtcrag felt it, and felt
the death of something so innocent and pure.
The rest of the Pantheon appeared then, The Battle-Father, the Lord of Wilds,
the Lord of Mountains, and the Lady of the Fields. They joined Yasin in their
mourning of their beloved sibling and son.
It was then that the rest of them took up a
piece of Grollen, as memory of their beloved brother and son. Yasin took a ring
and placed it around their neck as a remembrance of the deception of Vardel,
now his sworn enemy. Sylv took some strands of the Child Lord’s hair and
planted them in secret groves, so that the medicinal herbs may always grow.
Tyrl took from his youngest son his memories and placed them within the opal
gem upon his crown. Bjar burned the body and took the bones, making them into
totems to place in the wildlands where the beasts may know peace and calm. Tyrl
took the ashes and used them to forge a mighty blade which now rests at his
side as a reminder of what peace can be, forever to be a rein upon his rage.
Vardel fled the into the wilds, and with Grollen now gone, he began to slowly
rise in power. However, he is always reminded of his deeds, for he must forever
be on the move lest Yasin catch him and slay him in cold and righteous fury.
But through this selfish act for power and
gain, the once-peaceful lands of Richtcrag became the land of conflict and
chaos that we now know today.