What is Last Hope: New World?
Last Hope: New World is an immersive LARP which focuses on the story line first. The Last Hope community of players and heralds recognize the importance of plot development and world creation. Unlike some other LARPs, which focus on combat, Last Hope: New World is all about characters. Specifically, it is about your character, and where they fit into the story of how the New World and Old World collided.
Is your character a bold adventurer from the old world? Are they a tired refugee? Are they a proud native of the New World? It is up to you to create an interesting personality and background for your character, and to help enrich and define the realm of fantasy that this community has created.
The events and developments of our LARP games are documented by our contributing writers and archived on our Wiki for future reading. As a community, we are writing a story. By attending our events, your character becomes a part of that story.
The world of Last Hope is one fraught with danger, swordplay, and high adventure, but it also incorporates delicate political situations and the interactions of unique cultures.
What is Last Hope: Old World?
The Old World events focus on the large scale historical battles that took place on the old continent of Faedrun before the fall. While New World events have plenty of action and combat opportunities, the Old World events are your chance to put your carefully developed New World character on the shelf for a weekend, assume the role of a foot soldier in the last desperate stand to defend Faedrun, and just fight ranks upon ranks of the undead.
Both Old and New World events use the same interactive combat, armor, and magic systems. Last Hope combat utilizes medium contact melee with latex style foam LARP weapons.
A Typical Last Hope Game:
A typical game starts with what is called Check In or Registration. This is where you sign in, pay your membership fee, and retrieve your character card and your silver. For your first event you are required to play an NPC or Non-Player Character role so we will provide your character information card and silver. We ask that everyone come to check in dressed in their base layer of garb so we can see if you need anything and assist with loaner garb if necessary.
At registration we perform a weapons check to ensure that the weapons you bring meet our weapons safety standards. Please have them ready with you when you get in line to check in. If you are part of a player faction make sure to have your belt flag with you so your faction gets credit. We also check trade kits to ensure that they are complete.
If it is your first event ever or your first event in the calendar year, you will be required to sign a player contract and a waiver. You can print it off from our website and bring it ready to go! Players ages 15 – 17 must have a signed parental consent form if they plan to play without a parent or guardian. For the safety of all of our players, we do not allow players aged 14 and under to play without the presence of a parent or guardian.
After you check in, this is the time to put on the rest of your garb and get into character, as well as meet up with old friends!
Its also the time to ask questions, or receive your assignments if you are playing an NPC or Monster.
If this is your first event and you have not attended one of our local fight practices, one of our combat trainers will teach you our combat system. We encourage you to read the rules and get an understanding of the combat system ahead of time, but this training is a requirement for every new player.
Briefing & Game On!
The heralds will call all the players together for a meeting, wherein the basic premise of the event will be gone over for those who did not read the event description. Any special considerations or rules for that particular game will be explained, along with any announcements that might be needed. This is the time for last minute questions or concerns! Once this meeting is over, we do a last check through the game area to ensure that all out of game or “non-decorum” items have been put away. After that is complete, everyone will take their places, and Game On will be called!
Once game on is called, players and NPCs are expected to remain in character at all times. If you are having difficulty staying in character, you may leave the game area and go to the Out-of-Character area to relax in, without disturbing the rest of the game. If there are any concerns or questions you might have, there will be heralds available to answer! Otherwise, stay in character and enjoy yourself!
At the end of an event, Game Off will be called by the heralds, signalling the end of the game. Once again, we all gather together with the heralds. The heralds will summarize the game, for those who might have missed anything, and some announcements might be made. After the debriefing, everyone is required to check out.
Everyone is required to check out. This is important and part of this is for safety. We need to make sure that no one is left out on the trails.
At check out you will turn in your character card & silver. You also report the state of your character’s health and armor. This is a great time to cool down and decompress after an exciting or contentious role play session. Remember, it’s never a good idea to leave at odds with another person! If you had an intense role play experience with someone, be sure to talk to them out of character at the end of game. This helps prevent misunderstandings! It’s also a good time to chat and boast about your own doings, as well as hear other’s stories about their own adventures!
It is not unusual for the group to meet up afterwards and eat together, and continue telling stories. Ask a herald if there are any plans for Afters!